diff options
author | Eric Anholt <[email protected]> | 2010-07-31 15:47:35 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-07-31 15:52:24 -0700 |
commit | f6b03f323500c71fc20c0d64c618d9aa73ced5b4 (patch) | |
tree | bd60265477ac7361f790ea0900d39dceb74f3891 | |
parent | 784695442c415cf0be882434a25671ecfb635d34 (diff) |
glsl2: Do algebraic optimizations after linking as well.
Linking brings in inlining of builtins, so we weren't catching the
(rcp(/sqrt(x)) -> rsq(x)) without it.
-rw-r--r-- | src/glsl/linker.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 9b47e4788fc..9d53197fdda 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1289,6 +1289,7 @@ link_shaders(struct gl_shader_program *prog) progress = do_tree_grafting(ir) || progress; progress = do_constant_variable_unlinked(ir) || progress; progress = do_constant_folding(ir) || progress; + progress = do_algebraic(ir) || progress; progress = do_if_return(ir) || progress; #if 0 if (ctx->Shader.EmitNoIfs) |