diff options
author | Brian Paul <[email protected]> | 2009-08-26 11:53:25 -0600 |
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committer | Brian Paul <[email protected]> | 2009-08-26 11:53:25 -0600 |
commit | f6d34c20585ae9b4fb07ec2f2850f04dc9a9bc29 (patch) | |
tree | fdc6d0952fe2d47be0e7dce5feb3e53e2831ad2d | |
parent | 04d170794a22d93d58afeb5d0930e06f85964f9a (diff) |
progs/glsl: change samplers.c to better test sampler/texture indexing
Now the left half is yellow and the right half is red, with the gradients
going in opposite directions.
-rw-r--r-- | progs/glsl/samplers.c | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/progs/glsl/samplers.c b/progs/glsl/samplers.c index 113e5bbeff1..87dad5d8575 100644 --- a/progs/glsl/samplers.c +++ b/progs/glsl/samplers.c @@ -211,10 +211,18 @@ InitTextures(void) for (y = 0; y < stripeSize; y++) { for (x = 0; x < size; x++) { GLint k = 4 * ((ypos + y) * size + x); - texImage[k + 0] = intensity; - texImage[k + 1] = intensity; - texImage[k + 2] = 0; - texImage[k + 3] = 255; + if (x < size / 2) { + texImage[k + 0] = intensity; + texImage[k + 1] = intensity; + texImage[k + 2] = 0; + texImage[k + 3] = 255; + } + else { + texImage[k + 0] = 255 - intensity; + texImage[k + 1] = 0; + texImage[k + 2] = 0; + texImage[k + 3] = 255; + } } } |