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authorKeith Whitwell <[email protected]>2005-03-22 14:30:30 +0000
committerKeith Whitwell <[email protected]>2005-03-22 14:30:30 +0000
commit8fb17f5b3f918e13e1f2f7164bbff75a0a959a95 (patch)
treebf727d69b68702c7c943006b93cb14cf5e4b372e
parent3e62d3a8d88b48d4ed19e00ea2bbc3d0a2b6acf7 (diff)
rename mesaVis to try and improve clarity
-rw-r--r--src/mesa/drivers/dri/unichrome/via_context.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mesa/drivers/dri/unichrome/via_context.c b/src/mesa/drivers/dri/unichrome/via_context.c
index b4385eb50fd..6d115025049 100644
--- a/src/mesa/drivers/dri/unichrome/via_context.c
+++ b/src/mesa/drivers/dri/unichrome/via_context.c
@@ -297,7 +297,7 @@ static const struct dri_debug_control debug_control[] =
static GLboolean
-AllocateDmaBuffer(const GLvisual *visual, struct via_context *vmesa)
+AllocateDmaBuffer(struct via_context *vmesa)
{
if (vmesa->dma)
via_free_dma_buffer(vmesa);
@@ -337,7 +337,7 @@ get_ust_nop( int64_t * ust )
}
GLboolean
-viaCreateContext(const __GLcontextModes *mesaVis,
+viaCreateContext(const __GLcontextModes *visual,
__DRIcontextPrivate *driContextPriv,
void *sharedContextPrivate)
{
@@ -361,9 +361,9 @@ viaCreateContext(const __GLcontextModes *mesaVis,
sPriv->myNum, "via");
/* pick back buffer */
- vmesa->hasBack = mesaVis->doubleBufferMode;
+ vmesa->hasBack = visual->doubleBufferMode;
- switch(mesaVis->depthBits) {
+ switch(visual->depthBits) {
case 0:
vmesa->hasDepth = GL_FALSE;
vmesa->depthBits = 0;
@@ -371,7 +371,7 @@ viaCreateContext(const __GLcontextModes *mesaVis,
break;
case 16:
vmesa->hasDepth = GL_TRUE;
- vmesa->depthBits = mesaVis->depthBits;
+ vmesa->depthBits = visual->depthBits;
vmesa->have_hw_stencil = GL_FALSE;
vmesa->depth_max = (GLfloat)0xffff;
vmesa->depth_clear_mask = 0xf << 28;
@@ -380,23 +380,23 @@ viaCreateContext(const __GLcontextModes *mesaVis,
break;
case 24:
vmesa->hasDepth = GL_TRUE;
- vmesa->depthBits = mesaVis->depthBits;
+ vmesa->depthBits = visual->depthBits;
vmesa->depth_max = (GLfloat) 0xffffff;
vmesa->depth_clear_mask = 0xe << 28;
vmesa->ClearDepth = 0xffffff00;
- assert(mesaVis->haveStencilBuffer);
- assert(mesaVis->stencilBits == 8);
+ assert(visual->haveStencilBuffer);
+ assert(visual->stencilBits == 8);
vmesa->have_hw_stencil = GL_TRUE;
- vmesa->stencilBits = mesaVis->stencilBits;
+ vmesa->stencilBits = visual->stencilBits;
vmesa->stencil_clear_mask = 0x1 << 28;
vmesa->polygon_offset_scale = 2.0 / vmesa->depth_max;
break;
case 32:
vmesa->hasDepth = GL_TRUE;
- vmesa->depthBits = mesaVis->depthBits;
- assert(!mesaVis->haveStencilBuffer);
+ vmesa->depthBits = visual->depthBits;
+ assert(!visual->haveStencilBuffer);
vmesa->have_hw_stencil = GL_FALSE;
vmesa->depth_max = (GLfloat)0xffffffff;
vmesa->depth_clear_mask = 0xf << 28;
@@ -422,7 +422,7 @@ viaCreateContext(const __GLcontextModes *mesaVis,
else
shareCtx = NULL;
- vmesa->glCtx = _mesa_create_context(mesaVis, shareCtx, &functions,
+ vmesa->glCtx = _mesa_create_context(visual, shareCtx, &functions,
(void*) vmesa);
vmesa->shareCtx = shareCtx;
@@ -503,7 +503,7 @@ viaCreateContext(const __GLcontextModes *mesaVis,
/* Do this early, before VIA_FLUSH_DMA can be called:
*/
- if (!AllocateDmaBuffer(mesaVis, vmesa)) {
+ if (!AllocateDmaBuffer(vmesa)) {
fprintf(stderr ,"AllocateDmaBuffer fail\n");
FreeBuffer(vmesa);
FREE(vmesa);