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authorBrian Paul <[email protected]>2009-02-27 12:30:21 -0700
committerBrian Paul <[email protected]>2009-02-27 12:56:07 -0700
commit75e3ccf6a5b639834bcda0ff6f9035b148fca8f1 (patch)
treefea435601677fcca3f07af5269b9f87d2853f402
parent40290745ea645b52d30f866abfe25ac5d58a755c (diff)
mesa: fix incorrect error handling in glBufferDataARB()
If glBufferDataARB() is called while a buffer object is currently mapped we're supposed to unmap the current buffer, then replace it. Don't generate an error.
-rw-r--r--src/mesa/main/bufferobj.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 016543da01f..e4bdc6f1e79 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -951,8 +951,10 @@ _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
}
if (bufObj->Pointer) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer is mapped)" );
- return;
+ /* Unmap the existing buffer. We'll replace it now. Not an error. */
+ ctx->Driver.UnmapBuffer(ctx, target, bufObj);
+ bufObj->Access = DEFAULT_ACCESS;
+ bufObj->Pointer = NULL;
}
ASSERT(ctx->Driver.BufferData);