diff options
author | Eric Anholt <[email protected]> | 2007-06-21 14:14:24 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2007-06-21 14:14:24 -0700 |
commit | 4fe48b4e8568896cdbc822323aeec0a41c72ff2a (patch) | |
tree | a32edaa514931bad2364b3877302eeaa3847131e | |
parent | 5d9dc02cbecd94f822f853fd01878784596f4eba (diff) | |
parent | ed5ed6fe2f64f45eb3a43f9c57037d9e9b7fa5ea (diff) |
Merge branch 'origin' into i915-unification
63 files changed, 1125 insertions, 798 deletions
diff --git a/configs/linux-solo b/configs/linux-solo index a6cab8c9b3b..2d0817dfb75 100644 --- a/configs/linux-solo +++ b/configs/linux-solo @@ -24,7 +24,8 @@ PCIACCESS_LIB = `pkg-config --libs pciaccess` DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \ -D_BSD_SOURCE -D_GNU_SOURCE -DHAVE_POSIX_MEMALIGN \ - -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DDRM_USE_MALLOC -DIN_DRI_DRIVER + -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \ + -DHAVE_ALIAS CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \ $(ASM_FLAGS) -std=c99 -ffast-math diff --git a/include/GL/xmesa_xf86.h b/include/GL/xmesa_xf86.h index 18908a133fa..4d69d4d930d 100644 --- a/include/GL/xmesa_xf86.h +++ b/include/GL/xmesa_xf86.h @@ -39,6 +39,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef _XMESA_XF86_H_ #define _XMESA_XF86_H_ +#include "GL/glxtokens.h" #include "scrnintstr.h" #include "pixmapstr.h" #include "gcstruct.h" diff --git a/progs/demos/shadowtex.c b/progs/demos/shadowtex.c index b11c6f53630..59253e8c1e3 100644 --- a/progs/demos/shadowtex.c +++ b/progs/demos/shadowtex.c @@ -9,6 +9,7 @@ * Added GL_EXT_packed_depth_stencil support on 15 March 2006. * Added GL_EXT_framebuffer_object support on 27 March 2006. * Removed old SGIX extension support on 5 April 2006. + * Added vertex / fragment program support on 7 June 2007 (Ian Romanick). * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * @@ -34,6 +35,7 @@ #include <assert.h> #include <stdio.h> #include <stdlib.h> +#include <string.h> #include <math.h> #include <GL/glut.h> #include "showbuffer.h" @@ -67,8 +69,27 @@ static GLboolean NeedNewShadowMap = GL_FALSE; static GLuint ShadowTexture, GrayTexture; static GLuint ShadowFBO; +static GLfloat lightModelview[16]; +static GLfloat lightProjection[16]; + +static GLuint vert_prog; +static GLuint frag_progs[3]; +static GLuint curr_frag = 0; +static GLuint max_frag = 1; + +#define NUM_FRAG_MODES 3 +static const char *FragProgNames[] = { + "fixed-function", + "program without \"OPTION ARB_fragment_program_shadow\"", + "program with \"OPTION ARB_fragment_program_shadow\"", +}; + static GLboolean HaveFBO = GL_FALSE; static GLboolean UseFBO = GL_FALSE; +static GLboolean HaveVP = GL_FALSE; +static GLboolean HaveFP = GL_FALSE; +static GLboolean HaveFP_Shadow = GL_FALSE; +static GLboolean UseVP = GL_FALSE; static GLboolean HavePackedDepthStencil = GL_FALSE; static GLboolean UsePackedDepthStencil = GL_FALSE; static GLboolean HaveEXTshadowFuncs = GL_FALSE; @@ -91,6 +112,103 @@ static GLuint DisplayMode; +#define MAT4_MUL(dest_vec, src_mat, src_vec) \ + "DP4 " dest_vec ".x, " src_mat "[0], " src_vec ";\n" \ + "DP4 " dest_vec ".y, " src_mat "[1], " src_vec ";\n" \ + "DP4 " dest_vec ".z, " src_mat "[2], " src_vec ";\n" \ + "DP4 " dest_vec ".w, " src_mat "[3], " src_vec ";\n" + +#define MAT3_MUL(dest_vec, src_mat, src_vec) \ + "DP3 " dest_vec ".x, " src_mat "[0], " src_vec ";\n" \ + "DP3 " dest_vec ".y, " src_mat "[1], " src_vec ";\n" \ + "DP3 " dest_vec ".z, " src_mat "[2], " src_vec ";\n" + +#define NORMALIZE(dest, src) \ + "DP3 " dest ".w, " src ", " src ";\n" \ + "RSQ " dest ".w, " dest ".w;\n" \ + "MUL " dest ", " src ", " dest ".w;\n" + +/** + * Vertex program for shadow mapping. + */ +static const char vert_code[] = + "!!ARBvp1.0\n" + "ATTRIB iPos = vertex.position;\n" + "ATTRIB iNorm = vertex.normal;\n" + + "PARAM mvinv[4] = { state.matrix.modelview.invtrans };\n" + "PARAM mvp[4] = { state.matrix.mvp };\n" + "PARAM mv[4] = { state.matrix.modelview };\n" + "PARAM texmat[4] = { state.matrix.texture[0] };\n" + "PARAM lightPos = state.light[0].position;\n" + "PARAM ambientCol = state.lightprod[0].ambient;\n" + "PARAM diffuseCol = state.lightprod[0].diffuse;\n" + + "TEMP n, lightVec;\n" + "ALIAS V = lightVec;\n" + "ALIAS NdotL = n;\n" + + "OUTPUT oPos = result.position;\n" + "OUTPUT oColor = result.color;\n" + "OUTPUT oTex = result.texcoord[0];\n" + + /* Transform the vertex to clip coordinates. */ + MAT4_MUL("oPos", "mvp", "iPos") + + /* Transform the vertex to eye coordinates. */ + MAT4_MUL("V", "mv", "iPos") + + /* Transform the vertex to projected light coordinates. */ + MAT4_MUL("oTex", "texmat", "iPos") + + /* Transform the normal to eye coordinates. */ + MAT3_MUL("n", "mvinv", "iNorm") + + /* Calculate the vector from the vertex to the light in eye + * coordinates. + */ + "SUB lightVec, lightPos, V;\n" + NORMALIZE("lightVec", "lightVec") + + /* Compute diffuse lighting coefficient. + */ + "DP3 NdotL.x, n, lightVec;\n" + "MAX NdotL.x, NdotL.x, {0.0};\n" + "MIN NdotL.x, NdotL.x, {1.0};\n" + + /* Accumulate color contributions. + */ + "MOV oColor, diffuseCol;\n" + "MAD oColor.xyz, NdotL.x, diffuseCol, ambientCol;\n" + "END\n" + ; + +static const char frag_code[] = + "!!ARBfp1.0\n" + + "TEMP shadow, temp;\n" + + "TXP shadow, fragment.texcoord[0], texture[0], 2D;\n" + "RCP temp.x, fragment.texcoord[0].w;\n" + "MUL temp.x, temp.x, fragment.texcoord[0].z;\n" + "SGE shadow, shadow.x, temp.x;\n" + "MUL result.color.rgb, fragment.color, shadow.x;\n" + "MOV result.color.a, fragment.color;\n" + "END\n" + ; + +static const char frag_shadow_code[] = + "!!ARBfp1.0\n" + "OPTION ARB_fragment_program_shadow;\n" + + "TEMP shadow;\n" + + "TXP shadow, fragment.texcoord[0], texture[0], SHADOW2D;\n" + "MUL result.color.rgb, fragment.color, shadow.x;\n" + "MOV result.color.a, fragment.color.a;\n" + "END\n" + ; + static void DrawScene(void) { @@ -134,27 +252,56 @@ DrawScene(void) } -/* - * Load the GL_TEXTURE matrix with the projection from the light - * source's point of view. +/** + * Calculate modelview and project matrices for the light + * + * Stores the results in \c lightProjection (projection matrix) and + * \c lightModelview (modelview matrix). */ static void MakeShadowMatrix(const GLfloat lightPos[4], const GLfloat spotDir[3], GLfloat spotAngle, GLfloat shadowNear, GLfloat shadowFar) { - GLfloat d; - - glMatrixMode(GL_TEXTURE); + /* compute frustum to enclose spot light cone */ + const GLfloat d = shadowNear * tan(spotAngle); + + glMatrixMode(GL_PROJECTION); + glPushMatrix(); glLoadIdentity(); - glTranslatef(0.5, 0.5, 0.5 + Bias); - glScalef(0.5, 0.5, 0.5); - d = shadowNear * tan(spotAngle); glFrustum(-d, d, -d, d, shadowNear, shadowFar); + glGetFloatv(GL_PROJECTION_MATRIX, lightProjection); + glPopMatrix(); + + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); gluLookAt(lightPos[0], lightPos[1], lightPos[2], lightPos[0] + spotDir[0], lightPos[1] + spotDir[1], lightPos[2] + spotDir[2], - 0, 1, 0); + 0.0, 1.0, 0.0); + glGetFloatv(GL_MODELVIEW_MATRIX, lightModelview); + glPopMatrix(); +} + + +/** + * Load \c GL_TEXTURE matrix with light's MVP matrix. + */ +static void SetShadowTextureMatrix(void) +{ + static const GLfloat biasMatrix[16] = { + 0.5, 0.0, 0.0, 0.0, + 0.0, 0.5, 0.0, 0.0, + 0.0, 0.0, 0.5, 0.0, + 0.5, 0.5, 0.5, 1.0, + }; + + glMatrixMode(GL_TEXTURE); + glLoadMatrixf(biasMatrix); + glTranslatef(0.0, 0.0, Bias); + glMultMatrixf(lightProjection); + glMultMatrixf(lightModelview); glMatrixMode(GL_MODELVIEW); } @@ -258,7 +405,6 @@ RenderShadowMap(void) { GLenum depthFormat; /* GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT */ GLenum depthType; /* GL_UNSIGNED_INT_24_8_EXT or GL_UNSIGNED_INT */ - float d; if (WindowWidth >= 1024 && WindowHeight >= 1024) { ShadowTexWidth = ShadowTexHeight = 1024; @@ -283,17 +429,11 @@ RenderShadowMap(void) depthType = GL_UNSIGNED_INT; } - /* compute frustum to enclose spot light cone */ - d = ShadowNear * tan(SpotAngle); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-d, d, -d, d, ShadowNear, ShadowFar); + glLoadMatrixf(lightProjection); + glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - gluLookAt(LightPos[0], LightPos[1], LightPos[2], /* from */ - 0, 0, 0, /* target */ - 0, 1, 0); /* up */ + glLoadMatrixf(lightModelview); if (UseFBO) { GLenum fbo_status; @@ -389,10 +529,8 @@ ShowShadowMap(void) DisableTexgen(); /* interpret texture's depth values as luminance values */ -#if defined(GL_ARB_shadow) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE); -#endif glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glBegin(GL_POLYGON); @@ -420,6 +558,7 @@ Display(void) LightPos, SpotDir); if (NeedNewShadowMap) { + MakeShadowMatrix(LightPos, SpotDir, SpotAngle, ShadowNear, ShadowFar); RenderShadowMap(); NeedNewShadowMap = GL_FALSE; } @@ -457,12 +596,11 @@ Display(void) } if (DisplayMode == SHOW_DEPTH_MAPPING) { -#if defined(GL_ARB_shadow) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); -#endif glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glEnable(GL_TEXTURE_2D); - MakeShadowMatrix(LightPos, SpotDir, SpotAngle, ShadowNear, ShadowFar); + + SetShadowTextureMatrix(); EnableIdentityTexgen(); } else if (DisplayMode == SHOW_DISTANCE) { @@ -476,20 +614,42 @@ Display(void) } else { assert(DisplayMode == SHOW_SHADOWS); -#if defined(GL_ARB_shadow) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); -#endif - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + + if (curr_frag > 0) { + glEnable(GL_FRAGMENT_PROGRAM_ARB); + } + else { + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + } glEnable(GL_TEXTURE_2D); - MakeShadowMatrix(LightPos, SpotDir, SpotAngle, ShadowNear, ShadowFar); - EnableIdentityTexgen(); + + SetShadowTextureMatrix(); + + if (UseVP) { + glEnable(GL_VERTEX_PROGRAM_ARB); + } + else { + glEnable(GL_LIGHTING); + EnableIdentityTexgen(); + } } DrawScene(); - DisableTexgen(); - glDisable(GL_TEXTURE_1D); + if (UseVP) { + glDisable(GL_VERTEX_PROGRAM_ARB); + } + else { + DisableTexgen(); + glDisable(GL_LIGHTING); + } + + if (curr_frag > 0) { + glDisable(GL_FRAGMENT_PROGRAM_ARB); + } + glDisable(GL_TEXTURE_2D); } @@ -561,6 +721,14 @@ Key(unsigned char key, int x, int y) case 'm': DisplayMode = SHOW_DEPTH_MAPPING; break; + case 'M': + curr_frag = (1 + curr_frag) % max_frag; + printf("Using fragment %s\n", FragProgNames[curr_frag]); + + if (HaveFP) { + glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, frag_progs[curr_frag]); + } + break; case 'n': case 's': case ' ': @@ -572,10 +740,8 @@ Key(unsigned char key, int x, int y) if (Operator >= 8) Operator = 0; printf("Operator: %s\n", OperatorName[Operator]); -#if defined(GL_ARB_shadow) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, OperatorFunc[Operator]); -#endif } break; case 'p': @@ -592,6 +758,11 @@ Key(unsigned char key, int x, int y) NeedNewShadowMap = GL_TRUE; } break; + case 'v': + UseVP = !UseVP && HaveVP; + printf("Using vertex %s mode.\n", + UseVP ? "program" : "fixed-function"); + break; case 'z': Zrot -= step; break; @@ -646,28 +817,62 @@ SpecialKey(int key, int x, int y) } +/* A helper for finding errors in program strings */ +static int FindLine( const char *program, int position ) +{ + int i, line = 1; + for (i = 0; i < position; i++) { + if (program[i] == '\n') + line++; + } + return line; +} + + +static GLuint +compile_program(GLenum target, const char *code) +{ + GLuint p; + GLint errorPos; + + + glGenProgramsARB(1, & p); + + glBindProgramARB(target, p); + glProgramStringARB(target, GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(code), code); + glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos); + if (glGetError() != GL_NO_ERROR || errorPos != -1) { + int l = FindLine(code, errorPos); + printf("Fragment Program Error (pos=%d line=%d): %s\n", errorPos, l, + (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB)); + exit(0); + } + + glBindProgramARB(target, 0); + return p; +} + static void Init(void) { static const GLfloat borderColor[4] = {1.0, 0.0, 0.0, 0.0}; -#if defined(GL_ARB_depth_texture) && defined(GL_ARB_shadow) if (!glutExtensionSupported("GL_ARB_depth_texture") || !glutExtensionSupported("GL_ARB_shadow")) { -#else - if (1) { -#endif printf("Sorry, this demo requires the GL_ARB_depth_texture and GL_ARB_shadow extensions\n"); exit(1); } printf("Using GL_ARB_depth_texture and GL_ARB_shadow\n"); -#if defined(GL_ARB_shadow_ambient) + HaveVP = glutExtensionSupported("GL_ARB_vertex_program"); + HaveFP = glutExtensionSupported("GL_ARB_fragment_program"); + HaveFP_Shadow = glutExtensionSupported("GL_ARB_fragment_program_shadow"); + HaveShadowAmbient = glutExtensionSupported("GL_ARB_shadow_ambient"); if (HaveShadowAmbient) { printf("and GL_ARB_shadow_ambient\n"); } -#endif HaveEXTshadowFuncs = glutExtensionSupported("GL_EXT_shadow_funcs"); @@ -690,15 +895,12 @@ Init(void) glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); -#if defined(GL_ARB_shadow) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL); -#endif + if (HaveShadowAmbient) { -#if defined(GL_ARB_shadow_ambient) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, 0.3); -#endif } #if defined(GL_EXT_framebuffer_object) @@ -733,6 +935,25 @@ Init(void) 256, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, image); } + if (HaveVP) { + vert_prog = compile_program(GL_VERTEX_PROGRAM_ARB, vert_code); + glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vert_prog); + } + + max_frag = 1; + frag_progs[0] = 0; + + if (HaveFP) { + frag_progs[1] = compile_program(GL_FRAGMENT_PROGRAM_ARB, frag_code); + max_frag = 2; + } + + if (HaveFP && HaveFP_Shadow) { + frag_progs[2] = compile_program(GL_FRAGMENT_PROGRAM_ARB, + frag_shadow_code); + max_frag = 3; + } + glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); @@ -751,6 +972,8 @@ PrintHelp(void) printf(" f = toggle nearest/bilinear texture filtering\n"); printf(" b/B = decrease/increase shadow map Z bias\n"); printf(" p = toggle use of packed depth/stencil\n"); + printf(" M = cycle through fragment program modes\n"); + printf(" v = toggle vertex program modes\n"); printf(" cursor keys = rotate scene\n"); printf(" <shift> + cursor keys = rotate light source\n"); if (HaveEXTshadowFuncs) diff --git a/progs/tests/drawbuffers.c b/progs/tests/drawbuffers.c index 8583bac0ddf..5e89569380a 100644 --- a/progs/tests/drawbuffers.c +++ b/progs/tests/drawbuffers.c @@ -19,6 +19,7 @@ static int Win; static int Width = 400, Height = 400; static GLuint FBobject, RBobjects[3]; static GLfloat Xrot = 0.0, Yrot = 0.0; +static GLuint Program; static void @@ -40,6 +41,8 @@ Display(void) GL_COLOR_ATTACHMENT1_EXT }; + glUseProgram_func(Program); + /* draw to user framebuffer */ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject); @@ -71,10 +74,12 @@ Display(void) buffer); /* top half = colorbuffer 1 */ glReadBuffer(GL_COLOR_ATTACHMENT1_EXT); - glReadPixels(0, Height/2, Width, Height / 2, GL_RGBA, GL_UNSIGNED_BYTE, - buffer + Width * Height / 2 * 4); + glReadPixels(0, Height/2, Width, Height - Height / 2, + GL_RGBA, GL_UNSIGNED_BYTE, + buffer + Width * (Height / 2) * 4); /* draw to window */ + glUseProgram_func(0); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glWindowPos2iARB(0, 0); glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); @@ -243,15 +248,15 @@ SetupShaders(void) " gl_FragData[1] = vec4(1.0) - gl_Color; \n" "}\n"; - GLuint fragShader, program; + GLuint fragShader; fragShader = LoadAndCompileShader(GL_FRAGMENT_SHADER, fragShaderText); - program = glCreateProgram_func(); + Program = glCreateProgram_func(); - glAttachShader_func(program, fragShader); - glLinkProgram_func(program); - CheckLink(program); - glUseProgram_func(program); + glAttachShader_func(Program, fragShader); + glLinkProgram_func(Program); + CheckLink(Program); + glUseProgram_func(Program); } diff --git a/progs/xdemos/texture_from_pixmap.c b/progs/xdemos/texture_from_pixmap.c index 50870c4df4a..ab215b0ac30 100644 --- a/progs/xdemos/texture_from_pixmap.c +++ b/progs/xdemos/texture_from_pixmap.c @@ -43,6 +43,9 @@ static float top, bottom; +static PFNGLXBINDTEXIMAGEEXTPROC glXBindTexImageEXT_func = NULL; +static PFNGLXRELEASETEXIMAGEEXTPROC glXReleaseTexImageEXT_func = NULL; + static Display * OpenDisplay(void) @@ -60,10 +63,20 @@ OpenDisplay(void) screen = DefaultScreen(dpy); ext = glXQueryExtensionsString(dpy, screen); if (!strstr(ext, "GLX_EXT_texture_from_pixmap")) { - printf("GLX_EXT_texture_from_pixmap not supported by GLX\n"); + fprintf(stderr, "GLX_EXT_texture_from_pixmap not supported.