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authorBrian Paul <[email protected]>2012-04-11 11:53:33 -0600
committerBrian Paul <[email protected]>2012-04-11 12:02:11 -0600
commit0fd4165261311fb36c98885edb7331df29eec09d (patch)
tree35b02a8b02f974b2c05802a3a47fe3c13a6b8af9
parent71d69161ab86e88dfbfe9931c03eef9d17de90ef (diff)
docs: document yet another viewperf bug
-rw-r--r--docs/viewperf.html15
1 files changed, 14 insertions, 1 deletions
diff --git a/docs/viewperf.html b/docs/viewperf.html
index bb385273402..c294255acb8 100644
--- a/docs/viewperf.html
+++ b/docs/viewperf.html
@@ -67,7 +67,7 @@ Subsequent drawing calls become no-ops and the rendering is incorrect.
-<h2>sw-02 tests 1, 2, 4</h2>
+<h2>sw-02 tests 1, 2, 4, 6</h2>
<p>
These tests depend on the
@@ -81,6 +81,19 @@ be incorrect and the test will fail.
</p>
+
+<h2>sw-02 test 6</h2>
+
+<p>
+The lines drawn in this test appear in a random color.
+That's because texture mapping is enabled when the lines are drawn, but no
+texture image is defined (glTexImage2D() is called with pixels=NULL).
+Since GL says the contents of the texture image are undefined in that
+situation, we get a random color.
+</p>
+
+
+
<h2>Lightwave-01 test 3</h2>
<p>