diff options
author | Connor Abbott <[email protected]> | 2014-07-30 12:08:13 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-01-15 07:18:58 -0800 |
commit | cff1deff72294b810e4f03b72c7a871aacef8477 (patch) | |
tree | eeecd1cdc4771df63666bd33ac0fbce592202859 | |
parent | 613bf6818aee4ac706d17d86e0bb421e81051fa3 (diff) |
nir: add an optimization to turn global registers into local registers
After linking and inlining, this allows us to convert these registers
into SSA values and optimise more code.
-rw-r--r-- | src/glsl/Makefile.sources | 1 | ||||
-rw-r--r-- | src/glsl/nir/nir.h | 2 | ||||
-rw-r--r-- | src/glsl/nir/nir_opt_global_to_local.c | 103 |
3 files changed, 106 insertions, 0 deletions
diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources index 27b4da17034..6bc7cd7cd38 100644 --- a/src/glsl/Makefile.sources +++ b/src/glsl/Makefile.sources @@ -24,6 +24,7 @@ NIR_FILES = \ $(GLSL_SRCDIR)/nir/nir_lower_variables_scalar.c \ $(GLSL_SRCDIR)/nir/nir_opcodes.c \ $(GLSL_SRCDIR)/nir/nir_opcodes.h \ + $(GLSL_SRCDIR)/nir/nir_opt_global_to_local.c \ $(GLSL_SRCDIR)/nir/nir_print.c \ $(GLSL_SRCDIR)/nir/nir_remove_dead_variables.c \ $(GLSL_SRCDIR)/nir/nir_validate.c \ diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h index e14c9d1fcea..7d55948ab86 100644 --- a/src/glsl/nir/nir.h +++ b/src/glsl/nir/nir.h @@ -1263,6 +1263,8 @@ void nir_lower_system_values(nir_shader *shader); void nir_lower_atomics(nir_shader *shader); +bool nir_opt_global_to_local(nir_shader *shader); + #ifdef __cplusplus } /* extern "C" */ #endif diff --git a/src/glsl/nir/nir_opt_global_to_local.c b/src/glsl/nir/nir_opt_global_to_local.c new file mode 100644 index 00000000000..00db37ba79d --- /dev/null +++ b/src/glsl/nir/nir_opt_global_to_local.c @@ -0,0 +1,103 @@ +/* + * Copyright © 2014 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Connor Abbott ([email protected]) + * + */ + +#include "nir.h" + +static bool +global_to_local(nir_register *reg) +{ + nir_function_impl *impl = NULL; + + assert(reg->is_global); + + struct set_entry *entry; + set_foreach(reg->defs, entry) { + nir_instr *instr = (nir_instr *) entry->key; + nir_function_impl *instr_impl = + nir_cf_node_get_function(&instr->block->cf_node); + if (impl != NULL) { + if (impl != instr_impl) + return false; + } else { + impl = instr_impl; + } + } + + set_foreach(reg->uses, entry) { + nir_instr *instr = (nir_instr *) entry->key; + nir_function_impl *instr_impl = + nir_cf_node_get_function(&instr->block->cf_node); + if (impl != NULL) { + if (impl != instr_impl) + return false; + } else { + impl = instr_impl; + } + } + + set_foreach(reg->if_uses, entry) { + nir_if *if_stmt = (nir_if *) entry->key; + nir_function_impl *if_impl = nir_cf_node_get_function(&if_stmt->cf_node); + if (impl != NULL) { + if (impl != if_impl) + return false; + } else { + impl = if_impl; + } + } + + if (impl == NULL) { + /* this instruction is never used/defined, delete it */ + nir_reg_remove(reg); + return true; + } + + /* + * if we've gotten to this point, the register is always used/defined in + * the same implementation so we can move it to be local to that + * implementation. + */ + + exec_node_remove(®->node); + exec_list_push_tail(&impl->registers, ®->node); + reg->index = impl->reg_alloc++; + reg->is_global = false; + return true; +} + +bool +nir_opt_global_to_local(nir_shader *shader) +{ + bool progress = false; + + foreach_list_typed_safe(nir_register, reg, node, &shader->registers) { + if (global_to_local(reg)) + progress = true; + } + + return progress; +} |