\n"); exit(1); } + glXBindTexImageEXT_func = (PFNGLXBINDTEXIMAGEEXTPROC) + glXGetProcAddress((GLubyte *) "glXBindTexImageEXT"); + glXReleaseTexImageEXT_func = (PFNGLXRELEASETEXIMAGEEXTPROC) + glXGetProcAddress((GLubyte*) "glXReleaseTexImageEXT"); + + if (!glXBindTexImageEXT_func || !glXReleaseTexImageEXT_func) { + fprintf(stderr, "glXGetProcAddress failed!\n"); + exit(1); + } + return dpy; } @@ -241,14 +254,14 @@ BindPixmapTexture(Display *dpy, GLXPixmap gp) glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); - glXBindTexImageEXT(dpy, gp, GLX_FRONT_LEFT_EXT, NULL); + glXBindTexImageEXT_func(dpy, gp, GLX_FRONT_LEFT_EXT, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glEnable(GL_TEXTURE_2D); /* - glXReleaseTexImageEXT (display, glxpixmap, GLX_FRONT_LEFT_EXT); + glXReleaseTexImageEXT_func(display, glxpixmap, GLX_FRONT_LEFT_EXT); */ } diff --git a/src/glx/mini/miniglx.c b/src/glx/mini/miniglx.c index 71a0658eae3..874b88bc497 100644 --- a/src/glx/mini/miniglx.c +++ b/src/glx/mini/miniglx.c @@ -2434,6 +2434,7 @@ void (*glXGetProcAddress(const GLubyte *procname))( void ) return _glapi_get_proc_address((const char *) procname); } +void (*glXGetProcAddressARB(const GLubyte *procName))( void ) __attribute__ ((alias ("glXGetProcAddress"))); /** * \brief Query the Mini GLX version. diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c index 9f0c9491b22..a19d4b65840 100644 --- a/src/mesa/drivers/dri/i915/i915_texstate.c +++ b/src/mesa/drivers/dri/i915/i915_texstate.c @@ -491,12 +491,19 @@ static void i915SetTexImages( i915ContextPtr i915, abort(); } - - if (i915->intel.intelScreen->deviceID == PCI_CHIP_I945_G || - i915->intel.intelScreen->deviceID == PCI_CHIP_I945_GM) - i945LayoutTextureImages( i915, tObj ); - else - i915LayoutTextureImages( i915, tObj ); + switch (i915->intel.intelScreen->deviceID) { + case PCI_CHIP_I945_G: + case PCI_CHIP_I945_GM: + case PCI_CHIP_I945_GME: + case PCI_CHIP_G33_G: + case PCI_CHIP_Q33_G: + case PCI_CHIP_Q35_G: + i945LayoutTextureImages( i915, tObj ); + break; + default: + i915LayoutTextureImages( i915, tObj ); + break; + } t->Setup[I915_TEXREG_MS3] = (((tObj->Image[0][t->intel.base.firstLevel]->Height - 1) << MS3_HEIGHT_SHIFT) | diff --git a/src/mesa/drivers/dri/i915/intel_context.c b/src/mesa/drivers/dri/i915/intel_context.c index e747fc6991b..11c23f24a1b 100644 --- a/src/mesa/drivers/dri/i915/intel_context.c +++ b/src/mesa/drivers/dri/i915/intel_context.c @@ -123,6 +123,14 @@ const GLubyte *intelGetString( GLcontext *ctx, GLenum name ) chipset = "Intel(R) 945G"; break; case PCI_CHIP_I945_GM: chipset = "Intel(R) 945GM"; break; + case PCI_CHIP_I945_GME: + chipset = "Intel(R) 945GME"; break; + case PCI_CHIP_G33_G: + chipset = "Intel(R) G33"; break; + case PCI_CHIP_Q35_G: + chipset = "Intel(R) Q35"; break; + case PCI_CHIP_Q33_G: + chipset = "Intel(R) Q33"; break; default: chipset = "Unknown Intel Chipset"; break; } diff --git a/src/mesa/drivers/dri/i915/intel_context.h b/src/mesa/drivers/dri/i915/intel_context.h index c48b074cc51..3b50107d73f 100644 --- a/src/mesa/drivers/dri/i915/intel_context.h +++ b/src/mesa/drivers/dri/i915/intel_context.h @@ -454,6 +454,10 @@ extern int INTEL_DEBUG; #define PCI_CHIP_I915_GM 0x2592 #define PCI_CHIP_I945_G 0x2772 #define PCI_CHIP_I945_GM 0x27A2 +#define PCI_CHIP_I945_GME 0x27AE +#define PCI_CHIP_G33_G 0x29C2 +#define PCI_CHIP_Q35_G 0x29B2 +#define PCI_CHIP_Q33_G 0x29D2 /* ================================================================ diff --git a/src/mesa/drivers/dri/i915/intel_pixel.c b/src/mesa/drivers/dri/i915/intel_pixel.c index 535cbfcb26e..d175870a0c5 100644 --- a/src/mesa/drivers/dri/i915/intel_pixel.c +++ b/src/mesa/drivers/dri/i915/intel_pixel.c @@ -439,10 +439,26 @@ intelDrawPixels( GLcontext *ctx, if (INTEL_DEBUG & DEBUG_PIXEL) fprintf(stderr, "%s\n", __FUNCTION__); - if (!intelTryDrawPixels( ctx, x, y, width, height, format, type, - unpack, pixels )) + if (intelTryDrawPixels( ctx, x, y, width, height, format, type, + unpack, pixels )) + return; + + if (ctx->FragmentProgram._Current == ctx->FragmentProgram._TexEnvProgram) { + /* + * We don't want the i915 texenv program to be applied to DrawPixels. + * This is really just a performance optimization (mesa will other- + * wise happily run the fragment program on each pixel in the image). + */ + struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current; + ctx->FragmentProgram._Current = NULL; + _swrast_DrawPixels( ctx, x, y, width, height, format, type, + unpack, pixels ); + ctx->FragmentProgram._Current = fpSave; + } + else { _swrast_DrawPixels( ctx, x, y, width, height, format, type, - unpack, pixels ); + unpack, pixels ); + } } diff --git a/src/mesa/drivers/dri/i915/intel_screen.c b/src/mesa/drivers/dri/i915/intel_screen.c index 67e176a1c6f..ca8610b4965 100644 --- a/src/mesa/drivers/dri/i915/intel_screen.c +++ b/src/mesa/drivers/dri/i915/intel_screen.c @@ -514,6 +514,10 @@ static GLboolean intelCreateContext( const __GLcontextModes *mesaVis, case PCI_CHIP_I915_GM: case PCI_CHIP_I945_G: case PCI_CHIP_I945_GM: + case PCI_CHIP_I945_GME: + case PCI_CHIP_G33_G: + case PCI_CHIP_Q35_G: + case PCI_CHIP_Q33_G: return i915CreateContext( mesaVis, driContextPriv, sharedContextPrivate ); diff --git a/src/mesa/drivers/dri/i915/intel_tex.c b/src/mesa/drivers/dri/i915/intel_tex.c index 98ddc796724..5bd280652af 100644 --- a/src/mesa/drivers/dri/i915/intel_tex.c +++ b/src/mesa/drivers/dri/i915/intel_tex.c @@ -677,7 +677,11 @@ static void intelUploadTexImage( intelContextPtr intel, /* Time for another vtbl entry: */ else if (intel->intelScreen->deviceID == PCI_CHIP_I945_G || - intel->intelScreen->deviceID == PCI_CHIP_I945_GM) { + intel->intelScreen->deviceID == PCI_CHIP_I945_GM || + intel->intelScreen->deviceID == PCI_CHIP_I945_GME || + intel->intelScreen->deviceID == PCI_CHIP_G33_G || + intel->intelScreen->deviceID == PCI_CHIP_Q33_G || + intel->intelScreen->deviceID == PCI_CHIP_Q35_G) { GLuint row_len = image->Width * image->TexFormat->TexelBytes; GLubyte *dst = (GLubyte *)(t->BufAddr + offset); GLubyte *src = (GLubyte *)image->Data; diff --git a/src/mesa/drivers/dri/i915tex/i830_vtbl.c b/src/mesa/drivers/dri/i915tex/i830_vtbl.c index 441dc660acb..dc91af71815 100644 --- a/src/mesa/drivers/dri/i915tex/i830_vtbl.c +++ b/src/mesa/drivers/dri/i915tex/i830_vtbl.c @@ -487,11 +487,13 @@ i830_emit_state(struct intel_context *intel) DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, state->tex_offset[i] | TM0S0_USE_FENCE); } - else { - assert(i == 0); - assert(state == &i830->meta); - OUT_BATCH(0); - } + else if (state == &i830->meta) { + assert(i == 0); + OUT_BATCH(0); + } + else { + OUT_BATCH(state->tex_offset[i]); + } OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S1]); OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S2]); diff --git a/src/mesa/drivers/dri/i915tex/intel_context.c b/src/mesa/drivers/dri/i915tex/intel_context.c index 9d3f9468301..cd4333d0d34 100644 --- a/src/mesa/drivers/dri/i915tex/intel_context.c +++ b/src/mesa/drivers/dri/i915tex/intel_context.c @@ -131,6 +131,18 @@ intelGetString(GLcontext * ctx, GLenum name) case PCI_CHIP_I945_GM: chipset = "Intel(R) 945GM"; break; + case PCI_CHIP_I945_GME: + chipset = "Intel(R) 945GME"; + break; + case PCI_CHIP_G33_G: + chipset = "Intel(R) G33"; + break; + case PCI_CHIP_Q35_G: + chipset = "Intel(R) Q35"; + break; + case PCI_CHIP_Q33_G: + chipset = "Intel(R) Q33"; + break; default: chipset = "Unknown Intel Chipset"; break; diff --git a/src/mesa/drivers/dri/i915tex/intel_context.h b/src/mesa/drivers/dri/i915tex/intel_context.h index a55f7d984e3..8755f5703dc 100644 --- a/src/mesa/drivers/dri/i915tex/intel_context.h +++ b/src/mesa/drivers/dri/i915tex/intel_context.h @@ -378,6 +378,10 @@ extern int INTEL_DEBUG; #define PCI_CHIP_I915_GM 0x2592 #define PCI_CHIP_I945_G 0x2772 #define PCI_CHIP_I945_GM 0x27A2 +#define PCI_CHIP_I945_GME 0x27AE +#define PCI_CHIP_G33_G 0x29C2 +#define PCI_CHIP_Q35_G 0x29B2 +#define PCI_CHIP_Q33_G 0x29D2 /* ================================================================ diff --git a/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c b/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c index 8e83028b26c..843a78eb82b 100644 --- a/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c @@ -79,6 +79,10 @@ intel_miptree_create(struct intel_context *intel, switch (intel->intelScreen->deviceID) { case PCI_CHIP_I945_G: case PCI_CHIP_I945_GM: + case PCI_CHIP_I945_GME: + case PCI_CHIP_G33_G: + case PCI_CHIP_Q33_G: + case PCI_CHIP_Q35_G: ok = i945_miptree_layout(mt); break; case PCI_CHIP_I915_G: diff --git a/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c b/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c index cbb583d3a20..6d9fc6144a2 100644 --- a/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c @@ -363,5 +363,20 @@ intelDrawPixels(GLcontext * ctx, if (INTEL_DEBUG & DEBUG_PIXEL) _mesa_printf("%s: fallback to swrast\n", __FUNCTION__); - _swrast_DrawPixels(ctx, x, y, width, height, format, type, unpack, pixels); + if (ctx->FragmentProgram._Current == ctx->FragmentProgram._TexEnvProgram) { + /* + * We don't want the i915 texenv program to be applied to DrawPixels. + * This is really just a performance optimization (mesa will other- + * wise happily run the fragment program on each pixel in the image). + */ + struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current; + ctx->FragmentProgram._Current = NULL; + _swrast_DrawPixels( ctx, x, y, width, height, format, type, + unpack, pixels ); + ctx->FragmentProgram._Current = fpSave; + } + else { + _swrast_DrawPixels( ctx, x, y, width, height, format, type, + unpack, pixels ); + } } diff --git a/src/mesa/drivers/dri/i915tex/intel_screen.c b/src/mesa/drivers/dri/i915tex/intel_screen.c index 1ae2819ae23..5d07061b5e2 100644 --- a/src/mesa/drivers/dri/i915tex/intel_screen.c +++ b/src/mesa/drivers/dri/i915tex/intel_screen.c @@ -740,6 +740,10 @@ intelCreateContext(const __GLcontextModes * mesaVis, case PCI_CHIP_I915_GM: case PCI_CHIP_I945_G: case PCI_CHIP_I945_GM: + case PCI_CHIP_I945_GME: + case PCI_CHIP_G33_G: + case PCI_CHIP_Q35_G: + case PCI_CHIP_Q33_G: return i915CreateContext(mesaVis, driContextPriv, sharedContextPrivate); default: diff --git a/src/mesa/drivers/dri/i915tex/intel_tex_image.c b/src/mesa/drivers/dri/i915tex/intel_tex_image.c index b15569681a5..197cf35ebe6 100644 --- a/src/mesa/drivers/dri/i915tex/intel_tex_image.c +++ b/src/mesa/drivers/dri/i915tex/intel_tex_image.c @@ -377,9 +377,6 @@ intelTexImage(GLcontext * ctx, assert(!intelObj->mt); } - if (!pixels) - return; - if (!intelObj->mt) { guess_and_alloc_mipmap_tree(intel, intelObj, intelImage); if (!intelObj->mt) { @@ -681,6 +678,9 @@ intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname, if (!intelObj) return; + if (intelObj->mt) + intel_miptree_release(intel, &intelObj->mt); + intelObj->imageOverride = GL_TRUE; intelObj->depthOverride = depth; intelObj->pitchOverride = pitch; diff --git a/src/mesa/drivers/dri/i915tex/intel_tex_validate.c b/src/mesa/drivers/dri/i915tex/intel_tex_validate.c index 0ae4fee1ba0..af18c26d55c 100644 --- a/src/mesa/drivers/dri/i915tex/intel_tex_validate.c +++ b/src/mesa/drivers/dri/i915tex/intel_tex_validate.c @@ -116,7 +116,7 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) /* We know/require this is true by now: */ - assert(intelObj->base.Complete); + assert(intelObj->base._Complete); /* What levels must the tree include at a minimum? */ diff --git a/src/mesa/drivers/dri/i965/intel_context.c b/src/mesa/drivers/dri/i965/intel_context.c index 422eb960979..9617cbebbfd 100644 --- a/src/mesa/drivers/dri/i965/intel_context.c +++ b/src/mesa/drivers/dri/i965/intel_context.c @@ -106,20 +106,23 @@ static const GLubyte *intelGetString( GLcontext *ctx, GLenum name ) case GL_RENDERER: switch (intel_context(ctx)->intelScreen->deviceID) { case PCI_CHIP_I965_Q: - chipset = "Intel(R) 965Q"; break; + chipset = "Intel(R) 965Q"; break; case PCI_CHIP_I965_G: case PCI_CHIP_I965_G_1: - chipset = "Intel(R) 965G"; break; + chipset = "Intel(R) 965G"; break; case PCI_CHIP_I946_GZ: - chipset = "Intel(R) 946GZ"; break; + chipset = "Intel(R) 946GZ"; break; case PCI_CHIP_I965_GM: - chipset = "Intel(R) 965GM"; break; + chipset = "Intel(R) 965GM"; + break; + case PCI_CHIP_I965_GME: + chipset = "Intel(R) 965GME/GLE"; break; default: - chipset = "Unknown Intel Chipset"; break; + chipset = "Unknown Intel Chipset"; } (void) driGetRendererString( buffer, chipset, DRIVER_VERSION, 0 ); diff --git a/src/mesa/drivers/dri/i965/intel_context.h b/src/mesa/drivers/dri/i965/intel_context.h index a3c65b66e08..406f8483dce 100644 --- a/src/mesa/drivers/dri/i965/intel_context.h +++ b/src/mesa/drivers/dri/i965/intel_context.h @@ -385,6 +385,7 @@ extern int INTEL_DEBUG; #define PCI_CHIP_I965_G_1 0x2982 #define PCI_CHIP_I946_GZ 0x2972 #define PCI_CHIP_I965_GM 0x2A02 +#define PCI_CHIP_I965_GME 0x2A12 /* ================================================================ diff --git a/src/mesa/drivers/dri/i965/intel_tex_validate.c b/src/mesa/drivers/dri/i965/intel_tex_validate.c index cb23b9dd879..44ee94614d5 100644 --- a/src/mesa/drivers/dri/i965/intel_tex_validate.c +++ b/src/mesa/drivers/dri/i965/intel_tex_validate.c @@ -138,7 +138,7 @@ GLuint intel_finalize_mipmap_tree( struct intel_context *intel, /* We know/require this is true by now: */ - assert(intelObj->base.Complete); + assert(intelObj->base._Complete); /* What levels must the tree include at a minimum? */ diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c index 3bc84d862d3..4576c1ede4d 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c +++ b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c @@ -392,15 +392,6 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa) int i; int slots=0; int total_size=0; - /* t_vertex_generic dereferences a NULL pointer if we - * pass NULL as the vp transform... - */ - const GLfloat ident_vp[16] = { - 1.0, 0.0, 0.0, 0.0, - 0.0, 1.0, 0.0, 0.0, - 0.0, 0.0, 1.0, 0.0, - 0.0, 0.0, 0.0, 1.0 - }; nmesa->vertex_attr_count = 0; RENDERINPUTS_COPY(index, nmesa->render_inputs_bitset); @@ -431,28 +422,20 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa) if (RENDERINPUTS_TEST(index, i)) { slots=i+1; - if (i==_TNL_ATTRIB_POS) - { - /* special-case POS */ - EMIT_ATTR(_TNL_ATTRIB_POS,EMIT_3F_VIEWPORT); - } - else + switch(attr_size[i]) { - switch(attr_size[i]) - { - case 1: - EMIT_ATTR(i,EMIT_1F); - break; - case 2: - EMIT_ATTR(i,EMIT_2F); - break; - case 3: - EMIT_ATTR(i,EMIT_3F); - break; - case 4: - EMIT_ATTR(i,EMIT_4F); - break; - } + case 1: + EMIT_ATTR(i,EMIT_1F); + break; + case 2: + EMIT_ATTR(i,EMIT_2F); + break; + case 3: + EMIT_ATTR(i,EMIT_3F); + break; + case 4: + EMIT_ATTR(i,EMIT_4F); + break; } if (i==_TNL_ATTRIB_COLOR0) nmesa->color_offset=total_size; @@ -465,7 +448,7 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa) nmesa->vertex_size=_tnl_install_attrs( ctx, nmesa->vertex_attrs, nmesa->vertex_attr_count, - ident_vp, 0 ); + NULL, 0 ); assert(nmesa->vertex_size==total_size*4); /* diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c index 