diff options
author | Kristian Høgsberg <[email protected]> | 2010-02-25 16:20:03 -0500 |
---|---|---|
committer | Kristian Høgsberg <[email protected]> | 2010-02-25 17:40:11 -0500 |
commit | 44f78eb18e851892f72b41be4119cf8b14cddbbb (patch) | |
tree | 39b5a584e043354923dfcc887a7b28b2438f9a41 | |
parent | b15fe60ba568ff28de38dd0dc834fb9198650002 (diff) |
Remove unused mini and mesa glu subdirectories
34 files changed, 0 insertions, 13732 deletions
diff --git a/src/glu/mesa/Makefile b/src/glu/mesa/Makefile deleted file mode 100644 index c468ce62100..00000000000 --- a/src/glu/mesa/Makefile +++ /dev/null @@ -1,56 +0,0 @@ -# src/glu/mesa/Makefile - -TOP = ../../.. - -include $(TOP)/configs/current - -GLU_MAJOR = 1 -GLU_MINOR = 1 -GLU_TINY = 0$(MESA_MAJOR)0$(MESA_MINOR)0$(MESA_TINY) - -C_SOURCES = \ - glu.c \ - mipmap.c \ - nurbs.c \ - nurbscrv.c \ - nurbssrf.c \ - nurbsutl.c \ - polytest.c \ - project.c \ - quadric.c \ - tess.c \ - tesselat.c - -OBJECTS = $(C_SOURCES:.c=.o) - -INCLUDES = -I. -I$(TOP)/include - -##### RULES ##### - -.c.o: - $(CC) -c $(INCLUDES) $(CFLAGS) $< -o $@ - -##### TARGETS ##### - -default: - @if [ "${CONFIG_NAME}" = "beos" ] ; then \ - echo "$(GLU_LIB_NAME) not build under BeOS, but integrated into ${GL_LIB_NAME}." ; \ - exit 0 ; \ - else \ - $(MAKE) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) || exit 1 ; \ - fi - -$(TOP)/$(LIB_DIR): - -mkdir $(TOP)/$(LIB_DIR) - -# Make the library: -$(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME): $(OBJECTS) - @ $(MKLIB) -o $(GLU_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ - -major $(GLU_MAJOR) -minor $(GLU_MINOR) -patch $(GLU_TINY) \ - $(MKLIB_OPTIONS) -install $(TOP)/$(LIB_DIR) \ - $(GLU_LIB_DEPS) $(OBJECTS) - -clean: - -rm -f *.o */*.o */*/*.o - -rm -f *.lo */*.lo */*/*.lo - -rm -f *.la */*.la */*/*.la diff --git a/src/glu/mesa/Makefile.m32 b/src/glu/mesa/Makefile.m32 deleted file mode 100644 index e2cf9dd5279..00000000000 --- a/src/glu/mesa/Makefile.m32 +++ /dev/null @@ -1,63 +0,0 @@ -# Makefile for GLU for GCC-2.95.2/Mingw32 contributed by -# Paul Garceau <[email protected]> - -# Mesa 3-D graphics library -# Version: 3.3 -# Copyright (C) 1995-1999 Brian Paul -# -# This library is free software; you can redistribute it and/or -# modify it under the terms of the GNU Library General Public -# License as published by the Free Software Foundation; either -# version 2 of the License, or (at your option) any later version. -# -# This library is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -# Library General Public License for more details. -# -# You should have received a copy of the GNU Library General Public -# License along with this library; if not, write to the Free -# Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - -MESA_MAJOR=3 -MESA_MINOR=3 -MESA_TINY=0 -VERSION=$(MESA_MAJOR).$(MESA_MINOR) - -CFLAGS = -I. -DWIN32 -D__WIN32__ -D_WINDOWS \ - -O2 -funroll-loops \ - -fexpensive-optimizations -fomit-frame-pointer -ffast-math \ - -malign-loops=2 -malign-jumps=2 -malign-functions=2 \ - -mwindows -CC = gcc -MAKELIB = ar ru -GLU_LIB = libGLU.a - - -##### MACROS ##### - -VPATH = RCS - -INCDIR = ../include -LIBDIR = ../lib - -SOURCES = glu.c mipmap.c nurbs.c nurbscrv.c nurbssrf.c nurbsutl.c \ - polytest.c project.c quadric.c tess.c tesselat.c - -OBJECTS = $(SOURCES:.c=.o) - - - -##### RULES ##### - -.c.o: - $(CC) -c -I$(INCDIR) $(CFLAGS) $< - - - -##### TARGETS ##### - -# Make the library: -$(LIBDIR)/$(GLU_LIB): $(OBJECTS) - $(MAKELIB) $(GLU_LIB) $(MAJOR) $(MINOR) $(TINY) $(OBJECTS)
\ No newline at end of file diff --git a/src/glu/mesa/Makefile.ugl b/src/glu/mesa/Makefile.ugl deleted file mode 100644 index fc189bd8047..00000000000 --- a/src/glu/mesa/Makefile.ugl +++ /dev/null @@ -1,96 +0,0 @@ -# Mesa 3-D graphics library -# Version: 3.5 -# -# Copyright (C) 2001 Wind River Systems, Inc - -# The MIT License -# Permission is hereby granted, free of charge, to any person obtaining a -# copy of this software and associated documentation files (the "Software"), -# to deal in the Software without restriction, including without limitation -# the rights to use, copy, modify, merge, publish, distribute, sublicense, -# and/or sell copies of the Software, and to permit persons to whom the -# Software is furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice shall be included -# in all copies or substantial portions of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -# DEALINGS IN THE SOFTWARE. - -# Makefile for GLU library - -##### MACROS ##### -GLU_MAJOR = 1 -GLU_MINOR = 3 -GLU_TINY = 0$(MESA_MAJOR)0$(MESA_MINOR)0$(MESA_TINY) - -##### RULES ##### - -include ../rules.windml - -GLU_SOURCES = \ - glu.c \ - mipmap.c \ - nurbs.c \ - nurbscrv.c \ - nurbssrf.c \ - nurbsutl.c \ - polytest.c \ - project.c \ - quadric.c \ - tess.c \ - tesselat.c \ - ../src/windml/tornado/torMesaGLUInit.c - -GLU_OBJECTS = $(GLU_SOURCES:.c=.o) -GLU_OBJNAME = $(MESA_LIBDIR)/objMesaGLU.o - -SOURCES = $(GLU_SOURCES) - -##### TARGETS ##### - -all: depend.$(CPU)$(TOOL) $(GLU_OBJNAME) - -# Make the GLU library -$(GLU_OBJNAME): $(GLU_OBJECTS) -# $(LD) -r $(GLU_OBJECTS) -o $(MESA_OBJNAME) - $(LD) -r $(GLU_OBJECTS) -o $(GLU_OBJNAME) -# $(AR) rus $(MESA_LIBNAME) $(GLU_OBJNAME) -# $(AR) rus $(VX_LIBNAME) $(GLU_OBJNAME) - -depend.$(CPU)$(TOOL): -ifeq ($(WIND_HOST_TYPE),x86-win32) - @ $(RM) $@ - @ $(ECHO) Creating depend.$(CPU)$(TOOL) -ifneq ($(SOURCES),) - @ for %f in ($(SOURCES)) do \ - $(CC) -MM $(CFLAGS) %f >>$@ -endif -else -Makefile - @ $(RM) $@ - @ $(ECHO) "Creating depend.$(CPU)$(TOOL)" -ifneq ($(SOURCES),) - @ for FILE in $(filter-out $(NODEPENDOBJS), $(SOURCES)); \ - do \ - $(CC) -MM $(CFLAGS) $$FILE \ - | $(TCL) $(BIN_DIR)/depend.tcl $(TGT_DIR) >>$@; \ - done -endif -endif - -.PHONY = clean - -clean: -# $(AR) d $(MESA_LIBNAME) $(GLU_OBJNAME) -# $(AR) d $(VX_LIBNAME) $(GLU_OBJNAME) - $(RM) $(GLU_OBJNAME) - $(RM) $(GLU_OBJECTS) - $(RM) depend.$(CPU)$(TOOL) - -include depend.$(CPU)$(TOOL) diff --git a/src/glu/mesa/MesaGLU.def b/src/glu/mesa/MesaGLU.def deleted file mode 100644 index 0cdd7bb7875..00000000000 --- a/src/glu/mesa/MesaGLU.def +++ /dev/null @@ -1,62 +0,0 @@ -LIBRARY GLU32 -DESCRIPTION 'GLU for Windows Mesa' -EXETYPE WINDOWS -CODE MOVEABLE DISCARDABLE -DATA MOVEABLE SINGLE -HEAPSIZE 256000 - -STACKSIZE 4096 - -EXPORTS - gluLookAt - gluOrtho2D - gluPerspective - gluPickMatrix - gluProject - gluUnProject - gluErrorString - gluScaleImage - gluBuild1DMipmaps - gluBuild2DMipmaps - gluNewQuadric - gluDeleteQuadric - gluQuadricDrawStyle - gluQuadricOrientation - gluQuadricNormals - gluQuadricTexture - gluQuadricCallback - gluCylinder - gluSphere - gluDisk - gluPartialDisk - gluNewNurbsRenderer - gluDeleteNurbsRenderer - gluLoadSamplingMatrices - gluNurbsProperty - gluGetNurbsProperty - gluBeginCurve - gluEndCurve - gluNurbsCurve - gluBeginSurface - gluEndSurface - gluNurbsSurface - gluBeginTrim - gluEndTrim - gluPwlCurve - gluNurbsCallback - gluNewTess - gluDeleteTess -; gluTessBeginPolygon -; gluTessBeginContour - gluTessVertex -; gluTessEndContour -; gluTessEndPolygon -; gluTessProperty -; gluTessNormal - gluTessCallback -; gluGetTessProperty - gluBeginPolygon - gluNextContour - gluEndPolygon - gluGetString - diff --git a/src/glu/mesa/README1 b/src/glu/mesa/README1 deleted file mode 100644 index 75968572ff6..00000000000 --- a/src/glu/mesa/README1 +++ /dev/null @@ -1,195 +0,0 @@ - -Notes on the GLU polygon tesselation facility implemented by Bogdan Sikorski... - - - -The tesselation module is provided under the same terms as the Mesa -package. - -This is the first release of polygon tesselation code for Mesa. -It was written during my very little free time, so lets name it: -"its not perfect". If someone hates pointers, don't look at the code. -I preffer dynamic allocation versus static. But _all_ ideas, suggestions, -bug reports and fixes are welcome (if You want, also flames). I am aware -that many things could have been written using better techniques, but time -that I could devote to this library was very limited. It is not well commented, -excuse me. Also I am thinking of continuing working on this code to improve, -fix and polish it. And make it as compliant as possible to the OpenGL, so -software ports from OpenGL to Mesa will work correctly. If You know of any -differences in behaviour, expected input/output between Mesa tesselation library -and OpenGL, please send me a note. I explain later on why I am not -confident with this code. - -I tried to be fully compliant with the OpenGL routines. By "tried" I mean that -up to my knowledge it behaves as OpenGL tesselation routines. Just recently -I began to experiment with OpenGL (actually only Mesa), and also have -no access to any machine providing official implementation of OpenGL, -nor access to books (particulary Addison-Wesley publications). Thus my -knowledge on how the original tesselation code works, what kind of data -it expects etc. is based _only_ on the publicly available documentation -provided by SGI. Namely: - -* "The OpenGL Graphics System Utility Library" by K.P.Smith - (Silicon Graphics, 1992) -* "The OpenGL Graphics Interface" by M.Segal and K.Akeley - (Silicon Graphics, 19??) -* "OpenGL and X, Part 1: Introduction" by M.J.Kilgard - (Silicon Graphics, 1994) -* "OpenGL and X, Part 2: Using OpenGL with Xlib" by M.J.Kilgard - (Silicon Graphics, 1994) -* "OpenGL Graphics with the X Window System" by P.Karlton - (Silicon Graphics, 1993) -* Online Docs - Appendix C of OpenGL Programming Guide, Polygon Tesselation - (partial text cut and sent by e-mail) - - -The tesselation routines use slightly different prototypes than the ones -specified in the mentioned above publications. The _only_ differences are -the enumeration types which are not GLenum, but are GLUenum. So the -implemented routines have following prototypes: - -GLUtringulatorObj *gluNewTess(void); - -void gluTessCallback(GLUtriangulatorObj *,GLUenum,void (*)()); - ^^^^^^^ -void gluBeginPolygon(GLUtriangulatorObj *); - -void gluTessVertex(GLUtriangulatorObj *,GLdouble [3],void *); - -void gluNextContour(GLUtriangulatorObj *,GLUenum); - ^^^^^^^ -void gluEndPolygon(GLUtriangulatorObj *); - -const GLubyte *gluErrorString(GLUenum); - ^^^^^^^ - prototypes for callback functions: - -void <begin>(GLUenum); - ^^^^^^^ -void <edgeFlag>(GLboolean); -void <vertex>(void *); -void <end>(void); -void <error>(GLUenum); - ^^^^^^^ - -The begin callback will be called only with GLU_TRIANGLES. No support -for traingle fans or strips yet. - -In case of errors an internal error variable is set to the appropiate -error enum values (GLU_TESS_ERROR?). Initially it is set to GLU_NO_ERROR. -The OpenGL library provides 8 error conditions, the tesselation code -of Mesa provides 9. They are: - -GLU_TESS_ERROR1: missing gluEndPolygon /* same as OpenGL */ -GLU_TESS_ERROR2: missing gluBeginPolygon /* same as OpenGL */ -GLU_TESS_ERROR3: misoriented contour /* not used in Mesa - in OpenGL is bad orientation or intersecting edges */ -GLU_TESS_ERROR4: vertex/edge intersection /* same as OpenGL */ -GLU_TESS_ERROR5: misoriented or self-intersecting loops /* same as OpenGL */ -GLU_TESS_ERROR6: coincident vertices /* same as OpenGL */ -GLU_TESS_ERROR7: colinear vertices /* OpenGL's illegal data */ -GLU_TESS_ERROR8: intersecting edges /* same as OpenGL */ -GLU_TESS_ERROR9: not coplanar contours /* new for Mesa */ - -The Mesa tesselation code ignores all data and calls after detecting an error -codition. This means that a _new_ tesselation object must be used for further -triangulations. Maybe this is too restrictive, and will be lifted in -future versions. - -The tesselation code completely ignores the type parameter passed in -gluNextContour. It also doesn't check if the passed parameter is a legal -enum value - ignores silently (maybe at least this should be checked). -The reason I chose this behaviour is based on what I read in the -beforementioned documents. I cite: - -".... -void gluNextContour(GLUtriangulatorObj *tessobj, GLenum type); - -Marks the beginning of the next contour when multiple contours make up the -boundary of the polygon to be tessellated. type can be GLU_EXTERIOR, -GLU_INTERIOR, GLU_CCW, GLU_CW, or GLU_UNKNOWN. These serve only as -to the tessellation. If you get them right, the tessellation might -go faster. If you get them wrong, they're ignored, and the tesselation still -works. -....." - -I hope You agree with me that my decision was correct. Mesa tesselation -_always_ checks by itself the interrelations between contours. Just as if -all contours were specified with the type GLU_UNKNOWN. - -One of OpenGL's policy is not to check all error conditions - rely sometimes -that the user "got things right". This is justified, since exhausting -error checking is timeconsuming, and would significantly slow down -a correct application. The Mesa tesselation code assumes only _one_ condition -when triangulating - all vertices in a contour are planar. This is _not_ -checked for correctness. Trying to tesselate such objects will lead to -unpredictable output. - -And now we arrive to the moment where I would like to list the required -(but checked for) conditions for triangulation, as well as summarize the -library: - -* all contours in a single tesselation cycle _must_ be coplanar - if not - an error is raised (and if provided a call to the error callback - is made) -* the contours can be passed in _any_ order, exteriors and holes can be - intermixed within a tesselation cycle and the correct hierarchy - will be determined by the library; thus specifying first holes then - exteriors, then holes within holes form a valid input. -* a hole within a hole is consider to be a yet another exterior contour -* multiple exterior contours (polygons) can be tesselated in one cycle; - _but_ this significantly degrades performance since many tests will be - performed for every contour pair; if You want triangulation to be fast - tesselate a single polygon (with possible holes) one at a time. -* orientation of exterior contours is arbitray, but if it has holes, - all interior holes of this particular exterior contour _must_ have an - opposite orientation. -* the output triangles have the same orientation as the exterior contour - that forms them -* each triangle is "enclosed" within the begin and end callbacks; - this is not efficent, but was made on purpose; so if triangulation - results in 2 triangles the following callbacks will be made in such - order: - <begin>(GLU_TRAINGLES) - <vertex>(...) /* 3 vertices of first triangle */ - <vertex>(...) - <vertex>(...) - <end>() - <begin>(GLU_TRAINGLES) - <vertex>(...) /* 3 vertices of second triangle */ - <vertex>(...) - <vertex>(...) - <end>() - Of course only when begin, vertex, and end callback were provided, - otherwise no output is done (actually tesselation does not take place). -* You will notice that some output traingles are very "thin"; there - exist possible several ways to traingulate a polygon, but "smart" code - avoiding such cases would require time to write, and will impact on - execution speed. -* like OpenGL, no new vertices are introduced during triangulation -* if the edgeflag callback is provided it will be called whenever - the just-about-to be output vertex begins a different type of edge - than the previous vertices; always before the first output a call - is made with GL_TRUE, to allow synchronization. -* all intermediate computations are done using GLdouble type, and comparisons - are biased with a precision value (EPSILON defined in tess.h) -* the point_in_poly function is my adaptation of code from the - comp.graphics.alg newsgroup FAQ (originally written by Mr. Wm. Randolph - Franklin, modified by Scott Anguish). -* the edge_edge_intersect test is also an adopted code from comp.graphics.alg - newsgroup FAQ -* the general idea for traingulation used in this library is described in - the book "Computational Geometry in C" by Joseph O'Rourke. - - -Excuse my English, its not my mother tongue. I should be available for some -time uner the following e-mail address. But For how long I am not certain. -Once I am settled in my new place, I'll post on the Mesa mailing list -my new address. - -(PS: today is my last day of work here, I'm changing my job). - -Bogdan. ( [email protected] ) - -Apr 28, 1995. - diff --git a/src/glu/mesa/README2 b/src/glu/mesa/README2 deleted file mode 100644 index 3c9959179b0..00000000000 --- a/src/glu/mesa/README2 +++ /dev/null @@ -1,43 +0,0 @@ -The current NURBS implementation has no trimming facilities yet. - -The code is not well commented. - -1) Normal calculus fails for special cases of NURBS (independent - of the NURBS modules) - Those cases arise when for u or v, some control points - for a fixed value of that parameter form the same point. - Imagine a Bezier patch degenerated into a "triangle". - - v ^ 0,1,2 order=3 - | * - | - | 3* 4* 5* - | - | 6* 7* 8* - | - | - +------------------------> u - - The calculus of du derivative at triple point (0,1 and 2) will fail. - As a result, the normal vector will be 0. - The eval2.c code has to be changed to handle the above situation. - -2) Adjacent NURBS surfaces ("sharing" the same control points along - the "joining" edge) will be sampled with the same factor. - This prevents the formation of "cracks". - When the control polygon of the "shared" edge is not the same, - cracks might appear. - -The sampling tolerance is sometimes not respected! -A NURBS object is broken into Bezier curves/surfaces. If one of such -Bezier objects has a local high curvature with other portions of it -relatively flat then the high curvature part will be sampled more dense that -its flatter regions. -The flat regions might be tesselated into quads having sides of length -greater than the current sampling tolernace setting. -I believe such behaviour is acceptable, though not along the concept of -sampling tolerance. - -February 20, 1996. - -Bogdan. diff --git a/src/glu/mesa/all.h b/src/glu/mesa/all.h deleted file mode 100644 index 874c9359254..00000000000 --- a/src/glu/mesa/all.h +++ /dev/null @@ -1,54 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * This file includes all .h files needed for the GLU source code for - * the purpose of precompiled headers. - * - * If the preprocessor symbol PCH is defined at compile time then each - * of the .c files will #include "all.h" only, instead of a bunch of - * individual .h files. - */ - - -#ifndef GLU_ALL_H -#define GLU_ALL_H - - -#ifndef PC_HEADER -This is an error. all.h should be included only if PCH is defined. -#endif - - -#include <assert.h> -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include "GL/gl.h" -#include "GL/glu.h" -#include "gluP.h" -#include "nurbs.h" -#include "tess.h" - - -#endif /*GLU_ALL_H */ diff --git a/src/glu/mesa/glu.c b/src/glu/mesa/glu.c deleted file mode 100644 index f9e33980a4e..00000000000 --- a/src/glu/mesa/glu.c +++ /dev/null @@ -1,416 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * Copyright (C) 1995-2001 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -#ifdef PC_HEADER -#include "all.h" -#else -#include <assert.h> -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include "gluP.h" -#endif - - -/* - * Miscellaneous utility functions - */ - - -#ifndef M_PI -#define M_PI 3.1415926536 -#endif -#define EPS 0.00001 - -#ifndef GLU_INCOMPATIBLE_GL_VERSION -#define GLU_INCOMPATIBLE_GL_VERSION 100903 -#endif - - -void GLAPIENTRY -gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, - GLdouble centerx, GLdouble centery, GLdouble centerz, - GLdouble upx, GLdouble upy, GLdouble upz) -{ - GLdouble m[16]; - GLdouble x[3], y[3], z[3]; - GLdouble mag; - - /* Make rotation matrix */ - - /* Z vector */ - z[0] = eyex - centerx; - z[1] = eyey - centery; - z[2] = eyez - centerz; - mag = sqrt(z[0] * z[0] + z[1] * z[1] + z[2] * z[2]); - if (mag) { /* mpichler, 19950515 */ - z[0] /= mag; - z[1] /= mag; - z[2] /= mag; - } - - /* Y vector */ - y[0] = upx; - y[1] = upy; - y[2] = upz; - - /* X vector = Y cross Z */ - x[0] = y[1] * z[2] - y[2] * z[1]; - x[1] = -y[0] * z[2] + y[2] * z[0]; - x[2] = y[0] * z[1] - y[1] * z[0]; - - /* Recompute Y = Z cross X */ - y[0] = z[1] * x[2] - z[2] * x[1]; - y[1] = -z[0] * x[2] + z[2] * x[0]; - y[2] = z[0] * x[1] - z[1] * x[0]; - - /* mpichler, 19950515 */ - /* cross product gives area of parallelogram, which is < 1.0 for - * non-perpendicular unit-length vectors; so normalize x, y here - */ - - mag = sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]); - if (mag) { - x[0] /= mag; - x[1] /= mag; - x[2] /= mag; - } - - mag = sqrt(y[0] * y[0] + y[1] * y[1] + y[2] * y[2]); - if (mag) { - y[0] /= mag; - y[1] /= mag; - y[2] /= mag; - } - -#define M(row,col) m[col*4+row] - M(0, 0) = x[0]; - M(0, 1) = x[1]; - M(0, 2) = x[2]; - M(0, 3) = 0.0; - M(1, 0) = y[0]; - M(1, 1) = y[1]; - M(1, 2) = y[2]; - M(1, 3) = 0.0; - M(2, 0) = z[0]; - M(2, 1) = z[1]; - M(2, 2) = z[2]; - M(2, 3) = 0.0; - M(3, 0) = 0.0; - M(3, 1) = 0.0; - M(3, 2) = 0.0; - M(3, 3) = 1.0; -#undef M - glMultMatrixd(m); - - /* Translate Eye to Origin */ - glTranslated(-eyex, -eyey, -eyez); - -} - - - -void GLAPIENTRY -gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top) -{ - glOrtho(left, right, bottom, top, -1.0, 1.0); -} - - - -static void -frustum(GLdouble left, GLdouble right, - GLdouble bottom, GLdouble top, - GLdouble nearval, GLdouble farval) -{ - GLdouble x, y, a, b, c, d; - GLdouble m[16]; - - x = (2.0 * nearval) / (right - left); - y = (2.0 * nearval) / (top - bottom); - a = (right + left) / (right - left); - b = (top + bottom) / (top - bottom); - c = -(farval + nearval) / ( farval - nearval); - d = -(2.0 * farval * nearval) / (farval - nearval); - -#define M(row,col) m[col*4+row] - M(0,0) = x; M(0,1) = 0.0F; M(0,2) = a; M(0,3) = 0.0F; - M(1,0) = 0.0F; M(1,1) = y; M(1,2) = b; M(1,3) = 0.0F; - M(2,0) = 0.0F; M(2,1) = 0.0F; M(2,2) = c; M(2,3) = d; - M(3,0) = 0.0F; M(3,1) = 0.0F; M(3,2) = -1.0F; M(3,3) = 0.0F; -#undef M - - glMultMatrixd(m); -} - - -void GLAPIENTRY -gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar) -{ - GLdouble xmin, xmax, ymin, ymax; - - ymax = zNear * tan(fovy * M_PI / 360.0); - ymin = -ymax; - xmin = ymin * aspect; - xmax = ymax * aspect; - - /* don't call glFrustum() because of error semantics (covglu) */ - frustum(xmin, xmax, ymin, ymax, zNear, zFar); -} - - - -void GLAPIENTRY -gluPickMatrix(GLdouble x, GLdouble y, - GLdouble width, GLdouble height, GLint viewport[4]) -{ - GLfloat m[16]; - GLfloat sx, sy; - GLfloat tx, ty; - - sx = viewport[2] / width; - sy = viewport[3] / height; - tx = (viewport[2] + 2.0 * (viewport[0] - x)) / width; - ty = (viewport[3] + 2.0 * (viewport[1] - y)) / height; - -#define M(row,col) m[col*4+row] - M(0, 0) = sx; - M(0, 1) = 0.0; - M(0, 2) = 0.0; - M(0, 3) = tx; - M(1, 0) = 0.0; - M(1, 1) = sy; - M(1, 2) = 0.0; - M(1, 3) = ty; - M(2, 0) = 0.0; - M(2, 1) = 0.0; - M(2, 2) = 1.0; - M(2, 3) = 0.0; - M(3, 0) = 0.0; - M(3, 1) = 0.0; - M(3, 2) = 0.0; - M(3, 3) = 1.0; -#undef M - - glMultMatrixf(m); -} - - - -const GLubyte *GLAPIENTRY -gluErrorString(GLenum errorCode) -{ - static char *tess_error[] = { - "missing gluBeginPolygon", - "missing gluBeginContour", - "missing gluEndPolygon", - "missing gluEndContour", - "misoriented or self-intersecting loops", - "coincident vertices", - "colinear vertices", - "FIST recovery process fatal error" - }; - static char *nurbs_error[] = { - "spline order un-supported", - "too few knots", - "valid knot range is empty", - "decreasing knot sequence knot", - "knot multiplicity greater than order of spline", - "endcurve() must follow bgncurve()", - "bgncurve() must precede endcurve()", - "missing or extra geometric data", - "can't draw pwlcurves", - "missing bgncurve()", - "missing bgnsurface()", - "endtrim() must precede endsurface()", - "bgnsurface() must precede endsurface()", - "curve of improper type passed as trim curve", - "bgnsurface() must precede bgntrim()", - "endtrim() must follow bgntrim()", - "bgntrim() must precede endtrim()", - "invalid or missing trim curve", - "bgntrim() must precede pwlcurve()", - "pwlcurve referenced twice", - "pwlcurve and nurbscurve mixed", - "improper usage of trim data type", - "nurbscurve referenced twice", - "nurbscurve and pwlcurve mixed", - "nurbssurface referenced twice", - "invalid property", - "endsurface() must follow bgnsurface()", - "misoriented trim curves", - "intersecting trim curves", - "UNUSED", - "unconnected trim curves", - "unknown knot error", - "negative vertex count encountered", - "negative byte-stride encountered", - "unknown type descriptor", - "null control array or knot vector", - "duplicate point on pwlcurve" - }; - - /* GL Errors */ - if (errorCode == GL_NO_ERROR) { - return (GLubyte *) "no error"; - } - else if (errorCode == GL_INVALID_VALUE) { - return (GLubyte *) "invalid value"; - } - else if (errorCode == GL_INVALID_ENUM) { - return (GLubyte *) "invalid enum"; - } - else if (errorCode == GL_INVALID_OPERATION) { - return (GLubyte *) "invalid operation"; - } - else if (errorCode == GL_STACK_OVERFLOW) { - return (GLubyte *) "stack overflow"; - } - else if (errorCode == GL_STACK_UNDERFLOW) { - return (GLubyte *) "stack underflow"; - } - else if (errorCode == GL_OUT_OF_MEMORY) { - return (GLubyte *) "out of memory"; - } - /* GLU Errors */ - else if (errorCode == GLU_NO_ERROR) { - return (GLubyte *) "no error"; - } - else if (errorCode == GLU_INVALID_ENUM) { - return (GLubyte *) "invalid enum"; - } - else if (errorCode == GLU_INVALID_VALUE) { - return (GLubyte *) "invalid value"; - } - else if (errorCode == GLU_OUT_OF_MEMORY) { - return (GLubyte *) "out of memory"; - } - else if (errorCode == GLU_INCOMPATIBLE_GL_VERSION) { - return (GLubyte *) "incompatible GL version"; - } - else if (errorCode >= GLU_TESS_ERROR1 && errorCode <= GLU_TESS_ERROR8) { - return (GLubyte *) tess_error[errorCode - GLU_TESS_ERROR1]; - } - else if (errorCode >= GLU_NURBS_ERROR1 && errorCode <= GLU_NURBS_ERROR37) { - return (GLubyte *) nurbs_error[errorCode - GLU_NURBS_ERROR1]; - } - else { - return NULL; - } -} - - - -/* - * New in GLU 1.1 - */ - -const GLubyte *GLAPIENTRY -gluGetString(GLenum name) -{ - static char *extensions = "GL_EXT_abgr"; - static char *version = "1.1 Mesa 3.5"; - - switch (name) { - case GLU_EXTENSIONS: - return (GLubyte *) extensions; - case GLU_VERSION: - return (GLubyte *) version; - default: - return NULL; - } -} - - - -#if 0 /* gluGetProcAddressEXT not finalized yet! */ - -#ifdef __cplusplus - /* for BeOS R4.5 */ -void GLAPIENTRY(*gluGetProcAddressEXT(const GLubyte * procName)) (...) -#else -void (GLAPIENTRY * gluGetProcAddressEXT(const GLubyte * procName)) () -#endif -{ - struct proc - { - const char *name; - void *address; - }; - static struct proc procTable[] = { - {"gluGetProcAddressEXT", (void *) gluGetProcAddressEXT}, /* me! */ - - /* new 1.1 functions */ - {"gluGetString", (void *) gluGetString}, - - /* new 1.2 functions */ - {"gluTessBeginPolygon", (void *) gluTessBeginPolygon}, - {"gluTessBeginContour", (void *) gluTessBeginContour}, - {"gluTessEndContour", (void *) gluTessEndContour}, - {"gluTessEndPolygon", (void *) gluTessEndPolygon}, - {"gluGetTessProperty", (void *) gluGetTessProperty}, - - /* new 1.3 functions */ - - {NULL, NULL} - }; - GLuint i; - - for (i = 0; procTable[i].address; i++) { - if (strcmp((const char *) procName, procTable[i].name) == 0) - return (void (GLAPIENTRY *) ()) procTable[i].address; - } - - return NULL; -} - -#endif - - - -/* - * New in GLU 1.3 - */ -#ifdef GLU_VERSION_1_3 -GLboolean GLAPIENTRY -gluCheckExtension(const GLubyte *extName, const GLubyte * extString) -{ - assert(extName); - assert(extString); - { - const int len = strlen((const char *) extName); - const char *start = (const char *) extString; - - while (1) { - const char *c = strstr(start, (const char *) extName); - if (!c) - return GL_FALSE; - - if ((c == start || c[-1] == ' ') && (c[len] == ' ' || c[len] == 0)) - return GL_TRUE; - - start = c + len; - } - } -} -#endif diff --git a/src/glu/mesa/gluP.h b/src/glu/mesa/gluP.h deleted file mode 100644 index dc1b05b6a1b..00000000000 --- a/src/glu/mesa/gluP.h +++ /dev/null @@ -1,97 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.3 - * Copyright (C) 1995-2004 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * This file allows the GLU code to be compiled either with the Mesa - * headers or with the real OpenGL headers. - */ - - -#ifndef GLUP_H -#define GLUP_H - - -#include <GL/gl.h> -#include <GL/glu.h> -#include <string.h> - - -#if defined(_WIN32) && !defined(__WIN32__) -# define __WIN32__ -#endif - -#if !defined(OPENSTEP) && (defined(__WIN32__) || defined(__CYGWIN__)) -# pragma warning( disable : 4068 ) /* unknown pragma */ -# pragma warning( disable : 4710 ) /* function 'foo' not inlined */ -# pragma warning( disable : 4711 ) /* function 'foo' selected for automatic inline expansion */ -# pragma warning( disable : 4127 ) /* conditional expression is constant */ -# if defined(MESA_MINWARN) -# pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */ -# pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */ -# pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */ -# pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */ -# pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */ -# endif -# define GLCALLBACK __stdcall -# if defined(__CYGWIN__) -# define GLCALLBACKPCAST * -# else -# define GLCALLBACKPCAST __stdcall * -# endif -#else -/* non-Windows compilation */ -# define GLCALLBACK -# define GLCALLBACKPCAST * -#endif /* WIN32 / CYGWIN bracket */ - -/* compatability guard so we don't need to change client code */ - -#if defined(_WIN32) && !defined(_WINDEF_) && !defined(_GNU_H_WINDOWS32_BASE) && !defined(OPENSTEP) -# define CALLBACK GLCALLBACK -#endif - - - -#ifndef GLU_TESS_ERROR9 - /* If we're using the real OpenGL header files... */ -# define GLU_TESS_ERROR9 100159 -#endif - - -#define GLU_NO_ERROR GL_NO_ERROR - - -/* for Sun: */ -#ifdef SUNOS4 -#define MEMCPY( DST, SRC, BYTES) \ - memcpy( (char *) (DST), (char *) (SRC), (int) (BYTES) ) -#else -#define MEMCPY( DST, SRC, BYTES) \ - memcpy( (void *) (DST), (void *) (SRC), (size_t) (BYTES) ) -#endif - - -#ifndef NULL -# define NULL 0 -#endif - - -#endif diff --git a/src/glu/mesa/mipmap.c b/src/glu/mesa/mipmap.c deleted file mode 100644 index ad6b6e63a62..00000000000 --- a/src/glu/mesa/mipmap.c +++ /dev/null @@ -1,829 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.4 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -#ifdef PC_HEADER -#include "all.h" -#else -#include <assert.h> -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include "gluP.h" -#endif - - -/* - * Compute ceiling of integer quotient of A divided by B: - */ -#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 ) - - - -#ifdef EPSILON -#undef EPSILON -#endif -#define EPSILON 0.001 - - -/* To work around optimizer bug in MSVC4.1 */ -#if defined(__WIN32__) && !defined(OPENSTEP) -void -dummy(GLuint j, GLuint k) -{ -} -#else -#define dummy(J, K) -#endif - - -GLint GLAPIENTRY -gluScaleImage(GLenum format, - GLsizei widthin, GLsizei heightin, - GLenum typein, const void *datain, - GLsizei widthout, GLsizei heightout, - GLenum typeout, void *dataout) -{ - GLint components, i, j, k; - GLfloat *tempin, *tempout; - GLfloat sx, sy; - GLint unpackrowlength, unpackalignment, unpackskiprows, unpackskippixels; - GLint packrowlength, packalignment, packskiprows, packskippixels; - GLint sizein, sizeout; - GLint rowstride, rowlen; - - - /* Determine number of components per pixel */ - switch (format) { - case GL_COLOR_INDEX: - case GL_STENCIL_INDEX: - case GL_DEPTH_COMPONENT: - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: - case GL_LUMINANCE: - components = 1; - break; - case GL_LUMINANCE_ALPHA: - components = 2; - break; - case GL_RGB: - case GL_BGR: - components = 3; - break; - case GL_RGBA: - case GL_BGRA: -#ifdef GL_EXT_abgr - case GL_ABGR_EXT: -#endif - components = 4; - break; - default: - return GLU_INVALID_ENUM; - } - - /* Determine bytes per input datum */ - switch (typein) { - case GL_UNSIGNED_BYTE: - sizein = sizeof(GLubyte); - break; - case GL_BYTE: - sizein = sizeof(GLbyte); - break; - case GL_UNSIGNED_SHORT: - sizein = sizeof(GLushort); - break; - case GL_SHORT: - sizein = sizeof(GLshort); - break; - case GL_UNSIGNED_INT: - sizein = sizeof(GLuint); - break; - case GL_INT: - sizein = sizeof(GLint); - break; - case GL_FLOAT: - sizein = sizeof(GLfloat); - break; - case GL_BITMAP: - /* not implemented yet */ - default: - return GL_INVALID_ENUM; - } - - /* Determine bytes per output datum */ - switch (typeout) { - case GL_UNSIGNED_BYTE: - sizeout = sizeof(GLubyte); - break; - case GL_BYTE: - sizeout = sizeof(GLbyte); - break; - case GL_UNSIGNED_SHORT: - sizeout = sizeof(GLushort); - break; - case GL_SHORT: - sizeout = sizeof(GLshort); - break; - case GL_UNSIGNED_INT: - sizeout = sizeof(GLuint); - break; - case GL_INT: - sizeout = sizeof(GLint); - break; - case GL_FLOAT: - sizeout = sizeof(GLfloat); - break; - case GL_BITMAP: - /* not implemented yet */ - default: - return GL_INVALID_ENUM; - } - - /* Get glPixelStore state */ - glGetIntegerv(GL_UNPACK_ROW_LENGTH, &unpackrowlength); - glGetIntegerv(GL_UNPACK_ALIGNMENT, &unpackalignment); - glGetIntegerv(GL_UNPACK_SKIP_ROWS, &unpackskiprows); - glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &unpackskippixels); - glGetIntegerv(GL_PACK_ROW_LENGTH, &packrowlength); - glGetIntegerv(GL_PACK_ALIGNMENT, &packalignment); - glGetIntegerv(GL_PACK_SKIP_ROWS, &packskiprows); - glGetIntegerv(GL_PACK_SKIP_PIXELS, &packskippixels); - - /* Allocate storage for intermediate images */ - tempin = (GLfloat *) malloc(widthin * heightin - * components * sizeof(GLfloat)); - if (!tempin) { - return GLU_OUT_OF_MEMORY; - } - tempout = (GLfloat *) malloc(widthout * heightout - * components * sizeof(GLfloat)); - if (!tempout) { - free(tempin); - return GLU_OUT_OF_MEMORY; - } - - - /* - * Unpack the pixel data and convert to floating point - */ - - if (unpackrowlength > 0) { - rowlen = unpackrowlength; - } - else { - rowlen = widthin; - } - if (sizein >= unpackalignment) { - rowstride = components * rowlen; - } - else { - rowstride = unpackalignment / sizein - * CEILING(components * rowlen * sizein, unpackalignment); - } - - switch (typein) { - case GL_UNSIGNED_BYTE: - k = 0; - for (i = 0; i < heightin; i++) { - GLubyte *ubptr = (GLubyte *) datain - + i * rowstride - + unpackskiprows * rowstride + unpackskippixels * components; - for (j = 0; j < widthin * components; j++) { - dummy(j, k); - tempin[k++] = (GLfloat) * ubptr++; - } - } - break; - case GL_BYTE: - k = 0; - for (i = 0; i < heightin; i++) { - GLbyte *bptr = (GLbyte *) datain - + i * rowstride - + unpackskiprows * rowstride + unpackskippixels * components; - for (j = 0; j < widthin * components; j++) { - dummy(j, k); - tempin[k++] = (GLfloat) * bptr++; - } - } - break; - case GL_UNSIGNED_SHORT: - k = 0; - for (i = 0; i < heightin; i++) { - GLushort *usptr = (GLushort *) datain - + i * rowstride - + unpackskiprows * rowstride + unpackskippixels * components; - for (j = 0; j < widthin * components; j++) { - dummy(j, k); - tempin[k++] = (GLfloat) * usptr++; - } - } - break; - case GL_SHORT: - k = 0; - for (i = 0; i < heightin; i++) { - GLshort *sptr = (GLshort *) datain - + i * rowstride - + unpackskiprows * rowstride + unpackskippixels * components; - for (j = 0; j < widthin * components; j++) { - dummy(j, k); - tempin[k++] = (GLfloat) * sptr++; - } - } - break; - case GL_UNSIGNED_INT: - k = 0; - for (i = 0; i < heightin; i++) { - GLuint *uiptr = (GLuint *) datain - + i * rowstride - + unpackskiprows * rowstride + unpackskippixels * components; - for (j = 0; j < widthin * components; j++) { - dummy(j, k); - tempin[k++] = (GLfloat) * uiptr++; - } - } - break; - case GL_INT: - k = 0; - for (i = 0; i < heightin; i++) { - GLint *iptr = (GLint *) datain - + i * rowstride - + unpackskiprows * rowstride + unpackskippixels * components; - for (j = 0; j < widthin * components; j++) { - dummy(j, k); - tempin[k++] = (GLfloat) * iptr++; - } - } - break; - case GL_FLOAT: - k = 0; - for (i = 0; i < heightin; i++) { - GLfloat *fptr = (GLfloat *) datain - + i * rowstride - + unpackskiprows * rowstride + unpackskippixels * components; - for (j = 0; j < widthin * components; j++) { - dummy(j, k); - tempin[k++] = *fptr++; - } - } - break; - default: - { - free(tempin); - free(tempout); - return GLU_INVALID_ENUM; - } - } - - - /* - * Scale the image! - */ - - if (widthout > 1) - sx = (GLfloat) (widthin - 1) / (GLfloat) (widthout - 1); - else - sx = (GLfloat) (widthin - 1); - if (heightout > 1) - sy = (GLfloat) (heightin - 1) / (GLfloat) (heightout - 1); - else - sy = (GLfloat) (heightin - 1); - -/*#define POINT_SAMPLE*/ -#ifdef POINT_SAMPLE - for (i = 0; i < heightout; i++) { - GLint ii = i * sy; - for (j = 0; j < widthout; j++) { - GLint jj = j * sx; - - GLfloat *src = tempin + (ii * widthin + jj) * components; - GLfloat *dst = tempout + (i * widthout + j) * components; - - for (k = 0; k < components; k++) { - *dst++ = *src++; - } - } - } -#else - if (sx < 1.0 && sy < 1.0) { - /* magnify both width and height: use weighted sample of 4 pixels */ - GLint i0, i1, j0, j1; - GLfloat alpha, beta; - GLfloat *src00, *src01, *src10, *src11; - GLfloat s1, s2; - GLfloat *dst; - - for (i = 0; i < heightout; i++) { - i0 = i * sy; - i1 = i0 + 1; - if (i1 >= heightin) - i1 = heightin - 1; -/* i1 = (i+1) * sy - EPSILON;*/ - alpha = i * sy - i0; - for (j = 0; j < widthout; j++) { - j0 = j * sx; - j1 = j0 + 1; - if (j1 >= widthin) - j1 = widthin - 1; -/* j1 = (j+1) * sx - EPSILON; */ - beta = j * sx - j0; - - /* compute weighted average of pixels in rect (i0,j0)-(i1,j1) */ - src00 = tempin + (i0 * widthin + j0) * components; - src01 = tempin + (i0 * widthin + j1) * components; - src10 = tempin + (i1 * widthin + j0) * components; - src11 = tempin + (i1 * widthin + j1) * components; - - dst = tempout + (i * widthout + j) * components; - - for (k = 0; k < components; k++) { - s1 = *src00++ * (1.0 - beta) + *src01++ * beta; - s2 = *src10++ * (1.0 - beta) + *src11++ * beta; - *dst++ = s1 * (1.0 - alpha) + s2 * alpha; - } - } - } - } - else { - /* shrink width and/or height: use an unweighted box filter */ - GLint i0, i1; - GLint j0, j1; - GLint ii, jj; - GLfloat sum, *dst; - - for (i = 0; i < heightout; i++) { - i0 = i * sy; - i1 = i0 + 1; - if (i1 >= heightin) - i1 = heightin - 1; -/* i1 = (i+1) * sy - EPSILON; */ - for (j = 0; j < widthout; j++) { - j0 = j * sx; - j1 = j0 + 1; - if (j1 >= widthin) - j1 = widthin - 1; -/* j1 = (j+1) * sx - EPSILON; */ - - dst = tempout + (i * widthout + j) * components; - - /* compute average of pixels in the rectangle (i0,j0)-(i1,j1) */ - for (k = 0; k < components; k++) { - sum = 0.0; - for (ii = i0; ii <= i1; ii++) { - for (jj = j0; jj <= j1; jj++) { - sum += *(tempin + (ii * widthin + jj) * components + k); - } - } - sum /= (j1 - j0 + 1) * (i1 - i0 + 1); - *dst++ = sum; - } - } - } - } -#endif - - - /* - * Return output image - */ - - if (packrowlength > 0) { - rowlen = packrowlength; - } - else { - rowlen = widthout; - } - if (sizeout >= packalignment) { - rowstride = components * rowlen; - } - else { - rowstride = packalignment / sizeout - * CEILING(components * rowlen * sizeout, packalignment); - } - - switch (typeout) { - case GL_UNSIGNED_BYTE: - k = 0; - for (i = 0; i < heightout; i++) { - GLubyte *ubptr = (GLubyte *) dataout - + i * rowstride - + packskiprows * rowstride + packskippixels * components; - for (j = 0; j < widthout * components; j++) { - dummy(j, k + i); - *ubptr++ = (GLubyte) tempout[k++]; - } - } - break; - case GL_BYTE: - k = 0; - for (i = 0; i < heightout; i++) { - GLbyte *bptr = (GLbyte *) dataout - + i * rowstride - + packskiprows * rowstride + packskippixels * components; - for (j = 0; j < widthout * components; j++) { - dummy(j, k + i); - *bptr++ = (GLbyte) tempout[k++]; - } - } - break; - case GL_UNSIGNED_SHORT: - k = 0; - for (i = 0; i < heightout; i++) { - GLushort *usptr = (GLushort *) dataout - + i * rowstride - + packskiprows * rowstride + packskippixels * components; - for (j = 0; j < widthout * components; j++) { - dummy(j, k + i); - *usptr++ = (GLushort) tempout[k++]; - } - } - break; - case GL_SHORT: - k = 0; - for (i = 0; i < heightout; i++) { - GLshort *sptr = (GLshort *) dataout - + i * rowstride - + packskiprows * rowstride + packskippixels * components; - for (j = 0; j < widthout * components; j++) { - dummy(j, k + i); - *sptr++ = (GLshort) tempout[k++]; - } - } - break; - case GL_UNSIGNED_INT: - k = 0; - for (i = 0; i < heightout; i++) { - GLuint *uiptr = (GLuint *) dataout - + i * rowstride - + packskiprows * rowstride + packskippixels * components; - for (j = 0; j < widthout * components; j++) { - dummy(j, k + i); - *uiptr++ = (GLuint) tempout[k++]; - } - } - break; - case GL_INT: - k = 0; - for (i = 0; i < heightout; i++) { - GLint *iptr = (GLint *) dataout - + i * rowstride - + packskiprows * rowstride + packskippixels * components; - for (j = 0; j < widthout * components; j++) { - dummy(j, k + i); - *iptr++ = (GLint) tempout[k++]; - } - } - break; - case GL_FLOAT: - k = 0; - for (i = 0; i < heightout; i++) { - GLfloat *fptr = (GLfloat *) dataout - + i * rowstride - + packskiprows * rowstride + packskippixels * components; - for (j = 0; j < widthout * components; j++) { - dummy(j, k + i); - *fptr++ = tempout[k++]; - } - } - break; - default: - return GLU_INVALID_ENUM; - } - - - /* free temporary image storage */ - free(tempin); - free(tempout); - - return 0; -} - - - -/* - * Return the largest k such that 2^k <= n. - */ -static GLint -ilog2(GLint n) -{ - GLint k; - - if (n <= 0) - return 0; - for (k = 0; n >>= 1; k++); - return k; -} - - - -/* - * Find the value nearest to n which is also a power of two. - */ -static GLint -round2(GLint n) -{ - GLint m; - - for (m = 1; m < n; m *= 2); - - /* m>=n */ - if (m - n <= n - m / 2) { - return m; - } - else { - return m / 2; - } -} - - -/* - * Given an pixel format and datatype, return the number of bytes to - * store one pixel. - */ -static GLint -bytes_per_pixel(GLenum format, GLenum type) -{ - GLint n, m; - - switch (format) { - case GL_COLOR_INDEX: - case GL_STENCIL_INDEX: - case GL_DEPTH_COMPONENT: - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: - case GL_LUMINANCE: - n = 1; - break; - case GL_LUMINANCE_ALPHA: - n = 2; - break; - case GL_RGB: - case GL_BGR: - n = 3; - break; - case GL_RGBA: - case GL_BGRA: -#ifdef GL_EXT_abgr - case GL_ABGR_EXT: -#endif - n = 4; - break; - default: - n = 0; - } - - switch (type) { - case GL_UNSIGNED_BYTE: - m = sizeof(GLubyte); - break; - case GL_BYTE: - m = sizeof(GLbyte); - break; - case GL_BITMAP: - m = 1; - break; - case GL_UNSIGNED_SHORT: - m = sizeof(GLushort); - break; - case GL_SHORT: - m = sizeof(GLshort); - break; - case GL_UNSIGNED_INT: - m = sizeof(GLuint); - break; - case GL_INT: - m = sizeof(GLint); - break; - case GL_FLOAT: - m = sizeof(GLfloat); - break; - default: - m = 0; - } - - return n * m; -} - - - -/* - * WARNING: This function isn't finished and has never been tested!!!! - */ -GLint GLAPIENTRY -gluBuild1DMipmaps(GLenum target, GLint components, - GLsizei width, GLenum format, GLenum type, const void *data) -{ - GLubyte *texture; - GLint levels, max_levels; - GLint new_width, max_width; - GLint i, j, k, l; - - if (width < 1) - return GLU_INVALID_VALUE; - - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_width); - max_levels = ilog2(max_width) + 1; - - /* Compute how many mipmap images to make */ - levels = ilog2(width) + 1; - if (levels > max_levels) { - levels = max_levels; - } - - new_width = 1 << (levels - 1); - - texture = (GLubyte *) malloc(new_width * components); - if (!texture) { - return GLU_OUT_OF_MEMORY; - } - - if (width != new_width) { - /* initial rescaling */ - switch (type) { - case GL_UNSIGNED_BYTE: - { - GLubyte *ub_data = (GLubyte *) data; - for (i = 0; i < new_width; i++) { - j = i * width / new_width; - for (k = 0; k < components; k++) { - texture[i * components + k] = ub_data[j * components + k]; - } - } - } - break; - default: - /* Not implemented */ - free(texture); - return GLU_ERROR; - } - } - - /* generate and load mipmap images */ - for (l = 0; l < levels; l++) { - glTexImage1D(GL_TEXTURE_1D, l, components, new_width, 0, - format, GL_UNSIGNED_BYTE, texture); - - /* Scale image down to 1/2 size */ - new_width = new_width / 2; - for (i = 0; i < new_width; i++) { - for (k = 0; k < components; k++) { - GLint sample1, sample2; - sample1 = (GLint) texture[i * 2 * components + k]; - sample2 = (GLint) texture[(i * 2 + 1) * components + k]; - texture[i * components + k] = (GLubyte) ((sample1 + sample2) / 2); - } - } - } - - free(texture); - - return 0; -} - - - -GLint GLAPIENTRY -gluBuild2DMipmaps(GLenum target, GLint components, - GLsizei width, GLsizei height, GLenum format, - GLenum type, const void *data) -{ - GLint w, h, maxsize; - void *image, *newimage; - GLint neww, newh, level, bpp; - int error; - GLboolean done; - GLint retval = 0; - GLint unpackrowlength, unpackalignment, unpackskiprows, unpackskippixels; - GLint packrowlength, packalignment, packskiprows, packskippixels; - - if (width < 1 || height < 1) - return GLU_INVALID_VALUE; - - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxsize); - - w = round2(width); - if (w > maxsize) { - w = maxsize; - } - h = round2(height); - if (h > maxsize) { - h = maxsize; - } - - bpp = bytes_per_pixel(format, type); - if (bpp == 0) { - /* probably a bad format or type enum */ - return GLU_INVALID_ENUM; - } - - /* Get current glPixelStore values */ - glGetIntegerv(GL_UNPACK_ROW_LENGTH, &unpackrowlength); - glGetIntegerv(GL_UNPACK_ALIGNMENT, &unpackalignment); - glGetIntegerv(GL_UNPACK_SKIP_ROWS, &unpackskiprows); - glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &unpackskippixels); - glGetIntegerv(GL_PACK_ROW_LENGTH, &packrowlength); - glGetIntegerv(GL_PACK_ALIGNMENT, &packalignment); - glGetIntegerv(GL_PACK_SKIP_ROWS, &packskiprows); - glGetIntegerv(GL_PACK_SKIP_PIXELS, &packskippixels); - - /* set pixel packing */ - glPixelStorei(GL_PACK_ROW_LENGTH, 0); - glPixelStorei(GL_PACK_ALIGNMENT, 1); - glPixelStorei(GL_PACK_SKIP_ROWS, 0); - glPixelStorei(GL_PACK_SKIP_PIXELS, 0); - - done = GL_FALSE; - - if (w != width || h != height) { - /* must rescale image to get "top" mipmap texture image */ - image = malloc((w + 4) * h * bpp); - if (!image) { - return GLU_OUT_OF_MEMORY; - } - error = gluScaleImage(format, width, height, type, data, - w, h, type, image); - if (error) { - retval = error; - done = GL_TRUE; - } - } - else { - image = (void *) data; - } - - level = 0; - while (!done) { - if (image != data) { - /* set pixel unpacking */ - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); - } - - glTexImage2D(target, level, components, w, h, 0, format, type, image); - - if (w == 1 && h == 1) - break; - - neww = (w < 2) ? 