diff options
author | Ilia Mirkin <[email protected]> | 2015-08-15 21:42:02 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2015-08-17 01:00:43 -0400 |
commit | bb9881fccf4c3606e66ec607dfb0387c9e068e3d (patch) | |
tree | 3e2bc553548a6b52854004adc10583d51efb0a70 | |
parent | afccbd725655e6e607029a8b359886f62e4aa807 (diff) |
st/mesa: also move yoffset to zoffset for 1d array textures
Do the same as in st_TexSubImage. This fixes
arb_get_texture_sub_image-get on llvmpipe when it is set to prefer
blits, and nouveau when it uses the 3d engine for blits.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 715d69c0c68..4f2ef6b0137 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -1071,6 +1071,8 @@ st_GetTexSubImage(struct gl_context * ctx, /* From now on, we need the gallium representation of dimensions. */ if (gl_target == GL_TEXTURE_1D_ARRAY) { + zoffset = yoffset; + yoffset = 0; depth = height; height = 1; } |