0351989b2e4..7055286ba95 100644 --- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c +++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c @@ -133,13 +133,15 @@ static void r300PrintStateAtom(r300ContextPtr r300, struct r300_state_atom *stat int i; int dwords = (*state->check) (r300, state); - fprintf(stderr, " emit %s/%d/%d\n", state->name, dwords, + fprintf(stderr, " emit %s %d/%d\n", state->name, dwords, state->cmd_size); - if (RADEON_DEBUG & DEBUG_VERBOSE) - for (i = 0; i < dwords; i++) - fprintf(stderr, " %s[%d]: %08X\n", + if (RADEON_DEBUG & DEBUG_VERBOSE) { + for (i = 0; i < dwords; i++) { + fprintf(stderr, " %s[%d]: %08x\n", state->name, i, state->cmd[i]); + } + } } /** @@ -152,24 +154,10 @@ static inline void r300EmitAtoms(r300ContextPtr r300, GLboolean dirty) { struct r300_state_atom *atom; uint32_t *dest; + int dwords; dest = r300->cmdbuf.cmd_buf + r300->cmdbuf.count_used; - if (DEBUG_CMDBUF && RADEON_DEBUG & DEBUG_STATE) { - foreach(atom, &r300->hw.atomlist) { - if ((atom->dirty || r300->hw.all_dirty) == dirty) { - int dwords = (*atom->check) (r300, atom); - - if (dwords) - r300PrintStateAtom(r300, atom); - else - fprintf(stderr, - " skip state %s\n", - atom->name); - } - } - } - /* Emit WAIT */ *dest = cmdwait(R300_WAIT_3D | R300_WAIT_3D_CLEAN); dest++; @@ -193,13 +181,20 @@ static inline void r300EmitAtoms(r300ContextPtr r300, GLboolean dirty) foreach(atom, &r300->hw.atomlist) { if ((atom->dirty || r300->hw.all_dirty) == dirty) { - int dwords = (*atom->check) (r300, atom); - + dwords = (*atom->check) (r300, atom); if (dwords) { + if (DEBUG_CMDBUF && RADEON_DEBUG & DEBUG_STATE) { + r300PrintStateAtom(r300, atom); + } memcpy(dest, atom->cmd, dwords * 4); dest += dwords; r300->cmdbuf.count_used += dwords; atom->dirty = GL_FALSE; + } else { + if (DEBUG_CMDBUF && RADEON_DEBUG & DEBUG_STATE) { + fprintf(stderr, " skip state %s\n", + atom->name); + } } } } @@ -245,22 +240,28 @@ void r300EmitState(r300ContextPtr r300) r300->hw.all_dirty = GL_FALSE; } -#define CHECK( NM, COUNT ) \ -static int check_##NM( r300ContextPtr r300, \ - struct r300_state_atom* atom ) \ -{ \ - (void) atom; (void) r300; \ - return (COUNT); \ -} - #define packet0_count(ptr) (((drm_r300_cmd_header_t*)(ptr))->packet0.count) #define vpu_count(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count) -CHECK(always, atom->cmd_size) - CHECK(variable, packet0_count(atom->cmd) ? (1 + packet0_count(atom->cmd)) : 0) - CHECK(vpu, vpu_count(atom->cmd) ? (1 + vpu_count(atom->cmd) * 4) : 0) -#undef packet0_count -#undef vpu_count +static int check_always(r300ContextPtr r300, struct r300_state_atom *atom) +{ + return atom->cmd_size; +} + +static int check_variable(r300ContextPtr r300, struct r300_state_atom *atom) +{ + int cnt; + cnt = packet0_count(atom->cmd); + return cnt ? cnt + 1 : 0; +} + +static int check_vpu(r300ContextPtr r300, struct r300_state_atom *atom) +{ + int cnt; + cnt = vpu_count(atom->cmd); + return cnt ? (cnt * 4) + 1 : 0; +} + #define ALLOC_STATE( ATOM, CHK, SZ, IDX ) \ do { \ r300->hw.ATOM.cmd_size = (SZ); \ @@ -318,8 +319,8 @@ void r300InitCmdBuf(r300ContextPtr r300) r300->hw.unk21DC.cmd[0] = cmdpacket0(0x21DC, 1); ALLOC_STATE(unk221C, always, 2, 0); r300->hw.unk221C.cmd[0] = cmdpacket0(R300_VAP_UNKNOWN_221C, 1); - ALLOC_STATE(unk2220, always, 5, 0); - r300->hw.unk2220.cmd[0] = cmdpacket0(0x2220, 4); + ALLOC_STATE(vap_clip, always, 5, 0); + r300->hw.vap_clip.cmd[0] = cmdpacket0(R300_VAP_CLIP_X_0, 4); ALLOC_STATE(unk2288, always, 2, 0); r300->hw.unk2288.cmd[0] = cmdpacket0(R300_VAP_UNKNOWN_2288, 1); ALLOC_STATE(vof, always, R300_VOF_CMDSIZE, 0); diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index 01caa617667..076bb49a006 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -49,8 +49,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define USER_BUFFERS -//#define OPTIMIZE_ELTS - struct r300_context; typedef struct r300_context r300ContextRec; typedef struct r300_context *r300ContextPtr; @@ -149,7 +147,6 @@ struct r300_dma_region { int aos_offset; /* address in GART memory */ int aos_stride; /* distance between elements, in dwords */ int aos_size; /* number of components (1-4) */ - int aos_reg; /* VAP register assignment */ }; struct r300_dma { @@ -455,7 +452,7 @@ struct r300_hw_state { struct r300_state_atom vic; /* vap input control (2180) */ struct r300_state_atom unk21DC; /* (21DC) */ struct r300_state_atom unk221C; /* (221C) */ - struct r300_state_atom unk2220; /* (2220) */ + struct r300_state_atom vap_clip; struct r300_state_atom unk2288; /* (2288) */ struct r300_state_atom pvs; /* pvs_cntl (22D0) */ struct r300_state_atom gb_enable; /* (4008) */ @@ -783,11 +780,6 @@ struct r300_fragment_program { #define R300_MAX_AOS_ARRAYS 16 -#define AOS_FORMAT_USHORT 0 -#define AOS_FORMAT_FLOAT 1 -#define AOS_FORMAT_UBYTE 2 -#define AOS_FORMAT_FLOAT_COLOR 3 - #define REG_COORDS 0 #define REG_COLOR0 1 #define REG_TEX0 2 diff --git a/src/mesa/drivers/dri/r300/r300_emit.c b/src/mesa/drivers/dri/r300/r300_emit.c index 9fb712f7b8f..4670c28a02f 100644 --- a/src/mesa/drivers/dri/r300/r300_emit.c +++ b/src/mesa/drivers/dri/r300/r300_emit.c @@ -86,16 +86,15 @@ do { \ } while (0) #endif -static void r300EmitVec4(GLcontext * ctx, - struct r300_dma_region *rvb, +static void r300EmitVec4(GLcontext * ctx, struct r300_dma_region *rvb, GLvoid * data, int stride, int count) { int i; int *out = (int *)(rvb->address + rvb->start); if (RADEON_DEBUG & DEBUG_VERTS) - fprintf(stderr, "%s count %d stride %d\n", - __FUNCTION__, count, stride); + fprintf(stderr, "%s count %d stride %d out %p data %p\n", + __FUNCTION__, count, stride, (void *)out, (void *)data); if (stride == 4) COPY_DWORDS(out, data, count); @@ -107,16 +106,15 @@ static void r300EmitVec4(GLcontext * ctx, } } -static void r300EmitVec8(GLcontext * ctx, - struct r300_dma_region *rvb, +static void r300EmitVec8(GLcontext * ctx, struct r300_dma_region *rvb, GLvoid * data, int stride, int count) { int i; int *out = (int *)(rvb->address + rvb->start); if (RADEON_DEBUG & DEBUG_VERTS) - fprintf(stderr, "%s count %d stride %d\n", - __FUNCTION__, count, stride); + fprintf(stderr, "%s count %d stride %d out %p data %p\n", + __FUNCTION__, count, stride, (void *)out, (void *)data); if (stride == 8) COPY_DWORDS(out, data, count * 2); @@ -129,8 +127,7 @@ static void r300EmitVec8(GLcontext * ctx, } } -static void r300EmitVec12(GLcontext * ctx, - struct r300_dma_region *rvb, +static void r300EmitVec12(GLcontext * ctx, struct r300_dma_region *rvb, GLvoid * data, int stride, int count) { int i; @@ -152,16 +149,15 @@ static void r300EmitVec12(GLcontext * ctx, } } -static void r300EmitVec16(GLcontext * ctx, - struct r300_dma_region *rvb, +static void r300EmitVec16(GLcontext * ctx, struct r300_dma_region *rvb, GLvoid * data, int stride, int count) { int i; int *out = (int *)(rvb->address + rvb->start); if (RADEON_DEBUG & DEBUG_VERTS) - fprintf(stderr, "%s count %d stride %d\n", - __FUNCTION__, count, stride); + fprintf(stderr, "%s count %d stride %d out %p data %p\n", + __FUNCTION__, count, stride, (void *)out, (void *)data); if (stride == 16) COPY_DWORDS(out, data, count * 4); @@ -176,32 +172,22 @@ static void r300EmitVec16(GLcontext * ctx, } } -static void r300EmitVec(GLcontext * ctx, - struct r300_dma_region *rvb, +static void r300EmitVec(GLcontext * ctx, struct r300_dma_region *rvb, GLvoid * data, int size, int stride, int count) { r300ContextPtr rmesa = R300_CONTEXT(ctx); - if (RADEON_DEBUG & DEBUG_VERTS) - fprintf(stderr, "%s count %d size %d stride %d\n", - __FUNCTION__, count, size, stride); - - /* Gets triggered when playing with future_hw_tcl_on ... */ - //assert(!rvb->buf); - if (stride == 0) { r300AllocDmaRegion(rmesa, rvb, size * 4, 4); count = 1; rvb->aos_offset = GET_START(rvb); rvb->aos_stride = 0; } else { - r300AllocDmaRegion(rmesa, rvb, size * count * 4, 4); /* alignment? */ + r300AllocDmaRegion(rmesa, rvb, size * count * 4, 4); rvb->aos_offset = GET_START(rvb); rvb->aos_stride = size; } - /* Emit the data - */ switch (size) { case 1: r300EmitVec4(ctx, rvb, data, stride, count); @@ -217,57 +203,35 @@ static void r300EmitVec(GLcontext * ctx, break; default: assert(0); - _mesa_exit(-1); break; } - -} - -#define R300_VIR0_AOS_SIZE_SHIFT 0 -#define R300_VIR0_AOS_INPUT_SHIFT 8 -#define R300_VIR0_AOS_STOP_SHIFT 13 -#define R300_VIR0_AOS_TYPE_SHIFT 14 -#define R300_VIR0_HIGH_SHIFT 16 - -// Pack 4 elemets in a 16 bit (aos_size first 8, input next 5, 1 stop bit(Whild gues), aos_type last 2); -static inline GLuint t_vir_pack(GLvector4f ** dt, int *inputs, int i) -{ - GLuint dw; - dw = (dt[i]->size - 1) << R300_VIR0_AOS_SIZE_SHIFT; - dw |= inputs[i] << R300_VIR0_AOS_INPUT_SHIFT; - //dw |= t_type(&dt[i]) << R300_VIR0_AOS_TYPE_SHIFT; - return dw; } -static GLuint t_vir0(uint32_t * dst, GLvector4f ** dt, int *inputs, - GLint * tab, GLuint nr) +static GLuint r300VAPInputRoute0(uint32_t * dst, GLvector4f ** attribptr, + int *inputs, GLint * tab, GLuint nr) { - GLuint i, dw, dwInternel; + GLuint i, dw; + /* type, inputs, stop bit, size */ for (i = 0; i + 1 < nr; i += 2) { - dw = t_vir_pack(dt, inputs, tab[i]); - dwInternel = t_vir_pack(dt, inputs, tab[i + 1]); - dw |= dwInternel << R300_VIR0_HIGH_SHIFT; - + dw = R300_INPUT_ROUTE_FLOAT | (inputs[tab[i]] << 8) | (attribptr[tab[i]]->size - 1); + dw |= (R300_INPUT_ROUTE_FLOAT | (inputs[tab[i + 1]] << 8) | (attribptr[tab[i + 1]]->size - 1)) << 16; if (i + 2 == nr) { - dw |= - (1 << - (R300_VIR0_AOS_STOP_SHIFT + R300_VIR0_HIGH_SHIFT)); + dw |= (1 << (13 + 16)); } - dst[i >> 1] = dw; // Is the same as i/2 + dst[i >> 1] = dw; } if (nr & 1) { - dw = t_vir_pack(dt, inputs, tab[nr - 1]); - dw |= 1 << R300_VIR0_AOS_STOP_SHIFT; - + dw = R300_INPUT_ROUTE_FLOAT | (inputs[tab[nr - 1]] << 8) | (attribptr[tab[nr - 1]]->size - 1); + dw |= 1 << 13; dst[nr >> 1] = dw; } - return (nr + 1) >> 1; // Is the same as (nr+1)/2 + return (nr + 1) >> 1; } -static GLuint t_swizzle(int swizzle[4]) +static GLuint r300VAPInputRoute1Swizzle(int swizzle[4]) { return (swizzle[0] << R300_INPUT_ROUTE_X_SHIFT) | (swizzle[1] << R300_INPUT_ROUTE_Y_SHIFT) | @@ -275,27 +239,32 @@ static GLuint t_swizzle(int swizzle[4]) (swizzle[3] << R300_INPUT_ROUTE_W_SHIFT); } -static GLuint t_vir1(uint32_t * dst, int swizzle[][4], GLuint nr) +static GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr) { GLuint i; for (i = 0; i + 1 < nr; i += 2) { - dst[i >> 1] = t_swizzle(swizzle[i]) | R300_INPUT_ROUTE_ENABLE; - dst[i >> 1] |= - (t_swizzle(swizzle[i + 1]) | R300_INPUT_ROUTE_ENABLE) - << 16; + dst[i >> 1] = r300VAPInputRoute1Swizzle(swizzle[i]) | R300_INPUT_ROUTE_ENABLE; + dst[i >> 1] |= (r300VAPInputRoute1Swizzle(swizzle[i + 1]) | R300_INPUT_ROUTE_ENABLE) << 16; } - if (nr & 1) - dst[nr >> 1] = - t_swizzle(swizzle[nr - 1]) | R300_INPUT_ROUTE_ENABLE; + if (nr & 1) { + dst[nr >> 1] = r300VAPInputRoute1Swizzle(swizzle[nr - 1]) | R300_INPUT_ROUTE_ENABLE; + } return (nr + 1) >> 1; } -static GLuint t_vic(GLcontext * ctx, GLuint InputsRead) +static GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead) +{ + /* No idea what this value means. I have seen other values written to + * this register... */ + return 0x5555; +} + +static GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead) { - r300ContextPtr r300 = R300_CONTEXT(ctx); + r300ContextPtr rmesa = R300_CONTEXT(ctx); GLuint i, vic_1 = 0; if (InputsRead & (1 << VERT_ATTRIB_POS)) @@ -307,25 +276,65 @@ static GLuint t_vic(GLcontext * ctx, GLuint InputsRead) if (InputsRead & (1 << VERT_ATTRIB_COLOR0)) vic_1 |= R300_INPUT_CNTL_COLOR; - r300->state.texture.tc_count = 0; + rmesa->state.texture.tc_count = 0; for (i = 0; i < ctx->Const.MaxTextureUnits; i++) if (InputsRead & (1 << (VERT_ATTRIB_TEX0 + i))) { - r300->state.texture.tc_count++; + rmesa->state.texture.tc_count++; vic_1 |= R300_INPUT_CNTL_TC0 << i; } return vic_1; } +static GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten) +{ + GLuint ret = 0; + + if (OutputsWritten & (1 << VERT_RESULT_HPOS)) + ret |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT; + + if (OutputsWritten & (1 << VERT_RESULT_COL0)) + ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT; + + if (OutputsWritten & (1 << VERT_RESULT_COL1)) + ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT; + +#if 0 + if (OutputsWritten & (1 << VERT_RESULT_BFC0)) + ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT; + + if (OutputsWritten & (1 << VERT_RESULT_BFC1)) + ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT; + + if (OutputsWritten & (1 << VERT_RESULT_FOGC)) ; +#endif + + if (OutputsWritten & (1 << VERT_RESULT_PSIZ)) + ret |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT; + + return ret; +} + +static GLuint r300VAPOutputCntl1(GLcontext * ctx, GLuint OutputsWritten) +{ + GLuint i, ret = 0; + + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { + if (OutputsWritten & (1 << (VERT_RESULT_TEX0 + i))) { + ret |= (4 << (3 * i)); + } + } + + return ret; +} + /* Emit vertex data to GART memory * Route inputs to the vertex processor * This function should never return R300_FALLBACK_TCL when using software tcl. */ - int r300EmitArrays(GLcontext * ctx) { r300ContextPtr rmesa = R300_CONTEXT(ctx); - r300ContextPtr r300 = rmesa; TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *vb = &tnl->vb; GLuint nr; @@ -336,114 +345,105 @@ int r300EmitArrays(GLcontext * ctx) int vir_inputs[VERT_ATTRIB_MAX]; GLint tab[VERT_ATTRIB_MAX]; int swizzle[VERT_ATTRIB_MAX][4]; + struct r300_vertex_program *prog = + (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx); if (hw_tcl_on) { - struct r300_vertex_program *prog = - (struct r300_vertex_program *) - CURRENT_VERTEX_SHADER(ctx); inputs = prog->inputs; - InputsRead = CURRENT_VERTEX_SHADER(ctx)->key.InputsRead; - OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten; + InputsRead = prog->key.InputsRead; + OutputsWritten = prog->key.OutputsWritten; } else { - DECLARE_RENDERINPUTS(inputs_bitset); - inputs = r300->state.sw_tcl_inputs; + inputs = rmesa->state.sw_tcl_inputs; - RENDERINPUTS_COPY(inputs_bitset, - TNL_CONTEXT(ctx)->render_inputs_bitset); + DECLARE_RENDERINPUTS(render_inputs_bitset); + RENDERINPUTS_COPY(render_inputs_bitset, tnl->render_inputs_bitset); - assert(RENDERINPUTS_TEST(inputs_bitset, _TNL_ATTRIB_POS)); - InputsRead |= 1 << VERT_ATTRIB_POS; - OutputsWritten |= 1 << VERT_RESULT_HPOS; + assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_POS)); + assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_NORMAL) == 0); + assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_COLOR0)); - assert(RENDERINPUTS_TEST(inputs_bitset, _TNL_ATTRIB_NORMAL) - == 0); + if (RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_POS)) { + InputsRead |= 1 << VERT_ATTRIB_POS; + OutputsWritten |= 1 << VERT_RESULT_HPOS; + } - assert(RENDERINPUTS_TEST(inputs_bitset, _TNL_ATTRIB_COLOR0)); - InputsRead |= 1 << VERT_ATTRIB_COLOR0; - OutputsWritten |= 1 << VERT_RESULT_COL0; + if (RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_COLOR0)) { + InputsRead |= 1 << VERT_ATTRIB_COLOR0; + OutputsWritten |= 1 << VERT_RESULT_COL0; + } - if (RENDERINPUTS_TEST(inputs_bitset, _TNL_ATTRIB_COLOR1)) { + if (RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_COLOR1)) { InputsRead |= 1 << VERT_ATTRIB_COLOR1; OutputsWritten |= 1 << VERT_RESULT_COL1; } - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) - if (RENDERINPUTS_TEST - (inputs_bitset, _TNL_ATTRIB_TEX(i))) { + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { + if (RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_TEX(i))) { InputsRead |= 1 << (VERT_ATTRIB_TEX0 + i); OutputsWritten |= 1 << (VERT_RESULT_TEX0 + i); } + } - for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++) - if (InputsRead & (1 << i)) + for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++) { + if (InputsRead & (1 << i)) { inputs[i] = nr++; - else + } else { inputs[i] = -1; + } + } - if (! - (r300->radeon.radeonScreen-> - chip_flags & RADEON_CHIPSET_TCL)) { + if (!