1 : w / 2; - newh = (h < 2) ? 1 : h / 2; - newimage = malloc((neww + 4) * newh * bpp); - if (!newimage) { - return GLU_OUT_OF_MEMORY; - } - - error = gluScaleImage(format, w, h, type, image, - neww, newh, type, newimage); - if (error) { - retval = error; - done = GL_TRUE; - } - - if (image != data) { - free(image); - } - image = newimage; - - w = neww; - h = newh; - level++; - } - - if (image != data) { - free(image); - } - - /* Restore original glPixelStore state */ - glPixelStorei(GL_UNPACK_ROW_LENGTH, unpackrowlength); - glPixelStorei(GL_UNPACK_ALIGNMENT, unpackalignment); - glPixelStorei(GL_UNPACK_SKIP_ROWS, unpackskiprows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, unpackskippixels); - glPixelStorei(GL_PACK_ROW_LENGTH, packrowlength); - glPixelStorei(GL_PACK_ALIGNMENT, packalignment); - glPixelStorei(GL_PACK_SKIP_ROWS, packskiprows); - glPixelStorei(GL_PACK_SKIP_PIXELS, packskippixels); - - return retval; -} diff --git a/src/glu/mesa/nurbs.c b/src/glu/mesa/nurbs.c deleted file mode 100644 index 3f102b4e455..00000000000 --- a/src/glu/mesa/nurbs.c +++ /dev/null @@ -1,628 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * NURBS implementation written by Bogdan Sikorski ([email protected]) - * See README2 for more info. - */ - - -#ifdef PC_HEADER -#include "all.h" -#else -#include <stdio.h> -#include <stdlib.h> -#include "gluP.h" -#include "nurbs.h" -#endif - - -void -call_user_error(GLUnurbsObj * nobj, GLenum error) -{ - nobj->error = error; - if (nobj->error_callback != NULL) { - (*(nobj->error_callback)) (error); - } - else { - printf("NURBS error %d %s\n", error, (char *) gluErrorString(error)); - } -} - - - -GLUnurbsObj *GLAPIENTRY -gluNewNurbsRenderer(void) -{ - GLUnurbsObj *n; - GLfloat tmp_viewport[4]; - GLint i, j; - - n = (GLUnurbsObj *) malloc(sizeof(GLUnurbsObj)); - if (n) { - /* init */ - n->culling = GL_FALSE; - n->nurbs_type = GLU_NURBS_NONE; - n->error = GLU_NO_ERROR; - n->error_callback = NULL; - n->auto_load_matrix = GL_TRUE; - n->sampling_tolerance = 50.0; - n->parametric_tolerance = 0.5; - n->u_step = n->v_step = 100; - n->sampling_method = GLU_PATH_LENGTH; - n->display_mode = GLU_FILL; - /* in case the user doesn't supply the sampling matrices */ - /* set projection and modelview to identity */ - for (i = 0; i < 4; i++) - for (j = 0; j < 4; j++) - if (i == j) { - n->sampling_matrices.model[i * 4 + j] = 1.0; - n->sampling_matrices.proj[i * 4 + j] = 1.0; - } - else { - n->sampling_matrices.model[i * 4 + j] = 0.0; - n->sampling_matrices.proj[i * 4 + j] = 0.0; - } - /* and set the viewport sampling matrix to current ciewport */ - glGetFloatv(GL_VIEWPORT, tmp_viewport); - for (i = 0; i < 4; i++) - n->sampling_matrices.viewport[i] = tmp_viewport[i]; - n->trim = NULL; - } - return n; -} - - - -void GLAPIENTRY -gluDeleteNurbsRenderer(GLUnurbsObj * nobj) -{ - if (nobj) { - free(nobj); - } -} - - - -void GLAPIENTRY -gluLoadSamplingMatrices(GLUnurbsObj * nobj, - const GLfloat modelMatrix[16], - const GLfloat projMatrix[16], const GLint viewport[4]) -{ - GLint i; - - for (i = 0; i < 16; i++) { - nobj->sampling_matrices.model[i] = modelMatrix[i]; - nobj->sampling_matrices.proj[i] = projMatrix[i]; - } - for (i = 0; i < 4; i++) - nobj->sampling_matrices.viewport[i] = viewport[i]; -} - - -void GLAPIENTRY -gluNurbsProperty(GLUnurbsObj * nobj, GLenum property, GLfloat value) -{ - GLenum val; - - switch (property) { - case GLU_SAMPLING_TOLERANCE: - if (value <= 0.0) { - call_user_error(nobj, GLU_INVALID_VALUE); - return; - } - nobj->sampling_tolerance = value; - break; - case GLU_PARAMETRIC_TOLERANCE: - if (value <= 0.0) { - call_user_error(nobj, GLU_INVALID_VALUE); - return; - } - nobj->parametric_tolerance = value; - break; - case GLU_U_STEP: - if (value <= 0.0) { - call_user_error(nobj, GLU_INVALID_VALUE); - return; - } - nobj->u_step = (GLint) value; - break; - case GLU_V_STEP: - if (value <= 0.0) { - call_user_error(nobj, GLU_INVALID_VALUE); - return; - } - nobj->v_step = (GLint) value; - break; - case GLU_SAMPLING_METHOD: - val = (GLenum) value; - if (val != GLU_PATH_LENGTH && val != GLU_PARAMETRIC_ERROR - && val != GLU_DOMAIN_DISTANCE) { - call_user_error(nobj, GLU_INVALID_ENUM); - return; - } - nobj->sampling_method = val; - break; - case GLU_DISPLAY_MODE: - val = (GLenum) value; - if (val != GLU_FILL && val != GLU_OUTLINE_POLYGON - && val != GLU_OUTLINE_PATCH) { - call_user_error(nobj, GLU_INVALID_ENUM); - return; - } - if (nobj->nurbs_type == GLU_NURBS_CURVE) { - call_user_error(nobj, GLU_NURBS_ERROR26); - return; - } - nobj->display_mode = val; - if (val == GLU_OUTLINE_PATCH) - fprintf(stderr, - "NURBS, for the moment, can display only in POLYGON mode\n"); - break; - case GLU_CULLING: - val = (GLenum) value; - if (val != GL_TRUE && val != GL_FALSE) { - call_user_error(nobj, GLU_INVALID_ENUM); - return; - } - nobj->culling = (GLboolean) value; - break; - case GLU_AUTO_LOAD_MATRIX: - val = (GLenum) value; - if (val != GL_TRUE && val != GL_FALSE) { - call_user_error(nobj, GLU_INVALID_ENUM); - return; - } - nobj->auto_load_matrix = (GLboolean) value; - break; - default: - call_user_error(nobj, GLU_NURBS_ERROR26); - } -} - - -void GLAPIENTRY -gluGetNurbsProperty(GLUnurbsObj * nobj, GLenum property, GLfloat * value) -{ - switch (property) { - case GLU_SAMPLING_TOLERANCE: - *value = nobj->sampling_tolerance; - break; - case GLU_DISPLAY_MODE: - *value = (GLfloat) (GLint) nobj->display_mode; - break; - case GLU_CULLING: - *value = nobj->culling ? 1.0 : 0.0; - break; - case GLU_AUTO_LOAD_MATRIX: - *value = nobj->auto_load_matrix ? 1.0 : 0.0; - break; - default: - call_user_error(nobj, GLU_INVALID_ENUM); - } -} - - - -void GLAPIENTRY -gluBeginCurve(GLUnurbsObj * nobj) -{ - if (nobj->nurbs_type == GLU_NURBS_CURVE) { - call_user_error(nobj, GLU_NURBS_ERROR6); - return; - } - nobj->nurbs_type = GLU_NURBS_CURVE; - nobj->curve.geom.type = GLU_INVALID_ENUM; - nobj->curve.color.type = GLU_INVALID_ENUM; - nobj->curve.texture.type = GLU_INVALID_ENUM; - nobj->curve.normal.type = GLU_INVALID_ENUM; -} - - -void GLAPIENTRY -gluEndCurve(GLUnurbsObj * nobj) -{ - if (nobj->nurbs_type == GLU_NURBS_NONE) { - call_user_error(nobj, GLU_NURBS_ERROR7); - return; - } - if (nobj->curve.geom.type == GLU_INVALID_ENUM) { - call_user_error(nobj, GLU_NURBS_ERROR8); - nobj->nurbs_type = GLU_NURBS_NONE; - return; - } - glPushAttrib((GLbitfield) (GL_EVAL_BIT | GL_ENABLE_BIT)); - glDisable(GL_MAP1_VERTEX_3); - glDisable(GL_MAP1_VERTEX_4); - glDisable(GL_MAP1_INDEX); - glDisable(GL_MAP1_COLOR_4); - glDisable(GL_MAP1_NORMAL); - glDisable(GL_MAP1_TEXTURE_COORD_1); - glDisable(GL_MAP1_TEXTURE_COORD_2); - glDisable(GL_MAP1_TEXTURE_COORD_3); - glDisable(GL_MAP1_TEXTURE_COORD_4); - glDisable(GL_MAP2_VERTEX_3); - glDisable(GL_MAP2_VERTEX_4); - glDisable(GL_MAP2_INDEX); - glDisable(GL_MAP2_COLOR_4); - glDisable(GL_MAP2_NORMAL); - glDisable(GL_MAP2_TEXTURE_COORD_1); - glDisable(GL_MAP2_TEXTURE_COORD_2); - glDisable(GL_MAP2_TEXTURE_COORD_3); - glDisable(GL_MAP2_TEXTURE_COORD_4); - do_nurbs_curve(nobj); - glPopAttrib(); - nobj->nurbs_type = GLU_NURBS_NONE; -} - - -void GLAPIENTRY -gluNurbsCurve(GLUnurbsObj * nobj, GLint nknots, GLfloat * knot, - GLint stride, GLfloat * ctlarray, GLint order, GLenum type) -{ - if (nobj->nurbs_type == GLU_NURBS_TRIM) { -#if 0 -/* TODO: NOT IMPLEMENTED YET */ - nurbs_trim *ptr1; - trim_list *ptr2; - - if (type != GLU_MAP1_TRIM_2 && type != GLU_MAP1_TRIM_3) { - call_user_error(nobj, GLU_NURBS_ERROR14); - return; - } - for (ptr1 = nobj->trim; ptr1->next; ptr1 = ptr1->next); - if (ptr1->trim_loop) { - for (ptr2 = ptr1->trim_loop; ptr2->next; ptr2 = ptr2->next); - if ((ptr2->next = (trim_list *) malloc(sizeof(trim_list))) == NULL) { - call_user_error(nobj, GLU_OUT_OF_MEMORY); - return; - } - ptr2 = ptr2->next; - } - else { - if ((ptr2 = (trim_list *) malloc(sizeof(trim_list))) == NULL) { - call_user_error(nobj, GLU_OUT_OF_MEMORY); - return; - } - ptr1->trim_loop = ptr2; - } - ptr2->trim_type = GLU_TRIM_NURBS; - ptr2->curve.nurbs_curve.knot_count = nknots; - ptr2->curve.nurbs_curve.knot = knot; - ptr2->curve.nurbs_curve.stride = stride; - ptr2->curve.nurbs_curve.ctrlarray = ctlarray; - ptr2->curve.nurbs_curve.order = order; - ptr2->curve.nurbs_curve.dim = (type == GLU_MAP1_TRIM_2 ? 2 : 3); - ptr2->curve.nurbs_curve.type = type; - ptr2->next = NULL; -#endif - } - else { - if (type == GLU_MAP1_TRIM_2 || type == GLU_MAP1_TRIM_3) { - call_user_error(nobj, GLU_NURBS_ERROR22); - return; - } - if (nobj->nurbs_type != GLU_NURBS_CURVE) { - call_user_error(nobj, GLU_NURBS_ERROR10); - return; - } - switch (type) { - case GL_MAP1_VERTEX_3: - case GL_MAP1_VERTEX_4: - if (nobj->curve.geom.type != GLU_INVALID_ENUM) { - call_user_error(nobj, GLU_NURBS_ERROR8); - return; - } - nobj->curve.geom.type = type; - nobj->curve.geom.knot_count = nknots; - nobj->curve.geom.knot = knot; - nobj->curve.geom.stride = stride; - nobj->curve.geom.ctrlarray = ctlarray; - nobj->curve.geom.order = order; - break; - case GL_MAP1_INDEX: - case GL_MAP1_COLOR_4: - nobj->curve.color.type = type; - nobj->curve.color.knot_count = nknots; - nobj->curve.color.knot = knot; - nobj->curve.color.stride = stride; - nobj->curve.color.ctrlarray = ctlarray; - nobj->curve.color.order = order; - break; - case GL_MAP1_NORMAL: - nobj->curve.normal.type = type; - nobj->curve.normal.knot_count = nknots; - nobj->curve.normal.knot = knot; - nobj->curve.normal.stride = stride; - nobj->curve.normal.ctrlarray = ctlarray; - nobj->curve.normal.order = order; - break; - case GL_MAP1_TEXTURE_COORD_1: - case GL_MAP1_TEXTURE_COORD_2: - case GL_MAP1_TEXTURE_COORD_3: - case GL_MAP1_TEXTURE_COORD_4: - nobj->curve.texture.type = type; - nobj->curve.texture.knot_count = nknots; - nobj->curve.texture.knot = knot; - nobj->curve.texture.stride = stride; - nobj->curve.texture.ctrlarray = ctlarray; - nobj->curve.texture.order = order; - break; - default: - call_user_error(nobj, GLU_INVALID_ENUM); - } - } -} - - -void GLAPIENTRY -gluBeginSurface(GLUnurbsObj * nobj) -{ - switch (nobj->nurbs_type) { - case GLU_NURBS_NONE: - nobj->nurbs_type = GLU_NURBS_SURFACE; - nobj->surface.geom.type = GLU_INVALID_ENUM; - nobj->surface.color.type = GLU_INVALID_ENUM; - nobj->surface.texture.type = GLU_INVALID_ENUM; - nobj->surface.normal.type = GLU_INVALID_ENUM; - break; - case GLU_NURBS_TRIM: - call_user_error(nobj, GLU_NURBS_ERROR16); - break; - case GLU_NURBS_SURFACE: - case GLU_NURBS_NO_TRIM: - case GLU_NURBS_TRIM_DONE: - call_user_error(nobj, GLU_NURBS_ERROR27); - break; - case GLU_NURBS_CURVE: - call_user_error(nobj, GLU_NURBS_ERROR6); - break; - } -} - - -void GLAPIENTRY -gluEndSurface(GLUnurbsObj * nobj) -{ - switch (nobj->nurbs_type) { - case GLU_NURBS_NONE: - call_user_error(nobj, GLU_NURBS_ERROR13); - break; - case GLU_NURBS_TRIM: - call_user_error(nobj, GLU_NURBS_ERROR12); - break; - case GLU_NURBS_TRIM_DONE: -/* if(nobj->trim->trim_loop==NULL) - { - call_user_error(nobj,GLU_NURBS_ERROR18); - return; - }*/ - /* no break - fallthrough */ - case GLU_NURBS_NO_TRIM: - glPushAttrib((GLbitfield) - (GL_EVAL_BIT | GL_ENABLE_BIT | GL_POLYGON_BIT)); - glDisable(GL_MAP2_VERTEX_3); - glDisable(GL_MAP2_VERTEX_4); - glDisable(GL_MAP2_INDEX); - glDisable(GL_MAP2_COLOR_4); - glDisable(GL_MAP2_NORMAL); - glDisable(GL_MAP2_TEXTURE_COORD_1); - glDisable(GL_MAP2_TEXTURE_COORD_2); - glDisable(GL_MAP2_TEXTURE_COORD_3); - glDisable(GL_MAP2_TEXTURE_COORD_4); -/* glDisable(GL_MAP1_VERTEX_3); - glDisable(GL_MAP1_VERTEX_4); - glDisable(GL_MAP1_INDEX); - glDisable(GL_MAP1_COLOR_4); - glDisable(GL_MAP1_NORMAL); - glDisable(GL_MAP1_TEXTURE_COORD_1); - glDisable(GL_MAP1_TEXTURE_COORD_2); - glDisable(GL_MAP1_TEXTURE_COORD_3); - glDisable(GL_MAP1_TEXTURE_COORD_4);*/ - do_nurbs_surface(nobj); - glPopAttrib(); - break; - default: - call_user_error(nobj, GLU_NURBS_ERROR8); - } - nobj->nurbs_type = GLU_NURBS_NONE; -} - - -void GLAPIENTRY -gluNurbsSurface(GLUnurbsObj * nobj, - GLint sknot_count, GLfloat * sknot, - GLint tknot_count, GLfloat * tknot, - GLint s_stride, GLint t_stride, - GLfloat * ctrlarray, GLint sorder, GLint torder, GLenum type) -{ - if (nobj->nurbs_type == GLU_NURBS_NO_TRIM - || nobj->nurbs_type == GLU_NURBS_TRIM - || nobj->nurbs_type == GLU_NURBS_TRIM_DONE) { - if (type == GL_MAP2_VERTEX_3 || type == GL_MAP2_VERTEX_4) { - call_user_error(nobj, GLU_NURBS_ERROR8); - return; - } - } - else if (nobj->nurbs_type != GLU_NURBS_SURFACE) { - call_user_error(nobj, GLU_NURBS_ERROR11); - return; - } - switch (type) { - case GL_MAP2_VERTEX_3: - case GL_MAP2_VERTEX_4: - nobj->surface.geom.sknot_count = sknot_count; - nobj->surface.geom.sknot = sknot; - nobj->surface.geom.tknot_count = tknot_count; - nobj->surface.geom.tknot = tknot; - nobj->surface.geom.s_stride = s_stride; - nobj->surface.geom.t_stride = t_stride; - nobj->surface.geom.ctrlarray = ctrlarray; - nobj->surface.geom.sorder = sorder; - nobj->surface.geom.torder = torder; - nobj->surface.geom.type = type; - nobj->nurbs_type = GLU_NURBS_NO_TRIM; - break; - case GL_MAP2_INDEX: - case GL_MAP2_COLOR_4: - nobj->surface.color.sknot_count = sknot_count; - nobj->surface.color.sknot = sknot; - nobj->surface.color.tknot_count = tknot_count; - nobj->surface.color.tknot = tknot; - nobj->surface.color.s_stride = s_stride; - nobj->surface.color.t_stride = t_stride; - nobj->surface.color.ctrlarray = ctrlarray; - nobj->surface.color.sorder = sorder; - nobj->surface.color.torder = torder; - nobj->surface.color.type = type; - break; - case GL_MAP2_NORMAL: - nobj->surface.normal.sknot_count = sknot_count; - nobj->surface.normal.sknot = sknot; - nobj->surface.normal.tknot_count = tknot_count; - nobj->surface.normal.tknot = tknot; - nobj->surface.normal.s_stride = s_stride; - nobj->surface.normal.t_stride = t_stride; - nobj->surface.normal.ctrlarray = ctrlarray; - nobj->surface.normal.sorder = sorder; - nobj->surface.normal.torder = torder; - nobj->surface.normal.type = type; - break; - case GL_MAP2_TEXTURE_COORD_1: - case GL_MAP2_TEXTURE_COORD_2: - case GL_MAP2_TEXTURE_COORD_3: - case GL_MAP2_TEXTURE_COORD_4: - nobj->surface.texture.sknot_count = sknot_count; - nobj->surface.texture.sknot = sknot; - nobj->surface.texture.tknot_count = tknot_count; - nobj->surface.texture.tknot = tknot; - nobj->surface.texture.s_stride = s_stride; - nobj->surface.texture.t_stride = t_stride; - nobj->surface.texture.ctrlarray = ctrlarray; - nobj->surface.texture.sorder = sorder; - nobj->surface.texture.torder = torder; - nobj->surface.texture.type = type; - break; - default: - call_user_error(nobj, GLU_INVALID_ENUM); - } -} - - -void GLAPIENTRY -gluNurbsCallback(GLUnurbsObj * nobj, GLenum which, void (GLCALLBACK * fn) ()) -{ - nobj->error_callback = (void (GLCALLBACKPCAST) (GLenum)) fn; - - if (which != GLU_ERROR) - call_user_error(nobj, GLU_INVALID_ENUM); -} - -void GLAPIENTRY -gluBeginTrim(GLUnurbsObj * nobj) -{ -#if 0 - nurbs_trim *ptr; -#endif - - if (nobj->nurbs_type != GLU_NURBS_TRIM_DONE) - if (nobj->nurbs_type != GLU_NURBS_NO_TRIM) { - call_user_error(nobj, GLU_NURBS_ERROR15); - return; - } - nobj->nurbs_type = GLU_NURBS_TRIM; - fprintf(stderr, "NURBS - trimming not supported yet\n"); -#if 0 - if ((ptr = (nurbs_trim *) malloc(sizeof(nurbs_trim))) == NULL) { - call_user_error(nobj, GLU_OUT_OF_MEMORY); - return; - } - if (nobj->trim) { - nurbs_trim *tmp_ptr; - - for (tmp_ptr = nobj->trim; tmp_ptr->next; tmp_ptr = tmp_ptr->next); - tmp_ptr->next = ptr; - } - else - nobj->trim = ptr; - ptr->trim_loop = NULL; - ptr->segments = NULL; - ptr->next = NULL; -#endif -} - -void GLAPIENTRY -gluPwlCurve(GLUnurbsObj * nobj, GLint count, GLfloat * array, GLint stride, - GLenum type) -{ -#if 0 - nurbs_trim *ptr1; - trim_list *ptr2; -#endif - if (nobj->nurbs_type == GLU_NURBS_CURVE) { - call_user_error(nobj, GLU_NURBS_ERROR9); - return; - } - if (nobj->nurbs_type == GLU_NURBS_NONE) { - call_user_error(nobj, GLU_NURBS_ERROR19); - return; - } - if (type != GLU_MAP1_TRIM_2 && type != GLU_MAP1_TRIM_3) { - call_user_error(nobj, GLU_NURBS_ERROR14); - return; - } -#if 0 - for (ptr1 = nobj->trim; ptr1->next; ptr1 = ptr1->next); - if (ptr1->trim_loop) { - for (ptr2 = ptr1->trim_loop; ptr2->next; ptr2 = ptr2->next); - if ((ptr2->next = (trim_list *) malloc(sizeof(trim_list))) == NULL) { - call_user_error(nobj, GLU_OUT_OF_MEMORY); - return; - } - ptr2 = ptr2->next; - } - else { - if ((ptr2 = (trim_list *) malloc(sizeof(trim_list))) == NULL) { - call_user_error(nobj, GLU_OUT_OF_MEMORY); - return; - } - ptr1->trim_loop = ptr2; - } - ptr2->trim_type = GLU_TRIM_PWL; - ptr2->curve.pwl_curve.pt_count = count; - ptr2->curve.pwl_curve.ctrlarray = array; - ptr2->curve.pwl_curve.stride = stride; - ptr2->curve.pwl_curve.dim = (type == GLU_MAP1_TRIM_2 ? 2 : 3); - ptr2->curve.pwl_curve.type = type; - ptr2->next = NULL; -#endif -} - -void GLAPIENTRY -gluEndTrim(GLUnurbsObj * nobj) -{ - if (nobj->nurbs_type != GLU_NURBS_TRIM) { - call_user_error(nobj, GLU_NURBS_ERROR17); - return; - } - nobj->nurbs_type = GLU_NURBS_TRIM_DONE; -} diff --git a/src/glu/mesa/nurbs.h b/src/glu/mesa/nurbs.h deleted file mode 100644 index 3642e213a8c..00000000000 --- a/src/glu/mesa/nurbs.h +++ /dev/null @@ -1,252 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * NURBS implementation written by Bogdan Sikorski ([email protected]) - * See README2 for more info. - */ - - -#ifndef NURBS_H -#define NURBS_H - - -#define EPSILON 1e-06 /* epsilon for double precision compares */ - -typedef enum -{ - GLU_NURBS_CURVE, GLU_NURBS_SURFACE, GLU_NURBS_TRIM, GLU_NURBS_NO_TRIM, - GLU_NURBS_TRIM_DONE, GLU_NURBS_NONE -} -GLU_nurbs_enum; - -typedef enum -{ - GLU_TRIM_NURBS, GLU_TRIM_PWL -} -GLU_trim_enum; - -typedef struct -{ - GLint sknot_count; - GLfloat *sknot; - GLint tknot_count; - GLfloat *tknot; - GLint s_stride; - GLint t_stride; - GLfloat *ctrlarray; - GLint sorder; - GLint torder; - GLint dim; - GLenum type; -} -surface_attribs; - -typedef struct -{ - surface_attribs geom; - surface_attribs color; - surface_attribs texture; - surface_attribs normal; -} -nurbs_surface; - -typedef struct -{ - GLint knot_count; - GLfloat *knot; - GLint stride; - GLfloat *ctrlarray; - GLint order; - GLint dim; - GLenum type; -} -curve_attribs; - -typedef struct -{ - GLint pt_count; - GLfloat *ctrlarray; - GLint stride; - GLint dim; - GLenum type; -} -pwl_curve_attribs; - -typedef struct -{ - curve_attribs geom; - curve_attribs color; - curve_attribs texture; - curve_attribs normal; -} -nurbs_curve; - -typedef struct trim_list_str -{ - GLU_trim_enum trim_type; - union - { - pwl_curve_attribs pwl_curve; - curve_attribs nurbs_curve; - } - curve; - struct trim_list_str *next; -} -trim_list; - -typedef struct seg_trim_str -{ - GLfloat *points; - GLint pt_cnt, seg_array_len; - struct seg_trim_str *next; -} -trim_segments; - -typedef struct nurbs_trim_str -{ - trim_list *trim_loop; - trim_segments *segments; - struct nurbs_trim_str *next; -} -nurbs_trim; - -typedef struct -{ - GLfloat model[16], proj[16], viewport[4]; -} -culling_and_sampling_str; - -struct GLUnurbs -{ - GLboolean culling; - GLenum error; - void (GLCALLBACK * error_callback) (GLenum err); - GLenum display_mode; - GLU_nurbs_enum nurbs_type; - GLboolean auto_load_matrix; - culling_and_sampling_str sampling_matrices; - GLenum sampling_method; - GLfloat sampling_tolerance; - GLfloat parametric_tolerance; - GLint u_step, v_step; - nurbs_surface surface; - nurbs_curve curve; - nurbs_trim *trim; -}; - -typedef struct -{ - GLfloat *knot; - GLint nknots; - GLfloat *unified_knot; - GLint unified_nknots; - GLint order; - GLint t_min, t_max; - GLint delta_nknots; - GLboolean open_at_begin, open_at_end; - GLfloat *new_knot; - GLfloat *alpha; -} -knot_str_type; - -typedef struct -{ - GLfloat *geom_ctrl; - GLint geom_s_stride, geom_t_stride; - GLfloat **geom_offsets; - GLint geom_s_pt_cnt, geom_t_pt_cnt; - GLfloat *color_ctrl; - GLint color_s_stride, color_t_stride; - GLfloat **color_offsets; - GLint color_s_pt_cnt, color_t_pt_cnt; - GLfloat *normal_ctrl; - GLint normal_s_stride, normal_t_stride; - GLfloat **normal_offsets; - GLint normal_s_pt_cnt, normal_t_pt_cnt; - GLfloat *texture_ctrl; - GLint texture_s_stride, texture_t_stride; - GLfloat **texture_offsets; - GLint texture_s_pt_cnt, texture_t_pt_cnt; - GLint s_bezier_cnt, t_bezier_cnt; -} -new_ctrl_type; - -extern void call_user_error(GLUnurbsObj * nobj, GLenum error); - -extern GLenum test_knot(GLint nknots, GLfloat * knot, GLint order); - -extern GLenum explode_knot(knot_str_type * the_knot); - -extern GLenum calc_alphas(knot_str_type * the_knot); - -extern GLenum calc_new_ctrl_pts(GLfloat * ctrl, GLint stride, - knot_str_type * the_knot, GLint dim, - GLfloat ** new_ctrl, GLint * ncontrol); - -extern GLenum glu_do_sampling_crv(GLUnurbsObj * nobj, GLfloat * new_ctrl, - GLint n_ctrl, GLint order, GLint dim, - GLint ** factors); - -extern GLenum glu_do_sampling_3D(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl, - int **sfactors, GLint ** tfactors); - -extern GLenum glu_do_sampling_uv(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl, - int **sfactors, GLint ** tfactors); - -extern GLenum glu_do_sampling_param_3D(GLUnurbsObj * nobj, - new_ctrl_type * new_ctrl, - int **sfactors, GLint ** tfactors); - -extern GLboolean fine_culling_test_2D(GLUnurbsObj * nobj, GLfloat * ctrl, - GLint n_ctrl, GLint stride, GLint dim); - -extern GLboolean fine_culling_test_3D(GLUnurbsObj * nobj, GLfloat * ctrl, - GLint s_n_ctrl, GLint t_n_ctrl, - GLint s_stride, GLint t_stride, - GLint dim); - -extern void do_nurbs_curve(GLUnurbsObj * nobj); - -extern void do_nurbs_surface(GLUnurbsObj * nobj); - -extern GLenum patch_trimming(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl, - GLint * sfactors, GLint * tfactors); - -extern void collect_unified_knot(knot_str_type * dest, knot_str_type * src, - GLfloat maximal_min_knot, - GLfloat minimal_max_knot); - -extern GLenum select_knot_working_range(GLUnurbsObj * nobj, - knot_str_type * geom_knot, - knot_str_type * color_knot, - knot_str_type * normal_knot, - knot_str_type * texture_knot); - -extern void free_unified_knots(knot_str_type * geom_knot, - knot_str_type * color_knot, - knot_str_type * normal_knot, - knot_str_type * texture_knot); - - - -#endif diff --git a/src/glu/mesa/nurbscrv.c b/src/glu/mesa/nurbscrv.c deleted file mode 100644 index 4483e1f7761..00000000000 --- a/src/glu/mesa/nurbscrv.c +++ /dev/null @@ -1,444 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * NURBS implementation written by Bogdan Sikorski ([email protected]) - * See README2 for more info. - */ - - -#ifdef PC_HEADER -#include "all.h" -#else -#include <math.h> -#include <stdlib.h> -#include "gluP.h" -#include "nurbs.h" -#endif - - -static int -get_curve_dim(GLenum type) -{ - switch (type) { - case GL_MAP1_VERTEX_3: - return 3; - case GL_MAP1_VERTEX_4: - return 4; - case GL_MAP1_INDEX: - return 1; - case GL_MAP1_COLOR_4: - return 4; - case GL_MAP1_NORMAL: - return 3; - case GL_MAP1_TEXTURE_COORD_1: - return 1; - case GL_MAP1_TEXTURE_COORD_2: - return 2; - case GL_MAP1_TEXTURE_COORD_3: - return 3; - case GL_MAP1_TEXTURE_COORD_4: - return 4; - default: - abort(); /* TODO: is this OK? */ - } - return 0; /*never get here */ -} - -static GLenum -test_nurbs_curve(GLUnurbsObj * nobj, curve_attribs * attribs) -{ - GLenum err; - GLint tmp_int; - - if (attribs->order < 0) { - call_user_error(nobj, GLU_INVALID_VALUE); - return GLU_ERROR; - } - glGetIntegerv(GL_MAX_EVAL_ORDER, &tmp_int); - if (attribs->order > tmp_int || attribs->order < 2) { - call_user_error(nobj, GLU_NURBS_ERROR1); - return GLU_ERROR; - } - if (attribs->knot_count < attribs->order + 2) { - call_user_error(nobj, GLU_NURBS_ERROR2); - return GLU_ERROR; - } - if (attribs->stride < 0) { - call_user_error(nobj, GLU_NURBS_ERROR34); - return GLU_ERROR; - } - if (attribs->knot == NULL || attribs->ctrlarray == NULL) { - call_user_error(nobj, GLU_NURBS_ERROR36); - return GLU_ERROR; - } - if ((err = test_knot(attribs->knot_count, attribs->knot, attribs->order)) - != GLU_NO_ERROR) { - call_user_error(nobj, err); - return GLU_ERROR; - } - return GLU_NO_ERROR; -} - -static GLenum -test_nurbs_curves(GLUnurbsObj * nobj) -{ - /* test the geometric data */ - if (test_nurbs_curve(nobj, &(nobj->curve.geom)) != GLU_NO_ERROR) - return GLU_ERROR; - /* now test the attributive data */ - /* color */ - if (nobj->curve.color.type != GLU_INVALID_ENUM) - if (test_nurbs_curve(nobj, &(nobj->curve.color)) != GLU_NO_ERROR) - return GLU_ERROR; - /* normal */ - if (nobj->curve.normal.type != GLU_INVALID_ENUM) - if (test_nurbs_curve(nobj, &(nobj->curve.normal)) != GLU_NO_ERROR) - return GLU_ERROR; - /* texture */ - if (nobj->curve.texture.type != GLU_INVALID_ENUM) - if (test_nurbs_curve(nobj, &(nobj->curve.texture)) != GLU_NO_ERROR) - return GLU_ERROR; - return GLU_NO_ERROR; -} - -/* prepare the knot information structures */ -static GLenum -fill_knot_structures(GLUnurbsObj * nobj, knot_str_type * geom_knot, - knot_str_type * color_knot, knot_str_type * normal_knot, - knot_str_type * texture_knot) -{ - GLint order; - GLfloat *knot; - GLint nknots; - GLint t_min, t_max; - - geom_knot->unified_knot = NULL; - knot = geom_knot->knot = nobj->curve.geom.knot; - nknots = geom_knot->nknots = nobj->curve.geom.knot_count; - order = geom_knot->order = nobj->curve.geom.order; - geom_knot->delta_nknots = 0; - t_min = geom_knot->t_min = order - 1; - t_max = geom_knot->t_max = nknots - order; - if (fabs(knot[t_min] - knot[t_max]) < EPSILON) { - call_user_error(nobj, GLU_NURBS_ERROR3); - return GLU_ERROR; - } - if (fabs(knot[0] - knot[t_min]) < EPSILON) { - /* knot open at beggining */ - geom_knot->open_at_begin = GL_TRUE; - } - else - geom_knot->open_at_begin = GL_FALSE; - if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) { - /* knot open at end */ - geom_knot->open_at_end = GL_TRUE; - } - else - geom_knot->open_at_end = GL_FALSE; - if (nobj->curve.color.type != GLU_INVALID_ENUM) { - color_knot->unified_knot = (GLfloat *) 1; - knot = color_knot->knot = nobj->curve.color.knot; - nknots = color_knot->nknots = nobj->curve.color.knot_count; - order = color_knot->order = nobj->curve.color.order; - color_knot->delta_nknots = 0; - t_min = color_knot->t_min = order - 1; - t_max = color_knot->t_max = nknots - order; - if (fabs(knot[t_min] - knot[t_max]) < EPSILON) { - call_user_error(nobj, GLU_NURBS_ERROR3); - return GLU_ERROR; - } - if (fabs(knot[0] - knot[t_min]) < EPSILON) { - /* knot open at beggining */ - color_knot->open_at_begin = GL_TRUE; - } - else - color_knot->open_at_begin = GL_FALSE; - if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) { - /* knot open at end */ - color_knot->open_at_end = GL_TRUE; - } - else - color_knot->open_at_end = GL_FALSE; - } - else - color_knot->unified_knot = NULL; - if (nobj->curve.normal.type != GLU_INVALID_ENUM) { - normal_knot->unified_knot = (GLfloat *) 1; - knot = normal_knot->knot = nobj->curve.normal.knot; - nknots = normal_knot->nknots = nobj->curve.normal.knot_count; - order = normal_knot->order = nobj->curve.normal.order; - normal_knot->delta_nknots = 0; - t_min = normal_knot->t_min = order - 1; - t_max = normal_knot->t_max = nknots - order; - if (fabs(knot[t_min] - knot[t_max]) < EPSILON) { - call_user_error(nobj, GLU_NURBS_ERROR3); - return GLU_ERROR; - } - if (fabs(knot[0] - knot[t_min]) < EPSILON) { - /* knot open at beggining */ - normal_knot->open_at_begin = GL_TRUE; - } - else - normal_knot->open_at_begin = GL_FALSE; - if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) { - /* knot open at end */ - normal_knot->open_at_end = GL_TRUE; - } - else - normal_knot->open_at_end = GL_FALSE; - } - else - normal_knot->unified_knot = NULL; - if (nobj->curve.texture.type != GLU_INVALID_ENUM) { - texture_knot->unified_knot = (GLfloat *) 1; - knot = texture_knot->knot = nobj->curve.texture.knot; - nknots = texture_knot->nknots = nobj->curve.texture.knot_count; - order = texture_knot->order = nobj->curve.texture.order; - texture_knot->delta_nknots = 0; - t_min = texture_knot->t_min = order - 1; - t_max = texture_knot->t_max = nknots - order; - if (fabs(knot[t_min] - knot[t_max]) < EPSILON) { - call_user_error(nobj, GLU_NURBS_ERROR3); - return GLU_ERROR; - } - if (fabs(knot[0] - knot[t_min]) < EPSILON) { - /* knot open at beggining */ - texture_knot->open_at_begin = GL_TRUE; - } - else - texture_knot->open_at_begin = GL_FALSE; - if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) { - /* knot open at end */ - texture_knot->open_at_end = GL_TRUE; - } - else - texture_knot->open_at_end = GL_FALSE; - } - else - texture_knot->unified_knot = NULL; - return GLU_NO_ERROR; -} - -/* covert the NURBS curve into a series of adjacent Bezier curves */ -static GLenum -convert_curve(knot_str_type * the_knot, curve_attribs * attrib, - GLfloat ** new_ctrl, GLint * ncontrol) -{ - GLenum err; - - if ((err = explode_knot(the_knot)) != GLU_NO_ERROR) { - if (the_knot->unified_knot) { - free(the_knot->unified_knot); - the_knot->unified_knot = NULL; - } - return err; - } - if (the_knot->unified_knot) { - free(the_knot->unified_knot); - the_knot->unified_knot = NULL; - } - if ((err = calc_alphas(the_knot)) != GLU_NO_ERROR) { - free(the_knot->new_knot); - return err; - } - free(the_knot->new_knot); - if ((err = calc_new_ctrl_pts(attrib->ctrlarray, attrib->stride, the_knot, - attrib->dim, new_ctrl, ncontrol)) - != GLU_NO_ERROR) { - free(the_knot->alpha); - return err; - } - free(the_knot->alpha); - return GLU_NO_ERROR; -} - -/* covert curves - geometry and possible attribute ones into equivalent */ -/* sequence of adjacent Bezier curves */ -static GLenum -convert_curves(GLUnurbsObj * nobj, GLfloat ** new_geom_ctrl, - GLint * ncontrol, GLfloat ** new_color_ctrl, - GLfloat ** new_normal_ctrl, GLfloat ** new_texture_ctrl) -{ - knot_str_type geom_knot, color_knot, normal_knot, texture_knot; - GLint junk; - GLenum err; - - *new_color_ctrl = *new_normal_ctrl = *new_texture_ctrl = NULL; - - if (fill_knot_structures(nobj, &geom_knot, &color_knot, &normal_knot, - &texture_knot) != GLU_NO_ERROR) - return GLU_ERROR; - - /* unify knots - all knots should have the same number of working */ - /* ranges */ - if ( - (err = - select_knot_working_range(nobj, &geom_knot, &color_knot, &normal_knot, - &texture_knot)) != GLU_NO_ERROR) { - return err; - } - /* convert the geometry curve */ - nobj->curve.geom.dim = get_curve_dim(nobj->curve.geom.type); - if ((err = convert_curve(&geom_knot, &(nobj->curve.geom), new_geom_ctrl, - ncontrol)) != GLU_NO_ERROR) { - free_unified_knots(&geom_knot, &color_knot, &normal_knot, - &texture_knot); - call_user_error(nobj, err); - return err; - } - /* if additional attributive curves are given convert them as well */ - if (color_knot.unified_knot) { - nobj->curve.color.dim = get_curve_dim(nobj->curve.color.type); - if ((err = convert_curve(&color_knot, &(nobj->curve.color), - new_color_ctrl, &junk)) != GLU_NO_ERROR) { - free_unified_knots(&geom_knot, &color_knot, &normal_knot, - &texture_knot); - free(*new_geom_ctrl); - call_user_error(nobj, err); - return err; - } - } - if (normal_knot.unified_knot) { - nobj->curve.normal.dim = get_curve_dim(nobj->curve.normal.type); - if ((err = convert_curve(&normal_knot, &(nobj->curve.normal), - new_normal_ctrl, &junk)) != GLU_NO_ERROR) { - free_unified_knots(&geom_knot, &color_knot, &normal_knot, - &texture_knot); - free(*new_geom_ctrl); - if (*new_color_ctrl) - free(*new_color_ctrl); - call_user_error(nobj, err); - return err; - } - } - if (texture_knot.unified_knot) { - nobj->curve.texture.dim = get_curve_dim(nobj->curve.texture.type); - if ((err = convert_curve(&texture_knot, &(nobj->curve.texture), - new_texture_ctrl, &junk)) != GLU_NO_ERROR) { - free_unified_knots(&geom_knot, &color_knot, &normal_knot, - &texture_knot); - free(*new_geom_ctrl); - if (*new_color_ctrl) - free(*new_color_ctrl); - if (*new_normal_ctrl) - free(*new_normal_ctrl); - call_user_error(nobj, err); - return err; - } - } - return GLU_NO_ERROR; -} - -/* main NURBS curve procedure */ -void -do_nurbs_curve(GLUnurbsObj * nobj) -{ - GLint geom_order, color_order = 0, normal_order = 0, texture_order = 0; - GLenum geom_type; - GLint n_ctrl; - GLfloat *new_geom_ctrl, *new_color_ctrl, *new_normal_ctrl, - *new_texture_ctrl; - GLfloat *geom_ctrl = 0, *color_ctrl = 0, *normal_ctrl = 0, *texture_ctrl = 0; - GLint *factors; - GLint i, j; - GLint geom_dim, color_dim = 0, normal_dim = 0, texture_dim = 0; - - /* test the user supplied data */ - if (test_nurbs_curves(nobj) != GLU_NO_ERROR) - return; - - if (convert_curves(nobj, &new_geom_ctrl, &n_ctrl, &new_color_ctrl, - &new_normal_ctrl, &new_texture_ctrl) != GLU_NO_ERROR) - return; - - geom_order = nobj->curve.geom.order; - geom_type = nobj->curve.geom.type; - geom_dim = nobj->curve.geom.dim; - - if (glu_do_sampling_crv(nobj, new_geom_ctrl, n_ctrl, geom_order, geom_dim, - &factors) != GLU_NO_ERROR) { - free(new_geom_ctrl); - if (new_color_ctrl) - free(new_color_ctrl); - if (new_normal_ctrl) - free(new_normal_ctrl); - if (new_texture_ctrl) - free(new_texture_ctrl); - return; - } - glEnable(geom_type); - if (new_color_ctrl) { - glEnable(nobj->curve.color.type); - color_dim = nobj->curve.color.dim; - color_ctrl = new_color_ctrl; - color_order = nobj->curve.color.order; - } - if (new_normal_ctrl) { - glEnable(nobj->curve.normal.type); - normal_dim = nobj->curve.normal.dim; - normal_ctrl = new_normal_ctrl; - normal_order = nobj->curve.normal.order; - } - if (new_texture_ctrl) { - glEnable(nobj->curve.texture.type); - texture_dim = nobj->curve.texture.dim; - texture_ctrl = new_texture_ctrl; - texture_order = nobj->curve.texture.order; - } - for (i = 0, j = 0, geom_ctrl = new_geom_ctrl; - i < n_ctrl; i += geom_order, j++, geom_ctrl += geom_order * geom_dim) { - if (fine_culling_test_2D - (nobj, geom_ctrl, geom_order, geom_dim, geom_dim)) { - color_ctrl += color_order * color_dim; - normal_ctrl += normal_order * normal_dim; - texture_ctrl += texture_order * texture_dim; - continue; - } - glMap1f(geom_type, 0.0, 1.0, geom_dim, geom_order, geom_ctrl); - if (new_color_ctrl) { - glMap1f(nobj->curve.color.type, 0.0, 1.0, color_dim, - color_order, color_ctrl); - color_ctrl += color_order * color_dim; - } - if (new_normal_ctrl) { - glMap1f(nobj->curve.normal.type, 0.0, 1.0, normal_dim, - normal_order, normal_ctrl); - normal_ctrl += normal_order * normal_dim; - } - if (new_texture_ctrl) { - glMap1f(nobj->curve.texture.type, 0.0, 1.0, texture_dim, - texture_order, texture_ctrl); - texture_ctrl += texture_order * texture_dim; - } - glMapGrid1f(factors[j], 0.0, 1.0); - glEvalMesh1(GL_LINE, 0, factors[j]); - } - free(new_geom_ctrl); - free(factors); - if (new_color_ctrl) - free(new_color_ctrl); - if (new_normal_ctrl) - free(new_normal_ctrl); - if (new_texture_ctrl) - free(new_texture_ctrl); -} diff --git a/src/glu/mesa/nurbssrf.c b/src/glu/mesa/nurbssrf.c deleted file mode 100644 index d39fa47d18a..00000000000 --- a/src/glu/mesa/nurbssrf.c +++ /dev/null @@ -1,1317 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * NURBS implementation written by Bogdan Sikorski ([email protected]) - * See README2 for more info. - */ - - -#ifdef PC_HEADER -#include "all.h" -#else -#include <math.h> -#include <stdlib.h> -#include <string.h> -#include "gluP.h" -#include "nurbs.h" -#endif - - -static int -get_surface_dim(GLenum type) -{ - switch (type) { - case GL_MAP2_VERTEX_3: - return 3; - case GL_MAP2_VERTEX_4: - return 4; - case GL_MAP2_INDEX: - return 1; - case GL_MAP2_COLOR_4: - return 4; - case GL_MAP2_NORMAL: - return 3; - case GL_MAP2_TEXTURE_COORD_1: - return 1; - case GL_MAP2_TEXTURE_COORD_2: - return 2; - case GL_MAP2_TEXTURE_COORD_3: - return 3; - case GL_MAP2_TEXTURE_COORD_4: - return 4; - default: - abort(); /* TODO: is this OK? */ - } - return 0; /*never get here */ -} - -static GLenum -test_nurbs_surface(GLUnurbsObj * nobj, surface_attribs * attrib) -{ - GLenum err; - GLint tmp_int; - - if (attrib->sorder < 0 || attrib->torder < 0) { - call_user_error(nobj, GLU_INVALID_VALUE); - return GLU_ERROR; - } - glGetIntegerv(GL_MAX_EVAL_ORDER, &tmp_int); - if (attrib->sorder > tmp_int || attrib->sorder < 2) { - call_user_error(nobj, GLU_NURBS_ERROR1); - return GLU_ERROR; - } - if (attrib->torder > tmp_int || attrib->torder < 2) { - call_user_error(nobj, GLU_NURBS_ERROR1); - return GLU_ERROR; - } - if (attrib->sknot_count < attrib->sorder + 2) { - call_user_error(nobj, GLU_NURBS_ERROR2); - return GLU_ERROR; - } - if (attrib->tknot_count < attrib->torder + 2) { - call_user_error(nobj, GLU_NURBS_ERROR2); - return GLU_ERROR; - } - if (attrib->s_stride < 0 || attrib->t_stride < 0) { - call_user_error(nobj, GLU_NURBS_ERROR34); - return GLU_ERROR; - } - if (attrib->sknot == NULL || attrib->tknot == NULL - || attrib->ctrlarray == NULL) { - call_user_error(nobj, GLU_NURBS_ERROR36); - return GLU_ERROR; - } - if ((err = test_knot(attrib->tknot_count, attrib->tknot, attrib->torder)) - != GLU_NO_ERROR) { - call_user_error(nobj, err); - return GLU_ERROR; - } - if ((err = test_knot(attrib->sknot_count, attrib->sknot, attrib->sorder)) - != GLU_NO_ERROR) { - call_user_error(nobj, err); - return GLU_ERROR; - } - return GLU_NO_ERROR; -} - -static GLenum -test_nurbs_surfaces(GLUnurbsObj * nobj) -{ - /* test the geometric data */ - if (test_nurbs_surface(nobj, &(nobj->surface.geom)) != GLU_NO_ERROR) - return GLU_ERROR; - /* now test the attributive data */ - /* color */ - if (nobj->surface.color.type != GLU_INVALID_ENUM) - if (test_nurbs_surface(nobj, &(nobj->surface.color)) != GLU_NO_ERROR) - return GLU_ERROR; - /* normal */ - if (nobj->surface.normal.type != GLU_INVALID_ENUM) - if (test_nurbs_surface(nobj, &(nobj->surface.normal)) != GLU_NO_ERROR) - return GLU_ERROR; - /* texture */ - if (nobj->surface.texture.type != GLU_INVALID_ENUM) - if (test_nurbs_surface(nobj, &(nobj->surface.texture)) != GLU_NO_ERROR) - return GLU_ERROR; - return GLU_NO_ERROR; -} - -static GLenum -convert_surf(knot_str_type * s_knot, knot_str_type * t_knot, - surface_attribs * attrib, GLfloat ** new_ctrl, - GLint * s_n_ctrl, GLint * t_n_ctrl) -{ - GLfloat **tmp_ctrl; - GLfloat *ctrl_offset; - GLint tmp_n_control; - GLint i, j, t_cnt, s_cnt; - GLint tmp_stride; - GLint dim; - GLenum err; - - /* valid range is empty? */ - if ((s_knot->unified_knot != NULL && s_knot->unified_nknots == 0) || - (t_knot->unified_knot != NULL && t_knot->unified_nknots == 0)) { - if (s_knot->unified_knot) { - free(s_knot->unified_knot); - s_knot->unified_knot = NULL; - } - if (t_knot->unified_knot) { - free(t_knot->unified_knot); - t_knot->unified_knot = NULL; - } - *s_n_ctrl = 0; - *t_n_ctrl = 0; - return