diff options
author | Kenneth Graunke <[email protected]> | 2013-07-25 14:47:58 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2013-07-29 22:35:37 -0700 |
commit | 07cdf426c108eca93ac8ff3c682e2c800a5f5d20 (patch) | |
tree | af6deaedf488e99ad2b34a54aa233c2479befb9d | |
parent | 488b3ed6f40df4608f7d02758ffd4ab7070c782e (diff) |
mesa: Remove broken assertion about enabled texture targets.
For GLSL programs, enabledTargets can have more than one bit set. For
example, a shader that uses sampler2D and samplerCube uniforms will have
both TEXTURE_2D_BIT and TEXTURE_CUBE_BIT set.
The code that sets _ReallyEnabled already handles this, selecting the
"highest priority" texture target. We should simply use that.
Fixes new Piglit test incomplete-textures-of-multiple-types.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62698
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r-- | src/mesa/main/texstate.c | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 741985c4638..afff0135952 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -594,8 +594,8 @@ update_texture_state( struct gl_context *ctx ) /* Look for the highest priority texture target that's enabled (or used * by the vert/frag shaders) and "complete". That's the one we'll use - * for texturing. If we're using vert/frag program we're guaranteed - * that bitcount(enabledBits) <= 1. + * for texturing. + * * Note that the TEXTURE_x_INDEX values are in high to low priority. */ for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) { @@ -624,8 +624,6 @@ update_texture_state( struct gl_context *ctx ) struct gl_texture_object *texObj; gl_texture_index texTarget; - assert(_mesa_bitcount(enabledTargets) == 1); - texTarget = (gl_texture_index) (ffs(enabledTargets) - 1); texObj = _mesa_get_fallback_texture(ctx, texTarget); |