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authorKenneth Graunke <[email protected]>2014-02-02 02:51:45 -0800
committerKenneth Graunke <[email protected]>2014-02-18 18:58:57 -0800
commit06b047ebc75c6af02f806d051a5703748ee76b69 (patch)
tree15a5b5e563773c141b356d3cb00e7b7bcad69c06
parentf0fdee5095649afc61fbe1588369191f62831ec4 (diff)
i965: Bump MAX_3D_TEXTURE_SIZE to 2048.
It's highly unlikely that there will be enough memory in the system to allocate enough space for this, but we should still expose the hardware limit. It's what the Intel Windows driver does, and it seems most other vendors do likewise. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74130 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 1071f9f805c..50d6ca13208 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -311,7 +311,7 @@ brw_initialize_context_constants(struct brw_context *brw)
ctx->Const.MaxTextureLevels = 14; /* 8192 */
if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
- ctx->Const.Max3DTextureLevels = 9;
+ ctx->Const.Max3DTextureLevels = 12; /* 2048 */
ctx->Const.MaxCubeTextureLevels = 12;
if (brw->gen >= 7)