diff options
author | Michel Dänzer <[email protected]> | 2014-08-27 16:43:56 +0900 |
---|---|---|
committer | Michel Dänzer <[email protected]> | 2014-09-02 15:24:07 +0900 |
commit | b84b9eae20156ad46775c7834a82078a008ddb2c (patch) | |
tree | 5f94f97aa6e541e175e9a96c5e09d24fc8687db5 | |
parent | 51131c423c213c291106c7756558ac84654c24b4 (diff) |
u_blitter: Create all shaders on demand
Not all of these are used in every context, so this can make a
significant difference for short-lived contexts such as in piglit tests.
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.c | 147 |
1 files changed, 104 insertions, 43 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index 609e02fd190..f3fe949c2ea 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -130,6 +130,7 @@ struct blitter_context_priv unsigned dst_height; boolean has_geometry_shader; + boolean has_layered; boolean has_stream_out; boolean has_stencil_export; boolean has_texture_multisample; @@ -288,28 +289,24 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) } } - /* Fragment shaders are created on-demand, except these. - * The interpolation must be constant for integer texture clearing to work. - */ - ctx->fs_empty = util_make_empty_fragment_shader(pipe); - ctx->fs_write_one_cbuf = - util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC, - TGSI_INTERPOLATE_CONSTANT, FALSE); - ctx->fs_write_all_cbufs = - util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC, - TGSI_INTERPOLATE_CONSTANT, TRUE); - - /* vertex shaders */ - { - const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, - TGSI_SEMANTIC_GENERIC }; - const uint semantic_indices[] = { 0, 0 }; - ctx->vs = - util_make_vertex_passthrough_shader(pipe, 2, semantic_names, - semantic_indices); - } + ctx->has_layered = + pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID) && + pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT); - if (ctx->has_stream_out) { + /* set invariant vertex coordinates */ + for (i = 0; i < 4; i++) + ctx->vertices[i][0][3] = 1; /*v.w*/ + + ctx->upload = u_upload_create(pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER); + + return &ctx->base; +} + +static void bind_vs_pos_only(struct blitter_context_priv *ctx) +{ + struct pipe_context *pipe = ctx->base.pipe; + + if (!ctx->vs_pos_only) { struct pipe_stream_output_info so; const uint semantic_names[] = { TGSI_SEMANTIC_POSITION }; const uint semantic_indices[] = { 0 }; @@ -324,18 +321,71 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) semantic_indices, &so); } - if (pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID) && - pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) { + pipe->bind_vs_state(pipe, ctx->vs_pos_only); +} + +static void bind_vs_passthrough(struct blitter_context_priv *ctx) +{ + struct pipe_context *pipe = ctx->base.pipe; + + if (!ctx->vs) { + const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, + TGSI_SEMANTIC_GENERIC }; + const uint semantic_indices[] = { 0, 0 }; + ctx->vs = + util_make_vertex_passthrough_shader(pipe, 2, semantic_names, + semantic_indices); + } + + pipe->bind_vs_state(pipe, ctx->vs); +} + +static void bind_vs_layered(struct blitter_context_priv *ctx) +{ + struct pipe_context *pipe = ctx->base.pipe; + + if (!ctx->vs_layered) { ctx->vs_layered = util_make_layered_clear_vertex_shader(pipe); } - /* set invariant vertex coordinates */ - for (i = 0; i < 4; i++) - ctx->vertices[i][0][3] = 1; /*v.w*/ + pipe->bind_vs_state(pipe, ctx->vs_layered); +} - ctx->upload = u_upload_create(pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER); +static void bind_fs_empty(struct blitter_context_priv *ctx) +{ + struct pipe_context *pipe = ctx->base.pipe; - return &ctx->base; + if (!ctx->fs_empty) { + ctx->fs_empty = util_make_empty_fragment_shader(pipe); + } + + pipe->bind_fs_state(pipe, ctx->fs_empty); +} + +static void bind_fs_write_one_cbuf(struct blitter_context_priv *ctx) +{ + struct pipe_context *pipe = ctx->base.pipe; + + if (!ctx->fs_write_one_cbuf) { + ctx->fs_write_one_cbuf = + util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC, + TGSI_INTERPOLATE_CONSTANT, FALSE); + } + + pipe->bind_fs_state(pipe, ctx->fs_write_one_cbuf); +} + +static void bind_fs_write_all_cbufs(struct blitter_context_priv *ctx) +{ + struct pipe_context *pipe = ctx->base.pipe; + + if (!ctx->fs_write_all_cbufs) { + ctx->fs_write_all_cbufs = + util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC, + TGSI_INTERPOLATE_CONSTANT, TRUE); + } + + pipe->bind_fs_state(pipe, ctx->fs_write_all_cbufs); } void util_blitter_destroy(struct blitter_context *blitter) @@ -361,7 +411,8 @@ void util_blitter_destroy(struct blitter_context *blitter) pipe->delete_rasterizer_state(pipe, ctx->rs_state_scissor); if (ctx->rs_discard_state) pipe->delete_rasterizer_state(pipe, ctx->rs_discard_state); - pipe->delete_vs_state(pipe, ctx->vs); + if (ctx->vs) + pipe->delete_vs_state(pipe, ctx->vs); if (ctx->vs_pos_only) pipe->delete_vs_state(pipe, ctx->vs_pos_only); if (ctx->vs_layered) @@ -408,9 +459,12 @@ void util_blitter_destroy(struct blitter_context *blitter) ctx->delete_fs_state(pipe, ctx->fs_resolve_uint[i][j][f]); } - ctx->delete_fs_state(pipe, ctx->fs_empty); - ctx->delete_fs_state(pipe, ctx->fs_write_one_cbuf); - ctx->delete_fs_state(pipe, ctx->fs_write_all_cbufs); + if (ctx->fs_empty) + ctx->delete_fs_state(pipe, ctx->fs_empty); + if (ctx->fs_write_one_cbuf) + ctx->delete_fs_state(pipe, ctx->fs_write_one_cbuf); + if (ctx->fs_write_all_cbufs) + ctx->delete_fs_state(pipe, ctx->fs_write_all_cbufs); pipe->delete_sampler_state(pipe, ctx->sampler_state_rect_linear); pipe->delete_sampler_state(pipe, ctx->sampler_state_rect); @@ -1021,7 +1075,11 @@ static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx, pipe->bind_rasterizer_state(pipe, scissor ? ctx->rs_state_scissor : ctx->rs_state); - pipe->bind_vs_state(pipe, vs_layered ? ctx->vs_layered : ctx->vs); + if (vs_layered) + bind_vs_layered(ctx); + else + bind_vs_passthrough(ctx); + if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); if (ctx->has_stream_out) @@ -1118,7 +1176,7 @@ static void util_blitter_clear_custom(struct blitter_context *blitter, struct pipe_context *pipe = ctx->base.pipe; struct pipe_stencil_ref sr = { { 0 } }; - assert(ctx->vs_layered || num_layers <= 1); + assert(ctx->has_layered || num_layers <= 1); blitter_set_running_flag(ctx); blitter_check_saved_vertex_states(ctx); @@ -1148,12 +1206,12 @@ static void util_blitter_clear_custom(struct blitter_context *blitter, pipe->set_stencil_ref(pipe, &sr); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); - ctx->bind_fs_state(pipe, ctx->fs_write_all_cbufs); + bind_fs_write_all_cbufs(ctx); pipe->set_sample_mask(pipe, ~0); blitter_set_dst_dimensions(ctx, width, height); - if (num_layers > 1 && ctx->vs_layered) { + if (num_layers > 1 && ctx->has_layered) { blitter_set_common_draw_rect_state(ctx, FALSE, TRUE); blitter_set_clear_color(ctx, color); blitter_draw(ctx, 0, 0, width, height, depth, num_layers); @@ -1680,7 +1738,7 @@ void util_blitter_clear_render_target(struct blitter_context *blitter, /* bind states */ pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA]); pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); - ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf); + bind_fs_write_one_cbuf(ctx); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); /* set a framebuffer state */ @@ -1748,7 +1806,7 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter, /* hmm that should be illegal probably, or make it a no-op somewhere */ pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); - ctx->bind_fs_state(pipe, ctx->fs_empty); + bind_fs_empty(ctx); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); /* set a framebuffer state */ @@ -1799,7 +1857,10 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter, pipe->bind_blend_state(pipe, cbsurf ? ctx->blend[PIPE_MASK_RGBA] : ctx->blend[0]); pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage); - ctx->bind_fs_state(pipe, cbsurf ? ctx->fs_write_one_cbuf : ctx->fs_empty); + if (cbsurf) + bind_fs_write_one_cbuf(ctx); + else + bind_fs_empty(ctx); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); /* set a framebuffer state */ @@ -1876,7 +1937,7 @@ void util_blitter_copy_buffer(struct blitter_context *blitter, pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb); pipe->bind_vertex_elements_state(pipe, ctx->velem_state_readbuf[0]); - pipe->bind_vs_state(pipe, ctx->vs_pos_only); + bind_vs_pos_only(ctx); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state); @@ -1936,7 +1997,7 @@ void util_blitter_clear_buffer(struct blitter_context *blitter, pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, &vb); pipe->bind_vertex_elements_state(pipe, ctx->velem_state_readbuf[num_channels-1]); - pipe->bind_vs_state(pipe, ctx->vs_pos_only); + bind_vs_pos_only(ctx); if (ctx->has_geometry_shader) pipe->bind_gs_state(pipe, NULL); pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state); @@ -1978,7 +2039,7 @@ void util_blitter_custom_resolve_color(struct blitter_context *blitter, pipe->bind_blend_state(pipe, custom_blend); pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); - ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf); + bind_fs_write_one_cbuf(ctx); pipe->set_sample_mask(pipe, sample_mask); memset(&surf_tmpl, 0, sizeof(surf_tmpl)); @@ -2041,7 +2102,7 @@ void util_blitter_custom_color(struct blitter_context *blitter, pipe->bind_blend_state(pipe, custom_blend ? custom_blend : ctx->blend[PIPE_MASK_RGBA]); pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); - ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf); + bind_fs_write_one_cbuf(ctx); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1); |