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authorVadym Shovkoplias <[email protected]>2018-10-09 19:09:10 +0300
committerTapani Pälli <[email protected]>2018-10-16 08:15:21 +0300
commitad558408ff1ea5ad0743e68b9487472d7b020034 (patch)
tree20414fe1252b44c1ae650b2d755a71dc7b786940
parentd2ea3d4a76770e6c605490a991a4136469da6d35 (diff)
glsl: Check the subroutine associated functions names
Adding compile time check for subroutine functions with the same names. Similar check for intrastage linking was already landed in commit 5f0567a4f60. From Section 6.1.2 (Subroutines) of the GLSL 4.00 specification "A program will fail to compile or link if any shader or stage contains two or more functions with the same name if the name is associated with a subroutine type." Fixes: * no-overloads.vert Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108109 Signed-off-by: Vadym Shovkoplias <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 77fe0afef86..97329e5be24 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -67,6 +67,9 @@ static void
detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
exec_list *instructions);
static void
+verify_subroutine_associated_funcs(struct _mesa_glsl_parse_state *state);
+
+static void
remove_per_vertex_blocks(exec_list *instructions,
_mesa_glsl_parse_state *state, ir_variable_mode mode);
@@ -155,6 +158,7 @@ _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
foreach_list_typed (ast_node, ast, link, & state->translation_unit)
ast->hir(instructions, state);
+ verify_subroutine_associated_funcs(state);
detect_recursion_unlinked(state, instructions);
detect_conflicting_assignments(state, instructions);
@@ -8680,6 +8684,38 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
}
}
+static void
+verify_subroutine_associated_funcs(struct _mesa_glsl_parse_state *state)
+{
+ YYLTYPE loc;
+ memset(&loc, 0, sizeof(loc));
+
+ /* Section 6.1.2 (Subroutines) of the GLSL 4.00 spec says:
+ *
+ * "A program will fail to compile or link if any shader
+ * or stage contains two or more functions with the same
+ * name if the name is associated with a subroutine type."
+ */
+
+ for (int i = 0; i < state->num_subroutines; i++) {
+ unsigned definitions = 0;
+ ir_function *fn = state->subroutines[i];
+ /* Calculate number of function definitions with the same name */
+ foreach_in_list(ir_function_signature, sig, &fn->signatures) {
+ if (sig->is_defined) {
+ if (++definitions > 1) {
+ _mesa_glsl_error(&loc, state,
+ "%s shader contains two or more function "
+ "definitions with name `%s', which is "
+ "associated with a subroutine type.\n",
+ _mesa_shader_stage_to_string(state->stage),
+ fn->name);
+ return;
+ }
+ }
+ }
+ }
+}
static void
remove_per_vertex_blocks(exec_list *instructions,