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authorMarek Olšák <[email protected]>2017-07-17 16:03:29 -0400
committerMarek Olšák <[email protected]>2017-07-18 13:13:34 -0400
commitecec21add21c1eaf7e51ae8d3a63db8eddf68afc (patch)
tree78c69cd58f6c0593d2b45729e720ae10ee3ad408
parent2f52d2dc97a437839ea43b21f1cfc877ff3afc3d (diff)
radeonsi: add back the USE_MININUM_PRIORITY flag to the low-prio compiler queue
Accidentally removed in 9f320e0a387a1009c5218daf130b3b754a3c2800. Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r--src/gallium/drivers/radeonsi/si_pipe.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index 4df60b698fe..0bc30027eab 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -971,7 +971,8 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
"si_shader_low",
32, num_compiler_threads,
- UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
+ UTIL_QUEUE_INIT_RESIZE_IF_FULL |
+ UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
si_destroy_shader_cache(sscreen);
FREE(sscreen);
return NULL;