diff options
author | Emil Velikov <[email protected]> | 2017-02-16 15:16:32 +0000 |
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committer | Emil Velikov <[email protected]> | 2017-02-21 18:28:18 +0000 |
commit | e776e0385c7e7345705869ea89d4e209798b0c5a (patch) | |
tree | 49323dece433818f3ae0e630b2d81dcba0691a75 | |
parent | 944620bc0e6f117ecdd3c2938adc1538f377669e (diff) |
anv: remove unneeded extern C notation
Analogous to previous commit - never used in any C++ code.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r-- | src/intel/vulkan/anv_private.h | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h index 82e283171ef..8831b185cfb 100644 --- a/src/intel/vulkan/anv_private.h +++ b/src/intel/vulkan/anv_private.h @@ -68,10 +68,6 @@ struct gen_l3_config; #include "wsi_common.h" -#ifdef __cplusplus -extern "C" { -#endif - /* Allowing different clear colors requires us to perform a depth resolve at * the end of certain render passes. This is because while slow clears store * the clear color in the HiZ buffer, fast clears (without a resolve) don't. @@ -1971,8 +1967,4 @@ ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_shader_module, VkShaderModule) # undef genX #endif -#ifdef __cplusplus -} -#endif - #endif /* ANV_PRIVATE_H */ |