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author | Jason Ekstrand <[email protected]> | 2014-11-26 15:08:19 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2015-01-15 07:18:57 -0800 |
commit | f521a3c543ab1775603e1ad85c72e77812e039b5 (patch) | |
tree | a27cb777e3bf35e1811c01cae4eb426efb28f42f | |
parent | 30c4678f64800fbe0278a19aa0895b55411dd9b3 (diff) |
SQUASH: Use the enum for the variable mode
-rw-r--r-- | src/glsl/nir/nir.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h index 7e9ddf755aa..b830361f64f 100644 --- a/src/glsl/nir/nir.h +++ b/src/glsl/nir/nir.h @@ -149,7 +149,7 @@ typedef struct { * * \sa nir_variable_mode */ - unsigned mode:4; + nir_variable_mode mode:4; /** * Interpolation mode for shader inputs / outputs |