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authorEric Anholt <[email protected]>2014-08-11 15:37:05 -0700
committerEric Anholt <[email protected]>2014-08-12 14:03:34 -0700
commit3e9a09415e84a2ae71eec8db65e58c3ea648c305 (patch)
tree1638e488c12a26e60432e47e1e3830d0705f5a35
parentb9eb3d4bee7591dacdf47835e5212962b2290dbf (diff)
vc4: Fix off-by-one in texture maximum levels.
It's 2048x2048 that's the max, not 1024x1024.
-rw-r--r--src/gallium/drivers/vc4/vc4_screen.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_screen.h b/src/gallium/drivers/vc4/vc4_screen.h
index a761122637f..998bbac0416 100644
--- a/src/gallium/drivers/vc4/vc4_screen.h
+++ b/src/gallium/drivers/vc4/vc4_screen.h
@@ -37,7 +37,7 @@ struct vc4_bo;
#define VC4_DEBUG_PERF 0x0020
#define VC4_DEBUG_NORAST 0x0040
-#define VC4_MAX_MIP_LEVELS 11
+#define VC4_MAX_MIP_LEVELS 12
struct vc4_screen {
struct pipe_screen base;