GLU_NO_ERROR; - } - t_cnt = attrib->tknot_count - attrib->torder; - s_cnt = attrib->sknot_count - attrib->sorder; - if ((tmp_ctrl = (GLfloat **) malloc(sizeof(GLfloat *) * t_cnt)) == NULL) - return GLU_OUT_OF_MEMORY; - if ((err = explode_knot(s_knot)) != GLU_NO_ERROR) { - free(tmp_ctrl); - if (s_knot->unified_knot) { - free(s_knot->unified_knot); - s_knot->unified_knot = NULL; - } - return err; - } - if (s_knot->unified_knot) { - free(s_knot->unified_knot); - s_knot->unified_knot = NULL; - } - if ((err = calc_alphas(s_knot)) != GLU_NO_ERROR) { - free(tmp_ctrl); - free(s_knot->new_knot); - return err; - } - free(s_knot->new_knot); - ctrl_offset = attrib->ctrlarray; - dim = attrib->dim; - for (i = 0; i < t_cnt; i++) { - if ((err = calc_new_ctrl_pts(ctrl_offset, attrib->s_stride, s_knot, - dim, &(tmp_ctrl[i]), - &tmp_n_control)) != GLU_NO_ERROR) { - for (--i; i <= 0; i--) - free(tmp_ctrl[i]); - free(tmp_ctrl); - free(s_knot->alpha); - return err; - } - ctrl_offset += attrib->t_stride; - } - free(s_knot->alpha); - tmp_stride = dim * tmp_n_control; - if ((*new_ctrl = (GLfloat *) malloc(sizeof(GLfloat) * tmp_stride * t_cnt)) - == NULL) { - for (i = 0; i < t_cnt; i++) - free(tmp_ctrl[i]); - free(tmp_ctrl); - return GLU_OUT_OF_MEMORY; - } - for (i = 0; i < tmp_n_control; i++) - for (j = 0; j < t_cnt; j++) - MEMCPY(*new_ctrl + j * dim + i * dim * t_cnt, tmp_ctrl[j] + dim * i, - sizeof(GLfloat) * dim); - for (i = 0; i < t_cnt; i++) - free(tmp_ctrl[i]); - free(tmp_ctrl); - *s_n_ctrl = tmp_n_control; - - if ((tmp_ctrl = (GLfloat **) malloc(sizeof(GLfloat *) * (*s_n_ctrl))) == - NULL) { - return GLU_OUT_OF_MEMORY; - } - if ((err = explode_knot(t_knot)) != GLU_NO_ERROR) { - free(tmp_ctrl); - if (t_knot->unified_knot) { - free(t_knot->unified_knot); - t_knot->unified_knot = NULL; - } - return err; - } - if (t_knot->unified_knot) { - free(t_knot->unified_knot); - t_knot->unified_knot = NULL; - } - if ((err = calc_alphas(t_knot)) != GLU_NO_ERROR) { - free(tmp_ctrl); - free(t_knot->new_knot); - return err; - } - free(t_knot->new_knot); - ctrl_offset = *new_ctrl; - for (i = 0; i < (*s_n_ctrl); i++) { - if ((err = calc_new_ctrl_pts(ctrl_offset, dim, t_knot, - dim, &(tmp_ctrl[i]), - &tmp_n_control)) != GLU_NO_ERROR) { - for (--i; i <= 0; i--) - free(tmp_ctrl[i]); - free(tmp_ctrl); - free(t_knot->alpha); - return err; - } - ctrl_offset += dim * t_cnt; - } - free(t_knot->alpha); - free(*new_ctrl); - tmp_stride = dim * tmp_n_control; - if ( - (*new_ctrl = - (GLfloat *) malloc(sizeof(GLfloat) * tmp_stride * (*s_n_ctrl))) == - NULL) { - for (i = 0; i < (*s_n_ctrl); i++) - free(tmp_ctrl[i]); - free(tmp_ctrl); - return GLU_OUT_OF_MEMORY; - } - for (i = 0; i < (*s_n_ctrl); i++) { - MEMCPY(*new_ctrl + i * tmp_stride, tmp_ctrl[i], - sizeof(GLfloat) * tmp_stride); - free(tmp_ctrl[i]); - } - free(tmp_ctrl); - *t_n_ctrl = tmp_n_control; - return GLU_NO_ERROR; -} - -/* prepare the knot information structures */ -static GLenum -fill_knot_structures(GLUnurbsObj * nobj, - knot_str_type * geom_s_knot, knot_str_type * geom_t_knot, - knot_str_type * color_s_knot, - knot_str_type * color_t_knot, - knot_str_type * normal_s_knot, - knot_str_type * normal_t_knot, - knot_str_type * texture_s_knot, - knot_str_type * texture_t_knot) -{ - GLint order; - GLfloat *knot; - GLint nknots; - GLint t_min, t_max; - - geom_s_knot->unified_knot = NULL; - knot = geom_s_knot->knot = nobj->surface.geom.sknot; - nknots = geom_s_knot->nknots = nobj->surface.geom.sknot_count; - order = geom_s_knot->order = nobj->surface.geom.sorder; - geom_s_knot->delta_nknots = 0; - t_min = geom_s_knot->t_min = order - 1; - t_max = geom_s_knot->t_max = nknots - order; - if (fabs(knot[t_min] - knot[t_max]) < EPSILON) { - call_user_error(nobj, GLU_NURBS_ERROR3); - return GLU_ERROR; - } - if (fabs(knot[0] - knot[t_min]) < EPSILON) { - /* knot open at beggining */ - geom_s_knot->open_at_begin = GL_TRUE; - } - else - geom_s_knot->open_at_begin = GL_FALSE; - if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) { - /* knot open at end */ - geom_s_knot->open_at_end = GL_TRUE; - } - else - geom_s_knot->open_at_end = GL_FALSE; - geom_t_knot->unified_knot = NULL; - knot = geom_t_knot->knot = nobj->surface.geom.tknot; - nknots = geom_t_knot->nknots = nobj->surface.geom.tknot_count; - order = geom_t_knot->order = nobj->surface.geom.torder; - geom_t_knot->delta_nknots = 0; - t_min = geom_t_knot->t_min = order - 1; - t_max = geom_t_knot->t_max = nknots - order; - if (fabs(knot[t_min] - knot[t_max]) < EPSILON) { - call_user_error(nobj, GLU_NURBS_ERROR3); - return GLU_ERROR; - } - if (fabs(knot[0] - knot[t_min]) < EPSILON) { - /* knot open at beggining */ - geom_t_knot->open_at_begin = GL_TRUE; - } - else - geom_t_knot->open_at_begin = GL_FALSE; - if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) { - /* knot open at end */ - geom_t_knot->open_at_end = GL_TRUE; - } - else - geom_t_knot->open_at_end = GL_FALSE; - - if (nobj->surface.color.type != GLU_INVALID_ENUM) { - color_s_knot->unified_knot = (GLfloat *) 1; - knot = color_s_knot->knot = nobj->surface.color.sknot; - nknots = color_s_knot->nknots = nobj->surface.color.sknot_count; - order = color_s_knot->order = nobj->surface.color.sorder; - color_s_knot->delta_nknots = 0; - t_min = color_s_knot->t_min = order - 1; - t_max = color_s_knot->t_max = nknots - order; - if (fabs(knot[t_min] - knot[t_max]) < EPSILON) { - call_user_error(nobj, GLU_NURBS_ERROR3); - return GLU_ERROR; - } - if (fabs(knot[0] - knot[t_min]) < EPSILON) { - /* knot open at beggining */ - color_s_knot->open_at_begin = GL_TRUE; - } - else - color_s_knot->open_at_begin = GL_FALSE; - if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) { - /* knot open at end */ - color_s_knot->open_at_end = GL_TRUE; - } - else - color_s_knot->open_at_end = GL_FALSE; - color_t_knot->unified_knot = (GLfloat *) 1; - knot = color_t_knot->knot = nobj->surface.color.tknot; - nknots = color_t_knot->nknots = nobj->surface.color.tknot_count; - order = color_t_knot->order = nobj->surface.color.torder; - color_t_knot->delta_nknots = 0; - t_min = color_t_knot->t_min = order - 1; - t_max = color_t_knot->t_max = nknots - order; - if (fabs(knot[t_min] - knot[t_max]) < EPSILON) { - call_user_error(nobj, GLU_NURBS_ERROR3); - return GLU_ERROR; - } - if (fabs(knot[0] - knot[t_min]) < EPSILON) { - /* knot open at beggining */ - color_t_knot->open_at_begin = GL_TRUE; - } - else - color_t_knot->open_at_begin = GL_FALSE; - if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) { - /* knot open at end */ - color_t_knot->open_at_end = GL_TRUE; - } - else - color_t_knot->open_at_end = GL_FALSE; - } - else { - color_s_knot->unified_knot = NULL; - color_t_knot->unified_knot = NULL; - } - - if (nobj->surface.normal.type != GLU_INVALID_ENUM) { - normal_s_knot->unified_knot = (GLfloat *) 1; - knot = normal_s_knot->knot = nobj->surface.normal.sknot; - nknots = normal_s_knot->nknots = nobj->surface.normal.sknot_count; - order = normal_s_knot->order = nobj->surface.normal.sorder; - normal_s_knot->delta_nknots = 0; - t_min = normal_s_knot->t_min = order - 1; - t_max = normal_s_knot->t_max = nknots - order; - if (fabs(knot[t_min] - knot[t_max]) < EPSILON) { - call_user_error(nobj, GLU_NURBS_ERROR3); - return GLU_ERROR; - } - if (fabs(knot[0] - knot[t_min]) < EPSILON) { - /* knot open at beggining */ - normal_s_knot->open_at_begin = GL_TRUE; - } - else - normal_s_knot->open_at_begin = GL_FALSE; - if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) { - /* knot open at end */ - normal_s_knot->open_at_end = GL_TRUE; - } - else - normal_s_knot->open_at_end = GL_FALSE; - normal_t_knot->unified_knot = (GLfloat *) 1; - knot = normal_t_knot->knot = nobj->surface.normal.tknot; - nknots = normal_t_knot->nknots = nobj->surface.normal.tknot_count; - order = normal_t_knot->order = nobj->surface.normal.torder; - normal_t_knot->delta_nknots = 0; - t_min = normal_t_knot->t_min = order - 1; - t_max = normal_t_knot->t_max = nknots - order; - if (fabs(knot[t_min] - knot[t_max]) < EPSILON) { - call_user_error(nobj, GLU_NURBS_ERROR3); - return GLU_ERROR; - } - if (fabs(knot[0] - knot[t_min]) < EPSILON) { - /* knot open at beggining */ - normal_t_knot->open_at_begin = GL_TRUE; - } - else - normal_t_knot->open_at_begin = GL_FALSE; - if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) { - /* knot open at end */ - normal_t_knot->open_at_end = GL_TRUE; - } - else - normal_t_knot->open_at_end = GL_FALSE; - } - else { - normal_s_knot->unified_knot = NULL; - normal_t_knot->unified_knot = NULL; - } - - if (nobj->surface.texture.type != GLU_INVALID_ENUM) { - texture_s_knot->unified_knot = (GLfloat *) 1; - knot = texture_s_knot->knot = nobj->surface.texture.sknot; - nknots = texture_s_knot->nknots = nobj->surface.texture.sknot_count; - order = texture_s_knot->order = nobj->surface.texture.sorder; - texture_s_knot->delta_nknots = 0; - t_min = texture_s_knot->t_min = order - 1; - t_max = texture_s_knot->t_max = nknots - order; - if (fabs(knot[t_min] - knot[t_max]) < EPSILON) { - call_user_error(nobj, GLU_NURBS_ERROR3); - return GLU_ERROR; - } - if (fabs(knot[0] - knot[t_min]) < EPSILON) { - /* knot open at beggining */ - texture_s_knot->open_at_begin = GL_TRUE; - } - else - texture_s_knot->open_at_begin = GL_FALSE; - if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) { - /* knot open at end */ - texture_s_knot->open_at_end = GL_TRUE; - } - else - texture_s_knot->open_at_end = GL_FALSE; - texture_t_knot->unified_knot = (GLfloat *) 1; - knot = texture_t_knot->knot = nobj->surface.texture.tknot; - nknots = texture_t_knot->nknots = nobj->surface.texture.tknot_count; - order = texture_t_knot->order = nobj->surface.texture.torder; - texture_t_knot->delta_nknots = 0; - t_min = texture_t_knot->t_min = order - 1; - t_max = texture_t_knot->t_max = nknots - order; - if (fabs(knot[t_min] - knot[t_max]) < EPSILON) { - call_user_error(nobj, GLU_NURBS_ERROR3); - return GLU_ERROR; - } - if (fabs(knot[0] - knot[t_min]) < EPSILON) { - /* knot open at beggining */ - texture_t_knot->open_at_begin = GL_TRUE; - } - else - texture_t_knot->open_at_begin = GL_FALSE; - if (fabs(knot[t_max] - knot[nknots - 1]) < EPSILON) { - /* knot open at end */ - texture_t_knot->open_at_end = GL_TRUE; - } - else - texture_t_knot->open_at_end = GL_FALSE; - } - else { - texture_s_knot->unified_knot = NULL; - texture_t_knot->unified_knot = NULL; - } - return GLU_NO_ERROR; -} - - -static void -free_new_ctrl(new_ctrl_type * p) -{ - if (p->geom_ctrl) - free(p->geom_ctrl); - if (p->geom_offsets) - free(p->geom_offsets); - if (p->color_ctrl) { - free(p->color_ctrl); - if (p->color_offsets) - free(p->color_offsets); - } - if (p->normal_ctrl) { - free(p->normal_ctrl); - if (p->normal_offsets) - free(p->normal_offsets); - } - if (p->texture_ctrl) { - free(p->texture_ctrl); - if (p->texture_offsets) - free(p->texture_offsets); - } -} - -/* convert surfaces - geometry and possible attribute ones into equivalent */ -/* sequence of adjacent Bezier patches */ -static GLenum -convert_surfs(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl) -{ - knot_str_type geom_s_knot, color_s_knot, normal_s_knot, texture_s_knot; - knot_str_type geom_t_knot, color_t_knot, normal_t_knot, texture_t_knot; - GLenum err; - - if ((err = fill_knot_structures(nobj, &geom_s_knot, &geom_t_knot, - &color_s_knot, &color_t_knot, - &normal_s_knot, &normal_t_knot, - &texture_s_knot, - &texture_t_knot)) != GLU_NO_ERROR) { - return err; - } - /* unify knots - all knots should have the same working range */ - if ((err = select_knot_working_range(nobj, &geom_s_knot, &color_s_knot, - &normal_s_knot, - &texture_s_knot)) != GLU_NO_ERROR) { - call_user_error(nobj, err); - return err; - } - if ((err = select_knot_working_range(nobj, &geom_t_knot, &color_t_knot, - &normal_t_knot, - &texture_t_knot)) != GLU_NO_ERROR) { - free_unified_knots(&geom_s_knot, &color_s_knot, &normal_s_knot, - &texture_s_knot); - call_user_error(nobj, err); - return err; - } - - /* convert the geometry surface */ - nobj->surface.geom.dim = get_surface_dim(nobj->surface.geom.type); - if ((err = convert_surf(&geom_s_knot, &geom_t_knot, &(nobj->surface.geom), - &(new_ctrl->geom_ctrl), &(new_ctrl->geom_s_pt_cnt), - &(new_ctrl->geom_t_pt_cnt))) != GLU_NO_ERROR) { - free_unified_knots(&geom_s_knot, &color_s_knot, &normal_s_knot, - &texture_s_knot); - free_unified_knots(&geom_t_knot, &color_t_knot, &normal_t_knot, - &texture_t_knot); - call_user_error(nobj, err); - return err; - } - /* if additional attributive surfaces are given convert them as well */ - if (color_s_knot.unified_knot) { - nobj->surface.color.dim = get_surface_dim(nobj->surface.color.type); - if ( - (err = - convert_surf(&color_s_knot, &color_t_knot, &(nobj->surface.color), - &(new_ctrl->color_ctrl), &(new_ctrl->color_s_pt_cnt), - &(new_ctrl->color_t_pt_cnt))) != GLU_NO_ERROR) { - free_unified_knots(&color_s_knot, &color_s_knot, &normal_s_knot, - &texture_s_knot); - free_unified_knots(&color_t_knot, &color_t_knot, &normal_t_knot, - &texture_t_knot); - free_new_ctrl(new_ctrl); - call_user_error(nobj, err); - return err; - } - } - if (normal_s_knot.unified_knot) { - nobj->surface.normal.dim = get_surface_dim(nobj->surface.normal.type); - if ((err = convert_surf(&normal_s_knot, &normal_t_knot, - &(nobj->surface.normal), - &(new_ctrl->normal_ctrl), - &(new_ctrl->normal_s_pt_cnt), - &(new_ctrl->normal_t_pt_cnt))) != - GLU_NO_ERROR) { - free_unified_knots(&normal_s_knot, &normal_s_knot, &normal_s_knot, - &texture_s_knot); - free_unified_knots(&normal_t_knot, &normal_t_knot, &normal_t_knot, - &texture_t_knot); - free_new_ctrl(new_ctrl); - call_user_error(nobj, err); - return err; - } - } - if (texture_s_knot.unified_knot) { - nobj->surface.texture.dim = get_surface_dim(nobj->surface.texture.type); - if ((err = convert_surf(&texture_s_knot, &texture_t_knot, - &(nobj->surface.texture), - &(new_ctrl->texture_ctrl), - &(new_ctrl->texture_s_pt_cnt), - &(new_ctrl->texture_t_pt_cnt))) != - GLU_NO_ERROR) { - free_unified_knots(&texture_s_knot, &texture_s_knot, &texture_s_knot, - &texture_s_knot); - free_unified_knots(&texture_t_knot, &texture_t_knot, &texture_t_knot, - &texture_t_knot); - free_new_ctrl(new_ctrl); - call_user_error(nobj, err); - return err; - } - } - return GLU_NO_ERROR; -} - -/* tesselate the "boundary" Bezier edge strips */ -static void -tesselate_strip_t_line(GLint top_start, GLint top_end, GLint top_z, - GLint bottom_start, GLint bottom_end, GLint bottom_z, - GLint bottom_domain) -{ - GLint top_cnt, bottom_cnt, tri_cnt, k; - GLint direction; - - top_cnt = top_end - top_start; - direction = (top_cnt >= 0 ? 1 : -1); - bottom_cnt = bottom_end - bottom_start; - glBegin(GL_LINES); - while (top_cnt) { - if (bottom_cnt) - tri_cnt = top_cnt / bottom_cnt; - else - tri_cnt = abs(top_cnt); - for (k = 0; k <= tri_cnt; k++, top_start += direction) { - glEvalCoord2f((GLfloat) bottom_z / bottom_domain, - (GLfloat) bottom_start / bottom_domain); - glEvalPoint2(top_z, top_start); - } - if (bottom_cnt) { - glEvalCoord2f((GLfloat) bottom_z / bottom_domain, - (GLfloat) bottom_start / bottom_domain); - bottom_start += direction; - top_start -= direction; - glEvalCoord2f((GLfloat) bottom_z / bottom_domain, - (GLfloat) bottom_start / bottom_domain); - glEvalCoord2f((GLfloat) bottom_z / bottom_domain, - (GLfloat) bottom_start / bottom_domain); - glEvalPoint2(top_z, top_start); - } - top_cnt -= direction * tri_cnt; - bottom_cnt -= direction; - } - glEnd(); -} - - -static void -tesselate_strip_t_fill(GLint top_start, GLint top_end, GLint top_z, - GLint bottom_start, GLint bottom_end, GLint bottom_z, - GLint bottom_domain) -{ - GLint top_cnt, bottom_cnt, tri_cnt, k; - GLint direction; - - top_cnt = top_end - top_start; - direction = (top_cnt >= 0 ? 1 : -1); - bottom_cnt = bottom_end - bottom_start; - while (top_cnt) { - if (bottom_cnt) - tri_cnt = top_cnt / bottom_cnt; - else - tri_cnt = abs(top_cnt); - glBegin(GL_TRIANGLE_FAN); - glEvalCoord2f((GLfloat) bottom_z / bottom_domain, - (GLfloat) bottom_start / bottom_domain); - for (k = 0; k <= tri_cnt; k++, top_start += direction) - glEvalPoint2(top_z, top_start); - if (bottom_cnt) { - bottom_start += direction; - top_start -= direction; - glEvalCoord2f((GLfloat) bottom_z / bottom_domain, - (GLfloat) bottom_start / bottom_domain); - } - glEnd(); - top_cnt -= direction * tri_cnt; - bottom_cnt -= direction; - } -} - - -static void -tesselate_strip_t(GLenum display_mode, GLint top_start, GLint top_end, - GLint top_z, GLint bottom_start, GLint bottom_end, - GLint bottom_z, GLint bottom_domain) -{ - if (display_mode == GL_FILL) - tesselate_strip_t_fill(top_start, top_end, top_z, bottom_start, - bottom_end, bottom_z, bottom_domain); - else - tesselate_strip_t_line(top_start, top_end, top_z, bottom_start, - bottom_end, bottom_z, bottom_domain); -} - - -static void -tesselate_strip_s_fill(GLint top_start, GLint top_end, GLint top_z, - GLint bottom_start, GLint bottom_end, GLint bottom_z, - GLfloat bottom_domain) -{ - GLint top_cnt, bottom_cnt, tri_cnt, k; - GLint direction; - - top_cnt = top_end - top_start; - direction = (top_cnt >= 0 ? 1 : -1); - bottom_cnt = bottom_end - bottom_start; - while (top_cnt) { - if (bottom_cnt) - tri_cnt = top_cnt / bottom_cnt; - else - tri_cnt = abs(top_cnt); - glBegin(GL_TRIANGLE_FAN); - glEvalCoord2f((GLfloat) bottom_start / bottom_domain, - (GLfloat) bottom_z / bottom_domain); - for (k = 0; k <= tri_cnt; k++, top_start += direction) - glEvalPoint2(top_start, top_z); - if (bottom_cnt) { - bottom_start += direction; - top_start -= direction; - glEvalCoord2f((GLfloat) bottom_start / bottom_domain, - (GLfloat) bottom_z / bottom_domain); - } - glEnd(); - top_cnt -= direction * tri_cnt; - bottom_cnt -= direction; - } -} - - -static void -tesselate_strip_s_line(GLint top_start, GLint top_end, GLint top_z, - GLint bottom_start, GLint bottom_end, GLint bottom_z, - GLfloat bottom_domain) -{ - GLint top_cnt, bottom_cnt, tri_cnt, k; - GLint direction; - - top_cnt = top_end - top_start; - direction = (top_cnt >= 0 ? 1 : -1); - bottom_cnt = bottom_end - bottom_start; - glBegin(GL_LINES); - while (top_cnt) { - if (bottom_cnt) - tri_cnt = top_cnt / bottom_cnt; - else - tri_cnt = abs(top_cnt); - for (k = 0; k <= tri_cnt; k++, top_start += direction) { - glEvalCoord2f((GLfloat) bottom_start / bottom_domain, - (GLfloat) bottom_z / bottom_domain); - glEvalPoint2(top_start, top_z); - } - if (bottom_cnt) { - glEvalCoord2f((GLfloat) bottom_start / bottom_domain, - (GLfloat) bottom_z / bottom_domain); - bottom_start += direction; - top_start -= direction; - glEvalCoord2f((GLfloat) bottom_start / bottom_domain, - (GLfloat) bottom_z / bottom_domain); - glEvalPoint2(top_start, top_z); - glEvalCoord2f((GLfloat) bottom_start / bottom_domain, - (GLfloat) bottom_z / bottom_domain); - } - top_cnt -= direction * tri_cnt; - bottom_cnt -= direction; - } - glEnd(); -} - - -static void -tesselate_strip_s(GLenum display_mode, GLint top_start, GLint top_end, - GLint top_z, GLint bottom_start, GLint bottom_end, - GLint bottom_z, GLfloat bottom_domain) -{ - if (display_mode == GL_FILL) - tesselate_strip_s_fill(top_start, top_end, top_z, bottom_start, - bottom_end, bottom_z, bottom_domain); - else - tesselate_strip_s_line(top_start, top_end, top_z, bottom_start, - bottom_end, bottom_z, bottom_domain); -} - -static void -tesselate_bottom_left_corner(GLenum display_mode, GLfloat s_1, GLfloat t_1) -{ - if (display_mode == GL_FILL) { - glBegin(GL_TRIANGLE_FAN); - glEvalPoint2(1, 1); - glEvalCoord2f(s_1, 0.0); - glEvalCoord2f(0.0, 0.0); - glEvalCoord2f(0.0, t_1); - } - else { - glBegin(GL_LINES); - glEvalCoord2f(0.0, 0.0); - glEvalCoord2f(0.0, t_1); - glEvalCoord2f(0.0, 0.0); - glEvalPoint2(1, 1); - glEvalCoord2f(0.0, 0.0); - glEvalCoord2f(s_1, 0.0); - } - glEnd(); -} - -static void -tesselate_bottom_right_corner(GLenum display_mode, GLint v_top, - GLint v_bottom, GLfloat s_1, GLfloat t_1) -{ - if (display_mode == GL_FILL) { - glBegin(GL_TRIANGLE_FAN); - glEvalPoint2(1, v_top); - glEvalCoord2f(0.0, v_bottom * t_1); - glEvalCoord2f(0.0, (v_bottom + 1) * t_1); - glEvalCoord2f(s_1, (v_bottom + 1) * t_1); - } - else { - glBegin(GL_LINES); - glEvalCoord2f(0.0, (v_bottom + 1) * t_1); - glEvalPoint2(1, v_top); - glEvalCoord2f(0.0, (v_bottom + 1) * t_1); - glEvalCoord2f(0.0, v_bottom * t_1); - glEvalCoord2f(0.0, (v_bottom + 1) * t_1); - glEvalCoord2f(s_1, (v_bottom + 1) * t_1); - } - glEnd(); -} - -static void -tesselate_top_left_corner(GLenum display_mode, GLint u_right, GLint u_left, - GLfloat s_1, GLfloat t_1) -{ - if (display_mode == GL_FILL) { - glBegin(GL_TRIANGLE_FAN); - glEvalPoint2(u_right, 1); - glEvalCoord2f((u_left + 1) * s_1, t_1); - glEvalCoord2f((u_left + 1) * s_1, 0.0); - glEvalCoord2f(u_left * s_1, 0.0); - } - else { - glBegin(GL_LINES); - glEvalCoord2f((u_left + 1) * s_1, 0.0); - glEvalPoint2(u_right, 1); - glEvalCoord2f((u_left + 1) * s_1, 0.0); - glEvalCoord2f(u_left * s_1, 0.0); - glEvalCoord2f((u_left + 1) * s_1, 0.0); - glEvalCoord2f((u_left + 1) * s_1, t_1); - } - glEnd(); -} - -static void -tesselate_top_right_corner(GLenum display_mode, GLint u_left, GLint v_bottom, - GLint u_right, GLint v_top, GLfloat s_1, - GLfloat t_1) -{ - if (display_mode == GL_FILL) { - glBegin(GL_TRIANGLE_FAN); - glEvalPoint2(u_left, v_bottom); - glEvalCoord2f((u_right - 1) * s_1, v_top * t_1); - glEvalCoord2f(u_right * s_1, v_top * t_1); - glEvalCoord2f(u_right * s_1, (v_top - 1) * t_1); - } - else { - glBegin(GL_LINES); - glEvalCoord2f(u_right * s_1, v_top * t_1); - glEvalPoint2(u_left, v_bottom); - glEvalCoord2f(u_right * s_1, v_top * t_1); - glEvalCoord2f(u_right * s_1, (v_top - 1) * t_1); - glEvalCoord2f(u_right * s_1, v_top * t_1); - glEvalCoord2f((u_right - 1) * s_1, v_top * t_1); - } - glEnd(); -} - -/* do mesh mapping of Bezier */ -static void -nurbs_map_bezier(GLenum display_mode, GLint * sfactors, GLint * tfactors, - GLint s_bezier_cnt, GLint t_bezier_cnt, GLint s, GLint t) -{ - GLint top, bottom, right, left; - - - if (s == 0) { - top = *(tfactors + t * 3); - bottom = *(tfactors + t * 3 + 1); - } - else if (s == s_bezier_cnt - 1) { - top = *(tfactors + t * 3 + 2); - bottom = *(tfactors + t * 3); - } - else { - top = bottom = *(tfactors + t * 3); - } - if (t == 0) { - left = *(sfactors + s * 3 + 1); - right = *(sfactors + s * 3); - } - else if (t == t_bezier_cnt - 1) { - left = *(sfactors + s * 3); - right = *(sfactors + s * 3 + 2); - } - else { - left = right = *(sfactors + s * 3); - } - - if (top > bottom) { - if (left < right) { - glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0); - glEvalMesh2(display_mode, 1, right, 1, top); - tesselate_strip_s(display_mode, 1, right, 1, 1, left, 0, - (GLfloat) left); - tesselate_bottom_left_corner(display_mode, (GLfloat) (1.0 / left), - (GLfloat) (1.0 / bottom)); -/* tesselate_strip_t(display_mode,1,top,1,1,bottom,0,(GLfloat)bottom);*/ - tesselate_strip_t(display_mode, top, 1, 1, bottom, 1, 0, - (GLfloat) bottom); - } - else if (left == right) { - glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0); - glEvalMesh2(display_mode, 1, right, 0, top); -/* tesselate_strip_t(display_mode,0,top,1,0,bottom,0,(GLfloat)bottom);*/ - tesselate_strip_t(display_mode, top, 0, 1, bottom, 0, 0, - (GLfloat) bottom); - } - else { - glMapGrid2f(left, 0.0, 1.0, top, 0.0, 1.0); - glEvalMesh2(display_mode, 1, left, 0, top - 1); -/* tesselate_strip_t(display_mode,0,top-1,1,0,bottom-1,0, - (GLfloat)bottom);*/ - tesselate_strip_t(display_mode, top - 1, 0, 1, bottom - 1, 0, 0, - (GLfloat) bottom); - tesselate_bottom_right_corner(display_mode, top - 1, bottom - 1, - (GLfloat) (1.0 / right), - (GLfloat) (1.0 / bottom)); -/* tesselate_strip_s(display_mode,1,left,top-1,1,right,right, - (GLfloat)right);*/ - tesselate_strip_s(display_mode, left, 1, top - 1, right, 1, right, - (GLfloat) right); - } - } - else if (top == bottom) { - if (left < right) { - glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0); - glEvalMesh2(display_mode, 0, right, 1, top); - tesselate_strip_s(display_mode, 0, right, 1, 0, left, 0, - (GLfloat) left); - } - else if (left == right) { - glMapGrid2f(right, 0.0, 1.0, top, 0.0, 1.0); - glEvalMesh2(display_mode, 0, right, 0, top); - } - else { - glMapGrid2f(left, 0.0, 1.0, top, 0.0, 1.0); - glEvalMesh2(display_mode, 0, left, 0, top - 1); -/* tesselate_strip_s(display_mode,0,left,top-1,0,right,right, - (GLfloat)right);*/ - tesselate_strip_s(display_mode, left, 0, top - 1, right, 0, right, - (GLfloat) right); - } - } - else { - if (left < right) { - glMapGrid2f(right, 0.0, 1.0, bottom, 0.0, 1.0); - glEvalMesh2(display_mode, 0, right - 1, 1, bottom); - tesselate_strip_s(display_mode, 0, right - 1, 1, 0, left - 1, 0, - (GLfloat) left); - tesselate_top_left_corner(display_mode, right - 1, left - 1, - (GLfloat) (1.0 / left), - (GLfloat) (1.0 / top)); - tesselate_strip_t(display_mode, 1, bottom, right - 1, 1, top, top, - (GLfloat) top); - } - else if (left == right) { - glMapGrid2f(right, 0.0, 1.0, bottom, 0.0, 1.0); - glEvalMesh2(display_mode, 0, right - 1, 0, bottom); - tesselate_strip_t(display_mode, 0, bottom, right - 1, 0, top, top, - (GLfloat) top); - } - else { - glMapGrid2f(left, 0.0, 1.0, bottom, 0.0, 1.0); - glEvalMesh2(display_mode, 0, left - 1, 0, bottom - 1); - tesselate_strip_t(display_mode, 0, bottom - 1, left - 1, 0, top - 1, - top, (GLfloat) top); - tesselate_top_right_corner(display_mode, left - 1, bottom - 1, right, - top, (GLfloat) (1.0 / right), - (GLfloat) (1.0 / top)); -/* tesselate_strip_s(display_mode,0,left-1,bottom-1,0,right-1,right, - (GLfloat)right);*/ - tesselate_strip_s(display_mode, left - 1, 0, bottom - 1, right - 1, - 0, right, (GLfloat) right); - } - } -} - -/* draw NURBS surface in OUTLINE POLYGON mode */ -static void -draw_polygon_mode(GLenum display_mode, GLUnurbsObj * nobj, - new_ctrl_type * new_ctrl, GLint * sfactors, - GLint * tfactors) -{ - GLsizei offset; - GLint t_bezier_cnt, s_bezier_cnt; - GLboolean do_color, do_normal, do_texture; - GLint i, j; - - t_bezier_cnt = new_ctrl->t_bezier_cnt; - s_bezier_cnt = new_ctrl->s_bezier_cnt; - glEnable(nobj->surface.geom.type); - if (new_ctrl->color_ctrl) { - glEnable(nobj->surface.color.type); - do_color = GL_TRUE; - } - else - do_color = GL_FALSE; - if (new_ctrl->normal_ctrl) { - glEnable(nobj->surface.normal.type); - do_normal = GL_TRUE; - } - else - do_normal = GL_FALSE; - if (new_ctrl->texture_ctrl) { - glEnable(nobj->surface.texture.type); - do_texture = GL_TRUE; - } - else - do_texture = GL_FALSE; - for (j = 0; j < s_bezier_cnt; j++) { - for (i = 0; i < t_bezier_cnt; i++) { - offset = j * t_bezier_cnt + i; - if (fine_culling_test_3D(nobj, *(new_ctrl->geom_offsets + offset), - nobj->surface.geom.sorder, - nobj->surface.geom.torder, - new_ctrl->geom_s_stride, - new_ctrl->geom_t_stride, - nobj->surface.geom.dim)) continue; - glMap2f(nobj->surface.geom.type, 0.0, 1.0, new_ctrl->geom_s_stride, - nobj->surface.geom.sorder, 0.0, 1.0, new_ctrl->geom_t_stride, - nobj->surface.geom.torder, - *(new_ctrl->geom_offsets + offset)); - if (do_color) { - glMap2f(nobj->surface.color.type, 0.0, 1.0, - new_ctrl->color_s_stride, nobj->surface.color.sorder, - 0.0, 1.0, new_ctrl->color_t_stride, - nobj->surface.color.torder, - *(new_ctrl->color_offsets + offset)); - } - if (do_normal) { - glMap2f(nobj->surface.normal.type, 0.0, 1.0, - new_ctrl->normal_s_stride, nobj->surface.normal.sorder, - 0.0, 1.0, new_ctrl->normal_t_stride, - nobj->surface.normal.torder, - *(new_ctrl->normal_offsets + offset)); - } - if (do_texture) { - glMap2f(nobj->surface.texture.type, 0.0, 1.0, - new_ctrl->texture_s_stride, nobj->surface.texture.sorder, - 0.0, 1.0, new_ctrl->texture_t_stride, - nobj->surface.texture.torder, - *(new_ctrl->texture_offsets + offset)); - } -/* glMapGrid2f(sfactors[j*3+0],0.0,1.0,tfactors[i*3+0],0.0,1.0); - glEvalMesh2(display_mode,0,sfactors[j*3+0],0,tfactors[i*3+0]);*/ - nurbs_map_bezier(display_mode, sfactors, tfactors, s_bezier_cnt, - t_bezier_cnt, j, i); - } - } -} - - - -/* draw NURBS surface in OUTLINE POLYGON mode */ -#if 0 -static void -draw_patch_mode(GLenum display_mode, GLUnurbsObj * nobj, - new_ctrl_type * new_ctrl, GLint * sfactors, GLint * tfactors) -{ - GLsizei offset; - GLint t_bezier_cnt, s_bezier_cnt; - GLboolean do_color, do_normal, do_texture; - GLint i, j; - - t_bezier_cnt = new_ctrl->t_bezier_cnt; - s_bezier_cnt = new_ctrl->s_bezier_cnt; - glEnable(nobj->surface.geom.type); - if (new_ctrl->color_ctrl) { - glEnable(nobj->surface.color.type); - do_color = GL_TRUE; - } - else - do_color = GL_FALSE; - if (new_ctrl->normal_ctrl) { - glEnable(nobj->surface.normal.type); - do_normal = GL_TRUE; - } - else - do_normal = GL_FALSE; - if (new_ctrl->texture_ctrl) { - glEnable(nobj->surface.texture.type); - do_texture = GL_TRUE; - } - else - do_texture = GL_FALSE; - for (j = 0; j < s_bezier_cnt; j++) { - for (i = 0; i < t_bezier_cnt; i++) { - offset = j * t_bezier_cnt + i; - if (fine_culling_test_3D(nobj, *(new_ctrl->geom_offsets + offset), - nobj->surface.geom.sorder, - nobj->surface.geom.torder, - new_ctrl->geom_s_stride, - new_ctrl->geom_t_stride, - nobj->surface.geom.dim)) continue; - glMap2f(nobj->surface.geom.type, 0.0, 1.0, new_ctrl->geom_s_stride, - nobj->surface.geom.sorder, 0.0, 1.0, new_ctrl->geom_t_stride, - nobj->surface.geom.torder, - *(new_ctrl->geom_offsets + offset)); - if (do_color) { - glMap2f(nobj->surface.color.type, 0.0, 1.0, - new_ctrl->color_s_stride, nobj->surface.color.sorder, - 0.0, 1.0, new_ctrl->color_t_stride, - nobj->surface.color.torder, - *(new_ctrl->color_offsets + offset)); - } - if (do_normal) { - glMap2f(nobj->surface.normal.type, 0.0, 1.0, - new_ctrl->normal_s_stride, nobj->surface.normal.sorder, - 0.0, 1.0, new_ctrl->normal_t_stride, - nobj->surface.normal.torder, - *(new_ctrl->normal_offsets + offset)); - } - if (do_texture) { - glMap2f(nobj->surface.texture.type, 0.0, 1.0, - new_ctrl->texture_s_stride, nobj->surface.texture.sorder, - 0.0, 1.0, new_ctrl->texture_t_stride, - nobj->surface.texture.torder, - *(new_ctrl->texture_offsets + offset)); - } - nurbs_map_bezier(display_mode, sfactors, tfactors, s_bezier_cnt, - t_bezier_cnt, i, j); -/* glMapGrid2f(sfactors[j],0.0,1.0,tfactors[i],0.0,1.0); - glEvalMesh2(display_mode,0,sfactors[j],0,tfactors[i]);*/ - } - } -} -#endif - - - -static void -init_new_ctrl(new_ctrl_type * p) -{ - p->geom_ctrl = p->color_ctrl = p->normal_ctrl = p->texture_ctrl = NULL; - p->geom_offsets = p->color_offsets = p->normal_offsets = - p->texture_offsets = NULL; - p->s_bezier_cnt = p->t_bezier_cnt = 0; -} - - -static GLenum -augment_new_ctrl(GLUnurbsObj * nobj, new_ctrl_type * p) -{ - GLsizei offset_size; - GLint i, j; - - p->s_bezier_cnt = (p->geom_s_pt_cnt) / (nobj->surface.geom.sorder); - p->t_bezier_cnt = (p->geom_t_pt_cnt) / (nobj->surface.geom.torder); - offset_size = (p->s_bezier_cnt) * (p->t_bezier_cnt); - p->geom_t_stride = nobj->surface.geom.dim; - p->geom_s_stride = (p->geom_t_pt_cnt) * (nobj->surface.geom.dim); - p->color_t_stride = nobj->surface.color.dim; - p->color_s_stride = (p->color_t_pt_cnt) * (nobj->surface.color.dim); - p->normal_t_stride = nobj->surface.normal.dim; - p->normal_s_stride = (p->normal_t_pt_cnt) * (nobj->surface.normal.dim); - p->texture_t_stride = nobj->surface.texture.dim; - p->texture_s_stride = (p->texture_t_pt_cnt) * (nobj->surface.texture.dim); - if ( - (p->geom_offsets = - (GLfloat **) malloc(sizeof(GLfloat *) * offset_size)) == NULL) { - call_user_error(nobj, GLU_OUT_OF_MEMORY); - return GLU_ERROR; - } - if (p->color_ctrl) - if ( - (p->color_offsets = - (GLfloat **) malloc(sizeof(GLfloat *) * offset_size)) == NULL) { - free_new_ctrl(p); - call_user_error(nobj, GLU_OUT_OF_MEMORY); - return GLU_ERROR; - } - if (p->normal_ctrl) - if ( - (p->normal_offsets = - (GLfloat **) malloc(sizeof(GLfloat *) * offset_size)) == NULL) { - free_new_ctrl(p); - call_user_error(nobj, GLU_OUT_OF_MEMORY); - return GLU_ERROR; - } - if (p->texture_ctrl) - if ( - (p->texture_offsets = - (GLfloat **) malloc(sizeof(GLfloat *) * offset_size)) == NULL) { - free_new_ctrl(p); - call_user_error(nobj, GLU_OUT_OF_MEMORY); - return GLU_ERROR; - } - for (i = 0; i < p->s_bezier_cnt; i++) - for (j = 0; j < p->t_bezier_cnt; j++) - *(p->geom_offsets + i * (p->t_bezier_cnt) + j) = - p->geom_ctrl + i * (nobj->surface.geom.sorder) * - (nobj->surface.geom.dim) * (p->geom_t_pt_cnt) + - j * (nobj->surface.geom.dim) * (nobj->surface.geom.torder); - if (p->color_ctrl) - for (i = 0; i < p->s_bezier_cnt; i++) - for (j = 0; j < p->t_bezier_cnt; j++) - *(p->color_offsets + i * (p->t_bezier_cnt) + j) = - p->color_ctrl + i * (nobj->surface.color.sorder) * - (nobj->surface.color.dim) * (p->color_t_pt_cnt) + - j * (nobj->surface.color.dim) * (nobj->surface.color.torder); - if (p->normal_ctrl) - for (i = 0; i < p->s_bezier_cnt; i++) - for (j = 0; j < p->t_bezier_cnt; j++) - *(p->normal_offsets + i * (p->t_bezier_cnt) + j) = - p->normal_ctrl + i * (nobj->surface.normal.sorder) * - (nobj->surface.normal.dim) * (p->normal_t_pt_cnt) + - j * (nobj->surface.normal.dim) * (nobj->surface.normal.torder); - if (p->texture_ctrl) - for (i = 0; i < p->s_bezier_cnt; i++) - for (j = 0; j < p->t_bezier_cnt; j++) - *(p->texture_offsets + i * (p->t_bezier_cnt) + j) = - p->texture_ctrl + i * (nobj->surface.texture.sorder) * - (nobj->surface.texture.dim) * (p->texture_t_pt_cnt) + - j * (nobj->surface.texture.dim) * - (nobj->surface.texture.torder); - return GLU_NO_ERROR; -} - -/* main NURBS surface procedure */ -void -do_nurbs_surface(GLUnurbsObj * nobj) -{ - GLint *sfactors, *tfactors; - new_ctrl_type new_ctrl; - - /* test user supplied data */ - if (test_nurbs_surfaces(nobj) != GLU_NO_ERROR) - return; - - init_new_ctrl(&new_ctrl); - - if (convert_surfs(nobj, &new_ctrl) != GLU_NO_ERROR) - return; - if (augment_new_ctrl(nobj, &new_ctrl) != GLU_NO_ERROR) - return; - switch (nobj->sampling_method) { - case GLU_PATH_LENGTH: - if (glu_do_sampling_3D(nobj, &new_ctrl, &sfactors, &tfactors) != - GLU_NO_ERROR) { - free_new_ctrl(&new_ctrl); - return; - } - break; - case GLU_DOMAIN_DISTANCE: - if (glu_do_sampling_uv(nobj, &new_ctrl, &sfactors, &tfactors) != - GLU_NO_ERROR) { - free_new_ctrl(&new_ctrl); - return; - } - break; - case GLU_PARAMETRIC_ERROR: - if (glu_do_sampling_param_3D(nobj, &new_ctrl, &sfactors, &tfactors) != - GLU_NO_ERROR) { - free_new_ctrl(&new_ctrl); - return; - } - break; - default: - abort(); - } - glFrontFace(GL_CW); - switch (nobj->display_mode) { - case GLU_FILL: -/* if(polygon_trimming(nobj,&new_ctrl,sfactors,tfactors)==GLU_NO_ERROR)*/ - draw_polygon_mode(GL_FILL, nobj, &new_ctrl, sfactors, tfactors); - break; - case GLU_OUTLINE_POLYGON: - /* TODO - missing trimming handeling */ -/* just for now - no OUTLINE_PATCH mode - draw_patch_mode(GL_LINE,nobj,&new_ctrl,sfactors,tfactors); - break; */ - case GLU_OUTLINE_PATCH: -/* if(polygon_trimming(nobj,&new_ctrl,sfactors,tfactors)==GLU_NO_ERROR)*/ - draw_polygon_mode(GL_LINE, nobj, &new_ctrl, sfactors, tfactors); - break; - default: - abort(); /* TODO: is this OK? */ - } - free(sfactors); - free(tfactors); - free_new_ctrl(&new_ctrl); -} diff --git a/src/glu/mesa/nurbsutl.c b/src/glu/mesa/nurbsutl.c deleted file mode 100644 index b46348a50b2..00000000000 --- a/src/glu/mesa/nurbsutl.c +++ /dev/null @@ -1,1309 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * NURBS implementation written by Bogdan Sikorski ([email protected]) - * See README2 for more info. - */ - - -#ifdef PC_HEADER -#include "all.h" -#else -#include <math.h> -#include <stdlib.h> -#include "gluP.h" -#include "nurbs.h" -#endif - - -GLenum test_knot(GLint nknots, GLfloat * knot, GLint order) -{ - GLsizei i; - GLint knot_mult; - GLfloat tmp_knot; - - tmp_knot = knot[0]; - knot_mult = 1; - for (i = 1; i < nknots; i++) { - if (knot[i] < tmp_knot) - return GLU_NURBS_ERROR4; - if (fabs(tmp_knot - knot[i]) > EPSILON) { - if (knot_mult > order) - return GLU_NURBS_ERROR5; - knot_mult = 1; - tmp_knot = knot[i]; - } - else - ++knot_mult; - } - return GLU_NO_ERROR; -} - -static int -/* qsort function */ -#if defined(WIN32) && !defined(OPENSTEP) - __cdecl -#endif -knot_sort(const void *a, const void *b) -{ - GLfloat x, y; - - x = *((GLfloat *) a); - y = *((GLfloat *) b); - if (fabs(x - y) < EPSILON) - return 0; - if (x > y) - return 1; - return -1; -} - -/* insert into dest knot all values within the valid range from src knot */ -/* that do not appear in dest */ -void -collect_unified_knot(knot_str_type * dest, knot_str_type * src, - GLfloat maximal_min_knot, GLfloat minimal_max_knot) -{ - GLfloat *src_knot, *dest_knot; - GLint src_t_min, src_t_max, dest_t_min, dest_t_max; - GLint src_nknots, dest_nknots; - GLint i, j, k, new_cnt; - GLboolean not_found_flag; - - src_knot = src->unified_knot; - dest_knot = dest->unified_knot; - src_t_min = src->t_min; - src_t_max = src->t_max; - dest_t_min = dest->t_min; - dest_t_max = dest->t_max; - src_nknots = src->unified_nknots; - dest_nknots = dest->unified_nknots; - - k = new_cnt = dest_nknots; - for (i = src_t_min; i <= src_t_max; i++) - if (src_knot[i] - maximal_min_knot > -EPSILON && - src_knot[i] - minimal_max_knot < EPSILON) { - not_found_flag = GL_TRUE; - for (j = dest_t_min; j <= dest_t_max; j++) - if (fabs(dest_knot[j] - src_knot[i]) < EPSILON) { - not_found_flag = GL_FALSE; - break; - } - if (not_found_flag) { - /* knot from src is not in dest - add this knot to dest */ - dest_knot[k++] = src_knot[i]; - ++new_cnt; - ++(dest->t_max); /* the valid range widens */ - ++(dest->delta_nknots); /* increment the extra knot value counter */ - } - } - dest->unified_nknots = new_cnt; - qsort((void *) dest_knot, (size_t) new_cnt, (size_t) sizeof(GLfloat), - &knot_sort); -} - -/* basing on the new common knot range for all attributes set */ -/* t_min and t_max values for each knot - they will be used later on */ -/* by explode_knot() and calc_new_ctrl_pts */ -static void -set_new_t_min_t_max(knot_str_type * geom_knot, knot_str_type * color_knot, - knot_str_type * normal_knot, knot_str_type * texture_knot, - GLfloat maximal_min_knot, GLfloat minimal_max_knot) -{ - GLuint t_min = 0, t_max = 0, cnt = 0; - - if (minimal_max_knot - maximal_min_knot < EPSILON) { - /* knot common range empty */ - geom_knot->t_min = geom_knot->t_max = 0; - color_knot->t_min = color_knot->t_max = 0; - normal_knot->t_min = normal_knot->t_max = 0; - texture_knot->t_min = texture_knot->t_max = 0; - } - else { - if (geom_knot->unified_knot != NULL) { - cnt = geom_knot->unified_nknots; - for (t_min = 0; t_min < cnt; t_min++) - if (fabs((geom_knot->unified_knot)[t_min] - maximal_min_knot) < - EPSILON) break; - for (t_max = cnt - 1; t_max; t_max--) - if (fabs((geom_knot->unified_knot)[t_max] - minimal_max_knot) < - EPSILON) break; - } - else if (geom_knot->nknots) { - cnt = geom_knot->nknots; - for (t_min = 0; t_min < cnt; t_min++) - if (fabs((geom_knot->knot)[t_min] - maximal_min_knot) < EPSILON) - break; - for (t_max = cnt - 1; t_max; t_max--) - if (fabs((geom_knot->knot)[t_max] - minimal_max_knot) < EPSILON) - break; - } - geom_knot->t_min = t_min; - geom_knot->t_max = t_max; - if (color_knot->unified_knot != NULL) { - cnt = color_knot->unified_nknots; - for (t_min = 0; t_min < cnt; t_min++) - if (fabs((color_knot->unified_knot)[t_min] - maximal_min_knot) < - EPSILON) break; - for (t_max = cnt - 1; t_max; t_max--) - if (fabs((color_knot->unified_knot)[t_max] - minimal_max_knot) < - EPSILON) break; - color_knot->t_min = t_min; - color_knot->t_max = t_max; - } - if (normal_knot->unified_knot != NULL) { - cnt = normal_knot->unified_nknots; - for (t_min = 0; t_min < cnt; t_min++) - if (fabs((normal_knot->unified_knot)[t_min] - maximal_min_knot) < - EPSILON) break; - for (t_max = cnt - 1; t_max; t_max--) - if (fabs((normal_knot->unified_knot)[t_max] - minimal_max_knot) < - EPSILON) break; - normal_knot->t_min = t_min; - normal_knot->t_max = t_max; - } - if (texture_knot->unified_knot != NULL) { - cnt = texture_knot->unified_nknots; - for (t_min = 0; t_min < cnt; t_min++) - if (fabs((texture_knot->unified_knot)[t_min] - maximal_min_knot) - < EPSILON) - break; - for (t_max = cnt - 1; t_max; t_max--) - if (fabs((texture_knot->unified_knot)[t_max] - minimal_max_knot) - < EPSILON) - break; - texture_knot->t_min = t_min; - texture_knot->t_max = t_max; - } - } -} - -/* modify all knot valid ranges in such a way that all have the same */ -/* range, common to all knots */ -/* do this by knot insertion */ -GLenum -select_knot_working_range(GLUnurbsObj * nobj, knot_str_type * geom_knot, - knot_str_type * color_knot, - knot_str_type * normal_knot, - knot_str_type * texture_knot) -{ - GLint max_nknots; - GLfloat maximal_min_knot, minimal_max_knot; - GLint i; - - /* find the maximum modified knot length */ - max_nknots = geom_knot->nknots; - if (color_knot->unified_knot) - max_nknots += color_knot->nknots; - if (normal_knot->unified_knot) - max_nknots += normal_knot->nknots; - if (texture_knot->unified_knot) - max_nknots += texture_knot->nknots; - maximal_min_knot = (geom_knot->knot)[geom_knot->t_min]; - minimal_max_knot = (geom_knot->knot)[geom_knot->t_max]; - /* any attirb data ? */ - if (max_nknots != geom_knot->nknots) { - /* allocate space for the unified knots */ - if ((geom_knot->unified_knot = - (GLfloat *) malloc(sizeof(GLfloat) * max_nknots)) == NULL) { - call_user_error(nobj, GLU_OUT_OF_MEMORY); - return GLU_ERROR; - } - /* copy the original knot to the unified one */ - geom_knot->unified_nknots = geom_knot->nknots; - for (i = 0; i < geom_knot->nknots; i++) - (geom_knot->unified_knot)[i] = (geom_knot->knot)[i]; - if (color_knot->unified_knot) { - if ((color_knot->knot)[color_knot->t_min] - maximal_min_knot > - EPSILON) - maximal_min_knot = (color_knot->knot)[color_knot->t_min]; - if (minimal_max_knot - (color_knot->knot)[color_knot->t_max] > - EPSILON) - minimal_max_knot = (color_knot->knot)[color_knot->t_max]; - if ((color_knot->unified_knot = - (GLfloat *) malloc(sizeof(GLfloat) * max_nknots)) == NULL) { - free(geom_knot->unified_knot); - call_user_error(nobj, GLU_OUT_OF_MEMORY); - return GLU_ERROR; - } - /* copy the original knot to the unified one */ - color_knot->unified_nknots = color_knot->nknots; - for (i = 0; i < color_knot->nknots; i++) - (color_knot->unified_knot)[i] = (color_knot->knot)[i]; - } - if (normal_knot->unified_knot) { - if ((normal_knot->knot)[normal_knot->t_min] - maximal_min_knot > - EPSILON) - maximal_min_knot = (normal_knot->knot)[normal_knot->t_min]; - if (minimal_max_knot - (normal_knot->knot)[normal_knot->t_max] > - EPSILON) - minimal_max_knot = (normal_knot->knot)[normal_knot->t_max]; - if ((normal_knot->unified_knot = - (GLfloat *) malloc(sizeof(GLfloat) * max_nknots)) == NULL) { - free(geom_knot->unified_knot); - free(color_knot->unified_knot); - call_user_error(nobj, GLU_OUT_OF_MEMORY); - return