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authorAapo Tahkola <[email protected]>2005-03-13 12:23:08 +0000
committerAapo Tahkola <[email protected]>2005-03-13 12:23:08 +0000
commit278c6025f93e51e2b9c3a8c7b53a1576d0964b61 (patch)
tree0c1af72675ae8566993b9a16b78134a75545265e
parent4f05e61543b890682b265a6abd986a89ef024fbb (diff)
Replacing alpha test bits with values that give desired results as compaired to software rendering. Alpha test in textures is still completely broken as can be seen in progs/demos/fire and various games.
-rw-r--r--src/mesa/drivers/dri/r300/r300_reg.h9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_reg.h b/src/mesa/drivers/dri/r300/r300_reg.h
index 4e3772c5d34..f98e9b3bff1 100644
--- a/src/mesa/drivers/dri/r300/r300_reg.h
+++ b/src/mesa/drivers/dri/r300/r300_reg.h
@@ -1000,19 +1000,12 @@ I am fairly certain that they are correct unless stated otherwise in comments.
# define R300_REF_ALPHA_MASK 0x000000ff
# define R300_ALPHA_TEST_FAIL (0 << 8)
# define R300_ALPHA_TEST_LESS (1 << 8)
-# define R300_ALPHA_TEST_LEQUAL (2 << 8)
-# define R300_ALPHA_TEST_EQUAL (3 << 8)
-# define R300_ALPHA_TEST_GEQUAL (4 << 8)
-# define R300_ALPHA_TEST_GREATER (5 << 8)
-# define R300_ALPHA_TEST_NEQUAL (6 << 8)
-# define R300_ALPHA_TEST_PASS (7 << 8)
-/* // Possibly more correct values:
# define R300_ALPHA_TEST_LEQUAL (3 << 8)
# define R300_ALPHA_TEST_EQUAL (2 << 8)
# define R300_ALPHA_TEST_GEQUAL (6 << 8)
# define R300_ALPHA_TEST_GREATER (4 << 8)
# define R300_ALPHA_TEST_NEQUAL (5 << 8)
-*/
+# define R300_ALPHA_TEST_PASS (7 << 8)
# define R300_ALPHA_TEST_OP_MASK (7 << 8)
# define R300_ALPHA_TEST_ENABLE (1 << 11)