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authorEric Anholt <[email protected]>2014-02-14 14:31:17 -0800
committerEric Anholt <[email protected]>2014-02-18 09:56:06 -0800
commitb3dcce65c9b400e8d658f672130c617d8ac84cc9 (patch)
treefdd1f32e6bff6975ca9f2317342c66925b4ca53d
parent20d14ef2633215c5d24741de76b5d59aa3dcbc22 (diff)
meta: Fix blit shader compile on non-glsl-130 drivers.
Compare this VS to the one for the post-130 case. Fixes piglit glsl-lod-bias, and presumably tons of other code (I haven't done a full piglit run on swrast). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74911 Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/common/meta.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index d3ca3b782aa..dd905ddc545 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -193,7 +193,7 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx,
|| ctx->Const.GLSLVersion < 130) {
vs_source =
"attribute vec2 position;\n"
- "attribute vec3 textureCoords;\n"
+ "attribute vec4 textureCoords;\n"
"varying vec4 texCoords;\n"
"void main()\n"
"{\n"