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author | Emil Velikov <[email protected]> | 2015-09-04 22:16:07 +0100 |
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committer | Emil Velikov <[email protected]> | 2015-09-04 22:36:23 +0100 |
commit | 4b05739e9d718a48415270b95c0a73b56666c364 (patch) | |
tree | 18cae1eb08d38b51c33af0735e2d90f40ed30540 | |
parent | 67ba1b714ad220eec5fa28d32d9bcf262bc95303 (diff) |
docs: add release notes for 10.6.6mesa-10.6.6
Signed-off-by: Emil Velikov <[email protected]>
-rw-r--r-- | docs/relnotes/10.6.6.html | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/docs/relnotes/10.6.6.html b/docs/relnotes/10.6.6.html new file mode 100644 index 00000000000..7acbdc7cb9f --- /dev/null +++ b/docs/relnotes/10.6.6.html @@ -0,0 +1,163 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.6.6 Release Notes / September 04, 2015</h1> + +<p> +Mesa 10.6.6 is a bug fix release which fixes bugs found since the 10.6.5 release. +</p> +<p> +Mesa 10.6.6 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84677">Bug 84677</a> - Triangle disappears with glPolygonMode GL_LINE</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90734">Bug 90734</a> - glBufferSubData is corrupting data when buffer is > 32k</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90748">Bug 90748</a> - [BDW Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_half_float_oes fails</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90902">Bug 90902</a> - [bsw][regression] dEQP: "Found invalid pixel values"</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90925">Bug 90925</a> - "high fidelity": Segfault in _mesa_program_resource_find_name</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91254">Bug 91254</a> - (regresion) video using VA-API on Intel slow and freeze system with mesa 10.6 or 10.6.1</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91292">Bug 91292</a> - [BDW+] glVertexAttribDivisor not working in combination with glPolygonMode</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91673">Bug 91673</a> - Segfault when calling glTexSubImage2D on storage texture to bound FBO</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91726">Bug 91726</a> - R600 asserts in tgsi_cmp/make_src_for_op3</li> + +</ul> + + +<h2>Changes</h2> + +<p>Chris Wilson (2):</p> +<ul> + <li>i965: Prevent coordinate overflow in intel_emit_linear_blit</li> + <li>i965: Always re-emit the pipeline select during invariant state emission</li> +</ul> + +<p>Daniel Scharrer (1):</p> +<ul> + <li>mesa: add missing queries for ARB_direct_state_access</li> +</ul> + +<p>Dave Airlie (8):</p> +<ul> + <li>mesa/arb_gpu_shader_fp64: add support for glGetUniformdv</li> + <li>mesa/texgetimage: fix missing stencil check</li> + <li>st/readpixels: fix accel path for skipimages.</li> + <li>texcompress_s3tc/fxt1: fix stride checks (v1.1)</li> + <li>mesa/readpixels: check strides are equal before skipping conversion</li> + <li>mesa: enable texture stencil8 for multisample</li> + <li>r600/sb: update last_cf for finalize if.</li> + <li>r600g: fix calculation for gpr allocation</li> +</ul> + +<p>David Heidelberg (1):</p> +<ul> + <li>st/nine: Require gcc >= 4.6</li> +</ul> + +<p>Emil Velikov (2):</p> +<ul> + <li>docs: add sha256 checksums for 10.6.5</li> + <li>get-pick-list.sh: Require explicit "10.6" for nominating stable patches</li> +</ul> + +<p>Glenn Kennard (4):</p> +<ul> + <li>r600g: Fix assert in tgsi_cmp</li> + <li>r600g/sb: Handle undef in read port tracker</li> + <li>r600g/sb: Don't read junk after EOP</li> + <li>r600g/sb: Don't crash on empty if jump target</li> +</ul> + +<p>Ilia Mirkin (5):</p> +<ul> + <li>st/mesa: fix assignments with 4-operand arguments (i.e. BFI)</li> + <li>st/mesa: pass through 4th opcode argument in bitmap/pixel visitors</li> + <li>nv50,nvc0: disable depth bounds test on blit</li> + <li>nv50: fix 2d engine blits for 64- and 128-bit formats</li> + <li>mesa: only copy the requested teximage faces</li> +</ul> + +<p>Jason Ekstrand (1):</p> +<ul> + <li>i965/fs: Split VGRFs after lowering pull constants</li> +</ul> + +<p>Kenneth Graunke (3):</p> +<ul> + <li>i965: Fix copy propagation type changes.</li> + <li>Revert "i965: Advertise a line width of 40.0 on Cherryview and Skylake."</li> + <li>i965: Momentarily pretend to support ARB_texture_stencil8 for blits.</li> +</ul> + +<p>Marek Olšák (3):</p> +<ul> + <li>gallium/radeon: fix the ADDRESS_HI mask for EVENT_WRITE CIK packets</li> + <li>mesa: create multisample fallback textures like normal textures</li> + <li>radeonsi: fix a Unigine Heaven hang when drirc is missing</li> +</ul> + +<p>Matt Turner (1):</p> +<ul> + <li>i965/fs: Handle MRF destinations in lower_integer_multiplication().</li> +</ul> + +<p>Neil Roberts (2):</p> +<ul> + <li>i965: Swap the order of the vertex ID and edge flag attributes</li> + <li>i965/bdw: Fix 3DSTATE_VF_INSTANCING when the edge flag is used</li> +</ul> + +<p>Tapani Pälli (5):</p> +<ul> + <li>mesa: update fbo state in glTexStorage</li> + <li>glsl: build stageref mask using IR, not symbol table</li> + <li>glsl: expose build_program_resource_list function</li> + <li>glsl: create program resource list after LinkShader</li> + <li>mesa: add GL_RED, GL_RG support for floating point textures</li> +</ul> + + +</div> +</body> +</html> |