GLU_ERROR; - } - /* copy the original knot to the unified one */ - normal_knot->unified_nknots = normal_knot->nknots; - for (i = 0; i < normal_knot->nknots; i++) - (normal_knot->unified_knot)[i] = (normal_knot->knot)[i]; - } - if (texture_knot->unified_knot) { - if ((texture_knot->knot)[texture_knot->t_min] - maximal_min_knot > - EPSILON) - maximal_min_knot = (texture_knot->knot)[texture_knot->t_min]; - if (minimal_max_knot - (texture_knot->knot)[texture_knot->t_max] > - EPSILON) - minimal_max_knot = (texture_knot->knot)[texture_knot->t_max]; - if ((texture_knot->unified_knot = - (GLfloat *) malloc(sizeof(GLfloat) * max_nknots)) == NULL) { - free(geom_knot->unified_knot); - free(color_knot->unified_knot); - free(normal_knot->unified_knot); - call_user_error(nobj, GLU_OUT_OF_MEMORY); - return GLU_ERROR; - } - /* copy the original knot to the unified one */ - texture_knot->unified_nknots = texture_knot->nknots; - for (i = 0; i < texture_knot->nknots; i++) - (texture_knot->unified_knot)[i] = (texture_knot->knot)[i]; - } - /* work on the geometry knot with all additional knot values */ - /* appearing in attirbutive knots */ - if (minimal_max_knot - maximal_min_knot < EPSILON) { - /* empty working range */ - geom_knot->unified_nknots = 0; - color_knot->unified_nknots = 0; - normal_knot->unified_nknots = 0; - texture_knot->unified_nknots = 0; - } - else { - if (color_knot->unified_knot) - collect_unified_knot(geom_knot, color_knot, maximal_min_knot, - minimal_max_knot); - if (normal_knot->unified_knot) - collect_unified_knot(geom_knot, normal_knot, maximal_min_knot, - minimal_max_knot); - if (texture_knot->unified_knot) - collect_unified_knot(geom_knot, texture_knot, maximal_min_knot, - minimal_max_knot); - /* since we have now built the "unified" geometry knot */ - /* add same knot values to all attributive knots */ - if (color_knot->unified_knot) - collect_unified_knot(color_knot, geom_knot, maximal_min_knot, - minimal_max_knot); - if (normal_knot->unified_knot) - collect_unified_knot(normal_knot, geom_knot, maximal_min_knot, - minimal_max_knot); - if (texture_knot->unified_knot) - collect_unified_knot(texture_knot, geom_knot, maximal_min_knot, - minimal_max_knot); - } - } - set_new_t_min_t_max(geom_knot, color_knot, normal_knot, texture_knot, - maximal_min_knot, minimal_max_knot); - return GLU_NO_ERROR; -} - -void -free_unified_knots(knot_str_type * geom_knot, knot_str_type * color_knot, - knot_str_type * normal_knot, knot_str_type * texture_knot) -{ - if (geom_knot->unified_knot) - free(geom_knot->unified_knot); - if (color_knot->unified_knot) - free(color_knot->unified_knot); - if (normal_knot->unified_knot) - free(normal_knot->unified_knot); - if (texture_knot->unified_knot) - free(texture_knot->unified_knot); -} - -GLenum explode_knot(knot_str_type * the_knot) -{ - GLfloat *knot, *new_knot; - GLint nknots, n_new_knots = 0; - GLint t_min, t_max; - GLint ord; - GLsizei i, j, k; - GLfloat tmp_float; - - if (the_knot->unified_knot) { - knot = the_knot->unified_knot; - nknots = the_knot->unified_nknots; - } - else { - knot = the_knot->knot; - nknots = the_knot->nknots; - } - ord = the_knot->order; - t_min = the_knot->t_min; - t_max = the_knot->t_max; - - for (i = t_min; i <= t_max;) { - tmp_float = knot[i]; - for (j = 0; j < ord && (i + j) <= t_max; j++) - if (fabs(tmp_float - knot[i + j]) > EPSILON) - break; - n_new_knots += ord - j; - i += j; - } - /* alloc space for new_knot */ - if ( - (new_knot = - (GLfloat *) malloc(sizeof(GLfloat) * (nknots + n_new_knots + 1))) == NULL) { - return GLU_OUT_OF_MEMORY; - } - /* fill in new knot */ - for (j = 0; j < t_min; j++) - new_knot[j] = knot[j]; - for (i = j; i <= t_max; i++) { - tmp_float = knot[i]; - for (k = 0; k < ord; k++) { - new_knot[j++] = knot[i]; - if (tmp_float == knot[i + 1]) - i++; - } - } - for (i = t_max + 1; i < (int) nknots; i++) - new_knot[j++] = knot[i]; - /* fill in the knot structure */ - the_knot->new_knot = new_knot; - the_knot->delta_nknots += n_new_knots; - the_knot->t_max += n_new_knots; - return GLU_NO_ERROR; -} - -GLenum calc_alphas(knot_str_type * the_knot) -{ - GLfloat tmp_float; - int i, j, k, m, n; - int order; - GLfloat *alpha, *alpha_new, *tmp_alpha; - GLfloat denom; - GLfloat *knot, *new_knot; - - - knot = the_knot->knot; - order = the_knot->order; - new_knot = the_knot->new_knot; - n = the_knot->nknots - the_knot->order; - m = n + the_knot->delta_nknots; - if ((alpha = (GLfloat *) malloc(sizeof(GLfloat) * n * m)) == NULL) { - return GLU_OUT_OF_MEMORY; - } - if ((alpha_new = (GLfloat *) malloc(sizeof(GLfloat) * n * m)) == NULL) { - free(alpha); - return GLU_OUT_OF_MEMORY; - } - for (j = 0; j < m; j++) { - for (i = 0; i < n; i++) { - if ((knot[i] <= new_knot[j]) && (new_knot[j] < knot[i + 1])) - tmp_float = 1.0; - else - tmp_float = 0.0; - alpha[i + j * n] = tmp_float; - } - } - for (k = 1; k < order; k++) { - for (j = 0; j < m; j++) - for (i = 0; i < n; i++) { - denom = knot[i + k] - knot[i]; - if (fabs(denom) < EPSILON) - tmp_float = 0.0; - else - tmp_float = (new_knot[j + k] - knot[i]) / denom * - alpha[i + j * n]; - denom = knot[i + k + 1] - knot[i + 1]; - if (fabs(denom) > EPSILON) - tmp_float += (knot[i + k + 1] - new_knot[j + k]) / denom * - alpha[(i + 1) + j * n]; - alpha_new[i + j * n] = tmp_float; - } - tmp_alpha = alpha_new; - alpha_new = alpha; - alpha = tmp_alpha; - } - the_knot->alpha = alpha; - free(alpha_new); - return GLU_NO_ERROR; -} - -GLenum -calc_new_ctrl_pts(GLfloat * ctrl, GLint stride, knot_str_type * the_knot, - GLint dim, GLfloat ** new_ctrl, GLint * ncontrol) -{ - GLsizei i, j, k, l, m, n; - GLsizei index1, index2; - GLfloat *alpha; - GLfloat *new_knot; - - new_knot = the_knot->new_knot; - n = the_knot->nknots - the_knot->order; - alpha = the_knot->alpha; - - m = the_knot->t_max + 1 - the_knot->t_min - the_knot->order; - k = the_knot->t_min; - /* allocate space for new control points */ - if ((*new_ctrl = (GLfloat *) malloc(sizeof(GLfloat) * dim * m)) == NULL) { - return GLU_OUT_OF_MEMORY; - } - for (j = 0; j < m; j++) { - for (l = 0; l < dim; l++) - (*new_ctrl)[j * dim + l] = 0.0; - for (i = 0; i < n; i++) { - index1 = i + (j + k) * n; - index2 = i * stride; - for (l = 0; l < dim; l++) - (*new_ctrl)[j * dim + l] += alpha[index1] * ctrl[index2 + l]; - } - } - *ncontrol = (GLint) m; - return GLU_NO_ERROR; -} - -static GLint -calc_factor(GLfloat * pts, GLint order, GLint indx, GLint stride, - GLfloat tolerance, GLint dim) -{ - GLdouble model[16], proj[16]; - GLint viewport[4]; - GLdouble x, y, z, w, winx1, winy1, winz, winx2, winy2; - GLint i; - GLdouble len, dx, dy; - - glGetDoublev(GL_MODELVIEW_MATRIX, model); - glGetDoublev(GL_PROJECTION_MATRIX, proj); - glGetIntegerv(GL_VIEWPORT, viewport); - if (dim == 4) { - w = (GLdouble) pts[indx + 3]; - x = (GLdouble) pts[indx] / w; - y = (GLdouble) pts[indx + 1] / w; - z = (GLdouble) pts[indx + 2] / w; - gluProject(x, y, z, model, proj, viewport, &winx1, &winy1, &winz); - len = 0.0; - for (i = 1; i < order; i++) { - w = (GLdouble) pts[indx + i * stride + 3]; - x = (GLdouble) pts[indx + i * stride] / w; - y = (GLdouble) pts[indx + i * stride + 1] / w; - z = (GLdouble) pts[indx + i * stride + 2] / w; - if (gluProject - (x, y, z, model, proj, viewport, &winx2, &winy2, &winz)) { - dx = winx2 - winx1; - dy = winy2 - winy1; - len += sqrt(dx * dx + dy * dy); - } - winx1 = winx2; - winy1 = winy2; - } - } - else { - x = (GLdouble) pts[indx]; - y = (GLdouble) pts[indx + 1]; - if (dim == 2) - z = 0.0; - else - z = (GLdouble) pts[indx + 2]; - gluProject(x, y, z, model, proj, viewport, &winx1, &winy1, &winz); - len = 0.0; - for (i = 1; i < order; i++) { - x = (GLdouble) pts[indx + i * stride]; - y = (GLdouble) pts[indx + i * stride + 1]; - if (dim == 2) - z = 0.0; - else - z = (GLdouble) pts[indx + i * stride + 2]; - if (gluProject - (x, y, z, model, proj, viewport, &winx2, &winy2, &winz)) { - dx = winx2 - winx1; - dy = winy2 - winy1; - len += sqrt(dx * dx + dy * dy); - } - winx1 = winx2; - winy1 = winy2; - } - } - len /= tolerance; - return ((GLint) len + 1); -} - -/* we can't use the Mesa evaluators - no way to get the point coords */ -/* so we use our own Bezier point calculus routines */ -/* because I'm lazy, I reuse the ones from eval.c */ - -static void -bezier_curve(GLfloat * cp, GLfloat * out, GLfloat t, - GLuint dim, GLuint order, GLint offset) -{ - GLfloat s, powert; - GLuint i, k, bincoeff; - - if (order >= 2) { - bincoeff = order - 1; - s = 1.0 - t; - - for (k = 0; k < dim; k++) - out[k] = s * cp[k] + bincoeff * t * cp[offset + k]; - - for (i = 2, cp += 2 * offset, powert = t * t; i < order; - i++, powert *= t, cp += offset) { - bincoeff *= order - i; - bincoeff /= i; - - for (k = 0; k < dim; k++) - out[k] = s * out[k] + bincoeff * powert * cp[k]; - } - } - else { /* order=1 -> constant curve */ - - for (k = 0; k < dim; k++) - out[k] = cp[k]; - } -} - -static GLint -calc_parametric_factor(GLfloat * pts, GLint order, GLint indx, GLint stride, - GLfloat tolerance, GLint dim) -{ - GLdouble model[16], proj[16]; - GLint viewport[4]; - GLdouble x, y, z, w, x1, y1, z1, x2, y2, z2, x3, y3, z3; - GLint i; - GLint P; - GLfloat bez_pt[4]; - GLdouble len = 0.0, tmp, z_med; - - P = 2 * (order + 2); - glGetDoublev(GL_MODELVIEW_MATRIX, model); - glGetDoublev(GL_PROJECTION_MATRIX, proj); - glGetIntegerv(GL_VIEWPORT, viewport); - z_med = (viewport[2] + viewport[3]) * 0.5; - switch (dim) { - case 4: - for (i = 1; i < P; i++) { - bezier_curve(pts + indx, bez_pt, (GLfloat) i / (GLfloat) P, 4, - order, stride); - w = (GLdouble) bez_pt[3]; - x = (GLdouble) bez_pt[0] / w; - y = (GLdouble) bez_pt[1] / w; - z = (GLdouble) bez_pt[2] / w; - gluProject(x, y, z, model, proj, viewport, &x3, &y3, &z3); - z3 *= z_med; - bezier_curve(pts + indx, bez_pt, (GLfloat) (i - 1) / (GLfloat) P, 4, - order, stride); - w = (GLdouble) bez_pt[3]; - x = (GLdouble) bez_pt[0] / w; - y = (GLdouble) bez_pt[1] / w; - z = (GLdouble) bez_pt[2] / w; - gluProject(x, y, z, model, proj, viewport, &x1, &y1, &z1); - z1 *= z_med; - bezier_curve(pts + indx, bez_pt, (GLfloat) (i + 1) / (GLfloat) P, 4, - order, stride); - w = (GLdouble) bez_pt[3]; - x = (GLdouble) bez_pt[0] / w; - y = (GLdouble) bez_pt[1] / w; - z = (GLdouble) bez_pt[2] / w; - gluProject(x, y, z, model, proj, viewport, &x2, &y2, &z2); - z2 *= z_med; - /* calc distance between point (x3,y3,z3) and line segment */ - /* <x1,y1,z1><x2,y2,z2> */ - x = x2 - x1; - y = y2 - y1; - z = z2 - z1; - tmp = sqrt(x * x + y * y + z * z); - x /= tmp; - y /= tmp; - z /= tmp; - tmp = x3 * x + y3 * y + z3 * z - x1 * x - y1 * y - z1 * z; - x = x1 + x * tmp - x3; - y = y1 + y * tmp - y3; - z = z1 + z * tmp - z3; - tmp = sqrt(x * x + y * y + z * z); - if (tmp > len) - len = tmp; - } - break; - case 3: - for (i = 1; i < P; i++) { - bezier_curve(pts + indx, bez_pt, (GLfloat) i / (GLfloat) P, 3, - order, stride); - x = (GLdouble) bez_pt[0]; - y = (GLdouble) bez_pt[1]; - z = (GLdouble) bez_pt[2]; - gluProject(x, y, z, model, proj, viewport, &x3, &y3, &z3); - z3 *= z_med; - bezier_curve(pts + indx, bez_pt, (GLfloat) (i - 1) / (GLfloat) P, 3, - order, stride); - x = (GLdouble) bez_pt[0]; - y = (GLdouble) bez_pt[1]; - z = (GLdouble) bez_pt[2]; - gluProject(x, y, z, model, proj, viewport, &x1, &y1, &z1); - z1 *= z_med; - bezier_curve(pts + indx, bez_pt, (GLfloat) (i + 1) / (GLfloat) P, 3, - order, stride); - x = (GLdouble) bez_pt[0]; - y = (GLdouble) bez_pt[1]; - z = (GLdouble) bez_pt[2]; - gluProject(x, y, z, model, proj, viewport, &x2, &y2, &z2); - z2 *= z_med; - /* calc distance between point (x3,y3,z3) and line segment */ - /* <x1,y1,z1><x2,y2,z2> */ - x = x2 - x1; - y = y2 - y1; - z = z2 - z1; - tmp = sqrt(x * x + y * y + z * z); - x /= tmp; - y /= tmp; - z /= tmp; - tmp = x3 * x + y3 * y + z3 * z - x1 * x - y1 * y - z1 * z; - x = x1 + x * tmp - x3; - y = y1 + y * tmp - y3; - z = z1 + z * tmp - z3; - tmp = sqrt(x * x + y * y + z * z); - if (tmp > len) - len = tmp; - } - break; - case 2: - for (i = 1; i < P; i++) { - bezier_curve(pts + indx, bez_pt, (GLfloat) i / (GLfloat) P, 2, - order, stride); - x = (GLdouble) bez_pt[0]; - y = (GLdouble) bez_pt[1]; - z = 0.0; - gluProject(x, y, z, model, proj, viewport, &x3, &y3, &z3); - z3 *= z_med; - bezier_curve(pts + indx, bez_pt, (GLfloat) (i - 1) / (GLfloat) P, 2, - order, stride); - x = (GLdouble) bez_pt[0]; - y = (GLdouble) bez_pt[1]; - z = 0.0; - gluProject(x, y, z, model, proj, viewport, &x1, &y1, &z1); - z1 *= z_med; - bezier_curve(pts + indx, bez_pt, (GLfloat) (i + 1) / (GLfloat) P, 2, - order, stride); - x = (GLdouble) bez_pt[0]; - y = (GLdouble) bez_pt[1]; - z = 0.0; - gluProject(x, y, z, model, proj, viewport, &x2, &y2, &z2); - z2 *= z_med; - /* calc distance between point (x3,y3,z3) and line segment */ - /* <x1,y1,z1><x2,y2,z2> */ - x = x2 - x1; - y = y2 - y1; - z = z2 - z1; - tmp = sqrt(x * x + y * y + z * z); - x /= tmp; - y /= tmp; - z /= tmp; - tmp = x3 * x + y3 * y + z3 * z - x1 * x - y1 * y - z1 * z; - x = x1 + x * tmp - x3; - y = y1 + y * tmp - y3; - z = z1 + z * tmp - z3; - tmp = sqrt(x * x + y * y + z * z); - if (tmp > len) - len = tmp; - } - break; - - } - if (len < tolerance) - return (order); - else - return (GLint) (sqrt(len / tolerance) * (order + 2) + 1); -} - -static GLenum -calc_sampling_3D(new_ctrl_type * new_ctrl, GLfloat tolerance, GLint dim, - GLint uorder, GLint vorder, GLint ** ufactors, - GLint ** vfactors) -{ - GLfloat *ctrl; - GLint tmp_factor1, tmp_factor2; - GLint ufactor_cnt, vfactor_cnt; - GLint offset1, offset2, offset3; - GLint i, j; - - ufactor_cnt = new_ctrl->s_bezier_cnt; - vfactor_cnt = new_ctrl->t_bezier_cnt; - if ((*ufactors = (GLint *) malloc(sizeof(GLint) * ufactor_cnt * 3)) - == NULL) { - return GLU_OUT_OF_MEMORY; - } - if ((*vfactors = (GLint *) malloc(sizeof(GLint) * vfactor_cnt * 3)) - == NULL) { - free(*ufactors); - return GLU_OUT_OF_MEMORY; - } - ctrl = new_ctrl->geom_ctrl; - offset1 = new_ctrl->geom_t_stride * vorder; - offset2 = new_ctrl->geom_s_stride * uorder; - for (j = 0; j < vfactor_cnt; j++) { - *(*vfactors + j * 3 + 1) = tmp_factor1 = calc_factor(ctrl, vorder, - j * offset1, dim, - tolerance, dim); - /* loop ufactor_cnt-1 times */ - for (i = 1; i < ufactor_cnt; i++) { - tmp_factor2 = calc_factor(ctrl, vorder, - j * offset1 + i * offset2, dim, tolerance, - dim); - if (tmp_factor2 > tmp_factor1) - tmp_factor1 = tmp_factor2; - } - /* last time for the opposite edge */ - *(*vfactors + j * 3 + 2) = tmp_factor2 = calc_factor(ctrl, vorder, - j * offset1 + - i * offset2 - - new_ctrl-> - geom_s_stride, dim, - tolerance, dim); - if (tmp_factor2 > tmp_factor1) - *(*vfactors + j * 3) = tmp_factor2; - else - *(*vfactors + j * 3) = tmp_factor1; - } - offset3 = new_ctrl->geom_s_stride; - offset2 = new_ctrl->geom_s_stride * uorder; - for (j = 0; j < ufactor_cnt; j++) { - *(*ufactors + j * 3 + 1) = tmp_factor1 = calc_factor(ctrl, uorder, - j * offset2, - offset3, tolerance, - dim); - /* loop vfactor_cnt-1 times */ - for (i = 1; i < vfactor_cnt; i++) { - tmp_factor2 = calc_factor(ctrl, uorder, - j * offset2 + i * offset1, offset3, - tolerance, dim); - if (tmp_factor2 > tmp_factor1) - tmp_factor1 = tmp_factor2; - } - /* last time for the opposite edge */ - *(*ufactors + j * 3 + 2) = tmp_factor2 = calc_factor(ctrl, uorder, - j * offset2 + - i * offset1 - - new_ctrl-> - geom_t_stride, - offset3, tolerance, - dim); - if (tmp_factor2 > tmp_factor1) - *(*ufactors + j * 3) = tmp_factor2; - else - *(*ufactors + j * 3) = tmp_factor1; - } - return GL_NO_ERROR; -} - -static GLenum -calc_sampling_param_3D(new_ctrl_type * new_ctrl, GLfloat tolerance, GLint dim, - GLint uorder, GLint vorder, GLint ** ufactors, - GLint ** vfactors) -{ - GLfloat *ctrl; - GLint tmp_factor1, tmp_factor2; - GLint ufactor_cnt, vfactor_cnt; - GLint offset1, offset2, offset3; - GLint i, j; - - ufactor_cnt = new_ctrl->s_bezier_cnt; - vfactor_cnt = new_ctrl->t_bezier_cnt; - if ((*ufactors = (GLint *) malloc(sizeof(GLint) * ufactor_cnt * 3)) - == NULL) { - return GLU_OUT_OF_MEMORY; - } - if ((*vfactors = (GLint *) malloc(sizeof(GLint) * vfactor_cnt * 3)) - == NULL) { - free(*ufactors); - return GLU_OUT_OF_MEMORY; - } - ctrl = new_ctrl->geom_ctrl; - offset1 = new_ctrl->geom_t_stride * vorder; - offset2 = new_ctrl->geom_s_stride * uorder; - for (j = 0; j < vfactor_cnt; j++) { - *(*vfactors + j * 3 + 1) = tmp_factor1 = - calc_parametric_factor(ctrl, vorder, j * offset1, dim, tolerance, - dim); - /* loop ufactor_cnt-1 times */ - for (i = 1; i < ufactor_cnt; i++) { - tmp_factor2 = calc_parametric_factor(ctrl, vorder, - j * offset1 + i * offset2, dim, - tolerance, dim); - if (tmp_factor2 > tmp_factor1) - tmp_factor1 = tmp_factor2; - } - /* last time for the opposite edge */ - *(*vfactors + j * 3 + 2) = tmp_factor2 = - calc_parametric_factor(ctrl, vorder, - j * offset1 + i * offset2 - - new_ctrl->geom_s_stride, dim, tolerance, dim); - if (tmp_factor2 > tmp_factor1) - *(*vfactors + j * 3) = tmp_factor2; - else - *(*vfactors + j * 3) = tmp_factor1; - } - offset3 = new_ctrl->geom_s_stride; - offset2 = new_ctrl->geom_s_stride * uorder; - for (j = 0; j < ufactor_cnt; j++) { - *(*ufactors + j * 3 + 1) = tmp_factor1 = - calc_parametric_factor(ctrl, uorder, j * offset2, offset3, tolerance, - dim); - /* loop vfactor_cnt-1 times */ - for (i = 1; i < vfactor_cnt; i++) { - tmp_factor2 = calc_parametric_factor(ctrl, uorder, - j * offset2 + i * offset1, - offset3, tolerance, dim); - if (tmp_factor2 > tmp_factor1) - tmp_factor1 = tmp_factor2; - } - /* last time for the opposite edge */ - *(*ufactors + j * 3 + 2) = tmp_factor2 = - calc_parametric_factor(ctrl, uorder, - j * offset2 + i * offset1 - - new_ctrl->geom_t_stride, offset3, tolerance, - dim); - if (tmp_factor2 > tmp_factor1) - *(*ufactors + j * 3) = tmp_factor2; - else - *(*ufactors + j * 3) = tmp_factor1; - } - return GL_NO_ERROR; -} - -static GLenum -calc_sampling_2D(GLfloat * ctrl, GLint cnt, GLint order, - GLfloat tolerance, GLint dim, GLint ** factors) -{ - GLint factor_cnt; - GLint tmp_factor; - GLint offset; - GLint i; - - factor_cnt = cnt / order; - if ((*factors = (GLint *) malloc(sizeof(GLint) * factor_cnt)) == NULL) { - return GLU_OUT_OF_MEMORY; - } - offset = order * dim; - for (i = 0; i < factor_cnt; i++) { - tmp_factor = calc_factor(ctrl, order, i * offset, dim, tolerance, dim); - if (tmp_factor == 0) - (*factors)[i] = 1; - else - (*factors)[i] = tmp_factor; - } - return GL_NO_ERROR; -} - -static void -set_sampling_and_culling(GLUnurbsObj * nobj) -{ - if (nobj->auto_load_matrix == GL_FALSE) { - GLint i; - GLfloat m[4]; - - glPushAttrib((GLbitfield) (GL_VIEWPORT_BIT | GL_TRANSFORM_BIT)); - for (i = 0; i < 4; i++) - m[i] = nobj->sampling_matrices.viewport[i]; - glViewport(m[0], m[1], m[2], m[3]); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadMatrixf(nobj->sampling_matrices.proj); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadMatrixf(nobj->sampling_matrices.model); - } -} - -static void -revert_sampling_and_culling(GLUnurbsObj * nobj) -{ - if (nobj->auto_load_matrix == GL_FALSE) { - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glPopAttrib(); - } -} - -GLenum -glu_do_sampling_3D(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl, - GLint ** sfactors, GLint ** tfactors) -{ - GLint dim; - GLenum err; - - *sfactors = NULL; - *tfactors = NULL; - dim = nobj->surface.geom.dim; - set_sampling_and_culling(nobj); - if ((err = calc_sampling_3D(new_ctrl, nobj->sampling_tolerance, dim, - nobj->surface.geom.sorder, - nobj->surface.geom.torder, sfactors, - tfactors)) == GLU_ERROR) { - revert_sampling_and_culling(nobj); - call_user_error(nobj, err); - return GLU_ERROR; - } - revert_sampling_and_culling(nobj); - return GLU_NO_ERROR; -} - -GLenum -glu_do_sampling_uv(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl, - GLint ** sfactors, GLint ** tfactors) -{ - GLint s_cnt, t_cnt, i; - GLint u_steps, v_steps; - - s_cnt = new_ctrl->s_bezier_cnt; - t_cnt = new_ctrl->t_bezier_cnt; - *sfactors = NULL; - *tfactors = NULL; - if ((*sfactors = (GLint *) malloc(sizeof(GLint) * s_cnt * 3)) - == NULL) { - return GLU_OUT_OF_MEMORY; - } - if ((*tfactors = (GLint *) malloc(sizeof(GLint) * t_cnt * 3)) - == NULL) { - free(*sfactors); - return GLU_OUT_OF_MEMORY; - } - u_steps = nobj->u_step; - v_steps = nobj->v_step; - for (i = 0; i < s_cnt; i++) { - *(*sfactors + i * 3) = u_steps; - *(*sfactors + i * 3 + 1) = u_steps; - *(*sfactors + i * 3 + 2) = u_steps; - } - for (i = 0; i < t_cnt; i++) { - *(*tfactors + i * 3) = v_steps; - *(*tfactors + i * 3 + 1) = v_steps; - *(*tfactors + i * 3 + 2) = v_steps; - } - return GLU_NO_ERROR; -} - - -GLenum -glu_do_sampling_param_3D(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl, - GLint ** sfactors, GLint ** tfactors) -{ - GLint dim; - GLenum err; - - *sfactors = NULL; - *tfactors = NULL; - dim = nobj->surface.geom.dim; - set_sampling_and_culling(nobj); - if ( - (err = - calc_sampling_param_3D(new_ctrl, nobj->parametric_tolerance, dim, - nobj->surface.geom.sorder, - nobj->surface.geom.torder, sfactors, - tfactors)) == GLU_ERROR) { - revert_sampling_and_culling(nobj); - call_user_error(nobj, err); - return GLU_ERROR; - } - revert_sampling_and_culling(nobj); - return GLU_NO_ERROR; -} - - -static GLenum -glu_do_sampling_2D(GLUnurbsObj * nobj, GLfloat * ctrl, GLint cnt, GLint order, - GLint dim, GLint ** factors) -{ - GLenum err; - - set_sampling_and_culling(nobj); - err = calc_sampling_2D(ctrl, cnt, order, nobj->sampling_tolerance, dim, - factors); - revert_sampling_and_culling(nobj); - return err; -} - - -static GLenum -glu_do_sampling_u(GLUnurbsObj * nobj, GLfloat * ctrl, GLint cnt, GLint order, - GLint dim, GLint ** factors) -{ - GLint i; - GLint u_steps; - - cnt /= order; - if ((*factors = (GLint *) malloc(sizeof(GLint) * cnt)) - == NULL) { - return GLU_OUT_OF_MEMORY; - } - u_steps = nobj->u_step; - for (i = 0; i < cnt; i++) - (*factors)[i] = u_steps; - return GLU_NO_ERROR; -} - - -static GLenum -glu_do_sampling_param_2D(GLUnurbsObj * nobj, GLfloat * ctrl, GLint cnt, - GLint order, GLint dim, GLint ** factors) -{ - GLint i; - GLint u_steps; - GLfloat tolerance; - - set_sampling_and_culling(nobj); - tolerance = nobj->parametric_tolerance; - cnt /= order; - if ((*factors = (GLint *) malloc(sizeof(GLint) * cnt)) - == NULL) { - revert_sampling_and_culling(nobj); - return GLU_OUT_OF_MEMORY; - } - u_steps = nobj->u_step; - for (i = 0; i < cnt; i++) { - (*factors)[i] = calc_parametric_factor(ctrl, order, 0, - dim, tolerance, dim); - - } - revert_sampling_and_culling(nobj); - return GLU_NO_ERROR; -} - -GLenum -glu_do_sampling_crv(GLUnurbsObj * nobj, GLfloat * ctrl, GLint cnt, - GLint order, GLint dim, GLint ** factors) -{ - GLenum err; - - *factors = NULL; - switch (nobj->sampling_method) { - case GLU_PATH_LENGTH: - if ((err = glu_do_sampling_2D(nobj, ctrl, cnt, order, dim, factors)) != - GLU_NO_ERROR) { - call_user_error(nobj, err); - return GLU_ERROR; - } - break; - case GLU_DOMAIN_DISTANCE: - if ((err = glu_do_sampling_u(nobj, ctrl, cnt, order, dim, factors)) != - GLU_NO_ERROR) { - call_user_error(nobj, err); - return GLU_ERROR; - } - break; - case GLU_PARAMETRIC_ERROR: - if ( - (err = - glu_do_sampling_param_2D(nobj, ctrl, cnt, order, dim, - factors)) != GLU_NO_ERROR) { - call_user_error(nobj, err); - return GLU_ERROR; - } - break; - default: - abort(); - } - - return GLU_NO_ERROR; -} - -/* TODO - i don't like this culling - this one just tests if at least one */ -/* ctrl point lies within the viewport . Also the point_in_viewport() */ -/* should be included in the fnctions for efficiency reasons */ - -static GLboolean -point_in_viewport(GLfloat * pt, GLint dim) -{ - GLdouble model[16], proj[16]; - GLint viewport[4]; - GLdouble x, y, z, w, winx, winy, winz; - - glGetDoublev(GL_MODELVIEW_MATRIX, model); - glGetDoublev(GL_PROJECTION_MATRIX, proj); - glGetIntegerv(GL_VIEWPORT, viewport); - if (dim == 3) { - x = (GLdouble) pt[0]; - y = (GLdouble) pt[1]; - z = (GLdouble) pt[2]; - gluProject(x, y, z, model, proj, viewport, &winx, &winy, &winz); - } - else { - w = (GLdouble) pt[3]; - x = (GLdouble) pt[0] / w; - y = (GLdouble) pt[1] / w; - z = (GLdouble) pt[2] / w; - gluProject(x, y, z, model, proj, viewport, &winx, &winy, &winz); - } - if ((GLint) winx >= viewport[0] && (GLint) winx < viewport[2] && - (GLint) winy >= viewport[1] && (GLint) winy < viewport[3]) - return GL_TRUE; - return GL_FALSE; -} - -GLboolean -fine_culling_test_3D(GLUnurbsObj * nobj, GLfloat * pts, GLint s_cnt, - GLint t_cnt, GLint s_stride, GLint t_stride, GLint dim) -{ - GLint i, j; - - if (nobj->culling == GL_FALSE) - return GL_FALSE; - set_sampling_and_culling(nobj); - - if (dim == 3) { - for (i = 0; i < s_cnt; i++) - for (j = 0; j < t_cnt; j++) - if (point_in_viewport(pts + i * s_stride + j * t_stride, dim)) { - revert_sampling_and_culling(nobj); - return GL_FALSE; - } - } - else { - for (i = 0; i < s_cnt; i++) - for (j = 0; j < t_cnt; j++) - if (point_in_viewport(pts + i * s_stride + j * t_stride, dim)) { - revert_sampling_and_culling(nobj); - return GL_FALSE; - } - } - revert_sampling_and_culling(nobj); - return GL_TRUE; -} - -/*GLboolean -fine_culling_test_3D(GLUnurbsObj *nobj,GLfloat *pts,GLint s_cnt,GLint t_cnt, - GLint s_stride,GLint t_stride, GLint dim) -{ - GLint visible_cnt; - GLfloat feedback_buffer[5]; - GLsizei buffer_size; - GLint i,j; - - if(nobj->culling==GL_FALSE) - return GL_FALSE; - buffer_size=5; - set_sampling_and_culling(nobj); - - glFeedbackBuffer(buffer_size,GL_2D,feedback_buffer); - glRenderMode(GL_FEEDBACK); - if(dim==3) - { - for(i=0;i<s_cnt;i++) - { - glBegin(GL_LINE_LOOP); - for(j=0;j<t_cnt;j++) - glVertex3fv(pts+i*s_stride+j*t_stride); - glEnd(); - } - for(j=0;j<t_cnt;j++) - { - glBegin(GL_LINE_LOOP); - for(i=0;i<s_cnt;i++) - glVertex3fv(pts+i*s_stride+j*t_stride); - glEnd(); - } - } - else - { - for(i=0;i<s_cnt;i++) - { - glBegin(GL_LINE_LOOP); - for(j=0;j<t_cnt;j++) - glVertex4fv(pts+i*s_stride+j*t_stride); - glEnd(); - } - for(j=0;j<t_cnt;j++) - { - glBegin(GL_LINE_LOOP); - for(i=0;i<s_cnt;i++) - glVertex4fv(pts+i*s_stride+j*t_stride); - glEnd(); - } - } - visible_cnt=glRenderMode(GL_RENDER); - - revert_sampling_and_culling(nobj); - return (GLboolean)(visible_cnt==0); -}*/ - -GLboolean -fine_culling_test_2D(GLUnurbsObj * nobj, GLfloat * pts, GLint cnt, - GLint stride, GLint dim) -{ - GLint i; - - if (nobj->culling == GL_FALSE) - return GL_FALSE; - set_sampling_and_culling(nobj); - - if (dim == 3) { - for (i = 0; i < cnt; i++) - if (point_in_viewport(pts + i * stride, dim)) { - revert_sampling_and_culling(nobj); - return GL_FALSE; - } - } - else { - for (i = 0; i < cnt; i++) - if (point_in_viewport(pts + i * stride, dim)) { - revert_sampling_and_culling(nobj); - return GL_FALSE; - } - } - revert_sampling_and_culling(nobj); - return GL_TRUE; -} - -/*GLboolean -fine_culling_test_2D(GLUnurbsObj *nobj,GLfloat *pts,GLint cnt, - GLint stride, GLint dim) -{ - GLint visible_cnt; - GLfloat feedback_buffer[5]; - GLsizei buffer_size; - GLint i; - - if(nobj->culling==GL_FALSE) - return GL_FALSE; - buffer_size=5; - set_sampling_and_culling(nobj); - - glFeedbackBuffer(buffer_size,GL_2D,feedback_buffer); - glRenderMode(GL_FEEDBACK); - glBegin(GL_LINE_LOOP); - if(dim==3) - { - for(i=0;i<cnt;i++) - glVertex3fv(pts+i*stride); - } - else - { - for(i=0;i<cnt;i++) - glVertex4fv(pts+i*stride); - } - glEnd(); - visible_cnt=glRenderMode(GL_RENDER); - - revert_sampling_and_culling(nobj); - return (GLboolean)(visible_cnt==0); -}*/ diff --git a/src/glu/mesa/polytest.c b/src/glu/mesa/polytest.c deleted file mode 100644 index 1ff966f61ce..00000000000 --- a/src/glu/mesa/polytest.c +++ /dev/null @@ -1,937 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * This file is part of the polygon tesselation code contributed by - * Bogdan Sikorski - */ - - -#ifdef PC_HEADER -#include "all.h" -#else -#include <math.h> -#include <stdlib.h> -#include "gluP.h" -#include "tess.h" -#endif - - - -static GLenum store_polygon_as_contour(GLUtriangulatorObj *); -static void free_current_polygon(tess_polygon *); -static void prepare_projection_info(GLUtriangulatorObj *); -static GLdouble twice_the_polygon_area(tess_vertex *, tess_vertex *); -static GLenum verify_edge_vertex_intersections(GLUtriangulatorObj *); -void tess_find_contour_hierarchies(GLUtriangulatorObj *); -static GLenum test_for_overlapping_contours(GLUtriangulatorObj *); -static GLenum contours_overlap(tess_contour *, tess_polygon *); -static GLenum is_contour_contained_in(tess_contour *, tess_contour *); -static void add_new_exterior(GLUtriangulatorObj *, tess_contour *); -static void add_new_interior(GLUtriangulatorObj *, tess_contour *, - tess_contour *); -static void add_interior_with_hierarchy_check(GLUtriangulatorObj *, - tess_contour *, tess_contour *); -static void reverse_hierarchy_and_add_exterior(GLUtriangulatorObj *, - tess_contour *, - tess_contour *); -static GLboolean point_in_polygon(tess_contour *, GLdouble, GLdouble); -static void shift_interior_to_exterior(GLUtriangulatorObj *, tess_contour *); -static void add_exterior_with_check(GLUtriangulatorObj *, tess_contour *, - tess_contour *); -static GLenum cut_out_hole(GLUtriangulatorObj *, tess_contour *, - tess_contour *); -static GLenum merge_hole_with_contour(GLUtriangulatorObj *, - tess_contour *, tess_contour *, - tess_vertex *, tess_vertex *); - -static GLenum -find_normal(GLUtriangulatorObj * tobj) -{ - tess_polygon *polygon = tobj->current_polygon; - tess_vertex *va, *vb, *vc; - GLdouble A, B, C; - GLdouble A0, A1, A2, B0, B1, B2; - - va = polygon->vertices; - vb = va->next; - A0 = vb->location[0] - va->location[0]; - A1 = vb->location[1] - va->location[1]; - A2 = vb->location[2] - va->location[2]; - for (vc = vb->next; vc != va; vc = vc->next) { - B0 = vc->location[0] - va->location[0]; - B1 = vc->location[1] - va->location[1]; - B2 = vc->location[2] - va->location[2]; - A = A1 * B2 - A2 * B1; - B = A2 * B0 - A0 * B2; - C = A0 * B1 - A1 * B0; - if (fabs(A) > EPSILON || fabs(B) > EPSILON || fabs(C) > EPSILON) { - polygon->A = A; - polygon->B = B; - polygon->C = C; - polygon->D = - -A * va->location[0] - B * va->location[1] - C * va->location[2]; - return GLU_NO_ERROR; - } - } - tess_call_user_error(tobj, GLU_TESS_ERROR7); - return GLU_ERROR; -} - -void -tess_test_polygon(GLUtriangulatorObj * tobj) -{ - tess_polygon *polygon = tobj->current_polygon; - - /* any vertices defined? */ - if (polygon->vertex_cnt < 3) { - free_current_polygon(polygon); - return; - } - /* wrap pointers */ - polygon->last_vertex->next = polygon->vertices; - polygon->vertices->previous = polygon->last_vertex; - /* determine the normal */ - if (find_normal(tobj) == GLU_ERROR) - return; - /* compare the normals of previously defined contours and this one */ - /* first contour define ? */ - if (tobj->contours == NULL) { - tobj->A = polygon->A; - tobj->B = polygon->B; - tobj->C = polygon->C; - tobj->D = polygon->D; - /* determine the best projection to use */ - if (fabs(polygon->A) > fabs(polygon->B)) - if (fabs(polygon->A) > fabs(polygon->C)) - tobj->projection = OYZ; - else - tobj->projection = OXY; - else if (fabs(polygon->B) > fabs(polygon->C)) - tobj->projection = OXZ; - else - tobj->projection = OXY; - } - else { - GLdouble a[3], b[3]; - tess_vertex *vertex = polygon->vertices; - - a[0] = tobj->A; - a[1] = tobj->B; - a[2] = tobj->C; - b[0] = polygon->A; - b[1] = polygon->B; - b[2] = polygon->C; - - /* compare the normals */ - if (fabs(a[1] * b[2] - a[2] * b[1]) > EPSILON || - fabs(a[2] * b[0] - a[0] * b[2]) > EPSILON || - fabs(a[0] * b[1] - a[1] * b[0]) > EPSILON) { - /* not coplanar */ - tess_call_user_error(tobj, GLU_TESS_ERROR9); - return; - } - /* the normals are parallel - test for plane equation */ - if (fabs(a[0] * vertex->location[0] + a[1] * vertex->location[1] + - a[2] * vertex->location[2] + tobj->D) > EPSILON) { - /* not the same plane */ - tess_call_user_error(tobj, GLU_TESS_ERROR9); - return; - } - } - prepare_projection_info(tobj); - if (verify_edge_vertex_intersections(tobj) == GLU_ERROR) - return; - if (test_for_overlapping_contours(tobj) == GLU_ERROR) - return; - if (store_polygon_as_contour(tobj) == GLU_ERROR) - return; -} - -static GLenum -test_for_overlapping_contours(GLUtriangulatorObj * tobj) -{ - tess_contour *contour; - tess_polygon *polygon; - - polygon = tobj->current_polygon; - for (contour = tobj->contours; contour != NULL; contour = contour->next) - if (contours_overlap(contour, polygon) != GLU_NO_ERROR) { - tess_call_user_error(tobj, GLU_TESS_ERROR5); - return GLU_ERROR; - } - return GLU_NO_ERROR; -} - -static GLenum -store_polygon_as_contour(GLUtriangulatorObj * tobj) -{ - tess_polygon *polygon = tobj->current_polygon; - tess_contour *contour = tobj->contours; - - /* the first contour defined */ - if (contour == NULL) { - if ((contour = (tess_contour *) malloc(sizeof(tess_contour))) == NULL) { - tess_call_user_error(tobj, GLU_OUT_OF_MEMORY); - free_current_polygon(polygon); - return GLU_ERROR; - } - tobj->contours = tobj->last_contour = contour; - contour->next = contour->previous = NULL; - } - else { - if ((contour = (tess_contour *) malloc(sizeof(tess_contour))) == NULL) { - tess_call_user_error(tobj, GLU_OUT_OF_MEMORY); - free_current_polygon(polygon); - return GLU_ERROR; - } - contour->previous = tobj->last_contour; - tobj->last_contour->next = contour; - tobj->last_contour = contour; - contour->next = NULL; - } - /* mark all vertices in new contour as not special */ - /* and all are boundary edges */ - { - tess_vertex *vertex; - GLuint vertex_cnt, i; - - for (vertex = polygon->vertices, i = 0, vertex_cnt = - polygon->vertex_cnt; i < vertex_cnt; vertex = vertex->next, i++) { - vertex->shadow_vertex = NULL; - vertex->edge_flag = GL_TRUE; - } - } - contour->vertex_cnt = polygon->vertex_cnt; - contour->area = polygon->area; - contour->orientation = polygon->orientation; - contour->type = GLU_UNKNOWN; - contour->vertices = polygon->vertices; - contour->last_vertex = polygon->last_vertex; - polygon->vertices = polygon->last_vertex = NULL; - polygon->vertex_cnt = 0; - ++(tobj->contour_cnt); - return GLU_NO_ERROR; -} - -static void -free_current_polygon(tess_polygon * polygon) -{ - tess_vertex *vertex, *vertex_tmp; - GLuint i; - - /* free current_polygon structures */ - for (vertex = polygon->vertices, i = 0; i < polygon->vertex_cnt; i++) { - vertex_tmp = vertex->next; - free(vertex); - vertex = vertex_tmp; - } - polygon->vertices = polygon->last_vertex = NULL; - polygon->vertex_cnt = 0; -} - -static void -prepare_projection_info(GLUtriangulatorObj * tobj) -{ - tess_polygon *polygon = tobj->current_polygon; - tess_vertex *vertex, *last_vertex_ptr; - GLdouble area; - - last_vertex_ptr = polygon->last_vertex; - switch (tobj->projection) { - case OXY: - for (vertex = polygon->vertices; vertex != last_vertex_ptr; - vertex = vertex->next) { - vertex->x = vertex->location[0]; - vertex->y = vertex->location[1]; - } - last_vertex_ptr->x = last_vertex_ptr->location[0]; - last_vertex_ptr->y = last_vertex_ptr->location[1]; - break; - case OXZ: - for (vertex = polygon->vertices; vertex != last_vertex_ptr; - vertex = vertex->next) { - vertex->x = vertex->location[0]; - vertex->y = vertex->location[2]; - } - last_vertex_ptr->x = last_vertex_ptr->location[0]; - last_vertex_ptr->y = last_vertex_ptr->location[2]; - break; - case OYZ: - for (vertex = polygon->vertices; vertex != last_vertex_ptr; - vertex = vertex->next) { - vertex->x = vertex->location[1]; - vertex->y = vertex->location[2]; - } - last_vertex_ptr->x = last_vertex_ptr->location[1]; - last_vertex_ptr->y = last_vertex_ptr->location[2]; - break; - } - area = twice_the_polygon_area(polygon->vertices, polygon->last_vertex); - if (area >= 0.0) { - polygon->orientation = GLU_CCW; - polygon->area = area; - } - else { - polygon->orientation = GLU_CW; - polygon->area = -area; - } -} - -static GLdouble -twice_the_polygon_area(tess_vertex * vertex, tess_vertex * last_vertex) -{ - tess_vertex *next; - GLdouble area, x, y; - - area = 0.0; - x = vertex->x; - y = vertex->y; - vertex = vertex->next; - for (; vertex != last_vertex; vertex = vertex->next) { - next = vertex->next; - area += - (vertex->x - x) * (next->y - y) - (vertex->y - y) * (next->x - x); - } - return area; -} - -/* test if edges ab and cd intersect */ -/* if not return GLU_NO_ERROR, else if cross return GLU_TESS_ERROR8, */ -/* else if adjacent return GLU_TESS_ERROR4 */ -static GLenum -edge_edge_intersect(tess_vertex * a, - tess_vertex * b, tess_vertex * c, tess_vertex * d) -{ - GLdouble denom, r, s; - GLdouble xba, ydc, yba, xdc, yac, xac; - - xba = b->x - a->x; - yba = b->y - a->y; - xdc = d->x - c->x; - ydc = d->y - c->y; - xac = a->x - c->x; - yac = a->y - c->y; - denom = xba * ydc - yba * xdc; - r = yac * xdc - xac * ydc; - /* parallel? */ - if (fabs(denom) < EPSILON) { - if (fabs(r) < EPSILON) { - /* colinear */ - if (fabs(xba) < EPSILON) { - /* compare the Y coordinate */ - if (yba > 0.0) { - if ( - (fabs(a->y - c->y) < EPSILON - && fabs(c->y - b->y) < EPSILON) - || (fabs(a->y - d->y) < EPSILON - && fabs(d->y - b->y) < - EPSILON)) return GLU_TESS_ERROR4; - - } - else { - if ( - (fabs(b->y - c->y) < EPSILON - && fabs(c->y - a->y) < EPSILON) - || (fabs(b->y - d->y) < EPSILON - && fabs(d->y - a->y) < - EPSILON)) return GLU_TESS_ERROR4; - } - } - else { - /* compare the X coordinate */ - if (xba > 0.0) { - if ( - (fabs(a->x - c->x) < EPSILON - && fabs(c->x - b->x) < EPSILON) - || (fabs(a->x - d->x) < EPSILON - && fabs(d->x - b->x) < - EPSILON)) return GLU_TESS_ERROR4; - } - else { - if ( - (fabs(b->x - c->x) < EPSILON - && fabs(c->x - a->x) < EPSILON) - || (fabs(b->x - d->x) < EPSILON - && fabs(d->x - a->x) < - EPSILON)) return GLU_TESS_ERROR4; - } - } - } - return GLU_NO_ERROR; - } - r /= denom; - s = (yac * xba - xac * yba) / denom; - /* test if one vertex lies on other edge */ - if (((fabs(r) < EPSILON || (r < 1.0 + EPSILON && r > 1.0 - EPSILON)) && - s > -EPSILON && s < 1.0 + EPSILON) || - ((fabs(s) < EPSILON || (s < 1.0 + EPSILON && s > 1.0 - EPSILON)) && - r > -EPSILON && r < 1.0 + EPSILON)) { - return GLU_TESS_ERROR4; - } - /* test for crossing */ - if (r > -EPSILON && r < 1.0 + EPSILON && s > -EPSILON && s < 1.0 + EPSILON) { - return GLU_TESS_ERROR8; - } - return GLU_NO_ERROR; -} - -static GLenum -verify_edge_vertex_intersections(GLUtriangulatorObj * tobj) -{ - tess_polygon *polygon = tobj->current_polygon; - tess_vertex *vertex1, *last_vertex, *vertex2; - GLenum test; - - last_vertex = polygon->last_vertex; - vertex1 = last_vertex; - for (vertex2 = vertex1->next->next; - vertex2->next != last_vertex; vertex2 = vertex2->next) { - test = edge_edge_intersect(vertex1, vertex1->next, vertex2, - vertex2->next); - if (test != GLU_NO_ERROR) { - tess_call_user_error(tobj, test); - return GLU_ERROR; - } - } - for (vertex1 = polygon->vertices; - vertex1->next->next != last_vertex; vertex1 = vertex1->next) { - for (vertex2 = vertex1->next->next; - vertex2 != last_vertex; vertex2 = vertex2->next) { - test = edge_edge_intersect(vertex1, vertex1->next, vertex2, - vertex2->next); - if (test != GLU_NO_ERROR) { - tess_call_user_error(tobj, test); - return GLU_ERROR; - } - } - } - return GLU_NO_ERROR; -} - -static int -#ifdef WIN32 - __cdecl -#endif -area_compare(const void *a, const void *b) -{ - GLdouble area1, area2; - - area1 = (*((tess_contour **) a))->area; - area2 = (*((tess_contour **) b))->area; - if (area1 < area2) - return 1; - if (area1 > area2) - return -1; - return 0; -} - -void -tess_find_contour_hierarchies(GLUtriangulatorObj * tobj) -{ - tess_contour **contours; /* dinamic array of pointers */ - tess_contour *tmp_contour_ptr = tobj->contours; - GLuint cnt, i; - GLenum result; - GLboolean hierarchy_changed; - - /* any contours? */ - if (tobj->contour_cnt < 2) { - tobj->contours->type = GLU_EXTERIOR; - return; - } - if ((contours = (tess_contour **) - malloc(sizeof(tess_contour *) * (tobj->contour_cnt))) == NULL) { - tess_call_user_error(tobj, GLU_OUT_OF_MEMORY); - return; - } - for (tmp_contour_ptr = tobj->contours, cnt = 0; - tmp_contour_ptr != NULL; tmp_contour_ptr = tmp_contour_ptr->next) - contours[cnt++] = tmp_contour_ptr; - /* now sort the contours in decreasing area size order */ - qsort((void *) contours, (size_t) cnt, (size_t) sizeof(tess_contour *), - area_compare); - /* we leave just the first contour - remove others from list */ - tobj->contours = contours[0]; - tobj->contours->next = tobj->contours->previous = NULL; - tobj->last_contour = tobj->contours; - tobj->contour_cnt = 1; - /* first contour is the one with greatest area */ - /* must be EXTERIOR */ - tobj->contours->type = GLU_EXTERIOR; - tmp_contour_ptr = tobj->contours; - /* now we play! */ - for (i = 1; i < cnt; i++) { - hierarchy_changed = GL_FALSE; - for (tmp_contour_ptr = tobj->contours; - tmp_contour_ptr != NULL; tmp_contour_ptr = tmp_contour_ptr->next) { - if (tmp_contour_ptr->type == GLU_EXTERIOR) { - /* check if contour completely contained in EXTERIOR */ - result = is_contour_contained_in(tmp_contour_ptr, contours[i]); - switch (result) { - case GLU_INTERIOR: - /* now we have to check if contour is inside interiors */ - /* or not */ - /* any interiors? */ - if (tmp_contour_ptr->next != NULL && - tmp_contour_ptr->next->type == GLU_INTERIOR) { - /* for all interior, check if inside any of them */ - /* if not inside any of interiors, its another */ - /* interior */ - /* or it may contain some interiors, then change */ - /* the contained interiors to exterior ones */ - add_interior_with_hierarchy_check(tobj, - tmp_contour_ptr, - contours[i]); - } - else { - /* not in interior, add as new interior contour */ - add_new_interior(tobj, tmp_contour_ptr, contours[i]); - } - hierarchy_changed = GL_TRUE; - break; - case GLU_EXTERIOR: - /* ooops, the marked as EXTERIOR (contours[i]) is */ - /* actually an interior of tmp_contour_ptr */ - /* reverse the local hierarchy */ - reverse_hierarchy_and_add_exterior(tobj, tmp_contour_ptr, - contours[i]); - hierarchy_changed = GL_TRUE; - break; - case GLU_NO_ERROR: - break; - default: - abort(); - } - } - if (hierarchy_changed) - break; /* break from for loop */ - } - if (hierarchy_changed == GL_FALSE) { - /* disjoint with all contours, add to contour list */ - add_new_exterior(tobj, contours[i]); - } - } - free(contours); -} - -/* returns GLU_INTERIOR if inner is completey enclosed within outer */ -/* returns GLU_EXTERIOR if outer is completely enclosed within inner */ -/* returns GLU_NO_ERROR if contours are disjoint */ -static GLenum -is_contour_contained_in(tess_contour * outer, tess_contour * inner) -{ - GLenum relation_flag; - - /* set relation_flag to relation of containment of first inner vertex */ - /* regarding outer contour */ - if (point_in_polygon(outer, inner->vertices->x, inner->vertices->y)) - relation_flag = GLU_INTERIOR; - else - relation_flag = GLU_EXTERIOR; - if (relation_flag == GLU_INTERIOR) - return GLU_INTERIOR; - if (point_in_polygon(inner, outer->vertices->x, outer->vertices->y)) - return GLU_EXTERIOR; - return GLU_NO_ERROR; -} - -static GLboolean -point_in_polygon(tess_contour * contour, GLdouble x, GLdouble y) -{ - tess_vertex *v1, *v2; - GLuint i, vertex_cnt; - GLdouble xp1, yp1, xp2, yp2; - GLboolean tst; - - tst = GL_FALSE; - v1 = contour->vertices; - v2 = contour->vertices->previous; - for (i = 0, vertex_cnt = contour->vertex_cnt; i < vertex_cnt; i++) { - xp1 = v1->x; - yp1 = v1->y; - xp2 = v2->x; - yp2 = v2->y; - if ((((yp1 <= y) && (y < yp2)) || ((yp2 <= y) && (y < yp1))) && - (x < (xp2 - xp1) * (y - yp1) / (yp2 - yp1) + xp1)) - tst = (tst == GL_FALSE ? GL_TRUE : GL_FALSE); - v2 = v1; - v1 = v1->next; - } - return tst; -} - -static GLenum -contours_overlap(tess_contour * contour, tess_polygon * polygon) -{ - tess_vertex *vertex1, *vertex2; - GLuint vertex1_cnt, vertex2_cnt, i, j; - GLenum test; - - vertex1 = contour->vertices; - vertex2 = polygon->vertices; - vertex1_cnt = contour->vertex_cnt; - vertex2_cnt = polygon->vertex_cnt; - for (i = 0; i < vertex1_cnt; vertex1 = vertex1->next, i++) { - for (j = 0; j < vertex2_cnt; vertex2 = vertex2->next, j++) - if ((test = edge_edge_intersect(vertex1, vertex1->next, vertex2, - vertex2->next)) != GLU_NO_ERROR) - return test; - } - return GLU_NO_ERROR; -} - -static void -add_new_exterior(GLUtriangulatorObj * tobj, tess_contour * contour) -{ - contour->type = GLU_EXTERIOR; - contour->next = NULL; - contour->previous = tobj->last_contour; - tobj->last_contour->next = contour; - tobj->last_contour = contour; -} - -static void -add_new_interior(GLUtriangulatorObj * tobj, - tess_contour * outer, tess_contour * contour) -{ - contour->type = GLU_INTERIOR; - contour->next = outer->next; - contour->previous = outer; - if (outer->next != NULL) - outer->next->previous = contour; - outer->next = contour; - if (tobj->last_contour == outer) - tobj->last_contour = contour; -} - -static void -add_interior_with_hierarchy_check(GLUtriangulatorObj * tobj, - tess_contour * outer, - tess_contour * contour) -{ - tess_contour *ptr; - - /* for all interiors of outer check if they are interior of contour */ - /* if so, change that interior to exterior and move it of of the */ - /* interior sequence */ - if (outer->next != NULL && outer->next->type == GLU_INTERIOR) { - GLenum test; - - for (ptr = outer->next; ptr != NULL && ptr->type == GLU_INTERIOR; - ptr = ptr->next) { - test = is_contour_contained_in(ptr, contour); - switch (test) { - case GLU_INTERIOR: - /* contour is contained in one of the interiors */ - /* check if possibly contained in other exteriors */ - /* move ptr to first EXTERIOR */ - for (; ptr != NULL && ptr->type == GLU_INTERIOR; ptr = ptr->next); - if (ptr == NULL) - /* another exterior */ - add_new_exterior(tobj, contour); - else - add_exterior_with_check(tobj, ptr, contour); - return; - case GLU_EXTERIOR: - /* one of the interiors is contained in the contour */ - /* change it to EXTERIOR, and shift it away from the */ - /* interior sequence */ - shift_interior_to_exterior(tobj, ptr); - break; - case GLU_NO_ERROR: - /* disjoint */ - break; - default: - abort(); - } - } - } - /* add contour to the interior sequence */ - add_new_interior(tobj, outer, contour); -} - -static void -reverse_hierarchy_and_add_exterior(GLUtriangulatorObj * tobj, - tess_contour * outer, - tess_contour * contour) -{ - tess_contour *ptr; - - /* reverse INTERIORS to EXTERIORS */ - /* any INTERIORS? */ - if (outer->next != NULL && outer->next->type == GLU_INTERIOR) - for (ptr = outer->next; ptr != NULL && ptr->type == GLU_INTERIOR; - ptr = ptr->next) ptr->type = GLU_EXTERIOR; - /* the outer now becomes inner */ - outer->type = GLU_INTERIOR; - /* contour is the EXTERIOR */ - contour->next = outer; - if (tobj->contours == outer) { - /* first contour beeing reversed */ - contour->previous = NULL; - tobj->contours = contour; - } - else { - outer->previous->next = contour; - contour->previous = outer->previous; - } - outer->previous = contour; -} - -static void -shift_interior_to_exterior(GLUtriangulatorObj * tobj, tess_contour * contour) -{ - contour->previous->next = contour->next; - if (contour->next != NULL) - contour->next->previous = contour->previous; - else - tobj->last_contour = contour->previous; -} - -static void -add_exterior_with_check(GLUtriangulatorObj * tobj, - tess_contour * outer, tess_contour * contour) -{ - GLenum test; - - /* this contour might be interior to further exteriors - check */ - /* if not, just add as a new exterior */ - for (; outer != NULL && outer->type == GLU_EXTERIOR; outer = outer->next) { - test = is_contour_contained_in(outer, contour); - switch (test) { - case GLU_INTERIOR: - /* now we have to check if contour is inside interiors */ - /* or not */ - /* any interiors? */ - if (outer->next != NULL && outer->next->type == GLU_INTERIOR) { - /* for all interior, check if inside any of them */ - /* if not inside any of interiors, its another */ - /* interior */ - /* or it may contain some interiors, then change */ - /* the contained interiors to exterior ones */ - add_interior_with_hierarchy_check(tobj, outer, contour); - } - else { - /* not in interior, add as new interior contour */ - add_new_interior(tobj, outer, contour); - } - return; - case GLU_NO_ERROR: - /* disjoint */ - break; - default: - abort(); - } - } - /* add contour to the exterior sequence */ - add_new_exterior(tobj, contour); -} - -void -tess_handle_holes(GLUtriangulatorObj * tobj) -{ - tess_contour *contour, *hole; - GLenum exterior_orientation; - - /* verify hole orientation */ - for (contour = tobj->contours; contour != NULL;) { - exterior_orientation = contour->orientation; - for (contour = contour->next; - contour != NULL && contour->type == GLU_INTERIOR; - contour = contour->next) { - if (contour->orientation == exterior_orientation) { - tess_call_user_error(tobj, GLU_TESS_ERROR5); - return; - } - } - } - /* now cut-out holes */ - for (contour = tobj->contours; contour != NULL;) { - hole = contour->next; - while (hole != NULL && hole->type == GLU_INTERIOR) { - if (cut_out_hole(tobj, contour, hole) == GLU_ERROR) - return; - hole = contour->next; - } - contour = contour->next; - } -} - -static GLenum -cut_out_hole(GLUtriangulatorObj * tobj, - tess_contour * contour, tess_contour * hole) -{ - tess_contour *tmp_hole; - tess_vertex *v1, *v2, *tmp_vertex; - GLuint vertex1_cnt, vertex2_cnt, tmp_vertex_cnt; - GLuint i, j, k; - GLenum test = 0; - - /* find an edge connecting contour and hole not intersecting any other */ - /* edge belonging to either the contour or any of the other holes */ - for (v1 = contour->vertices, vertex1_cnt = contour->vertex_cnt, i = 0; - i < vertex1_cnt; i++, v1 = v1->next) { - for (v2 = hole->vertices, vertex2_cnt = hole->vertex_cnt, j = 0; - j < vertex2_cnt; j++, v2 = v2->next) { - /* does edge (v1,v2) intersect any edge of contour */ - for (tmp_vertex = contour->vertices, tmp_vertex_cnt = - contour->vertex_cnt, k = 0; k < tmp_vertex_cnt; - tmp_vertex = tmp_vertex->next, k++) { - /* skip edge tests for edges directly connected */ - if (v1 == tmp_vertex || v1 == tmp_vertex->next) - continue; - test = edge_edge_intersect(v1, v2, tmp_vertex, tmp_vertex->next); - if (test != GLU_NO_ERROR) - break; - } - if (test == GLU_NO_ERROR) { - /* does edge (v1,v2) intersect any edge of hole */ - for (tmp_vertex = hole->vertices, - tmp_vertex_cnt = hole->vertex_cnt, k = 0; - k < tmp_vertex_cnt; tmp_vertex = tmp_vertex->next, k++) { - /* skip edge tests for edges directly connected */ - if (v2 == tmp_vertex || v2 == tmp_vertex->next) - continue; - test = - edge_edge_intersect(v1, v2, tmp_vertex, tmp_vertex->next); - if (test != GLU_NO_ERROR) - break; - } - if (test == GLU_NO_ERROR) { - /* does edge (v1,v2) intersect any other hole? */ - for (tmp_hole = hole->next; - tmp_hole != NULL && tmp_hole->type == GLU_INTERIOR; - tmp_hole = tmp_hole->next) { - /* does edge (v1,v2) intersect any edge of hole */ - for (tmp_vertex = tmp_hole->vertices, - tmp_vertex_cnt = tmp_hole->vertex_cnt, k = 0; - k < tmp_vertex_cnt; tmp_vertex = tmp_vertex->next, k++) { - test = edge_edge_intersect(v1, v2, tmp_vertex, - tmp_vertex->next); - if (test != GLU_NO_ERROR) - break; - } - if (test != GLU_NO_ERROR) - break; - } - } - } - if (test == GLU_NO_ERROR) { - /* edge (v1,v2) is good for eliminating the hole */ - if (merge_hole_with_contour(tobj, contour, hole, v1, v2) - == GLU_NO_ERROR) - return GLU_NO_ERROR; - else - return GLU_ERROR; - } - } - } - /* other holes are blocking all possible connections of hole */ - /* with contour, we shift this hole as the last hole and retry */ - for (tmp_hole = hole; - tmp_hole != NULL && tmp_hole->type == GLU_INTERIOR; - tmp_hole = tmp_hole->next); - contour->next = hole->next; - hole->next->previous = contour; - if (tmp_hole == NULL) { - /* last EXTERIOR contour, shift hole as last contour */ - hole->next = NULL; - hole->previous = tobj->last_contour; - tobj->last_contour->next = hole; - tobj->last_contour = hole; - } - else { - tmp_hole->previous->next = hole; - hole->previous = tmp_hole->previous; - tmp_hole->previous = hole; - hole->next = tmp_hole; - } - hole = contour->next; - /* try once again - recurse */ - return cut_out_hole(tobj, contour, hole); -} - -static GLenum -merge_hole_with_contour(GLUtriangulatorObj * tobj, - tess_contour * contour, - tess_contour * hole, - tess_vertex * v1, tess_vertex * v2) -{ - tess_vertex *v1_new, *v2_new; - - /* make copies of v1 and v2, place them respectively after their originals */ - if ((v1_new = (tess_vertex *) malloc(sizeof(tess_vertex))) == NULL) { - tess_call_user_error(tobj, GLU_OUT_OF_MEMORY); - return GLU_ERROR; - } - if ((v2_new = (tess_vertex *) malloc(sizeof(tess_vertex))) == NULL) { - tess_call_user_error(tobj, GLU_OUT_OF_MEMORY); - return GLU_ERROR; - } - v1_new->edge_flag = GL_TRUE; - v1_new->data = v1->data; - v1_new->location[0] = v1->location[0]; - v1_new->location[1] = v1->location[1]; - v1_new->location[2] = v1->location[2]; - v1_new->x = v1->x; - v1_new->y = v1->y; - v1_new->shadow_vertex = v1; - v1->shadow_vertex = v1_new; - v1_new->next = v1->next; - v1_new->previous = v1; - v1->next->previous = v1_new; - v1->next = v1_new; - v2_new->edge_flag = GL_TRUE; - v2_new->data = v2->data; - v2_new->location[0] = v2->location[0]; - v2_new->location[1] = v2->location[1]; - v2_new->location[2] = v2->location[2]; - v2_new->x = v2->x; - v2_new->y = v2->y; - v2_new->shadow_vertex = v2; - v2->shadow_vertex = v2_new; - v2_new->next = v2->next; - v2_new->previous = v2; - v2->next->previous = v2_new; - v2->next = v2_new; - /* link together the two lists */ - v1->next = v2_new; - v2_new->previous = v1; - v2->next = v1_new; - v1_new->previous = v2; - /* update the vertex count of the contour */ - contour->vertex_cnt += hole->vertex_cnt + 2; - /* remove the INTERIOR contour */ - contour->next = hole->next; - if (hole->next != NULL) - hole->next->previous = contour; - free(hole); - /* update tobj structure */ - --(tobj->contour_cnt); - if (contour->last_vertex == v1) - contour->last_vertex = v1_new; - /* mark two vertices with edge_flag */ - v2->edge_flag = GL_FALSE; - v1->edge_flag = GL_FALSE; - return GLU_NO_ERROR; -} diff --git a/src/glu/mesa/project.c b/src/glu/mesa/project.c deleted file mode 100644 index 2e79cdf0840..00000000000 --- a/src/glu/mesa/project.c +++ /dev/null @@ -1,403 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -#ifdef PC_HEADER -#include "all.h" -#else -#include <stdio.h> -#include <string.h> -#include <math.h> -#include "gluP.h" -#endif - - -/* - * This code was contributed by Marc Buffat ([email protected]). - * Thanks Marc!!! - */ - - - -/* implementation de gluProject et gluUnproject */ -/* M. Buffat 17/2/95 */ - - - -/* - * Transform a point (column vector) by a 4x4 matrix. I.e. out = m * in - * Input: m - the 4x4 matrix - * in - the 4x1 vector - * Output: out - the resulting 4x1 vector. - */ -static void -transform_point(GLdouble out[4], const GLdouble m[16], const GLdouble in[4]) -{ -#define M(row,col) m[col*4+row] - out[0] = - M(0, 0) * in[0] + M(0, 1) * in[1] + M(0, 2) * in[2] + M(0, 3) * in[3]; - out[1] = - M(1, 0) * in[0] + M(1, 1) * in[1] + M(1, 2) * in[2] + M(1, 3) * in[3]; - out[2] = - M(2, 0) * in[0] + M(2, 1) * in[1] + M(2, 2) * in[2] + M(2, 3) * in[3]; - out[3] = - M(3, 0) * in[0] + M(3, 1) * in[1] + M(3, 2) * in[2] + M(3, 3) * in[3]; -#undef M -} - - - - -/* - * Perform a 4x4 matrix multiplication (product = a x b). - * Input: a, b - matrices to multiply - * Output: product - product of a and b - */ -static void -matmul(GLdouble * product, const GLdouble * a, const GLdouble * b) -{ - /* This matmul was contributed by Thomas Malik */ - GLdouble temp[16]; - GLint i; - -#define A(row,col) a[(col<<2)+row] -#define B(row,col) b[(col<<2)+row] -#define T(row,col) temp[(col<<2)+row] - - /* i-te Zeile */ - for (i = 0; i < 4; i++) { - T(i, 0) = - A(i, 0) * B(0, 0) + A(i, 1) * B(1, 0) + A(i, 2) * B(2, 0) + A(i, - 3) * - B(3, 0); - T(i, 1) = - A(i, 0) * B(0, 1) + A(i, 1) * B(1, 1) + A(i, 2) * B(2, 1) + A(i, - 3) * - B(3, 1); - T(i, 2) = - A(i, 0) * B(0, 2) + A(i, 1) * B(1, 2) + A(i, 2) * B(2, 2) + A(i, - 3) * - B(3, 2); - T(i, 3) = - A(i, 0) * B(0, 3) + A(i, 1) * B(1, 3) + A(i, 2) * B(2, 3) + A(i, - 3) * - B(3, 3); - } - -#undef A -#undef B -#undef T - MEMCPY(product, temp, 16 * sizeof(GLdouble)); -} - - - -/* - * Compute inverse of 4x4 transformation matrix. - * Code contributed by Jacques Leroy [email protected] - * Return GL_TRUE for success, GL_FALSE for failure (singular matrix) - */ -static GLboolean -invert_matrix(const GLdouble * m, GLdouble * out) -{ -/* NB. OpenGL Matrices are COLUMN major. */ -#define SWAP_ROWS(a, b) { GLdouble *_tmp = a; (a)=(b); (b)=_tmp; } -#define MAT(m,r,c) (m)[(c)*4+(r)] - - GLdouble wtmp[4][8]; - GLdouble m0, m1, m2, m3, s; - GLdouble *r0, *r1, *r2, *r3; - - r0 = wtmp[0], r1 = wtmp[1], r2 = wtmp[2], r3 = wtmp[3]; - - r0[0] = MAT(m, 0, 0), r0[1] = MAT(m, 0, 1), - r0[2] = MAT(m, 0, 2), r0[3] = MAT(m, 0, 3), - r0[4] = 1.0, r0[5] = r0[6] = r0[7] = 0.0, - r1[0] = MAT(m, 1, 0), r1[1] = MAT(m, 1, 1), - r1[2] = MAT(m, 1, 2), r1[3] = MAT(m, 1, 3), - r1[5] = 1.0, r1[4] = r1[6] = r1[7] = 0.0, - r2[0] = MAT(m, 2, 0), r2[1] = MAT(m, 2, 1), - r2[2] = MAT(m, 2, 2), r2[3] = MAT(m, 2, 3), - r2[6] = 1.0, r2[4] = r2[5] = r2[7] = 0.0, - r3[0] = MAT(m, 3, 0), r3[1] = MAT(m, 3, 1), - r3[2] = MAT(m, 3, 2), r3[3] = MAT(m, 3, 3), - r3[7] = 1.0, r3[4] = r3[5] = r3[6] = 0.0; - - /* choose pivot - or die */ - if (fabs(r3[0]) > fabs(r2[0])) - SWAP_ROWS(r3, r2); - if (fabs(r2[0]) > fabs(r1[0])) - SWAP_ROWS(r2, r1); - if (fabs(r1[0]) > fabs(r0[0])) - SWAP_ROWS(r1, r0); - if (0.0 == r0[0]) - return GL_FALSE; - - /* eliminate first variable */ - m1 = r1[0] / r0[0]; - m2 = r2[0] / r0[0]; - m3 = r3[0] / r0[0]; - s = r0[1]; - r1[1] -= m1 * s; - r2[1] -= m2 * s; - r3[1] -= m3 * s; - s = r0[2]; - r1[2] -= m1 * s; - r2[2] -= m2 * s; - r3[2] -= m3 * s; - s = r0[3]; - r1[3] -= m1 * s; - r2[3] -= m2 * s; - r3[3] -= m3 * s; - s = r0[4]; - if (s != 0.0) { - r1[4] -= m1 * s; - r2[4] -= m2 * s; - r3[4] -= m3 * s; - } - s = r0[5]; - if (s != 0.0) { - r1[5] -= m1 * s; - r2[5] -= m2 * s; - r3[5] -= m3 * s; - } - s = r0[6]; - if (s != 0.0) { - r1[6] -= m1 * s; - r2[6] -= m2 * s; - r3[6] -= m3 * s; - } - s = r0[7]; - if (s != 0.0) { - r1[7] -= m1 * s; - r2[7] -= m2 * s; - r3[7] -= m3 * s; - } - - /* choose pivot - or die */ - if (fabs(r3[1]) > fabs(r2[1])) - SWAP_ROWS(r3, r2); - if (fabs(r2[1]) > fabs(r1[1])) - SWAP_ROWS(r2, r1); - if (0.0 == r1[1]) - return GL_FALSE; - - /* eliminate second variable */ - m2 = r2[1] / r1[1]; - m3 = r3[1] / r1[1]; - r2[2] -= m2 * r1[2]; - r3[2] -= m3 * r1[2]; - r2[3] -= m2 * r1[3]; - r3[3] -= m3 * r1[3]; - s = r1[4]; - if (0.0 != s) { - r2[4] -= m2 * s; - r3[4] -= m3 * s; - } - s = r1[5]; - if (0.0 != s) { - r2[5] -= m2 * s; - r3[5] -= m3 * s; - } - s = r1[6]; - if (0.0 != s) { - r2[6] -= m2 * s; - r3[6] -= m3 * s; - } - s = r1[7]; - if (0.0 != s) { - r2[7] -= m2 * s; - r3[7] -= m3 * s; - } - - /* choose pivot - or die */ - if (fabs(r3[2]) > fabs(r2[2])) - SWAP_ROWS(r3, r2); - if (0.0 == r2[2]) - return GL_FALSE; - - /* eliminate third variable */ - m3 = r3[2] / r2[2]; - r3[3] -= m3 * r2[3], r3[4] -= m3 * r2[4], - r3[5] -= m3 * r2[5], r3[6] -= m3 * r2[6], r3[7] -= m3 * r2[7]; - - /* last check */ - if (0.0 == r3[3]) - return GL_FALSE; - - s = 1.0 / r3[3]; /* now back substitute row 3 */ - r3[4] *= s; - r3[5] *= s; - r3[6] *= s; - r3[7] *= s; - - m2 = r2[3]; /* now back substitute row 2 */ - s = 1.0 / r2[2]; - r2[4] = s * (r2[4] - r3[4] * m2), r2[5] = s * (r2[5] - r3[5] * m2), - r2[6] = s * (r2[6] - r3[6] * m2), r2[7] = s * (r2[7] - r3[7] * m2); - m1 = r1[3]; - r1[4] -= r3[4] * m1, r1[5] -= r3[5] * m1, - r1[6] -= r3[6] * m1, r1[7] -= r3[7] * m1; - m0 = r0[3]; - r0[4] -= r3[4] * m0, r0[5] -= r3[5] * m0, - r0[6] -= r3[6] * m0, r0[7] -= r3[7] * m0; - - m1 = r1[2]; /* now back substitute row 1 */ - s = 1.0 / r1[1]; - r1[4] = s * (r1[4] - r2[4] * m1), r1[5] = s * (r1[5] - r2[5] * m1), - r1[6] = s * (r1[6] - r2[6] * m1), r1[7] = s * (r1[7] - r2[7] * m1); - m0 = r0[2]; - r0[4] -= r2[4] * m0, r0[5] -= r2[5] * m0, - r0[6] -= r2[6] * m0, r0[7] -= r2[7] * m0; - - m0 = r0[1]; /* now back substitute row 0 */ - s = 1.0 / r0[0]; - r0[4] = s * (r0[4] - r1[4] * m0), r0[5] = s * (r0[5] - r1[5] * m0), - r0[6] = s * (r0[6] - r1[6] * m0), r0[7] = s * (r0[7] - r1[7] * m0); - - MAT(out, 0, 0) = r0[4]; - MAT(out, 0, 1) = r0[5], MAT(out, 0, 2) = r0[6]; - MAT(out, 0, 3) = r0[7], MAT(out, 1, 0) = r1[4]; - MAT(out, 1, 1) = r1[5], MAT(out, 1, 2) = r1[6]; - MAT(out, 1, 3) = r1[7], MAT(out, 2, 0) = r2[4]; - MAT(out, 2, 1) = r2[5], MAT(out, 2, 2) = r2[6]; - MAT(out, 2, 3) = r2[7], MAT(out, 3, 0) = r3[4]; - MAT(out, 3, 1) = r3[5], MAT(out, 3, 2) = r3[6]; - MAT(out, 3, 3) = r3[7]; - - return GL_TRUE; - -#undef MAT -#undef SWAP_ROWS -} - - - -/* projection du point (objx,objy,obz) sur l'ecran (winx,winy,winz) */ -GLint GLAPIENTRY -gluProject(GLdouble objx, GLdouble objy, GLdouble objz, - const GLdouble model[16], const GLdouble proj[16], - const GLint viewport[4], - GLdouble * winx, GLdouble * winy, GLdouble * winz) -{ - /* matrice de transformation */ - GLdouble in[4], out[4]; - - /* initilise la matrice et le vecteur a transformer */ - in[0] = objx; - in[1] = objy; - in[2] = objz; - in[3] = 1.0; - transform_point(out, model, in); - transform_point(in, proj, out); - - /* d'ou le resultat normalise entre -1 et 1 */ - if (in[3] == 0.0) - return GL_FALSE; - - in[0] /= in[3]; - in[1] /= in[3]; - in[2] /= in[3]; - - /* en coordonnees ecran */ - *winx = viewport[0] + (1 + in[0]) * viewport[2] / 2; - *winy = viewport[1] + (1 + in[1]) * viewport[3] / 2; - /* entre 0 et 1 suivant z */ - *winz = (1 + in[2]) / 2; - return GL_TRUE; -} - - - -/* transformation du point ecran (winx,winy,winz) en point objet */ -GLint GLAPIENTRY -gluUnProject(GLdouble winx, GLdouble winy, GLdouble winz, - const GLdouble model[16], const GLdouble proj[16], - const GLint viewport[4], - GLdouble * objx, GLdouble * objy, GLdouble * objz) -{ - /* matrice de transformation */ - GLdouble m[16], A[16]; - GLdouble in[4], out[4]; - - /* transformation coordonnees normalisees entre -1 et 1 */ - in[0] = (winx - viewport[0]) * 2 / viewport[2] - 1.0; - in[1] = (winy - viewport[1]) * 2 / viewport[3] - 1.0; - in[2] = 2 * winz - 1.0; - in[3] = 1.0; - - /* calcul transformation inverse */ - matmul(A, proj, model); - if (!invert_matrix(A, m)) - return GL_FALSE; - - /* d'ou les coordonnees objets */ - transform_point(out, m, in); - if (out[3] == 0.0) - return GL_FALSE; - *objx = out[0] / out[3]; - *objy = out[1] / out[3]; - *objz = out[2] / out[3]; - return GL_TRUE; -} - - -/* - * New in GLU 1.3 - * This is like gluUnProject but also takes near and far DepthRange values. - */ -#ifdef GLU_VERSION_1_3 -GLint GLAPIENTRY -gluUnProject4(GLdouble winx, GLdouble winy, GLdouble winz, GLdouble clipw, - const GLdouble modelMatrix[16], - const GLdouble projMatrix[16], - const GLint viewport[4], - GLclampd nearZ, GLclampd farZ, - GLdouble * objx, GLdouble * objy, GLdouble * objz, - GLdouble * objw) -{ - /* matrice de transformation */ - GLdouble m[16], A[16]; - GLdouble in[4], out[4]; - GLdouble z = nearZ + winz * (farZ - nearZ); - - /* transformation coordonnees normalisees entre -1 et 1 */ - in[0] = (winx - viewport[0]) * 2 / viewport[2] - 1.0; - in[1] = (winy - viewport[1]) * 2 / viewport[3] - 1.0; - in[2] = 2.0 * z - 1.0; - in[3] = clipw; - - /* calcul transformation inverse */ - matmul(A, projMatrix, modelMatrix); - if (!invert_matrix(A, m)) - return GL_FALSE; - - /* d'ou les coordonnees objets */ - transform_point(out, m, in); - if (out[3] == 0.0) - return GL_FALSE; - *objx = out[0] / out[3]; - *objy = out[1] / out[3]; - *objz = out[2] / out[3]; - *objw = out[3]; - return GL_TRUE; -} -#endif diff --git a/src/glu/mesa/quadric.c b/src/glu/mesa/quadric.c deleted file mode 100644 index 0f6889b284f..00000000000 --- a/src/glu/mesa/quadric.c +++ /dev/null @@ -1,819 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1999-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* TODO: - * texture coordinate support - * flip normals according to orientation - * there's still some inside/outside orientation bugs in possibly all - * but the sphere function - */ - - -#ifdef PC_HEADER -#include "all.h" -#else -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include "gluP.h" -#endif - - - -#ifndef M_PI -# define M_PI (3.1415926) -#endif - - -/* - * Convert degrees to radians: - */ -#define DEG_TO_RAD(A) ((A)*(M_PI/180.0)) - - -/* - * Sin and Cos for degree angles: - */ -#define SIND( A ) sin( (A)*(M_PI/180.0) ) -#define COSD( A) cos( (A)*(M_PI/180.0) ) - - -/* - * Texture coordinates if texture flag is set - */ -#define TXTR_COORD(x,y) if (qobj->TextureFlag) glTexCoord2f(x,y); - - - -struct GLUquadric -{ - GLenum DrawStyle; /* GLU_FILL, LINE, SILHOUETTE, or POINT */ - GLenum Orientation; /* GLU_INSIDE or GLU_OUTSIDE */ - GLboolean TextureFlag; /* Generate texture coords? */ - GLenum Normals; /* GLU_NONE, GLU_FLAT, or GLU_SMOOTH */ - void (GLCALLBACK * ErrorFunc) (GLenum err); /* Error handler callback function */ -}; - - - -/* - * Process a GLU error. - */ -static void -quadric_error(GLUquadricObj * qobj, GLenum error, const char *msg) -{ - /* Call the error call back function if any */ - if (qobj->ErrorFunc) { - (*qobj->ErrorFunc) (error); - } - /* Print a message to stdout if MESA_DEBUG variable is defined */ - if (getenv("MESA_DEBUG")) { - fprintf(stderr, "GLUError: %s: %s\n", (char *) gluErrorString(error), - msg); - } -} - - - - -GLUquadricObj *GLAPIENTRY -gluNewQuadric(void) -{ - GLUquadricObj *q; - - q = (GLUquadricObj *) malloc(sizeof(struct GLUquadric)); - if (q) { - q->DrawStyle = GLU_FILL; - q->Orientation = GLU_OUTSIDE; - q->TextureFlag = GL_FALSE; - q->Normals = GLU_SMOOTH; - q->ErrorFunc = NULL; - } - return q; -} - - - -void GLAPIENTRY -gluDeleteQuadric(GLUquadricObj * state) -{ - if (state) { - free((void *) state); - } -} - - - -/* - * Set the drawing style to be GLU_FILL, GLU_LINE, GLU_SILHOUETTE, - * or GLU_POINT. - */ -void GLAPIENTRY -gluQuadricDrawStyle(GLUquadricObj * quadObject, GLenum drawStyle) -{ - if (quadObject && (drawStyle == GLU_FILL || drawStyle == GLU_LINE - || drawStyle == GLU_SILHOUETTE - || drawStyle == GLU_POINT)) { - quadObject->DrawStyle = drawStyle; - } - else { - quadric_error(quadObject, GLU_INVALID_ENUM, "qluQuadricDrawStyle"); - } -} - - - -/* - * Set the orientation to GLU_INSIDE or GLU_OUTSIDE. - */ -void GLAPIENTRY -gluQuadricOrientation(GLUquadricObj * quadObject, GLenum orientation) -{ - if (quadObject - && (orientation == GLU_INSIDE || orientation == GLU_OUTSIDE)) { - quadObject->Orientation = orientation; - } - else { - quadric_error(quadObject, GLU_INVALID_ENUM, "qluQuadricOrientation"); - } -} - - - -/* - * Set the error handler callback function. - */ -void GLAPIENTRY -gluQuadricCallback(GLUquadricObj * qobj, - GLenum which, void (GLCALLBACK * fn) ()) -{ - /* - * UGH, this is a mess! I thought ANSI was a standard. - */ - if (qobj && which == GLU_ERROR) { -#ifdef __CYGWIN32__ - qobj->ErrorFunc = (void (GLCALLBACKPCAST) (GLenum)) fn; -#elif defined(OPENSTEP) - qobj->ErrorFunc = (void (*)(GLenum)) fn; -#elif defined(_WIN32) - qobj->ErrorFunc = (void (GLCALLBACK *) (int)) fn; -#elif defined(__STORM__) - qobj->ErrorFunc = (void (GLCALLBACK *) (GLenum)) fn; -#elif defined(__BEOS__) - qobj->ErrorFunc = (void (*)(GLenum)) fn; -#else - qobj->ErrorFunc = (void (GLCALLBACK *) ()) fn; -#endif - } -} - - -void GLAPIENTRY -gluQuadricNormals(GLUquadricObj * quadObject, GLenum normals) -{ - if (quadObject - && (normals == GLU_NONE || normals == GLU_FLAT - || normals == GLU_SMOOTH)) { - quadObject->Normals = normals; - } -} - - -void GLAPIENTRY -gluQuadricTexture(GLUquadricObj * quadObject, GLboolean textureCoords) -{ - if (quadObject) { - quadObject->TextureFlag = textureCoords; - } -} - - - - -/* - * Call glNormal3f after scaling normal to unit length. - */ -static void -normal3f(GLfloat x, GLfloat y, GLfloat z) -{ - GLdouble mag; - - mag = sqrt(x * x + y * y + z * z); - if (mag > 0.00001F) { - x /= mag; - y /= mag; - z /= mag; - } - glNormal3f(x, y, z); -} - - - -void GLAPIENTRY -gluCylinder(GLUquadricObj * qobj, - GLdouble baseRadius, GLdouble topRadius, - GLdouble height, GLint slices, GLint stacks) -{ - GLdouble da, r, dr, dz; - GLfloat x, y, z, nz, nsign; - GLint i, j; - - if (qobj->Orientation == GLU_INSIDE) { - nsign = -1.0; - } - else { - nsign = 1.0; - } - - da = 2.0 * M_PI / slices; - dr = (topRadius - baseRadius) / stacks; - dz = height / stacks; - nz = (baseRadius - topRadius) / height; /* Z component of normal vectors */ - - if (qobj->DrawStyle == GLU_POINT) { - glBegin(GL_POINTS); - for (i = 0; i < slices; i++) { - x = cos(i * da); - y = sin(i * da); - normal3f(x * nsign, y * nsign, nz * nsign); - - z = 0.0; - r = baseRadius; - for (j = 0; j <= stacks; j++) { - glVertex3f(x * r, y * r, z); - z += dz; - r += dr; - } - } - glEnd(); - } - else if (qobj->DrawStyle == GLU_LINE || qobj->DrawStyle == GLU_SILHOUETTE) { - /* Draw rings */ - if (qobj->DrawStyle == GLU_LINE) { - z = 0.0; - r = baseRadius; - for (j = 0; j <= stacks; j++) { - glBegin(GL_LINE_LOOP); - for (i = 0; i < slices; i++) { - x = cos(i * da); - y = sin(i * da); - normal3f(x * nsign, y * nsign, nz * nsign); - glVertex3f(x * r, y * r, z); - } - glEnd(); - z += dz; - r += dr; - } - } - else { - /* draw one ring at each end */ - if (baseRadius != 0.0) { - glBegin(GL_LINE_LOOP); - for (i = 0; i < slices; i++) { - x = cos(i * da); - y = sin(i * da); - normal3f(x * nsign, y * nsign, nz * nsign); - glVertex3f(x * baseRadius, y * baseRadius, 0.0); - } - glEnd(); - glBegin(GL_LINE_LOOP); - for (i = 0; i < slices; i++) { - x = cos(i * da); - y = sin(i * da); - normal3f(x * nsign, y * nsign, nz * nsign); - glVertex3f(x * topRadius, y * topRadius, height); - } - glEnd(); - } - } - /* draw length lines */ - glBegin(GL_LINES); - for (i = 0; i < slices; i++) { - x = cos(i * da); - y = sin(i * da); - normal3f(x * nsign, y * nsign, nz * nsign); - glVertex3f(x * baseRadius, y * baseRadius, 0.0); - glVertex3f(x * topRadius, y * topRadius, height); - } - glEnd(); - } - else if (qobj->DrawStyle == GLU_FILL) { - GLfloat ds = 1.0 / slices; - GLfloat dt = 1.0 / stacks; - GLfloat t = 0.0; - z = 0.0; - r = baseRadius; - for (j = 0; j < stacks; j++) { - GLfloat s = 0.0; - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= slices; i++) { - GLfloat x, y; - if (i == slices) { - x = sin(0.0); - y = cos(0.0); - } - else { - x = sin(i * da); - y = cos(i * da); - } - if (nsign == 1.0) { - normal3f(x * nsign, y * nsign, nz * nsign); - TXTR_COORD(s, t); - glVertex3f(x * r, y * r, z); - normal3f(x * nsign, y * nsign, nz * nsign); - TXTR_COORD(s, t + dt); - glVertex3f(x * (r + dr), y * (r + dr), z + dz); - } - else { - normal3f(x * nsign, y * nsign, nz * nsign); - TXTR_COORD(s, t); - glVertex3f(x * r, y * r, z); - normal3f(x * nsign, y * nsign, nz * nsign); - TXTR_COORD(s, t + dt); - glVertex3f(x * (r + dr), y * (r + dr), z + dz); - } - s += ds; - } /* for slices */ - glEnd(); - r += dr; - t += dt; - z += dz; - } /* for stacks */ - } -} - - - - - -void GLAPIENTRY -gluSphere(GLUquadricObj * qobj, GLdouble radius, GLint slices, GLint stacks) -{ - GLfloat rho, drho, theta, dtheta; - GLfloat x, y, z; - GLfloat s, t, ds, dt; - GLint i, j, imin, imax; - GLboolean normals; - GLfloat nsign; - - if (qobj->Normals == GLU_NONE) { - normals = GL_FALSE; - } - else { - normals = GL_TRUE; - } - if (qobj->Orientation == GLU_INSIDE) { - nsign = -1.0; - } - else { - nsign = 1.0; - } - - drho = M_PI / (GLfloat) stacks; - dtheta = 2.0 * M_PI / (GLfloat) slices; - - /* texturing: s goes from 0.0/0.25/0.5/0.75/1.0 at +y/+x/-y/-x/+y axis */ - /* t goes from -1.0/+1.0 at z = -radius/+radius (linear along longitudes) */ - /* cannot use triangle fan on texturing (s coord. at top/bottom tip varies) */ - - if (qobj->DrawStyle == GLU_FILL) { - if (!qobj->TextureFlag) { - /* draw +Z end as a triangle fan */ - glBegin(GL_TRIANGLE_FAN); - glNormal3f(0.0, 0.0, 1.0); - glVertex3f(0.0, 0.0, nsign * radius); - for (j = 0; j <= slices; j++) { - theta = (j == slices) ? 0.0 : j * dtheta; - x = -sin(theta) * sin(drho); - y = cos(theta) * sin(drho); - z = nsign * cos(drho); - if (normals) - glNormal3f(x * nsign, y * nsign, z * nsign); - glVertex3f(x * radius, y * radius, z * radius); - } - glEnd(); - } - - ds = 1.0 / slices; - dt = 1.0 / stacks; - t = 1.0; /* because loop now runs from 0 */ - if (qobj->TextureFlag) { - imin = 0; - imax = stacks; - } - else { - imin = 1; - imax = stacks - 1; - } - - /* draw intermediate stacks as quad strips */ - for (i = imin; i < imax; i++) { - rho = i * drho; - glBegin(GL_QUAD_STRIP); - s = 0.0; - for (j = 0; j <= slices; j++) { - theta = (j == slices) ? 0.0 : j * dtheta; - x = -sin(theta) * sin(rho); - y = cos(theta) * sin(rho); - z = nsign * cos(rho); - if (normals) - glNormal3f(x * nsign, y * nsign, z * nsign); - TXTR_COORD(s, t); - glVertex3f(x * radius, y * radius, z * radius); - x = -sin(theta) * sin(rho + drho); - y = cos(theta) * sin(rho + drho); - z = nsign * cos(rho + drho); - if (normals) - glNormal3f(x * nsign, y * nsign, z * nsign); - TXTR_COORD(s, t - dt); - s += ds; - glVertex3f(x * radius, y * radius, z * radius); - } - glEnd(); - t -= dt; - } - - if (!qobj->TextureFlag) { - /* draw -Z end as a triangle fan */ - glBegin(GL_TRIANGLE_FAN); - glNormal3f(0.0, 0.0, -1.0); - glVertex3f(0.0, 0.0, -radius * nsign); - rho = M_PI - drho; - s = 1.0; - t = dt; - for (j = slices; j >= 0; j--) { - theta = (j == slices) ? 0.0 : j * dtheta; - x = -sin(theta) * sin(rho); - y = cos(theta) * sin(rho); - z = nsign * cos(rho); - if (normals) - glNormal3f(x * nsign, y * nsign, z * nsign); - s -= ds; - glVertex3f(x * radius, y * radius, z * radius); - } - glEnd(); - } - } - else if (qobj->DrawStyle == GLU_LINE || qobj->DrawStyle == GLU_SILHOUETTE) { - /* draw stack lines */ - for (i = 1; i < stacks; i++) { /* stack line at i==stacks-1 was missing here */ - rho = i * drho; - glBegin(GL_LINE_LOOP); - for (j = 0; j < slices; j++) { - theta = j * dtheta; - x = cos(theta) * sin(rho); - y = sin(theta) * sin(rho); - z = cos(rho); - if (normals) - glNormal3f(x * nsign, y * nsign, z * nsign); - glVertex3f(x * radius, y * radius, z * radius); - } - glEnd(); - } - /* draw slice lines */ - for (j = 0; j < slices; j++) { - theta = j * dtheta; - glBegin(GL_LINE_STRIP); - for (i = 0; i <= stacks; i++) { - rho = i * drho; - x = cos(theta) * sin(rho); - y = sin(theta) * sin(rho); - z = cos(rho); - if (normals) - glNormal3f(x * nsign, y * nsign, z * nsign); - glVertex3f(x * radius, y * radius, z * radius); - } - glEnd(); - } - } - else if (qobj->DrawStyle == GLU_POINT) { - /* top and bottom-most points */ - glBegin(GL_POINTS); - if (normals) - glNormal3f(0.0, 0.0, nsign); - glVertex3d(0.0, 0.0, radius); - if (normals) - glNormal3f(0.0, 0.0, -nsign); - glVertex3d(0.0, 0.0, -radius); - - /* loop over stacks */ - for (i = 1; i < stacks - 1; i++) { - rho = i * drho; - for (j = 0; j < slices; j++) { - theta = j * dtheta; - x = cos(theta) * sin(rho); - y = sin(theta) * sin(rho); - z = cos(rho); - if (normals) - glNormal3f(x * nsign, y * nsign, z * nsign); - glVertex3f(x * radius, y * radius, z * radius); - } - } - glEnd(); - } - -} - - - -void GLAPIENTRY -gluDisk(GLUquadricObj * qobj, - GLdouble innerRadius, GLdouble outerRadius, GLint slices, GLint loops) -{ - GLfloat da, dr; -#if 0 - GLdouble a, da; - GLfloat r, dr; - GLfloat x, y; - GLfloat r1, r2, dtc; - GLint s, l; -#endif - - /* Normal vectors */ - if (qobj->Normals != GLU_NONE) { - if (qobj->Orientation == GLU_OUTSIDE) { - glNormal3f(0.0, 0.0, +1.0); - } - else { - glNormal3f(0.0, 0.0, -1.0); - } - } - - da = 2.0 * M_PI / slices; - dr = (outerRadius - innerRadius) / (GLfloat) loops; - - switch (qobj->DrawStyle) { - case GLU_FILL: - { - /* texture of a gluDisk is a cut out of the texture unit square - * x, y in [-outerRadius, +outerRadius]; s, t in [0, 1] - * (linear mapping) - */ - GLfloat dtc = 2.0f * outerRadius; - GLfloat sa, ca; - GLfloat r1 = innerRadius; - GLint l; - for (l = 0; l < loops; l++) { - GLfloat r2 = r1 + dr; - if (qobj->Orientation == GLU_OUTSIDE) { - GLint s; - glBegin(GL_QUAD_STRIP); - for (s = 0; s <= slices; s++) { - GLfloat a; - if (s == slices) - a = 0.0; - else - a = s * da; - sa = sin(a); - ca = cos(a); - TXTR_COORD(0.5 + sa * r2 / dtc, 0.5 + ca * r2 / dtc); - glVertex2f(r2 * sa, r2 * ca); - TXTR_COORD(0.5 + sa * r1 / dtc, 0.5 + ca * r1 / dtc); - glVertex2f(r1 * sa, r1 * ca); - } - glEnd(); - } - else { - GLint s; - glBegin(GL_QUAD_STRIP); - for (s = slices; s >= 0; s--) { - GLfloat a; - if (s == slices) - a = 0.0; - else - a = s * da; - sa = sin(a); - ca = cos(a); - TXTR_COORD(0.5 - sa * r2 / dtc, 0.5 + ca * r2 / dtc); - glVertex2f(r2 * sa, r2 * ca); - TXTR_COORD(0.5 - sa * r1 / dtc, 0.5 + ca * r1 / dtc); - glVertex2f(r1 * sa, r1 * ca); - } - glEnd(); - } - r1 = r2; - } - break; - } - case GLU_LINE: - { - GLint l, s; - /* draw loops */ - for (l = 0; l <= loops; l++) { - GLfloat r = innerRadius + l * dr; - glBegin(GL_LINE_LOOP); - for (s = 0; s < slices; s++) { - GLfloat a = s * da; - glVertex2f(r * sin(a), r * cos(a)); - } - glEnd(); - } - /* draw spokes */ - for (s = 0; s < slices; s++) { - GLfloat a = s * da; - GLfloat x = sin(a); - GLfloat y = cos(a); - glBegin(GL_LINE_STRIP); - for (l = 0; l <= loops; l++) { - GLfloat r = innerRadius + l * dr; - glVertex2f(r * x, r * y); - } - glEnd(); - } - break; - } - case GLU_POINT: - { - GLint s; - glBegin(GL_POINTS); - for (s = 0; s < slices; s++) { - GLfloat a = s * da; - GLfloat x = sin(a); - GLfloat y = cos(a); - GLint l; - for (l = 0; l <= loops; l++) { - GLfloat r = innerRadius * l * dr; - glVertex2f(r * x, r * y); - } - } - glEnd(); - break; - } - case GLU_SILHOUETTE: - { - if (innerRadius != 0.0) { - GLfloat a; - glBegin(GL_LINE_LOOP); - for (a = 0.0; a < 2.0 * M_PI; a += da) { - GLfloat x = innerRadius * sin(a); - GLfloat y = innerRadius * cos(a); - glVertex2f(x, y); - } - glEnd(); - } - { - GLfloat a; - glBegin(GL_LINE_LOOP); - for (a = 0; a < 2.0 * M_PI; a += da) { - GLfloat x = outerRadius * sin(a); - GLfloat y = outerRadius * cos(a); - glVertex2f(x, y); - } - glEnd(); - } - break; - } - default: - abort(); - } -} - - - -void GLAPIENTRY -gluPartialDisk(GLUquadricObj * qobj, GLdouble innerRadius, - GLdouble outerRadius, GLint slices, GLint loops, - GLdouble startAngle, GLdouble sweepAngle) -{ - if (qobj->Normals != GLU_NONE) { - if (qobj->Orientation == GLU_OUTSIDE) { - glNormal3f(0.0, 0.0, +1.0); - } - else { - glNormal3f(0.0, 0.0, -1.0); - } - } - - if (qobj->DrawStyle == GLU_POINT) { - GLint loop, slice; - GLdouble radius, delta_radius; - GLdouble angle, delta_angle; - delta_radius = (outerRadius - innerRadius) / (loops - 1); - delta_angle = DEG_TO_RAD((sweepAngle) / (slices - 1)); - glBegin(GL_POINTS); - radius = innerRadius; - for (loop = 0; loop < loops; loop++) { - angle = DEG_TO_RAD(startAngle); - for (slice = 0; slice < slices; slice++) { - glVertex2d(radius * sin(angle), radius * cos(angle)); - angle += delta_angle; - } - radius += delta_radius; - } - glEnd(); - } - else if (qobj->DrawStyle == GLU_LINE) { - GLint loop, slice; - GLdouble radius, delta_radius; - GLdouble angle, delta_angle; - delta_radius = (outerRadius - innerRadius) / loops; - delta_angle = DEG_TO_RAD(sweepAngle / slices); - /* draw rings */ - radius = innerRadius; - for (loop = 0; loop < loops; loop++) { - angle = DEG_TO_RAD(startAngle); - glBegin(GL_LINE_STRIP); - for (slice = 0; slice <= slices; slice++) { - glVertex2d(radius * sin(angle), radius * cos(angle)); - angle += delta_angle; - } - glEnd(); - radius += delta_radius; - } - /* draw spokes */ - angle = DEG_TO_RAD(startAngle); - for (slice = 0; slice <= slices; slice++) { - radius = innerRadius; - glBegin(GL_LINE_STRIP); - for (loop = 0; loop < loops; loop++) { - glVertex2d(radius * sin(angle), radius * cos(angle)); - radius += delta_radius; - } - glEnd(); - angle += delta_angle; - } - } - else if (qobj->DrawStyle == GLU_SILHOUETTE) { - GLint slice; - GLdouble angle, delta_angle; - delta_angle = DEG_TO_RAD(sweepAngle / slices); - /* draw outer ring */ - glBegin(GL_LINE_STRIP); - angle = DEG_TO_RAD(startAngle); - for (slice = 0; slice <= slices; slice++) { - glVertex2d(outerRadius * sin(angle), outerRadius * cos(angle)); - angle += delta_angle; - } - glEnd(); - /* draw inner ring */ - if (innerRadius > 0.0) { - glBegin(GL_LINE_STRIP); - angle = DEG_TO_RAD(startAngle); - for (slice = 0; slice < slices; slice++) { - glVertex2d(innerRadius * sin(angle), innerRadius * cos(angle)); - angle += delta_angle; - } - glEnd(); - } - /* draw spokes */ - if (sweepAngle < 360.0) { - GLdouble stopAngle = startAngle + sweepAngle; - glBegin(GL_LINES); - glVertex2d(innerRadius * SIND(startAngle), - innerRadius * COSD(startAngle)); - glVertex2d(outerRadius * SIND(startAngle), - outerRadius * COSD(startAngle)); - glVertex2d(innerRadius * SIND(stopAngle), - innerRadius * COSD(stopAngle)); - glVertex2d(outerRadius * SIND(stopAngle), - outerRadius * COSD(stopAngle)); - glEnd(); - } - } - else if (qobj->DrawStyle == GLU_FILL) { - GLint loop, slice; - GLdouble radius, delta_radius; - GLdouble angle, delta_angle; - delta_radius = (outerRadius - innerRadius) / loops; - delta_angle = DEG_TO_RAD(sweepAngle / slices); - radius = innerRadius; - for (loop = 0; loop < loops; loop++) { - glBegin(GL_QUAD_STRIP); - angle = DEG_TO_RAD(startAngle); - for (slice = 0; slice <= slices; slice++) { - if (qobj->Orientation == GLU_OUTSIDE) { - glVertex2d((radius + delta_radius) * sin(angle), - (radius + delta_radius) * cos(angle)); - glVertex2d(radius * sin(angle), radius * cos(angle)); - } - else { - glVertex2d(radius * sin(angle), radius * cos(angle)); - glVertex2d((radius + delta_radius) * sin(angle), - (radius + delta_radius) * cos(angle)); - } - angle += delta_angle; - } - glEnd(); - radius += delta_radius; - } - } -} diff --git a/src/glu/mesa/tess.c b/src/glu/mesa/tess.c deleted file mode 100644 index 341d29bae3a..00000000000 --- a/src/glu/mesa/tess.c +++ /dev/null @@ -1,327 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * This file is part of the polygon tesselation code contributed by - * Bogdan Sikorski - */ - - -#ifdef PC_HEADER -#include "all.h" -#else -#include <math.h> -#include <stdlib.h> -#include "tess.h" -#endif - - -/* - * This is ugly, but seems the easiest way to do things to make the - * code work under YellowBox for Windows - */ -#if defined(OPENSTEP) && defined(CALLBACK) -#undef CALLBACK -#define CALLBACK -#endif - - -static void delete_contours(GLUtriangulatorObj *); - -#ifdef __CYGWIN32__ -#define _CALLBACK -#else -#define _CALLBACK GLCALLBACK -#endif - - -static void -init_callbacks(tess_callbacks * callbacks) -{ - callbacks->begin = (void (_CALLBACK *) (GLenum)) 0; - callbacks->edgeFlag = (void (_CALLBACK *) (GLboolean)) 0; - callbacks->vertex = (void (_CALLBACK *) (void *)) 0; - callbacks->end = (void (_CALLBACK *) (void)) 0; - callbacks->error = (void (_CALLBACK *) (GLenum)) 0; -} - -void -tess_call_user_error(GLUtriangulatorObj * tobj, GLenum gluerr) -{ - if (tobj->error == GLU_NO_ERROR) - tobj->error = gluerr; - if (tobj->callbacks.error != NULL) - (tobj->callbacks.error) (gluerr); -} - -GLUtriangulatorObj *GLAPIENTRY -gluNewTess(void) -{ - GLUtriangulatorObj *tobj; - - if ((tobj = (GLUtriangulatorObj *) - malloc(sizeof(struct GLUtesselator))) == NULL) - return NULL; - tobj->contours = tobj->last_contour = NULL; - init_callbacks(&tobj->callbacks); - tobj->error = GLU_NO_ERROR; - tobj->current_polygon = NULL; - tobj->contour_cnt = 0; - return tobj; -} - - -void GLAPIENTRY -gluTessCallback(GLUtriangulatorObj * tobj, GLenum which, - void (GLCALLBACK * fn) ()) -{ - switch (which) { - case GLU_BEGIN: - tobj->callbacks.begin = (void (_CALLBACK *) (GLenum)) fn; - break; - case GLU_EDGE_FLAG: - tobj->callbacks.edgeFlag = (void (_CALLBACK *) (GLboolean)) fn; - break; - case GLU_VERTEX: - tobj->callbacks.vertex = (void (_CALLBACK *) (void *)) fn; - break; - case GLU_END: - tobj->callbacks.end = (void (_CALLBACK *) (void)) fn; - break; - case GLU_ERROR: - tobj->callbacks.error = (void (_CALLBACK *) (GLenum)) fn; - break; - default: - tobj->error = GLU_INVALID_ENUM; - break; - } -} - - - -void GLAPIENTRY -gluDeleteTess(GLUtriangulatorObj * tobj) -{ - if (tobj->error == GLU_NO_ERROR && tobj->contour_cnt) - /* was gluEndPolygon called? */ - tess_call_user_error(tobj, GLU_TESS_ERROR1); - /* delete all internal structures */ - delete_contours(tobj); - free(tobj); -} - - -void GLAPIENTRY -gluBeginPolygon(GLUtriangulatorObj * tobj) -{ -/* - if(tobj->error!