diff options
author | Patrice Mandin <[email protected]> | 2008-06-23 21:37:41 +0200 |
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committer | Patrice Mandin <[email protected]> | 2008-06-23 21:37:41 +0200 |
commit | 0e1b36b0b257bfba4427a1e6e12c918e744b9977 (patch) | |
tree | 262cb2fe413a2000288d29ccbac35b26c66ee5c4 | |
parent | d4bc56ca49ef39f9f083a2e5adeb3e89ca3bf538 (diff) |
nv30: add state viewport, based on nv40 one
-rw-r--r-- | src/gallium/drivers/nv30/Makefile | 1 | ||||
-rw-r--r-- | src/gallium/drivers/nv30/nv30_context.h | 2 | ||||
-rw-r--r-- | src/gallium/drivers/nv30/nv30_state_viewport.c | 70 |
3 files changed, 73 insertions, 0 deletions
diff --git a/src/gallium/drivers/nv30/Makefile b/src/gallium/drivers/nv30/Makefile index 91601087a34..a6a8cf1df9c 100644 --- a/src/gallium/drivers/nv30/Makefile +++ b/src/gallium/drivers/nv30/Makefile @@ -19,6 +19,7 @@ DRIVER_SOURCES = \ nv30_state_rasterizer.c \ nv30_state_scissor.c \ nv30_state_stipple.c \ + nv30_state_viewport.c \ nv30_surface.c \ nv30_vbo.c \ nv30_vertprog.c diff --git a/src/gallium/drivers/nv30/nv30_context.h b/src/gallium/drivers/nv30/nv30_context.h index 446e43a726d..eb7e5a8b124 100644 --- a/src/gallium/drivers/nv30/nv30_context.h +++ b/src/gallium/drivers/nv30/nv30_context.h @@ -92,6 +92,7 @@ struct nv30_blend_state_new { struct nv30_state { unsigned scissor_enabled; unsigned stipple_enabled; + unsigned viewport_bypass; struct nouveau_stateobj *hw[NV30_STATE_MAX]; }; @@ -120,6 +121,7 @@ struct nv30_context { /* Context state */ struct nv30_blend_state_new *blend; struct pipe_blend_color blend_colour; + struct pipe_viewport_state viewport; struct pipe_framebuffer_state framebuffer; struct nv30_rasterizer_state_new *rasterizer; unsigned stipple[32]; diff --git a/src/gallium/drivers/nv30/nv30_state_viewport.c b/src/gallium/drivers/nv30/nv30_state_viewport.c new file mode 100644 index 00000000000..951d40ebfdd --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_state_viewport.c @@ -0,0 +1,70 @@ +#include "nv30_context.h" + +static boolean +nv30_state_viewport_validate(struct nv30_context *nv30) +{ + struct pipe_viewport_state *vpt = &nv30->viewport; + struct nouveau_stateobj *so; + unsigned bypass; + + if (/*nv30->render_mode == HW &&*/ !nv30->rasterizer->pipe.bypass_clipping) + bypass = 0; + else + bypass = 1; + + if (nv30->state.hw[NV30_STATE_VIEWPORT] && + (bypass || !(nv30->dirty & NV30_NEW_VIEWPORT)) && + nv30->state.viewport_bypass == bypass) + return FALSE; + nv30->state.viewport_bypass = bypass; + + so = so_new(11, 0); + if (!bypass) { + so_method(so, nv30->screen->rankine, + NV34TCL_VIEWPORT_TRANSLATE_X, 8); + so_data (so, fui(vpt->translate[0])); + so_data (so, fui(vpt->translate[1])); + so_data (so, fui(vpt->translate[2])); + so_data (so, fui(vpt->translate[3])); + so_data (so, fui(vpt->scale[0])); + so_data (so, fui(vpt->scale[1])); + so_data (so, fui(vpt->scale[2])); + so_data (so, fui(vpt->scale[3])); +/* so_method(so, nv30->screen->rankine, 0x1d78, 1); + so_data (so, 1); +*/ } else { + so_method(so, nv30->screen->rankine, + NV34TCL_VIEWPORT_TRANSLATE_X, 8); + so_data (so, fui(0.0)); + so_data (so, fui(0.0)); + so_data (so, fui(0.0)); + so_data (so, fui(0.0)); + so_data (so, fui(1.0)); + so_data (so, fui(1.0)); + so_data (so, fui(1.0)); + so_data (so, fui(0.0)); + /* Not entirely certain what this is yet. The DDX uses this + * value also as it fixes rendering when you pass + * pre-transformed vertices to the GPU. My best gusss is that + * this bypasses some culling/clipping stage. Might be worth + * noting that points/lines are uneffected by whatever this + * value fixes, only filled polygons are effected. + */ +/* so_method(so, nv30->screen->rankine, 0x1d78, 1); + so_data (so, 0x110); +*/ } + /* TODO/FIXME: never saw value 0x0110 in renouveau dumps, only 0x0001 */ + so_method(so, nv30->screen->rankine, 0x1d78, 1); + so_data (so, 1); + + so_ref(so, &nv30->state.hw[NV30_STATE_VIEWPORT]); + return TRUE; +} + +struct nv30_state_entry nv30_state_viewport = { + .validate = nv30_state_viewport_validate, + .dirty = { + .pipe = NV30_NEW_VIEWPORT | NV30_NEW_RAST, + .hw = NV30_STATE_VIEWPORT + } +}; |