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authorIan Romanick <[email protected]>2007-10-17 12:07:04 -0700
committerIan Romanick <[email protected]>2007-10-17 16:25:39 -0700
commit42a4386a4c18932221c59607e6d22b864a2577fb (patch)
treec22b34c8fc93b9c600ff14e51fa9c7c9890a6242
parentb961eccc92d853eb573597ffc73304b65aa800c4 (diff)
Initial support for ARB_depth_texture
Currently only GL_DEPTH_COMPONENT16 are supported. I don't know what the hardware bits are to select the other formats, but it shouldn't be too hard to figure out.
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.c4
-rw-r--r--src/mesa/drivers/dri/r300/r300_tex.c32
-rw-r--r--src/mesa/drivers/dri/r300/r300_tex.h2
-rw-r--r--src/mesa/drivers/dri/r300/r300_texstate.c41
4 files changed, 77 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c
index 14e0f052fd5..d2ed3105d1c 100644
--- a/src/mesa/drivers/dri/r300/r300_context.c
+++ b/src/mesa/drivers/dri/r300/r300_context.c
@@ -93,6 +93,8 @@ int hw_tcl_on = 1;
const struct dri_extension card_extensions[] = {
/* *INDENT-OFF* */
+ {"GL_ARB_depth_texture", NULL},
+ {"GL_ARB_fragment_program", NULL},
{"GL_ARB_multisample", GL_ARB_multisample_functions},
{"GL_ARB_multitexture", NULL},
{"GL_ARB_texture_border_clamp", NULL},
@@ -105,7 +107,6 @@ const struct dri_extension card_extensions[] = {
{"GL_ARB_texture_mirrored_repeat", NULL},
{"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
{"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
- {"GL_ARB_fragment_program", NULL},
{"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions},
{"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
{"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
@@ -130,6 +131,7 @@ const struct dri_extension card_extensions[] = {
{"GL_NV_blend_square", NULL},
{"GL_NV_vertex_program", GL_NV_vertex_program_functions},
{"GL_SGIS_generate_mipmap", NULL},
+ {"GL_SGIX_depth_texture", NULL},
{NULL, NULL}
/* *INDENT-ON* */
};
diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c
index 1805cecd0af..adf69a3c257 100644
--- a/src/mesa/drivers/dri/r300/r300_tex.c
+++ b/src/mesa/drivers/dri/r300/r300_tex.c
@@ -482,6 +482,25 @@ static const struct gl_texture_format *r300ChooseTextureFormat(GLcontext * ctx,
case GL_RGBA32F_ARB:
return &_mesa_texformat_rgba_float32;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT32:
+#if 0
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT:
+ return &_mesa_texformat_z16;
+ case GL_UNSIGNED_INT:
+ return &_mesa_texformat_z32;
+ case GL_UNSIGNED_INT_24_8_EXT:
+ default:
+ return &_mesa_texformat_z24_s8;
+ }
+#else
+ return &_mesa_texformat_z16;
+#endif
+
default:
_mesa_problem(ctx,
"unexpected internalFormat 0x%x in r300ChooseTextureFormat",
@@ -1057,6 +1076,19 @@ static void r300TexParameter(GLcontext * ctx, GLenum target,
driSwapOutTextureObject((driTextureObject *) t);
break;
+ case GL_DEPTH_TEXTURE_MODE:
+ if (texObj->Image[0][texObj->BaseLevel]->TexFormat->BaseFormat
+ == GL_DEPTH_COMPONENT) {
+ r300SetDepthTexMode(texObj);
+ break;
+ } else {
+ /* If the texture isn't a depth texture, changing this
+ * state won't cause any changes to the hardware.
+ * Don't force a flush of texture state.
+ */
+ return;
+ }
+
default:
return;
}
diff --git a/src/mesa/drivers/dri/r300/r300_tex.h b/src/mesa/drivers/dri/r300/r300_tex.h
index f67a8e6ba65..b86d45bfe05 100644
--- a/src/mesa/drivers/dri/r300/r300_tex.h
+++ b/src/mesa/drivers/dri/r300/r300_tex.h
@@ -35,6 +35,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef __r300_TEX_H__
#define __r300_TEX_H__
+extern void r300SetDepthTexMode(struct gl_texture_object *tObj);
+
extern void r300SetTexOffset(__DRIcontext *pDRICtx, GLint texname,
unsigned long long offset, GLint depth,
GLuint pitch);
diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c
index 1d2909fd214..1c9851afb2a 100644
--- a/src/mesa/drivers/dri/r300/r300_texstate.c
+++ b/src/mesa/drivers/dri/r300/r300_texstate.c
@@ -115,11 +115,45 @@ static const struct tx_table {
_ASSIGN(LUMINANCE_ALPHA_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, Y, FL_I16A16)),
_ASSIGN(INTENSITY_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, X, FL_I32)),
_ASSIGN(INTENSITY_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, X, FL_I16)),
+ _ASSIGN(Z16, R300_EASY_TX_FORMAT(X, X, X, X, X16)),
+#if 0
+ _ASSIGN(Z24_S8, R300_EASY_TX_FORMAT(X, X, X, X, X24_Y8)),
+ _ASSIGN(Z32, R300_EASY_TX_FORMAT(X, X, X, X, X32)),
+#endif
/* *INDENT-ON* */
};
#undef _ASSIGN
+void r300SetDepthTexMode(struct gl_texture_object *tObj)
+{
+ r300TexObjPtr t;
+
+ if (!tObj)
+ return;
+
+ t = (r300TexObjPtr) tObj->DriverData;
+
+ switch (tObj->DepthMode) {
+ case GL_LUMINANCE:
+ t->format = R300_EASY_TX_FORMAT(X, X, X, X, X16);
+ break;
+ case GL_INTENSITY:
+ t->format = R300_EASY_TX_FORMAT(X, X, X, ONE, X16);
+ break;
+ case GL_ALPHA:
+ t->format = R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X16);
+ break;
+ default:
+ /* Error...which should have already been caught by higher
+ * levels of Mesa.
+ */
+ ASSERT(0);
+ break;
+ }
+}
+
+
/**
* This function computes the number of bytes of storage needed for
* the given texture object (all mipmap levels, all cube faces).
@@ -146,7 +180,12 @@ static void r300SetTexImages(r300ContextPtr rmesa,
*/
if (!t->image_override
&& VALID_FORMAT(baseImage->TexFormat->MesaFormat)) {
- t->format = tx_table[baseImage->TexFormat->MesaFormat].format;
+ if (baseImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) {
+ r300SetDepthTexMode(tObj);
+ } else {
+ t->format = tx_table[baseImage->TexFormat->MesaFormat].format;
+ }
+
t->filter |= tx_table[baseImage->TexFormat->MesaFormat].filter;
} else if (!t->image_override) {
_mesa_problem(NULL, "unexpected texture format in %s",