diff options
author | Ian Romanick <[email protected]> | 2004-06-29 19:08:20 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2004-06-29 19:08:20 +0000 |
commit | 8e77da1cd7d63af5e7ffcf7ea220cdaf1bdc8162 (patch) | |
tree | 0c4880d81a752b0ded4c75374cba6caa77e971da | |
parent | c61c7cb8e4100476d5feb976c39a23b1ed7b564a (diff) |
First phase of TLS work. At this point SPARC assembly dispatch is
broken, but it will be fixed "shortly." This is pretty much the same
as the patch I sent to the dri-devel list on 22-Jun-2004.
-rw-r--r-- | src/mesa/drivers/dri/common/dri_util.c | 8 | ||||
-rw-r--r-- | src/mesa/glapi/gl_apitemp.py | 6 | ||||
-rw-r--r-- | src/mesa/glapi/gl_x86_asm.py | 63 | ||||
-rw-r--r-- | src/mesa/glapi/glapi.c | 163 | ||||
-rw-r--r-- | src/mesa/glapi/glapitemp.h | 6 | ||||
-rw-r--r-- | src/mesa/glapi/glapitemp.py | 8 | ||||
-rw-r--r-- | src/mesa/glapi/glthread.h | 25 | ||||
-rw-r--r-- | src/mesa/main/glheader.h | 6 | ||||
-rw-r--r-- | src/mesa/x86/glapi_x86.S | 6500 |
9 files changed, 1200 insertions, 5585 deletions
diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c index 6b2fcdfa7db..ee30a677a4c 100644 --- a/src/mesa/drivers/dri/common/dri_util.c +++ b/src/mesa/drivers/dri/common/dri_util.c @@ -55,6 +55,14 @@ typedef GLboolean ( * PFNGLXGETMSCRATEOMLPROC) (__DRInativeDisplay *dpy, __DRIid #endif /** + * Weak thread-safety dispatch pointer. Older versions of libGL will not have + * this symbol, so a "weak" version is included here so that the driver will + * dynamically link properly. The value is set to \c NULL. This forces the + * driver to fall back to the old dispatch interface. + */ +struct _glapi_table *_glapi_DispatchTSD __attribute__((weak)) = NULL; + +/** * This is used in a couple of places that call \c driCreateNewDrawable. */ static const int empty_attribute_list[1] = { None }; diff --git a/src/mesa/glapi/gl_apitemp.py b/src/mesa/glapi/gl_apitemp.py index b210c704a74..b8b32ac3624 100644 --- a/src/mesa/glapi/gl_apitemp.py +++ b/src/mesa/glapi/gl_apitemp.py @@ -112,6 +112,7 @@ class PrintGlOffsets(gl_XML.FilterGLAPISpecBase): */ +#if defined( NAME ) #ifndef KEYWORD1 #define KEYWORD1 #endif @@ -120,10 +121,6 @@ class PrintGlOffsets(gl_XML.FilterGLAPISpecBase): #define KEYWORD2 #endif -#ifndef NAME -#error NAME must be defined -#endif - #ifndef DISPATCH #error DISPATCH must be defined #endif @@ -140,6 +137,7 @@ GLAPI void GLAPIENTRY gl__unused413(void); /* silence warning */ def printInitDispatch(self): print """ +#endif /* defined( NAME ) */ /* * This is how a dispatch table can be initialized with all the functions diff --git a/src/mesa/glapi/gl_x86_asm.py b/src/mesa/glapi/gl_x86_asm.py index a0147b22b96..9bca436f87f 100644 --- a/src/mesa/glapi/gl_x86_asm.py +++ b/src/mesa/glapi/gl_x86_asm.py @@ -77,15 +77,65 @@ class PrintGenericStubs(gl_XML.FilterGLAPISpecBase): print '#define GLOBL_FN(x) GLOBL x' print '#endif' print '' - print '#define GL_STUB(fn,off,stack)\t\t\t\t\\' + print '#if defined(PTHREADS)' + print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\' print 'ALIGNTEXT16;\t\t\t\t\t\t\\' - print 'GLOBL_FN(GL_PREFIX(fn, fn ## @ ## stack));\t\t\\' - print 'GL_PREFIX(fn, fn ## @ ## stack):\t\t\t\\' - print '\tMOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) ;\t\\' + print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\' + print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\' + print '\tMOV_L(CONTENT(GLNAME(_glapi_DispatchTSD)), EAX) ;\t\\' + print '\tTEST_L(EAX, EAX) ;\t\t\t\t\\' + print '\tJE(1f) ;\t\t\t\t\t\\' + print '\tJMP(GL_OFFSET(off)) ;\t\t\t\t\\' + print '1:\tCALL(get_dispatch) ;\t\t\t\t\\' print '\tJMP(GL_OFFSET(off))' + print '#elif defined(THREADS)' + print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\' + print 'ALIGNTEXT16;\t\t\t\t\t\t\\' + print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\' + print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\' + print '\tMOV_L(CONTENT(GLNAME(_glapi_DispatchTSD)), EAX) ;\t\\' + print '\tTEST_L(EAX, EAX) ;\t\t\t\t\\' + print '\tJE(1f) ;\t\t\t\t\t\\' + print '\tJMP(GL_OFFSET(off)) ;\t\t\t\t\\' + print '1:\tCALL(_glapi_get_dispatch) ;\t\t\t\\' + print '\tJMP(GL_OFFSET(off))' + print '#else /* Non-threaded version. */' + print '# define GL_STUB(fn,off,fn_alt)\t\t\t\\' + print 'ALIGNTEXT16;\t\t\t\t\t\t\\' + print 'GLOBL_FN(GL_PREFIX(fn, fn_alt));\t\t\t\\' + print 'GL_PREFIX(fn, fn_alt):\t\t\t\t\t\\' + print '\tMOV_L(CONTENT(GLNAME(_glapi_DispatchTSD)), EAX) ;\t\\' + print '\tJMP(GL_OFFSET(off))' + print '#endif' print '' print 'SEG_TEXT' + print '' + print '#ifdef PTHREADS' print 'EXTERN GLNAME(_glapi_Dispatch)' + print 'EXTERN GLNAME(_gl_DispatchTSD)' + print '#ifdef __PIC__' + print 'EXTERN GLNAME(pthread_getspecific@PLT)' + print '#else' + print 'EXTERN GLNAME(pthread_getspecific)' + print '#endif' + print '' + print 'ALIGNTEXT16' + print 'GLNAME(get_dispatch):' + print '\tSUB_L(CONST(24), ESP)' + print '\tPUSH_L(GLNAME(_gl_DispatchTSD))' + print '#ifdef __PIC__' + print '\tCALL(GLNAME(pthread_getspecific@PLT))' + print '#else' + print '\tCALL(GLNAME(pthread_getspecific))' + print '#endif' + print '\tADD_L(CONST(28), ESP)' + print '\tRET' + print '#elif defined(THREADS)' + print 'EXTERN GLNAME(_glapi_get_dispatch)' + print '#endif' + print '' + print '\t\tALIGNTEXT16 ; GLOBL gl_dispatch_functions_start' + print 'gl_dispatch_functions_start:' print '' return @@ -95,11 +145,10 @@ class PrintGenericStubs(gl_XML.FilterGLAPISpecBase): return def printFunction(self, f): - if f.fn_offset == -1: return - stack = self.get_stack_size(f) - print '\tGL_STUB(%s, _gloffset_%s, %u)' % (f.name, f.real_name, stack) + alt = "%s@%u" % (f.name, stack) + print '\tGL_STUB(%s, _gloffset_%s, %s)' % (f.name, f.real_name, alt) return def show_usage(): diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c index d28e7c4a939..bba4b22fd6b 100644 --- a/src/mesa/glapi/glapi.c +++ b/src/mesa/glapi/glapi.c @@ -133,44 +133,44 @@ static int NoOpUnused(void) /***** BEGIN THREAD-SAFE DISPATCH *****/ -/* if we support thread-safety, build a special dispatch table for use - * in thread-safety mode (ThreadSafe == GL_TRUE). Each entry in the - * dispatch table will call _glthread_GetTSD() to get the actual dispatch - * table bound to the current thread, then jump through that table. - */ #if defined(THREADS) -static GLboolean ThreadSafe = GL_FALSE; /* In thread-safe mode? */ -static _glthread_TSD DispatchTSD; /* Per-thread dispatch pointer */ -static _glthread_TSD RealDispatchTSD; /* only when using override */ -static _glthread_TSD ContextTSD; /* Per-thread context pointer */ +/** + * \name Multi-threaded control support variables + * + * If thread-safety is supported, there are two potential mechanisms that can + * be used. The old-style mechanism would set \c _glapi_Dispatch to a special + * thread-safe dispatch table. These dispatch routines would call + * \c _glapi_get_dispatch to get the actual dispatch pointer. In this + * setup \c _glapi_Dispatch could never be \c NULL. This dual layered + * dispatch setup performed great for single-threaded apps, but didn't + * perform well for multithreaded apps. + * + * In the new mechansim, there are two variables. The first is + * \c _glapi_DispatchTSD. In the single-threaded case, this variable points + * to the dispatch table. In the multi-threaded case, this variable is + * \c NULL, and thread-specific variable \c _gl_DispatchTSD points to the + * actual dispatch table. \c _glapi_DispatchTSD is used to signal to the + * static dispatch functions to call \c _glapi_get_dispatch to get the real + * dispatch table. + * + * Throughout the code \c _glapi_DispatchTSD == \c NULL is used to determine + * whether or not the application is multi-threaded. + */ +/*@{*/ +_glthread_TSD _gl_DispatchTSD; /**< Per-thread dispatch pointer */ +static _glthread_TSD RealDispatchTSD; /**< only when using override */ +static _glthread_TSD ContextTSD; /**< Per-thread context pointer */ +/*@}*/ -#define KEYWORD1 static -#define KEYWORD2 GLAPIENTRY -#define NAME(func) _ts_##func - -#define DISPATCH(FUNC, ARGS, MESSAGE) \ - struct _glapi_table *dispatch; \ - dispatch = (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); \ - if (!dispatch) \ - dispatch = (struct _glapi_table *) __glapi_noop_table; \ - (dispatch->FUNC) ARGS - -#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ - struct _glapi_table *dispatch; \ - dispatch = (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); \ - if (!dispatch) \ - dispatch = (struct _glapi_table *) __glapi_noop_table; \ - return (dispatch->FUNC) ARGS - #define DISPATCH_TABLE_NAME __glapi_threadsafe_table #define UNUSED_TABLE_NAME __usused_threadsafe_functions -#define TABLE_ENTRY(name) (void *) _ts_##name +#define TABLE_ENTRY(name) (void *) gl##name -static int _ts_Unused(void) +static int glUnused(void) { return 0; } @@ -184,6 +184,7 @@ static int _ts_Unused(void) struct _glapi_table *_glapi_Dispatch = (struct _glapi_table *) __glapi_noop_table; +struct _glapi_table *_glapi_DispatchTSD = (struct _glapi_table *) __glapi_noop_table; struct _glapi_table *_glapi_RealDispatch = (struct _glapi_table *) __glapi_noop_table; /* Used when thread safety disabled */ @@ -218,7 +219,7 @@ void _glapi_check_multithread(void) { #if defined(THREADS) - if (!ThreadSafe) { + if ( _glapi_DispatchTSD != NULL ) { static unsigned long knownID; static GLboolean firstCall = GL_TRUE; if (firstCall) { @@ -226,14 +227,12 @@ _glapi_check_multithread(void) firstCall = GL_FALSE; } else if (knownID != _glthread_GetID()) { - ThreadSafe = GL_TRUE; + _glapi_set_dispatch(NULL); } } - if (ThreadSafe) { + else if (!_glapi_get_dispatch()) { /* make sure that this thread's dispatch pointer isn't null */ - if (!_glapi_get_dispatch()) { - _glapi_set_dispatch(NULL); - } + _glapi_set_dispatch(NULL); } #endif } @@ -250,10 +249,7 @@ _glapi_set_context(void *context) { #if defined(THREADS) _glthread_SetTSD(&ContextTSD, context); - if (ThreadSafe) - _glapi_Context = NULL; - else - _glapi_Context = context; + _glapi_Context = (_glapi_DispatchTSD == NULL) ? NULL : context; #else _glapi_Context = context; #endif @@ -270,7 +266,7 @@ void * _glapi_get_context(void) { #if defined(THREADS) - if (ThreadSafe) { + if ( _glapi_DispatchTSD == NULL ) { return _glthread_GetTSD(&ContextTSD); } else { @@ -289,31 +285,37 @@ _glapi_get_context(void) void _glapi_set_dispatch(struct _glapi_table *dispatch) { - if (!dispatch) { - /* use the no-op functions */ - dispatch = (struct _glapi_table *) __glapi_noop_table; - } + struct _glapi_table * old_style_dispatch; + + + /* Use the no-op functions if a NULL dispatch table was requested. + */ + + old_style_dispatch = (struct _glapi_table *) (dispatch == NULL) + ? __glapi_noop_table : dispatch; + #ifdef DEBUG - else { + if (dispatch != NULL) { _glapi_check_table(dispatch); } #endif #if defined(THREADS) if (DispatchOverride) { - _glthread_SetTSD(&RealDispatchTSD, (void *) dispatch); - if (ThreadSafe) + _glthread_SetTSD(&RealDispatchTSD, (void *) old_style_dispatch); + if ( dispatch == NULL ) _glapi_RealDispatch = (struct _glapi_table*) __glapi_threadsafe_table; else _glapi_RealDispatch = dispatch; } else { /* normal operation */ - _glthread_SetTSD(&DispatchTSD, (void *) dispatch); - if (ThreadSafe) - _glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table; - else - _glapi_Dispatch = dispatch; + _glthread_SetTSD(&_gl_DispatchTSD, (void *) old_style_dispatch); + _glapi_DispatchTSD = dispatch; + + _glapi_Dispatch = (dispatch == NULL) + ? (struct _glapi_table *) __glapi_threadsafe_table + : old_style_dispatch; } #else /*THREADS*/ if (DispatchOverride) { @@ -334,12 +336,12 @@ struct _glapi_table * _glapi_get_dispatch(void) { #if defined(THREADS) - if (ThreadSafe) { + if ( _glapi_DispatchTSD == NULL ) { if (DispatchOverride) { return (struct _glapi_table *) _glthread_GetTSD(&RealDispatchTSD); } else { - return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); + return (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD); } } else { @@ -348,8 +350,8 @@ _glapi_get_dispatch(void) return _glapi_RealDispatch; } else { - assert(_glapi_Dispatch); - return _glapi_Dispatch; + assert(_glapi_DispatchTSD); + return _glapi_DispatchTSD; } } #else @@ -391,11 +393,14 @@ _glapi_begin_dispatch_override(struct _glapi_table *override) _glapi_set_dispatch(real); #if defined(THREADS) - _glthread_SetTSD(&DispatchTSD, (void *) override); - if (ThreadSafe) + _glthread_SetTSD(&_gl_DispatchTSD, (void *) override); + if ( _glapi_DispatchTSD == NULL ) { _glapi_Dispatch = (struct _glapi_table *) __glapi_threadsafe_table; - else + } + else { _glapi_Dispatch = override; + _glapi_DispatchTSD = override; + } #else _glapi_Dispatch = override; #endif @@ -427,7 +432,7 @@ _glapi_get_override_dispatch(int layer) else { if (DispatchOverride) { #if defined(THREADS) - return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); + return (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD); #else return _glapi_Dispatch; #endif @@ -446,7 +451,9 @@ struct name_address_offset { }; +#if !defined( USE_X86_ASM ) #define NEED_FUNCTION_POINTER +#endif /* The code in this file is auto-generated with Python */ #include "glprocs.h" @@ -468,7 +475,6 @@ find_entry( const char * n ) return NULL; } - /* * Return dispatch table offset of the named static (built-in) function. * Return -1 if function not found. @@ -485,6 +491,37 @@ get_static_proc_offset(const char *funcName) } +#ifdef USE_X86_ASM +extern const GLubyte gl_dispatch_functions_start[]; + +# if defined(PTHREADS) +# define X86_DISPATCH_FUNCTION_SIZE 32 +# else +# define X86_DISPATCH_FUNCTION_SIZE 16 +# endif + + +/* + * Return dispatch function address the named static (built-in) function. + * Return NULL if function not found. + */ +static const GLvoid * +get_static_proc_address(const char *funcName) +{ + const glprocs_table_t * const f = find_entry( funcName ); + + if ( f != NULL ) { + return gl_dispatch_functions_start + + (X86_DISPATCH_FUNCTION_SIZE * f->Offset); + } + else { + return NULL; + } +} + +#else + + /* * Return dispatch function address the named static (built-in) function. * Return NULL if function not found. @@ -496,6 +533,8 @@ get_static_proc_address(const char *funcName) return ( f != NULL ) ? f->Address : NULL; } +#endif /* USE_X86_ASM */ + static const char * get_static_proc_name( GLuint offset ) @@ -576,7 +615,7 @@ generate_entrypoint(GLuint functionOffset) if (code) { memcpy(code, insn_template, sizeof(insn_template)); - *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch; + *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_DispatchTSD; *(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4; next_insn = (unsigned int)(code + 0x14); *(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn; diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h index 21523f277af..62bb9303c90 100644 --- a/src/mesa/glapi/glapitemp.h +++ b/src/mesa/glapi/glapitemp.h @@ -26,6 +26,7 @@ */ +#if defined( NAME ) #ifndef KEYWORD1 #define KEYWORD1 #endif @@ -34,10 +35,6 @@ #define KEYWORD2 #endif -#ifndef NAME -#error NAME must be defined -#endif - #ifndef DISPATCH #error DISPATCH must be defined #endif @@ -4778,6 +4775,7 @@ KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateATI)(GLenum modeRGB, GLenum mod } +#endif /* defined( NAME ) */ /* * This is how a dispatch table can be initialized with all the functions diff --git a/src/mesa/glapi/glapitemp.py b/src/mesa/glapi/glapitemp.py index cb24b04e656..8ce3092213c 100644 --- a/src/mesa/glapi/glapitemp.py +++ b/src/mesa/glapi/glapitemp.py @@ -1,6 +1,6 @@ #!