diff options
author | Brian Paul <[email protected]> | 2013-11-04 17:47:19 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2013-11-04 18:09:57 -0700 |
commit | 9bdc94b94db18f14725a3ea9d2a9ebe0af1c13fd (patch) | |
tree | 78e29e912b45c190b2378ead766f50e57a004c0f | |
parent | 7b4b94a9567b7322e2ef6e28dcd38a23374684ea (diff) |
mesa: remove WGLAPI macro
WGLAPI was defined in glheader.h but wasn't used anywhere.
Reviewed-by: Matt Turner <[email protected]>
-rw-r--r-- | src/mesa/main/glheader.h | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h index e0272181573..7f7f9a39b3b 100644 --- a/src/mesa/main/glheader.h +++ b/src/mesa/main/glheader.h @@ -33,22 +33,6 @@ #define GLHEADER_H -#ifdef WGLAPI -#undef WGLAPI -#endif - - -#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) -# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ -# define WGLAPI __declspec(dllexport) -# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ -# define WGLAPI __declspec(dllimport) -# else /* for use with static link lib build of Win32 edition only */ -# define WGLAPI __declspec(dllimport) -# endif /* _STATIC_MESA support */ -#endif /* WIN32 / CYGWIN bracket */ - - #define GL_GLEXT_PROTOTYPES #include "GL/gl.h" #include "GL/glext.h" |