diff options
author | Eric Anholt <[email protected]> | 2012-10-30 16:10:14 -0700 |
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committer | Eric Anholt <[email protected]> | 2012-11-04 11:15:44 -0800 |
commit | cf26b4569a2effc59d072ffd2b2bf9b055faab43 (patch) | |
tree | 330ad17bb97b370250eb4783ac313019689876ad | |
parent | d8988f048fd963eeddf33c682d64ebdfaa2de9ae (diff) |
i965/fs: Do dead code elimination just after copy propagation.
If we put the register coalescing in between the two, then we end up with code
sequences involving dead writes that the dead code elimination doesn't know
how to remove. In place of making dead code elimination smart (which we
should do, too), make it less important for the moment.
shader-db results:
total instructions in shared programs: 722240 -> 721275 (-0.13%)
instructions in affected programs: 50573 -> 49608 (-1.91%)
(no shaders regressed).
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 777879e1241..dc2e5a67725 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -1925,10 +1925,10 @@ fs_visitor::run() progress = opt_algebraic() || progress; progress = opt_cse() || progress; progress = opt_copy_propagate() || progress; + progress = dead_code_eliminate() || progress; progress = register_coalesce() || progress; progress = register_coalesce_2() || progress; progress = compute_to_mrf() || progress; - progress = dead_code_eliminate() || progress; } while (progress); remove_dead_constants(); |