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authorKenneth Graunke <[email protected]>2012-08-13 23:42:23 -0700
committerKenneth Graunke <[email protected]>2012-08-27 14:23:40 -0700
commitab17762c70852ca8fc400d7b5c6696d412ff2afe (patch)
treedb2a80aa994379cb63c1424acc9039631c558aac
parent6cc14c2493bb6957f2581671020809e90a8d8643 (diff)
i965: Only set proj_attrib_mask for fixed function.
brw_wm_prog_key's proj_attrib_mask field is designed to enable an optimization for fixed-function programs, letting us avoid projecting attributes where the divisor is 1.0. However, for shaders, this is not useful, and is pretty much impossible to guess when building the FS precompile key. Turning it off for shaders should allow the precompile to work and not lose much. Signed-off-by: Kenneth Graunke <[email protected]> Suggested-by: Eric Anholt <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp6
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c8
2 files changed, 12 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index ae462f7fcfe..ebb52fcef43 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -2155,6 +2155,9 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
key.iz_lookup |= IZ_DEPTH_WRITE_ENABLE_BIT;
}
+ if (prog->Name != 0)
+ key.proj_attrib_mask = 0xffffffff;
+
if (intel->gen < 6)
key.vp_outputs_written |= BITFIELD64_BIT(FRAG_ATTRIB_WPOS);
@@ -2162,7 +2165,8 @@ brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
if (!(fp->Base.InputsRead & BITFIELD64_BIT(i)))
continue;
- key.proj_attrib_mask |= 1 << i;
+ if (prog->Name == 0)
+ key.proj_attrib_mask |= 1 << i;
if (intel->gen < 6) {
int vp_index = _mesa_vert_result_to_frag_attrib((gl_vert_result) i);
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 9d969618042..ec5eccdc130 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -592,7 +592,13 @@ static void brw_wm_populate_key( struct brw_context *brw,
key->stats_wm = brw->intel.stats_wm;
/* BRW_NEW_WM_INPUT_DIMENSIONS */
- key->proj_attrib_mask = brw->wm.input_size_masks[4-1];
+ /* Only set this for fixed function. The optimization it enables isn't
+ * useful for programs using shaders.
+ */
+ if (ctx->Shader.CurrentFragmentProgram)
+ key->proj_attrib_mask = 0xffffffff;
+ else
+ key->proj_attrib_mask = brw->wm.input_size_masks[4-1];
/* _NEW_LIGHT */
key->flat_shade = (ctx->Light.ShadeModel == GL_FLAT);