diff options
author | Kenneth Graunke <[email protected]> | 2010-11-24 13:59:46 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2010-11-24 14:09:32 -0800 |
commit | 1197393faa285bee0d99409a1c82f575dbcbc708 (patch) | |
tree | 1c3bf955d49339235ce082d4e89aa44a7eced9b2 | |
parent | ee88727df8b133e99608e5d30cbd50fb6e11628a (diff) |
mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.
Previously, the get table listed all three as having custom locations,
yet find_custom_value did not have cases to handle them.
MAX_VARYING_VECTORS does not need a custom location since MaxVaryings is
already stored as float[4] (or vec4). MaxUniformComponents is stored as
the number of floats, however, so a custom implementation that divides
by 4 is necessary.
Fixes bugs.freedesktop.org #31495.
-rw-r--r-- | src/mesa/main/get.c | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index b54af6ee86b..c8c0b8b4b1f 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -700,12 +700,9 @@ static const struct value_desc values[] = { #if FEATURE_ES2 /* Enums unique to OpenGL ES 2.0 */ { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA }, - { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_context, Const.FragmentProgram.MaxUniformComponents), NO_EXTRA }, - { GL_MAX_VARYING_VECTORS, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_context, Const.MaxVarying), NO_EXTRA }, - { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_context, Const.VertexProgram.MaxUniformComponents), NO_EXTRA }, + { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA }, + { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, { GL_SHADER_COMPILER, CONST(1), NO_EXTRA }, /* OES_get_program_binary */ { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA }, @@ -1604,6 +1601,14 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name; break; + + case GL_MAX_VERTEX_UNIFORM_VECTORS: + v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4; + break; + + case GL_MAX_FRAGMENT_UNIFORM_VECTORS: + v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4; + break; } } |