/usr/bin/env python -# $Id: glapitemp.py,v 1.5 2002/11/30 17:18:46 brianp Exp $ +# $Id: glapitemp.py,v 1.6 2004/06/29 19:08:20 idr Exp $ # Mesa 3-D graphics library # Version: 4.1 @@ -67,6 +67,7 @@ def PrintHead(): */ +#if defined( NAME ) #ifndef KEYWORD1 #define KEYWORD1 #endif @@ -75,10 +76,6 @@ def PrintHead(): #define KEYWORD2 #endif -#ifndef NAME -#error NAME must be defined -#endif - #ifndef DISPATCH #error DISPATCH must be defined #endif @@ -231,6 +228,7 @@ def EmitFunction(name, returnType, argTypeList, argNameList, alias, offset): def PrintInitDispatch(): print """ +#endif /* defined( NAME ) */ /* * This is how a dispatch table can be initialized with all the functions diff --git a/src/mesa/glapi/glthread.h b/src/mesa/glapi/glthread.h index 4391ed4f9a3..283d549df07 100644 --- a/src/mesa/glapi/glthread.h +++ b/src/mesa/glapi/glthread.h @@ -109,6 +109,20 @@ typedef pthread_mutex_t _glthread_Mutex; #define _glthread_UNLOCK_MUTEX(name) \ (void) pthread_mutex_unlock(&(name)) +/* This is temporarilly removed because driver binaries cannot count on + * the existance of _gl_DispatchTSD in libGL. It only exists in "new" + * libGL. We may be able to ressurect this optimization at some point + * for DRI driver or for software Mesa. + */ +#if 0 +extern struct _glapi_table * _glapi_DispatchTSD; +extern _glthread_TSD _gl_DispatchTSD; + +#define GL_CALL(name) \ + (((__builtin_expect( _glapi_DispatchTSD != NULL, 1 )) \ + ? _glapi_DispatchTSD : (struct _glapi_table *) pthread_getspecific(_gl_DispatchTSD.key))-> name) +#endif + #endif /* PTHREADS */ @@ -291,8 +305,15 @@ extern void _glthread_SetTSD(_glthread_TSD *, void *); #ifndef GL_CALL -# define GL_CALL(name) (*(_glapi_Dispatch-> name)) -#endif +# if defined(THREADS) +extern struct _glapi_table * _glapi_DispatchTSD; +# define GL_CALL(name) \ + (((__builtin_expect( _glapi_DispatchTSD != NULL, 1 )) \ + ? _glapi_DispatchTSD : _glapi_get_dispatch())-> name) +# else +# define GL_CALL(name) (*(_glapi_Dispatch-> name)) +# endif /* defined(THREADS) */ +#endif /* ndef GL_CALL */ #endif /* THREADS_H */ diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h index 19eff31841e..23956fdcf07 100644 --- a/src/mesa/main/glheader.h +++ b/src/mesa/main/glheader.h @@ -328,6 +328,12 @@ typedef GLushort GLhalfARB; #endif +#if !defined __GNUC__ || __GNUC__ < 3 +# define __builtin_expect(x, y) x +#endif + + + /** * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float * as a int (thereby using integer registers instead of FP registers) is diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index af44a89ed05..035d7e0e950 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -1,4 +1,31 @@ -/* DO NOT EDIT - This file generated automatically with glx86asm.py script */ +/* DO NOT EDIT - This file generated automatically by gl_x86_asm.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + #include "assyntax.h" #include "glapioffsets.h" @@ -20,5511 +47,982 @@ #define GLOBL_FN(x) GLOBL x #endif +#if defined(PTHREADS) +# define GL_STUB(fn,off,fn_alt) \ +ALIGNTEXT16; \ +GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ +GL_PREFIX(fn, fn_alt): \ + MOV_L(CONTENT(GLNAME(_glapi_DispatchTSD)), EAX) ; \ + TEST_L(EAX, EAX) ; \ + JE(1f) ; \ + JMP(GL_OFFSET(off)) ; \ +1: CALL(get_dispatch) ; \ + JMP(GL_OFFSET(off)) +#elif defined(THREADS) +# define GL_STUB(fn,off,fn_alt) \ +ALIGNTEXT16; \ +GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ +GL_PREFIX(fn, fn_alt): \ + MOV_L(CONTENT(GLNAME(_glapi_DispatchTSD)), EAX) ; \ + TEST_L(EAX, EAX) ; \ + JE(1f) ; \ + JMP(GL_OFFSET(off)) ; \ +1: CALL(_glapi_get_dispatch) ; \ + JMP(GL_OFFSET(off)) +#else /* Non-threaded version. */ +# define GL_STUB(fn,off,fn_alt) \ +ALIGNTEXT16; \ +GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ +GL_PREFIX(fn, fn_alt): \ + MOV_L(CONTENT(GLNAME(_glapi_DispatchTSD)), EAX) ; \ + JMP(GL_OFFSET(off)) +#endif + SEG_TEXT +#ifdef PTHREADS EXTERN GLNAME(_glapi_Dispatch) +EXTERN GLNAME(_gl_DispatchTSD) +#ifdef __PIC__ +EXTERN GLNAME(pthread_getspecific@PLT) +#else +EXTERN GLNAME(pthread_getspecific) +#endif ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(NewList,NewList@8)) -GL_PREFIX(NewList,NewList@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_NewList)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EndList,EndList@0)) -GL_PREFIX(EndList,EndList@0): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_EndList)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CallList,CallList@4)) -GL_PREFIX(CallList,CallList@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CallList)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CallLists,CallLists@12)) -GL_PREFIX(CallLists,CallLists@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CallLists)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DeleteLists,DeleteLists@8)) -GL_PREFIX(DeleteLists,DeleteLists@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DeleteLists)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GenLists,GenLists@4)) -GL_PREFIX(GenLists,GenLists@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GenLists)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ListBase,ListBase@4)) -GL_PREFIX(ListBase,ListBase@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ListBase)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Begin,Begin@4)) -GL_PREFIX(Begin,Begin@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Begin)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Bitmap,Bitmap@28)) -GL_PREFIX(Bitmap,Bitmap@28): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Bitmap)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3b,Color3b@12)) -GL_PREFIX(Color3b,Color3b@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color3b)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3bv,Color3bv@4)) -GL_PREFIX(Color3bv,Color3bv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color3bv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3d,Color3d@24)) -GL_PREFIX(Color3d,Color3d@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color3d)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3dv,Color3dv@4)) -GL_PREFIX(Color3dv,Color3dv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color3dv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3f,Color3f@12)) -GL_PREFIX(Color3f,Color3f@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color3f)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3fv,Color3fv@4)) -GL_PREFIX(Color3fv,Color3fv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color3fv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3i,Color3i@12)) -GL_PREFIX(Color3i,Color3i@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color3i)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3iv,Color3iv@4)) -GL_PREFIX(Color3iv,Color3iv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color3iv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3s,Color3s@12)) -GL_PREFIX(Color3s,Color3s@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color3s)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3sv,Color3sv@4)) -GL_PREFIX(Color3sv,Color3sv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color3sv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3ub,Color3ub@12)) -GL_PREFIX(Color3ub,Color3ub@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color3ub)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3ubv,Color3ubv@4)) -GL_PREFIX(Color3ubv,Color3ubv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color3ubv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3ui,Color3ui@12)) -GL_PREFIX(Color3ui,Color3ui@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color3ui)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3uiv,Color3uiv@4)) -GL_PREFIX(Color3uiv,Color3uiv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color3uiv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3us,Color3us@12)) -GL_PREFIX(Color3us,Color3us@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color3us)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color3usv,Color3usv@4)) -GL_PREFIX(Color3usv,Color3usv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color3usv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4b,Color4b@16)) -GL_PREFIX(Color4b,Color4b@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color4b)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4bv,Color4bv@4)) -GL_PREFIX(Color4bv,Color4bv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color4bv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4d,Color4d@32)) -GL_PREFIX(Color4d,Color4d@32): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color4d)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4dv,Color4dv@4)) -GL_PREFIX(Color4dv,Color4dv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color4dv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4f,Color4f@16)) -GL_PREFIX(Color4f,Color4f@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color4f)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4fv,Color4fv@4)) -GL_PREFIX(Color4fv,Color4fv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color4fv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4i,Color4i@16)) -GL_PREFIX(Color4i,Color4i@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color4i)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4iv,Color4iv@4)) -GL_PREFIX(Color4iv,Color4iv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color4iv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4s,Color4s@16)) -GL_PREFIX(Color4s,Color4s@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color4s)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4sv,Color4sv@4)) -GL_PREFIX(Color4sv,Color4sv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color4sv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4ub,Color4ub@16)) -GL_PREFIX(Color4ub,Color4ub@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color4ub)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4ubv,Color4ubv@4)) -GL_PREFIX(Color4ubv,Color4ubv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color4ubv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4ui,Color4ui@16)) -GL_PREFIX(Color4ui,Color4ui@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color4ui)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4uiv,Color4uiv@4)) -GL_PREFIX(Color4uiv,Color4uiv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color4uiv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4us,Color4us@16)) -GL_PREFIX(Color4us,Color4us@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color4us)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Color4usv,Color4usv@4)) -GL_PREFIX(Color4usv,Color4usv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Color4usv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EdgeFlag,EdgeFlag@4)) -GL_PREFIX(EdgeFlag,EdgeFlag@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_EdgeFlag)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EdgeFlagv,EdgeFlagv@4)) -GL_PREFIX(EdgeFlagv,EdgeFlagv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_EdgeFlagv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(End,End@0)) -GL_PREFIX(End,End@0): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_End)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Indexd,Indexd@8)) -GL_PREFIX(Indexd,Indexd@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Indexd)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Indexdv,Indexdv@4)) -GL_PREFIX(Indexdv,Indexdv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Indexdv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Indexf,Indexf@4)) -GL_PREFIX(Indexf,Indexf@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Indexf)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Indexfv,Indexfv@4)) -GL_PREFIX(Indexfv,Indexfv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Indexfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Indexi,Indexi@4)) -GL_PREFIX(Indexi,Indexi@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Indexi)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Indexiv,Indexiv@4)) -GL_PREFIX(Indexiv,Indexiv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Indexiv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Indexs,Indexs@4)) -GL_PREFIX(Indexs,Indexs@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Indexs)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Indexsv,Indexsv@4)) -GL_PREFIX(Indexsv,Indexsv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Indexsv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Normal3b,Normal3b@12)) -GL_PREFIX(Normal3b,Normal3b@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Normal3b)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Normal3bv,Normal3bv@4)) -GL_PREFIX(Normal3bv,Normal3bv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Normal3bv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Normal3d,Normal3d@24)) -GL_PREFIX(Normal3d,Normal3d@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Normal3d)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Normal3dv,Normal3dv@4)) -GL_PREFIX(Normal3dv,Normal3dv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Normal3dv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Normal3f,Normal3f@12)) -GL_PREFIX(Normal3f,Normal3f@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Normal3f)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Normal3fv,Normal3fv@4)) -GL_PREFIX(Normal3fv,Normal3fv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Normal3fv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Normal3i,Normal3i@12)) -GL_PREFIX(Normal3i,Normal3i@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Normal3i)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Normal3iv,Normal3iv@4)) -GL_PREFIX(Normal3iv,Normal3iv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Normal3iv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Normal3s,Normal3s@12)) -GL_PREFIX(Normal3s,Normal3s@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Normal3s)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Normal3sv,Normal3sv@4)) -GL_PREFIX(Normal3sv,Normal3sv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Normal3sv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos2d,RasterPos2d@16)) -GL_PREFIX(RasterPos2d,RasterPos2d@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos2d)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos2dv,RasterPos2dv@4)) -GL_PREFIX(RasterPos2dv,RasterPos2dv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos2dv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos2f,RasterPos2f@8)) -GL_PREFIX(RasterPos2f,RasterPos2f@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos2f)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos2fv,RasterPos2fv@4)) -GL_PREFIX(RasterPos2fv,RasterPos2fv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos2fv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos2i,RasterPos2i@8)) -GL_PREFIX(RasterPos2i,RasterPos2i@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos2i)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos2iv,RasterPos2iv@4)) -GL_PREFIX(RasterPos2iv,RasterPos2iv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos2iv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos2s,RasterPos2s@8)) -GL_PREFIX(RasterPos2s,RasterPos2s@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos2s)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos2sv,RasterPos2sv@4)) -GL_PREFIX(RasterPos2sv,RasterPos2sv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos2sv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos3d,RasterPos3d@24)) -GL_PREFIX(RasterPos3d,RasterPos3d@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos3d)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos3dv,RasterPos3dv@4)) -GL_PREFIX(RasterPos3dv,RasterPos3dv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos3dv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos3f,RasterPos3f@12)) -GL_PREFIX(RasterPos3f,RasterPos3f@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos3f)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos3fv,RasterPos3fv@4)) -GL_PREFIX(RasterPos3fv,RasterPos3fv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos3fv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos3i,RasterPos3i@12)) -GL_PREFIX(RasterPos3i,RasterPos3i@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos3i)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos3iv,RasterPos3iv@4)) -GL_PREFIX(RasterPos3iv,RasterPos3iv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos3iv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos3s,RasterPos3s@12)) -GL_PREFIX(RasterPos3s,RasterPos3s@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos3s)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos3sv,RasterPos3sv@4)) -GL_PREFIX(RasterPos3sv,RasterPos3sv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos3sv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos4d,RasterPos4d@32)) -GL_PREFIX(RasterPos4d,RasterPos4d@32): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos4d)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos4dv,RasterPos4dv@4)) -GL_PREFIX(RasterPos4dv,RasterPos4dv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos4dv