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authorBrian Paul <[email protected]>2015-01-02 16:19:48 -0700
committerBrian Paul <[email protected]>2015-01-05 13:50:54 -0700
commita6822e31355b46be1cdf956f58bd2c7a4cd387f2 (patch)
tree0df30f4febe1ad2ccc9f8f35b2418885ab1ca653
parent83b344021bb872d549709dcbbc7e68e175f70bff (diff)
glsl: use the is_gl_identifier() helper in a couple more places
Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/glsl/ir_validate.cpp2
-rw-r--r--src/glsl/opt_dead_builtin_variables.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp
index 5a6f8bbf5ee..6d5633916ba 100644
--- a/src/glsl/ir_validate.cpp
+++ b/src/glsl/ir_validate.cpp
@@ -706,7 +706,7 @@ ir_validate::visit(ir_variable *ir)
}
if (ir->data.mode == ir_var_uniform
- && strncmp(ir->name, "gl_", 3) == 0
+ && is_gl_identifier(ir->name)
&& ir->get_state_slots() == NULL) {
printf("built-in uniform has no state\n");
ir->print();
diff --git a/src/glsl/opt_dead_builtin_variables.cpp b/src/glsl/opt_dead_builtin_variables.cpp
index 85c75d6f21f..0d4e3a8f00a 100644
--- a/src/glsl/opt_dead_builtin_variables.cpp
+++ b/src/glsl/opt_dead_builtin_variables.cpp
@@ -52,7 +52,7 @@ optimize_dead_builtin_variables(exec_list *instructions,
&& var->data.how_declared != ir_var_declared_implicitly)
continue;
- if (strncmp(var->name, "gl_", 3) != 0)
+ if (!is_gl_identifier(var->name))
continue;
/* gl_ModelViewProjectionMatrix and gl_Vertex are special because they