diff options
author | Thomas Hellstrom <[email protected]> | 2016-02-25 11:02:03 +0100 |
---|---|---|
committer | Thomas Hellstrom <[email protected]> | 2016-03-04 13:55:23 +0100 |
commit | 395c7b8fa17069fe996a63a8bca2bfd0fe3f16a0 (patch) | |
tree | a199f8aefc3d95b1dcaf4378bd0fb59876a9dbfb | |
parent | 24ad7e16cd0fb67c8646e8860cfb382a260a9126 (diff) |
winsys/svga: Increase the fence timeout
If running with a software renderer backend, the timeout may be
insufficient, and we don't want to release busy buffers too early.
In practice, SVGA gpu lockups are extremely rare.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Cc: "11.0 11.1" <[email protected]>
-rw-r--r-- | src/gallium/winsys/svga/drm/vmw_screen_ioctl.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/winsys/svga/drm/vmw_screen_ioctl.c b/src/gallium/winsys/svga/drm/vmw_screen_ioctl.c index c86d95a14fe..7fc93e74812 100644 --- a/src/gallium/winsys/svga/drm/vmw_screen_ioctl.c +++ b/src/gallium/winsys/svga/drm/vmw_screen_ioctl.c @@ -52,6 +52,7 @@ #include <unistd.h> #define VMW_MAX_DEFAULT_TEXTURE_SIZE (128 * 1024 * 1024) +#define VMW_FENCE_TIMEOUT_SECONDS 60 struct vmw_region { @@ -721,7 +722,7 @@ vmw_ioctl_fence_finish(struct vmw_winsys_screen *vws, memset(&arg, 0, sizeof(arg)); arg.handle = handle; - arg.timeout_us = 10*1000000; + arg.timeout_us = VMW_FENCE_TIMEOUT_SECONDS*1000000; arg.lazy = 0; arg.flags = vflags; |