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authorBrian Paul <[email protected]>2006-06-02 12:51:56 +0000
committerBrian Paul <[email protected]>2006-06-02 12:51:56 +0000
commit21fbdb14e9a189272fd7398be525e087dbf017dc (patch)
treea82e1c520c4c01e12887276d7f557355e4f97e61
parent79d8db77b970de8d16ffabf8cae53c3a36da5fa0 (diff)
set per-context GL_DRAW_BUFFER state regardless of currently bound FBO
-rw-r--r--src/mesa/main/buffers.c10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index 28fbc34ff78..6f4a51e1072 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -460,16 +460,14 @@ set_color_output(GLcontext *ctx, GLuint output, GLenum buffer,
ASSERT(output < ctx->Const.MaxDrawBuffers);
+ /* Set per-FBO state */
fb->ColorDrawBuffer[output] = buffer;
fb->_ColorDrawBufferMask[output] = destMask;
-
- if (fb->Name == 0) {
- /* Set traditional state var */
- ctx->Color.DrawBuffer[output] = buffer;
- }
-
/* not really needed, will be set later */
fb->_NumColorDrawBuffers[output] = 0;
+
+ /* Set traditional state var */
+ ctx->Color.DrawBuffer[output] = buffer;
}