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authorAnuj Phogat <[email protected]>2014-06-09 17:28:33 -0700
committerAnuj Phogat <[email protected]>2014-08-04 17:12:29 -0700
commitc7def2257aae3b73ba37609dfbc0a0f35fa99c81 (patch)
treebfd0287ce324c270caaa3a68e2f5fafa53c52d5d
parent2fc420546199b5834ea3a0741d718333596ee235 (diff)
mesa: Allow GL_TEXTURE_CUBE_MAP target with compressed internal formats
GL_TEXTURE_CUBE_MAP is an allowed texture target in glTexStorage2D() and is allowed to be used (like GL_TEXTURE_2D) with compressed internal formats. Cc: <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/mesa/main/teximage.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index e30c000bcee..bb050b1882a 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1781,6 +1781,7 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
case GL_PROXY_TEXTURE_2D:
return GL_TRUE; /* true for any compressed format so far */
case GL_PROXY_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: