diff options
author | Brian Paul <[email protected]> | 2015-03-11 08:33:21 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2015-03-12 07:52:45 -0600 |
commit | 09ffa04cd9c560b7a8c6d8ac80e3d59c49c5ef70 (patch) | |
tree | fd76314a4028c0fb4eb128e2b086dfe651e63a5e | |
parent | 10035361b5c23483f236c59fe13c23153455e5c9 (diff) |
mesa: remove _XFORMAPI
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/mesa/math/m_clip_tmp.h | 8 | ||||
-rw-r--r-- | src/mesa/math/m_norm_tmp.h | 18 | ||||
-rw-r--r-- | src/mesa/math/m_xform.h | 36 | ||||
-rw-r--r-- | src/mesa/math/m_xform_tmp.h | 58 |
4 files changed, 56 insertions, 64 deletions
diff --git a/src/mesa/math/m_clip_tmp.h b/src/mesa/math/m_clip_tmp.h index 45dec47f0fe..e289be7b302 100644 --- a/src/mesa/math/m_clip_tmp.h +++ b/src/mesa/math/m_clip_tmp.h @@ -40,7 +40,7 @@ * \param andMask bitwise-AND of clipMask values * \return proj_vec pointer */ -static GLvector4f * _XFORMAPI TAG(cliptest_points4)( GLvector4f *clip_vec, +static GLvector4f * TAG(cliptest_points4)( GLvector4f *clip_vec, GLvector4f *proj_vec, GLubyte clipMask[], GLubyte *orMask, @@ -120,7 +120,7 @@ static GLvector4f * _XFORMAPI TAG(cliptest_points4)( GLvector4f *clip_vec, * \param andMask bitwise-AND of clipMask values * \return clip_vec pointer */ -static GLvector4f * _XFORMAPI TAG(cliptest_np_points4)( GLvector4f *clip_vec, +static GLvector4f * TAG(cliptest_np_points4)( GLvector4f *clip_vec, GLvector4f *proj_vec, GLubyte clipMask[], GLubyte *orMask, @@ -177,7 +177,7 @@ static GLvector4f * _XFORMAPI TAG(cliptest_np_points4)( GLvector4f *clip_vec, } -static GLvector4f * _XFORMAPI TAG(cliptest_points3)( GLvector4f *clip_vec, +static GLvector4f * TAG(cliptest_points3)( GLvector4f *clip_vec, GLvector4f *proj_vec, GLubyte clipMask[], GLubyte *orMask, @@ -213,7 +213,7 @@ static GLvector4f * _XFORMAPI TAG(cliptest_points3)( GLvector4f *clip_vec, } -static GLvector4f * _XFORMAPI TAG(cliptest_points2)( GLvector4f *clip_vec, +static GLvector4f * TAG(cliptest_points2)( GLvector4f *clip_vec, GLvector4f *proj_vec, GLubyte clipMask[], GLubyte *orMask, diff --git a/src/mesa/math/m_norm_tmp.h b/src/mesa/math/m_norm_tmp.h index c8fab0ed375..d3ec1c22ecd 100644 --- a/src/mesa/math/m_norm_tmp.h +++ b/src/mesa/math/m_norm_tmp.h @@ -39,7 +39,7 @@ * optimization) * dest - the destination vector of normals */ -static void _XFORMAPI +static void TAG(transform_normalize_normals)( const GLmatrix *mat, GLfloat scale, const GLvector4f *in, @@ -106,7 +106,7 @@ TAG(transform_normalize_normals)( const GLmatrix *mat, } -static void _XFORMAPI +static void TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat, GLfloat scale, const GLvector4f *in, @@ -171,7 +171,7 @@ TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat, } -static void _XFORMAPI +static void TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat, GLfloat scale, const GLvector4f *in, @@ -200,7 +200,7 @@ TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat, } -static void _XFORMAPI +static void TAG(transform_rescale_normals)( const GLmatrix *mat, GLfloat scale, const GLvector4f *in, @@ -232,7 +232,7 @@ TAG(transform_rescale_normals)( const GLmatrix *mat, } -static void _XFORMAPI +static void TAG(transform_normals_no_rot)( const GLmatrix *mat, GLfloat scale, const GLvector4f *in, @@ -262,7 +262,7 @@ TAG(transform_normals_no_rot)( const GLmatrix *mat, } -static void _XFORMAPI +static void TAG(transform_normals)( const GLmatrix *mat, GLfloat scale, const GLvector4f *in, @@ -292,7 +292,7 @@ TAG(transform_normals)( const GLmatrix *mat, } -static void _XFORMAPI +static void TAG(normalize_normals)( const GLmatrix *mat, GLfloat scale, const GLvector4f *in, @@ -338,7 +338,7 @@ TAG(normalize_normals)( const GLmatrix *mat, } -static void _XFORMAPI +static void TAG(rescale_normals)( const GLmatrix *mat, GLfloat scale, const GLvector4f *in, @@ -361,7 +361,7 @@ TAG(rescale_normals)( const GLmatrix *mat, } -static void _XFORMAPI +static void TAG(init_c_norm_transform)( void ) { _mesa_normal_tab[NORM_TRANSFORM_NO_ROT] = diff --git a/src/mesa/math/m_xform.h b/src/mesa/math/m_xform.h index 2ed62e7115f..0bb8e9bd861 100644 --- a/src/mesa/math/m_xform.h +++ b/src/mesa/math/m_xform.h @@ -32,14 +32,6 @@ #include "math/m_matrix.h" #include "math/m_vector.h" -#ifdef USE_X86_ASM -#define _XFORMAPI _ASMAPI -#define _XFORMAPIP _ASMAPIP -#else -#define _XFORMAPI -#define _XFORMAPIP * -#endif - extern void _math_init_transformation(void); @@ -99,12 +91,12 @@ init_c_cliptest(void); #define CLIP_FRUSTUM_BITS 0x3f -typedef GLvector4f * (_XFORMAPIP clip_func)( GLvector4f *vClip, - GLvector4f *vProj, - GLubyte clipMask[], - GLubyte *orMask, - GLubyte *andMask, - GLboolean viewport_z_clip ); +typedef GLvector4f * (*clip_func)(GLvector4f *vClip, + GLvector4f *vProj, + GLubyte clipMask[], + GLubyte *orMask, + GLubyte *andMask, + GLboolean viewport_z_clip); typedef void (*dotprod_func)( GLfloat *out, GLuint out_stride, @@ -119,11 +111,11 @@ typedef void (*vec_copy_func)( GLvector4f *to, /* * Functions for transformation of normals in the VB. */ -typedef void (_XFORMAPIP normal_func)( const GLmatrix *mat, - GLfloat scale, - const GLvector4f *in, - const GLfloat lengths[], - GLvector4f *dest ); +typedef void (*normal_func)(const GLmatrix *mat, + GLfloat scale, + const GLvector4f *in, + const GLfloat lengths[], + GLvector4f *dest); /* Flags for selecting a normal transformation function. @@ -141,9 +133,9 @@ typedef void (_XFORMAPIP normal_func)( const GLmatrix *mat, * when the mask byte is zero. This is always present as a * parameter, to allow a unified interface. */ -typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ); +typedef void (*transform_func)(GLvector4f *to_vec, + const GLfloat m[16], + const GLvector4f *from_vec); extern dotprod_func _mesa_dotprod_tab[5]; diff --git a/src/mesa/math/m_xform_tmp.h b/src/mesa/math/m_xform_tmp.h index 8886c9646e8..af85de3d4d5 100644 --- a/src/mesa/math/m_xform_tmp.h +++ b/src/mesa/math/m_xform_tmp.h @@ -70,7 +70,7 @@ * driver-specific vertex format. */ -static void _XFORMAPI +static void TAG(transform_points1_general)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -96,7 +96,7 @@ TAG(transform_points1_general)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points1_identity)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -116,7 +116,7 @@ TAG(transform_points1_identity)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points1_2d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -138,7 +138,7 @@ TAG(transform_points1_2d)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -159,7 +159,7 @@ TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points1_3d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -183,7 +183,7 @@ TAG(transform_points1_3d)( GLvector4f *to_vec, } -static void _XFORMAPI +static void TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -206,7 +206,7 @@ TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points1_perspective)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -236,7 +236,7 @@ TAG(transform_points1_perspective)( GLvector4f *to_vec, * present early in the geometry pipeline and throughout the * texture pipeline. */ -static void _XFORMAPI +static void TAG(transform_points2_general)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -262,7 +262,7 @@ TAG(transform_points2_general)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points2_identity)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -283,7 +283,7 @@ TAG(transform_points2_identity)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points2_2d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -305,7 +305,7 @@ TAG(transform_points2_2d)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -326,7 +326,7 @@ TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points2_3d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -353,7 +353,7 @@ TAG(transform_points2_3d)( GLvector4f *to_vec, /* I would actually say this was a fairly important function, from * a texture transformation point of view. */ -static void _XFORMAPI +static void TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -382,7 +382,7 @@ TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec, } -static void _XFORMAPI +static void TAG(transform_points2_perspective)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -407,7 +407,7 @@ TAG(transform_points2_perspective)( GLvector4f *to_vec, -static void _XFORMAPI +static void TAG(transform_points3_general)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -433,7 +433,7 @@ TAG(transform_points3_general)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points3_identity)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -455,7 +455,7 @@ TAG(transform_points3_identity)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points3_2d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -478,7 +478,7 @@ TAG(transform_points3_2d)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -500,7 +500,7 @@ TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points3_3d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -526,7 +526,7 @@ TAG(transform_points3_3d)( GLvector4f *to_vec, /* previously known as ortho... */ -static void _XFORMAPI +static void TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -549,7 +549,7 @@ TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points3_perspective)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -575,7 +575,7 @@ TAG(transform_points3_perspective)( GLvector4f *to_vec, -static void _XFORMAPI +static void TAG(transform_points4_general)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -601,7 +601,7 @@ TAG(transform_points4_general)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points4_identity)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -624,7 +624,7 @@ TAG(transform_points4_identity)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points4_2d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -648,7 +648,7 @@ TAG(transform_points4_2d)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -671,7 +671,7 @@ TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points4_3d)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -696,7 +696,7 @@ TAG(transform_points4_3d)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -720,7 +720,7 @@ TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void _XFORMAPI +static void TAG(transform_points4_perspective)( GLvector4f *to_vec, const GLfloat m[16], const GLvector4f *from_vec ) @@ -753,7 +753,7 @@ static transform_func TAG(transform_tab_4)[7]; * optimized routines overwriting the arrays. This only occurs during * startup. */ -static void _XFORMAPI TAG(init_c_transformations)( void ) +static void TAG(init_c_transformations)( void ) { #define TAG_TAB _mesa_transform_tab #define TAG_TAB_1 TAG(transform_tab_1) |