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authorMarek Olšák <[email protected]>2015-09-24 23:50:01 +0200
committerMarek Olšák <[email protected]>2015-09-26 01:51:05 +0200
commit9932142192f848ae9dbc644551653547640346b4 (patch)
tree16a82051d8069da1f2eed517123a9bc5e5581332
parent1e97b41893a4f53a71ee141a5e8a046fed7b49cd (diff)
radeonsi: add scratch buffer to the buffer list when it's re-allocated
Reviewed-by: Michel Dänzer <[email protected]> Cc: [email protected]
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 56f868d81db..b5e14ead160 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1246,6 +1246,7 @@ static bool si_update_spi_tmpring_size(struct si_context *sctx)
PIPE_USAGE_DEFAULT, scratch_needed_size);
if (!sctx->scratch_buffer)
return false;
+ sctx->emit_scratch_reloc = true;
}
/* Update the shaders, so they are using the latest scratch. The