=GLU_NO_ERROR) - return; -*/ - tobj->error = GLU_NO_ERROR; - if (tobj->current_polygon != NULL) { - /* gluEndPolygon was not called */ - tess_call_user_error(tobj, GLU_TESS_ERROR1); - /* delete all internal structures */ - delete_contours(tobj); - } - else { - if ((tobj->current_polygon = - (tess_polygon *) malloc(sizeof(tess_polygon))) == NULL) { - tess_call_user_error(tobj, GLU_OUT_OF_MEMORY); - return; - } - tobj->current_polygon->vertex_cnt = 0; - tobj->current_polygon->vertices = - tobj->current_polygon->last_vertex = NULL; - } -} - - -void GLAPIENTRY -gluEndPolygon(GLUtriangulatorObj * tobj) -{ - /*tess_contour *contour_ptr; */ - - /* there was an error */ - if (tobj->error != GLU_NO_ERROR) - goto end; - - /* check if gluBeginPolygon was called */ - if (tobj->current_polygon == NULL) { - tess_call_user_error(tobj, GLU_TESS_ERROR2); - return; - } - tess_test_polygon(tobj); - /* there was an error */ - if (tobj->error != GLU_NO_ERROR) - goto end; - - /* any real contours? */ - if (tobj->contour_cnt == 0) { - /* delete all internal structures */ - delete_contours(tobj); - return; - } - tess_find_contour_hierarchies(tobj); - /* there was an error */ - if (tobj->error != GLU_NO_ERROR) - goto end; - - tess_handle_holes(tobj); - /* there was an error */ - if (tobj->error != GLU_NO_ERROR) - goto end; - - /* if no callbacks, nothing to do */ - if (tobj->callbacks.begin != NULL && tobj->callbacks.vertex != NULL && - tobj->callbacks.end != NULL) { - if (tobj->callbacks.edgeFlag == NULL) - tess_tesselate(tobj); - else - tess_tesselate_with_edge_flag(tobj); - } - - end: - /* delete all internal structures */ - delete_contours(tobj); -} - - -void GLAPIENTRY -gluNextContour(GLUtriangulatorObj * tobj, GLenum type) -{ - if (tobj->error != GLU_NO_ERROR) - return; - if (tobj->current_polygon == NULL) { - tess_call_user_error(tobj, GLU_TESS_ERROR2); - return; - } - /* first contour? */ - if (tobj->current_polygon->vertex_cnt) - tess_test_polygon(tobj); -} - - -void GLAPIENTRY -gluTessVertex(GLUtriangulatorObj * tobj, GLdouble v[3], void *data) -{ - tess_polygon *polygon = tobj->current_polygon; - tess_vertex *last_vertex_ptr; - - if (tobj->error != GLU_NO_ERROR) - return; - if (polygon == NULL) { - tess_call_user_error(tobj, GLU_TESS_ERROR2); - return; - } - last_vertex_ptr = polygon->last_vertex; - if (last_vertex_ptr == NULL) { - if ((last_vertex_ptr = (tess_vertex *) - malloc(sizeof(tess_vertex))) == NULL) { - tess_call_user_error(tobj, GLU_OUT_OF_MEMORY); - return; - } - polygon->vertices = last_vertex_ptr; - polygon->last_vertex = last_vertex_ptr; - last_vertex_ptr->data = data; - last_vertex_ptr->location[0] = v[0]; - last_vertex_ptr->location[1] = v[1]; - last_vertex_ptr->location[2] = v[2]; - last_vertex_ptr->next = NULL; - last_vertex_ptr->previous = NULL; - ++(polygon->vertex_cnt); - } - else { - tess_vertex *vertex_ptr; - - /* same point twice? */ - if (fabs(last_vertex_ptr->location[0] - v[0]) < EPSILON && - fabs(last_vertex_ptr->location[1] - v[1]) < EPSILON && - fabs(last_vertex_ptr->location[2] - v[2]) < EPSILON) { - tess_call_user_error(tobj, GLU_TESS_ERROR6); - return; - } - if ((vertex_ptr = (tess_vertex *) - malloc(sizeof(tess_vertex))) == NULL) { - tess_call_user_error(tobj, GLU_OUT_OF_MEMORY); - return; - } - vertex_ptr->data = data; - vertex_ptr->location[0] = v[0]; - vertex_ptr->location[1] = v[1]; - vertex_ptr->location[2] = v[2]; - vertex_ptr->next = NULL; - vertex_ptr->previous = last_vertex_ptr; - ++(polygon->vertex_cnt); - last_vertex_ptr->next = vertex_ptr; - polygon->last_vertex = vertex_ptr; - } -} - - -static void -delete_contours(GLUtriangulatorObj * tobj) -{ - tess_polygon *polygon = tobj->current_polygon; - tess_contour *contour, *contour_tmp; - tess_vertex *vertex, *vertex_tmp; - - /* remove current_polygon list - if exists due to detected error */ - if (polygon != NULL) { - if (polygon->vertices) { - for (vertex = polygon->vertices; vertex != polygon->last_vertex;) { - vertex_tmp = vertex->next; - free(vertex); - vertex = vertex_tmp; - } - free(vertex); - } - free(polygon); - tobj->current_polygon = NULL; - } - /* remove all contour data */ - for (contour = tobj->contours; contour != NULL;) { - for (vertex = contour->vertices; vertex != contour->last_vertex;) { - vertex_tmp = vertex->next; - free(vertex); - vertex = vertex_tmp; - } - free(vertex); - contour_tmp = contour->next; - free(contour); - contour = contour_tmp; - } - tobj->contours = tobj->last_contour = NULL; - tobj->contour_cnt = 0; -} - - -void GLAPIENTRY -gluTessNormal(GLUtesselator *tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ) -{ - /* dummy function */ - (void) tess; - (void) valueX; - (void) valueY; - (void) valueZ; -} diff --git a/src/glu/mesa/tess.h b/src/glu/mesa/tess.h deleted file mode 100644 index 4e51dddd37d..00000000000 --- a/src/glu/mesa/tess.h +++ /dev/null @@ -1,107 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * This file is part of the polygon tesselation code contributed by - * Bogdan Sikorski - */ - - -#ifndef TESS_H -#define TESS_H - - -#include "gluP.h" - -#define EPSILON 1e-06 /* epsilon for double precision compares */ - -typedef enum -{ - OXY, - OYZ, - OXZ -} -projection_type; - -typedef struct callbacks_str -{ - void (GLCALLBACK * begin) (GLenum mode); - void (GLCALLBACK * edgeFlag) (GLboolean flag); - void (GLCALLBACK * vertex) (GLvoid * v); - void (GLCALLBACK * end) (void); - void (GLCALLBACK * error) (GLenum err); -} -tess_callbacks; - -typedef struct vertex_str -{ - void *data; - GLdouble location[3]; - GLdouble x, y; - GLboolean edge_flag; - struct vertex_str *shadow_vertex; - struct vertex_str *next, *previous; -} -tess_vertex; - -typedef struct contour_str -{ - GLenum type; - GLuint vertex_cnt; - GLdouble area; - GLenum orientation; - struct vertex_str *vertices, *last_vertex; - struct contour_str *next, *previous; -} -tess_contour; - -typedef struct polygon_str -{ - GLuint vertex_cnt; - GLdouble A, B, C, D; - GLdouble area; - GLenum orientation; - struct vertex_str *vertices, *last_vertex; -} -tess_polygon; - -struct GLUtesselator -{ - tess_contour *contours, *last_contour; - GLuint contour_cnt; - tess_callbacks callbacks; - tess_polygon *current_polygon; - GLenum error; - GLdouble A, B, C, D; - projection_type projection; -}; - - -extern void tess_call_user_error(GLUtriangulatorObj *, GLenum); -extern void tess_test_polygon(GLUtriangulatorObj *); -extern void tess_find_contour_hierarchies(GLUtriangulatorObj *); -extern void tess_handle_holes(GLUtriangulatorObj *); -extern void tess_tesselate(GLUtriangulatorObj *); -extern void tess_tesselate_with_edge_flag(GLUtriangulatorObj *); - - -#endif diff --git a/src/glu/mesa/tesselat.c b/src/glu/mesa/tesselat.c deleted file mode 100644 index 47d230073fd..00000000000 --- a/src/glu/mesa/tesselat.c +++ /dev/null @@ -1,406 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * This file is part of the polygon tesselation code contributed by - * Bogdan Sikorski - */ - - -#ifdef PC_HEADER -#include "all.h" -#else -#include <stdlib.h> -#include <math.h> -#include "tess.h" -#endif - - - -static GLboolean edge_flag; - -static void emit_triangle(GLUtriangulatorObj *, tess_vertex *, - tess_vertex *, tess_vertex *); - -static void emit_triangle_with_edge_flag(GLUtriangulatorObj *, - tess_vertex *, GLboolean, - tess_vertex *, GLboolean, - tess_vertex *, GLboolean); - -static GLdouble -twice_the_triangle_area(tess_vertex * va, tess_vertex * vb, tess_vertex * vc) -{ - return (vb->x - va->x) * (vc->y - va->y) - (vb->y - va->y) * (vc->x - - va->x); -} - -static GLboolean -left(GLdouble A, GLdouble B, GLdouble C, GLdouble x, GLdouble y) -{ - if (A * x + B * y + C > -EPSILON) - return GL_TRUE; - else - return GL_FALSE; -} - -static GLboolean -right(GLdouble A, GLdouble B, GLdouble C, GLdouble x, GLdouble y) -{ - if (A * x + B * y + C < EPSILON) - return GL_TRUE; - else - return GL_FALSE; -} - -static GLint -convex_ccw(tess_vertex * va, - tess_vertex * vb, tess_vertex * vc, GLUtriangulatorObj * tobj) -{ - GLdouble d; - - d = twice_the_triangle_area(va, vb, vc); - - if (d > EPSILON) { - return 1; - } - else if (d < -EPSILON) { - return 0; - } - else { - return -1; - } -} - -static GLint -convex_cw(tess_vertex * va, - tess_vertex * vb, tess_vertex * vc, GLUtriangulatorObj * tobj) -{ - GLdouble d; - - d = twice_the_triangle_area(va, vb, vc); - - if (d < -EPSILON) { - return 1; - } - else if (d > EPSILON) { - return 0; - } - else { - return -1; - } -} - -static GLboolean -diagonal_ccw(tess_vertex * va, - tess_vertex * vb, - GLUtriangulatorObj * tobj, tess_contour * contour) -{ - tess_vertex *vc = va->next, *vertex, *shadow_vertex; - struct - { - GLdouble A, B, C; - } - ac, cb, ba; - GLdouble x, y; - - GLint res = convex_ccw(va, vc, vb, tobj); - if (res == 0) - return GL_FALSE; - if (res == -1) - return GL_TRUE; - - ba.A = vb->y - va->y; - ba.B = va->x - vb->x; - ba.C = -ba.A * va->x - ba.B * va->y; - ac.A = va->y - vc->y; - ac.B = vc->x - va->x; - ac.C = -ac.A * vc->x - ac.B * vc->y; - cb.A = vc->y - vb->y; - cb.B = vb->x - vc->x; - cb.C = -cb.A * vb->x - cb.B * vb->y; - for (vertex = vb->next; vertex != va; vertex = vertex->next) { - shadow_vertex = vertex->shadow_vertex; - if (shadow_vertex != NULL && - (shadow_vertex == va || shadow_vertex == vb || shadow_vertex == vc)) - continue; - x = vertex->x; - y = vertex->y; - if (left(ba.A, ba.B, ba.C, x, y) && - left(ac.A, ac.B, ac.C, x, y) && left(cb.A, cb.B, cb.C, x, y)) - return GL_FALSE; - } - return GL_TRUE; -} - -static GLboolean -diagonal_cw(tess_vertex * va, - tess_vertex * vb, - GLUtriangulatorObj * tobj, tess_contour * contour) -{ - tess_vertex *vc = va->next, *vertex, *shadow_vertex; - struct - { - GLdouble A, B, C; - } - ac, cb, ba; - GLdouble x, y; - - GLint res = convex_cw(va, vc, vb, tobj); - if (res == 0) - return GL_FALSE; - if (res == -1) - return GL_TRUE; - - ba.A = vb->y - va->y; - ba.B = va->x - vb->x; - ba.C = -ba.A * va->x - ba.B * va->y; - ac.A = va->y - vc->y; - ac.B = vc->x - va->x; - ac.C = -ac.A * vc->x - ac.B * vc->y; - cb.A = vc->y - vb->y; - cb.B = vb->x - vc->x; - cb.C = -cb.A * vb->x - cb.B * vb->y; - for (vertex = vb->next; vertex != va; vertex = vertex->next) { - shadow_vertex = vertex->shadow_vertex; - if (shadow_vertex != NULL && - (shadow_vertex == va || shadow_vertex == vb || shadow_vertex == vc)) - continue; - x = vertex->x; - y = vertex->y; - if (right(ba.A, ba.B, ba.C, x, y) && - right(ac.A, ac.B, ac.C, x, y) && right(cb.A, cb.B, cb.C, x, y)) - return GL_FALSE; - } - return GL_TRUE; -} - -static void -clip_ear(GLUtriangulatorObj * tobj, tess_vertex * v, tess_contour * contour) -{ - emit_triangle(tobj, v->previous, v, v->next); - /* the first in the list */ - if (contour->vertices == v) { - contour->vertices = v->next; - contour->last_vertex->next = v->next; - v->next->previous = contour->last_vertex; - } - else - /* the last ? */ - if (contour->last_vertex == v) { - contour->vertices->previous = v->previous; - v->previous->next = v->next; - contour->last_vertex = v->previous; - } - else { - v->next->previous = v->previous; - v->previous->next = v->next; - } - free(v); - --(contour->vertex_cnt); -} - -static void -clip_ear_with_edge_flag(GLUtriangulatorObj * tobj, - tess_vertex * v, tess_contour * contour) -{ - emit_triangle_with_edge_flag(tobj, v->previous, v->previous->edge_flag, - v, v->edge_flag, v->next, GL_FALSE); - v->previous->edge_flag = GL_FALSE; - /* the first in the list */ - if (contour->vertices == v) { - contour->vertices = v->next; - contour->last_vertex->next = v->next; - v->next->previous = contour->last_vertex; - } - else - /* the last ? */ - if (contour->last_vertex == v) { - contour->vertices->previous = v->previous; - v->previous->next = v->next; - contour->last_vertex = v->previous; - } - else { - v->next->previous = v->previous; - v->previous->next = v->next; - } - free(v); - --(contour->vertex_cnt); -} - -static void -triangulate_ccw(GLUtriangulatorObj * tobj, tess_contour * contour) -{ - tess_vertex *vertex; - GLuint vertex_cnt = contour->vertex_cnt; - - while (vertex_cnt > 3) { - vertex = contour->vertices; - while (diagonal_ccw(vertex, vertex->next->next, tobj, contour) == - GL_FALSE && tobj->error == GLU_NO_ERROR) - vertex = vertex->next; - if (tobj->error != GLU_NO_ERROR) - return; - clip_ear(tobj, vertex->next, contour); - --vertex_cnt; - } -} - -static void -triangulate_cw(GLUtriangulatorObj * tobj, tess_contour * contour) -{ - tess_vertex *vertex; - GLuint vertex_cnt = contour->vertex_cnt; - - while (vertex_cnt > 3) { - vertex = contour->vertices; - while (diagonal_cw(vertex, vertex->next->next, tobj, contour) == - GL_FALSE && tobj->error == GLU_NO_ERROR) - vertex = vertex->next; - if (tobj->error != GLU_NO_ERROR) - return; - clip_ear(tobj, vertex->next, contour); - --vertex_cnt; - } -} - -static void -triangulate_ccw_with_edge_flag(GLUtriangulatorObj * tobj, - tess_contour * contour) -{ - tess_vertex *vertex; - GLuint vertex_cnt = contour->vertex_cnt; - - while (vertex_cnt > 3) { - vertex = contour->vertices; - while (diagonal_ccw(vertex, vertex->next->next, tobj, contour) == - GL_FALSE && tobj->error == GLU_NO_ERROR) - vertex = vertex->next; - if (tobj->error != GLU_NO_ERROR) - return; - clip_ear_with_edge_flag(tobj, vertex->next, contour); - --vertex_cnt; - } -} - -static void -triangulate_cw_with_edge_flag(GLUtriangulatorObj * tobj, - tess_contour * contour) -{ - tess_vertex *vertex; - GLuint vertex_cnt = contour->vertex_cnt; - - while (vertex_cnt > 3) { - vertex = contour->vertices; - while (diagonal_cw(vertex, vertex->next->next, tobj, contour) == - GL_FALSE && tobj->error == GLU_NO_ERROR) - vertex = vertex->next; - if (tobj->error != GLU_NO_ERROR) - return; - clip_ear_with_edge_flag(tobj, vertex->next, contour); - --vertex_cnt; - } -} - -void -tess_tesselate(GLUtriangulatorObj * tobj) -{ - tess_contour *contour; - - for (contour = tobj->contours; contour != NULL; contour = contour->next) { - if (contour->orientation == GLU_CCW) { - triangulate_ccw(tobj, contour); - } - else { - triangulate_cw(tobj, contour); - } - if (tobj->error != GLU_NO_ERROR) - return; - - /* emit the last triangle */ - emit_triangle(tobj, contour->vertices, contour->vertices->next, - contour->vertices->next->next); - } -} - -void -tess_tesselate_with_edge_flag(GLUtriangulatorObj * tobj) -{ - tess_contour *contour; - - edge_flag = GL_TRUE; - /* first callback with edgeFlag set to GL_TRUE */ - (tobj->callbacks.edgeFlag) (GL_TRUE); - - for (contour = tobj->contours; contour != NULL; contour = contour->next) { - if (contour->orientation == GLU_CCW) - triangulate_ccw_with_edge_flag(tobj, contour); - else - triangulate_cw_with_edge_flag(tobj, contour); - if (tobj->error != GLU_NO_ERROR) - return; - /* emit the last triangle */ - emit_triangle_with_edge_flag(tobj, contour->vertices, - contour->vertices->edge_flag, - contour->vertices->next, - contour->vertices->next->edge_flag, - contour->vertices->next->next, - contour->vertices->next->next->edge_flag); - } -} - -static void -emit_triangle(GLUtriangulatorObj * tobj, - tess_vertex * v1, tess_vertex * v2, tess_vertex * v3) -{ - (tobj->callbacks.begin) (GL_TRIANGLES); - (tobj->callbacks.vertex) (v1->data); - (tobj->callbacks.vertex) (v2->data); - (tobj->callbacks.vertex) (v3->data); - (tobj->callbacks.end) (); -} - -static void -emit_triangle_with_edge_flag(GLUtriangulatorObj * tobj, - tess_vertex * v1, - GLboolean edge_flag1, - tess_vertex * v2, - GLboolean edge_flag2, - tess_vertex * v3, GLboolean edge_flag3) -{ - (tobj->callbacks.begin) (GL_TRIANGLES); - if (edge_flag1 != edge_flag) { - edge_flag = (edge_flag == GL_TRUE ? GL_FALSE : GL_TRUE); - (tobj->callbacks.edgeFlag) (edge_flag); - } - (tobj->callbacks.vertex) (v1->data); - if (edge_flag2 != edge_flag) { - edge_flag = (edge_flag == GL_TRUE ? GL_FALSE : GL_TRUE); - (tobj->callbacks.edgeFlag) (edge_flag); - } - (tobj->callbacks.vertex) (v2->data); - if (edge_flag3 != edge_flag) { - edge_flag = (edge_flag == GL_TRUE ? GL_FALSE : GL_TRUE); - (tobj->callbacks.edgeFlag) (edge_flag); - } - (tobj->callbacks.vertex) (v3->data); - (tobj->callbacks.end) (); -} diff --git a/src/glu/mini/all.h b/src/glu/mini/all.h deleted file mode 100644 index 874c9359254..00000000000 --- a/src/glu/mini/all.h +++ /dev/null @@ -1,54 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * This file includes all .h files needed for the GLU source code for - * the purpose of precompiled headers. - * - * If the preprocessor symbol PCH is defined at compile time then each - * of the .c files will #include "all.h" only, instead of a bunch of - * individual .h files. - */ - - -#ifndef GLU_ALL_H -#define GLU_ALL_H - - -#ifndef PC_HEADER -This is an error. all.h should be included only if PCH is defined. -#endif - - -#include <assert.h> -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include "GL/gl.h" -#include "GL/glu.h" -#include "gluP.h" -#include "nurbs.h" -#include "tess.h" - - -#endif /*GLU_ALL_H */ diff --git a/src/glu/mini/glu.c b/src/glu/mini/glu.c deleted file mode 100644 index 31429e3343a..00000000000 --- a/src/glu/mini/glu.c +++ /dev/null @@ -1,416 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * Copyright (C) 1995-2001 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -#ifdef PC_HEADER -#include "all.h" -#else -#include <assert.h> -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include "gluP.h" -#endif - - -/* - * Miscellaneous utility functions - */ - - -#ifndef M_PI -#define M_PI 3.1415926536 -#endif -#define EPS 0.00001 - -#ifndef GLU_INCOMPATIBLE_GL_VERSION -#define GLU_INCOMPATIBLE_GL_VERSION 100903 -#endif - - -void GLAPIENTRY -gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, - GLdouble centerx, GLdouble centery, GLdouble centerz, - GLdouble upx, GLdouble upy, GLdouble upz) -{ - GLfloat m[16]; - GLfloat x[3], y[3], z[3]; - GLfloat mag; - - /* Make rotation matrix */ - - /* Z vector */ - z[0] = eyex - centerx; - z[1] = eyey - centery; - z[2] = eyez - centerz; - mag = sqrt(z[0] * z[0] + z[1] * z[1] + z[2] * z[2]); - if (mag) { /* mpichler, 19950515 */ - z[0] /= mag; - z[1] /= mag; - z[2] /= mag; - } - - /* Y vector */ - y[0] = upx; - y[1] = upy; - y[2] = upz; - - /* X vector = Y cross Z */ - x[0] = y[1] * z[2] - y[2] * z[1]; - x[1] = -y[0] * z[2] + y[2] * z[0]; - x[2] = y[0] * z[1] - y[1] * z[0]; - - /* Recompute Y = Z cross X */ - y[0] = z[1] * x[2] - z[2] * x[1]; - y[1] = -z[0] * x[2] + z[2] * x[0]; - y[2] = z[0] * x[1] - z[1] * x[0]; - - /* mpichler, 19950515 */ - /* cross product gives area of parallelogram, which is < 1.0 for - * non-perpendicular unit-length vectors; so normalize x, y here - */ - - mag = sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]); - if (mag) { - x[0] /= mag; - x[1] /= mag; - x[2] /= mag; - } - - mag = sqrt(y[0] * y[0] + y[1] * y[1] + y[2] * y[2]); - if (mag) { - y[0] /= mag; - y[1] /= mag; - y[2] /= mag; - } - -#define M(row,col) m[col*4+row] - M(0, 0) = x[0]; - M(0, 1) = x[1]; - M(0, 2) = x[2]; - M(0, 3) = 0.0; - M(1, 0) = y[0]; - M(1, 1) = y[1]; - M(1, 2) = y[2]; - M(1, 3) = 0.0; - M(2, 0) = z[0]; - M(2, 1) = z[1]; - M(2, 2) = z[2]; - M(2, 3) = 0.0; - M(3, 0) = 0.0; - M(3, 1) = 0.0; - M(3, 2) = 0.0; - M(3, 3) = 1.0; -#undef M - glMultMatrixf(m); - - /* Translate Eye to Origin */ - glTranslatef(-eyex, -eyey, -eyez); - -} - - - -void GLAPIENTRY -gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top) -{ - glOrtho(left, right, bottom, top, -1.0, 1.0); -} - - - -static void -frustum(GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, - GLfloat nearval, GLfloat farval) -{ - GLfloat x, y, a, b, c, d; - GLfloat m[16]; - - x = (2.0 * nearval) / (right - left); - y = (2.0 * nearval) / (top - bottom); - a = (right + left) / (right - left); - b = (top + bottom) / (top - bottom); - c = -(farval + nearval) / ( farval - nearval); - d = -(2.0 * farval * nearval) / (farval - nearval); - -#define M(row,col) m[col*4+row] - M(0,0) = x; M(0,1) = 0.0F; M(0,2) = a; M(0,3) = 0.0F; - M(1,0) = 0.0F; M(1,1) = y; M(1,2) = b; M(1,3) = 0.0F; - M(2,0) = 0.0F; M(2,1) = 0.0F; M(2,2) = c; M(2,3) = d; - M(3,0) = 0.0F; M(3,1) = 0.0F; M(3,2) = -1.0F; M(3,3) = 0.0F; -#undef M - - glMultMatrixf(m); -} - - -void GLAPIENTRY -gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar) -{ - GLfloat xmin, xmax, ymin, ymax; - - ymax = zNear * tan(fovy * M_PI / 360.0); - ymin = -ymax; - xmin = ymin * aspect; - xmax = ymax * aspect; - - /* don't call glFrustum() because of error semantics (covglu) */ - frustum(xmin, xmax, ymin, ymax, zNear, zFar); -} - - - -void GLAPIENTRY -gluPickMatrix(GLdouble x, GLdouble y, - GLdouble width, GLdouble height, GLint viewport[4]) -{ - GLfloat m[16]; - GLfloat sx, sy; - GLfloat tx, ty; - - sx = viewport[2] / width; - sy = viewport[3] / height; - tx = (viewport[2] + 2.0 * (viewport[0] - x)) / width; - ty = (viewport[3] + 2.0 * (viewport[1] - y)) / height; - -#define M(row,col) m[col*4+row] - M(0, 0) = sx; - M(0, 1) = 0.0; - M(0, 2) = 0.0; - M(0, 3) = tx; - M(1, 0) = 0.0; - M(1, 1) = sy; - M(1, 2) = 0.0; - M(1, 3) = ty; - M(2, 0) = 0.0; - M(2, 1) = 0.0; - M(2, 2) = 1.0; - M(2, 3) = 0.0; - M(3, 0) = 0.0; - M(3, 1) = 0.0; - M(3, 2) = 0.0; - M(3, 3) = 1.0; -#undef M - - glMultMatrixf(m); -} - - - -const GLubyte *GLAPIENTRY -gluErrorString(GLenum errorCode) -{ - static char *tess_error[] = { - "missing gluBeginPolygon", - "missing gluBeginContour", - "missing gluEndPolygon", - "missing gluEndContour", - "misoriented or self-intersecting loops", - "coincident vertices", - "colinear vertices", - "FIST recovery process fatal error" - }; - static char *nurbs_error[] = { - "spline order un-supported", - "too few knots", - "valid knot range is empty", - "decreasing knot sequence knot", - "knot multiplicity greater than order of spline", - "endcurve() must follow bgncurve()", - "bgncurve() must precede endcurve()", - "missing or extra geometric data", - "can't draw pwlcurves", - "missing bgncurve()", - "missing bgnsurface()", - "endtrim() must precede endsurface()", - "bgnsurface() must precede endsurface()", - "curve of improper type passed as trim curve", - "bgnsurface() must precede bgntrim()", - "endtrim() must follow bgntrim()", - "bgntrim() must precede endtrim()", - "invalid or missing trim curve", - "bgntrim() must precede pwlcurve()", - "pwlcurve referenced twice", - "pwlcurve and nurbscurve mixed", - "improper usage of trim data type", - "nurbscurve referenced twice", - "nurbscurve and pwlcurve mixed", - "nurbssurface referenced twice", - "invalid property", - "endsurface() must follow bgnsurface()", - "misoriented trim curves", - "intersecting trim curves", - "UNUSED", - "unconnected trim curves", - "unknown knot error", - "negative vertex count encountered", - "negative byte-stride encountered", - "unknown type descriptor", - "null control array or knot vector", - "duplicate point on pwlcurve" - }; - - /* GL Errors */ - if (errorCode == GL_NO_ERROR) { - return (GLubyte *) "no error"; - } - else if (errorCode == GL_INVALID_VALUE) { - return (GLubyte *) "invalid value"; - } - else if (errorCode == GL_INVALID_ENUM) { - return (GLubyte *) "invalid enum"; - } - else if (errorCode == GL_INVALID_OPERATION) { - return (GLubyte *) "invalid operation"; - } - else if (errorCode == GL_STACK_OVERFLOW) { - return (GLubyte *) "stack overflow"; - } - else if (errorCode == GL_STACK_UNDERFLOW) { - return (GLubyte *) "stack underflow"; - } - else if (errorCode == GL_OUT_OF_MEMORY) { - return (GLubyte *) "out of memory"; - } - /* GLU Errors */ - else if (errorCode == GLU_NO_ERROR) { - return (GLubyte *) "no error"; - } - else if (errorCode == GLU_INVALID_ENUM) { - return (GLubyte *) "invalid enum"; - } - else if (errorCode == GLU_INVALID_VALUE) { - return (GLubyte *) "invalid value"; - } - else if (errorCode == GLU_OUT_OF_MEMORY) { - return (GLubyte *) "out of memory"; - } - else if (errorCode == GLU_INCOMPATIBLE_GL_VERSION) { - return (GLubyte *) "incompatible GL version"; - } - else if (errorCode >= GLU_TESS_ERROR1 && errorCode <= GLU_TESS_ERROR8) { - return (GLubyte *) tess_error[errorCode - GLU_TESS_ERROR1]; - } - else if (errorCode >= GLU_NURBS_ERROR1 && errorCode <= GLU_NURBS_ERROR37) { - return (GLubyte *) nurbs_error[errorCode - GLU_NURBS_ERROR1]; - } - else { - return NULL; - } -} - - - -/* - * New in GLU 1.1 - */ - -const GLubyte *GLAPIENTRY -gluGetString(GLenum name) -{ - static char *extensions = "GL_EXT_abgr"; - static char *version = "1.1 Mesa 3.5"; - - switch (name) { - case GLU_EXTENSIONS: - return (GLubyte *) extensions; - case GLU_VERSION: - return (GLubyte *) version; - default: - return NULL; - } -} - - - -#if 0 /* gluGetProcAddressEXT not finalized yet! */ - -#ifdef __cplusplus - /* for BeOS R4.5 */ -void GLAPIENTRY(*gluGetProcAddressEXT(const GLubyte * procName)) (...) -#else -void (GLAPIENTRY * gluGetProcAddressEXT(const GLubyte * procName)) () -#endif -{ - struct proc - { - const char *name; - void *address; - }; - static struct proc procTable[] = { - {"gluGetProcAddressEXT", (void *) gluGetProcAddressEXT}, /* me! */ - - /* new 1.1 functions */ - {"gluGetString", (void *) gluGetString}, - - /* new 1.2 functions */ - {"gluTessBeginPolygon", (void *) gluTessBeginPolygon}, - {"gluTessBeginContour", (void *) gluTessBeginContour}, - {"gluTessEndContour", (void *) gluTessEndContour}, - {"gluTessEndPolygon", (void *) gluTessEndPolygon}, - {"gluGetTessProperty", (void *) gluGetTessProperty}, - - /* new 1.3 functions */ - - {NULL, NULL} - }; - GLuint i; - - for (i = 0; procTable[i].address; i++) { - if (strcmp((const char *) procName, procTable[i].name) == 0) - return (void (GLAPIENTRY *) ()) procTable[i].address; - } - - return NULL; -} - -#endif - - - -/* - * New in GLU 1.3 - */ -#ifdef GLU_VERSION_1_3 -GLboolean GLAPIENTRY -gluCheckExtension(const GLubyte *extName, const GLubyte * extString) -{ - assert(extName); - assert(extString); - { - const int len = strlen((const char *) extName); - const char *start = (const char *) extString; - - while (1) { - const char *c = strstr(start, (const char *) extName); - if (!c) - return GL_FALSE; - - if ((c == start || c[-1] == ' ') && (c[len] == ' ' || c[len] == 0)) - return GL_TRUE; - - start = c + len; - } - } -} -#endif diff --git a/src/glu/mini/gluP.h b/src/glu/mini/gluP.h deleted file mode 100644 index a39edce41f6..00000000000 --- a/src/glu/mini/gluP.h +++ /dev/null @@ -1,141 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * This file allows the GLU code to be compiled either with the Mesa - * headers or with the real OpenGL headers. - */ - - -#ifndef GLUP_H -#define GLUP_H - - -#include <GL/gl.h> -#include <GL/glu.h> -#include <string.h> - - -#if defined(_WIN32) && !defined(__WIN32__) -# define __WIN32__ -#endif - -#if !defined(OPENSTEP) && (defined(__WIN32__) || defined(__CYGWIN__)) -# pragma warning( disable : 4068 ) /* unknown pragma */ -# pragma warning( disable : 4710 ) /* function 'foo' not inlined */ -# pragma warning( disable : 4711 ) /* function 'foo' selected for automatic inline expansion */ -# pragma warning( disable : 4127 ) /* conditional expression is constant */ -# if defined(MESA_MINWARN) -# pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */ -# pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */ -# pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */ -# pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */ -# pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */ -# endif -# if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ -# define GLAPI __declspec(dllexport) -# define WGLAPI __declspec(dllexport) -# elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ -# define GLAPI __declspec(dllimport) -# define WGLAPI __declspec(dllimport) -# else /* for use with static link lib build of Win32 edition only */ -# define GLAPI extern -# define WGLAPI __declspec(dllimport) -# endif /* _STATIC_MESA support */ -# define GLAPIENTRY __stdcall -# define GLAPIENTRYP __stdcall * -# define GLCALLBACK __stdcall -# define GLCALLBACKP __stdcall * -# if defined(__CYGWIN__) -# define GLCALLBACKPCAST * -# else -# define GLCALLBACKPCAST __stdcall * -# endif -# define GLWINAPI __stdcall -# define GLWINAPIV __cdecl -#else -/* non-Windows compilation */ -# define GLAPI extern -# define GLAPIENTRY -# define GLAPIENTRYP * -# define GLCALLBACK -# define GLCALLBACKP * -# define GLCALLBACKPCAST * -# define GLWINAPI -# define GLWINAPIV -#endif /* WIN32 / CYGWIN bracket */ - -/* compatibility guard so we don't need to change client code */ - -#if defined(_WIN32) && !defined(_WINDEF_) && !defined(_GNU_H_WINDOWS32_BASE) && !defined(OPENSTEP) -# define CALLBACK GLCALLBACK -typedef int (GLAPIENTRY *PROC)(); -typedef void *HGLRC; -typedef void *HDC; -typedef unsigned long COLORREF; -#endif - -#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) -# define WGL_FONT_LINES 0 -# define WGL_FONT_POLYGONS 1 -#ifndef _GNU_H_WINDOWS32_FUNCTIONS -# ifdef UNICODE -# define wglUseFontBitmaps wglUseFontBitmapsW -# define wglUseFontOutlines wglUseFontOutlinesW -# else -# define wglUseFontBitmaps wglUseFontBitmapsA -# define wglUseFontOutlines wglUseFontOutlinesA -# endif /* !UNICODE */ -#endif /* _GNU_H_WINDOWS32_FUNCTIONS */ -typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR; -typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT; -typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR; -#include <gl/mesa_wgl.h> -#endif - - - -#ifndef GLU_TESS_ERROR9 - /* If we're using the real OpenGL header files... */ -# define GLU_TESS_ERROR9 100159 -#endif - - -#define GLU_NO_ERROR GL_NO_ERROR - - -/* for Sun: */ -#ifdef SUNOS4 -#define MEMCPY( DST, SRC, BYTES) \ - memcpy( (char *) (DST), (char *) (SRC), (int) (BYTES) ) -#else -#define MEMCPY( DST, SRC, BYTES) \ - memcpy( (void *) (DST), (void *) (SRC), (size_t) (BYTES) ) -#endif - - -#ifndef NULL -# define NULL 0 -#endif - - -#endif diff --git a/src/glu/mini/mipmap.c b/src/glu/mini/mipmap.c deleted file mode 100644 index 1cf739a13e3..00000000000 --- a/src/glu/mini/mipmap.c +++ /dev/null @@ -1,767 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.4 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -#ifdef PC_HEADER -#include "all.h" -#else -#include <assert.h> -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include "gluP.h" -#endif - - -/* - * Compute ceiling of integer quotient of A divided by B: - */ -#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 ) - - - -#ifdef EPSILON -#undef EPSILON -#endif -#define EPSILON 0.001 - - -/* To work around optimizer bug in MSVC4.1 */ -#if defined(__WIN32__) && !defined(OPENSTEP) -void -dummy(GLuint j, GLuint k) -{ -} -#else -#define dummy(J, K) -#endif - - -GLint GLAPIENTRY -gluScaleImage(GLenum format, - GLsizei widthin, GLsizei heightin, - GLenum typein, const void *datain, - GLsizei widthout, GLsizei heightout, - GLenum typeout, void *dataout) -{ - GLint components, i, j, k; - GLfloat *tempin, *tempout, f; - GLfloat sx, sy; - GLint unpackrowlength, unpackalignment, unpackskiprows, unpackskippixels; - GLint packrowlength, packalignment, packskiprows, packskippixels; - GLint sizein, sizeout; - GLint rowstride, rowlen; - - - /* Determine number of components per pixel */ - switch (format) { - case GL_COLOR_INDEX: - case GL_STENCIL_INDEX: - case GL_DEPTH_COMPONENT: - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: - case GL_LUMINANCE: - components = 1; - break; - case GL_LUMINANCE_ALPHA: - components = 2; - break; - case GL_RGB: - case GL_BGR: - components = 3; - break; - case GL_RGBA: - case GL_BGRA: -#ifdef GL_EXT_abgr - case GL_ABGR_EXT: -#endif - components = 4; - break; - default: - return GLU_INVALID_ENUM; - } - - /* Determine bytes per input datum */ - switch (typein) { - case GL_UNSIGNED_BYTE: - sizein = sizeof(GLubyte); - break; - case GL_BYTE: - sizein = sizeof(GLbyte); - break; - case GL_UNSIGNED_SHORT: - sizein = sizeof(GLushort); - break; - case GL_SHORT: - sizein = sizeof(GLshort); - break; - case GL_UNSIGNED_INT: - sizein = sizeof(GLuint); - break; - case GL_INT: - sizein = sizeof(GLint); - break; - case GL_FLOAT: - sizein = sizeof(GLfloat); - break; - case GL_BITMAP: - /* not implemented yet */ - default: - return GL_INVALID_ENUM; - } - - /* Determine bytes per output datum */ - switch (typeout) { - case GL_UNSIGNED_BYTE: - sizeout = sizeof(GLubyte); - break; - case GL_BYTE: - sizeout = sizeof(GLbyte); - break; - case GL_UNSIGNED_SHORT: - sizeout = sizeof(GLushort); - break; - case GL_SHORT: - sizeout = sizeof(GLshort); - break; - case GL_UNSIGNED_INT: - sizeout = sizeof(GLuint); - break; - case GL_INT: - sizeout = sizeof(GLint); - break; - case GL_FLOAT: - sizeout = sizeof(GLfloat); - break; - case GL_BITMAP: - /* not implemented yet */ - default: - return GL_INVALID_ENUM; - } - - /* Get glPixelStore state */ - glGetFloatv(GL_UNPACK_ROW_LENGTH, &f); unpackrowlength = (int)f; - glGetFloatv(GL_UNPACK_ALIGNMENT, &f); unpackalignment = (int)f; - glGetFloatv(GL_UNPACK_SKIP_ROWS, &f); unpackskiprows = (int)f; - glGetFloatv(GL_UNPACK_SKIP_PIXELS, &f); unpackskippixels = (int)f; - glGetFloatv(GL_PACK_ROW_LENGTH, &f); packrowlength = (int)f; - glGetFloatv(GL_PACK_ALIGNMENT, &f); packalignment = (int)f; - glGetFloatv(GL_PACK_SKIP_ROWS, &f); packskiprows = (int)f; - glGetFloatv(GL_PACK_SKIP_PIXELS, &f); packskippixels = (int)f; - - /* Allocate storage for intermediate images */ - tempin = (GLfloat *) malloc(widthin * heightin - * components * sizeof(GLfloat)); - if (!tempin) { - return GLU_OUT_OF_MEMORY; - } - tempout = (GLfloat *) malloc(widthout * heightout - * components * sizeof(GLfloat)); - if (!tempout) { - free(tempin); - return GLU_OUT_OF_MEMORY; - } - - - /* - * Unpack the pixel data and convert to floating point - */ - - if (unpackrowlength > 0) { - rowlen = unpackrowlength; - } - else { - rowlen = widthin; - } - if (sizein >= unpackalignment) { - rowstride = components * rowlen; - } - else { - rowstride = unpackalignment / sizein - * CEILING(components * rowlen * sizein, unpackalignment); - } - - switch (typein) { - case GL_UNSIGNED_BYTE: - k = 0; - for (i = 0; i < heightin; i++) { - GLubyte *ubptr = (GLubyte *) datain - + i * rowstride - + unpackskiprows * rowstride + unpackskippixels * components; - for (j = 0; j < widthin * components; j++) { - dummy(j, k); - tempin[k++] = (GLfloat) * ubptr++; - } - } - break; - case GL_BYTE: - k = 0; - for (i = 0; i < heightin; i++) { - GLbyte *bptr = (GLbyte *) datain - + i * rowstride - + unpackskiprows * rowstride + unpackskippixels * components; - for (j = 0; j < widthin * components; j++) { - dummy(j, k); - tempin[k++] = (GLfloat) * bptr++; - } - } - break; - case GL_UNSIGNED_SHORT: - k = 0; - for (i = 0; i < heightin; i++) { - GLushort *usptr = (GLushort *) datain - + i * rowstride - + unpackskiprows * rowstride + unpackskippixels * components; - for (j = 0; j < widthin * components; j++) { - dummy(j, k); - tempin[k++] = (GLfloat) * usptr++; - } - } - break; - case GL_SHORT: - k = 0; - for (i = 0; i < heightin; i++) { - GLshort *sptr = (GLshort *) datain - + i * rowstride - + unpackskiprows * rowstride + unpackskippixels * components; - for (j = 0; j < widthin * components; j++) { - dummy(j, k); - tempin[k++] = (GLfloat) * sptr++; - } - } - break; - case GL_UNSIGNED_INT: - k = 0; - for (i = 0; i < heightin; i++) { - GLuint *uiptr = (GLuint *) datain - + i * rowstride - + unpackskiprows * rowstride + unpackskippixels * components; - for (j = 0; j < widthin * components; j++) { - dummy(j, k); - tempin[k++] = (GLfloat) * uiptr++; - } - } - break; - case GL_INT: - k = 0; - for (i = 0; i < heightin; i++) { - GLint *iptr = (GLint *) datain - + i * rowstride - + unpackskiprows * rowstride + unpackskippixels * components; - for (j = 0; j < widthin * components; j++) { - dummy(j, k); - tempin[k++] = (GLfloat) * iptr++; - } - } - break; - case GL_FLOAT: - k = 0; - for (i = 0; i < heightin; i++) { - GLfloat *fptr = (GLfloat *) datain - + i * rowstride - + unpackskiprows * rowstride + unpackskippixels * components; - for (j = 0; j < widthin * components; j++) { - dummy(j, k); - tempin[k++] = *fptr++; - } - } - break; - default: - { - free(tempin); - free(tempout); - return GLU_INVALID_ENUM; - } - } - - - /* - * Scale the image! - */ - - if (widthout > 1) - sx = (GLfloat) (widthin - 1) / (GLfloat) (widthout - 1); - else - sx = (GLfloat) (widthin - 1); - if (heightout > 1) - sy = (GLfloat) (heightin - 1) / (GLfloat) (heightout - 1); - else - sy = (GLfloat) (heightin - 1); - -/*#define POINT_SAMPLE*/ -#ifdef POINT_SAMPLE - for (i = 0; i < heightout; i++) { - GLint ii = i * sy; - for (j = 0; j < widthout; j++) { - GLint jj = j * sx; - - GLfloat *src = tempin + (ii * widthin + jj) * components; - GLfloat *dst = tempout + (i * widthout + j) * components; - - for (k = 0; k < components; k++) { - *dst++ = *src++; - } - } - } -#else - if (sx < 1.0 && sy < 1.0) { - /* magnify both width and height: use weighted sample of 4 pixels */ - GLint i0, i1, j0, j1; - GLfloat alpha, beta; - GLfloat *src00, *src01, *src10, *src11; - GLfloat s1, s2; - GLfloat *dst; - - for (i = 0; i < heightout; i++) { - i0 = i * sy; - i1 = i0 + 1; - if (i1 >= heightin) - i1 = heightin - 1; -/* i1 = (i+1) * sy - EPSILON;*/ - alpha = i * sy - i0; - for (j = 0; j < widthout; j++) { - j0 = j * sx; - j1 = j0 + 1; - if (j1 >= widthin) - j1 = widthin - 1; -/* j1 = (j+1) * sx - EPSILON; */ - beta = j * sx - j0; - - /* compute weighted average of pixels in rect (i0,j0)-(i1,j1) */ - src00 = tempin + (i0 * widthin + j0) * components; - src01 = tempin + (i0 * widthin + j1) * components; - src10 = tempin + (i1 * widthin + j0) * components; - src11 = tempin + (i1 * widthin + j1) * components; - - dst = tempout + (i * widthout + j) * components; - - for (k = 0; k < components; k++) { - s1 = *src00++ * (1.0 - beta) + *src01++ * beta; - s2 = *src10++ * (1.0 - beta) + *src11++ * beta; - *dst++ = s1 * (1.0 - alpha) + s2 * alpha; - } - } - } - } - else { - /* shrink width and/or height: use an unweighted box filter */ - GLint i0, i1; - GLint j0, j1; - GLint ii, jj; - GLfloat sum, *dst; - - for (i = 0; i < heightout; i++) { - i0 = i * sy; - i1 = i0 + 1; - if (i1 >= heightin) - i1 = heightin - 1; -/* i1 = (i+1) * sy - EPSILON; */ - for (j = 0; j < widthout; j++) { - j0 = j * sx; - j1 = j0 + 1; - if (j1 >= widthin) - j1 = widthin - 1; -/* j1 = (j+1) * sx - EPSILON; */ - - dst = tempout + (i * widthout + j) * components; - - /* compute average of pixels in the rectangle (i0,j0)-(i1,j1) */ - for (k = 0; k < components; k++) { - sum = 0.0; - for (ii = i0; ii <= i1; ii++) { - for (jj = j0; jj <= j1; jj++) { - sum += *(tempin + (ii * widthin + jj) * components + k); - } - } - sum /= (j1 - j0 + 1) * (i1 - i0 + 1); - *dst++ = sum; - } - } - } - } -#endif - - - /* - * Return output image - */ - - if (packrowlength > 0) { - rowlen = packrowlength; - } - else { - rowlen = widthout; - } - if (sizeout >= packalignment) { - rowstride = components * rowlen; - } - else { - rowstride = packalignment / sizeout - * CEILING(components * rowlen * sizeout, packalignment); - } - - switch (typeout) { - case GL_UNSIGNED_BYTE: - k = 0; - for (i = 0; i < heightout; i++) { - GLubyte *ubptr = (GLubyte *) dataout - + i * rowstride - + packskiprows * rowstride + packskippixels * components; - for (j = 0; j < widthout * components; j++) { - dummy(j, k + i); - *ubptr++ = (GLubyte) tempout[k++]; - } - } - break; - case GL_BYTE: - k = 0; - for (i = 0; i < heightout; i++) { - GLbyte *bptr = (GLbyte *) dataout - + i * rowstride - + packskiprows * rowstride + packskippixels * components; - for (j = 0; j < widthout * components; j++) { - dummy(j, k + i); - *bptr++ = (GLbyte) tempout[k++]; - } - } - break; - case GL_UNSIGNED_SHORT: - k = 0; - for (i = 0; i < heightout; i++) { - GLushort *usptr = (GLushort *) dataout - + i * rowstride - + packskiprows * rowstride + packskippixels * components; - for (j = 0; j < widthout * components; j++) { - dummy(j, k + i); - *usptr++ = (GLushort) tempout[k++]; - } - } - break; - case GL_SHORT: - k = 0; - for (i = 0; i < heightout; i++) { - GLshort *sptr = (GLshort *) dataout - + i * rowstride - + packskiprows * rowstride + packskippixels * components; - for (j = 0; j < widthout * components; j++) { - dummy(j, k + i); - *sptr++ = (GLshort) tempout[k++]; - } - } - break; - case GL_UNSIGNED_INT: - k = 0; - for (i = 0; i < heightout; i++) { - GLuint *uiptr = (GLuint *) dataout - + i * rowstride - + packskiprows * rowstride + packskippixels * components; - for (j = 0; j < widthout * components; j++) { - dummy(j, k + i); - *uiptr++ = (GLuint) tempout[k++]; - } - } - break; - case GL_INT: - k = 0; - for (i = 0; i < heightout; i++) { - GLint *iptr = (GLint *) dataout - + i * rowstride - + packskiprows * rowstride + packskippixels * components; - for (j = 0; j < widthout * components; j++) { - dummy(j, k + i); - *iptr++ = (GLint) tempout[k++]; - } - } - break; - case GL_FLOAT: - k = 0; - for (i = 0; i < heightout; i++) { - GLfloat *fptr = (GLfloat *) dataout - + i * rowstride - + packskiprows * rowstride + packskippixels * components; - for (j = 0; j < widthout * components; j++) { - dummy(j, k + i); - *fptr++ = tempout[k++]; - } - } - break; - default: - return GLU_INVALID_ENUM; - } - - - /* free temporary image storage */ - free(tempin); - free(tempout); - - return 0; -} - - - -/* - * Return the largest k such that 2^k <= n. - */ -static GLint -ilog2(GLint n) -{ - GLint k; - - if (n <= 0) - return 0; - for (k = 0; n >>= 1; k++); - return k; -} - - - -/* - * Find the value nearest to n which is also a power of two. - */ -static GLint -round2(GLint n) -{ - GLint m; - - for (m = 1; m < n; m *= 2); - - /* m>=n */ - if (m - n <= n - m / 2) { - return m; - } - else { - return m / 2; - } -} - - -/* - * Given an pixel format and data type, return the number of bytes to - * store one pixel. - */ -static GLint -bytes_per_pixel(GLenum format, GLenum type) -{ - GLint n, m; - - switch (format) { - case GL_COLOR_INDEX: - case GL_STENCIL_INDEX: - case GL_DEPTH_COMPONENT: - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: - case GL_LUMINANCE: - n = 1; - break; - case GL_LUMINANCE_ALPHA: - n = 2; - break; - case GL_RGB: - case GL_BGR: - n = 3; - break; - case GL_RGBA: - case GL_BGRA: -#ifdef GL_EXT_abgr - case GL_ABGR_EXT: -#endif - n = 4; - break; - default: - n = 0; - } - - switch (type) { - case GL_UNSIGNED_BYTE: - m = sizeof(GLubyte); - break; - case GL_BYTE: - m = sizeof(GLbyte); - break; - case GL_BITMAP: - m = 1; - break; - case GL_UNSIGNED_SHORT: - m = sizeof(GLushort); - break; - case GL_SHORT: - m = sizeof(GLshort); - break; - case GL_UNSIGNED_INT: - m = sizeof(GLuint); - break; - case GL_INT: - m = sizeof(GLint); - break; - case GL_FLOAT: - m = sizeof(GLfloat); - break; - default: - m = 0; - } - - return n * m; -} - - - -/* - * WARNING: This function isn't finished and has never been tested!!!! - */ -GLint GLAPIENTRY -gluBuild1DMipmaps(GLenum target, GLint components, - GLsizei width, GLenum format, GLenum type, const void *data) -{ - return 0; -} - - - -GLint GLAPIENTRY -gluBuild2DMipmaps(GLenum target, GLint components, - GLsizei width, GLsizei height, GLenum format, - GLenum type, const void *data) -{ - GLint w, h; - GLint maxsize; - void *image, *newimage; - GLint neww, newh, level, bpp; - int error; - GLboolean done; - GLint retval = 0; - GLint unpackrowlength, unpackalignment, unpackskiprows, unpackskippixels; - GLint packrowlength, packalignment, packskiprows, packskippixels; - GLfloat f; - - if (width < 1 || height < 1) - return GLU_INVALID_VALUE; - - glGetFloatv(GL_MAX_TEXTURE_SIZE, &f); maxsize = (int)f; - - w = round2(width); - if (w > maxsize) { - w = maxsize; - } - h = round2(height); - if (h > maxsize) { - h = maxsize; - } - - bpp = bytes_per_pixel(format, type); - if (bpp == 0) { - /* probably a bad format or type enum */ - return GLU_INVALID_ENUM; - } - - /* Get current glPixelStore values */ - glGetFloatv(GL_UNPACK_ROW_LENGTH, &f); unpackrowlength = (int)f; - glGetFloatv(GL_UNPACK_ALIGNMENT, &f); unpackalignment = (int)f; - glGetFloatv(GL_UNPACK_SKIP_ROWS, &f); unpackskiprows = (int)f; - glGetFloatv(GL_UNPACK_SKIP_PIXELS, &f); unpackskippixels = (int)f; - glGetFloatv(GL_PACK_ROW_LENGTH, &f); packrowlength = (int)f; - glGetFloatv(GL_PACK_ALIGNMENT, &f); packalignment = (int)f; - glGetFloatv(GL_PACK_SKIP_ROWS, &f); packskiprows = (int)f; - glGetFloatv(GL_PACK_SKIP_PIXELS, &f); packskippixels = (int)f; - - /* set pixel packing */ - glPixelStorei(GL_PACK_ROW_LENGTH, 0); - glPixelStorei(GL_PACK_ALIGNMENT, 1); - glPixelStorei(GL_PACK_SKIP_ROWS, 0); - glPixelStorei(GL_PACK_SKIP_PIXELS, 0); - - done = GL_FALSE; - - if (w != width || h != height) { - /* must rescale image to get "top" mipmap texture image */ - image = malloc((w + 4) * h * bpp); - if (!image) { - return GLU_OUT_OF_MEMORY; - } - error = gluScaleImage(format, width, height, type, data, - w, h, type, image); - if (error) { - retval = error; - done = GL_TRUE; - } - } - else { - image = (void *) data; - } - - level = 0; - while (!done) { - if (image != data) { - /* set pixel unpacking */ - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); - } - - glTexImage2D(target, level, components, w, h, 0, format, type, image); - - if (w == 1 && h == 1) - break; - - neww = (w < 2) ? 