diff options
author | Kenneth Graunke <[email protected]> | 2013-08-02 01:28:58 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2013-08-02 08:24:23 -0700 |
commit | a1ddbd1d7cb7ba5160f968d42219d9cdd1034ed4 (patch) | |
tree | c3d9d080a7e52591ef3e5d4532f88fe15905e396 | |
parent | 7d2423a09ec8a40b7da7c90fe3cb863d03f96b39 (diff) |
glsl: Disallow interpolation qualifiers on non-input/output variables.
Commit 2548092ad8015 switched the sense of interpolation qualifier
checks in order to permit them on geometry shader in/out variables.
In doing so, it accidentally allowed interpolation qualifiers to be
applied to ordinary variables and function parameters.
Fixes a regression in Piglit's local-smooth-01.frag.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 25 |
1 files changed, 18 insertions, 7 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 39d0b76d18d..482ab3c05a4 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2059,13 +2059,24 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, else var->interpolation = INTERP_QUALIFIER_NONE; - if (var->interpolation != INTERP_QUALIFIER_NONE && - ((state->target == vertex_shader && var->mode == ir_var_shader_in) || - (state->target == fragment_shader && var->mode == ir_var_shader_out))) { - _mesa_glsl_error(loc, state, - "interpolation qualifier `%s' cannot be applied to " - "vertex shader inputs or fragment shader outputs", - var->interpolation_string()); + if (var->interpolation != INTERP_QUALIFIER_NONE) { + ir_variable_mode mode = (ir_variable_mode) var->mode; + + if (mode != ir_var_shader_in && mode != ir_var_shader_out) { + _mesa_glsl_error(loc, state, + "interpolation qualifier `%s' can only be applied to " + "shader inputs or outputs.", + var->interpolation_string()); + + } + + if ((state->target == vertex_shader && mode == ir_var_shader_in) || + (state->target == fragment_shader && mode == ir_var_shader_out)) { + _mesa_glsl_error(loc, state, + "interpolation qualifier `%s' cannot be applied to " + "vertex shader inputs or fragment shader outputs", + var->interpolation_string()); + } } var->pixel_center_integer = qual->flags.q.pixel_center_integer; |