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authorIan Romanick <[email protected]>2015-11-02 17:04:41 -0800
committerIan Romanick <[email protected]>2015-11-24 11:31:29 -0800
commit4e6b9c11fc545cc570ea0042af93e61bfb525d34 (patch)
tree7f8dbb635479c5fa579849e73edd90bcb186b026
parente62799bd4e7b7525995e465a4bdcf6df0b0a69a0 (diff)
i965: Don't pollute the buffer object namespace in brw_meta_fast_clear
tl;dr: For many types of GL object, we can *NEVER* use the Gen function. In OpenGL ES (all versions!) and OpenGL compatibility profile, applications don't have to call Gen functions. The GL spec is very clear about how you can mix-and-match generated names and non-generated names: you can use any name you want for a particular object type until you call the Gen function for that object type. Here's the problem scenario: - Application calls a meta function that generates a name. The first Gen will probably return 1. - Application decides to use the same name for an object of the same type without calling Gen. Many demo programs use names 1, 2, 3, etc. without calling Gen. - Application calls the meta function again, and the meta function replaces the data. The application's data is lost, and the app fails. Have fun debugging that. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363 Reviewed-by: Abdiel Janulgue <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_meta_fast_clear.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
index 1b5479d0315..cd3503508f9 100644
--- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
@@ -57,7 +57,6 @@ struct brw_fast_clear_state {
struct gl_buffer_object *buf_obj;
struct gl_vertex_array_object *array_obj;
GLuint vao;
- GLuint vbo;
GLuint shader_prog;
GLint color_location;
};
@@ -81,10 +80,11 @@ brw_fast_clear_init(struct brw_context *brw)
memset(clear, 0, sizeof *clear);
_mesa_GenVertexArrays(1, &clear->vao);
_mesa_BindVertexArray(clear->vao);
- _mesa_CreateBuffers(1, &clear->vbo);
- clear->buf_obj = _mesa_lookup_bufferobj(ctx, clear->vbo);
- assert(clear->buf_obj != NULL);
+ clear->buf_obj = ctx->Driver.NewBufferObject(ctx, 0xDEADBEEF);
+ if (clear->buf_obj == NULL)
+ return false;
+
clear->array_obj = _mesa_lookup_vao(ctx, clear->vao);
assert(clear->array_obj != NULL);
@@ -162,7 +162,7 @@ brw_meta_fast_clear_free(struct brw_context *brw)
_mesa_make_current(&brw->ctx, NULL, NULL);
_mesa_DeleteVertexArrays(1, &clear->vao);
- _mesa_DeleteBuffers(1, &clear->vbo);
+ _mesa_reference_buffer_object(&brw->ctx, &clear->buf_obj, NULL);
_mesa_DeleteProgram(clear->shader_prog);
free(clear);