1 : w / 2; - newh = (h < 2) ? 1 : h / 2; - newimage = malloc((neww + 4) * newh * bpp); - if (!newimage) { - return GLU_OUT_OF_MEMORY; - } - - error = gluScaleImage(format, w, h, type, image, - neww, newh, type, newimage); - if (error) { - retval = error; - done = GL_TRUE; - } - - if (image != data) { - free(image); - } - image = newimage; - - w = neww; - h = newh; - level++; - } - - if (image != data) { - free(image); - } - - /* Restore original glPixelStore state */ - glPixelStorei(GL_UNPACK_ROW_LENGTH, unpackrowlength); - glPixelStorei(GL_UNPACK_ALIGNMENT, unpackalignment); - glPixelStorei(GL_UNPACK_SKIP_ROWS, unpackskiprows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, unpackskippixels); - glPixelStorei(GL_PACK_ROW_LENGTH, packrowlength); - glPixelStorei(GL_PACK_ALIGNMENT, packalignment); - glPixelStorei(GL_PACK_SKIP_ROWS, packskiprows); - glPixelStorei(GL_PACK_SKIP_PIXELS, packskippixels); - - return retval; -} diff --git a/src/glu/mini/nurbs.c b/src/glu/mini/nurbs.c deleted file mode 100644 index 9f39cacb41d..00000000000 --- a/src/glu/mini/nurbs.c +++ /dev/null @@ -1,157 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * NURBS implementation written by Bogdan Sikorski ([email protected]) - * See README2 for more info. - */ - - -#ifdef PC_HEADER -#include "all.h" -#else -#include <stdio.h> -#include <stdlib.h> -#include "gluP.h" -#include "nurbs.h" -#endif - - -void -call_user_error(GLUnurbsObj * nobj, GLenum error) -{ - nobj->error = error; - if (nobj->error_callback != NULL) { - (*(nobj->error_callback)) (error); - } - else { - printf("NURBS error %d %s\n", error, (char *) gluErrorString(error)); - } -} - - - -GLUnurbsObj *GLAPIENTRY -gluNewNurbsRenderer(void) -{ - GLUnurbsObj *n; - GLfloat tmp_viewport[4]; - GLint i, j; - - n = (GLUnurbsObj *) malloc(sizeof(GLUnurbsObj)); - return n; -} - - - -void GLAPIENTRY -gluDeleteNurbsRenderer(GLUnurbsObj * nobj) -{ - if (nobj) { - free(nobj); - } -} - - - -void GLAPIENTRY -gluLoadSamplingMatrices(GLUnurbsObj * nobj, - const GLfloat modelMatrix[16], - const GLfloat projMatrix[16], const GLint viewport[4]) -{ -} - - -void GLAPIENTRY -gluNurbsProperty(GLUnurbsObj * nobj, GLenum property, GLfloat value) -{ -} - - -void GLAPIENTRY -gluGetNurbsProperty(GLUnurbsObj * nobj, GLenum property, GLfloat * value) -{ -} - - - -void GLAPIENTRY -gluBeginCurve(GLUnurbsObj * nobj) -{ -} - - -void GLAPIENTRY -gluEndCurve(GLUnurbsObj * nobj) -{ -} - - -void GLAPIENTRY -gluNurbsCurve(GLUnurbsObj * nobj, GLint nknots, GLfloat * knot, - GLint stride, GLfloat * ctlarray, GLint order, GLenum type) -{ -} - - -void GLAPIENTRY -gluBeginSurface(GLUnurbsObj * nobj) -{ -} - - -void GLAPIENTRY -gluEndSurface(GLUnurbsObj * nobj) -{ -} - - -void GLAPIENTRY -gluNurbsSurface(GLUnurbsObj * nobj, - GLint sknot_count, GLfloat * sknot, - GLint tknot_count, GLfloat * tknot, - GLint s_stride, GLint t_stride, - GLfloat * ctrlarray, GLint sorder, GLint torder, GLenum type) -{ -} - - -void GLAPIENTRY -gluNurbsCallback(GLUnurbsObj * nobj, GLenum which, void (GLCALLBACK * fn) ()) -{ -} - -void GLAPIENTRY -gluBeginTrim(GLUnurbsObj * nobj) -{ -} - -void GLAPIENTRY -gluPwlCurve(GLUnurbsObj * nobj, GLint count, GLfloat * array, GLint stride, - GLenum type) -{ -} - -void GLAPIENTRY -gluEndTrim(GLUnurbsObj * nobj) -{ -} diff --git a/src/glu/mini/nurbs.h b/src/glu/mini/nurbs.h deleted file mode 100644 index 3642e213a8c..00000000000 --- a/src/glu/mini/nurbs.h +++ /dev/null @@ -1,252 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * NURBS implementation written by Bogdan Sikorski ([email protected]) - * See README2 for more info. - */ - - -#ifndef NURBS_H -#define NURBS_H - - -#define EPSILON 1e-06 /* epsilon for double precision compares */ - -typedef enum -{ - GLU_NURBS_CURVE, GLU_NURBS_SURFACE, GLU_NURBS_TRIM, GLU_NURBS_NO_TRIM, - GLU_NURBS_TRIM_DONE, GLU_NURBS_NONE -} -GLU_nurbs_enum; - -typedef enum -{ - GLU_TRIM_NURBS, GLU_TRIM_PWL -} -GLU_trim_enum; - -typedef struct -{ - GLint sknot_count; - GLfloat *sknot; - GLint tknot_count; - GLfloat *tknot; - GLint s_stride; - GLint t_stride; - GLfloat *ctrlarray; - GLint sorder; - GLint torder; - GLint dim; - GLenum type; -} -surface_attribs; - -typedef struct -{ - surface_attribs geom; - surface_attribs color; - surface_attribs texture; - surface_attribs normal; -} -nurbs_surface; - -typedef struct -{ - GLint knot_count; - GLfloat *knot; - GLint stride; - GLfloat *ctrlarray; - GLint order; - GLint dim; - GLenum type; -} -curve_attribs; - -typedef struct -{ - GLint pt_count; - GLfloat *ctrlarray; - GLint stride; - GLint dim; - GLenum type; -} -pwl_curve_attribs; - -typedef struct -{ - curve_attribs geom; - curve_attribs color; - curve_attribs texture; - curve_attribs normal; -} -nurbs_curve; - -typedef struct trim_list_str -{ - GLU_trim_enum trim_type; - union - { - pwl_curve_attribs pwl_curve; - curve_attribs nurbs_curve; - } - curve; - struct trim_list_str *next; -} -trim_list; - -typedef struct seg_trim_str -{ - GLfloat *points; - GLint pt_cnt, seg_array_len; - struct seg_trim_str *next; -} -trim_segments; - -typedef struct nurbs_trim_str -{ - trim_list *trim_loop; - trim_segments *segments; - struct nurbs_trim_str *next; -} -nurbs_trim; - -typedef struct -{ - GLfloat model[16], proj[16], viewport[4]; -} -culling_and_sampling_str; - -struct GLUnurbs -{ - GLboolean culling; - GLenum error; - void (GLCALLBACK * error_callback) (GLenum err); - GLenum display_mode; - GLU_nurbs_enum nurbs_type; - GLboolean auto_load_matrix; - culling_and_sampling_str sampling_matrices; - GLenum sampling_method; - GLfloat sampling_tolerance; - GLfloat parametric_tolerance; - GLint u_step, v_step; - nurbs_surface surface; - nurbs_curve curve; - nurbs_trim *trim; -}; - -typedef struct -{ - GLfloat *knot; - GLint nknots; - GLfloat *unified_knot; - GLint unified_nknots; - GLint order; - GLint t_min, t_max; - GLint delta_nknots; - GLboolean open_at_begin, open_at_end; - GLfloat *new_knot; - GLfloat *alpha; -} -knot_str_type; - -typedef struct -{ - GLfloat *geom_ctrl; - GLint geom_s_stride, geom_t_stride; - GLfloat **geom_offsets; - GLint geom_s_pt_cnt, geom_t_pt_cnt; - GLfloat *color_ctrl; - GLint color_s_stride, color_t_stride; - GLfloat **color_offsets; - GLint color_s_pt_cnt, color_t_pt_cnt; - GLfloat *normal_ctrl; - GLint normal_s_stride, normal_t_stride; - GLfloat **normal_offsets; - GLint normal_s_pt_cnt, normal_t_pt_cnt; - GLfloat *texture_ctrl; - GLint texture_s_stride, texture_t_stride; - GLfloat **texture_offsets; - GLint texture_s_pt_cnt, texture_t_pt_cnt; - GLint s_bezier_cnt, t_bezier_cnt; -} -new_ctrl_type; - -extern void call_user_error(GLUnurbsObj * nobj, GLenum error); - -extern GLenum test_knot(GLint nknots, GLfloat * knot, GLint order); - -extern GLenum explode_knot(knot_str_type * the_knot); - -extern GLenum calc_alphas(knot_str_type * the_knot); - -extern GLenum calc_new_ctrl_pts(GLfloat * ctrl, GLint stride, - knot_str_type * the_knot, GLint dim, - GLfloat ** new_ctrl, GLint * ncontrol); - -extern GLenum glu_do_sampling_crv(GLUnurbsObj * nobj, GLfloat * new_ctrl, - GLint n_ctrl, GLint order, GLint dim, - GLint ** factors); - -extern GLenum glu_do_sampling_3D(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl, - int **sfactors, GLint ** tfactors); - -extern GLenum glu_do_sampling_uv(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl, - int **sfactors, GLint ** tfactors); - -extern GLenum glu_do_sampling_param_3D(GLUnurbsObj * nobj, - new_ctrl_type * new_ctrl, - int **sfactors, GLint ** tfactors); - -extern GLboolean fine_culling_test_2D(GLUnurbsObj * nobj, GLfloat * ctrl, - GLint n_ctrl, GLint stride, GLint dim); - -extern GLboolean fine_culling_test_3D(GLUnurbsObj * nobj, GLfloat * ctrl, - GLint s_n_ctrl, GLint t_n_ctrl, - GLint s_stride, GLint t_stride, - GLint dim); - -extern void do_nurbs_curve(GLUnurbsObj * nobj); - -extern void do_nurbs_surface(GLUnurbsObj * nobj); - -extern GLenum patch_trimming(GLUnurbsObj * nobj, new_ctrl_type * new_ctrl, - GLint * sfactors, GLint * tfactors); - -extern void collect_unified_knot(knot_str_type * dest, knot_str_type * src, - GLfloat maximal_min_knot, - GLfloat minimal_max_knot); - -extern GLenum select_knot_working_range(GLUnurbsObj * nobj, - knot_str_type * geom_knot, - knot_str_type * color_knot, - knot_str_type * normal_knot, - knot_str_type * texture_knot); - -extern void free_unified_knots(knot_str_type * geom_knot, - knot_str_type * color_knot, - knot_str_type * normal_knot, - knot_str_type * texture_knot); - - - -#endif diff --git a/src/glu/mini/nurbscrv.c b/src/glu/mini/nurbscrv.c deleted file mode 100644 index e80468fdb03..00000000000 --- a/src/glu/mini/nurbscrv.c +++ /dev/null @@ -1,132 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * NURBS implementation written by Bogdan Sikorski ([email protected]) - * See README2 for more info. - */ - - -#ifdef PC_HEADER -#include "all.h" -#else -#include <math.h> -#include <stdlib.h> -#include "gluP.h" -#include "nurbs.h" -#endif - - - -/* main NURBS curve procedure */ -void -do_nurbs_curve(GLUnurbsObj * nobj) -{ - GLint geom_order, color_order = 0, normal_order = 0, texture_order = 0; - GLenum geom_type; - GLint n_ctrl; - GLfloat *new_geom_ctrl, *new_color_ctrl, *new_normal_ctrl, - *new_texture_ctrl; - GLfloat *geom_ctrl = 0, *color_ctrl = 0, *normal_ctrl = 0, *texture_ctrl = 0; - GLint *factors; - GLint i, j; - GLint geom_dim, color_dim = 0, normal_dim = 0, texture_dim = 0; - - /* test the user supplied data */ - if (test_nurbs_curves(nobj) != GLU_NO_ERROR) - return; - - if (convert_curves(nobj, &new_geom_ctrl, &n_ctrl, &new_color_ctrl, - &new_normal_ctrl, &new_texture_ctrl) != GLU_NO_ERROR) - return; - - geom_order = nobj->curve.geom.order; - geom_type = nobj->curve.geom.type; - geom_dim = nobj->curve.geom.dim; - - if (glu_do_sampling_crv(nobj, new_geom_ctrl, n_ctrl, geom_order, geom_dim, - &factors) != GLU_NO_ERROR) { - free(new_geom_ctrl); - if (new_color_ctrl) - free(new_color_ctrl); - if (new_normal_ctrl) - free(new_normal_ctrl); - if (new_texture_ctrl) - free(new_texture_ctrl); - return; - } - glEnable(geom_type); - if (new_color_ctrl) { - glEnable(nobj->curve.color.type); - color_dim = nobj->curve.color.dim; - color_ctrl = new_color_ctrl; - color_order = nobj->curve.color.order; - } - if (new_normal_ctrl) { - glEnable(nobj->curve.normal.type); - normal_dim = nobj->curve.normal.dim; - normal_ctrl = new_normal_ctrl; - normal_order = nobj->curve.normal.order; - } - if (new_texture_ctrl) { - glEnable(nobj->curve.texture.type); - texture_dim = nobj->curve.texture.dim; - texture_ctrl = new_texture_ctrl; - texture_order = nobj->curve.texture.order; - } - for (i = 0, j = 0, geom_ctrl = new_geom_ctrl; - i < n_ctrl; i += geom_order, j++, geom_ctrl += geom_order * geom_dim) { - if (fine_culling_test_2D - (nobj, geom_ctrl, geom_order, geom_dim, geom_dim)) { - color_ctrl += color_order * color_dim; - normal_ctrl += normal_order * normal_dim; - texture_ctrl += texture_order * texture_dim; - continue; - } - glMap1f(geom_type, 0.0, 1.0, geom_dim, geom_order, geom_ctrl); - if (new_color_ctrl) { - glMap1f(nobj->curve.color.type, 0.0, 1.0, color_dim, - color_order, color_ctrl); - color_ctrl += color_order * color_dim; - } - if (new_normal_ctrl) { - glMap1f(nobj->curve.normal.type, 0.0, 1.0, normal_dim, - normal_order, normal_ctrl); - normal_ctrl += normal_order * normal_dim; - } - if (new_texture_ctrl) { - glMap1f(nobj->curve.texture.type, 0.0, 1.0, texture_dim, - texture_order, texture_ctrl); - texture_ctrl += texture_order * texture_dim; - } - glMapGrid1f(factors[j], 0.0, 1.0); - glEvalMesh1(GL_LINE, 0, factors[j]); - } - free(new_geom_ctrl); - free(factors); - if (new_color_ctrl) - free(new_color_ctrl); - if (new_normal_ctrl) - free(new_normal_ctrl); - if (new_texture_ctrl) - free(new_texture_ctrl); -} diff --git a/src/glu/mini/polytest.c b/src/glu/mini/polytest.c deleted file mode 100644 index 1ff966f61ce..00000000000 --- a/src/glu/mini/polytest.c +++ /dev/null @@ -1,937 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * This file is part of the polygon tesselation code contributed by - * Bogdan Sikorski - */ - - -#ifdef PC_HEADER -#include "all.h" -#else -#include <math.h> -#include <stdlib.h> -#include "gluP.h" -#include "tess.h" -#endif - - - -static GLenum store_polygon_as_contour(GLUtriangulatorObj *); -static void free_current_polygon(tess_polygon *); -static void prepare_projection_info(GLUtriangulatorObj *); -static GLdouble twice_the_polygon_area(tess_vertex *, tess_vertex *); -static GLenum verify_edge_vertex_intersections(GLUtriangulatorObj *); -void tess_find_contour_hierarchies(GLUtriangulatorObj *); -static GLenum test_for_overlapping_contours(GLUtriangulatorObj *); -static GLenum contours_overlap(tess_contour *, tess_polygon *); -static GLenum is_contour_contained_in(tess_contour *, tess_contour *); -static void add_new_exterior(GLUtriangulatorObj *, tess_contour *); -static void add_new_interior(GLUtriangulatorObj *, tess_contour *, - tess_contour *); -static void add_interior_with_hierarchy_check(GLUtriangulatorObj *, - tess_contour *, tess_contour *); -static void reverse_hierarchy_and_add_exterior(GLUtriangulatorObj *, - tess_contour *, - tess_contour *); -static GLboolean point_in_polygon(tess_contour *, GLdouble, GLdouble); -static void shift_interior_to_exterior(GLUtriangulatorObj *, tess_contour *); -static void add_exterior_with_check(GLUtriangulatorObj *, tess_contour *, - tess_contour *); -static GLenum cut_out_hole(GLUtriangulatorObj *, tess_contour *, - tess_contour *); -static GLenum merge_hole_with_contour(GLUtriangulatorObj *, - tess_contour *, tess_contour *, - tess_vertex *, tess_vertex *); - -static GLenum -find_normal(GLUtriangulatorObj * tobj) -{ - tess_polygon *polygon = tobj->current_polygon; - tess_vertex *va, *vb, *vc; - GLdouble A, B, C; - GLdouble A0, A1, A2, B0, B1, B2; - - va = polygon->vertices; - vb = va->next; - A0 = vb->location[0] - va->location[0]; - A1 = vb->location[1] - va->location[1]; - A2 = vb->location[2] - va->location[2]; - for (vc = vb->next; vc != va; vc = vc->next) { - B0 = vc->location[0] - va->location[0]; - B1 = vc->location[1] - va->location[1]; - B2 = vc->location[2] - va->location[2]; - A = A1 * B2 - A2 * B1; - B = A2 * B0 - A0 * B2; - C = A0 * B1 - A1 * B0; - if (fabs(A) > EPSILON || fabs(B) > EPSILON || fabs(C) > EPSILON) { - polygon->A = A; - polygon->B = B; - polygon->C = C; - polygon->D = - -A * va->location[0] - B * va->location[1] - C * va->location[2]; - return GLU_NO_ERROR; - } - } - tess_call_user_error(tobj, GLU_TESS_ERROR7); - return GLU_ERROR; -} - -void -tess_test_polygon(GLUtriangulatorObj * tobj) -{ - tess_polygon *polygon = tobj->current_polygon; - - /* any vertices defined? */ - if (polygon->vertex_cnt < 3) { - free_current_polygon(polygon); - return; - } - /* wrap pointers */ - polygon->last_vertex->next = polygon->vertices; - polygon->vertices->previous = polygon->last_vertex; - /* determine the normal */ - if (find_normal(tobj) == GLU_ERROR) - return; - /* compare the normals of previously defined contours and this one */ - /* first contour define ? */ - if (tobj->contours == NULL) { - tobj->A = polygon->A; - tobj->B = polygon->B; - tobj->C = polygon->C; - tobj->D = polygon->D; - /* determine the best projection to use */ - if (fabs(polygon->A) > fabs(polygon->B)) - if (fabs(polygon->A) > fabs(polygon->C)) - tobj->projection = OYZ; - else - tobj->projection = OXY; - else if (fabs(polygon->B) > fabs(polygon->C)) - tobj->projection = OXZ; - else - tobj->projection = OXY; - } - else { - GLdouble a[3], b[3]; - tess_vertex *vertex = polygon->vertices; - - a[0] = tobj->A; - a[1] = tobj->B; - a[2] = tobj->C; - b[0] = polygon->A; - b[1] = polygon->B; - b[2] = polygon->C; - - /* compare the normals */ - if (fabs(a[1] * b[2] - a[2] * b[1]) > EPSILON || - fabs(a[2] * b[0] - a[0] * b[2]) > EPSILON || - fabs(a[0] * b[1] - a[1] * b[0]) > EPSILON) { - /* not coplanar */ - tess_call_user_error(tobj, GLU_TESS_ERROR9); - return; - } - /* the normals are parallel - test for plane equation */ - if (fabs(a[0] * vertex->location[0] + a[1] * vertex->location[1] + - a[2] * vertex->location[2] + tobj->D) > EPSILON) { - /* not the same plane */ - tess_call_user_error(tobj, GLU_TESS_ERROR9); - return; - } - } - prepare_projection_info(tobj); - if (verify_edge_vertex_intersections(tobj) == GLU_ERROR) - return; - if (test_for_overlapping_contours(tobj) == GLU_ERROR) - return; - if (store_polygon_as_contour(tobj) == GLU_ERROR) - return; -} - -static GLenum -test_for_overlapping_contours(GLUtriangulatorObj * tobj) -{ - tess_contour *contour; - tess_polygon *polygon; - - polygon = tobj->current_polygon; - for (contour = tobj->contours; contour != NULL; contour = contour->next) - if (contours_overlap(contour, polygon) != GLU_NO_ERROR) { - tess_call_user_error(tobj, GLU_TESS_ERROR5); - return GLU_ERROR; - } - return GLU_NO_ERROR; -} - -static GLenum -store_polygon_as_contour(GLUtriangulatorObj * tobj) -{ - tess_polygon *polygon = tobj->current_polygon; - tess_contour *contour = tobj->contours; - - /* the first contour defined */ - if (contour == NULL) { - if ((contour = (tess_contour *) malloc(sizeof(tess_contour))) == NULL) { - tess_call_user_error(tobj, GLU_OUT_OF_MEMORY); - free_current_polygon(polygon); - return GLU_ERROR; - } - tobj->contours = tobj->last_contour = contour; - contour->next = contour->previous = NULL; - } - else { - if ((contour = (tess_contour *) malloc(sizeof(tess_contour))) == NULL) { - tess_call_user_error(tobj, GLU_OUT_OF_MEMORY); - free_current_polygon(polygon); - return GLU_ERROR; - } - contour->previous = tobj->last_contour; - tobj->last_contour->next = contour; - tobj->last_contour = contour; - contour->next = NULL; - } - /* mark all vertices in new contour as not special */ - /* and all are boundary edges */ - { - tess_vertex *vertex; - GLuint vertex_cnt, i; - - for (vertex = polygon->vertices, i = 0, vertex_cnt = - polygon->vertex_cnt; i < vertex_cnt; vertex = vertex->next, i++) { - vertex->shadow_vertex = NULL; - vertex->edge_flag = GL_TRUE; - } - } - contour->vertex_cnt = polygon->vertex_cnt; - contour->area = polygon->area; - contour->orientation = polygon->orientation; - contour->type = GLU_UNKNOWN; - contour->vertices = polygon->vertices; - contour->last_vertex = polygon->last_vertex; - polygon->vertices = polygon->last_vertex = NULL; - polygon->vertex_cnt = 0; - ++(tobj->contour_cnt); - return GLU_NO_ERROR; -} - -static void -free_current_polygon(tess_polygon * polygon) -{ - tess_vertex *vertex, *vertex_tmp; - GLuint i; - - /* free current_polygon structures */ - for (vertex = polygon->vertices, i = 0; i < polygon->vertex_cnt; i++) { - vertex_tmp = vertex->next; - free(vertex); - vertex = vertex_tmp; - } - polygon->vertices = polygon->last_vertex = NULL; - polygon->vertex_cnt = 0; -} - -static void -prepare_projection_info(GLUtriangulatorObj * tobj) -{ - tess_polygon *polygon = tobj->current_polygon; - tess_vertex *vertex, *last_vertex_ptr; - GLdouble area; - - last_vertex_ptr = polygon->last_vertex; - switch (tobj->projection) { - case OXY: - for (vertex = polygon->vertices; vertex != last_vertex_ptr; - vertex = vertex->next) { - vertex->x = vertex->location[0]; - vertex->y = vertex->location[1]; - } - last_vertex_ptr->x = last_vertex_ptr->location[0]; - last_vertex_ptr->y = last_vertex_ptr->location[1]; - break; - case OXZ: - for (vertex = polygon->vertices; vertex != last_vertex_ptr; - vertex = vertex->next) { - vertex->x = vertex->location[0]; - vertex->y = vertex->location[2]; - } - last_vertex_ptr->x = last_vertex_ptr->location[0]; - last_vertex_ptr->y = last_vertex_ptr->location[2]; - break; - case OYZ: - for (vertex = polygon->vertices; vertex != last_vertex_ptr; - vertex = vertex->next) { - vertex->x = vertex->location[1]; - vertex->y = vertex->location[2]; - } - last_vertex_ptr->x = last_vertex_ptr->location[1]; - last_vertex_ptr->y = last_vertex_ptr->location[2]; - break; - } - area = twice_the_polygon_area(polygon->vertices, polygon->last_vertex); - if (area >= 0.0) { - polygon->orientation = GLU_CCW; - polygon->area = area; - } - else { - polygon->orientation = GLU_CW; - polygon->area = -area; - } -} - -static GLdouble -twice_the_polygon_area(tess_vertex * vertex, tess_vertex * last_vertex) -{ - tess_vertex *next; - GLdouble area, x, y; - - area = 0.0; - x = vertex->x; - y = vertex->y; - vertex = vertex->next; - for (; vertex != last_vertex; vertex = vertex->next) { - next = vertex->next; - area += - (vertex->x - x) * (next->y - y) - (vertex->y - y) * (next->x - x); - } - return area; -} - -/* test if edges ab and cd intersect */ -/* if not return GLU_NO_ERROR, else if cross return GLU_TESS_ERROR8, */ -/* else if adjacent return GLU_TESS_ERROR4 */ -static GLenum -edge_edge_intersect(tess_vertex * a, - tess_vertex * b, tess_vertex * c, tess_vertex * d) -{ - GLdouble denom, r, s; - GLdouble xba, ydc, yba, xdc, yac, xac; - - xba = b->x - a->x; - yba = b->y - a->y; - xdc = d->x - c->x; - ydc = d->y - c->y; - xac = a->x - c->x; - yac = a->y - c->y; - denom = xba * ydc - yba * xdc; - r = yac * xdc - xac * ydc; - /* parallel? */ - if (fabs(denom) < EPSILON) { - if (fabs(r) < EPSILON) { - /* colinear */ - if (fabs(xba) < EPSILON) { - /* compare the Y coordinate */ - if (yba > 0.0) { - if ( - (fabs(a->y - c->y) < EPSILON - && fabs(c->y - b->y) < EPSILON) - || (fabs(a->y - d->y) < EPSILON - && fabs(d->y - b->y) < - EPSILON)) return GLU_TESS_ERROR4; - - } - else { - if ( - (fabs(b->y - c->y) < EPSILON - && fabs(c->y - a->y) < EPSILON) - || (fabs(b->y - d->y) < EPSILON - && fabs(d->y - a->y) < - EPSILON)) return GLU_TESS_ERROR4; - } - } - else { - /* compare the X coordinate */ - if (xba > 0.0) { - if ( - (fabs(a->x - c->x) < EPSILON - && fabs(c->x - b->x) < EPSILON) - || (fabs(a->x - d->x) < EPSILON - && fabs(d->x - b->x) < - EPSILON)) return GLU_TESS_ERROR4; - } - else { - if ( - (fabs(b->x - c->x) < EPSILON - && fabs(c->x - a->x) < EPSILON) - || (fabs(b->x - d->x) < EPSILON - && fabs(d->x - a->x) < - EPSILON)) return GLU_TESS_ERROR4; - } - } - } - return GLU_NO_ERROR; - } - r /= denom; - s = (yac * xba - xac * yba) / denom; - /* test if one vertex lies on other edge */ - if (((fabs(r) < EPSILON || (r < 1.0 + EPSILON && r > 1.0 - EPSILON)) && - s > -EPSILON && s < 1.0 + EPSILON) || - ((fabs(s) < EPSILON || (s < 1.0 + EPSILON && s > 1.0 - EPSILON)) && - r > -EPSILON && r < 1.0 + EPSILON)) { - return GLU_TESS_ERROR4; - } - /* test for crossing */ - if (r > -EPSILON && r < 1.0 + EPSILON && s > -EPSILON && s < 1.0 + EPSILON) { - return GLU_TESS_ERROR8; - } - return GLU_NO_ERROR; -} - -static GLenum -verify_edge_vertex_intersections(GLUtriangulatorObj * tobj) -{ - tess_polygon *polygon = tobj->current_polygon; - tess_vertex *vertex1, *last_vertex, *vertex2; - GLenum test; - - last_vertex = polygon->last_vertex; - vertex1 = last_vertex; - for (vertex2 = vertex1->next->next; - vertex2->next != last_vertex; vertex2 = vertex2->next) { - test = edge_edge_intersect(vertex1, vertex1->next, vertex2, - vertex2->next); - if (test != GLU_NO_ERROR) { - tess_call_user_error(tobj, test); - return GLU_ERROR; - } - } - for (vertex1 = polygon->vertices; - vertex1->next->next != last_vertex; vertex1 = vertex1->next) { - for (vertex2 = vertex1->next->next; - vertex2 != last_vertex; vertex2 = vertex2->next) { - test = edge_edge_intersect(vertex1, vertex1->next, vertex2, - vertex2->next); - if (test != GLU_NO_ERROR) { - tess_call_user_error(tobj, test); - return GLU_ERROR; - } - } - } - return GLU_NO_ERROR; -} - -static int -#ifdef WIN32 - __cdecl -#endif -area_compare(const void *a, const void *b) -{ - GLdouble area1, area2; - - area1 = (*((tess_contour **) a))->area; - area2 = (*((tess_contour **) b))->area; - if (area1 < area2) - return 1; - if (area1 > area2) - return -1; - return 0; -} - -void -tess_find_contour_hierarchies(GLUtriangulatorObj * tobj) -{ - tess_contour **contours; /* dinamic array of pointers */ - tess_contour *tmp_contour_ptr = tobj->contours; - GLuint cnt, i; - GLenum result; - GLboolean hierarchy_changed; - - /* any contours? */ - if (tobj->contour_cnt < 2) { - tobj->contours->type = GLU_EXTERIOR; - return; - } - if ((contours = (tess_contour **) - malloc(sizeof(tess_contour *) * (tobj->contour_cnt))) == NULL) { - tess_call_user_error(tobj, GLU_OUT_OF_MEMORY); - return; - } - for (tmp_contour_ptr = tobj->contours, cnt = 0; - tmp_contour_ptr != NULL; tmp_contour_ptr = tmp_contour_ptr->next) - contours[cnt++] = tmp_contour_ptr; - /* now sort the contours in decreasing area size order */ - qsort((void *) contours, (size_t) cnt, (size_t) sizeof(tess_contour *), - area_compare); - /* we leave just the first contour - remove others from list */ - tobj->contours = contours[0]; - tobj->contours->next = tobj->contours->previous = NULL; - tobj->last_contour = tobj->contours; - tobj->contour_cnt = 1; - /* first contour is the one with greatest area */ - /* must be EXTERIOR */ - tobj->contours->type = GLU_EXTERIOR; - tmp_contour_ptr = tobj->contours; - /* now we play! */ - for (i = 1; i < cnt; i++) { - hierarchy_changed = GL_FALSE; - for (tmp_contour_ptr = tobj->contours; - tmp_contour_ptr != NULL; tmp_contour_ptr = tmp_contour_ptr->next) { - if (tmp_contour_ptr->type == GLU_EXTERIOR) { - /* check if contour completely contained in EXTERIOR */ - result = is_contour_contained_in(tmp_contour_ptr, contours[i]); - switch (result) { - case GLU_INTERIOR: - /* now we have to check if contour is inside interiors */ - /* or not */ - /* any interiors? */ - if (tmp_contour_ptr->next != NULL && - tmp_contour_ptr->next->type == GLU_INTERIOR) { - /* for all interior, check if inside any of them */ - /* if not inside any of interiors, its another */ - /* interior */ - /* or it may contain some interiors, then change */ - /* the contained interiors to exterior ones */ - add_interior_with_hierarchy_check(tobj, - tmp_contour_ptr, - contours[i]); - } - else { - /* not in interior, add as new interior contour */ - add_new_interior(tobj, tmp_contour_ptr, contours[i]); - } - hierarchy_changed = GL_TRUE; - break; - case GLU_EXTERIOR: - /* ooops, the marked as EXTERIOR (contours[i]) is */ - /* actually an interior of tmp_contour_ptr */ - /* reverse the local hierarchy */ - reverse_hierarchy_and_add_exterior(tobj, tmp_contour_ptr, - contours[i]); - hierarchy_changed = GL_TRUE; - break; - case GLU_NO_ERROR: - break; - default: - abort(); - } - } - if (hierarchy_changed) - break; /* break from for loop */ - } - if (hierarchy_changed == GL_FALSE) { - /* disjoint with all contours, add to contour list */ - add_new_exterior(tobj, contours[i]); - } - } - free(contours); -} - -/* returns GLU_INTERIOR if inner is completey enclosed within outer */ -/* returns GLU_EXTERIOR if outer is completely enclosed within inner */ -/* returns GLU_NO_ERROR if contours are disjoint */ -static GLenum -is_contour_contained_in(tess_contour * outer, tess_contour * inner) -{ - GLenum relation_flag; - - /* set relation_flag to relation of containment of first inner vertex */ - /* regarding outer contour */ - if (point_in_polygon(outer, inner->vertices->x, inner->vertices->y)) - relation_flag = GLU_INTERIOR; - else - relation_flag = GLU_EXTERIOR; - if (relation_flag == GLU_INTERIOR) - return GLU_INTERIOR; - if (point_in_polygon(inner, outer->vertices->x, outer->vertices->y)) - return GLU_EXTERIOR; - return GLU_NO_ERROR; -} - -static GLboolean -point_in_polygon(tess_contour * contour, GLdouble x, GLdouble y) -{ - tess_vertex *v1, *v2; - GLuint i, vertex_cnt; - GLdouble xp1, yp1, xp2, yp2; - GLboolean tst; - - tst = GL_FALSE; - v1 = contour->vertices; - v2 = contour->vertices->previous; - for (i = 0, vertex_cnt = contour->vertex_cnt; i < vertex_cnt; i++) { - xp1 = v1->x; - yp1 = v1->y; - xp2 = v2->x; - yp2 = v2->y; - if ((((yp1 <= y) && (y < yp2)) || ((yp2 <= y) && (y < yp1))) && - (x < (xp2 - xp1) * (y - yp1) / (yp2 - yp1) + xp1)) - tst = (tst == GL_FALSE ? GL_TRUE : GL_FALSE); - v2 = v1; - v1 = v1->next; - } - return tst; -} - -static GLenum -contours_overlap(tess_contour * contour, tess_polygon * polygon) -{ - tess_vertex *vertex1, *vertex2; - GLuint vertex1_cnt, vertex2_cnt, i, j; - GLenum test; - - vertex1 = contour->vertices; - vertex2 = polygon->vertices; - vertex1_cnt = contour->vertex_cnt; - vertex2_cnt = polygon->vertex_cnt; - for (i = 0; i < vertex1_cnt; vertex1 = vertex1->next, i++) { - for (j = 0; j < vertex2_cnt; vertex2 = vertex2->next, j++) - if ((test = edge_edge_intersect(vertex1, vertex1->next, vertex2, - vertex2->next)) != GLU_NO_ERROR) - return test; - } - return GLU_NO_ERROR; -} - -static void -add_new_exterior(GLUtriangulatorObj * tobj, tess_contour * contour) -{ - contour->type = GLU_EXTERIOR; - contour->next = NULL; - contour->previous = tobj->last_contour; - tobj->last_contour->next = contour; - tobj->last_contour = contour; -} - -static void -add_new_interior(GLUtriangulatorObj * tobj, - tess_contour * outer, tess_contour * contour) -{ - contour->type = GLU_INTERIOR; - contour->next = outer->next; - contour->previous = outer; - if (outer->next != NULL) - outer->next->previous = contour; - outer->next = contour; - if (tobj->last_contour == outer) - tobj->last_contour = contour; -} - -static void -add_interior_with_hierarchy_check(GLUtriangulatorObj * tobj, - tess_contour * outer, - tess_contour * contour) -{ - tess_contour *ptr; - - /* for all interiors of outer check if they are interior of contour */ - /* if so, change that interior to exterior and move it of of the */ - /* interior sequence */ - if (outer->next != NULL && outer->next->type == GLU_INTERIOR) { - GLenum test; - - for (ptr = outer->next; ptr != NULL && ptr->type == GLU_INTERIOR; - ptr = ptr->next) { - test = is_contour_contained_in(ptr, contour); - switch (test) { - case GLU_INTERIOR: - /* contour is contained in one of the interiors */ - /* check if possibly contained in other exteriors */ - /* move ptr to first EXTERIOR */ - for (; ptr != NULL && ptr->type == GLU_INTERIOR; ptr = ptr->next); - if (ptr == NULL) - /* another exterior */ - add_new_exterior(tobj, contour); - else - add_exterior_with_check(tobj, ptr, contour); - return; - case GLU_EXTERIOR: - /* one of the interiors is contained in the contour */ - /* change it to EXTERIOR, and shift it away from the */ - /* interior sequence */ - shift_interior_to_exterior(tobj, ptr); - break; - case GLU_NO_ERROR: - /* disjoint */ - break; - default: - abort(); - } - } - } - /* add contour to the interior sequence */ - add_new_interior(tobj, outer, contour); -} - -static void -reverse_hierarchy_and_add_exterior(GLUtriangulatorObj * tobj, - tess_contour * outer, - tess_contour * contour) -{ - tess_contour *ptr; - - /* reverse INTERIORS to EXTERIORS */ - /* any INTERIORS? */ - if (outer->next != NULL && outer->next->type == GLU_INTERIOR) - for (ptr = outer->next; ptr != NULL && ptr->type == GLU_INTERIOR; - ptr = ptr->next) ptr->type = GLU_EXTERIOR; - /* the outer now becomes inner */ - outer->type = GLU_INTERIOR; - /* contour is the EXTERIOR */ - contour->next = outer; - if (tobj->contours == outer) { - /* first contour beeing reversed */ - contour->previous = NULL; - tobj->contours = contour; - } - else { - outer->previous->next = contour; - contour->previous = outer->previous; - } - outer->previous = contour; -} - -static void -shift_interior_to_exterior(GLUtriangulatorObj * tobj, tess_contour * contour) -{ - contour->previous->next = contour->next; - if (contour->next != NULL) - contour->next->previous = contour->previous; - else - tobj->last_contour = contour->previous; -} - -static void -add_exterior_with_check(GLUtriangulatorObj * tobj, - tess_contour * outer, tess_contour * contour) -{ - GLenum test; - - /* this contour might be interior to further exteriors - check */ - /* if not, just add as a new exterior */ - for (; outer != NULL && outer->type == GLU_EXTERIOR; outer = outer->next) { - test = is_contour_contained_in(outer, contour); - switch (test) { - case GLU_INTERIOR: - /* now we have to check if contour is inside interiors */ - /* or not */ - /* any interiors? */ - if (outer->next != NULL && outer->next->type == GLU_INTERIOR) { - /* for all interior, check if inside any of them */ - /* if not inside any of interiors, its another */ - /* interior */ - /* or it may contain some interiors, then change */ - /* the contained interiors to exterior ones */ - add_interior_with_hierarchy_check(tobj, outer, contour); - } - else { - /* not in interior, add as new interior contour */ - add_new_interior(tobj, outer, contour); - } - return; - case GLU_NO_ERROR: - /* disjoint */ - break; - default: - abort(); - } - } - /* add contour to the exterior sequence */ - add_new_exterior(tobj, contour); -} - -void -tess_handle_holes(GLUtriangulatorObj * tobj) -{ - tess_contour *contour, *hole; - GLenum exterior_orientation; - - /* verify hole orientation */ - for (contour = tobj->contours; contour != NULL;) { - exterior_orientation = contour->orientation; - for (contour = contour->next; - contour != NULL && contour->type == GLU_INTERIOR; - contour = contour->next) { - if (contour->orientation == exterior_orientation) { - tess_call_user_error(tobj, GLU_TESS_ERROR5); - return; - } - } - } - /* now cut-out holes */ - for (contour = tobj->contours; contour != NULL;) { - hole = contour->next; - while (hole != NULL && hole->type == GLU_INTERIOR) { - if (cut_out_hole(tobj, contour, hole) == GLU_ERROR) - return; - hole = contour->next; - } - contour = contour->next; - } -} - -static GLenum -cut_out_hole(GLUtriangulatorObj * tobj, - tess_contour * contour, tess_contour * hole) -{ - tess_contour *tmp_hole; - tess_vertex *v1, *v2, *tmp_vertex; - GLuint vertex1_cnt, vertex2_cnt, tmp_vertex_cnt; - GLuint i, j, k; - GLenum test = 0; - - /* find an edge connecting contour and hole not intersecting any other */ - /* edge belonging to either the contour or any of the other holes */ - for (v1 = contour->vertices, vertex1_cnt = contour->vertex_cnt, i = 0; - i < vertex1_cnt; i++, v1 = v1->next) { - for (v2 = hole->vertices, vertex2_cnt = hole->vertex_cnt, j = 0; - j < vertex2_cnt; j++, v2 = v2->next) { - /* does edge (v1,v2) intersect any edge of contour */ - for (tmp_vertex = contour->vertices, tmp_vertex_cnt = - contour->vertex_cnt, k = 0; k < tmp_vertex_cnt; - tmp_vertex = tmp_vertex->next, k++) { - /* skip edge tests for edges directly connected */ - if (v1 == tmp_vertex || v1 == tmp_vertex->next) - continue; - test = edge_edge_intersect(v1, v2, tmp_vertex, tmp_vertex->next); - if (test != GLU_NO_ERROR) - break; - } - if (test == GLU_NO_ERROR) { - /* does edge (v1,v2) intersect any edge of hole */ - for (tmp_vertex = hole->vertices, - tmp_vertex_cnt = hole->vertex_cnt, k = 0; - k < tmp_vertex_cnt; tmp_vertex = tmp_vertex->next, k++) { - /* skip edge tests for edges directly connected */ - if (v2 == tmp_vertex || v2 == tmp_vertex->next) - continue; - test = - edge_edge_intersect(v1, v2, tmp_vertex, tmp_vertex->next); - if (test != GLU_NO_ERROR) - break; - } - if (test == GLU_NO_ERROR) { - /* does edge (v1,v2) intersect any other hole? */ - for (tmp_hole = hole->next; - tmp_hole != NULL && tmp_hole->type == GLU_INTERIOR; - tmp_hole = tmp_hole->next) { - /* does edge (v1,v2) intersect any edge of hole */ - for (tmp_vertex = tmp_hole->vertices, - tmp_vertex_cnt = tmp_hole->vertex_cnt, k = 0; - k < tmp_vertex_cnt; tmp_vertex = tmp_vertex->next, k++) { - test = edge_edge_intersect(v1, v2, tmp_vertex, - tmp_vertex->next); - if (test != GLU_NO_ERROR) - break; - } - if (test != GLU_NO_ERROR) - break; - } - } - } - if (test == GLU_NO_ERROR) { - /* edge (v1,v2) is good for eliminating the hole */ - if (merge_hole_with_contour(tobj, contour, hole, v1, v2) - == GLU_NO_ERROR) - return GLU_NO_ERROR; - else - return GLU_ERROR; - } - } - } - /* other holes are blocking all possible connections of hole */ - /* with contour, we shift this hole as the last hole and retry */ - for (tmp_hole = hole; - tmp_hole != NULL && tmp_hole->type == GLU_INTERIOR; - tmp_hole = tmp_hole->next); - contour->next = hole->next; - hole->next->previous = contour; - if (tmp_hole == NULL) { - /* last EXTERIOR contour, shift hole as last contour */ - hole->next = NULL; - hole->previous = tobj->last_contour; - tobj->last_contour->next = hole; - tobj->last_contour = hole; - } - else { - tmp_hole->previous->next = hole; - hole->previous = tmp_hole->previous; - tmp_hole->previous = hole; - hole->next = tmp_hole; - } - hole = contour->next; - /* try once again - recurse */ - return cut_out_hole(tobj, contour, hole); -} - -static GLenum -merge_hole_with_contour(GLUtriangulatorObj * tobj, - tess_contour * contour, - tess_contour * hole, - tess_vertex * v1, tess_vertex * v2) -{ - tess_vertex *v1_new, *v2_new; - - /* make copies of v1 and v2, place them respectively after their originals */ - if ((v1_new = (tess_vertex *) malloc(sizeof(tess_vertex))) == NULL) { - tess_call_user_error(tobj, GLU_OUT_OF_MEMORY); - return GLU_ERROR; - } - if ((v2_new = (tess_vertex *) malloc(sizeof(tess_vertex))) == NULL) { - tess_call_user_error(tobj, GLU_OUT_OF_MEMORY); - return GLU_ERROR; - } - v1_new->edge_flag = GL_TRUE; - v1_new->data = v1->data; - v1_new->location[0] = v1->location[0]; - v1_new->location[1] = v1->location[1]; - v1_new->location[2] = v1->location[2]; - v1_new->x = v1->x; - v1_new->y = v1->y; - v1_new->shadow_vertex = v1; - v1->shadow_vertex = v1_new; - v1_new->next = v1->next; - v1_new->previous = v1; - v1->next->previous = v1_new; - v1->next = v1_new; - v2_new->edge_flag = GL_TRUE; - v2_new->data = v2->data; - v2_new->location[0] = v2->location[0]; - v2_new->location[1] = v2->location[1]; - v2_new->location[2] = v2->location[2]; - v2_new->x = v2->x; - v2_new->y = v2->y; - v2_new->shadow_vertex = v2; - v2->shadow_vertex = v2_new; - v2_new->next = v2->next; - v2_new->previous = v2; - v2->next->previous = v2_new; - v2->next = v2_new; - /* link together the two lists */ - v1->next = v2_new; - v2_new->previous = v1; - v2->next = v1_new; - v1_new->previous = v2; - /* update the vertex count of the contour */ - contour->vertex_cnt += hole->vertex_cnt + 2; - /* remove the INTERIOR contour */ - contour->next = hole->next; - if (hole->next != NULL) - hole->next->previous = contour; - free(hole); - /* update tobj structure */ - --(tobj->contour_cnt); - if (contour->last_vertex == v1) - contour->last_vertex = v1_new; - /* mark two vertices with edge_flag */ - v2->edge_flag = GL_FALSE; - v1->edge_flag = GL_FALSE; - return GLU_NO_ERROR; -} diff --git a/src/glu/mini/project.c b/src/glu/mini/project.c deleted file mode 100644 index 2e79cdf0840..00000000000 --- a/src/glu/mini/project.c +++ /dev/null @@ -1,403 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -#ifdef PC_HEADER -#include "all.h" -#else -#include <stdio.h> -#include <string.h> -#include <math.h> -#include "gluP.h" -#endif - - -/* - * This code was contributed by Marc Buffat ([email protected]). - * Thanks Marc!!! - */ - - - -/* implementation de gluProject et gluUnproject */ -/* M. Buffat 17/2/95 */ - - - -/* - * Transform a point (column vector) by a 4x4 matrix. I.e. out = m * in - * Input: m - the 4x4 matrix - * in - the 4x1 vector - * Output: out - the resulting 4x1 vector. - */ -static void -transform_point(GLdouble out[4], const GLdouble m[16], const GLdouble in[4]) -{ -#define M(row,col) m[col*4+row] - out[0] = - M(0, 0) * in[0] + M(0, 1) * in[1] + M(0, 2) * in[2] + M(0, 3) * in[3]; - out[1] = - M(1, 0) * in[0] + M(1, 1) * in[1] + M(1, 2) * in[2] + M(1, 3) * in[3]; - out[2] = - M(2, 0) * in[0] + M(2, 1) * in[1] + M(2, 2) * in[2] + M(2, 3) * in[3]; - out[3] = - M(3, 0) * in[0] + M(3, 1) * in[1] + M(3, 2) * in[2] + M(3, 3) * in[3]; -#undef M -} - - - - -/* - * Perform a 4x4 matrix multiplication (product = a x b). - * Input: a, b - matrices to multiply - * Output: product - product of a and b - */ -static void -matmul(GLdouble * product, const GLdouble * a, const GLdouble * b) -{ - /* This matmul was contributed by Thomas Malik */ - GLdouble temp[16]; - GLint i; - -#define A(row,col) a[(col<<2)+row] -#define B(row,col) b[(col<<2)+row] -#define T(row,col) temp[(col<<2)+row] - - /* i-te Zeile */ - for (i = 0; i < 4; i++) { - T(i, 0) = - A(i, 0) * B(0, 0) + A(i, 1) * B(1, 0) + A(i, 2) * B(2, 0) + A(i, - 3) * - B(3, 0); - T(i, 1) = - A(i, 0) * B(0, 1) + A(i, 1) * B(1, 1) + A(i, 2) * B(2, 1) + A(i, - 3) * - B(3, 1); - T(i, 2) = - A(i, 0) * B(0, 2) + A(i, 1) * B(1, 2) + A(i, 2) * B(2, 2) + A(i, - 3) * - B(3, 2); - T(i, 3) = - A(i, 0) * B(0, 3) + A(i, 1) * B(1, 3) + A(i, 2) * B(2, 3) + A(i, - 3) * - B(3, 3); - } - -#undef A -#undef B -#undef T - MEMCPY(product, temp, 16 * sizeof(GLdouble)); -} - - - -/* - * Compute inverse of 4x4 transformation matrix. - * Code contributed by Jacques Leroy [email protected] - * Return GL_TRUE for success, GL_FALSE for failure (singular matrix) - */ -static GLboolean -invert_matrix(const GLdouble * m, GLdouble * out) -{ -/* NB. OpenGL Matrices are COLUMN major. */ -#define SWAP_ROWS(a, b) { GLdouble *_tmp = a; (a)=(b); (b)=_tmp; } -#define MAT(m,r,c) (m)[(c)*4+(r)] - - GLdouble wtmp[4][8]; - GLdouble m0, m1, m2, m3, s; - GLdouble *r0, *r1, *r2, *r3; - - r0 = wtmp[0], r1 = wtmp[1], r2 = wtmp[2], r3 = wtmp[3]; - - r0[0] = MAT(m, 0, 0), r0[1] = MAT(m, 0, 1), - r0[2] = MAT(m, 0, 2), r0[3] = MAT(m, 0, 3), - r0[4] = 1.0, r0[5] = r0[6] = r0[7] = 