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authorNick Bowler <[email protected]>2010-08-26 17:52:30 -0700
committerBrian Paul <[email protected]>2010-08-27 14:31:00 -0600
commitf57df7f2130dfe20a6f7e75cfc1f5d4e1717d098 (patch)
treef239e48ff9c188d295106484e914b8a1c4d0d954
parent579fce252413f39830ee379076fddf0580ea9b16 (diff)
mesa: Use the format info to identify packed depth/stencil formats.
Due to a misunderstanding of the Z24_X8 and X8_Z24 formats, the earlier patch created depth/stencil wrappers for them. This broke swrast. Use the format info instead, which only identifies Z24_S8 and S8_Z24 as packed depth/stencil. It also has the advantage of being nicer code. Signed-off-by: Nick Bowler <[email protected]> Signed-off-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/main/formats.c8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c
index c5f3e0b21d1..112d7a00883 100644
--- a/src/mesa/main/formats.c
+++ b/src/mesa/main/formats.c
@@ -945,13 +945,9 @@ _mesa_is_format_compressed(gl_format format)
GLboolean
_mesa_is_format_packed_depth_stencil(gl_format format)
{
- if (format == MESA_FORMAT_Z24_S8
- || format == MESA_FORMAT_Z24_X8
- || format == MESA_FORMAT_S8_Z24
- || format == MESA_FORMAT_X8_Z24)
- return GL_TRUE;
+ const struct gl_format_info *info = _mesa_get_format_info(format);
- return GL_FALSE;
+ return info->BaseFormat == GL_DEPTH_STENCIL;
}