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authorEric Anholt <[email protected]>2012-01-09 14:47:24 -0800
committerEric Anholt <[email protected]>2012-01-10 16:44:16 -0800
commit3d4efc583ce46e6f0a13302679fe1349d521a4a3 (patch)
tree7b3ed6f10b6879b5971d1b29f102e665c7c474a0
parent057f9ae54b5efb0020cc0c049d50e778de3f3f7a (diff)
i965: Increase the number of array texture levels to the hardware limit.
The EXT_texture_array required only 64, but GL 3.0 required 256. Since we're already exposing values that can get us way beyond our ability to map the single object directly, go ahead and expose all the way to hardware limits. Tested with new piglit EXT_texture_array/maxlayers on gen7. Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 48c141c9c2e..087e5a283cf 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -178,11 +178,12 @@ brwCreateContext(int api,
ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
ctx->Const.Max3DTextureLevels = 9;
ctx->Const.MaxCubeTextureLevels = 12;
- /* minimum maximum. Users are likely to run into memory problems
- * even at this size, since 64 * 2048 * 2048 * 4 = 1GB and we can't
- * address that much.
- */
- ctx->Const.MaxArrayTextureLayers = 64;
+
+ if (intel->gen >= 7)
+ ctx->Const.MaxArrayTextureLayers = 2048;
+ else
+ ctx->Const.MaxArrayTextureLayers = 512;
+
ctx->Const.MaxTextureRectSize = (1<<12);
ctx->Const.MaxTextureMaxAnisotropy = 16.0;