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authorBrian Paul <[email protected]>2017-03-01 13:50:48 -0700
committerBrian Paul <[email protected]>2017-03-02 10:11:13 -0700
commita9ff377d401419aaa100e9257bda94e6d7e87c7f (patch)
tree5c7cf1a85835d8965611c67daac6b64e194951bd
parent49134c054973c8cdb002659ca72f5504292f9f04 (diff)
svga: whitespace fixes in svga_context.h
Trivial.
-rw-r--r--src/gallium/drivers/svga/svga_context.h19
1 files changed, 9 insertions, 10 deletions
diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h
index 6c86ba53cdb..02aa666154c 100644
--- a/src/gallium/drivers/svga/svga_context.h
+++ b/src/gallium/drivers/svga/svga_context.h
@@ -115,7 +115,7 @@ struct svga_blend_state {
uint8_t srcblend;
uint8_t dstblend;
uint8_t blendeq;
-
+
boolean separate_alpha_blend_enable;
uint8_t srcblend_alpha;
uint8_t dstblend_alpha;
@@ -132,7 +132,7 @@ struct svga_depth_stencil_state {
unsigned alphatestenable:1;
unsigned alphafunc:8;
-
+
struct {
unsigned enabled:1;
unsigned func:8;
@@ -140,7 +140,7 @@ struct svga_depth_stencil_state {
unsigned zfail:8;
unsigned pass:8;
} stencil[2];
-
+
/* SVGA3D has one ref/mask/writemask triple shared between front &
* back face stencil. We really need two:
*/
@@ -177,7 +177,7 @@ struct svga_rasterizer_state {
float depthbias;
float pointsize;
float linewidth;
-
+
unsigned hw_fillmode:2; /* PIPE_POLYGON_MODE_x */
/** Which prims do we need help for? Bitmask of (1 << PIPE_PRIM_x) flags */
@@ -249,10 +249,11 @@ struct svga_velems_state {
SVGA3dElementLayoutId id; /**< VGPU10 */
};
+
/* Use to calculate differences between state emitted to hardware and
- * current driver-calculated state.
+ * current driver-calculated state.
*/
-struct svga_state
+struct svga_state
{
const struct svga_blend_state *blend;
const struct svga_depth_stencil_state *depth;
@@ -320,7 +321,7 @@ struct svga_hw_clear_state
struct {
float zmin, zmax;
} depthrange;
-
+
struct pipe_framebuffer_state framebuffer;
struct svga_prescale prescale;
};
@@ -494,8 +495,6 @@ struct svga_context
unsigned texture_timestamp;
- /*
- */
struct svga_sw_state sw;
struct svga_hw_draw_state hw_draw;
struct svga_hw_clear_state hw_clear;
@@ -667,7 +666,7 @@ void svga_surfaces_flush(struct svga_context *svga);
struct pipe_context *
svga_context_create(struct pipe_screen *screen,
- void *priv, unsigned flags);
+ void *priv, unsigned flags);
/***********************************************************************