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authorJason Ekstrand <[email protected]>2015-01-14 12:41:15 -0800
committerJason Ekstrand <[email protected]>2015-01-15 07:20:24 -0800
commit55b5058e69859ba28c2f32de6edf5f0df3c6c28c (patch)
tree39ed8fba9383e1a5702943e05d8064e58182c932
parent4aa6162f6ecf96c7400c17c310eba0cfd0f5e083 (diff)
nir: Rename lower_variables to lower_vars_to_ssa
The original name wasn't particularly descriptive. This one indicates that it actually gives you SSA values as opposed to the old pass which lowered variables to registers. Reviewed-by: Connor Abbott <[email protected]>
-rw-r--r--src/glsl/Makefile.sources2
-rw-r--r--src/glsl/nir/nir.h2
-rw-r--r--src/glsl/nir/nir_lower_vars_to_ssa.c (renamed from src/glsl/nir/nir_lower_variables.c)6
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_nir.cpp2
4 files changed, 6 insertions, 6 deletions
diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
index a61f234bd4a..4c9aa77ceb6 100644
--- a/src/glsl/Makefile.sources
+++ b/src/glsl/Makefile.sources
@@ -31,7 +31,7 @@ NIR_FILES = \
$(GLSL_SRCDIR)/nir/nir_lower_samplers.cpp \
$(GLSL_SRCDIR)/nir/nir_lower_system_values.c \
$(GLSL_SRCDIR)/nir/nir_lower_to_source_mods.c \
- $(GLSL_SRCDIR)/nir/nir_lower_variables.c \
+ $(GLSL_SRCDIR)/nir/nir_lower_vars_to_ssa.c \
$(GLSL_SRCDIR)/nir/nir_lower_vec_to_movs.c \
$(GLSL_SRCDIR)/nir/nir_metadata.c \
$(GLSL_SRCDIR)/nir/nir_opcodes.c \
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index e797ce24978..12cac728cff 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1467,7 +1467,7 @@ void nir_lower_locals_to_regs(nir_shader *shader);
void nir_lower_io(nir_shader *shader);
-void nir_lower_variables(nir_shader *shader);
+void nir_lower_vars_to_ssa(nir_shader *shader);
void nir_remove_dead_variables(nir_shader *shader);
diff --git a/src/glsl/nir/nir_lower_variables.c b/src/glsl/nir/nir_lower_vars_to_ssa.c
index 4844b7c6ed0..2b40ededc7d 100644
--- a/src/glsl/nir/nir_lower_variables.c
+++ b/src/glsl/nir/nir_lower_vars_to_ssa.c
@@ -1131,7 +1131,7 @@ insert_phi_nodes(struct lower_variables_state *state)
* with SSA definitions and SSA uses.
*/
static bool
-nir_lower_variables_impl(nir_function_impl *impl)
+nir_lower_vars_to_ssa_impl(nir_function_impl *impl)
{
struct lower_variables_state state;
@@ -1206,10 +1206,10 @@ nir_lower_variables_impl(nir_function_impl *impl)
}
void
-nir_lower_variables(nir_shader *shader)
+nir_lower_vars_to_ssa(nir_shader *shader)
{
nir_foreach_overload(shader, overload) {
if (overload->impl)
- nir_lower_variables_impl(overload->impl);
+ nir_lower_vars_to_ssa_impl(overload->impl);
}
}
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 4c91a6edc44..218cd5ce172 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -43,7 +43,7 @@ fs_visitor::emit_nir_code()
bool progress;
do {
progress = false;
- nir_lower_variables(nir);
+ nir_lower_vars_to_ssa(nir);
nir_validate_shader(nir);
progress |= nir_copy_prop(nir);
nir_validate_shader(nir);