diff options
author | Brian Paul <[email protected]> | 2010-10-28 21:17:41 -0600 |
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committer | Brian Paul <[email protected]> | 2010-10-28 21:17:41 -0600 |
commit | e2b8c657238d37b76720ea5d2e8b30d748718c29 (patch) | |
tree | 614c8b3a62c830601a940f2979c072d7b2eb0a05 | |
parent | ba9995953c347b074b2f9df0053fa85040b4af83 (diff) |
mesa: add new GLvertexformat entries for integer-valued attributes
-rw-r--r-- | src/mesa/main/dd.h | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 5e006e0ad30..144ef3f6770 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -1105,6 +1105,24 @@ typedef struct { void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); + + /* GL_EXT_gpu_shader4 / GL 3.0 */ + void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x); + void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y); + void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z); + void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w); + void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v); + void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v); + void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v); + + void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x); + void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y); + void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z); + void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); + void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v); + void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v); + void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v); + /*@}*/ void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat ); |