(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) { /* Fixed, apply to vir0 only */ - memcpy(vir_inputs, inputs, - VERT_ATTRIB_MAX * sizeof(int)); + memcpy(vir_inputs, inputs, VERT_ATTRIB_MAX * sizeof(int)); inputs = vir_inputs; - if (InputsRead & VERT_ATTRIB_POS) inputs[VERT_ATTRIB_POS] = 0; - if (InputsRead & (1 << VERT_ATTRIB_COLOR0)) inputs[VERT_ATTRIB_COLOR0] = 2; - if (InputsRead & (1 << VERT_ATTRIB_COLOR1)) inputs[VERT_ATTRIB_COLOR1] = 3; - for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) if (InputsRead & (1 << i)) inputs[i] = 6 + (i - VERT_ATTRIB_TEX0); } - RENDERINPUTS_COPY(rmesa->state.render_inputs_bitset, - inputs_bitset); + RENDERINPUTS_COPY(rmesa->state.render_inputs_bitset, render_inputs_bitset); } + assert(InputsRead); assert(OutputsWritten); - for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++) - if (InputsRead & (1 << i)) + for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++) { + if (InputsRead & (1 << i)) { tab[nr++] = i; + } + } - if (nr > R300_MAX_AOS_ARRAYS) + if (nr > R300_MAX_AOS_ARRAYS) { return R300_FALLBACK_TCL; + } for (i = 0; i < nr; i++) { - int ci; - int comp_size, fix, found = 0; + int ci, fix, found = 0; swizzle[i][0] = SWIZZLE_ZERO; swizzle[i][1] = SWIZZLE_ZERO; swizzle[i][2] = SWIZZLE_ZERO; swizzle[i][3] = SWIZZLE_ONE; - for (ci = 0; ci < vb->AttribPtr[tab[i]]->size; ci++) + for (ci = 0; ci < vb->AttribPtr[tab[i]]->size; ci++) { swizzle[i][ci] = ci; + } - if (r300IsGartMemory(rmesa, vb->AttribPtr[tab[i]]->data, - /*(count-1)*stride */ 4)) { - if (vb->AttribPtr[tab[i]]->stride % 4) + if (r300IsGartMemory(rmesa, vb->AttribPtr[tab[i]]->data, 4)) { + if (vb->AttribPtr[tab[i]]->stride % 4) { return R300_FALLBACK_TCL; - - rmesa->state.aos[i].address = - (void *)(vb->AttribPtr[tab[i]]->data); + } + rmesa->state.aos[i].address = (void *)(vb->AttribPtr[tab[i]]->data); rmesa->state.aos[i].start = 0; - rmesa->state.aos[i].aos_offset = - r300GartOffsetFromVirtual(rmesa, - vb-> - AttribPtr[tab[i]]->data); - rmesa->state.aos[i].aos_stride = - vb->AttribPtr[tab[i]]->stride / 4; - - rmesa->state.aos[i].aos_size = - vb->AttribPtr[tab[i]]->size; + rmesa->state.aos[i].aos_offset = r300GartOffsetFromVirtual(rmesa, vb->AttribPtr[tab[i]]->data); + rmesa->state.aos[i].aos_stride = vb->AttribPtr[tab[i]]->stride / 4; + rmesa->state.aos[i].aos_size = vb->AttribPtr[tab[i]]->size; } else { r300EmitVec(ctx, &rmesa->state.aos[i], vb->AttribPtr[tab[i]]->data, @@ -453,13 +453,10 @@ int r300EmitArrays(GLcontext * ctx) rmesa->state.aos[i].aos_size = vb->AttribPtr[tab[i]]->size; - comp_size = _mesa_sizeof_type(GL_FLOAT); - for (fix = 0; fix <= 4 - vb->AttribPtr[tab[i]]->size; fix++) { - if ((rmesa->state.aos[i].aos_offset - - comp_size * fix) % 4) + if ((rmesa->state.aos[i].aos_offset - _mesa_sizeof_type(GL_FLOAT) * fix) % 4) { continue; - + } found = 1; break; } @@ -468,11 +465,10 @@ int r300EmitArrays(GLcontext * ctx) if (fix > 0) { WARN_ONCE("Feeling lucky?\n"); } - - rmesa->state.aos[i].aos_offset -= comp_size * fix; - - for (ci = 0; ci < vb->AttribPtr[tab[i]]->size; ci++) + rmesa->state.aos[i].aos_offset -= _mesa_sizeof_type(GL_FLOAT) * fix; + for (ci = 0; ci < vb->AttribPtr[tab[i]]->size; ci++) { swizzle[i][ci] += fix; + } } else { WARN_ONCE ("Cannot handle offset %x with stride %d, comp %d\n", @@ -483,55 +479,27 @@ int r300EmitArrays(GLcontext * ctx) } } - /* setup INPUT_ROUTE */ - R300_STATECHANGE(r300, vir[0]); - ((drm_r300_cmd_header_t *) r300->hw.vir[0].cmd)->packet0.count = - t_vir0(&r300->hw.vir[0].cmd[R300_VIR_CNTL_0], vb->AttribPtr, - inputs, tab, nr); - - R300_STATECHANGE(r300, vir[1]); - ((drm_r300_cmd_header_t *) r300->hw.vir[1].cmd)->packet0.count = - t_vir1(&r300->hw.vir[1].cmd[R300_VIR_CNTL_0], swizzle, nr); - - /* Set up input_cntl */ - /* I don't think this is needed for vertex buffers, but it doesn't hurt anything */ - R300_STATECHANGE(r300, vic); - r300->hw.vic.cmd[R300_VIC_CNTL_0] = 0x5555; /* Hard coded value, no idea what it means */ - r300->hw.vic.cmd[R300_VIC_CNTL_1] = t_vic(ctx, InputsRead); - - /* Stage 3: VAP output */ - - R300_STATECHANGE(r300, vof); - - r300->hw.vof.cmd[R300_VOF_CNTL_0] = 0; - r300->hw.vof.cmd[R300_VOF_CNTL_1] = 0; - - if (OutputsWritten & (1 << VERT_RESULT_HPOS)) - r300->hw.vof.cmd[R300_VOF_CNTL_0] |= - R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT; - - if (OutputsWritten & (1 << VERT_RESULT_COL0)) - r300->hw.vof.cmd[R300_VOF_CNTL_0] |= - R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT; - - if (OutputsWritten & (1 << VERT_RESULT_COL1)) - r300->hw.vof.cmd[R300_VOF_CNTL_0] |= - R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT; - - /*if(OutputsWritten & (1 << VERT_RESULT_BFC0)) - r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT; - - if(OutputsWritten & (1 << VERT_RESULT_BFC1)) - r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT; */ - //if(OutputsWritten & (1 << VERT_RESULT_FOGC)) - - if (OutputsWritten & (1 << VERT_RESULT_PSIZ)) - r300->hw.vof.cmd[R300_VOF_CNTL_0] |= - R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT; - - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) - if (OutputsWritten & (1 << (VERT_RESULT_TEX0 + i))) - r300->hw.vof.cmd[R300_VOF_CNTL_1] |= (4 << (3 * i)); + /* Setup INPUT_ROUTE. */ + R300_STATECHANGE(rmesa, vir[0]); + ((drm_r300_cmd_header_t *) rmesa->hw.vir[0].cmd)->packet0.count = + r300VAPInputRoute0(&rmesa->hw.vir[0].cmd[R300_VIR_CNTL_0], + vb->AttribPtr, inputs, tab, nr); + R300_STATECHANGE(rmesa, vir[1]); + ((drm_r300_cmd_header_t *) rmesa->hw.vir[1].cmd)->packet0.count = + r300VAPInputRoute1(&rmesa->hw.vir[1].cmd[R300_VIR_CNTL_0], swizzle, + nr); + + /* Setup INPUT_CNTL. */ + R300_STATECHANGE(rmesa, vic); + rmesa->hw.vic.cmd[R300_VIC_CNTL_0] = r300VAPInputCntl0(ctx, InputsRead); + rmesa->hw.vic.cmd[R300_VIC_CNTL_1] = r300VAPInputCntl1(ctx, InputsRead); + + /* Setup OUTPUT_VTX_FMT. */ + R300_STATECHANGE(rmesa, vof); + rmesa->hw.vof.cmd[R300_VOF_CNTL_0] = + r300VAPOutputCntl0(ctx, OutputsWritten); + rmesa->hw.vof.cmd[R300_VOF_CNTL_1] = + r300VAPOutputCntl1(ctx, OutputsWritten); rmesa->state.aos_count = nr; diff --git a/src/mesa/drivers/dri/r300/r300_emit.h b/src/mesa/drivers/dri/r300/r300_emit.h index 4f841a54139..2f79ee3a23a 100644 --- a/src/mesa/drivers/dri/r300/r300_emit.h +++ b/src/mesa/drivers/dri/r300/r300_emit.h @@ -44,20 +44,11 @@ #include "r300_cmdbuf.h" #include "radeon_reg.h" -/* - * CP type-3 packets - */ -#define RADEON_CP_PACKET3_UNK1B 0xC0001B00 -#define RADEON_CP_PACKET3_INDX_BUFFER 0xC0003300 -#define RADEON_CP_PACKET3_3D_DRAW_VBUF_2 0xC0003400 -#define RADEON_CP_PACKET3_3D_DRAW_IMMD_2 0xC0003500 -#define RADEON_CP_PACKET3_3D_DRAW_INDX_2 0xC0003600 -#define RADEON_CP_PACKET3_3D_LOAD_VBPNTR 0xC0002F00 -#define RADEON_CP_PACKET3_3D_CLEAR_ZMASK 0xC0003202 -#define RADEON_CP_PACKET3_3D_CLEAR_CMASK 0xC0003802 -#define RADEON_CP_PACKET3_3D_CLEAR_HIZ 0xC0003702 - +/* TODO: move these defines (and the ones from DRM) into r300_reg.h and sync up + * with DRM */ #define CP_PACKET0(reg, n) (RADEON_CP_PACKET0 | ((n)<<16) | ((reg)>>2)) +#define CP_PACKET3( pkt, n ) \ + (RADEON_CP_PACKET3 | (pkt) | ((n) << 16)) static inline uint32_t cmdpacket0(int reg, int count) { diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.c b/src/mesa/drivers/dri/r300/r300_ioctl.c index 416ea7f231d..15c2cf3ad7b 100644 --- a/src/mesa/drivers/dri/r300/r300_ioctl.c +++ b/src/mesa/drivers/dri/r300/r300_ioctl.c @@ -224,25 +224,23 @@ static void r300EmitClearState(GLcontext * ctx) e32(R300_INPUT_CNTL_0_COLOR); e32(R300_INPUT_CNTL_POS | R300_INPUT_CNTL_COLOR | R300_INPUT_CNTL_TC0); - if (!has_tcl) { - R300_STATECHANGE(r300, vte); - /* comes from fglrx startup of clear */ - reg_start(R300_SE_VTE_CNTL, 1); - e32(R300_VTX_W0_FMT | R300_VPORT_X_SCALE_ENA | - R300_VPORT_X_OFFSET_ENA | R300_VPORT_Y_SCALE_ENA | - R300_VPORT_Y_OFFSET_ENA | R300_VPORT_Z_SCALE_ENA | - R300_VPORT_Z_OFFSET_ENA); - e32(0x8); - - reg_start(0x21dc, 0); - e32(0xaaaaaaaa); - } + R300_STATECHANGE(r300, vte); + /* comes from fglrx startup of clear */ + reg_start(R300_SE_VTE_CNTL, 1); + e32(R300_VTX_W0_FMT | R300_VPORT_X_SCALE_ENA | + R300_VPORT_X_OFFSET_ENA | R300_VPORT_Y_SCALE_ENA | + R300_VPORT_Y_OFFSET_ENA | R300_VPORT_Z_SCALE_ENA | + R300_VPORT_Z_OFFSET_ENA); + e32(0x8); + + reg_start(0x21dc, 0); + e32(0xaaaaaaaa); R300_STATECHANGE(r300, vof); reg_start(R300_VAP_OUTPUT_VTX_FMT_0, 1); e32(R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT); - e32(0x0); /* no textures */ + e32(0x0); /* no textures */ R300_STATECHANGE(r300, txe); reg_start(R300_TX_ENABLE, 0); diff --git a/src/mesa/drivers/dri/r300/r300_reg.h b/src/mesa/drivers/dri/r300/r300_reg.h index e64f5095bc5..3ce09c16d3f 100644 --- a/src/mesa/drivers/dri/r300/r300_reg.h +++ b/src/mesa/drivers/dri/r300/r300_reg.h @@ -116,6 +116,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) /* GUESS */ #define R300_VAP_OUTPUT_VTX_FMT_1 0x2094 + /* each of the following is 3 bits wide, specifies number + of components */ # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3 # define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6 @@ -299,6 +301,18 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_221C_NORMAL 0x00000000 # define R300_221C_CLEAR 0x0001C000 +/* These seem to be per-pixel and per-vertex X and Y clipping planes. The first + * plane is per-pixel and the second plane is per-vertex. + * + * This was determined by experimentation alone but I believe it is correct. + * + * These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest. + */ +#define R300_VAP_CLIP_X_0 0x2220 +#define R300_VAP_CLIP_X_1 0x2224 +#define R300_VAP_CLIP_Y_0 0x2228 +#define R300_VAP_CLIP_Y_1 0x2230 + /* gap */ /* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between @@ -628,11 +642,17 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * Set INTERP_USED on all interpolators that produce data used by * the fragment program. INTERP_USED looks like a swizzling mask, * but I haven't seen it used that way. + * + * Note: The _UNKNOWN constants are always set in their respective + * register. I don't know if this is necessary. */ #define R300_RS_INTERP_0 0x4310 #define R300_RS_INTERP_1 0x4314 +# define R300_RS_INTERP_1_UNKNOWN 0x40 #define R300_RS_INTERP_2 0x4318 +# define R300_RS_INTERP_2_UNKNOWN 0x80 #define R300_RS_INTERP_3 0x431C +# define R300_RS_INTERP_3_UNKNOWN 0xC0 #define R300_RS_INTERP_4 0x4320 #define R300_RS_INTERP_5 0x4324 #define R300_RS_INTERP_6 0x4328 @@ -961,7 +981,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * first node is stored in NODE_2, the second node is stored in NODE_3. * * Offsets are relative to the master offset from PFS_CNTL_2. - * LAST_NODE is set for the last node, and only for the last node. */ #define R300_PFS_NODE_0 0x4610 #define R300_PFS_NODE_1 0x4614 @@ -975,7 +994,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_PFS_NODE_TEX_OFFSET_MASK (31 << 12) # define R300_PFS_NODE_TEX_END_SHIFT 17 # define R300_PFS_NODE_TEX_END_MASK (31 << 17) -/*# define R300_PFS_NODE_LAST_NODE (1 << 22) */ # define R300_PFS_NODE_OUTPUT_COLOR (1 << 22) # define R300_PFS_NODE_OUTPUT_DEPTH (1 << 23) @@ -1585,6 +1603,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. # define R300_EB_UNK1_SHIFT 24 # define R300_EB_UNK1 (0x80<<24) # define R300_EB_UNK2 0x0810 +#define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400 #define R300_PACKET3_3D_DRAW_INDX_2 0x00003600 /* END: Packet 3 commands */ diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index 143fe9fd35d..83999307b56 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -171,16 +171,13 @@ static int r300NumVerts(r300ContextPtr rmesa, int num_verts, int prim) return num_verts - verts_off; } -static void r300EmitElts(GLcontext * ctx, void *elts, unsigned long n_elts, - int elt_size) +static void r300EmitElts(GLcontext * ctx, void *elts, unsigned long n_elts) { r300ContextPtr rmesa = R300_CONTEXT(ctx); struct r300_dma_region *rvb = &rmesa->state.elt_dma; void *out; - assert(elt_size == 2 || elt_size == 4); - - if (r300IsGartMemory(rmesa, elts, n_elts * elt_size)) { + if (r300IsGartMemory(rmesa, elts, n_elts * 4)) { rvb->address = rmesa->radeon.radeonScreen->gartTextures.map; rvb->start = ((char *)elts) - rvb->address; rvb->aos_offset = @@ -192,66 +189,27 @@ static void r300EmitElts(GLcontext * ctx, void *elts, unsigned long n_elts, _mesa_exit(-1); } - r300AllocDmaRegion(rmesa, rvb, n_elts * elt_size, elt_size); + r300AllocDmaRegion(rmesa, rvb, n_elts * 4, 4); rvb->aos_offset = GET_START(rvb); out = rvb->address + rvb->start; - memcpy(out, elts, n_elts * elt_size); + memcpy(out, elts, n_elts * 4); } static void r300FireEB(r300ContextPtr rmesa, unsigned long addr, - int vertex_count, int type, int elt_size) + int vertex_count, int type) { int cmd_reserved = 0; int cmd_written = 0; drm_radeon_cmd_header_t *cmd = NULL; - unsigned long t_addr; - unsigned long magic_1, magic_2; - - assert(elt_size == 2 || elt_size == 4); - - if (addr & (elt_size - 1)) { - WARN_ONCE("Badly aligned buffer\n"); - return; - } - magic_1 = (addr % 32) / 4; - t_addr = addr & ~0x1d; - magic_2 = (vertex_count + 1 + (t_addr & 0x2)) / 2 + magic_1; + start_packet3(CP_PACKET3(R300_PACKET3_3D_DRAW_INDX_2, 0), 0); + e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (vertex_count << 16) | type | R300_VAP_VF_CNTL__INDEX_SIZE_32bit); - start_packet3(RADEON_CP_PACKET3_3D_DRAW_INDX_2, 0); - if (elt_size == 4) { - e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | - (vertex_count << 16) | type | - R300_VAP_VF_CNTL__INDEX_SIZE_32bit); - } else { - e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | - (vertex_count << 16) | type); - } - - start_packet3(RADEON_CP_PACKET3_INDX_BUFFER, 2); -#ifdef OPTIMIZE_ELTS - if (elt_size == 4) { - e32(R300_EB_UNK1 | (0 << 16) | R300_EB_UNK2); - e32(addr); - } else { - e32(R300_EB_UNK1 | (magic_1 << 16) | R300_EB_UNK2); - e32(t_addr); - } -#else + start_packet3(CP_PACKET3(R300_PACKET3_INDX_BUFFER, 2), 2); e32(R300_EB_UNK1 | (0 << 16) | R300_EB_UNK2); e32(addr); -#endif - - if (elt_size == 4) { - e32(vertex_count); - } else { -#ifdef OPTIMIZE_ELTS - e32(magic_2); -#else - e32((vertex_count + 1) / 2); -#endif - } + e32(vertex_count); } static void r300EmitAOS(r300ContextPtr rmesa, GLuint nr, GLuint offset) @@ -266,26 +224,23 @@ static void r300EmitAOS(r300ContextPtr rmesa, GLuint nr, GLuint offset) fprintf(stderr, "%s: nr=%d, ofs=0x%08x\n", __FUNCTION__, nr, offset); - start_packet3(RADEON_CP_PACKET3_3D_LOAD_VBPNTR, sz - 1); + start_packet3(CP_PACKET3(R300_PACKET3_3D_LOAD_VBPNTR, sz - 1), sz - 1); e32(nr); + for (i = 0; i + 1 < nr; i += 2) { - e32((rmesa->state.aos[i].aos_size << 0) - | (rmesa->state.aos[i].aos_stride << 8) - | (rmesa->state.aos[i + 1].aos_size << 16) - | (rmesa->state.aos[i + 1].aos_stride << 24) - ); - e32(rmesa->state.aos[i].aos_offset + - offset * 4 * rmesa->state.aos[i].aos_stride); - e32(rmesa->state.aos[i + 1].aos_offset + - offset * 4 * rmesa->state.aos[i + 1].aos_stride); + e32((rmesa->state.aos[i].aos_size << 0) | + (rmesa->state.aos[i].aos_stride << 8) | + (rmesa->state.aos[i + 1].aos_size << 16) | + (rmesa->state.aos[i + 1].aos_stride << 24)); + + e32(rmesa->state.aos[i].aos_offset + offset * 4 * rmesa->state.aos[i].aos_stride); + e32(rmesa->state.aos[i + 1].aos_offset + offset * 4 * rmesa->state.aos[i + 1].aos_stride); } if (nr & 1) { - e32((rmesa->state.aos[nr - 1].aos_size << 0) - | (rmesa->state.aos[nr - 1].aos_stride << 8) - ); - e32(rmesa->state.aos[nr - 1].aos_offset + - offset * 4 * rmesa->state.aos[nr - 1].aos_stride); + e32((rmesa->state.aos[nr - 1].aos_size << 0) | + (rmesa->state.aos[nr - 1].aos_stride << 8)); + e32(rmesa->state.aos[nr - 1].aos_offset + offset * 4 * rmesa->state.aos[nr - 1].aos_stride); } } @@ -295,9 +250,8 @@ static void r300FireAOS(r300ContextPtr rmesa, int vertex_count, int type) int cmd_written = 0; drm_radeon_cmd_header_t *cmd = NULL; - start_packet3(RADEON_CP_PACKET3_3D_DRAW_VBUF_2, 0); - e32(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (vertex_count << 16) - | type); + start_packet3(CP_PACKET3(R300_PACKET3_3D_DRAW_VBUF_2, 0), 0); + e32(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (vertex_count << 16) | type); } static void r300RunRenderPrimitive(r300ContextPtr rmesa, GLcontext * ctx, @@ -320,9 +274,8 @@ static void r300RunRenderPrimitive(r300ContextPtr rmesa, GLcontext * ctx, WARN_ONCE("Too many elts\n"); return; } - r300EmitElts(ctx, vb->Elts, num_verts, 4); - r300FireEB(rmesa, rmesa->state.elt_dma.aos_offset, - num_verts, type, 4); + r300EmitElts(ctx, vb->Elts, num_verts); + r300FireEB(rmesa, rmesa->state.elt_dma.aos_offset, num_verts, type); } else { r300EmitAOS(rmesa, rmesa->state.aos_count, start); r300FireAOS(rmesa, num_verts, type); @@ -343,6 +296,8 @@ static GLboolean r300RunRender(GLcontext * ctx, if (RADEON_DEBUG & DEBUG_PRIMS) fprintf(stderr, "%s\n", __FUNCTION__); + if (hw_tcl_on == GL_FALSE) + vb->AttribPtr[VERT_ATTRIB_POS] = vb->ClipPtr; r300UpdateShaders(rmesa); if (r300EmitArrays(ctx)) return GL_TRUE; @@ -416,8 +371,6 @@ static int r300Fallback(GLcontext * ctx) FALLBACK_IF(ctx->Point.PointSprite); if (!r300->disable_lowimpact_fallback) { - FALLBACK_IF(ctx->Polygon.OffsetPoint); - FALLBACK_IF(ctx->Polygon.OffsetLine); FALLBACK_IF(ctx->Polygon.StippleFlag); FALLBACK_IF(ctx->Multisample.Enabled); FALLBACK_IF(ctx->Line.StippleFlag); diff --git a/src/mesa/drivers/dri/r300/r300_shader.c b/src/mesa/drivers/dri/r300/r300_shader.c index 59fe17ba10e..5f5ac7c4c71 100644 --- a/src/mesa/drivers/dri/r300/r300_shader.c +++ b/src/mesa/drivers/dri/r300/r300_shader.c @@ -54,6 +54,7 @@ r300ProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog) fp->translated = GL_FALSE; break; } + /* need this for tcl fallbacks */ _tnl_program_string(ctx, target, prog); } @@ -61,7 +62,7 @@ r300ProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog) static GLboolean r300IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog) { - return 1; + return GL_TRUE; } void r300InitShaderFuncs(struct dd_function_table *functions) diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index b235baaf10f..bdd6855802b 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -715,8 +715,8 @@ static void r300LineWidth(GLcontext * ctx, GLfloat widthf) widthf = ctx->Line._Width; R300_STATECHANGE(r300, lcntl); - r300->hw.lcntl.cmd[1] = (int)(widthf * 6.0); - r300->hw.lcntl.cmd[1] |= R300_LINE_CNT_VE; + r300->hw.lcntl.cmd[1] = + R300_LINE_CNT_HO | R300_LINE_CNT_VE | (int)(widthf * 6.0); } static void r300PolygonMode(GLcontext * ctx, GLenum face, GLenum mode) @@ -1354,6 +1354,17 @@ union r300_outputs_written { static void r300SetupRSUnit(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); + /* I'm still unsure if these are needed */ + GLuint interp_magic[8] = { + 0x00, + R300_RS_INTERP_1_UNKNOWN, + R300_RS_INTERP_2_UNKNOWN, + R300_RS_INTERP_3_UNKNOWN, + 0x00, + 0x00, + 0x00, + 0x00 + }; union r300_outputs_written OutputsWritten; GLuint InputsRead; int fp_reg, high_rr; @@ -1361,11 +1372,9 @@ static void r300SetupRSUnit(GLcontext * ctx) int i; if (hw_tcl_on) - OutputsWritten.vp_outputs = - CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten; + OutputsWritten.vp_outputs = CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten; else - RENDERINPUTS_COPY(OutputsWritten.index_bitset, - r300->state.render_inputs_bitset); + RENDERINPUTS_COPY(OutputsWritten.index_bitset, r300->state.render_inputs_bitset); if (ctx->FragmentProgram._Current) InputsRead = ctx->FragmentProgram._Current->Base.InputsRead; @@ -1397,9 +1406,8 @@ static void r300SetupRSUnit(GLcontext * ctx) } for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - r300->hw.ri.cmd[R300_RI_INTERP_0 + i] = 0 - | R300_RS_INTERP_USED - | (in_texcoords << R300_RS_INTERP_SRC_SHIFT); + r300->hw.ri.cmd[R300_RI_INTERP_0 + i] = 0 | R300_RS_INTERP_USED | (in_texcoords << R300_RS_INTERP_SRC_SHIFT) + | interp_magic[i]; r300->hw.rr.cmd[R300_RR_ROUTE_0 + fp_reg] = 0; if (InputsRead & (FRAG_BIT_TEX0 << i)) { @@ -1408,65 +1416,45 @@ static void r300SetupRSUnit(GLcontext * ctx) | (fp_reg << R300_RS_ROUTE_DEST_SHIFT); high_rr = fp_reg; - if (!R300_OUTPUTS_WRITTEN_TEST - (OutputsWritten, VERT_RESULT_TEX0 + i, - _TNL_ATTRIB_TEX(i))) { - /* Passing invalid data here can lock the GPU. */ - WARN_ONCE - ("fragprog wants coords for tex%d, vp doesn't provide them!\n", - i); - //_mesa_print_program(&CURRENT_VERTEX_SHADER(ctx)->Base); - //_mesa_exit(-1); + /* Passing invalid data here can lock the GPU. */ + if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_TEX0 + i, _TNL_ATTRIB_TEX(i))) { + InputsRead &= ~(FRAG_BIT_TEX0 << i); + fp_reg++; + } else { + WARN_ONCE("fragprog wants coords for tex%d, vp doesn't provide them!\n", i); } - InputsRead &= ~(FRAG_BIT_TEX0 << i); - fp_reg++; } /* Need to count all coords enabled at vof */ - if (R300_OUTPUTS_WRITTEN_TEST - (OutputsWritten, VERT_RESULT_TEX0 + i, _TNL_ATTRIB_TEX(i))) + if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_TEX0 + i, _TNL_ATTRIB_TEX(i))) { in_texcoords++; + } } if (InputsRead & FRAG_BIT_COL0) { - if (!R300_OUTPUTS_WRITTEN_TEST - (OutputsWritten, VERT_RESULT_COL0, _TNL_ATTRIB_COLOR0)) { - WARN_ONCE - ("fragprog wants col0, vp doesn't provide it\n"); - goto out; /* FIXME */ - //_mesa_print_program(&CURRENT_VERTEX_SHADER(ctx)->Base); - //_mesa_exit(-1); + if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_COL0, _TNL_ATTRIB_COLOR0)) { + r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 | R300_RS_ROUTE_0_COLOR | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT); + InputsRead &= ~FRAG_BIT_COL0; + col_interp_nr++; + } else { + WARN_ONCE("fragprog wants col0, vp doesn't provide it\n"); } - - r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 - | R300_RS_ROUTE_0_COLOR - | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT); - InputsRead &= ~FRAG_BIT_COL0; - col_interp_nr++; } - out: if (InputsRead & FRAG_BIT_COL1) { - if (!R300_OUTPUTS_WRITTEN_TEST - (OutputsWritten, VERT_RESULT_COL1, _TNL_ATTRIB_COLOR1)) { - WARN_ONCE - ("fragprog wants col1, vp doesn't provide it\n"); - //_mesa_exit(-1); + if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_COL1, _TNL_ATTRIB_COLOR1)) { + r300->hw.rr.cmd[R300_RR_ROUTE_1] |= R300_RS_ROUTE_1_UNKNOWN11 | R300_RS_ROUTE_1_COLOR1 | (fp_reg++ << R300_RS_ROUTE_1_COLOR1_DEST_SHIFT); + InputsRead &= ~FRAG_BIT_COL1; + if (high_rr < 1) + high_rr = 1; + col_interp_nr++; + } else { + WARN_ONCE("fragprog wants col1, vp doesn't provide it\n"); } - - r300->hw.rr.cmd[R300_RR_ROUTE_1] |= - R300_RS_ROUTE_1_UNKNOWN11 | R300_RS_ROUTE_1_COLOR1 | - (fp_reg++ << R300_RS_ROUTE_1_COLOR1_DEST_SHIFT); - InputsRead &= ~FRAG_BIT_COL1; - if (high_rr < 1) - high_rr = 1; - col_interp_nr++; } /* Need at least one. This might still lock as the values are undefined... */ if (in_texcoords == 0 && col_interp_nr == 0) { - r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 - | R300_RS_ROUTE_0_COLOR - | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT); + r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 | R300_RS_ROUTE_0_COLOR | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT); col_interp_nr++; } @@ -1475,17 +1463,13 @@ static void r300SetupRSUnit(GLcontext * ctx) | R300_RS_CNTL_0_UNKNOWN_18; assert(high_rr >= 0); - r300->hw.rr.cmd[R300_RR_CMD_0] = - cmdpacket0(R300_RS_ROUTE_0, high_rr + 1); + r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, high_rr + 1); r300->hw.rc.cmd[2] = 0xC0 | high_rr; if (InputsRead) - WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", - InputsRead); + WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead); } -#define vpucount(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count) - #define bump_vpu_count(ptr, new_count) do{\ drm_r300_cmd_header_t* _p=((drm_r300_cmd_header_t*)(ptr));\ int _nc=(new_count)/4; \ @@ -1785,8 +1769,6 @@ static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state) case GL_POLYGON_OFFSET_POINT: case GL_POLYGON_OFFSET_LINE: - break; - case GL_POLYGON_OFFSET_FILL: R300_STATECHANGE(r300, occlusion_cntl); if (state) { @@ -1859,10 +1841,12 @@ static void r300ResetHwState(r300ContextPtr r300) r300->hw.unk2134.cmd[1] = 0x00FFFFFF; r300->hw.unk2134.cmd[2] = 0x00000000; - if (_mesa_little_endian()) - r300->hw.vap_cntl_status.cmd[1] = R300_VC_NO_SWAP; - else - r300->hw.vap_cntl_status.cmd[1] = R300_VC_32BIT_SWAP; + +#ifdef MESA_LITTLE_ENDIAN + r300->hw.vap_cntl_status.cmd[1] = R300_VC_NO_SWAP; +#else + r300->hw.vap_cntl_status.cmd[1] = R300_VC_32BIT_SWAP; +#endif /* disable VAP/TCL on non-TCL capable chips */ if (!has_tcl) @@ -1872,10 +1856,10 @@ static void r300ResetHwState(r300ContextPtr r300) r300->hw.unk221C.cmd[1] = R300_221C_NORMAL; - r300->hw.unk2220.cmd[1] = r300PackFloat32(1.0); - r300->hw.unk2220.cmd[2] = r300PackFloat32(1.0); - r300->hw.unk2220.cmd[3] = r300PackFloat32(1.0); - r300->hw.unk2220.cmd[4] = r300PackFloat32(1.0); + r300->hw.vap_clip.cmd[1] = r300PackFloat32(1.0); /* X */ + r300->hw.vap_clip.cmd[2] = r300PackFloat32(1.0); /* X */ + r300->hw.vap_clip.cmd[3] = r300PackFloat32(1.0); /* Y */ + r300->hw.vap_clip.cmd[4] = r300PackFloat32(1.0); /* Y */ /* XXX: Other families? */ switch (r300->radeon.radeonScreen->chip_family) { @@ -1930,13 +1914,13 @@ static void r300ResetHwState(r300ContextPtr r300) r300->hw.unk4214.cmd[1] = 0x00050005; - r300PointSize(ctx, 0.0); + r300PointSize(ctx, 1.0); r300->hw.unk4230.cmd[1] = 0x18000006; r300->hw.unk4230.cmd[2] = 0x00020006; r300->hw.unk4230.cmd[3] = r300PackFloat32(1.0 / 192.0); - r300LineWidth(ctx, 0.0); + r300LineWidth(ctx, 1.0); r300->hw.unk4260.cmd[1] = 0; r300->hw.unk4260.cmd[2] = r300PackFloat32(0.0); @@ -2152,7 +2136,7 @@ static void r300SetupPixelShader(r300ContextPtr rmesa) tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT) | (fp->node[i]. tex_end << R300_PFS_NODE_TEX_END_SHIFT) - | fp->node[i].flags; /* ( (k==3) ? R300_PFS_NODE_LAST_NODE : 0); */ + | fp->node[i].flags; } else { rmesa->hw.fp.cmd[R300_FP_NODE0 + (3 - i)] = 0; } diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c index 2a21c611629..1805cecd0af 100644 --- a/src/mesa/drivers/dri/r300/r300_tex.c +++ b/src/mesa/drivers/dri/r300/r300_tex.c @@ -294,27 +294,20 @@ static const struct gl_texture_format *r300Choose8888TexFormat(GLenum srcFormat, const GLubyte littleEndian = *((const GLubyte *)&ui); if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) || - (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE - && !littleEndian) || (srcFormat == GL_ABGR_EXT - && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) - || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE - && littleEndian)) { + (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) || + (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || + (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian)) { return &_mesa_texformat_rgba8888; - } else - if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) - || (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE - && littleEndian) || (srcFormat == GL_ABGR_EXT - && srcType == GL_UNSIGNED_INT_8_8_8_8) - || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE - && !littleEndian)) { + } else if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || + (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) || + (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) || + (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian)) { return &_mesa_texformat_rgba8888_rev; - } else if (srcFormat == GL_BGRA && - ((srcType == GL_UNSIGNED_BYTE && !littleEndian) || - srcType == GL_UNSIGNED_INT_8_8_8_8)) { + } else if (srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && !littleEndian) || + srcType == GL_UNSIGNED_INT_8_8_8_8)) { return &_mesa_texformat_argb8888_rev; - } else if (srcFormat == GL_BGRA && - ((srcType == GL_UNSIGNED_BYTE && littleEndian) || - srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) { + } else if (srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && littleEndian) || + srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) { return &_mesa_texformat_argb8888; } else return _dri_texformat_argb8888; @@ -563,34 +556,31 @@ r300ValidateClientStorage(GLcontext * ctx, GLenum target, return 0; } - { - GLint srcRowStride = _mesa_image_row_stride(packing, srcWidth, - format, type); + GLint srcRowStride = _mesa_image_row_stride(packing, srcWidth, + format, type); - if (RADEON_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "%s: srcRowStride %d/%x\n", - __FUNCTION__, srcRowStride, srcRowStride); + if (RADEON_DEBUG & DEBUG_TEXTURE) + fprintf(stderr, "%s: srcRowStride %d/%x\n", + __FUNCTION__, srcRowStride, srcRowStride); - /* Could check this later in upload, pitch restrictions could be - * relaxed, but would need to store the image pitch somewhere, - * as packing details might change before image is uploaded: - */ - if (!r300IsGartMemory(rmesa, pixels, srcHeight * srcRowStride) - || (srcRowStride & 63)) - return 0; + /* Could check this later in upload, pitch restrictions could be + * relaxed, but would need to store the image pitch somewhere, + * as packing details might change before image is uploaded: + */ + if (!r300IsGartMemory(rmesa, pixels, srcHeight * srcRowStride) + || (srcRowStride & 63)) + return 0; - /* Have validated that _mesa_transfer_teximage would be a straight - * memcpy at this point. NOTE: future calls to TexSubImage will - * overwrite the client data. This is explicitly mentioned in the - * extension spec. - */ - texImage->Data = (void *)pixels; - texImage->IsClientData = GL_TRUE; - texImage->RowStride = - srcRowStride / texImage->TexFormat->TexelBytes; + /* Have validated that _mesa_transfer_teximage would be a straight + * memcpy at this point. NOTE: future calls to TexSubImage will + * overwrite the client data. This is explicitly mentioned in the + * extension spec. + */ + texImage->Data = (void *)pixels; + texImage->IsClientData = GL_TRUE; + texImage->RowStride = srcRowStride / texImage->TexFormat->TexelBytes; - return 1; - } + return 1; } static void r300TexImage1D(GLcontext * ctx, GLenum target, GLint level, diff --git a/src/mesa/drivers/dri/r300/r300_texmem.c b/src/mesa/drivers/dri/r300/r300_texmem.c index e2e8355d275..38f0da8b7c0 100644 --- a/src/mesa/drivers/dri/r300/r300_texmem.c +++ b/src/mesa/drivers/dri/r300/r300_texmem.c @@ -63,29 +63,16 @@ SOFTWARE. */ void r300DestroyTexObj(r300ContextPtr rmesa, r300TexObjPtr t) { + int i; + if (RADEON_DEBUG & DEBUG_TEXTURE) { fprintf(stderr, "%s( %p, %p )\n", __FUNCTION__, (void *)t, (void *)t->base.tObj); } - if (rmesa != NULL) { - unsigned i; - - for (i = 0; i < rmesa->radeon.glCtx->Const.MaxTextureUnits; i++) { - if (t == rmesa->state.texture.unit[i].texobj) { - rmesa->state.texture.unit[i].texobj = NULL; - /* This code below is meant to shorten state - pushed to the hardware by not programming - unneeded units. - - This does not appear to be worthwhile on R300 */ -#if 0 - remove_from_list(&rmesa->hw.tex[i]); - make_empty_list(&rmesa->hw.tex[i]); - remove_from_list(&rmesa->hw.cube[i]); - make_empty_list(&rmesa->hw.cube[i]); -#endif - } + for (i = 0; i < rmesa->radeon.glCtx->Const.MaxTextureUnits; i++) { + if (rmesa->state.texture.unit[i].texobj == t) { + rmesa->state.texture.unit[i].texobj = NULL; } } } diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c index eeaba584df8..1d2909fd214 100644 --- a/src/mesa/drivers/dri/r300/r300_texstate.c +++ b/src/mesa/drivers/dri/r300/r300_texstate.c @@ -480,11 +480,11 @@ static GLboolean r300UpdateTexture(GLcontext * ctx, int unit) */ rmesa->state.texture.unit[unit].texobj->base.bound &= - ~(1UL << unit); + ~(1 << unit); } rmesa->state.texture.unit[unit].texobj = t; - t->base.bound |= (1UL << unit); + t->base.bound |= (1 << unit); t->dirty_state |= 1 << unit; driUpdateTextureLRU((driTextureObject *) t); /* XXX: should be locked! */ } @@ -501,7 +501,6 @@ void r300SetTexOffset(__DRIcontext * pDRICtx, GLint texname, struct gl_texture_object *tObj = _mesa_lookup_texture(rmesa->radeon.glCtx, texname); r300TexObjPtr t; - int idx; if (!tObj) return; @@ -518,24 +517,24 @@ void r300SetTexOffset(__DRIcontext * pDRICtx, GLint texname, switch (depth) { case 32: - idx = 2; + t->format = R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8); + t->filter |= tx_table[2].filter; t->pitch_reg /= 4; break; case 24: default: - idx = 4; + t->format = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8); + t->filter |= tx_table[4].filter; t->pitch_reg /= 4; break; case 16: - idx = 5; + t->format = R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5); + t->filter |= tx_table[5].filter; t->pitch_reg /= 2; break; } t->pitch_reg--; - - t->format = tx_table[idx].format; - t->filter |= tx_table[idx].filter; } static GLboolean r300UpdateTextureUnit(GLcontext * ctx, int unit) diff --git a/src/mesa/drivers/x11/glxapi.c b/src/mesa/drivers/x11/glxapi.c index 5f11c90c13c..309a0008d76 100644 --- a/src/mesa/drivers/x11/glxapi.c +++ b/src/mesa/drivers/x11/glxapi.c @@ -141,7 +141,7 @@ static void SetCurrentContext(GLXContext c) { #if defined(GLX_USE_TLS) - CurrentContext = context; + CurrentContext = c; #elif defined(THREADS) _glthread_SetTSD(&ContextTSD, c); #else @@ -1169,7 +1169,7 @@ _glxapi_get_extensions(void) #ifdef GLX_SGIX_pbuffer "GLX_SGIX_pbuffer", #endif -#ifdef GLX_EXT_texture_from_pixmap, +#ifdef GLX_EXT_texture_from_pixmap "GLX_EXT_texture_from_pixmap", #endif NULL diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c index cff64d17ade..eaa277db4ad 100644 --- a/src/mesa/drivers/x11/xm_api.c +++ b/src/mesa/drivers/x11/xm_api.c @@ -63,7 +63,6 @@ #endif #include "glxheader.h" -#include "GL/glxtokens.h" #include "GL/xmesa.h" #include "xmesaP.h" #include "context.h" diff --git a/src/mesa/glapi/gl_x86_asm.py b/src/mesa/glapi/gl_x86_asm.py index 650331a0c5a..403e87261b0 100644 --- a/src/mesa/glapi/gl_x86_asm.py +++ b/src/mesa/glapi/gl_x86_asm.py @@ -82,12 +82,18 @@ class PrintGenericStubs(gl_XML.gl_print_base): print '' print '#ifdef GLX_USE_TLS' print '' + print '#ifdef GLX_X86_READONLY_TEXT' + print '# define CTX_INSNS MOV_L(GS:(EAX), EAX)' + print '#else' + print '# define CTX_INSNS NOP /* Pad for init_glapi_relocs() */' + print '#endif' + print '' print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\' print 'ALIGNTEXT16;\t\t\t\t\t\t\\' print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\' print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\' print '\tCALL(_x86_get_dispatch) ;\t\t\t\\' - print '\tNOP ;\t\t\t\t\t\t\\' + print '\tCTX_INSNS ; \\' print '\tJMP(GL_OFFSET(off))' print '' print '#elif defined(PTHREADS)' @@ -138,7 +144,10 @@ class PrintGenericStubs(gl_XML.gl_print_base): print '\tHIDDEN(GLNAME(_x86_get_dispatch))' print 'ALIGNTEXT16' print 'GLNAME(_x86_get_dispatch):' - print '\tmovl\t%gs:_glapi_tls_Dispatch@NTPOFF, %eax' + print '\tcall 1f' + print '1:\tpopl %eax' + print '\taddl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax' + print '\tmovl _glapi_tls_Dispatch@GOTNTPOFF(%eax), %eax' print '\tret' print '' print '#elif defined(PTHREADS)' @@ -158,7 +167,7 @@ class PrintGenericStubs(gl_XML.gl_print_base): print '#endif' print '' - print '#if defined( GLX_USE_TLS )' + print '#if defined( GLX_USE_TLS ) && !defined( GLX_X86_READONLY_TEXT )' print '\t\t.section\twtext, "awx", @progbits' print '#endif /* defined( GLX_USE_TLS ) */' diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c index 5815dbff842..47c57822732 100644 --- a/src/mesa/glapi/glapi.c +++ b/src/mesa/glapi/glapi.c @@ -1028,22 +1028,24 @@ _glapi_check_table(const struct _glapi_table *table) #if defined(PTHREADS) || defined(GLX_USE_TLS) /** * Perform platform-specific GL API entry-point fixups. - * - * */ static void init_glapi_relocs( void ) { -#if defined( USE_X86_ASM ) && defined( GLX_USE_TLS ) - extern void * _x86_get_dispatch(void); - const GLubyte * const get_disp = (const GLubyte *) _x86_get_dispatch; +#if defined(USE_X86_ASM) && defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT) + extern unsigned long _x86_get_dispatch(void); + char run_time_patch[] = { + 0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */ + }; + GLuint *offset = (GLuint *) &run_time_patch[2]; /* 32-bits for x86/32 */ + const GLubyte * const get_disp = (const GLubyte *) run_time_patch; GLubyte * curr_func = (GLubyte *) gl_dispatch_functions_start; - + *offset = _x86_get_dispatch(); while ( curr_func != (GLubyte *) gl_dispatch_functions_end ) { - (void) memcpy( curr_func, get_disp, 6 ); + (void) memcpy( curr_func, get_disp, sizeof(run_time_patch)); curr_func += DISPATCH_FUNCTION_SIZE; } -#endif /* defined( USE_X86_ASM ) && defined( GLX_USE_TLS ) */ -} #endif +} +#endif /* defined(PTHREADS) || defined(GLX_USE_TLS) */ diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index 11bd173e35c..c280f89e1d1 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -184,17 +184,19 @@ _mesa_Clear( GLbitfield mask ) /** * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are - * available to the rendering context. - * This depends on the framebuffer we're writing to. For window system - * framebuffers we look at the framebuffer's visual. But for user- - * create framebuffers we look at the number of supported color attachments. + * available to the rendering context (for drawing or reading). + * This depends on the type of framebuffer. For window system framebuffers + * we look at the framebuffer's visual. But for user-create framebuffers we + * look at the number of supported color attachments. + * \param fb the framebuffer to draw to, or read from + * \return bitmask of BUFFER_BIT_* flags */ static GLbitfield -supported_buffer_bitmask(const GLcontext *ctx, GLuint framebufferID) +supported_buffer_bitmask(const GLcontext *ctx, const struct gl_framebuffer *fb) { GLbitfield mask = 0x0; - if (framebufferID > 0) { + if (fb->Name > 0) { /* A user-created renderbuffer */ GLuint i; ASSERT(ctx->Extensions.EXT_framebuffer_object); @@ -203,20 +205,20 @@ supported_buffer_bitmask(const GLcontext *ctx, GLuint framebufferID) } } else { - /* A window system renderbuffer */ + /* A window system framebuffer */ GLint i; mask = BUFFER_BIT_FRONT_LEFT; /* always have this */ - if (ctx->Visual.stereoMode) { + if (fb->Visual.stereoMode) { mask |= BUFFER_BIT_FRONT_RIGHT; - if (ctx->Visual.doubleBufferMode) { + if (fb->Visual.doubleBufferMode) { mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT; } } - else if (ctx->Visual.doubleBufferMode) { + else if (fb->Visual.doubleBufferMode) { mask |= BUFFER_BIT_BACK_LEFT; } - for (i = 0; i < ctx->Visual.numAuxBuffers; i++) { + for (i = 0; i < fb->Visual.numAuxBuffers; i++) { mask |= (BUFFER_BIT_AUX0 << i); } } @@ -338,7 +340,6 @@ read_buffer_enum_to_index(GLenum buffer) void GLAPIENTRY _mesa_DrawBuffer(GLenum buffer) { - GLuint bufferID; GLbitfield destMask; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */ @@ -347,13 +348,12 @@ _mesa_DrawBuffer(GLenum buffer) _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); } - bufferID = ctx->DrawBuffer->Name; - if (buffer == GL_NONE) { destMask = 0x0; } else { - const GLbitfield supportedMask = supported_buffer_bitmask(ctx, bufferID); + const GLbitfield supportedMask + = supported_buffer_bitmask(ctx, ctx->DrawBuffer); destMask = draw_buffer_enum_to_bitmask(buffer); if (destMask == BAD_MASK) { /* totally bogus buffer */ @@ -386,7 +386,6 @@ void GLAPIENTRY _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers) { GLint output; - GLuint bufferID; GLbitfield usedBufferMask, supportedMask; GLbitfield destMask[MAX_DRAW_BUFFERS]; GET_CURRENT_CONTEXT(ctx); @@ -401,9 +400,7 @@ _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers) return; } - bufferID = ctx->DrawBuffer->Name; - - supportedMask = supported_buffer_bitmask(ctx, bufferID); + supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer); usedBufferMask = 0x0; /* complicated error checking... */ @@ -492,8 +489,8 @@ _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers, if (!destMask) { /* compute destMask values now */ - const GLuint bufferID = ctx->DrawBuffer->Name; - const GLbitfield supportedMask = supported_buffer_bitmask(ctx, bufferID); + const GLbitfield supportedMask + = supported_buffer_bitmask(ctx, ctx->DrawBuffer); for (output = 0; output < n; output++) { mask[output] = draw_buffer_enum_to_bitmask(buffers[output]); ASSERT(mask[output] != BAD_MASK); @@ -534,17 +531,15 @@ _mesa_ReadBuffer(GLenum buffer) struct gl_framebuffer *fb; GLbitfield supportedMask; GLint srcBuffer; - GLuint bufferID; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); fb = ctx->ReadBuffer; - bufferID = fb->Name; if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); - if (bufferID > 0 && buffer == GL_NONE) { + if (fb->Name > 0 && buffer == GL_NONE) { /* This is legal for user-created framebuffer objects */ srcBuffer = -1; } @@ -555,14 +550,14 @@ _mesa_ReadBuffer(GLenum buffer) _mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(buffer=0x%x)", buffer); return; } - supportedMask = supported_buffer_bitmask(ctx, bufferID); + supportedMask = supported_buffer_bitmask(ctx, fb); if (((1 << srcBuffer) & supportedMask) == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(buffer=0x%x)", buffer); return; } } - if (bufferID == 0) { + if (fb->Name == 0) { ctx->Pixel.ReadBuffer = buffer; } fb->ColorReadBuffer = buffer; diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 9e4d1838ade..55199245568 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -5,9 +5,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -243,10 +243,7 @@ /** - * Bits per depth buffer value. - * - * Any reasonable value up to 31 will work. 32 doesn't work because of integer - * overflow problems in the rasterizer code. + * Bits per depth buffer value (max is 32). */ #ifndef DEFAULT_SOFTWARE_DEPTH_BITS #define DEFAULT_SOFTWARE_DEPTH_BITS 16 diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index ccaf6f64280..255023c0fa9 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -978,7 +978,7 @@ init_attrib_groups(GLcontext *ctx) static int generic_nop(void) { - _mesa_problem(NULL, "User called no-op dispatch function (an unsupported extension function?)"); + _mesa_warning(NULL, "User called no-op dispatch function (an unsupported extension function?)"); return 0; } @@ -1357,9 +1357,9 @@ _mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask ) * Check if the given context can render into the given framebuffer * by checking visual attributes. * - * XXX this may go away someday because we're moving toward more freedom - * in binding contexts to drawables with different visual attributes. - * The GL_EXT_f_b_o extension is prompting some of that. + * Most of these tests could go away because Mesa is now pretty flexible + * in terms of mixing rendering contexts with framebuffers. As long + * as RGB vs. CI mode agree, we're probably good. * * \return GL_TRUE if compatible, GL_FALSE otherwise. */ @@ -1393,8 +1393,11 @@ check_compatible(const GLcontext *ctx, const GLframebuffer *buffer) return GL_FALSE; if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask) return GL_FALSE; +#if 0 + /* disabled (see bug 11161) */ if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits) return GL_FALSE; +#endif if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits) return GL_FALSE; diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c index f5511ce2fbf..91c036ef968 100644 --- a/src/mesa/main/depth.c +++ b/src/mesa/main/depth.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -28,7 +28,6 @@ #include "context.h" #include "depth.h" #include "enums.h" -#include "hash.h" #include "macros.h" #include "mtypes.h" @@ -153,36 +152,11 @@ _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) /** * Initialize the depth buffer attribute group in the given context. */ -void _mesa_init_depth( GLcontext * ctx ) +void +_mesa_init_depth(GLcontext *ctx) { - /* Depth buffer group */ ctx->Depth.Test = GL_FALSE; ctx->Depth.Clear = 1.0; ctx->Depth.Func = GL_LESS; ctx->Depth.Mask = GL_TRUE; - - /* XXX this is now per-framebuffer state */ -#if 00 - /* Z buffer stuff */ - if (ctx->Visual.depthBits == 0) { - /* Special case. Even if we don't have a depth buffer we need - * good values for DepthMax for Z vertex transformation purposes - * and for per-fragment fog computation. - */ - ctx->DepthMax = (1 << 16) - 1; - ctx->DepthMaxF = (GLfloat) ctx->DepthMax; - } - else if (ctx->Visual.depthBits < 32) { - ctx->DepthMax = (1 << ctx->Visual.depthBits) - 1; - ctx->DepthMaxF = (GLfloat) ctx->DepthMax; - } - else { - /* Special case since shift values greater than or equal to the - * number of bits in the left hand expression's type are undefined. - */ - ctx->DepthMax = 0xffffffff; - ctx->DepthMaxF = (GLfloat) ctx->DepthMax; - } - ctx->MRD = 1.0; /* Minimum resolvable depth value, for polygon offset */ -#endif } diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index a4a6cdae366..80dce56c0c1 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -47,6 +47,7 @@ static const struct { { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) }, { OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) }, { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) }, + { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) }, { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) }, { OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) }, { OFF, "GL_ARB_imaging", F(ARB_imaging) }, @@ -184,6 +185,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.ARB_draw_buffers = GL_TRUE; #if FEATURE_ARB_fragment_program ctx->Extensions.ARB_fragment_program = GL_TRUE; + ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; #endif #if FEATURE_ARB_fragment_shader ctx->Extensions.ARB_fragment_shader = GL_TRUE; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index fc712def576..05c08c19fec 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1290,15 +1290,22 @@ struct gl_texture_format * GL_DEPTH_COMPONENT. */ GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */ - GLubyte RedBits; /**< Bits per texel component */ - GLubyte GreenBits; /**< These are just rough approximations for */ - GLubyte BlueBits; /**< compressed texture formats. */ + + /** + * Bits per texel component. These are just rough approximations + * for compressed texture formats. + */ + /*@{*/ + GLubyte RedBits; + GLubyte GreenBits; + GLubyte BlueBits; GLubyte AlphaBits; GLubyte LuminanceBits; GLubyte IntensityBits; GLubyte IndexBits; GLubyte DepthBits; GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */ + /*@}*/ GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */ @@ -1419,11 +1426,15 @@ struct gl_texture_object GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */ GLenum CompareMode; /**< GL_ARB_shadow */ GLenum CompareFunc; /**< GL_ARB_shadow */ + GLenum _Function; /**< Comparison function derived from + * \c CompareOperator, \c CompareMode, and + * \c CompareFunc. + */ GLenum DepthMode; /**< GL_ARB_depth_texture */ GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */ GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */ GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */ - GLboolean Complete; /**< Is texture object complete? */ + GLboolean _Complete; /**< Is texture object complete? */ /** Actual texture images, indexed by [cube face] and [mipmap level] */ struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS]; @@ -1490,7 +1501,7 @@ struct gl_texture_unit