diff options
author | Jason Ekstrand <[email protected]> | 2015-09-30 15:19:49 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2015-10-02 14:19:39 -0700 |
commit | cd2132f45b8aba7a47502d864b51c11519b4a8f0 (patch) | |
tree | 4012b86ffc29057a02d8778530a54fddd5df9f56 | |
parent | a7e0f755bcb626ed8f8ca773b7d193dd82364513 (diff) |
glsl/types: Make subroutine types have a single matrix column
That way, if we do the usual thing of multiplying vector_elements by
matrix_columns we get the actual number of components in the type as per
component_slots().
While we're at it, we also switch to using the actual C++ field
initializers for vector_elements and matrix_columns.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
-rw-r--r-- | src/glsl/glsl_types.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp index 8586b2e01f3..25927f67c44 100644 --- a/src/glsl/glsl_types.cpp +++ b/src/glsl/glsl_types.cpp @@ -172,7 +172,7 @@ glsl_type::glsl_type(const char *subroutine_name) : base_type(GLSL_TYPE_SUBROUTINE), sampler_dimensionality(0), sampler_shadow(0), sampler_array(0), sampler_type(0), interface_packing(0), - vector_elements(0), matrix_columns(0), + vector_elements(1), matrix_columns(1), length(0) { mtx_lock(&glsl_type::mutex); @@ -180,7 +180,6 @@ glsl_type::glsl_type(const char *subroutine_name) : init_ralloc_type_ctx(); assert(subroutine_name != NULL); this->name = ralloc_strdup(this->mem_ctx, subroutine_name); - this->vector_elements = 1; mtx_unlock(&glsl_type::mutex); } |