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authorEric Anholt <[email protected]>2018-12-13 11:15:07 -0800
committerEric Anholt <[email protected]>2018-12-13 12:24:12 -0800
commitc2c44dba7a0ece017f672e13b71bea4519d5f4a5 (patch)
treeea2e81b0c2395b7f5bc7eda17d73684f05636efe
parent19ffcba161e56566611e546b73e21f498be63fa5 (diff)
nir: Print the format of image variables.
This helps a lot when debugging image load/store lowering on large testcases. Unfortunately the Mesa enum name stuff is under src/mesa and we can't get at it from the compiler. Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r--src/compiler/nir/nir_print.c47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_print.c b/src/compiler/nir/nir_print.c
index 920008468a6..7485fe06c3f 100644
--- a/src/compiler/nir/nir_print.c
+++ b/src/compiler/nir/nir_print.c
@@ -441,6 +441,53 @@ print_var_decl(nir_variable *var, print_state *state)
const char *const wonly = (access & ACCESS_NON_READABLE) ? "writeonly " : "";
fprintf(fp, "%s%s%s%s%s", coher, volat, restr, ronly, wonly);
+#define FORMAT_CASE(x) case x: fprintf(stderr, #x " "); break
+ switch (var->data.image.format) {
+ FORMAT_CASE(GL_RGBA32F);
+ FORMAT_CASE(GL_RGBA32UI);
+ FORMAT_CASE(GL_RGBA32I);
+ FORMAT_CASE(GL_R32F);
+ FORMAT_CASE(GL_R32UI);
+ FORMAT_CASE(GL_R32I);
+ FORMAT_CASE(GL_RG32F);
+ FORMAT_CASE(GL_RG32UI);
+ FORMAT_CASE(GL_RG32I);
+ FORMAT_CASE(GL_R8);
+ FORMAT_CASE(GL_RG8);
+ FORMAT_CASE(GL_RGBA8);
+ FORMAT_CASE(GL_R8_SNORM);
+ FORMAT_CASE(GL_RG8_SNORM);
+ FORMAT_CASE(GL_RGBA8_SNORM);
+ FORMAT_CASE(GL_R16);
+ FORMAT_CASE(GL_RG16);
+ FORMAT_CASE(GL_RGBA16);
+ FORMAT_CASE(GL_R16_SNORM);
+ FORMAT_CASE(GL_RG16_SNORM);
+ FORMAT_CASE(GL_RGBA16_SNORM);
+ FORMAT_CASE(GL_R16F);
+ FORMAT_CASE(GL_RG16F);
+ FORMAT_CASE(GL_RGBA16F);
+ FORMAT_CASE(GL_R8UI);
+ FORMAT_CASE(GL_R8I);
+ FORMAT_CASE(GL_RG8UI);
+ FORMAT_CASE(GL_RG8I);
+ FORMAT_CASE(GL_RGBA8UI);
+ FORMAT_CASE(GL_RGBA8I);
+ FORMAT_CASE(GL_R16UI);
+ FORMAT_CASE(GL_R16I);
+ FORMAT_CASE(GL_RG16UI);
+ FORMAT_CASE(GL_RG16I);
+ FORMAT_CASE(GL_RGBA16UI);
+ FORMAT_CASE(GL_RGBA16I);
+ FORMAT_CASE(GL_R11F_G11F_B10F);
+ FORMAT_CASE(GL_RGB9_E5);
+ FORMAT_CASE(GL_RGB10_A2);
+ FORMAT_CASE(GL_RGB10_A2UI);
+ default: /* Including the normal GL_NONE */
+ break;
+ }
+#undef FORMAT_CASE
+
fprintf(fp, "%s %s", glsl_get_type_name(var->type),
get_var_name(var, state));