diff options
author | Brian Paul <[email protected]> | 2010-05-27 13:05:23 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-05-27 13:11:08 -0600 |
commit | a504f2387e2bb47025c7406d9a466a042dc09e61 (patch) | |
tree | 883de60f2b5baadd4f5ef8d27237ccc5c7c4e18e | |
parent | 90e5a37d128efaca9e89434ab103826ee82cb911 (diff) |
mesa: fix incorrect GL_DEPTH_STENCIL_ATTACHMENT format check
We want to check the incoming renderbuffer format, not the (potentially
non-existant) current attachment.
Fixes segfault w/ fbotexture -ds2.
NOTE: this will be applied to the 7.8 branch too.
-rw-r--r-- | src/mesa/main/fbobject.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index bf445d2b299..bc4741b279d 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -1802,10 +1802,10 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, rb = NULL; } - if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { + if (attachment == GL_DEPTH_STENCIL_ATTACHMENT && + rb && rb->Format != MESA_FORMAT_NONE) { /* make sure the renderbuffer is a depth/stencil format */ - const GLenum baseFormat = - _mesa_get_format_base_format(att->Renderbuffer->Format); + const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); if (baseFormat != GL_DEPTH_STENCIL) { _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT(renderbuffer" |