diff options
author | Brian Paul <[email protected]> | 2008-05-19 09:36:10 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2008-05-19 09:36:10 -0600 |
commit | a846b156b8a0d2ef63de8f905af440f54e5668c7 (patch) | |
tree | e08afbcda76d2253e9f1fa40e34cc9543092ae78 | |
parent | aafe3ddee276230243ed6767803ce4b6ce2aeec6 (diff) | |
parent | 59007a811de2d76ea00164e8f1cacb4a375d1458 (diff) |
Merge branch 'gallium-0.1' into gallium-tex-surfaces
-rw-r--r-- | src/gallium/auxiliary/draw/draw_vs_sse.c | 3 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_fs_sse.c | 6 | ||||
-rwxr-xr-x | src/mesa/main/context.c | 46 |
3 files changed, 32 insertions, 23 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_sse.c b/src/gallium/auxiliary/draw/draw_vs_sse.c index 5929ea76b23..e3f4e67472a 100644 --- a/src/gallium/auxiliary/draw/draw_vs_sse.c +++ b/src/gallium/auxiliary/draw/draw_vs_sse.c @@ -215,6 +215,9 @@ draw_create_vs_sse(struct draw_context *draw, goto fail; vs->func = (codegen_function) x86_get_func( &vs->sse2_program ); + if (!vs->func) { + goto fail; + } return &vs->base; diff --git a/src/gallium/drivers/softpipe/sp_fs_sse.c b/src/gallium/drivers/softpipe/sp_fs_sse.c index 25fdfea4915..55741cc1df8 100644 --- a/src/gallium/drivers/softpipe/sp_fs_sse.c +++ b/src/gallium/drivers/softpipe/sp_fs_sse.c @@ -139,7 +139,11 @@ softpipe_create_fs_sse(struct softpipe_context *softpipe, } shader->func = (codegen_function) x86_get_func( &shader->sse2_program ); - assert(shader->func); + if (!shader->func) { + x86_release_func( &shader->sse2_program ); + FREE(shader); + return NULL; + } shader->base.shader = *templ; shader->base.prepare = fs_sse_prepare; diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 893c79f28ca..2158eb68738 100755 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -593,6 +593,8 @@ delete_program_cb(GLuint id, void *data, void *userData) { struct gl_program *prog = (struct gl_program *) data; GLcontext *ctx = (GLcontext *) userData; + ASSERT(prog->RefCount == 1); /* should only be referenced by hash table */ + prog->RefCount = 0; /* now going away */ ctx->Driver.DeleteProgram(ctx, prog); } @@ -686,22 +688,11 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) _mesa_HashDeleteAll(ss->DisplayList, delete_displaylist_cb, ctx); _mesa_DeleteHashTable(ss->DisplayList); - /* - * Free texture objects - */ - ASSERT(ctx->Driver.DeleteTexture); - /* the default textures */ - ctx->Driver.DeleteTexture(ctx, ss->Default1D); - ctx->Driver.DeleteTexture(ctx, ss->Default2D); - ctx->Driver.DeleteTexture(ctx, ss->Default3D); - ctx->Driver.DeleteTexture(ctx, ss->DefaultCubeMap); - ctx->Driver.DeleteTexture(ctx, ss->DefaultRect); - ctx->Driver.DeleteTexture(ctx, ss->Default1DArray); - ctx->Driver.DeleteTexture(ctx, ss->Default2DArray); - - /* all other textures */ - _mesa_HashDeleteAll(ss->TexObjects, delete_texture_cb, ctx); - _mesa_DeleteHashTable(ss->TexObjects); +#if FEATURE_ARB_shader_objects + _mesa_HashWalk(ss->ShaderObjects, free_shader_program_data_cb, ctx); + _mesa_HashDeleteAll(ss->ShaderObjects, delete_shader_cb, ctx); + _mesa_DeleteHashTable(ss->ShaderObjects); +#endif #if defined(FEATURE_NV_vertex_program) || defined(FEATURE_NV_fragment_program) _mesa_HashDeleteAll(ss->Programs, delete_program_cb, ctx); @@ -728,17 +719,28 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) _mesa_HashDeleteAll(ss->ArrayObjects, delete_arrayobj_cb, ctx); _mesa_DeleteHashTable(ss->ArrayObjects); -#if FEATURE_ARB_shader_objects - _mesa_HashWalk(ss->ShaderObjects, free_shader_program_data_cb, ctx); - _mesa_HashDeleteAll(ss->ShaderObjects, delete_shader_cb, ctx); - _mesa_DeleteHashTable(ss->ShaderObjects); -#endif - #if FEATURE_EXT_framebuffer_object _mesa_DeleteHashTable(ss->FrameBuffers); _mesa_DeleteHashTable(ss->RenderBuffers); #endif + /* + * Free texture objects (after FBOs since some textures might have + * been bound to FBOs). + */ + ASSERT(ctx->Driver.DeleteTexture); + /* the default textures */ + ctx->Driver.DeleteTexture(ctx, ss->Default1D); + ctx->Driver.DeleteTexture(ctx, ss->Default2D); + ctx->Driver.DeleteTexture(ctx, ss->Default3D); + ctx->Driver.DeleteTexture(ctx, ss->DefaultCubeMap); + ctx->Driver.DeleteTexture(ctx, ss->DefaultRect); + ctx->Driver.DeleteTexture(ctx, ss->Default1DArray); + ctx->Driver.DeleteTexture(ctx, ss->Default2DArray); + /* all other textures */ + _mesa_HashDeleteAll(ss->TexObjects, delete_texture_cb, ctx); + _mesa_DeleteHashTable(ss->TexObjects); + _glthread_DESTROY_MUTEX(ss->Mutex); _mesa_free(ss); |