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authorKenneth Graunke <[email protected]>2014-08-02 05:33:14 -0700
committerKenneth Graunke <[email protected]>2014-08-04 15:43:56 -0700
commitf82f2fb3dc770902f1657ab1c22e6004faa3afab (patch)
tree40118de1d6a88933d7f9556070da883c6fc33dc3
parentb48621c348fef53cc226b5ca8c08e4c71d24edec (diff)
mesa: Actually use the Mesa IR optimizer for ARB programs.
On Haswell, this cuts 1-3 instructions from 183 vertex shaders in "Shadowrun Returns", "Shatter", and "Trine 2." It adds 2 instructions to a single fragment shader in "Closure." total instructions in shared programs: 278803 -> 278546 (-0.09%) instructions in affected programs: 41930 -> 41673 (-0.61%) Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/mesa/program/arbprogparse.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mesa/program/arbprogparse.c b/src/mesa/program/arbprogparse.c
index 5b9665091b6..7dec399a538 100644
--- a/src/mesa/program/arbprogparse.c
+++ b/src/mesa/program/arbprogparse.c
@@ -60,6 +60,7 @@ having three separate program parameter arrays.
#include "prog_parameter.h"
#include "prog_statevars.h"
#include "prog_instruction.h"
+#include "prog_optimize.h"
#include "program_parser.h"
@@ -84,6 +85,9 @@ _mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target,
return;
}
+ if ((ctx->_Shader->Flags & GLSL_NO_OPT) == 0)
+ _mesa_optimize_program(ctx, &prog);
+
free(program->Base.String);
/* Copy the relevant contents of the arb_program struct into the
@@ -177,6 +181,9 @@ _mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target,
return;
}
+ if ((ctx->_Shader->Flags & GLSL_NO_OPT) == 0)
+ _mesa_optimize_program(ctx, &prog);
+
free(program->Base.String);
/* Copy the relevant contents of the arb_program struct into the