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authorKenneth Graunke <[email protected]>2012-09-19 13:27:58 -0700
committerKenneth Graunke <[email protected]>2012-09-29 00:36:45 -0700
commit33dbac78a8b6094e3b266fbfa0ee0b33bd859a76 (patch)
tree826c35719ca577cfdcb95a5c7d2c7df366a794cd
parent5cadb3ef7e6c1a67c45b0fdb2b0c2c1a369a97d8 (diff)
i965: Dump linked shaders on MESA_GLSL=dump.
Often, the original shader IR isn't terribly interesting because a lot of crucial optimizations haven't been done (such as inlining built-ins). ir_to_mesa used to print this out for us, but since we don't use it, we have to do it ourselves. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 54545c0df74..1cd9095f2ea 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -210,6 +210,15 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
_mesa_associate_uniform_storage(ctx, shProg, prog->Parameters);
_mesa_reference_program(ctx, &prog, NULL);
+
+ if (ctx->Shader.Flags & GLSL_DUMP) {
+ static const char *target_strings[]
+ = { "vertex", "fragment", "geometry" };
+ printf("\n");
+ printf("GLSL IR for linked %s program %d:\n", target_strings[stage],
+ shProg->Name);
+ _mesa_print_ir(shader->base.ir, NULL);
+ }
}
if (!brw_shader_precompile(ctx, shProg))