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authorThomas Hellstrom <[email protected]>2016-02-25 11:02:03 +0100
committerThomas Hellstrom <[email protected]>2016-03-04 13:55:23 +0100
commit395c7b8fa17069fe996a63a8bca2bfd0fe3f16a0 (patch)
treea199f8aefc3d95b1dcaf4378bd0fb59876a9dbfb
parent24ad7e16cd0fb67c8646e8860cfb382a260a9126 (diff)
winsys/svga: Increase the fence timeout
If running with a software renderer backend, the timeout may be insufficient, and we don't want to release busy buffers too early. In practice, SVGA gpu lockups are extremely rare. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Brian Paul <[email protected]> Cc: "11.0 11.1" <[email protected]>
-rw-r--r--src/gallium/winsys/svga/drm/vmw_screen_ioctl.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/winsys/svga/drm/vmw_screen_ioctl.c b/src/gallium/winsys/svga/drm/vmw_screen_ioctl.c
index c86d95a14fe..7fc93e74812 100644
--- a/src/gallium/winsys/svga/drm/vmw_screen_ioctl.c
+++ b/src/gallium/winsys/svga/drm/vmw_screen_ioctl.c
@@ -52,6 +52,7 @@
#include <unistd.h>
#define VMW_MAX_DEFAULT_TEXTURE_SIZE (128 * 1024 * 1024)
+#define VMW_FENCE_TIMEOUT_SECONDS 60
struct vmw_region
{
@@ -721,7 +722,7 @@ vmw_ioctl_fence_finish(struct vmw_winsys_screen *vws,
memset(&arg, 0, sizeof(arg));
arg.handle = handle;
- arg.timeout_us = 10*1000000;
+ arg.timeout_us = VMW_FENCE_TIMEOUT_SECONDS*1000000;
arg.lazy = 0;
arg.flags = vflags;