0.0, - r1[0] = MAT(m, 1, 0), r1[1] = MAT(m, 1, 1), - r1[2] = MAT(m, 1, 2), r1[3] = MAT(m, 1, 3), - r1[5] = 1.0, r1[4] = r1[6] = r1[7] = 0.0, - r2[0] = MAT(m, 2, 0), r2[1] = MAT(m, 2, 1), - r2[2] = MAT(m, 2, 2), r2[3] = MAT(m, 2, 3), - r2[6] = 1.0, r2[4] = r2[5] = r2[7] = 0.0, - r3[0] = MAT(m, 3, 0), r3[1] = MAT(m, 3, 1), - r3[2] = MAT(m, 3, 2), r3[3] = MAT(m, 3, 3), - r3[7] = 1.0, r3[4] = r3[5] = r3[6] = 0.0; - - /* choose pivot - or die */ - if (fabs(r3[0]) > fabs(r2[0])) - SWAP_ROWS(r3, r2); - if (fabs(r2[0]) > fabs(r1[0])) - SWAP_ROWS(r2, r1); - if (fabs(r1[0]) > fabs(r0[0])) - SWAP_ROWS(r1, r0); - if (0.0 == r0[0]) - return GL_FALSE; - - /* eliminate first variable */ - m1 = r1[0] / r0[0]; - m2 = r2[0] / r0[0]; - m3 = r3[0] / r0[0]; - s = r0[1]; - r1[1] -= m1 * s; - r2[1] -= m2 * s; - r3[1] -= m3 * s; - s = r0[2]; - r1[2] -= m1 * s; - r2[2] -= m2 * s; - r3[2] -= m3 * s; - s = r0[3]; - r1[3] -= m1 * s; - r2[3] -= m2 * s; - r3[3] -= m3 * s; - s = r0[4]; - if (s != 0.0) { - r1[4] -= m1 * s; - r2[4] -= m2 * s; - r3[4] -= m3 * s; - } - s = r0[5]; - if (s != 0.0) { - r1[5] -= m1 * s; - r2[5] -= m2 * s; - r3[5] -= m3 * s; - } - s = r0[6]; - if (s != 0.0) { - r1[6] -= m1 * s; - r2[6] -= m2 * s; - r3[6] -= m3 * s; - } - s = r0[7]; - if (s != 0.0) { - r1[7] -= m1 * s; - r2[7] -= m2 * s; - r3[7] -= m3 * s; - } - - /* choose pivot - or die */ - if (fabs(r3[1]) > fabs(r2[1])) - SWAP_ROWS(r3, r2); - if (fabs(r2[1]) > fabs(r1[1])) - SWAP_ROWS(r2, r1); - if (0.0 == r1[1]) - return GL_FALSE; - - /* eliminate second variable */ - m2 = r2[1] / r1[1]; - m3 = r3[1] / r1[1]; - r2[2] -= m2 * r1[2]; - r3[2] -= m3 * r1[2]; - r2[3] -= m2 * r1[3]; - r3[3] -= m3 * r1[3]; - s = r1[4]; - if (0.0 != s) { - r2[4] -= m2 * s; - r3[4] -= m3 * s; - } - s = r1[5]; - if (0.0 != s) { - r2[5] -= m2 * s; - r3[5] -= m3 * s; - } - s = r1[6]; - if (0.0 != s) { - r2[6] -= m2 * s; - r3[6] -= m3 * s; - } - s = r1[7]; - if (0.0 != s) { - r2[7] -= m2 * s; - r3[7] -= m3 * s; - } - - /* choose pivot - or die */ - if (fabs(r3[2]) > fabs(r2[2])) - SWAP_ROWS(r3, r2); - if (0.0 == r2[2]) - return GL_FALSE; - - /* eliminate third variable */ - m3 = r3[2] / r2[2]; - r3[3] -= m3 * r2[3], r3[4] -= m3 * r2[4], - r3[5] -= m3 * r2[5], r3[6] -= m3 * r2[6], r3[7] -= m3 * r2[7]; - - /* last check */ - if (0.0 == r3[3]) - return GL_FALSE; - - s = 1.0 / r3[3]; /* now back substitute row 3 */ - r3[4] *= s; - r3[5] *= s; - r3[6] *= s; - r3[7] *= s; - - m2 = r2[3]; /* now back substitute row 2 */ - s = 1.0 / r2[2]; - r2[4] = s * (r2[4] - r3[4] * m2), r2[5] = s * (r2[5] - r3[5] * m2), - r2[6] = s * (r2[6] - r3[6] * m2), r2[7] = s * (r2[7] - r3[7] * m2); - m1 = r1[3]; - r1[4] -= r3[4] * m1, r1[5] -= r3[5] * m1, - r1[6] -= r3[6] * m1, r1[7] -= r3[7] * m1; - m0 = r0[3]; - r0[4] -= r3[4] * m0, r0[5] -= r3[5] * m0, - r0[6] -= r3[6] * m0, r0[7] -= r3[7] * m0; - - m1 = r1[2]; /* now back substitute row 1 */ - s = 1.0 / r1[1]; - r1[4] = s * (r1[4] - r2[4] * m1), r1[5] = s * (r1[5] - r2[5] * m1), - r1[6] = s * (r1[6] - r2[6] * m1), r1[7] = s * (r1[7] - r2[7] * m1); - m0 = r0[2]; - r0[4] -= r2[4] * m0, r0[5] -= r2[5] * m0, - r0[6] -= r2[6] * m0, r0[7] -= r2[7] * m0; - - m0 = r0[1]; /* now back substitute row 0 */ - s = 1.0 / r0[0]; - r0[4] = s * (r0[4] - r1[4] * m0), r0[5] = s * (r0[5] - r1[5] * m0), - r0[6] = s * (r0[6] - r1[6] * m0), r0[7] = s * (r0[7] - r1[7] * m0); - - MAT(out, 0, 0) = r0[4]; - MAT(out, 0, 1) = r0[5], MAT(out, 0, 2) = r0[6]; - MAT(out, 0, 3) = r0[7], MAT(out, 1, 0) = r1[4]; - MAT(out, 1, 1) = r1[5], MAT(out, 1, 2) = r1[6]; - MAT(out, 1, 3) = r1[7], MAT(out, 2, 0) = r2[4]; - MAT(out, 2, 1) = r2[5], MAT(out, 2, 2) = r2[6]; - MAT(out, 2, 3) = r2[7], MAT(out, 3, 0) = r3[4]; - MAT(out, 3, 1) = r3[5], MAT(out, 3, 2) = r3[6]; - MAT(out, 3, 3) = r3[7]; - - return GL_TRUE; - -#undef MAT -#undef SWAP_ROWS -} - - - -/* projection du point (objx,objy,obz) sur l'ecran (winx,winy,winz) */ -GLint GLAPIENTRY -gluProject(GLdouble objx, GLdouble objy, GLdouble objz, - const GLdouble model[16], const GLdouble proj[16], - const GLint viewport[4], - GLdouble * winx, GLdouble * winy, GLdouble * winz) -{ - /* matrice de transformation */ - GLdouble in[4], out[4]; - - /* initilise la matrice et le vecteur a transformer */ - in[0] = objx; - in[1] = objy; - in[2] = objz; - in[3] = 1.0; - transform_point(out, model, in); - transform_point(in, proj, out); - - /* d'ou le resultat normalise entre -1 et 1 */ - if (in[3] == 0.0) - return GL_FALSE; - - in[0] /= in[3]; - in[1] /= in[3]; - in[2] /= in[3]; - - /* en coordonnees ecran */ - *winx = viewport[0] + (1 + in[0]) * viewport[2] / 2; - *winy = viewport[1] + (1 + in[1]) * viewport[3] / 2; - /* entre 0 et 1 suivant z */ - *winz = (1 + in[2]) / 2; - return GL_TRUE; -} - - - -/* transformation du point ecran (winx,winy,winz) en point objet */ -GLint GLAPIENTRY -gluUnProject(GLdouble winx, GLdouble winy, GLdouble winz, - const GLdouble model[16], const GLdouble proj[16], - const GLint viewport[4], - GLdouble * objx, GLdouble * objy, GLdouble * objz) -{ - /* matrice de transformation */ - GLdouble m[16], A[16]; - GLdouble in[4], out[4]; - - /* transformation coordonnees normalisees entre -1 et 1 */ - in[0] = (winx - viewport[0]) * 2 / viewport[2] - 1.0; - in[1] = (winy - viewport[1]) * 2 / viewport[3] - 1.0; - in[2] = 2 * winz - 1.0; - in[3] = 1.0; - - /* calcul transformation inverse */ - matmul(A, proj, model); - if (!invert_matrix(A, m)) - return GL_FALSE; - - /* d'ou les coordonnees objets */ - transform_point(out, m, in); - if (out[3] == 0.0) - return GL_FALSE; - *objx = out[0] / out[3]; - *objy = out[1] / out[3]; - *objz = out[2] / out[3]; - return GL_TRUE; -} - - -/* - * New in GLU 1.3 - * This is like gluUnProject but also takes near and far DepthRange values. - */ -#ifdef GLU_VERSION_1_3 -GLint GLAPIENTRY -gluUnProject4(GLdouble winx, GLdouble winy, GLdouble winz, GLdouble clipw, - const GLdouble modelMatrix[16], - const GLdouble projMatrix[16], - const GLint viewport[4], - GLclampd nearZ, GLclampd farZ, - GLdouble * objx, GLdouble * objy, GLdouble * objz, - GLdouble * objw) -{ - /* matrice de transformation */ - GLdouble m[16], A[16]; - GLdouble in[4], out[4]; - GLdouble z = nearZ + winz * (farZ - nearZ); - - /* transformation coordonnees normalisees entre -1 et 1 */ - in[0] = (winx - viewport[0]) * 2 / viewport[2] - 1.0; - in[1] = (winy - viewport[1]) * 2 / viewport[3] - 1.0; - in[2] = 2.0 * z - 1.0; - in[3] = clipw; - - /* calcul transformation inverse */ - matmul(A, projMatrix, modelMatrix); - if (!invert_matrix(A, m)) - return GL_FALSE; - - /* d'ou les coordonnees objets */ - transform_point(out, m, in); - if (out[3] == 0.0) - return GL_FALSE; - *objx = out[0] / out[3]; - *objy = out[1] / out[3]; - *objz = out[2] / out[3]; - *objw = out[3]; - return GL_TRUE; -} -#endif diff --git a/src/glu/mini/quadric.c b/src/glu/mini/quadric.c deleted file mode 100644 index 0484890ef69..00000000000 --- a/src/glu/mini/quadric.c +++ /dev/null @@ -1,773 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1999-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* TODO: - * texture coordinate support - * flip normals according to orientation - * there's still some inside/outside orientation bugs in possibly all - * but the sphere function - */ - - -#ifdef PC_HEADER -#include "all.h" -#else -#include <math.h> -#include <stdio.h> -#include <stdlib.h> -#include "gluP.h" -#endif - - - -#ifndef M_PI -# define M_PI (3.1415926) -#endif - - -/* - * Convert degrees to radians: - */ -#define DEG_TO_RAD(A) ((A)*(M_PI/180.0)) - - -/* - * Sin and Cos for degree angles: - */ -#define SIND( A ) sin( (A)*(M_PI/180.0) ) -#define COSD( A) cos( (A)*(M_PI/180.0) ) - - -/* - * Texture coordinates if texture flag is set - */ -#define TXTR_COORD(x,y) if (qobj->TextureFlag) glTexCoord2f(x,y); - - - -struct GLUquadric -{ - GLenum DrawStyle; /* GLU_FILL, LINE, SILHOUETTE, or POINT */ - GLenum Orientation; /* GLU_INSIDE or GLU_OUTSIDE */ - GLboolean TextureFlag; /* Generate texture coords? */ - GLenum Normals; /* GLU_NONE, GLU_FLAT, or GLU_SMOOTH */ - void (GLCALLBACK * ErrorFunc) (GLenum err); /* Error handler callback function */ -}; - - - -/* - * Process a GLU error. - */ -static void -quadric_error(GLUquadricObj * qobj, GLenum error, const char *msg) -{ - /* Call the error call back function if any */ - if (qobj->ErrorFunc) { - (*qobj->ErrorFunc) (error); - } - /* Print a message to stdout if MESA_DEBUG variable is defined */ - if (getenv("MESA_DEBUG")) { - fprintf(stderr, "GLUError: %s: %s\n", (char *) gluErrorString(error), - msg); - } -} - - - - -GLUquadricObj *GLAPIENTRY -gluNewQuadric(void) -{ - GLUquadricObj *q; - - q = (GLUquadricObj *) malloc(sizeof(struct GLUquadric)); - if (q) { - q->DrawStyle = GLU_FILL; - q->Orientation = GLU_OUTSIDE; - q->TextureFlag = GL_FALSE; - q->Normals = GLU_SMOOTH; - q->ErrorFunc = NULL; - } - return q; -} - - - -void GLAPIENTRY -gluDeleteQuadric(GLUquadricObj * state) -{ - if (state) { - free((void *) state); - } -} - - - -/* - * Set the drawing style to be GLU_FILL, GLU_LINE, GLU_SILHOUETTE, - * or GLU_POINT. - */ -void GLAPIENTRY -gluQuadricDrawStyle(GLUquadricObj * quadObject, GLenum drawStyle) -{ - if (quadObject && (drawStyle == GLU_FILL || drawStyle == GLU_LINE - || drawStyle == GLU_SILHOUETTE - || drawStyle == GLU_POINT)) { - quadObject->DrawStyle = drawStyle; - } - else { - quadric_error(quadObject, GLU_INVALID_ENUM, "qluQuadricDrawStyle"); - } -} - - - -/* - * Set the orientation to GLU_INSIDE or GLU_OUTSIDE. - */ -void GLAPIENTRY -gluQuadricOrientation(GLUquadricObj * quadObject, GLenum orientation) -{ - if (quadObject - && (orientation == GLU_INSIDE || orientation == GLU_OUTSIDE)) { - quadObject->Orientation = orientation; - } - else { - quadric_error(quadObject, GLU_INVALID_ENUM, "qluQuadricOrientation"); - } -} - - - -/* - * Set the error handler callback function. - */ -void GLAPIENTRY -gluQuadricCallback(GLUquadricObj * qobj, - GLenum which, void (GLCALLBACK * fn) ()) -{ - /* - * UGH, this is a mess! I thought ANSI was a standard. - */ - if (qobj && which == GLU_ERROR) { -#ifdef __CYGWIN32__ - qobj->ErrorFunc = (void (GLCALLBACKPCAST) (GLenum)) fn; -#elif defined(OPENSTEP) - qobj->ErrorFunc = (void (*)(GLenum)) fn; -#elif defined(_WIN32) - qobj->ErrorFunc = (void (GLCALLBACK *) (int)) fn; -#elif defined(__STORM__) - qobj->ErrorFunc = (void (GLCALLBACK *) (GLenum)) fn; -#elif defined(__BEOS__) - qobj->ErrorFunc = (void (*)(GLenum)) fn; -#else - qobj->ErrorFunc = (void (GLCALLBACK *) ()) fn; -#endif - } -} - - -void GLAPIENTRY -gluQuadricNormals(GLUquadricObj * quadObject, GLenum normals) -{ - if (quadObject - && (normals == GLU_NONE || normals == GLU_FLAT - || normals == GLU_SMOOTH)) { - quadObject->Normals = normals; - } -} - - -void GLAPIENTRY -gluQuadricTexture(GLUquadricObj * quadObject, GLboolean textureCoords) -{ - if (quadObject) { - quadObject->TextureFlag = textureCoords; - } -} - - - - -/* - * Call glNormal3f after scaling normal to unit length. - */ -static void -normal3f(GLfloat x, GLfloat y, GLfloat z) -{ -} - - - -void GLAPIENTRY -gluCylinder(GLUquadricObj * qobj, - GLdouble baseRadius, GLdouble topRadius, - GLdouble height, GLint slices, GLint stacks) -{ - GLdouble da, r, dr, dz; - GLfloat x, y, z, nz, nsign; - GLint i, j; - - if (qobj->Orientation == GLU_INSIDE) { - nsign = -1.0; - } - else { - nsign = 1.0; - } - - da = 2.0 * M_PI / slices; - dr = (topRadius - baseRadius) / stacks; - dz = height / stacks; - nz = (baseRadius - topRadius) / height; /* Z component of normal vectors */ - - if (qobj->DrawStyle == GLU_POINT) { - glBegin(GL_POINTS); - for (i = 0; i < slices; i++) { - x = cos(i * da); - y = sin(i * da); - normal3f(x * nsign, y * nsign, nz * nsign); - - z = 0.0; - r = baseRadius; - for (j = 0; j <= stacks; j++) { - glVertex3f(x * r, y * r, z); - z += dz; - r += dr; - } - } - glEnd(); - } - else if (qobj->DrawStyle == GLU_LINE || qobj->DrawStyle == GLU_SILHOUETTE) { - /* Draw rings */ - if (qobj->DrawStyle == GLU_LINE) { - z = 0.0; - r = baseRadius; - for (j = 0; j <= stacks; j++) { - glBegin(GL_LINE_LOOP); - for (i = 0; i < slices; i++) { - x = cos(i * da); - y = sin(i * da); - normal3f(x * nsign, y * nsign, nz * nsign); - glVertex3f(x * r, y * r, z); - } - glEnd(); - z += dz; - r += dr; - } - } - else { - /* draw one ring at each end */ - if (baseRadius != 0.0) { - glBegin(GL_LINE_LOOP); - for (i = 0; i < slices; i++) { - x = cos(i * da); - y = sin(i * da); - normal3f(x * nsign, y * nsign, nz * nsign); - glVertex3f(x * baseRadius, y * baseRadius, 0.0); - } - glEnd(); - glBegin(GL_LINE_LOOP); - for (i = 0; i < slices; i++) { - x = cos(i * da); - y = sin(i * da); - normal3f(x * nsign, y * nsign, nz * nsign); - glVertex3f(x * topRadius, y * topRadius, height); - } - glEnd(); - } - } - /* draw length lines */ - glBegin(GL_LINES); - for (i = 0; i < slices; i++) { - x = cos(i * da); - y = sin(i * da); - normal3f(x * nsign, y * nsign, nz * nsign); - glVertex3f(x * baseRadius, y * baseRadius, 0.0); - glVertex3f(x * topRadius, y * topRadius, height); - } - glEnd(); - } - else if (qobj->DrawStyle == GLU_FILL) { - GLfloat ds = 1.0 / slices; - GLfloat dt = 1.0 / stacks; - GLfloat t = 0.0; - z = 0.0; - r = baseRadius; - for (j = 0; j < stacks; j++) { - GLfloat s = 0.0; - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= slices; i++) { - GLfloat x, y; - if (i == slices) { - x = sin(0.0); - y = cos(0.0); - } - else { - x = sin(i * da); - y = cos(i * da); - } - if (nsign == 1.0) { - normal3f(x * nsign, y * nsign, nz * nsign); - TXTR_COORD(s, t); - glVertex3f(x * r, y * r, z); - normal3f(x * nsign, y * nsign, nz * nsign); - TXTR_COORD(s, t + dt); - glVertex3f(x * (r + dr), y * (r + dr), z + dz); - } - else { - normal3f(x * nsign, y * nsign, nz * nsign); - TXTR_COORD(s, t); - glVertex3f(x * r, y * r, z); - normal3f(x * nsign, y * nsign, nz * nsign); - TXTR_COORD(s, t + dt); - glVertex3f(x * (r + dr), y * (r + dr), z + dz); - } - s += ds; - } /* for slices */ - glEnd(); - r += dr; - t += dt; - z += dz; - } /* for stacks */ - } -} - - - - - -void GLAPIENTRY -gluSphere(GLUquadricObj * qobj, GLdouble radius, GLint slices, GLint stacks) -{ - GLfloat rho, drho, theta, dtheta; - GLfloat x, y, z; - GLfloat s, t, ds, dt; - GLint i, j, imin, imax; - GLboolean normals; - GLfloat nsign; - - if (qobj->Normals == GLU_NONE) { - normals = GL_FALSE; - } - else { - normals = GL_TRUE; - } - if (qobj->Orientation == GLU_INSIDE) { - nsign = -1.0; - } - else { - nsign = 1.0; - } - - drho = M_PI / (GLfloat) stacks; - dtheta = 2.0 * M_PI / (GLfloat) slices; - - /* texturing: s goes from 0.0/0.25/0.5/0.75/1.0 at +y/+x/-y/-x/+y axis */ - /* t goes from -1.0/+1.0 at z = -radius/+radius (linear along longitudes) */ - /* cannot use triangle fan on texturing (s coord. at top/bottom tip varies) */ - - if (qobj->DrawStyle == GLU_FILL) { - if (!qobj->TextureFlag) { - /* draw +Z end as a triangle fan */ - glBegin(GL_TRIANGLE_FAN); -/* glNormal3f(0.0, 0.0, 1.0); */ - glVertex3f(0.0, 0.0, nsign * radius); - for (j = 0; j <= slices; j++) { - theta = (j == slices) ? 0.0 : j * dtheta; - x = -sin(theta) * sin(drho); - y = cos(theta) * sin(drho); - z = nsign * cos(drho); - glVertex3f(x * radius, y * radius, z * radius); - } - glEnd(); - } - - ds = 1.0 / slices; - dt = 1.0 / stacks; - t = 1.0; /* because loop now runs from 0 */ - if (qobj->TextureFlag) { - imin = 0; - imax = stacks; - } - else { - imin = 1; - imax = stacks - 1; - } - - /* draw intermediate stacks as quad strips */ - for (i = imin; i < imax; i++) { - rho = i * drho; - glBegin(GL_QUAD_STRIP); - s = 0.0; - for (j = 0; j <= slices; j++) { - theta = (j == slices) ? 0.0 : j * dtheta; - x = -sin(theta) * sin(rho); - y = cos(theta) * sin(rho); - z = nsign * cos(rho); - TXTR_COORD(s, t); - glVertex3f(x * radius, y * radius, z * radius); - x = -sin(theta) * sin(rho + drho); - y = cos(theta) * sin(rho + drho); - z = nsign * cos(rho + drho); - TXTR_COORD(s, t - dt); - s += ds; - glVertex3f(x * radius, y * radius, z * radius); - } - glEnd(); - t -= dt; - } - - if (!qobj->TextureFlag) { - /* draw -Z end as a triangle fan */ - glBegin(GL_TRIANGLE_FAN); - glVertex3f(0.0, 0.0, -radius * nsign); - rho = M_PI - drho; - s = 1.0; - t = dt; - for (j = slices; j >= 0; j--) { - theta = (j == slices) ? 0.0 : j * dtheta; - x = -sin(theta) * sin(rho); - y = cos(theta) * sin(rho); - z = nsign * cos(rho); - s -= ds; - glVertex3f(x * radius, y * radius, z * radius); - } - glEnd(); - } - } - else if (qobj->DrawStyle == GLU_LINE || qobj->DrawStyle == GLU_SILHOUETTE) { - /* draw stack lines */ - for (i = 1; i < stacks; i++) { /* stack line at i==stacks-1 was missing here */ - rho = i * drho; - glBegin(GL_LINE_LOOP); - for (j = 0; j < slices; j++) { - theta = j * dtheta; - x = cos(theta) * sin(rho); - y = sin(theta) * sin(rho); - z = cos(rho); - glVertex3f(x * radius, y * radius, z * radius); - } - glEnd(); - } - /* draw slice lines */ - for (j = 0; j < slices; j++) { - theta = j * dtheta; - glBegin(GL_LINE_STRIP); - for (i = 0; i <= stacks; i++) { - rho = i * drho; - x = cos(theta) * sin(rho); - y = sin(theta) * sin(rho); - z = cos(rho); - glVertex3f(x * radius, y * radius, z * radius); - } - glEnd(); - } - } - else if (qobj->DrawStyle == GLU_POINT) { - /* top and bottom-most points */ - glBegin(GL_POINTS); - glVertex3f(0.0, 0.0, radius); - glVertex3f(0.0, 0.0, -radius); - - /* loop over stacks */ - for (i = 1; i < stacks - 1; i++) { - rho = i * drho; - for (j = 0; j < slices; j++) { - theta = j * dtheta; - x = cos(theta) * sin(rho); - y = sin(theta) * sin(rho); - z = cos(rho); - glVertex3f(x * radius, y * radius, z * radius); - } - } - glEnd(); - } - -} - - - -void GLAPIENTRY -gluDisk(GLUquadricObj * qobj, - GLdouble innerRadius, GLdouble outerRadius, GLint slices, GLint loops) -{ - GLfloat da, dr; -#if 0 - GLdouble a, da; - GLfloat r, dr; - GLfloat x, y; - GLfloat r1, r2, dtc; - GLint s, l; -#endif - - - da = 2.0 * M_PI / slices; - dr = (outerRadius - innerRadius) / (GLfloat) loops; - - switch (qobj->DrawStyle) { - case GLU_FILL: - { - /* texture of a gluDisk is a cut out of the texture unit square - * x, y in [-outerRadius, +outerRadius]; s, t in [0, 1] - * (linear mapping) - */ - GLfloat dtc = 2.0f * outerRadius; - GLfloat sa, ca; - GLfloat r1 = innerRadius; - GLint l; - for (l = 0; l < loops; l++) { - GLfloat r2 = r1 + dr; - if (qobj->Orientation == GLU_OUTSIDE) { - GLint s; - glBegin(GL_QUAD_STRIP); - for (s = 0; s <= slices; s++) { - GLfloat a; - if (s == slices) - a = 0.0; - else - a = s * da; - sa = sin(a); - ca = cos(a); - TXTR_COORD(0.5 + sa * r2 / dtc, 0.5 + ca * r2 / dtc); - glVertex2f(r2 * sa, r2 * ca); - TXTR_COORD(0.5 + sa * r1 / dtc, 0.5 + ca * r1 / dtc); - glVertex2f(r1 * sa, r1 * ca); - } - glEnd(); - } - else { - GLint s; - glBegin(GL_QUAD_STRIP); - for (s = slices; s >= 0; s--) { - GLfloat a; - if (s == slices) - a = 0.0; - else - a = s * da; - sa = sin(a); - ca = cos(a); - TXTR_COORD(0.5 - sa * r2 / dtc, 0.5 + ca * r2 / dtc); - glVertex2f(r2 * sa, r2 * ca); - TXTR_COORD(0.5 - sa * r1 / dtc, 0.5 + ca * r1 / dtc); - glVertex2f(r1 * sa, r1 * ca); - } - glEnd(); - } - r1 = r2; - } - break; - } - case GLU_LINE: - { - GLint l, s; - /* draw loops */ - for (l = 0; l <= loops; l++) { - GLfloat r = innerRadius + l * dr; - glBegin(GL_LINE_LOOP); - for (s = 0; s < slices; s++) { - GLfloat a = s * da; - glVertex2f(r * sin(a), r * cos(a)); - } - glEnd(); - } - /* draw spokes */ - for (s = 0; s < slices; s++) { - GLfloat a = s * da; - GLfloat x = sin(a); - GLfloat y = cos(a); - glBegin(GL_LINE_STRIP); - for (l = 0; l <= loops; l++) { - GLfloat r = innerRadius + l * dr; - glVertex2f(r * x, r * y); - } - glEnd(); - } - break; - } - case GLU_POINT: - { - GLint s; - glBegin(GL_POINTS); - for (s = 0; s < slices; s++) { - GLfloat a = s * da; - GLfloat x = sin(a); - GLfloat y = cos(a); - GLint l; - for (l = 0; l <= loops; l++) { - GLfloat r = innerRadius * l * dr; - glVertex2f(r * x, r * y); - } - } - glEnd(); - break; - } - case GLU_SILHOUETTE: - { - if (innerRadius != 0.0) { - GLfloat a; - glBegin(GL_LINE_LOOP); - for (a = 0.0; a < 2.0 * M_PI; a += da) { - GLfloat x = innerRadius * sin(a); - GLfloat y = innerRadius * cos(a); - glVertex2f(x, y); - } - glEnd(); - } - { - GLfloat a; - glBegin(GL_LINE_LOOP); - for (a = 0; a < 2.0 * M_PI; a += da) { - GLfloat x = outerRadius * sin(a); - GLfloat y = outerRadius * cos(a); - glVertex2f(x, y); - } - glEnd(); - } - break; - } - default: - abort(); - } -} - - - -void GLAPIENTRY -gluPartialDisk(GLUquadricObj * qobj, GLdouble innerRadius, - GLdouble outerRadius, GLint slices, GLint loops, - GLdouble startAngle, GLdouble sweepAngle) -{ - if (qobj->DrawStyle == GLU_POINT) { - GLint loop, slice; - GLdouble radius, delta_radius; - GLdouble angle, delta_angle; - delta_radius = (outerRadius - innerRadius) / (loops - 1); - delta_angle = DEG_TO_RAD((sweepAngle) / (slices - 1)); - glBegin(GL_POINTS); - radius = innerRadius; - for (loop = 0; loop < loops; loop++) { - angle = DEG_TO_RAD(startAngle); - for (slice = 0; slice < slices; slice++) { - glVertex2f(radius * sin(angle), radius * cos(angle)); - angle += delta_angle; - } - radius += delta_radius; - } - glEnd(); - } - else if (qobj->DrawStyle == GLU_LINE) { - GLint loop, slice; - GLdouble radius, delta_radius; - GLdouble angle, delta_angle; - delta_radius = (outerRadius - innerRadius) / loops; - delta_angle = DEG_TO_RAD(sweepAngle / slices); - /* draw rings */ - radius = innerRadius; - for (loop = 0; loop < loops; loop++) { - angle = DEG_TO_RAD(startAngle); - glBegin(GL_LINE_STRIP); - for (slice = 0; slice <= slices; slice++) { - glVertex2f(radius * sin(angle), radius * cos(angle)); - angle += delta_angle; - } - glEnd(); - radius += delta_radius; - } - /* draw spokes */ - angle = DEG_TO_RAD(startAngle); - for (slice = 0; slice <= slices; slice++) { - radius = innerRadius; - glBegin(GL_LINE_STRIP); - for (loop = 0; loop < loops; loop++) { - glVertex2f(radius * sin(angle), radius * cos(angle)); - radius += delta_radius; - } - glEnd(); - angle += delta_angle; - } - } - else if (qobj->DrawStyle == GLU_SILHOUETTE) { - GLint slice; - GLdouble angle, delta_angle; - delta_angle = DEG_TO_RAD(sweepAngle / slices); - /* draw outer ring */ - glBegin(GL_LINE_STRIP); - angle = DEG_TO_RAD(startAngle); - for (slice = 0; slice <= slices; slice++) { - glVertex2f(outerRadius * sin(angle), outerRadius * cos(angle)); - angle += delta_angle; - } - glEnd(); - /* draw inner ring */ - if (innerRadius > 0.0) { - glBegin(GL_LINE_STRIP); - angle = DEG_TO_RAD(startAngle); - for (slice = 0; slice < slices; slice++) { - glVertex2f(innerRadius * sin(angle), innerRadius * cos(angle)); - angle += delta_angle; - } - glEnd(); - } - /* draw spokes */ - if (sweepAngle < 360.0) { - GLdouble stopAngle = startAngle + sweepAngle; - glBegin(GL_LINES); - glVertex2f(innerRadius * SIND(startAngle), - innerRadius * COSD(startAngle)); - glVertex2f(outerRadius * SIND(startAngle), - outerRadius * COSD(startAngle)); - glVertex2f(innerRadius * SIND(stopAngle), - innerRadius * COSD(stopAngle)); - glVertex2f(outerRadius * SIND(stopAngle), - outerRadius * COSD(stopAngle)); - glEnd(); - } - } - else if (qobj->DrawStyle == GLU_FILL) { - GLint loop, slice; - GLdouble radius, delta_radius; - GLdouble angle, delta_angle; - delta_radius = (outerRadius - innerRadius) / loops; - delta_angle = DEG_TO_RAD(sweepAngle / slices); - radius = innerRadius; - for (loop = 0; loop < loops; loop++) { - glBegin(GL_QUAD_STRIP); - angle = DEG_TO_RAD(startAngle); - for (slice = 0; slice <= slices; slice++) { - if (qobj->Orientation == GLU_OUTSIDE) { - glVertex2f((radius + delta_radius) * sin(angle), - (radius + delta_radius) * cos(angle)); - glVertex2f(radius * sin(angle), radius * cos(angle)); - } - else { - glVertex2f(radius * sin(angle), radius * cos(angle)); - glVertex2f((radius + delta_radius) * sin(angle), - (radius + delta_radius) * cos(angle)); - } - angle += delta_angle; - } - glEnd(); - radius += delta_radius; - } - } -} diff --git a/src/glu/mini/tess.c b/src/glu/mini/tess.c deleted file mode 100644 index 341d29bae3a..00000000000 --- a/src/glu/mini/tess.c +++ /dev/null @@ -1,327 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * This file is part of the polygon tesselation code contributed by - * Bogdan Sikorski - */ - - -#ifdef PC_HEADER -#include "all.h" -#else -#include <math.h> -#include <stdlib.h> -#include "tess.h" -#endif - - -/* - * This is ugly, but seems the easiest way to do things to make the - * code work under YellowBox for Windows - */ -#if defined(OPENSTEP) && defined(CALLBACK) -#undef CALLBACK -#define CALLBACK -#endif - - -static void delete_contours(GLUtriangulatorObj *); - -#ifdef __CYGWIN32__ -#define _CALLBACK -#else -#define _CALLBACK GLCALLBACK -#endif - - -static void -init_callbacks(tess_callbacks * callbacks) -{ - callbacks->begin = (void (_CALLBACK *) (GLenum)) 0; - callbacks->edgeFlag = (void (_CALLBACK *) (GLboolean)) 0; - callbacks->vertex = (void (_CALLBACK *) (void *)) 0; - callbacks->end = (void (_CALLBACK *) (void)) 0; - callbacks->error = (void (_CALLBACK *) (GLenum)) 0; -} - -void -tess_call_user_error(GLUtriangulatorObj * tobj, GLenum gluerr) -{ - if (tobj->error == GLU_NO_ERROR) - tobj->error = gluerr; - if (tobj->callbacks.error != NULL) - (tobj->callbacks.error) (gluerr); -} - -GLUtriangulatorObj *GLAPIENTRY -gluNewTess(void) -{ - GLUtriangulatorObj *tobj; - - if ((tobj = (GLUtriangulatorObj *) - malloc(sizeof(struct GLUtesselator))) == NULL) - return NULL; - tobj->contours = tobj->last_contour = NULL; - init_callbacks(&tobj->callbacks); - tobj->error = GLU_NO_ERROR; - tobj->current_polygon = NULL; - tobj->contour_cnt = 0; - return tobj; -} - - -void GLAPIENTRY -gluTessCallback(GLUtriangulatorObj * tobj, GLenum which, - void (GLCALLBACK * fn) ()) -{ - switch (which) { - case GLU_BEGIN: - tobj->callbacks.begin = (void (_CALLBACK *) (GLenum)) fn; - break; - case GLU_EDGE_FLAG: - tobj->callbacks.edgeFlag = (void (_CALLBACK *) (GLboolean)) fn; - break; - case GLU_VERTEX: - tobj->callbacks.vertex = (void (_CALLBACK *) (void *)) fn; - break; - case GLU_END: - tobj->callbacks.end = (void (_CALLBACK *) (void)) fn; - break; - case GLU_ERROR: - tobj->callbacks.error = (void (_CALLBACK *) (GLenum)) fn; - break; - default: - tobj->error = GLU_INVALID_ENUM; - break; - } -} - - - -void GLAPIENTRY -gluDeleteTess(GLUtriangulatorObj * tobj) -{ - if (tobj->error == GLU_NO_ERROR && tobj->contour_cnt) - /* was gluEndPolygon called? */ - tess_call_user_error(tobj, GLU_TESS_ERROR1); - /* delete all internal structures */ - delete_contours(tobj); - free(tobj); -} - - -void GLAPIENTRY -gluBeginPolygon(GLUtriangulatorObj * tobj) -{ -/* - if(tobj->error!=GLU_NO_ERROR) - return; -*/ - tobj->error = GLU_NO_ERROR; - if (tobj->current_polygon != NULL) { - /* gluEndPolygon was not called */ - tess_call_user_error(tobj, GLU_TESS_ERROR1); - /* delete all internal structures */ - delete_contours(tobj); - } - else { - if ((tobj->current_polygon = - (tess_polygon *) malloc(sizeof(tess_polygon))) == NULL) { - tess_call_user_error(tobj, GLU_OUT_OF_MEMORY); - return; - } - tobj->current_polygon->vertex_cnt = 0; - tobj->current_polygon->vertices = - tobj->current_polygon->last_vertex = NULL; - } -} - - -void GLAPIENTRY -gluEndPolygon(GLUtriangulatorObj * tobj) -{ - /*tess_contour *contour_ptr; */ - - /* there was an error */ - if (tobj->error != GLU_NO_ERROR) - goto end; - - /* check if gluBeginPolygon was called */ - if (tobj->current_polygon == NULL) { - tess_call_user_error(tobj, GLU_TESS_ERROR2); - return; - } - tess_test_polygon(tobj); - /* there was an error */ - if (tobj->error != GLU_NO_ERROR) - goto end; - - /* any real contours? */ - if (tobj->contour_cnt == 0) { - /* delete all internal structures */ - delete_contours(tobj); - return; - } - tess_find_contour_hierarchies(tobj); - /* there was an error */ - if (tobj->error != GLU_NO_ERROR) - goto end; - - tess_handle_holes(tobj); - /* there was an error */ - if (tobj->error != GLU_NO_ERROR) - goto end; - - /* if no callbacks, nothing to do */ - if (tobj->callbacks.begin != NULL && tobj->callbacks.vertex != NULL && - tobj->callbacks.end != NULL) { - if (tobj->callbacks.edgeFlag == NULL) - tess_tesselate(tobj); - else - tess_tesselate_with_edge_flag(tobj); - } - - end: - /* delete all internal structures */ - delete_contours(tobj); -} - - -void GLAPIENTRY -gluNextContour(GLUtriangulatorObj * tobj, GLenum type) -{ - if (tobj->error != GLU_NO_ERROR) - return; - if (tobj->current_polygon == NULL) { - tess_call_user_error(tobj, GLU_TESS_ERROR2); - return; - } - /* first contour? */ - if (tobj->current_polygon->vertex_cnt) - tess_test_polygon(tobj); -} - - -void GLAPIENTRY -gluTessVertex(GLUtriangulatorObj * tobj, GLdouble v[3], void *data) -{ - tess_polygon *polygon = tobj->current_polygon; - tess_vertex *last_vertex_ptr; - - if (tobj->error != GLU_NO_ERROR) - return; - if (polygon == NULL) { - tess_call_user_error(tobj, GLU_TESS_ERROR2); - return; - } - last_vertex_ptr = polygon->last_vertex; - if (last_vertex_ptr == NULL) { - if ((last_vertex_ptr = (tess_vertex *) - malloc(sizeof(tess_vertex))) == NULL) { - tess_call_user_error(tobj, GLU_OUT_OF_MEMORY); - return; - } - polygon->vertices = last_vertex_ptr; - polygon->last_vertex = last_vertex_ptr; - last_vertex_ptr->data = data; - last_vertex_ptr->location[0] = v[0]; - last_vertex_ptr->location[1] = v[1]; - last_vertex_ptr->location[2] = v[2]; - last_vertex_ptr->next = NULL; - last_vertex_ptr->previous = NULL; - ++(polygon->vertex_cnt); - } - else { - tess_vertex *vertex_ptr; - - /* same point twice? */ - if (fabs(last_vertex_ptr->location[0] - v[0]) < EPSILON && - fabs(last_vertex_ptr->location[1] - v[1]) < EPSILON && - fabs(last_vertex_ptr->location[2] - v[2]) < EPSILON) { - tess_call_user_error(tobj, GLU_TESS_ERROR6); - return; - } - if ((vertex_ptr = (tess_vertex *) - malloc(sizeof(tess_vertex))) == NULL) { - tess_call_user_error(tobj, GLU_OUT_OF_MEMORY); - return; - } - vertex_ptr->data = data; - vertex_ptr->location[0] = v[0]; - vertex_ptr->location[1] = v[1]; - vertex_ptr->location[2] = v[2]; - vertex_ptr->next = NULL; - vertex_ptr->previous = last_vertex_ptr; - ++(polygon->vertex_cnt); - last_vertex_ptr->next = vertex_ptr; - polygon->last_vertex = vertex_ptr; - } -} - - -static void -delete_contours(GLUtriangulatorObj * tobj) -{ - tess_polygon *polygon = tobj->current_polygon; - tess_contour *contour, *contour_tmp; - tess_vertex *vertex, *vertex_tmp; - - /* remove current_polygon list - if exists due to detected error */ - if (polygon != NULL) { - if (polygon->vertices) { - for (vertex = polygon->vertices; vertex != polygon->last_vertex;) { - vertex_tmp = vertex->next; - free(vertex); - vertex = vertex_tmp; - } - free(vertex); - } - free(polygon); - tobj->current_polygon = NULL; - } - /* remove all contour data */ - for (contour = tobj->contours; contour != NULL;) { - for (vertex = contour->vertices; vertex != contour->last_vertex;) { - vertex_tmp = vertex->next; - free(vertex); - vertex = vertex_tmp; - } - free(vertex); - contour_tmp = contour->next; - free(contour); - contour = contour_tmp; - } - tobj->contours = tobj->last_contour = NULL; - tobj->contour_cnt = 0; -} - - -void GLAPIENTRY -gluTessNormal(GLUtesselator *tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ) -{ - /* dummy function */ - (void) tess; - (void) valueX; - (void) valueY; - (void) valueZ; -} diff --git a/src/glu/mini/tess.h b/src/glu/mini/tess.h deleted file mode 100644 index 4e51dddd37d..00000000000 --- a/src/glu/mini/tess.h +++ /dev/null @@ -1,107 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * This file is part of the polygon tesselation code contributed by - * Bogdan Sikorski - */ - - -#ifndef TESS_H -#define TESS_H - - -#include "gluP.h" - -#define EPSILON 1e-06 /* epsilon for double precision compares */ - -typedef enum -{ - OXY, - OYZ, - OXZ -} -projection_type; - -typedef struct callbacks_str -{ - void (GLCALLBACK * begin) (GLenum mode); - void (GLCALLBACK * edgeFlag) (GLboolean flag); - void (GLCALLBACK * vertex) (GLvoid * v); - void (GLCALLBACK * end) (void); - void (GLCALLBACK * error) (GLenum err); -} -tess_callbacks; - -typedef struct vertex_str -{ - void *data; - GLdouble location[3]; - GLdouble x, y; - GLboolean edge_flag; - struct vertex_str *shadow_vertex; - struct vertex_str *next, *previous; -} -tess_vertex; - -typedef struct contour_str -{ - GLenum type; - GLuint vertex_cnt; - GLdouble area; - GLenum orientation; - struct vertex_str *vertices, *last_vertex; - struct contour_str *next, *previous; -} -tess_contour; - -typedef struct polygon_str -{ - GLuint vertex_cnt; - GLdouble A, B, C, D; - GLdouble area; - GLenum orientation; - struct vertex_str *vertices, *last_vertex; -} -tess_polygon; - -struct GLUtesselator -{ - tess_contour *contours, *last_contour; - GLuint contour_cnt; - tess_callbacks callbacks; - tess_polygon *current_polygon; - GLenum error; - GLdouble A, B, C, D; - projection_type projection; -}; - - -extern void tess_call_user_error(GLUtriangulatorObj *, GLenum); -extern void tess_test_polygon(GLUtriangulatorObj *); -extern void tess_find_contour_hierarchies(GLUtriangulatorObj *); -extern void tess_handle_holes(GLUtriangulatorObj *); -extern void tess_tesselate(GLUtriangulatorObj *); -extern void tess_tesselate_with_edge_flag(GLUtriangulatorObj *); - - -#endif diff --git a/src/glu/mini/tesselat.c b/src/glu/mini/tesselat.c deleted file mode 100644 index 47d230073fd..00000000000 --- a/src/glu/mini/tesselat.c +++ /dev/null @@ -1,406 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -/* - * This file is part of the polygon tesselation code contributed by - * Bogdan Sikorski - */ - - -#ifdef PC_HEADER -#include "all.h" -#else -#include <stdlib.h> -#include <math.h> -#include "tess.h" -#endif - - - -static GLboolean edge_flag; - -static void emit_triangle(GLUtriangulatorObj *, tess_vertex *, - tess_vertex *, tess_vertex *); - -static void emit_triangle_with_edge_flag(GLUtriangulatorObj *, - tess_vertex *, GLboolean, - tess_vertex *, GLboolean, - tess_vertex *, GLboolean); - -static GLdouble -twice_the_triangle_area(tess_vertex * va, tess_vertex * vb, tess_vertex * vc) -{ - return (vb->x - va->x) * (vc->y - va->y) - (vb->y - va->y) * (vc->x - - va->x); -} - -static GLboolean -left(GLdouble A, GLdouble B, GLdouble C, GLdouble x, GLdouble y) -{ - if (A * x + B * y + C > -EPSILON) - return GL_TRUE; - else - return GL_FALSE; -} - -static GLboolean -right(GLdouble A, GLdouble B, GLdouble C, GLdouble x, GLdouble y) -{ - if (A * x + B * y + C < EPSILON) - return GL_TRUE; - else - return GL_FALSE; -} - -static GLint -convex_ccw(tess_vertex * va, - tess_vertex * vb, tess_vertex * vc, GLUtriangulatorObj * tobj) -{ - GLdouble d; - - d = twice_the_triangle_area(va, vb, vc); - - if (d > EPSILON) { - return 1; - } - else if (d < -EPSILON) { - return 0; - } - else { - return -1; - } -} - -static GLint -convex_cw(tess_vertex * va, - tess_vertex * vb, tess_vertex * vc, GLUtriangulatorObj * tobj) -{ - GLdouble d; - - d = twice_the_triangle_area(va, vb, vc); - - if (d < -EPSILON) { - return 1; - } - else if (d > EPSILON) { - return 0; - } - else { - return -1; - } -} - -static GLboolean -diagonal_ccw(tess_vertex * va, - tess_vertex * vb, - GLUtriangulatorObj * tobj, tess_contour * contour) -{ - tess_vertex *vc = va->next, *vertex, *shadow_vertex; - struct - { - GLdouble A, B, C; - } - ac, cb, ba; - GLdouble x, y; - - GLint res = convex_ccw(va, vc, vb, tobj); - if (res == 0) - return GL_FALSE; - if (res == -1) - return GL_TRUE; - - ba.A = vb->y - va->y; - ba.B = va->x - vb->x; - ba.C = -ba.A * va->x - ba.B * va->y; - ac.A = va->y - vc->y; - ac.B = vc->x - va->x; - ac.C = -ac.A * vc->x - ac.B * vc->y; - cb.A = vc->y - vb->y; - cb.B = vb->x - vc->x; - cb.C = -cb.A * vb->x - cb.B * vb->y; - for (vertex = vb->next; vertex != va; vertex = vertex->next) { - shadow_vertex = vertex->shadow_vertex; - if (shadow_vertex != NULL && - (shadow_vertex == va || shadow_vertex == vb || shadow_vertex == vc)) - continue; - x = vertex->x; - y = vertex->y; - if (left(ba.A, ba.B, ba.C, x, y) && - left(ac.A, ac.B, ac.C, x, y) && left(cb.A, cb.B, cb.C, x, y)) - return GL_FALSE; - } - return GL_TRUE; -} - -static GLboolean -diagonal_cw(tess_vertex * va, - tess_vertex * vb, - GLUtriangulatorObj * tobj, tess_contour * contour) -{ - tess_vertex *vc = va->next, *vertex, *shadow_vertex; - struct - { - GLdouble A, B, C; - } - ac, cb, ba; - GLdouble x, y; - - GLint res = convex_cw(va, vc, vb, tobj); - if (res == 0) - return GL_FALSE; - if (res == -1) - return GL_TRUE; - - ba.A = vb->y - va->y; - ba.B = va->x - vb->x; - ba.C = -ba.A * va->x - ba.B * va->y; - ac.A = va->y - vc->y; - ac.B = vc->x - va->x; - ac.C = -ac.A * vc->x - ac.B * vc->y; - cb.A = vc->y - vb->y; - cb.B = vb->x - vc->x; - cb.C = -cb.A * vb->x - cb.B * vb->y; - for (vertex = vb->next; vertex != va; vertex = vertex->next) { - shadow_vertex = vertex->shadow_vertex; - if (shadow_vertex != NULL && - (shadow_vertex == va || shadow_vertex == vb || shadow_vertex == vc)) - continue; - x = vertex->x; - y = vertex->y; - if (right(ba.A, ba.B, ba.C, x, y) && - right(ac.A, ac.B, ac.C, x, y) && right(cb.A, cb.B, cb.C, x, y)) - return GL_FALSE; - } - return GL_TRUE; -} - -static void -clip_ear(GLUtriangulatorObj * tobj, tess_vertex * v, tess_contour * contour) -{ - emit_triangle(tobj, v->previous, v, v->next); - /* the first in the list */ - if (contour->vertices == v) { - contour->vertices = v->next; - contour->last_vertex->next = v->next; - v->next->previous = contour->last_vertex; - } - else - /* the last ? */ - if (contour->last_vertex == v) { - contour->vertices->previous = v->previous; - v->previous->next = v->next; - contour->last_vertex = v->previous; - } - else { - v->next->previous = v->previous; - v->previous->next = v->next; - } - free(v); - --(contour->vertex_cnt); -} - -static void -clip_ear_with_edge_flag(GLUtriangulatorObj * tobj, - tess_vertex * v, tess_contour * contour) -{ - emit_triangle_with_edge_flag(tobj, v->previous, v->previous->edge_flag, - v, v->edge_flag, v->next, GL_FALSE); - v->previous->edge_flag = GL_FALSE; - /* the first in the list */ - if (contour->vertices == v) { - contour->vertices = v->next; - contour->last_vertex->next = v->next; - v->next->previous = contour->last_vertex; - } - else - /* the last ? */ - if (contour->last_vertex == v) { - contour->vertices->previous = v->previous; - v->previous->next = v->next; - contour->last_vertex = v->previous; - } - else { - v->next->previous = v->previous; - v->previous->next = v->next; - } - free(v); - --(contour->vertex_cnt); -} - -static void -triangulate_ccw(GLUtriangulatorObj * tobj, tess_contour * contour) -{ - tess_vertex *vertex; - GLuint vertex_cnt = contour->vertex_cnt; - - while (vertex_cnt > 3) { - vertex = contour->vertices; - while (diagonal_ccw(vertex, vertex->next->next, tobj, contour) == - GL_FALSE && tobj->error == GLU_NO_ERROR) - vertex = vertex->next; - if (tobj->error != GLU_NO_ERROR) - return; - clip_ear(tobj, vertex->next, contour); - --vertex_cnt; - } -} - -static void -triangulate_cw(GLUtriangulatorObj * tobj, tess_contour * contour) -{ - tess_vertex *vertex; - GLuint vertex_cnt = contour->vertex_cnt; - - while (vertex_cnt > 3) { - vertex = contour->vertices; - while (diagonal_cw(vertex, vertex->next->next, tobj, contour) == - GL_FALSE && tobj->error == GLU_NO_ERROR) - vertex = vertex->next; - if (tobj->error != GLU_NO_ERROR) - return; - clip_ear(tobj, vertex->next, contour); - --vertex_cnt; - } -} - -static void -triangulate_ccw_with_edge_flag(GLUtriangulatorObj * tobj, - tess_contour * contour) -{ - tess_vertex *vertex; - GLuint vertex_cnt = contour->vertex_cnt; - - while (vertex_cnt > 3) { - vertex = contour->vertices; - while (diagonal_ccw(vertex, vertex->next->next, tobj, contour) == - GL_FALSE && tobj->error == GLU_NO_ERROR) - vertex = vertex->next; - if (tobj->error != GLU_NO_ERROR) - return; - clip_ear_with_edge_flag(tobj, vertex->next, contour); - --vertex_cnt; - } -} - -static void -triangulate_cw_with_edge_flag(GLUtriangulatorObj * tobj, - tess_contour * contour) -{ - tess_vertex *vertex; - GLuint vertex_cnt = contour->vertex_cnt; - - while (vertex_cnt > 3) { - vertex = contour->vertices; - while (diagonal_cw(vertex, vertex->next->next, tobj, contour) == - GL_FALSE && tobj->error == GLU_NO_ERROR) - vertex = vertex->next; - if (tobj->error != GLU_NO_ERROR) - return; - clip_ear_with_edge_flag(tobj, vertex->next, contour); - --vertex_cnt; - } -} - -void -tess_tesselate(GLUtriangulatorObj * tobj) -{ - tess_contour *contour; - - for (contour = tobj->contours; contour != NULL; contour = contour->next) { - if (contour->orientation == GLU_CCW) { - triangulate_ccw(tobj, contour); - } - else { - triangulate_cw(tobj, contour); - } - if (tobj->error != GLU_NO_ERROR) - return; - - /* emit the last triangle */ - emit_triangle(tobj, contour->vertices, contour->vertices->next, - contour->vertices->next->next); - } -} - -void -tess_tesselate_with_edge_flag(GLUtriangulatorObj * tobj) -{ - tess_contour *contour; - - edge_flag = GL_TRUE; - /* first callback with edgeFlag set to GL_TRUE */ - (tobj->callbacks.edgeFlag) (GL_TRUE); - - for (contour = tobj->contours; contour != NULL; contour = contour->next) { - if (contour->orientation == GLU_CCW) - triangulate_ccw_with_edge_flag(tobj, contour); - else - triangulate_cw_with_edge_flag(tobj, contour); - if (tobj->error != GLU_NO_ERROR) - return; - /* emit the last triangle */ - emit_triangle_with_edge_flag(tobj, contour->vertices, - contour->vertices->edge_flag, - contour->vertices->next, - contour->vertices->next->edge_flag, - contour->vertices->next->next, - contour->vertices->next->next->edge_flag); - } -} - -static void -emit_triangle(GLUtriangulatorObj * tobj, - tess_vertex * v1, tess_vertex * v2, tess_vertex * v3) -{ - (tobj->callbacks.begin) (GL_TRIANGLES); - (tobj->callbacks.vertex) (v1->data); - (tobj->callbacks.vertex) (v2->data); - (tobj->callbacks.vertex) (v3->data); - (tobj->callbacks.end) (); -} - -static void -emit_triangle_with_edge_flag(GLUtriangulatorObj * tobj, - tess_vertex * v1, - GLboolean edge_flag1, - tess_vertex * v2, - GLboolean edge_flag2, - tess_vertex * v3, GLboolean edge_flag3) -{ - (tobj->callbacks.begin) (GL_TRIANGLES); - if (edge_flag1 != edge_flag) { - edge_flag = (edge_flag == GL_TRUE ? GL_FALSE : GL_TRUE); - (tobj->callbacks.edgeFlag) (edge_flag); - } - (tobj->callbacks.vertex) (v1->data); - if (edge_flag2 != edge_flag) { - edge_flag = (edge_flag == GL_TRUE ? GL_FALSE : GL_TRUE); - (tobj->callbacks.edgeFlag) (edge_flag); - } - (tobj->callbacks.vertex) (v2->data); - if (edge_flag3 != edge_flag) { - edge_flag = (edge_flag == GL_TRUE ? GL_FALSE : GL_TRUE); - (tobj->callbacks.edgeFlag) (edge_flag); - } - (tobj->callbacks.vertex) (v3->data); - (tobj->callbacks.end) (); -} |