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authorMarek Olšák <[email protected]>2013-08-10 00:08:45 +0200
committerMarek Olšák <[email protected]>2013-08-17 01:48:25 +0200
commit87b88f1daec466e282bb92abbd5754674acb4e54 (patch)
treeba3ec465830554459e860a40bf1dd31a2c8588f5
parent89ca4a00f51f46d5b6ef739aa6aa1bcd6215ed4e (diff)
radeonsi: don't make scanout resources linear except for cursors
The surface allocator understands the scanout flag just fine. This seems to improve performance for Ubuntu Unity on top of st/xorg and it fixes the cursor. Reviewed-by: Michel Dänzer <[email protected]>
-rw-r--r--src/gallium/drivers/radeonsi/r600_texture.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/r600_texture.c b/src/gallium/drivers/radeonsi/r600_texture.c
index ee8ee14fe32..8e01b141af8 100644
--- a/src/gallium/drivers/radeonsi/r600_texture.c
+++ b/src/gallium/drivers/radeonsi/r600_texture.c
@@ -515,7 +515,7 @@ struct pipe_resource *si_texture_create(struct pipe_screen *screen,
int r;
if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
- !(templ->bind & PIPE_BIND_SCANOUT)) {
+ !(templ->bind & PIPE_BIND_CURSOR)) {
if (templ->flags & R600_RESOURCE_FLAG_FORCE_TILING ||
templ->nr_samples > 1) {
array_mode = V_009910_ARRAY_2D_TILED_THIN1;