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authorMichel Dänzer <[email protected]>2009-07-03 12:44:19 +0200
committerMichel Dänzer <[email protected]>2009-07-03 12:44:19 +0200
commit060c7f2321f72503c14f9f3f7bb27d59d8a90224 (patch)
treed4bd91d92c622e816fac649760054c100b548493
parent6b2461fec905b7dc25ad051d602b440503f544ea (diff)
radeon: Wait for BO idle if necessary before mapping it.
Fixes fighting between GPU and software rendering with TTM.
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_span.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_span.c b/src/mesa/drivers/dri/radeon/radeon_span.c
index e28f28662b4..4f5480b1708 100644
--- a/src/mesa/drivers/dri/radeon/radeon_span.c
+++ b/src/mesa/drivers/dri/radeon/radeon_span.c
@@ -443,6 +443,8 @@ static void map_unmap_rb(struct gl_renderbuffer *rb, int flag)
return;
if (flag) {
+ if (rrb->bo->bom->funcs->bo_wait)
+ radeon_bo_wait(rrb->bo);
r = radeon_bo_map(rrb->bo, 1);
if (r) {
fprintf(stderr, "(%s) error(%d) mapping buffer.\n",