GLbitfield _GenBitT; GLbitfield _GenBitR; GLbitfield _GenBitQ; - GLbitfield _GenFlags; /**< bitwise or of GenBit[STRQ] */ + GLbitfield _GenFlags; /**< bitwise or of _GenBit[STRQ] */ GLfloat ObjectPlaneS[4]; GLfloat ObjectPlaneT[4]; GLfloat ObjectPlaneR[4]; @@ -1528,18 +1539,23 @@ struct gl_texture_unit struct gl_texture_object *_Current; /**< Points to really enabled tex obj */ - struct gl_texture_object Saved1D; /**< only used by glPush/PopAttrib */ + /** These are used for glPush/PopAttrib */ + /*@{*/ + struct gl_texture_object Saved1D; struct gl_texture_object Saved2D; struct gl_texture_object Saved3D; struct gl_texture_object SavedCubeMap; struct gl_texture_object SavedRect; struct gl_texture_object Saved1DArray; struct gl_texture_object Saved2DArray; + /*@}*/ - /* GL_SGI_texture_color_table */ + /** GL_SGI_texture_color_table */ + /*@{*/ struct gl_color_table ColorTable; struct gl_color_table ProxyColorTable; GLboolean ColorTableEnabled; + /*@}*/ }; struct texenvprog_cache_item { @@ -1887,6 +1903,7 @@ struct gl_program GLbitfield InputsRead; /**< Bitmask of which input regs are read */ GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */ GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */ + GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */ /** Named parameters, constants, etc. from program text */ struct gl_program_parameter_list *Parameters; @@ -2516,6 +2533,7 @@ struct gl_extensions GLboolean ARB_depth_texture; GLboolean ARB_draw_buffers; GLboolean ARB_fragment_program; + GLboolean ARB_fragment_program_shadow; GLboolean ARB_fragment_shader; GLboolean ARB_half_float_pixel; GLboolean ARB_imaging; diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 1f4c9f4722c..f315c3de74e 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -2463,7 +2463,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, update_fbo_texture(ctx, texObj, face, level); /* state update */ - texObj->Complete = GL_FALSE; + texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: @@ -2566,7 +2566,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, update_fbo_texture(ctx, texObj, face, level); /* state update */ - texObj->Complete = GL_FALSE; + texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: @@ -2667,7 +2667,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, update_fbo_texture(ctx, texObj, face, level); /* state update */ - texObj->Complete = GL_FALSE; + texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: @@ -2938,7 +2938,7 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, update_fbo_texture(ctx, texObj, face, level); /* state update */ - texObj->Complete = GL_FALSE; + texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: @@ -3004,7 +3004,7 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, update_fbo_texture(ctx, texObj, face, level); /* state update */ - texObj->Complete = GL_FALSE; + texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: @@ -3398,7 +3398,7 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, texObj, texImage); /* state update */ - texObj->Complete = GL_FALSE; + texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: @@ -3495,7 +3495,7 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, texObj, texImage); /* state update */ - texObj->Complete = GL_FALSE; + texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: @@ -3591,7 +3591,7 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, texObj, texImage); /* state update */ - texObj->Complete = GL_FALSE; + texObj->_Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; } out: diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 0d2946e95a7..df64002f994 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -209,7 +209,7 @@ _mesa_copy_texture_object( struct gl_texture_object *dest, dest->_MaxLambda = src->_MaxLambda; dest->GenerateMipmap = src->GenerateMipmap; dest->Palette = src->Palette; - dest->Complete = src->Complete; + dest->_Complete = src->_Complete; } @@ -251,7 +251,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, const GLint baseLevel = t->BaseLevel; GLint maxLog2 = 0, maxLevels = 0; - t->Complete = GL_TRUE; /* be optimistic */ + t->_Complete = GL_TRUE; /* be optimistic */ /* Always need the base level image */ if (!t->Image[0][baseLevel]) { @@ -259,7 +259,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, _mesa_sprintf(s, "obj %p (%d) Image[baseLevel=%d] == NULL", (void *) t, t->Name, baseLevel); incomplete(t, s); - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; return; } @@ -268,7 +268,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, t->Image[0][baseLevel]->Height == 0 || t->Image[0][baseLevel]->Depth == 0) { incomplete(t, "texture width = 0"); - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; return; } @@ -322,7 +322,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, if (t->Image[face][baseLevel] == NULL || t->Image[face][baseLevel]->Width2 != w || t->Image[face][baseLevel]->Height2 != h) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "Non-quare cubemap image"); return; } @@ -339,7 +339,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, GLint maxLevel = t->_MaxLevel; if (minLevel > maxLevel) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "minLevel > maxLevel"); return; } @@ -348,12 +348,12 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, for (i = minLevel; i <= maxLevel; i++) { if (t->Image[0][i]) { if (t->Image[0][i]->TexFormat != t->Image[0][baseLevel]->TexFormat) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "Format[i] != Format[baseLevel]"); return; } if (t->Image[0][i]->Border != t->Image[0][baseLevel]->Border) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "Border[i] != Border[baseLevel]"); return; } @@ -371,12 +371,12 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, } if (i >= minLevel && i <= maxLevel) { if (!t->Image[0][i]) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "1D Image[0][i] == NULL"); return; } if (t->Image[0][i]->Width2 != width ) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "1D Image[0][i] bad width"); return; } @@ -400,17 +400,17 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, } if (i >= minLevel && i <= maxLevel) { if (!t->Image[0][i]) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "2D Image[0][i] == NULL"); return; } if (t->Image[0][i]->Width2 != width) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "2D Image[0][i] bad width"); return; } if (t->Image[0][i]->Height2 != height) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "2D Image[0][i] bad height"); return; } @@ -438,26 +438,26 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, if (i >= minLevel && i <= maxLevel) { if (!t->Image[0][i]) { incomplete(t, "3D Image[0][i] == NULL"); - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; return; } if (t->Image[0][i]->_BaseFormat == GL_DEPTH_COMPONENT) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex"); return; } if (t->Image[0][i]->Width2 != width) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "3D Image[0][i] bad width"); return; } if (t->Image[0][i]->Height2 != height) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "3D Image[0][i] bad height"); return; } if (t->Image[0][i]->Depth2 != depth) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "3D Image[0][i] bad depth"); return; } @@ -483,20 +483,20 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, for (face = 0; face < 6; face++) { /* check that we have images defined */ if (!t->Image[face][i]) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "CubeMap Image[n][i] == NULL"); return; } /* Don't support GL_DEPTH_COMPONENT for cube maps */ if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex"); return; } /* check that all six images have same size */ if (t->Image[face][i]->Width2!=width || t->Image[face][i]->Height2!=height) { - t->Complete = GL_FALSE; + t->_Complete = GL_FALSE; incomplete(t, "CubeMap Image[n][i] bad size"); return; } diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index d15af22b7db..c9f8a0656e8 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -1141,26 +1141,29 @@ _mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params ) /* Texture Parameters */ /**********************************************************************/ +/** + * Check if a coordinate wrap mode is supported for the texture target. + * \return GL_TRUE if legal, GL_FALSE otherwise + */ static GLboolean -_mesa_validate_texture_wrap_mode(GLcontext * ctx, - GLenum target, GLenum eparam) +validate_texture_wrap_mode(GLcontext * ctx, GLenum target, GLenum wrap) { const struct gl_extensions * const e = & ctx->Extensions; - if (eparam == GL_CLAMP || eparam == GL_CLAMP_TO_EDGE || - (eparam == GL_CLAMP_TO_BORDER && e->ARB_texture_border_clamp)) { + if (wrap == GL_CLAMP || wrap == GL_CLAMP_TO_EDGE || + (wrap == GL_CLAMP_TO_BORDER && e->ARB_texture_border_clamp)) { /* any texture target */ return GL_TRUE; } else if (target != GL_TEXTURE_RECTANGLE_NV && - (eparam == GL_REPEAT || - (eparam == GL_MIRRORED_REPEAT && + (wrap == GL_REPEAT || + (wrap == GL_MIRRORED_REPEAT && e->ARB_texture_mirrored_repeat) || - (eparam == GL_MIRROR_CLAMP_EXT && + (wrap == GL_MIRROR_CLAMP_EXT && (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) || - (eparam == GL_MIRROR_CLAMP_TO_EDGE_EXT && + (wrap == GL_MIRROR_CLAMP_TO_EDGE_EXT && (e->ATI_texture_mirror_once || e->EXT_texture_mirror_clamp)) || - (eparam == GL_MIRROR_CLAMP_TO_BORDER_EXT && + (wrap == GL_MIRROR_CLAMP_TO_BORDER_EXT && (e->EXT_texture_mirror_clamp)))) { /* non-rectangle texture */ return GL_TRUE; @@ -1283,7 +1286,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) case GL_TEXTURE_WRAP_S: if (texObj->WrapS == eparam) return; - if (_mesa_validate_texture_wrap_mode(ctx, texObj->Target, eparam)) { + if (validate_texture_wrap_mode(ctx, texObj->Target, eparam)) { FLUSH_VERTICES(ctx, _NEW_TEXTURE); texObj->WrapS = eparam; } @@ -1294,7 +1297,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) case GL_TEXTURE_WRAP_T: if (texObj->WrapT == eparam) return; - if (_mesa_validate_texture_wrap_mode(ctx, texObj->Target, eparam)) { + if (validate_texture_wrap_mode(ctx, texObj->Target, eparam)) { FLUSH_VERTICES(ctx, _NEW_TEXTURE); texObj->WrapT = eparam; } @@ -1305,7 +1308,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) case GL_TEXTURE_WRAP_R: if (texObj->WrapR == eparam) return; - if (_mesa_validate_texture_wrap_mode(ctx, texObj->Target, eparam)) { + if (validate_texture_wrap_mode(ctx, texObj->Target, eparam)) { FLUSH_VERTICES(ctx, _NEW_TEXTURE); texObj->WrapR = eparam; } @@ -1515,7 +1518,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) return; } - texObj->Complete = GL_FALSE; + texObj->_Complete = GL_FALSE; if (ctx->Driver.TexParameter) { (*ctx->Driver.TexParameter)( ctx, target, texObj, pname, params ); @@ -2793,6 +2796,47 @@ update_texture_matrices( GLcontext *ctx ) /** + * Update texture object's _Function field. We need to do this + * whenever any of the texture object's shadow-related fields change + * or when we start/stop using a fragment program. + * + * This function could be expanded someday to update additional per-object + * fields that depend on assorted state changes. + */ +static void +update_texture_compare_function(GLcontext *ctx, + struct gl_texture_object *tObj) +{ + /* XXX temporarily disable this test since it breaks the GLSL + * shadow2D(), etc. functions. + */ + if (0 /*ctx->FragmentProgram._Current*/) { + /* Texel/coordinate comparison is ignored for programs. + * See GL_ARB_fragment_program/shader spec for details. + */ + tObj->_Function = GL_NONE; + } + else if (tObj->CompareFlag) { + /* GL_SGIX_shadow */ + if (tObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) { + tObj->_Function = GL_LEQUAL; + } + else { + ASSERT(tObj->CompareOperator == GL_TEXTURE_GEQUAL_R_SGIX); + tObj->_Function = GL_GEQUAL; + } + } + else if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) { + /* GL_ARB_shadow */ + tObj->_Function = tObj->CompareFunc; + } + else { + tObj->_Function = GL_NONE; /* pass depth through as grayscale */ + } +} + + +/** * Helper function for determining which texture object (1D, 2D, cube, etc) * should actually be used. */ @@ -2802,12 +2846,13 @@ texture_override(GLcontext *ctx, struct gl_texture_object *texObj, GLuint textureBit) { if (!texUnit->_ReallyEnabled && (enableBits & textureBit)) { - if (!texObj->Complete) { + if (!texObj->_Complete) { _mesa_test_texobj_completeness(ctx, texObj); } - if (texObj->Complete) { + if (texObj->_Complete) { texUnit->_ReallyEnabled = textureBit; texUnit->_Current = texObj; + update_texture_compare_function(ctx, texObj); } } } diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h index ca29c6a23ff..60145691b8c 100644 --- a/src/mesa/main/texstate.h +++ b/src/mesa/main/texstate.h @@ -5,9 +5,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -42,6 +42,7 @@ extern void _mesa_print_texunit_state( GLcontext *ctx, GLuint unit ); + /** * \name Called from API */ diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 7da3c19a89a..5d8f763741f 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -71,6 +71,7 @@ struct arb_program /* ARB_fragment_program specifics */ GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; + GLbitfield ShadowSamplers; GLuint NumAluInstructions; GLuint NumTexInstructions; GLuint NumTexIndirections; @@ -374,6 +375,8 @@ LONGSTRING static char arb_grammar_text[] = /* GL_MESA_texture_array */ #define TEXTARGET_1D_ARRAY 0x09 #define TEXTARGET_2D_ARRAY 0x0a +#define TEXTARGET_SHADOW1D_ARRAY 0x0b +#define TEXTARGET_SHADOW2D_ARRAY 0x0c /* face type */ #define FACE_FRONT 0x00 @@ -2659,6 +2662,7 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst, GLuint texcoord; GLubyte instClass, type, code; GLboolean rel; + GLuint shadow_tex = 0; _mesa_init_instructions(fp, 1); @@ -2976,33 +2980,54 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst, /* texTarget */ switch (*(*inst)++) { + case TEXTARGET_SHADOW1D: + shadow_tex = 1 << texcoord; + /* FALLTHROUGH */ case TEXTARGET_1D: fp->TexSrcTarget = TEXTURE_1D_INDEX; break; + case TEXTARGET_SHADOW2D: + shadow_tex = 1 << texcoord; + /* FALLTHROUGH */ case TEXTARGET_2D: fp->TexSrcTarget = TEXTURE_2D_INDEX; break; case TEXTARGET_3D: fp->TexSrcTarget = TEXTURE_3D_INDEX; break; + case TEXTARGET_SHADOWRECT: + shadow_tex = 1 << texcoord; + /* FALLTHROUGH */ case TEXTARGET_RECT: fp->TexSrcTarget = TEXTURE_RECT_INDEX; break; case TEXTARGET_CUBE: fp->TexSrcTarget = TEXTURE_CUBE_INDEX; break; - case TEXTARGET_SHADOW1D: - case TEXTARGET_SHADOW2D: - case TEXTARGET_SHADOWRECT: - /* TODO ARB_fragment_program_shadow code */ - break; + case TEXTARGET_SHADOW1D_ARRAY: + shadow_tex = 1 << texcoord; + /* FALLTHROUGH */ case TEXTARGET_1D_ARRAY: fp->TexSrcTarget = TEXTURE_1D_ARRAY_INDEX; break; + case TEXTARGET_SHADOW2D_ARRAY: + shadow_tex = 1 << texcoord; + /* FALLTHROUGH */ case TEXTARGET_2D_ARRAY: fp->TexSrcTarget = TEXTURE_2D_ARRAY_INDEX; break; } + + /* Don't test the first time a particular sampler is seen. Each time + * after that, make sure the shadow state is the same. + */ + if ((_mesa_bitcount(Program->TexturesUsed[texcoord]) > 0) + && ((Program->ShadowSamplers & (1 << texcoord)) != shadow_tex)) { + program_error(ctx, Program->Position, + "texture image unit used for shadow sampling and non-shadow sampling"); + return 1; + } + Program->TexturesUsed[texcoord] |= (1 << fp->TexSrcTarget); /* Check that both "2D" and "CUBE" (for example) aren't both used */ if (_mesa_bitcount(Program->TexturesUsed[texcoord]) > 1) { @@ -3010,6 +3035,9 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst, "multiple targets used on one texture image unit"); return 1; } + + + Program->ShadowSamplers |= shadow_tex; break; case OP_TEX_KIL: @@ -3600,10 +3628,10 @@ enable_parser_extensions(GLcontext *ctx, grammar id) if (ctx->Extensions.ARB_matrix_palette && !enable_ext(ctx, id, "matrix_palette")) return GL_FALSE; +#endif if (ctx->Extensions.ARB_fragment_program_shadow && !enable_ext(ctx, id, "fragment_program_shadow")) return GL_FALSE; -#endif if (ctx->Extensions.EXT_point_parameters && !enable_ext(ctx, id, "point_parameters")) return GL_FALSE; @@ -3800,6 +3828,7 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target, program->HintPositionInvariant = GL_FALSE; for (a = 0; a < MAX_TEXTURE_IMAGE_UNITS; a++) program->TexturesUsed[a] = 0x0; + program->ShadowSamplers = 0x0; program->NumAluInstructions = program->NumTexInstructions = program->NumTexIndirections = 0; @@ -3880,6 +3909,7 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target, program->Base.OutputsWritten = ap.Base.OutputsWritten; for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) program->Base.TexturesUsed[i] = ap.TexturesUsed[i]; + program->Base.ShadowSamplers = ap.ShadowSamplers; program->FogOption = ap.FogOption; program->UsesKill = ap.UsesKill; diff --git a/src/mesa/shader/arbprogram.syn b/src/mesa/shader/arbprogram.syn index 4f82717873e..1746a876c30 100644 --- a/src/mesa/shader/arbprogram.syn +++ b/src/mesa/shader/arbprogram.syn @@ -21,13 +21,13 @@ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ - + /** * \file arbprogram.syn * ARB_fragment/vertex_program syntax * \author Michal Krol */ - + .syntax program; /* @@ -226,8 +226,11 @@ .emtcode TEXTARGET_SHADOW1D 0x06 .emtcode TEXTARGET_SHADOW2D 0x07 .emtcode TEXTARGET_SHADOWRECT 0x08 +/* GL_MESA_texture_array */ .emtcode TEXTARGET_1D_ARRAY 0x09 .emtcode TEXTARGET_2D_ARRAY 0x0a +.emtcode TEXTARGET_SHADOW1D_ARRAY 0x0b +.emtcode TEXTARGET_SHADOW2D_ARRAY 0x0c /* face type */ .emtcode FACE_FRONT 0x00 @@ -912,6 +915,7 @@ fragment program | "CUBE" | "RECT" | <shadowTarget> (if option ARB_fragment_program_shadow present) + | <arrayTarget> (if option MESA_texture_array present) */ texTarget "1D" .emit TEXTARGET_1D .or @@ -920,19 +924,38 @@ texTarget .if (texture_rectangle != 0x00) "RECT" .emit TEXTARGET_RECT .or "CUBE" .emit TEXTARGET_CUBE .or .if (ARB_fragment_program_shadow != 0x00) shadowTarget .or - .if (MESA_texture_array != 0x00) "ARRAY1D" .emit TEXTARGET_1D_ARRAY .or - .if (MESA_texture_array != 0x00) "ARRAY2D" .emit TEXTARGET_2D_ARRAY; + .if (MESA_texture_array != 0x00) arrayTarget; /* GL_ARB_fragment_program_shadow <shadowTarget> ::= "SHADOW1D" | "SHADOW2D" | "SHADOWRECT" + | <shadowArrayTarget> (if option MESA_texture_array present) */ shadowTarget "SHADOW1D" .emit TEXTARGET_SHADOW1D .or "SHADOW2D" .emit TEXTARGET_SHADOW2D .or - .if (texture_rectangle != 0x00) "SHADOWRECT" .emit TEXTARGET_SHADOWRECT; + .if (texture_rectangle != 0x00) "SHADOWRECT" .emit TEXTARGET_SHADOWRECT .or + .if (MESA_texture_array != 0x00) shadowArrayTarget; + +/* +GL_MESA_texture_array + + <arrayTarget> ::= "ARRAY1D" + | "ARRAY2D" + + <shadowArrayTarget> ::= "SHADOWARRAY1D" + | "SHADOWARRAY2D" +*/ + +arrayTarget + "ARRAY1D" .emit TEXTARGET_1D_ARRAY .or + "ARRAY2D" .emit TEXTARGET_2D_ARRAY; + +shadowArrayTarget + "SHADOWARRAY1D" .emit TEXTARGET_SHADOW1D_ARRAY .or + "SHADOWARRAY2D" .emit TEXTARGET_SHADOW2D_ARRAY; /* fragment program diff --git a/src/mesa/shader/arbprogram_syn.h b/src/mesa/shader/arbprogram_syn.h index 30dc9f4594e..5f3f7d6cf46 100644 --- a/src/mesa/shader/arbprogram_syn.h +++ b/src/mesa/shader/arbprogram_syn.h @@ -1,3 +1,7 @@ + +/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED FROM THE .syn FILE */ + +" \n" ".syntax program;\n" ".emtcode REVISION 0x0a\n" ".emtcode FRAGMENT_PROGRAM 0x01\n" @@ -122,7 +126,9 @@ ".emtcode TEXTARGET_SHADOW2D 0x07\n" ".emtcode TEXTARGET_SHADOWRECT 0x08\n" ".emtcode TEXTARGET_1D_ARRAY 0x09\n" -".emtcode TEXTARGET_2D_ARRAY 0x0A\n" +".emtcode TEXTARGET_2D_ARRAY 0x0a\n" +".emtcode TEXTARGET_SHADOW1D_ARRAY 0x0b\n" +".emtcode TEXTARGET_SHADOW2D_ARRAY 0x0c\n" ".emtcode FACE_FRONT 0x00\n" ".emtcode FACE_BACK 0x01\n" ".emtcode COLOR_PRIMARY 0x00\n" @@ -479,12 +485,18 @@ " .if (texture_rectangle != 0x00) \"RECT\" .emit TEXTARGET_RECT .or\n" " \"CUBE\" .emit TEXTARGET_CUBE .or\n" " .if (ARB_fragment_program_shadow != 0x00) shadowTarget .or\n" -" .if (MESA_texture_array != 0x00) \"ARRAY1D\" .emit TEXTARGET_1D_ARRAY .or\n" -" .if (MESA_texture_array != 0x00) \"ARRAY2D\" .emit TEXTARGET_2D_ARRAY;\n" +" .if (MESA_texture_array != 0x00) arrayTarget;\n" "shadowTarget\n" " \"SHADOW1D\" .emit TEXTARGET_SHADOW1D .or\n" " \"SHADOW2D\" .emit TEXTARGET_SHADOW2D .or\n" -" .if (texture_rectangle != 0x00) \"SHADOWRECT\" .emit TEXTARGET_SHADOWRECT;\n" +" .if (texture_rectangle != 0x00) \"SHADOWRECT\" .emit TEXTARGET_SHADOWRECT .or\n" +" .if (MESA_texture_array != 0x00) shadowArrayTarget;\n" +"arrayTarget\n" +" \"ARRAY1D\" .emit TEXTARGET_1D_ARRAY .or\n" +" \"ARRAY2D\" .emit TEXTARGET_2D_ARRAY;\n" +"shadowArrayTarget\n" +" \"SHADOWARRAY1D\" .emit TEXTARGET_SHADOW1D_ARRAY .or\n" +" \"SHADOWARRAY2D\" .emit TEXTARGET_SHADOW2D_ARRAY;\n" "optTexImageUnitNum\n" " optTexImageUnitNum_1 .or .true .emit 0x00;\n" "optTexImageUnitNum_1\n" diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h index 8756f122d09..3d3511823d7 100644 --- a/src/mesa/swrast/s_aalinetemp.h +++ b/src/mesa/swrast/s_aalinetemp.h @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -185,10 +185,18 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) compute_plane(line.x0, line.y0, line.x1, line.y1, invW0, invW1, line.wPlane); ATTRIB_LOOP_BEGIN GLuint c; - for (c = 0; c < 4; c++) { - const GLfloat a0 = v0->attrib[attr][c] * invW0; - const GLfloat a1 = v1->attrib[attr][c] * invW1; - compute_plane(line.x0, line.y0, line.x1, line.y1, a0, a1, line.attrPlane[attr][c]); + if (swrast->_InterpMode[attr] == GL_FLAT) { + for (c = 0; c < 4; c++) { + constant_plane(v1->attrib[attr][c], line.attrPlane[attr][c]); + } + } + else { + for (c = 0; c < 4; c++) { + const GLfloat a0 = v0->attrib[attr][c] * invW0; + const GLfloat a1 = v1->attrib[attr][c] * invW1; + compute_plane(line.x0, line.y0, line.x1, line.y1, a0, a1, + line.attrPlane[attr][c]); + } } line.span.arrayAttribs |= (1 << attr); if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) { diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index f373fde781b..791850cb502 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -535,10 +535,11 @@ _swrast_update_texture_samplers(GLcontext *ctx) /** - * Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs, swrast->_ActiveAtttribMask. + * Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs, + * swrast->_ActiveAtttribMask. */ static void -_swrast_update_fragment_attribs(GLcontext *ctx) +_swrast_update_active_attribs(GLcontext *ctx) { SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint attribsMask; @@ -663,16 +664,14 @@ _swrast_validate_derived( GLcontext *ctx ) _NEW_PROGRAM)) _swrast_update_fragment_program( ctx, swrast->NewState ); - if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) - _swrast_update_texture_samplers( ctx ); - if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) { + _swrast_update_texture_samplers( ctx ); _swrast_validate_texture_images(ctx); - if (swrast->NewState & (_NEW_COLOR)) { - _swrast_update_deferred_texture(ctx); - } } + if (swrast->NewState & (_NEW_COLOR | _NEW_PROGRAM)) + _swrast_update_deferred_texture(ctx); + if (swrast->NewState & _SWRAST_NEW_RASTERMASK) _swrast_update_rasterflags( ctx ); @@ -681,7 +680,7 @@ _swrast_validate_derived( GLcontext *ctx ) _NEW_LIGHT | _NEW_PROGRAM | _NEW_TEXTURE)) - _swrast_update_fragment_attribs(ctx); + _swrast_update_active_attribs(ctx); if (swrast->NewState & (_NEW_PROGRAM | _NEW_BUFFERS)) _swrast_update_color_outputs(ctx); diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index 53e584b3b6b..2383015000a 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -188,6 +188,8 @@ static void copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GLint width, GLint height, GLint destx, GLint desty) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); + const GLbitfield prevActiveAttribs = swrast->_ActiveAttribMask; GLfloat *tmpImage, *p; GLint sy, dy, stepy, row; const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; @@ -197,12 +199,15 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, if (!ctx->ReadBuffer->_ColorReadBuffer) { /* no readbuffer - OK */ - return; + goto end; } + /* don't interpolate COL0 and overwrite the glDrawPixel colors! */ + swrast->_ActiveAttribMask &= ~FRAG_BIT_COL0; + if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) { copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty); - return; + goto end; } else if (ctx->Pixel.Convolution1DEnabled) { /* make sure we don't apply 1D convolution */ @@ -239,7 +244,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat) * 4); if (!tmpImage) { _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); - return; + goto end; } /* read the source image as RGBA/float */ p = tmpImage; @@ -294,6 +299,9 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, if (overlapping) _mesa_free(tmpImage); + +end: + swrast->_ActiveAttribMask = prevActiveAttribs; } diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index d971d90fb9a..925358d77eb 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -532,16 +532,22 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); + const GLbitfield prevActiveAttribs = swrast->_ActiveAttribMask; const GLint imgX = x, imgY = y; const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; GLfloat *convImage = NULL; GLbitfield transferOps = ctx->_ImageTransferState; SWspan span; + /* don't interpolate COL0 and overwrite the glDrawPixel colors! */ + swrast->_ActiveAttribMask &= ~FRAG_BIT_COL0; + /* Try an optimized glDrawPixels first */ if (fast_draw_rgba_pixels(ctx, x, y, width, height, format, type, - unpack, pixels)) - return; + unpack, pixels)) { + goto end; + } INIT_SPAN(span, GL_BITMAP, 0, 0x0, SPAN_RGBA); _swrast_span_default_attribs(ctx, &span); @@ -559,13 +565,13 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); if (!tmpImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); - return; + goto end; } convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); if (!convImage) { _mesa_free(tmpImage); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); - return; + goto end; } /* Unpack the image and apply transfer ops up to convolution */ @@ -669,6 +675,9 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, if (convImage) { _mesa_free(convImage); } + +end: + swrast->_ActiveAttribMask = prevActiveAttribs; } diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c index e47dbbdaf35..923b67e78e6 100644 --- a/src/mesa/swrast/s_fragprog.c +++ b/src/mesa/swrast/s_fragprog.c @@ -26,6 +26,7 @@ #include "colormac.h" #include "context.h" #include "prog_instruction.h" +#include "texstate.h" #include "s_fragprog.h" #include "s_span.h" diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 90a3d5545f8..431629efb1f 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -171,6 +171,11 @@ interpolate_active_attribs(GLcontext *ctx, SWspan *span, GLbitfield attrMask) { const SWcontext *swrast = SWRAST_CONTEXT(ctx); + /* for glDraw/CopyPixels() we may have turned off some bits in + * the _ActiveAttribMask - be sure to obey that mask now. + */ + attrMask &= swrast->_ActiveAttribMask; + ATTRIB_LOOP_BEGIN if (attrMask & (1 << attr)) { const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3]; @@ -1169,9 +1174,11 @@ shade_texture_span(GLcontext *ctx, SWspan *span) if (ctx->FragmentProgram._Current || ctx->ATIFragmentShader._Enabled) { /* programmable shading */ - span->array->ChanType = GL_FLOAT; - + if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) { + convert_color_type(span, GL_FLOAT, 0); + } interpolate_active_attribs(ctx, span, ~0); + span->array->ChanType = GL_FLOAT; if (!(span->arrayMask & SPAN_Z)) _swrast_span_interpolate_z (ctx, span); diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index 2c8e443daf9..c2a7512388e 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -2893,25 +2893,7 @@ sample_depth_texture( GLcontext *ctx, /* XXXX if tObj->MinFilter != tObj->MagFilter, we're ignoring lambda */ - /* XXX this could be precomputed and saved in the texture object */ - if (tObj->CompareFlag) { - /* GL_SGIX_shadow */ - if (tObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) { - function = GL_LEQUAL; - } - else { - ASSERT(tObj->CompareOperator == GL_TEXTURE_GEQUAL_R_SGIX); - function = GL_GEQUAL; - } - } - else if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) { - /* GL_ARB_shadow */ - function = tObj->CompareFunc; - } - else { - function = GL_NONE; /* pass depth through as grayscale */ - } - + function = tObj->_Function; if (tObj->MagFilter == GL_NEAREST) { GLuint i; for (i = 0; i < n; i++) { @@ -3365,7 +3347,7 @@ texture_sample_func _swrast_choose_texture_sample_func( GLcontext *ctx, const struct gl_texture_object *t ) { - if (!t || !t->Complete) { + if (!t || !t->_Complete) { return &null_sample_func; } else { diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c index 78fa137d3fd..1ab5911f2f1 100644 --- a/src/mesa/swrast/s_zoom.c +++ b/src/mesa/swrast/s_zoom.c @@ -162,12 +162,14 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, zoomed_arrays.rgba = zoomed_arrays.attribs[FRAG_ATTRIB_COL0]; #endif + /* copy attribute info (XXX copy all attribs?) */ + COPY_4V(zoomed.attrStart[FRAG_ATTRIB_WPOS], span->attrStart[FRAG_ATTRIB_WPOS]); + COPY_4V(zoomed.attrStepX[FRAG_ATTRIB_WPOS], span->attrStepX[FRAG_ATTRIB_WPOS]); + COPY_4V(zoomed.attrStepY[FRAG_ATTRIB_WPOS], span->attrStepY[FRAG_ATTRIB_WPOS]); - /* copy fog interp info */ zoomed.attrStart[FRAG_ATTRIB_FOGC][0] = span->attrStart[FRAG_ATTRIB_FOGC][0]; zoomed.attrStepX[FRAG_ATTRIB_FOGC][0] = span->attrStepX[FRAG_ATTRIB_FOGC][0]; zoomed.attrStepY[FRAG_ATTRIB_FOGC][0] = span->attrStepY[FRAG_ATTRIB_FOGC][0]; - /* XXX copy texcoord info? */ if (format == GL_RGBA || format == GL_RGB) { /* copy Z info */ diff --git a/src/mesa/x86/common_x86.c b/src/mesa/x86/common_x86.c index 889b40a89f2..0b2af0a3706 100644 --- a/src/mesa/x86/common_x86.c +++ b/src/mesa/x86/common_x86.c @@ -104,12 +104,7 @@ static LONG WINAPI ExceptionFilter(LPEXCEPTION_POINTERS exp) static void check_os_sse_support( void ) { -#if defined(__linux__) -#if LINUX_VERSION_CODE < KERNEL_VERSION(2,4,0) - _mesa_debug(NULL, "Cannot safely enable SSE on pre-2.4 kernels.\n"); - _mesa_x86_cpu_features &= ~(X86_FEATURE_XMM); -#endif -#elif defined(__FreeBSD__) +#if defined(__FreeBSD__) { int ret, enabled; unsigned int len; @@ -160,7 +155,7 @@ static void check_os_sse_support( void ) /* Do nothing on other platforms for now. */ _mesa_debug(NULL, "Not testing OS support for SSE, leaving enabled.\n"); -#endif /* __linux__ */ +#endif /* __FreeBSD__ */ } #endif /* USE_SSE_ASM */ diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index bdf42ac0887..74e93721bc3 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -58,12 +58,17 @@ #ifdef GLX_USE_TLS +#ifdef GLX_X86_READONLY_TEXT +# define CTX_INSNS MOV_L(GS:(EAX), EAX) +#else +# define CTX_INSNS NOP /* Pad for init_glapi_relocs() */ +#endif # define GL_STUB(fn,off,fn_alt) \ ALIGNTEXT16; \ GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ GL_PREFIX(fn, fn_alt): \ CALL(_x86_get_dispatch) ; \ - NOP ; \ + CTX_INSNS ; \ JMP(GL_OFFSET(off)) #elif defined(PTHREADS) @@ -114,7 +119,10 @@ SEG_TEXT HIDDEN(GLNAME(_x86_get_dispatch)) ALIGNTEXT16 GLNAME(_x86_get_dispatch): - movl %gs:_glapi_tls_Dispatch@NTPOFF, %eax + call 1f +1: popl %eax + addl $_GLOBAL_OFFSET_TABLE_+[.-1b], %eax + movl _glapi_tls_Dispatch@GOTNTPOFF(%eax), %eax ret #elif defined(PTHREADS) @@ -133,7 +141,7 @@ GLNAME(_x86_get_dispatch): EXTERN GLNAME(_glapi_get_dispatch) #endif -#if defined( GLX_USE_TLS ) +#if defined( GLX_USE_TLS ) && !defined( GLX_X86_READONLY_TEXT ) .section wtext, "awx", @progbits #endif /* defined( GLX_USE_TLS ) */ |