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos4f,RasterPos4f@16)) -GL_PREFIX(RasterPos4f,RasterPos4f@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos4f)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos4fv,RasterPos4fv@4)) -GL_PREFIX(RasterPos4fv,RasterPos4fv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos4fv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos4i,RasterPos4i@16)) -GL_PREFIX(RasterPos4i,RasterPos4i@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos4i)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos4iv,RasterPos4iv@4)) -GL_PREFIX(RasterPos4iv,RasterPos4iv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos4iv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos4s,RasterPos4s@16)) -GL_PREFIX(RasterPos4s,RasterPos4s@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos4s)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RasterPos4sv,RasterPos4sv@4)) -GL_PREFIX(RasterPos4sv,RasterPos4sv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RasterPos4sv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Rectd,Rectd@32)) -GL_PREFIX(Rectd,Rectd@32): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Rectd)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Rectdv,Rectdv@8)) -GL_PREFIX(Rectdv,Rectdv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Rectdv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Rectf,Rectf@16)) -GL_PREFIX(Rectf,Rectf@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Rectf)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Rectfv,Rectfv@8)) -GL_PREFIX(Rectfv,Rectfv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Rectfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Recti,Recti@16)) -GL_PREFIX(Recti,Recti@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Recti)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Rectiv,Rectiv@8)) -GL_PREFIX(Rectiv,Rectiv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Rectiv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Rects,Rects@16)) -GL_PREFIX(Rects,Rects@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Rects)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Rectsv,Rectsv@8)) -GL_PREFIX(Rectsv,Rectsv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Rectsv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord1d,TexCoord1d@8)) -GL_PREFIX(TexCoord1d,TexCoord1d@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord1d)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord1dv,TexCoord1dv@4)) -GL_PREFIX(TexCoord1dv,TexCoord1dv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord1dv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord1f,TexCoord1f@4)) -GL_PREFIX(TexCoord1f,TexCoord1f@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord1f)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord1fv,TexCoord1fv@4)) -GL_PREFIX(TexCoord1fv,TexCoord1fv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord1fv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord1i,TexCoord1i@4)) -GL_PREFIX(TexCoord1i,TexCoord1i@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord1i)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord1iv,TexCoord1iv@4)) -GL_PREFIX(TexCoord1iv,TexCoord1iv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord1iv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord1s,TexCoord1s@4)) -GL_PREFIX(TexCoord1s,TexCoord1s@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord1s)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord1sv,TexCoord1sv@4)) -GL_PREFIX(TexCoord1sv,TexCoord1sv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord1sv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord2d,TexCoord2d@16)) -GL_PREFIX(TexCoord2d,TexCoord2d@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord2d)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord2dv,TexCoord2dv@4)) -GL_PREFIX(TexCoord2dv,TexCoord2dv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord2dv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord2f,TexCoord2f@8)) -GL_PREFIX(TexCoord2f,TexCoord2f@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord2f)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord2fv,TexCoord2fv@4)) -GL_PREFIX(TexCoord2fv,TexCoord2fv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord2fv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord2i,TexCoord2i@8)) -GL_PREFIX(TexCoord2i,TexCoord2i@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord2i)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord2iv,TexCoord2iv@4)) -GL_PREFIX(TexCoord2iv,TexCoord2iv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord2iv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord2s,TexCoord2s@8)) -GL_PREFIX(TexCoord2s,TexCoord2s@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord2s)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord2sv,TexCoord2sv@4)) -GL_PREFIX(TexCoord2sv,TexCoord2sv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord2sv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord3d,TexCoord3d@24)) -GL_PREFIX(TexCoord3d,TexCoord3d@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord3d)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord3dv,TexCoord3dv@4)) -GL_PREFIX(TexCoord3dv,TexCoord3dv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord3dv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord3f,TexCoord3f@12)) -GL_PREFIX(TexCoord3f,TexCoord3f@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord3f)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord3fv,TexCoord3fv@4)) -GL_PREFIX(TexCoord3fv,TexCoord3fv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord3fv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord3i,TexCoord3i@12)) -GL_PREFIX(TexCoord3i,TexCoord3i@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord3i)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord3iv,TexCoord3iv@4)) -GL_PREFIX(TexCoord3iv,TexCoord3iv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord3iv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord3s,TexCoord3s@12)) -GL_PREFIX(TexCoord3s,TexCoord3s@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord3s)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord3sv,TexCoord3sv@4)) -GL_PREFIX(TexCoord3sv,TexCoord3sv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord3sv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord4d,TexCoord4d@32)) -GL_PREFIX(TexCoord4d,TexCoord4d@32): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord4d)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord4dv,TexCoord4dv@4)) -GL_PREFIX(TexCoord4dv,TexCoord4dv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord4dv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord4f,TexCoord4f@16)) -GL_PREFIX(TexCoord4f,TexCoord4f@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord4f)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord4fv,TexCoord4fv@4)) -GL_PREFIX(TexCoord4fv,TexCoord4fv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord4fv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord4i,TexCoord4i@16)) -GL_PREFIX(TexCoord4i,TexCoord4i@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord4i)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord4iv,TexCoord4iv@4)) -GL_PREFIX(TexCoord4iv,TexCoord4iv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord4iv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord4s,TexCoord4s@16)) -GL_PREFIX(TexCoord4s,TexCoord4s@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord4s)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoord4sv,TexCoord4sv@4)) -GL_PREFIX(TexCoord4sv,TexCoord4sv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoord4sv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex2d,Vertex2d@16)) -GL_PREFIX(Vertex2d,Vertex2d@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex2d)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex2dv,Vertex2dv@4)) -GL_PREFIX(Vertex2dv,Vertex2dv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex2dv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex2f,Vertex2f@8)) -GL_PREFIX(Vertex2f,Vertex2f@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex2f)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex2fv,Vertex2fv@4)) -GL_PREFIX(Vertex2fv,Vertex2fv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex2fv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex2i,Vertex2i@8)) -GL_PREFIX(Vertex2i,Vertex2i@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex2i)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex2iv,Vertex2iv@4)) -GL_PREFIX(Vertex2iv,Vertex2iv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex2iv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex2s,Vertex2s@8)) -GL_PREFIX(Vertex2s,Vertex2s@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex2s)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex2sv,Vertex2sv@4)) -GL_PREFIX(Vertex2sv,Vertex2sv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex2sv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex3d,Vertex3d@24)) -GL_PREFIX(Vertex3d,Vertex3d@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex3d)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex3dv,Vertex3dv@4)) -GL_PREFIX(Vertex3dv,Vertex3dv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex3dv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex3f,Vertex3f@12)) -GL_PREFIX(Vertex3f,Vertex3f@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex3f)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex3fv,Vertex3fv@4)) -GL_PREFIX(Vertex3fv,Vertex3fv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex3fv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex3i,Vertex3i@12)) -GL_PREFIX(Vertex3i,Vertex3i@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex3i)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex3iv,Vertex3iv@4)) -GL_PREFIX(Vertex3iv,Vertex3iv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex3iv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex3s,Vertex3s@12)) -GL_PREFIX(Vertex3s,Vertex3s@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex3s)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex3sv,Vertex3sv@4)) -GL_PREFIX(Vertex3sv,Vertex3sv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex3sv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex4d,Vertex4d@32)) -GL_PREFIX(Vertex4d,Vertex4d@32): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex4d)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex4dv,Vertex4dv@4)) -GL_PREFIX(Vertex4dv,Vertex4dv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex4dv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex4f,Vertex4f@16)) -GL_PREFIX(Vertex4f,Vertex4f@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex4f)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex4fv,Vertex4fv@4)) -GL_PREFIX(Vertex4fv,Vertex4fv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex4fv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex4i,Vertex4i@16)) -GL_PREFIX(Vertex4i,Vertex4i@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex4i)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex4iv,Vertex4iv@4)) -GL_PREFIX(Vertex4iv,Vertex4iv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex4iv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex4s,Vertex4s@16)) -GL_PREFIX(Vertex4s,Vertex4s@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex4s)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Vertex4sv,Vertex4sv@4)) -GL_PREFIX(Vertex4sv,Vertex4sv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Vertex4sv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ClipPlane,ClipPlane@8)) -GL_PREFIX(ClipPlane,ClipPlane@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ClipPlane)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ColorMaterial,ColorMaterial@8)) -GL_PREFIX(ColorMaterial,ColorMaterial@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ColorMaterial)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CullFace,CullFace@4)) -GL_PREFIX(CullFace,CullFace@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CullFace)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Fogf,Fogf@8)) -GL_PREFIX(Fogf,Fogf@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Fogf)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Fogfv,Fogfv@8)) -GL_PREFIX(Fogfv,Fogfv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Fogfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Fogi,Fogi@8)) -GL_PREFIX(Fogi,Fogi@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Fogi)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Fogiv,Fogiv@8)) -GL_PREFIX(Fogiv,Fogiv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Fogiv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FrontFace,FrontFace@4)) -GL_PREFIX(FrontFace,FrontFace@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FrontFace)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Hint,Hint@8)) -GL_PREFIX(Hint,Hint@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Hint)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Lightf,Lightf@12)) -GL_PREFIX(Lightf,Lightf@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Lightf)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Lightfv,Lightfv@12)) -GL_PREFIX(Lightfv,Lightfv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Lightfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Lighti,Lighti@12)) -GL_PREFIX(Lighti,Lighti@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Lighti)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Lightiv,Lightiv@12)) -GL_PREFIX(Lightiv,Lightiv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Lightiv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LightModelf,LightModelf@8)) -GL_PREFIX(LightModelf,LightModelf@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_LightModelf)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LightModelfv,LightModelfv@8)) -GL_PREFIX(LightModelfv,LightModelfv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_LightModelfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LightModeli,LightModeli@8)) -GL_PREFIX(LightModeli,LightModeli@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_LightModeli)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LightModeliv,LightModeliv@8)) -GL_PREFIX(LightModeliv,LightModeliv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_LightModeliv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LineStipple,LineStipple@8)) -GL_PREFIX(LineStipple,LineStipple@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_LineStipple)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LineWidth,LineWidth@4)) -GL_PREFIX(LineWidth,LineWidth@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_LineWidth)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Materialf,Materialf@12)) -GL_PREFIX(Materialf,Materialf@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Materialf)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Materialfv,Materialfv@12)) -GL_PREFIX(Materialfv,Materialfv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Materialfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Materiali,Materiali@12)) -GL_PREFIX(Materiali,Materiali@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Materiali)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Materialiv,Materialiv@12)) -GL_PREFIX(Materialiv,Materialiv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Materialiv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PointSize,PointSize@4)) -GL_PREFIX(PointSize,PointSize@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PointSize)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PolygonMode,PolygonMode@8)) -GL_PREFIX(PolygonMode,PolygonMode@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PolygonMode)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PolygonStipple,PolygonStipple@4)) -GL_PREFIX(PolygonStipple,PolygonStipple@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PolygonStipple)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Scissor,Scissor@16)) -GL_PREFIX(Scissor,Scissor@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Scissor)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ShadeModel,ShadeModel@4)) -GL_PREFIX(ShadeModel,ShadeModel@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ShadeModel)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexParameterf,TexParameterf@12)) -GL_PREFIX(TexParameterf,TexParameterf@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexParameterf)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexParameterfv,TexParameterfv@12)) -GL_PREFIX(TexParameterfv,TexParameterfv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexParameterfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexParameteri,TexParameteri@12)) -GL_PREFIX(TexParameteri,TexParameteri@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexParameteri)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexParameteriv,TexParameteriv@12)) -GL_PREFIX(TexParameteriv,TexParameteriv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexParameteriv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexImage1D,TexImage1D@32)) -GL_PREFIX(TexImage1D,TexImage1D@32): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexImage1D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexImage2D,TexImage2D@36)) -GL_PREFIX(TexImage2D,TexImage2D@36): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexImage2D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexEnvf,TexEnvf@12)) -GL_PREFIX(TexEnvf,TexEnvf@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexEnvf)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexEnvfv,TexEnvfv@12)) -GL_PREFIX(TexEnvfv,TexEnvfv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexEnvfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexEnvi,TexEnvi@12)) -GL_PREFIX(TexEnvi,TexEnvi@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexEnvi)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexEnviv,TexEnviv@12)) -GL_PREFIX(TexEnviv,TexEnviv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexEnviv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexGend,TexGend@16)) -GL_PREFIX(TexGend,TexGend@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexGend)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexGendv,TexGendv@12)) -GL_PREFIX(TexGendv,TexGendv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexGendv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexGenf,TexGenf@12)) -GL_PREFIX(TexGenf,TexGenf@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexGenf)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexGenfv,TexGenfv@12)) -GL_PREFIX(TexGenfv,TexGenfv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexGenfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexGeni,TexGeni@12)) -GL_PREFIX(TexGeni,TexGeni@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexGeni)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexGeniv,TexGeniv@12)) -GL_PREFIX(TexGeniv,TexGeniv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexGeniv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FeedbackBuffer,FeedbackBuffer@12)) -GL_PREFIX(FeedbackBuffer,FeedbackBuffer@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FeedbackBuffer)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SelectBuffer,SelectBuffer@8)) -GL_PREFIX(SelectBuffer,SelectBuffer@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SelectBuffer)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RenderMode,RenderMode@4)) -GL_PREFIX(RenderMode,RenderMode@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RenderMode)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(InitNames,InitNames@0)) -GL_PREFIX(InitNames,InitNames@0): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_InitNames)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LoadName,LoadName@4)) -GL_PREFIX(LoadName,LoadName@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_LoadName)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PassThrough,PassThrough@4)) -GL_PREFIX(PassThrough,PassThrough@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PassThrough)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PopName,PopName@0)) -GL_PREFIX(PopName,PopName@0): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PopName)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PushName,PushName@4)) -GL_PREFIX(PushName,PushName@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PushName)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DrawBuffer,DrawBuffer@4)) -GL_PREFIX(DrawBuffer,DrawBuffer@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DrawBuffer)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Clear,Clear@4)) -GL_PREFIX(Clear,Clear@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Clear)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ClearAccum,ClearAccum@16)) -GL_PREFIX(ClearAccum,ClearAccum@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ClearAccum)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ClearIndex,ClearIndex@4)) -GL_PREFIX(ClearIndex,ClearIndex@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ClearIndex)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ClearColor,ClearColor@16)) -GL_PREFIX(ClearColor,ClearColor@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ClearColor)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ClearStencil,ClearStencil@4)) -GL_PREFIX(ClearStencil,ClearStencil@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ClearStencil)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ClearDepth,ClearDepth@8)) -GL_PREFIX(ClearDepth,ClearDepth@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ClearDepth)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(StencilMask,StencilMask@4)) -GL_PREFIX(StencilMask,StencilMask@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_StencilMask)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ColorMask,ColorMask@16)) -GL_PREFIX(ColorMask,ColorMask@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ColorMask)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DepthMask,DepthMask@4)) -GL_PREFIX(DepthMask,DepthMask@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DepthMask)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(IndexMask,IndexMask@4)) -GL_PREFIX(IndexMask,IndexMask@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_IndexMask)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Accum,Accum@8)) -GL_PREFIX(Accum,Accum@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Accum)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Disable,Disable@4)) -GL_PREFIX(Disable,Disable@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Disable)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Enable,Enable@4)) -GL_PREFIX(Enable,Enable@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Enable)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Finish,Finish@0)) -GL_PREFIX(Finish,Finish@0): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Finish)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Flush,Flush@0)) -GL_PREFIX(Flush,Flush@0): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Flush)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PopAttrib,PopAttrib@0)) -GL_PREFIX(PopAttrib,PopAttrib@0): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PopAttrib)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PushAttrib,PushAttrib@4)) -GL_PREFIX(PushAttrib,PushAttrib@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PushAttrib)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Map1d,Map1d@32)) -GL_PREFIX(Map1d,Map1d@32): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Map1d)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Map1f,Map1f@24)) -GL_PREFIX(Map1f,Map1f@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Map1f)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Map2d,Map2d@56)) -GL_PREFIX(Map2d,Map2d@56): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Map2d)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Map2f,Map2f@40)) -GL_PREFIX(Map2f,Map2f@40): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Map2f)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MapGrid1d,MapGrid1d@20)) -GL_PREFIX(MapGrid1d,MapGrid1d@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MapGrid1d)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MapGrid1f,MapGrid1f@12)) -GL_PREFIX(MapGrid1f,MapGrid1f@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MapGrid1f)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MapGrid2d,MapGrid2d@40)) -GL_PREFIX(MapGrid2d,MapGrid2d@40): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MapGrid2d)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MapGrid2f,MapGrid2f@24)) -GL_PREFIX(MapGrid2f,MapGrid2f@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MapGrid2f)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalCoord1d,EvalCoord1d@8)) -GL_PREFIX(EvalCoord1d,EvalCoord1d@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_EvalCoord1d)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalCoord1dv,EvalCoord1dv@4)) -GL_PREFIX(EvalCoord1dv,EvalCoord1dv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_EvalCoord1dv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalCoord1f,EvalCoord1f@4)) -GL_PREFIX(EvalCoord1f,EvalCoord1f@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_EvalCoord1f)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalCoord1fv,EvalCoord1fv@4)) -GL_PREFIX(EvalCoord1fv,EvalCoord1fv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_EvalCoord1fv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalCoord2d,EvalCoord2d@16)) -GL_PREFIX(EvalCoord2d,EvalCoord2d@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_EvalCoord2d)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalCoord2dv,EvalCoord2dv@4)) -GL_PREFIX(EvalCoord2dv,EvalCoord2dv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_EvalCoord2dv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalCoord2f,EvalCoord2f@8)) -GL_PREFIX(EvalCoord2f,EvalCoord2f@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_EvalCoord2f)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalCoord2fv,EvalCoord2fv@4)) -GL_PREFIX(EvalCoord2fv,EvalCoord2fv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_EvalCoord2fv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalMesh1,EvalMesh1@12)) -GL_PREFIX(EvalMesh1,EvalMesh1@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_EvalMesh1)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalPoint1,EvalPoint1@4)) -GL_PREFIX(EvalPoint1,EvalPoint1@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_EvalPoint1)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalMesh2,EvalMesh2@20)) -GL_PREFIX(EvalMesh2,EvalMesh2@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_EvalMesh2)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EvalPoint2,EvalPoint2@8)) -GL_PREFIX(EvalPoint2,EvalPoint2@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_EvalPoint2)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(AlphaFunc,AlphaFunc@8)) -GL_PREFIX(AlphaFunc,AlphaFunc@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_AlphaFunc)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BlendFunc,BlendFunc@8)) -GL_PREFIX(BlendFunc,BlendFunc@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_BlendFunc)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LogicOp,LogicOp@4)) -GL_PREFIX(LogicOp,LogicOp@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_LogicOp)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(StencilFunc,StencilFunc@12)) -GL_PREFIX(StencilFunc,StencilFunc@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_StencilFunc)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(StencilOp,StencilOp@12)) -GL_PREFIX(StencilOp,StencilOp@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_StencilOp)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DepthFunc,DepthFunc@4)) -GL_PREFIX(DepthFunc,DepthFunc@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DepthFunc)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PixelZoom,PixelZoom@8)) -GL_PREFIX(PixelZoom,PixelZoom@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PixelZoom)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PixelTransferf,PixelTransferf@8)) -GL_PREFIX(PixelTransferf,PixelTransferf@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PixelTransferf)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PixelTransferi,PixelTransferi@8)) -GL_PREFIX(PixelTransferi,PixelTransferi@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PixelTransferi)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PixelStoref,PixelStoref@8)) -GL_PREFIX(PixelStoref,PixelStoref@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PixelStoref)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PixelStorei,PixelStorei@8)) -GL_PREFIX(PixelStorei,PixelStorei@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PixelStorei)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PixelMapfv,PixelMapfv@12)) -GL_PREFIX(PixelMapfv,PixelMapfv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PixelMapfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PixelMapuiv,PixelMapuiv@12)) -GL_PREFIX(PixelMapuiv,PixelMapuiv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PixelMapuiv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PixelMapusv,PixelMapusv@12)) -GL_PREFIX(PixelMapusv,PixelMapusv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PixelMapusv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ReadBuffer,ReadBuffer@4)) -GL_PREFIX(ReadBuffer,ReadBuffer@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ReadBuffer)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyPixels,CopyPixels@20)) -GL_PREFIX(CopyPixels,CopyPixels@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CopyPixels)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ReadPixels,ReadPixels@28)) -GL_PREFIX(ReadPixels,ReadPixels@28): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ReadPixels)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DrawPixels,DrawPixels@20)) -GL_PREFIX(DrawPixels,DrawPixels@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DrawPixels)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetBooleanv,GetBooleanv@8)) -GL_PREFIX(GetBooleanv,GetBooleanv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetBooleanv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetClipPlane,GetClipPlane@8)) -GL_PREFIX(GetClipPlane,GetClipPlane@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetClipPlane)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetDoublev,GetDoublev@8)) -GL_PREFIX(GetDoublev,GetDoublev@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetDoublev)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetError,GetError@0)) -GL_PREFIX(GetError,GetError@0): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetError)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetFloatv,GetFloatv@8)) -GL_PREFIX(GetFloatv,GetFloatv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetFloatv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetIntegerv,GetIntegerv@8)) -GL_PREFIX(GetIntegerv,GetIntegerv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetIntegerv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetLightfv,GetLightfv@12)) -GL_PREFIX(GetLightfv,GetLightfv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetLightfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetLightiv,GetLightiv@12)) -GL_PREFIX(GetLightiv,GetLightiv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetLightiv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetMapdv,GetMapdv@12)) -GL_PREFIX(GetMapdv,GetMapdv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetMapdv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetMapfv,GetMapfv@12)) -GL_PREFIX(GetMapfv,GetMapfv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetMapfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetMapiv,GetMapiv@12)) -GL_PREFIX(GetMapiv,GetMapiv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetMapiv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetMaterialfv,GetMaterialfv@12)) -GL_PREFIX(GetMaterialfv,GetMaterialfv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetMaterialfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetMaterialiv,GetMaterialiv@12)) -GL_PREFIX(GetMaterialiv,GetMaterialiv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetMaterialiv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetPixelMapfv,GetPixelMapfv@8)) -GL_PREFIX(GetPixelMapfv,GetPixelMapfv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetPixelMapfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetPixelMapuiv,GetPixelMapuiv@8)) -GL_PREFIX(GetPixelMapuiv,GetPixelMapuiv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetPixelMapuiv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetPixelMapusv,GetPixelMapusv@8)) -GL_PREFIX(GetPixelMapusv,GetPixelMapusv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetPixelMapusv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetPolygonStipple,GetPolygonStipple@4)) -GL_PREFIX(GetPolygonStipple,GetPolygonStipple@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetPolygonStipple)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetString,GetString@4)) -GL_PREFIX(GetString,GetString@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetString)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetTexEnvfv,GetTexEnvfv@12)) -GL_PREFIX(GetTexEnvfv,GetTexEnvfv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetTexEnvfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetTexEnviv,GetTexEnviv@12)) -GL_PREFIX(GetTexEnviv,GetTexEnviv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetTexEnviv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetTexGendv,GetTexGendv@12)) -GL_PREFIX(GetTexGendv,GetTexGendv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetTexGendv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetTexGenfv,GetTexGenfv@12)) -GL_PREFIX(GetTexGenfv,GetTexGenfv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetTexGenfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetTexGeniv,GetTexGeniv@12)) -GL_PREFIX(GetTexGeniv,GetTexGeniv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetTexGeniv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetTexImage,GetTexImage@20)) -GL_PREFIX(GetTexImage,GetTexImage@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetTexImage)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetTexParameterfv,GetTexParameterfv@12)) -GL_PREFIX(GetTexParameterfv,GetTexParameterfv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetTexParameterfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetTexParameteriv,GetTexParameteriv@12)) -GL_PREFIX(GetTexParameteriv,GetTexParameteriv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetTexParameteriv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetTexLevelParameterfv,GetTexLevelParameterfv@16)) -GL_PREFIX(GetTexLevelParameterfv,GetTexLevelParameterfv@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetTexLevelParameterfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetTexLevelParameteriv,GetTexLevelParameteriv@16)) -GL_PREFIX(GetTexLevelParameteriv,GetTexLevelParameteriv@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetTexLevelParameteriv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(IsEnabled,IsEnabled@4)) -GL_PREFIX(IsEnabled,IsEnabled@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_IsEnabled)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(IsList,IsList@4)) -GL_PREFIX(IsList,IsList@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_IsList)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DepthRange,DepthRange@16)) -GL_PREFIX(DepthRange,DepthRange@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DepthRange)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Frustum,Frustum@48)) -GL_PREFIX(Frustum,Frustum@48): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Frustum)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LoadIdentity,LoadIdentity@0)) -GL_PREFIX(LoadIdentity,LoadIdentity@0): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_LoadIdentity)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LoadMatrixf,LoadMatrixf@4)) -GL_PREFIX(LoadMatrixf,LoadMatrixf@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_LoadMatrixf)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LoadMatrixd,LoadMatrixd@4)) -GL_PREFIX(LoadMatrixd,LoadMatrixd@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_LoadMatrixd)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MatrixMode,MatrixMode@4)) -GL_PREFIX(MatrixMode,MatrixMode@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MatrixMode)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultMatrixf,MultMatrixf@4)) -GL_PREFIX(MultMatrixf,MultMatrixf@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultMatrixf)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultMatrixd,MultMatrixd@4)) -GL_PREFIX(MultMatrixd,MultMatrixd@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultMatrixd)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Ortho,Ortho@48)) -GL_PREFIX(Ortho,Ortho@48): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Ortho)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PopMatrix,PopMatrix@0)) -GL_PREFIX(PopMatrix,PopMatrix@0): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PopMatrix)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PushMatrix,PushMatrix@0)) -GL_PREFIX(PushMatrix,PushMatrix@0): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PushMatrix)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Rotated,Rotated@32)) -GL_PREFIX(Rotated,Rotated@32): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Rotated)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Rotatef,Rotatef@16)) -GL_PREFIX(Rotatef,Rotatef@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Rotatef)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Scaled,Scaled@24)) -GL_PREFIX(Scaled,Scaled@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Scaled)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Scalef,Scalef@12)) -GL_PREFIX(Scalef,Scalef@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Scalef)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Translated,Translated@24)) -GL_PREFIX(Translated,Translated@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Translated)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Translatef,Translatef@12)) -GL_PREFIX(Translatef,Translatef@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Translatef)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Viewport,Viewport@16)) -GL_PREFIX(Viewport,Viewport@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Viewport)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ArrayElement,ArrayElement@4)) -GL_PREFIX(ArrayElement,ArrayElement@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ArrayElement)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ColorPointer,ColorPointer@16)) -GL_PREFIX(ColorPointer,ColorPointer@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ColorPointer)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DisableClientState,DisableClientState@4)) -GL_PREFIX(DisableClientState,DisableClientState@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DisableClientState)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DrawArrays,DrawArrays@12)) -GL_PREFIX(DrawArrays,DrawArrays@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DrawArrays)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DrawElements,DrawElements@16)) -GL_PREFIX(DrawElements,DrawElements@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DrawElements)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EdgeFlagPointer,EdgeFlagPointer@8)) -GL_PREFIX(EdgeFlagPointer,EdgeFlagPointer@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_EdgeFlagPointer)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EnableClientState,EnableClientState@4)) -GL_PREFIX(EnableClientState,EnableClientState@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_EnableClientState)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetPointerv,GetPointerv@8)) -GL_PREFIX(GetPointerv,GetPointerv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetPointerv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(IndexPointer,IndexPointer@12)) -GL_PREFIX(IndexPointer,IndexPointer@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_IndexPointer)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(InterleavedArrays,InterleavedArrays@12)) -GL_PREFIX(InterleavedArrays,InterleavedArrays@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_InterleavedArrays)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(NormalPointer,NormalPointer@12)) -GL_PREFIX(NormalPointer,NormalPointer@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_NormalPointer)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoordPointer,TexCoordPointer@16)) -GL_PREFIX(TexCoordPointer,TexCoordPointer@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoordPointer)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexPointer,VertexPointer@16)) -GL_PREFIX(VertexPointer,VertexPointer@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexPointer)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PolygonOffset,PolygonOffset@8)) -GL_PREFIX(PolygonOffset,PolygonOffset@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PolygonOffset)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyTexImage1D,CopyTexImage1D@28)) -GL_PREFIX(CopyTexImage1D,CopyTexImage1D@28): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CopyTexImage1D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyTexImage2D,CopyTexImage2D@32)) -GL_PREFIX(CopyTexImage2D,CopyTexImage2D@32): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CopyTexImage2D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyTexSubImage1D,CopyTexSubImage1D@24)) -GL_PREFIX(CopyTexSubImage1D,CopyTexSubImage1D@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CopyTexSubImage1D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyTexSubImage2D,CopyTexSubImage2D@32)) -GL_PREFIX(CopyTexSubImage2D,CopyTexSubImage2D@32): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CopyTexSubImage2D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexSubImage1D,TexSubImage1D@28)) -GL_PREFIX(TexSubImage1D,TexSubImage1D@28): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexSubImage1D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexSubImage2D,TexSubImage2D@36)) -GL_PREFIX(TexSubImage2D,TexSubImage2D@36): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexSubImage2D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(AreTexturesResident,AreTexturesResident@12)) -GL_PREFIX(AreTexturesResident,AreTexturesResident@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_AreTexturesResident)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BindTexture,BindTexture@8)) -GL_PREFIX(BindTexture,BindTexture@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_BindTexture)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DeleteTextures,DeleteTextures@8)) -GL_PREFIX(DeleteTextures,DeleteTextures@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DeleteTextures)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GenTextures,GenTextures@8)) -GL_PREFIX(GenTextures,GenTextures@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GenTextures)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(IsTexture,IsTexture@4)) -GL_PREFIX(IsTexture,IsTexture@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_IsTexture)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PrioritizeTextures,PrioritizeTextures@12)) -GL_PREFIX(PrioritizeTextures,PrioritizeTextures@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PrioritizeTextures)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Indexub,Indexub@4)) -GL_PREFIX(Indexub,Indexub@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Indexub)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Indexubv,Indexubv@4)) -GL_PREFIX(Indexubv,Indexubv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Indexubv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PopClientAttrib,PopClientAttrib@0)) -GL_PREFIX(PopClientAttrib,PopClientAttrib@0): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PopClientAttrib)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PushClientAttrib,PushClientAttrib@4)) -GL_PREFIX(PushClientAttrib,PushClientAttrib@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PushClientAttrib)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BlendColor,BlendColor@16)) -GL_PREFIX(BlendColor,BlendColor@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_BlendColor)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BlendEquation,BlendEquation@4)) -GL_PREFIX(BlendEquation,BlendEquation@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_BlendEquation)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DrawRangeElements,DrawRangeElements@24)) -GL_PREFIX(DrawRangeElements,DrawRangeElements@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DrawRangeElements)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ColorTable,ColorTable@24)) -GL_PREFIX(ColorTable,ColorTable@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ColorTable)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ColorTableParameterfv,ColorTableParameterfv@12)) -GL_PREFIX(ColorTableParameterfv,ColorTableParameterfv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ColorTableParameterfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ColorTableParameteriv,ColorTableParameteriv@12)) -GL_PREFIX(ColorTableParameteriv,ColorTableParameteriv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ColorTableParameteriv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyColorTable,CopyColorTable@20)) -GL_PREFIX(CopyColorTable,CopyColorTable@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CopyColorTable)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetColorTable,GetColorTable@16)) -GL_PREFIX(GetColorTable,GetColorTable@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetColorTable)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetColorTableParameterfv,GetColorTableParameterfv@12)) -GL_PREFIX(GetColorTableParameterfv,GetColorTableParameterfv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetColorTableParameterfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetColorTableParameteriv,GetColorTableParameteriv@12)) -GL_PREFIX(GetColorTableParameteriv,GetColorTableParameteriv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetColorTableParameteriv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ColorSubTable,ColorSubTable@24)) -GL_PREFIX(ColorSubTable,ColorSubTable@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ColorSubTable)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyColorSubTable,CopyColorSubTable@20)) -GL_PREFIX(CopyColorSubTable,CopyColorSubTable@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CopyColorSubTable)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ConvolutionFilter1D,ConvolutionFilter1D@24)) -GL_PREFIX(ConvolutionFilter1D,ConvolutionFilter1D@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ConvolutionFilter1D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ConvolutionFilter2D,ConvolutionFilter2D@28)) -GL_PREFIX(ConvolutionFilter2D,ConvolutionFilter2D@28): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ConvolutionFilter2D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ConvolutionParameterf,ConvolutionParameterf@12)) -GL_PREFIX(ConvolutionParameterf,ConvolutionParameterf@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ConvolutionParameterf)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ConvolutionParameterfv,ConvolutionParameterfv@12)) -GL_PREFIX(ConvolutionParameterfv,ConvolutionParameterfv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ConvolutionParameterfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ConvolutionParameteri,ConvolutionParameteri@12)) -GL_PREFIX(ConvolutionParameteri,ConvolutionParameteri@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ConvolutionParameteri)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ConvolutionParameteriv,ConvolutionParameteriv@12)) -GL_PREFIX(ConvolutionParameteriv,ConvolutionParameteriv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ConvolutionParameteriv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyConvolutionFilter1D,CopyConvolutionFilter1D@20)) -GL_PREFIX(CopyConvolutionFilter1D,CopyConvolutionFilter1D@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter1D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyConvolutionFilter2D,CopyConvolutionFilter2D@24)) -GL_PREFIX(CopyConvolutionFilter2D,CopyConvolutionFilter2D@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter2D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetConvolutionFilter,GetConvolutionFilter@16)) -GL_PREFIX(GetConvolutionFilter,GetConvolutionFilter@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetConvolutionFilter)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetConvolutionParameterfv,GetConvolutionParameterfv@12)) -GL_PREFIX(GetConvolutionParameterfv,GetConvolutionParameterfv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetConvolutionParameterfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetConvolutionParameteriv,GetConvolutionParameteriv@12)) -GL_PREFIX(GetConvolutionParameteriv,GetConvolutionParameteriv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetConvolutionParameteriv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetSeparableFilter,GetSeparableFilter@24)) -GL_PREFIX(GetSeparableFilter,GetSeparableFilter@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetSeparableFilter)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SeparableFilter2D,SeparableFilter2D@32)) -GL_PREFIX(SeparableFilter2D,SeparableFilter2D@32): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SeparableFilter2D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetHistogram,GetHistogram@20)) -GL_PREFIX(GetHistogram,GetHistogram@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetHistogram)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetHistogramParameterfv,GetHistogramParameterfv@12)) -GL_PREFIX(GetHistogramParameterfv,GetHistogramParameterfv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetHistogramParameterfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetHistogramParameteriv,GetHistogramParameteriv@12)) -GL_PREFIX(GetHistogramParameteriv,GetHistogramParameteriv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetHistogramParameteriv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetMinmax,GetMinmax@20)) -GL_PREFIX(GetMinmax,GetMinmax@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetMinmax)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetMinmaxParameterfv,GetMinmaxParameterfv@12)) -GL_PREFIX(GetMinmaxParameterfv,GetMinmaxParameterfv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetMinmaxParameterfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetMinmaxParameteriv,GetMinmaxParameteriv@12)) -GL_PREFIX(GetMinmaxParameteriv,GetMinmaxParameteriv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetMinmaxParameteriv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Histogram,Histogram@16)) -GL_PREFIX(Histogram,Histogram@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Histogram)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(Minmax,Minmax@12)) -GL_PREFIX(Minmax,Minmax@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Minmax)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ResetHistogram,ResetHistogram@4)) -GL_PREFIX(ResetHistogram,ResetHistogram@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ResetHistogram)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ResetMinmax,ResetMinmax@4)) -GL_PREFIX(ResetMinmax,ResetMinmax@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ResetMinmax)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexImage3D,TexImage3D@40)) -GL_PREFIX(TexImage3D,TexImage3D@40): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexImage3D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexSubImage3D,TexSubImage3D@44)) -GL_PREFIX(TexSubImage3D,TexSubImage3D@44): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexSubImage3D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyTexSubImage3D,CopyTexSubImage3D@36)) -GL_PREFIX(CopyTexSubImage3D,CopyTexSubImage3D@36): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ActiveTextureARB,ActiveTextureARB@4)) -GL_PREFIX(ActiveTextureARB,ActiveTextureARB@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ActiveTextureARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ClientActiveTextureARB,ClientActiveTextureARB@4)) -GL_PREFIX(ClientActiveTextureARB,ClientActiveTextureARB@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ClientActiveTextureARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1dARB,MultiTexCoord1dARB@12)) -GL_PREFIX(MultiTexCoord1dARB,MultiTexCoord1dARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1dARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1dvARB,MultiTexCoord1dvARB@8)) -GL_PREFIX(MultiTexCoord1dvARB,MultiTexCoord1dvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1dvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1fARB,MultiTexCoord1fARB@8)) -GL_PREFIX(MultiTexCoord1fARB,MultiTexCoord1fARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1fARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1fvARB,MultiTexCoord1fvARB@8)) -GL_PREFIX(MultiTexCoord1fvARB,MultiTexCoord1fvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1fvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1iARB,MultiTexCoord1iARB@8)) -GL_PREFIX(MultiTexCoord1iARB,MultiTexCoord1iARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1iARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1ivARB,MultiTexCoord1ivARB@8)) -GL_PREFIX(MultiTexCoord1ivARB,MultiTexCoord1ivARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1ivARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1sARB,MultiTexCoord1sARB@8)) -GL_PREFIX(MultiTexCoord1sARB,MultiTexCoord1sARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1sARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1svARB,MultiTexCoord1svARB@8)) -GL_PREFIX(MultiTexCoord1svARB,MultiTexCoord1svARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1svARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2dARB,MultiTexCoord2dARB@20)) -GL_PREFIX(MultiTexCoord2dARB,MultiTexCoord2dARB@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2dARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2dvARB,MultiTexCoord2dvARB@8)) -GL_PREFIX(MultiTexCoord2dvARB,MultiTexCoord2dvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2dvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2fARB,MultiTexCoord2fARB@12)) -GL_PREFIX(MultiTexCoord2fARB,MultiTexCoord2fARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2fARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2fvARB,MultiTexCoord2fvARB@8)) -GL_PREFIX(MultiTexCoord2fvARB,MultiTexCoord2fvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2fvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2iARB,MultiTexCoord2iARB@12)) -GL_PREFIX(MultiTexCoord2iARB,MultiTexCoord2iARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2iARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2ivARB,MultiTexCoord2ivARB@8)) -GL_PREFIX(MultiTexCoord2ivARB,MultiTexCoord2ivARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2ivARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2sARB,MultiTexCoord2sARB@12)) -GL_PREFIX(MultiTexCoord2sARB,MultiTexCoord2sARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2sARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2svARB,MultiTexCoord2svARB@8)) -GL_PREFIX(MultiTexCoord2svARB,MultiTexCoord2svARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2svARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3dARB,MultiTexCoord3dARB@28)) -GL_PREFIX(MultiTexCoord3dARB,MultiTexCoord3dARB@28): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3dARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3dvARB,MultiTexCoord3dvARB@8)) -GL_PREFIX(MultiTexCoord3dvARB,MultiTexCoord3dvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3dvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3fARB,MultiTexCoord3fARB@16)) -GL_PREFIX(MultiTexCoord3fARB,MultiTexCoord3fARB@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3fARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3fvARB,MultiTexCoord3fvARB@8)) -GL_PREFIX(MultiTexCoord3fvARB,MultiTexCoord3fvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3fvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3iARB,MultiTexCoord3iARB@16)) -GL_PREFIX(MultiTexCoord3iARB,MultiTexCoord3iARB@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3iARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3ivARB,MultiTexCoord3ivARB@8)) -GL_PREFIX(MultiTexCoord3ivARB,MultiTexCoord3ivARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3ivARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3sARB,MultiTexCoord3sARB@16)) -GL_PREFIX(MultiTexCoord3sARB,MultiTexCoord3sARB@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3sARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3svARB,MultiTexCoord3svARB@8)) -GL_PREFIX(MultiTexCoord3svARB,MultiTexCoord3svARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3svARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4dARB,MultiTexCoord4dARB@36)) -GL_PREFIX(MultiTexCoord4dARB,MultiTexCoord4dARB@36): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4dARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4dvARB,MultiTexCoord4dvARB@8)) -GL_PREFIX(MultiTexCoord4dvARB,MultiTexCoord4dvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4dvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4fARB,MultiTexCoord4fARB@20)) -GL_PREFIX(MultiTexCoord4fARB,MultiTexCoord4fARB@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4fARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4fvARB,MultiTexCoord4fvARB@8)) -GL_PREFIX(MultiTexCoord4fvARB,MultiTexCoord4fvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4fvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4iARB,MultiTexCoord4iARB@20)) -GL_PREFIX(MultiTexCoord4iARB,MultiTexCoord4iARB@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4iARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4ivARB,MultiTexCoord4ivARB@8)) -GL_PREFIX(MultiTexCoord4ivARB,MultiTexCoord4ivARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4ivARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4sARB,MultiTexCoord4sARB@20)) -GL_PREFIX(MultiTexCoord4sARB,MultiTexCoord4sARB@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4sARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4svARB,MultiTexCoord4svARB@8)) -GL_PREFIX(MultiTexCoord4svARB,MultiTexCoord4svARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4svARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LoadTransposeMatrixfARB,LoadTransposeMatrixfARB@4)) -GL_PREFIX(LoadTransposeMatrixfARB,LoadTransposeMatrixfARB@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixfARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LoadTransposeMatrixdARB,LoadTransposeMatrixdARB@4)) -GL_PREFIX(LoadTransposeMatrixdARB,LoadTransposeMatrixdARB@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixdARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultTransposeMatrixfARB,MultTransposeMatrixfARB@4)) -GL_PREFIX(MultTransposeMatrixfARB,MultTransposeMatrixfARB@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultTransposeMatrixfARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultTransposeMatrixdARB,MultTransposeMatrixdARB@4)) -GL_PREFIX(MultTransposeMatrixdARB,MultTransposeMatrixdARB@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultTransposeMatrixdARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SampleCoverageARB,SampleCoverageARB@8)) -GL_PREFIX(SampleCoverageARB,SampleCoverageARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SampleCoverageARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(__unused413,__unused413@0)) -GL_PREFIX(__unused413,__unused413@0): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset___unused413)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexImage3DARB,CompressedTexImage3DARB@36)) -GL_PREFIX(CompressedTexImage3DARB,CompressedTexImage3DARB@36): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexImage3DARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexImage2DARB,CompressedTexImage2DARB@32)) -GL_PREFIX(CompressedTexImage2DARB,CompressedTexImage2DARB@32): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexImage2DARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexImage1DARB,CompressedTexImage1DARB@28)) -GL_PREFIX(CompressedTexImage1DARB,CompressedTexImage1DARB@28): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexImage1DARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexSubImage3DARB,CompressedTexSubImage3DARB@44)) -GL_PREFIX(CompressedTexSubImage3DARB,CompressedTexSubImage3DARB@44): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexSubImage3DARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexSubImage2DARB,CompressedTexSubImage2DARB@36)) -GL_PREFIX(CompressedTexSubImage2DARB,CompressedTexSubImage2DARB@36): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexSubImage2DARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexSubImage1DARB,CompressedTexSubImage1DARB@28)) -GL_PREFIX(CompressedTexSubImage1DARB,CompressedTexSubImage1DARB@28): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexSubImage1DARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetCompressedTexImageARB,GetCompressedTexImageARB@12)) -GL_PREFIX(GetCompressedTexImageARB,GetCompressedTexImageARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetCompressedTexImageARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ActiveTexture,ActiveTexture@4)) -GL_PREFIX(ActiveTexture,ActiveTexture@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ActiveTextureARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ClientActiveTexture,ClientActiveTexture@4)) -GL_PREFIX(ClientActiveTexture,ClientActiveTexture@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ClientActiveTextureARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1d,MultiTexCoord1d@12)) -GL_PREFIX(MultiTexCoord1d,MultiTexCoord1d@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1dARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1dv,MultiTexCoord1dv@8)) -GL_PREFIX(MultiTexCoord1dv,MultiTexCoord1dv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1dvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1f,MultiTexCoord1f@8)) -GL_PREFIX(MultiTexCoord1f,MultiTexCoord1f@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1fARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1fv,MultiTexCoord1fv@8)) -GL_PREFIX(MultiTexCoord1fv,MultiTexCoord1fv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1fvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1i,MultiTexCoord1i@8)) -GL_PREFIX(MultiTexCoord1i,MultiTexCoord1i@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1iARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1iv,MultiTexCoord1iv@8)) -GL_PREFIX(MultiTexCoord1iv,MultiTexCoord1iv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1ivARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1s,MultiTexCoord1s@8)) -GL_PREFIX(MultiTexCoord1s,MultiTexCoord1s@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1sARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord1sv,MultiTexCoord1sv@8)) -GL_PREFIX(MultiTexCoord1sv,MultiTexCoord1sv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord1svARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2d,MultiTexCoord2d@20)) -GL_PREFIX(MultiTexCoord2d,MultiTexCoord2d@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2dARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2dv,MultiTexCoord2dv@8)) -GL_PREFIX(MultiTexCoord2dv,MultiTexCoord2dv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2dvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2f,MultiTexCoord2f@12)) -GL_PREFIX(MultiTexCoord2f,MultiTexCoord2f@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2fARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2fv,MultiTexCoord2fv@8)) -GL_PREFIX(MultiTexCoord2fv,MultiTexCoord2fv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2fvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2i,MultiTexCoord2i@12)) -GL_PREFIX(MultiTexCoord2i,MultiTexCoord2i@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2iARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2iv,MultiTexCoord2iv@8)) -GL_PREFIX(MultiTexCoord2iv,MultiTexCoord2iv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2ivARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2s,MultiTexCoord2s@12)) -GL_PREFIX(MultiTexCoord2s,MultiTexCoord2s@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2sARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord2sv,MultiTexCoord2sv@8)) -GL_PREFIX(MultiTexCoord2sv,MultiTexCoord2sv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord2svARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3d,MultiTexCoord3d@28)) -GL_PREFIX(MultiTexCoord3d,MultiTexCoord3d@28): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3dARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3dv,MultiTexCoord3dv@8)) -GL_PREFIX(MultiTexCoord3dv,MultiTexCoord3dv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3dvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3f,MultiTexCoord3f@16)) -GL_PREFIX(MultiTexCoord3f,MultiTexCoord3f@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3fARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3fv,MultiTexCoord3fv@8)) -GL_PREFIX(MultiTexCoord3fv,MultiTexCoord3fv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3fvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3i,MultiTexCoord3i@16)) -GL_PREFIX(MultiTexCoord3i,MultiTexCoord3i@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3iARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3iv,MultiTexCoord3iv@8)) -GL_PREFIX(MultiTexCoord3iv,MultiTexCoord3iv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3ivARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3s,MultiTexCoord3s@16)) -GL_PREFIX(MultiTexCoord3s,MultiTexCoord3s@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3sARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord3sv,MultiTexCoord3sv@8)) -GL_PREFIX(MultiTexCoord3sv,MultiTexCoord3sv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord3svARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4d,MultiTexCoord4d@36)) -GL_PREFIX(MultiTexCoord4d,MultiTexCoord4d@36): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4dARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4dv,MultiTexCoord4dv@8)) -GL_PREFIX(MultiTexCoord4dv,MultiTexCoord4dv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4dvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4f,MultiTexCoord4f@20)) -GL_PREFIX(MultiTexCoord4f,MultiTexCoord4f@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4fARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4fv,MultiTexCoord4fv@8)) -GL_PREFIX(MultiTexCoord4fv,MultiTexCoord4fv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4fvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4i,MultiTexCoord4i@20)) -GL_PREFIX(MultiTexCoord4i,MultiTexCoord4i@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4iARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4iv,MultiTexCoord4iv@8)) -GL_PREFIX(MultiTexCoord4iv,MultiTexCoord4iv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4ivARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4s,MultiTexCoord4s@20)) -GL_PREFIX(MultiTexCoord4s,MultiTexCoord4s@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4sARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiTexCoord4sv,MultiTexCoord4sv@8)) -GL_PREFIX(MultiTexCoord4sv,MultiTexCoord4sv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiTexCoord4svARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LoadTransposeMatrixf,LoadTransposeMatrixf@4)) -GL_PREFIX(LoadTransposeMatrixf,LoadTransposeMatrixf@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixfARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LoadTransposeMatrixd,LoadTransposeMatrixd@4)) -GL_PREFIX(LoadTransposeMatrixd,LoadTransposeMatrixd@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixdARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultTransposeMatrixf,MultTransposeMatrixf@4)) -GL_PREFIX(MultTransposeMatrixf,MultTransposeMatrixf@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultTransposeMatrixfARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultTransposeMatrixd,MultTransposeMatrixd@4)) -GL_PREFIX(MultTransposeMatrixd,MultTransposeMatrixd@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultTransposeMatrixdARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SampleCoverage,SampleCoverage@8)) -GL_PREFIX(SampleCoverage,SampleCoverage@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SampleCoverageARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexImage3D,CompressedTexImage3D@36)) -GL_PREFIX(CompressedTexImage3D,CompressedTexImage3D@36): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexImage3DARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexImage2D,CompressedTexImage2D@32)) -GL_PREFIX(CompressedTexImage2D,CompressedTexImage2D@32): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexImage2DARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexImage1D,CompressedTexImage1D@28)) -GL_PREFIX(CompressedTexImage1D,CompressedTexImage1D@28): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexImage1DARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexSubImage3D,CompressedTexSubImage3D@44)) -GL_PREFIX(CompressedTexSubImage3D,CompressedTexSubImage3D@44): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexSubImage3DARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexSubImage2D,CompressedTexSubImage2D@36)) -GL_PREFIX(CompressedTexSubImage2D,CompressedTexSubImage2D@36): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexSubImage2DARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CompressedTexSubImage1D,CompressedTexSubImage1D@28)) -GL_PREFIX(CompressedTexSubImage1D,CompressedTexSubImage1D@28): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CompressedTexSubImage1DARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetCompressedTexImage,GetCompressedTexImage@12)) -GL_PREFIX(GetCompressedTexImage,GetCompressedTexImage@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetCompressedTexImageARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BlendColorEXT,BlendColorEXT@16)) -GL_PREFIX(BlendColorEXT,BlendColorEXT@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_BlendColor)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PolygonOffsetEXT,PolygonOffsetEXT@8)) -GL_PREFIX(PolygonOffsetEXT,PolygonOffsetEXT@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PolygonOffsetEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexImage3DEXT,TexImage3DEXT@40)) -GL_PREFIX(TexImage3DEXT,TexImage3DEXT@40): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexImage3D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexSubImage3DEXT,TexSubImage3DEXT@44)) -GL_PREFIX(TexSubImage3DEXT,TexSubImage3DEXT@44): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexSubImage3D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetTexFilterFuncSGIS,GetTexFilterFuncSGIS@12)) -GL_PREFIX(GetTexFilterFuncSGIS,GetTexFilterFuncSGIS@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetTexFilterFuncSGIS)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexFilterFuncSGIS,TexFilterFuncSGIS@16)) -GL_PREFIX(TexFilterFuncSGIS,TexFilterFuncSGIS@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexFilterFuncSGIS)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexSubImage1DEXT,TexSubImage1DEXT@28)) -GL_PREFIX(TexSubImage1DEXT,TexSubImage1DEXT@28): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexSubImage1D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexSubImage2DEXT,TexSubImage2DEXT@36)) -GL_PREFIX(TexSubImage2DEXT,TexSubImage2DEXT@36): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexSubImage2D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyTexImage1DEXT,CopyTexImage1DEXT@28)) -GL_PREFIX(CopyTexImage1DEXT,CopyTexImage1DEXT@28): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CopyTexImage1D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyTexImage2DEXT,CopyTexImage2DEXT@32)) -GL_PREFIX(CopyTexImage2DEXT,CopyTexImage2DEXT@32): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CopyTexImage2D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyTexSubImage1DEXT,CopyTexSubImage1DEXT@24)) -GL_PREFIX(CopyTexSubImage1DEXT,CopyTexSubImage1DEXT@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CopyTexSubImage1D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyTexSubImage2DEXT,CopyTexSubImage2DEXT@32)) -GL_PREFIX(CopyTexSubImage2DEXT,CopyTexSubImage2DEXT@32): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CopyTexSubImage2D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyTexSubImage3DEXT,CopyTexSubImage3DEXT@36)) -GL_PREFIX(CopyTexSubImage3DEXT,CopyTexSubImage3DEXT@36): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetHistogramEXT,GetHistogramEXT@20)) -GL_PREFIX(GetHistogramEXT,GetHistogramEXT@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetHistogramEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetHistogramParameterfvEXT,GetHistogramParameterfvEXT@12)) -GL_PREFIX(GetHistogramParameterfvEXT,GetHistogramParameterfvEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetHistogramParameterfvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetHistogramParameterivEXT,GetHistogramParameterivEXT@12)) -GL_PREFIX(GetHistogramParameterivEXT,GetHistogramParameterivEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetHistogramParameterivEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetMinmaxEXT,GetMinmaxEXT@20)) -GL_PREFIX(GetMinmaxEXT,GetMinmaxEXT@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetMinmaxEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetMinmaxParameterfvEXT,GetMinmaxParameterfvEXT@12)) -GL_PREFIX(GetMinmaxParameterfvEXT,GetMinmaxParameterfvEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetMinmaxParameterfvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetMinmaxParameterivEXT,GetMinmaxParameterivEXT@12)) -GL_PREFIX(GetMinmaxParameterivEXT,GetMinmaxParameterivEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetMinmaxParameterivEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(HistogramEXT,HistogramEXT@16)) -GL_PREFIX(HistogramEXT,HistogramEXT@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Histogram)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MinmaxEXT,MinmaxEXT@12)) -GL_PREFIX(MinmaxEXT,MinmaxEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_Minmax)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ResetHistogramEXT,ResetHistogramEXT@4)) -GL_PREFIX(ResetHistogramEXT,ResetHistogramEXT@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ResetHistogram)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ResetMinmaxEXT,ResetMinmaxEXT@4)) -GL_PREFIX(ResetMinmaxEXT,ResetMinmaxEXT@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ResetMinmax)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ConvolutionFilter1DEXT,ConvolutionFilter1DEXT@24)) -GL_PREFIX(ConvolutionFilter1DEXT,ConvolutionFilter1DEXT@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ConvolutionFilter1D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ConvolutionFilter2DEXT,ConvolutionFilter2DEXT@28)) -GL_PREFIX(ConvolutionFilter2DEXT,ConvolutionFilter2DEXT@28): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ConvolutionFilter2D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ConvolutionParameterfEXT,ConvolutionParameterfEXT@12)) -GL_PREFIX(ConvolutionParameterfEXT,ConvolutionParameterfEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ConvolutionParameterf)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ConvolutionParameterfvEXT,ConvolutionParameterfvEXT@12)) -GL_PREFIX(ConvolutionParameterfvEXT,ConvolutionParameterfvEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ConvolutionParameterfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ConvolutionParameteriEXT,ConvolutionParameteriEXT@12)) -GL_PREFIX(ConvolutionParameteriEXT,ConvolutionParameteriEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ConvolutionParameteri)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ConvolutionParameterivEXT,ConvolutionParameterivEXT@12)) -GL_PREFIX(ConvolutionParameterivEXT,ConvolutionParameterivEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ConvolutionParameteriv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyConvolutionFilter1DEXT,CopyConvolutionFilter1DEXT@20)) -GL_PREFIX(CopyConvolutionFilter1DEXT,CopyConvolutionFilter1DEXT@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter1D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyConvolutionFilter2DEXT,CopyConvolutionFilter2DEXT@24)) -GL_PREFIX(CopyConvolutionFilter2DEXT,CopyConvolutionFilter2DEXT@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter2D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetConvolutionFilterEXT,GetConvolutionFilterEXT@16)) -GL_PREFIX(GetConvolutionFilterEXT,GetConvolutionFilterEXT@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetConvolutionFilterEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetConvolutionParameterfvEXT,GetConvolutionParameterfvEXT@12)) -GL_PREFIX(GetConvolutionParameterfvEXT,GetConvolutionParameterfvEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetConvolutionParameterfvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetConvolutionParameterivEXT,GetConvolutionParameterivEXT@12)) -GL_PREFIX(GetConvolutionParameterivEXT,GetConvolutionParameterivEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetConvolutionParameterivEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetSeparableFilterEXT,GetSeparableFilterEXT@24)) -GL_PREFIX(GetSeparableFilterEXT,GetSeparableFilterEXT@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetSeparableFilterEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SeparableFilter2DEXT,SeparableFilter2DEXT@32)) -GL_PREFIX(SeparableFilter2DEXT,SeparableFilter2DEXT@32): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SeparableFilter2D)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ColorTableSGI,ColorTableSGI@24)) -GL_PREFIX(ColorTableSGI,ColorTableSGI@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ColorTable)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ColorTableParameterfvSGI,ColorTableParameterfvSGI@12)) -GL_PREFIX(ColorTableParameterfvSGI,ColorTableParameterfvSGI@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ColorTableParameterfv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ColorTableParameterivSGI,ColorTableParameterivSGI@12)) -GL_PREFIX(ColorTableParameterivSGI,ColorTableParameterivSGI@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ColorTableParameteriv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyColorTableSGI,CopyColorTableSGI@20)) -GL_PREFIX(CopyColorTableSGI,CopyColorTableSGI@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CopyColorTable)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetColorTableSGI,GetColorTableSGI@16)) -GL_PREFIX(GetColorTableSGI,GetColorTableSGI@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetColorTableSGI)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetColorTableParameterfvSGI,GetColorTableParameterfvSGI@12)) -GL_PREFIX(GetColorTableParameterfvSGI,GetColorTableParameterfvSGI@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetColorTableParameterfvSGI)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetColorTableParameterivSGI,GetColorTableParameterivSGI@12)) -GL_PREFIX(GetColorTableParameterivSGI,GetColorTableParameterivSGI@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetColorTableParameterivSGI)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PixelTexGenSGIX,PixelTexGenSGIX@4)) -GL_PREFIX(PixelTexGenSGIX,PixelTexGenSGIX@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PixelTexGenSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PixelTexGenParameteriSGIS,PixelTexGenParameteriSGIS@8)) -GL_PREFIX(PixelTexGenParameteriSGIS,PixelTexGenParameteriSGIS@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PixelTexGenParameteriSGIS)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PixelTexGenParameterivSGIS,PixelTexGenParameterivSGIS@8)) -GL_PREFIX(PixelTexGenParameterivSGIS,PixelTexGenParameterivSGIS@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PixelTexGenParameterivSGIS)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PixelTexGenParameterfSGIS,PixelTexGenParameterfSGIS@8)) -GL_PREFIX(PixelTexGenParameterfSGIS,PixelTexGenParameterfSGIS@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PixelTexGenParameterfSGIS)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PixelTexGenParameterfvSGIS,PixelTexGenParameterfvSGIS@8)) -GL_PREFIX(PixelTexGenParameterfvSGIS,PixelTexGenParameterfvSGIS@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PixelTexGenParameterfvSGIS)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetPixelTexGenParameterivSGIS,GetPixelTexGenParameterivSGIS@8)) -GL_PREFIX(GetPixelTexGenParameterivSGIS,GetPixelTexGenParameterivSGIS@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetPixelTexGenParameterivSGIS)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetPixelTexGenParameterfvSGIS,GetPixelTexGenParameterfvSGIS@8)) -GL_PREFIX(GetPixelTexGenParameterfvSGIS,GetPixelTexGenParameterfvSGIS@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetPixelTexGenParameterfvSGIS)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexImage4DSGIS,TexImage4DSGIS@44)) -GL_PREFIX(TexImage4DSGIS,TexImage4DSGIS@44): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexImage4DSGIS)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexSubImage4DSGIS,TexSubImage4DSGIS@52)) -GL_PREFIX(TexSubImage4DSGIS,TexSubImage4DSGIS@52): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexSubImage4DSGIS)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(AreTexturesResidentEXT,AreTexturesResidentEXT@12)) -GL_PREFIX(AreTexturesResidentEXT,AreTexturesResidentEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_AreTexturesResidentEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BindTextureEXT,BindTextureEXT@8)) -GL_PREFIX(BindTextureEXT,BindTextureEXT@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_BindTexture)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DeleteTexturesEXT,DeleteTexturesEXT@8)) -GL_PREFIX(DeleteTexturesEXT,DeleteTexturesEXT@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DeleteTextures)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GenTexturesEXT,GenTexturesEXT@8)) -GL_PREFIX(GenTexturesEXT,GenTexturesEXT@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GenTexturesEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(IsTextureEXT,IsTextureEXT@4)) -GL_PREFIX(IsTextureEXT,IsTextureEXT@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_IsTextureEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PrioritizeTexturesEXT,PrioritizeTexturesEXT@12)) -GL_PREFIX(PrioritizeTexturesEXT,PrioritizeTexturesEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PrioritizeTextures)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DetailTexFuncSGIS,DetailTexFuncSGIS@12)) -GL_PREFIX(DetailTexFuncSGIS,DetailTexFuncSGIS@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DetailTexFuncSGIS)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetDetailTexFuncSGIS,GetDetailTexFuncSGIS@8)) -GL_PREFIX(GetDetailTexFuncSGIS,GetDetailTexFuncSGIS@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetDetailTexFuncSGIS)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SharpenTexFuncSGIS,SharpenTexFuncSGIS@12)) -GL_PREFIX(SharpenTexFuncSGIS,SharpenTexFuncSGIS@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SharpenTexFuncSGIS)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetSharpenTexFuncSGIS,GetSharpenTexFuncSGIS@8)) -GL_PREFIX(GetSharpenTexFuncSGIS,GetSharpenTexFuncSGIS@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetSharpenTexFuncSGIS)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SampleMaskSGIS,SampleMaskSGIS@8)) -GL_PREFIX(SampleMaskSGIS,SampleMaskSGIS@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SampleMaskSGIS)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SamplePatternSGIS,SamplePatternSGIS@4)) -GL_PREFIX(SamplePatternSGIS,SamplePatternSGIS@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SamplePatternSGIS)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ArrayElementEXT,ArrayElementEXT@4)) -GL_PREFIX(ArrayElementEXT,ArrayElementEXT@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ArrayElement)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ColorPointerEXT,ColorPointerEXT@20)) -GL_PREFIX(ColorPointerEXT,ColorPointerEXT@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ColorPointerEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DrawArraysEXT,DrawArraysEXT@12)) -GL_PREFIX(DrawArraysEXT,DrawArraysEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DrawArrays)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EdgeFlagPointerEXT,EdgeFlagPointerEXT@12)) -GL_PREFIX(EdgeFlagPointerEXT,EdgeFlagPointerEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_EdgeFlagPointerEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetPointervEXT,GetPointervEXT@8)) -GL_PREFIX(GetPointervEXT,GetPointervEXT@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetPointerv)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(IndexPointerEXT,IndexPointerEXT@16)) -GL_PREFIX(IndexPointerEXT,IndexPointerEXT@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_IndexPointerEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(NormalPointerEXT,NormalPointerEXT@16)) -GL_PREFIX(NormalPointerEXT,NormalPointerEXT@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_NormalPointerEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TexCoordPointerEXT,TexCoordPointerEXT@20)) -GL_PREFIX(TexCoordPointerEXT,TexCoordPointerEXT@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TexCoordPointerEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexPointerEXT,VertexPointerEXT@20)) -GL_PREFIX(VertexPointerEXT,VertexPointerEXT@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexPointerEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BlendEquationEXT,BlendEquationEXT@4)) -GL_PREFIX(BlendEquationEXT,BlendEquationEXT@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_BlendEquation)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SpriteParameterfSGIX,SpriteParameterfSGIX@8)) -GL_PREFIX(SpriteParameterfSGIX,SpriteParameterfSGIX@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SpriteParameterfSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SpriteParameterfvSGIX,SpriteParameterfvSGIX@8)) -GL_PREFIX(SpriteParameterfvSGIX,SpriteParameterfvSGIX@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SpriteParameterfvSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SpriteParameteriSGIX,SpriteParameteriSGIX@8)) -GL_PREFIX(SpriteParameteriSGIX,SpriteParameteriSGIX@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SpriteParameteriSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SpriteParameterivSGIX,SpriteParameterivSGIX@8)) -GL_PREFIX(SpriteParameterivSGIX,SpriteParameterivSGIX@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SpriteParameterivSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PointParameterfEXT,PointParameterfEXT@8)) -GL_PREFIX(PointParameterfEXT,PointParameterfEXT@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PointParameterfEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PointParameterfvEXT,PointParameterfvEXT@8)) -GL_PREFIX(PointParameterfvEXT,PointParameterfvEXT@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PointParameterfvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PointParameterfARB,PointParameterfARB@8)) -GL_PREFIX(PointParameterfARB,PointParameterfARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PointParameterfEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PointParameterfvARB,PointParameterfvARB@8)) -GL_PREFIX(PointParameterfvARB,PointParameterfvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PointParameterfvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PointParameterfSGIS,PointParameterfSGIS@8)) -GL_PREFIX(PointParameterfSGIS,PointParameterfSGIS@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PointParameterfEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PointParameterfvSGIS,PointParameterfvSGIS@8)) -GL_PREFIX(PointParameterfvSGIS,PointParameterfvSGIS@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PointParameterfvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetInstrumentsSGIX,GetInstrumentsSGIX@0)) -GL_PREFIX(GetInstrumentsSGIX,GetInstrumentsSGIX@0): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetInstrumentsSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(InstrumentsBufferSGIX,InstrumentsBufferSGIX@8)) -GL_PREFIX(InstrumentsBufferSGIX,InstrumentsBufferSGIX@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_InstrumentsBufferSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PollInstrumentsSGIX,PollInstrumentsSGIX@4)) -GL_PREFIX(PollInstrumentsSGIX,PollInstrumentsSGIX@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PollInstrumentsSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ReadInstrumentsSGIX,ReadInstrumentsSGIX@4)) -GL_PREFIX(ReadInstrumentsSGIX,ReadInstrumentsSGIX@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ReadInstrumentsSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(StartInstrumentsSGIX,StartInstrumentsSGIX@0)) -GL_PREFIX(StartInstrumentsSGIX,StartInstrumentsSGIX@0): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_StartInstrumentsSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(StopInstrumentsSGIX,StopInstrumentsSGIX@4)) -GL_PREFIX(StopInstrumentsSGIX,StopInstrumentsSGIX@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_StopInstrumentsSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FrameZoomSGIX,FrameZoomSGIX@4)) -GL_PREFIX(FrameZoomSGIX,FrameZoomSGIX@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FrameZoomSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TagSampleBufferSGIX,TagSampleBufferSGIX@0)) -GL_PREFIX(TagSampleBufferSGIX,TagSampleBufferSGIX@0): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TagSampleBufferSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ReferencePlaneSGIX,ReferencePlaneSGIX@4)) -GL_PREFIX(ReferencePlaneSGIX,ReferencePlaneSGIX@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ReferencePlaneSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FlushRasterSGIX,FlushRasterSGIX@0)) -GL_PREFIX(FlushRasterSGIX,FlushRasterSGIX@0): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FlushRasterSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ColorSubTableEXT,ColorSubTableEXT@24)) -GL_PREFIX(ColorSubTableEXT,ColorSubTableEXT@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ColorSubTable)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CopyColorSubTableEXT,CopyColorSubTableEXT@20)) -GL_PREFIX(CopyColorSubTableEXT,CopyColorSubTableEXT@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CopyColorSubTable)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(HintPGI,HintPGI@8)) -GL_PREFIX(HintPGI,HintPGI@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_HintPGI)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ColorTableEXT,ColorTableEXT@24)) -GL_PREFIX(ColorTableEXT,ColorTableEXT@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ColorTable)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetColorTableEXT,GetColorTableEXT@16)) -GL_PREFIX(GetColorTableEXT,GetColorTableEXT@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetColorTableEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetColorTableParameterivEXT,GetColorTableParameterivEXT@12)) -GL_PREFIX(GetColorTableParameterivEXT,GetColorTableParameterivEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetColorTableParameterivEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetColorTableParameterfvEXT,GetColorTableParameterfvEXT@12)) -GL_PREFIX(GetColorTableParameterfvEXT,GetColorTableParameterfvEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetColorTableParameterfvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetListParameterfvSGIX,GetListParameterfvSGIX@12)) -GL_PREFIX(GetListParameterfvSGIX,GetListParameterfvSGIX@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetListParameterfvSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetListParameterivSGIX,GetListParameterivSGIX@12)) -GL_PREFIX(GetListParameterivSGIX,GetListParameterivSGIX@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetListParameterivSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ListParameterfSGIX,ListParameterfSGIX@12)) -GL_PREFIX(ListParameterfSGIX,ListParameterfSGIX@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ListParameterfSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ListParameterfvSGIX,ListParameterfvSGIX@12)) -GL_PREFIX(ListParameterfvSGIX,ListParameterfvSGIX@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ListParameterfvSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ListParameteriSGIX,ListParameteriSGIX@12)) -GL_PREFIX(ListParameteriSGIX,ListParameteriSGIX@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ListParameteriSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ListParameterivSGIX,ListParameterivSGIX@12)) -GL_PREFIX(ListParameterivSGIX,ListParameterivSGIX@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ListParameterivSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(IndexMaterialEXT,IndexMaterialEXT@8)) -GL_PREFIX(IndexMaterialEXT,IndexMaterialEXT@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_IndexMaterialEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(IndexFuncEXT,IndexFuncEXT@8)) -GL_PREFIX(IndexFuncEXT,IndexFuncEXT@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_IndexFuncEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LockArraysEXT,LockArraysEXT@8)) -GL_PREFIX(LockArraysEXT,LockArraysEXT@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_LockArraysEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(UnlockArraysEXT,UnlockArraysEXT@0)) -GL_PREFIX(UnlockArraysEXT,UnlockArraysEXT@0): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_UnlockArraysEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CullParameterdvEXT,CullParameterdvEXT@8)) -GL_PREFIX(CullParameterdvEXT,CullParameterdvEXT@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CullParameterdvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CullParameterfvEXT,CullParameterfvEXT@8)) -GL_PREFIX(CullParameterfvEXT,CullParameterfvEXT@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CullParameterfvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FragmentColorMaterialSGIX,FragmentColorMaterialSGIX@8)) -GL_PREFIX(FragmentColorMaterialSGIX,FragmentColorMaterialSGIX@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FragmentColorMaterialSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FragmentLightfSGIX,FragmentLightfSGIX@12)) -GL_PREFIX(FragmentLightfSGIX,FragmentLightfSGIX@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FragmentLightfSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FragmentLightfvSGIX,FragmentLightfvSGIX@12)) -GL_PREFIX(FragmentLightfvSGIX,FragmentLightfvSGIX@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FragmentLightfvSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FragmentLightiSGIX,FragmentLightiSGIX@12)) -GL_PREFIX(FragmentLightiSGIX,FragmentLightiSGIX@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FragmentLightiSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FragmentLightivSGIX,FragmentLightivSGIX@12)) -GL_PREFIX(FragmentLightivSGIX,FragmentLightivSGIX@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FragmentLightivSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FragmentLightModelfSGIX,FragmentLightModelfSGIX@8)) -GL_PREFIX(FragmentLightModelfSGIX,FragmentLightModelfSGIX@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FragmentLightModelfSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FragmentLightModelfvSGIX,FragmentLightModelfvSGIX@8)) -GL_PREFIX(FragmentLightModelfvSGIX,FragmentLightModelfvSGIX@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FragmentLightModelfvSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FragmentLightModeliSGIX,FragmentLightModeliSGIX@8)) -GL_PREFIX(FragmentLightModeliSGIX,FragmentLightModeliSGIX@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FragmentLightModeliSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FragmentLightModelivSGIX,FragmentLightModelivSGIX@8)) -GL_PREFIX(FragmentLightModelivSGIX,FragmentLightModelivSGIX@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FragmentLightModelivSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FragmentMaterialfSGIX,FragmentMaterialfSGIX@12)) -GL_PREFIX(FragmentMaterialfSGIX,FragmentMaterialfSGIX@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FragmentMaterialfSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FragmentMaterialfvSGIX,FragmentMaterialfvSGIX@12)) -GL_PREFIX(FragmentMaterialfvSGIX,FragmentMaterialfvSGIX@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FragmentMaterialfvSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FragmentMaterialiSGIX,FragmentMaterialiSGIX@12)) -GL_PREFIX(FragmentMaterialiSGIX,FragmentMaterialiSGIX@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FragmentMaterialiSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FragmentMaterialivSGIX,FragmentMaterialivSGIX@12)) -GL_PREFIX(FragmentMaterialivSGIX,FragmentMaterialivSGIX@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FragmentMaterialivSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetFragmentLightfvSGIX,GetFragmentLightfvSGIX@12)) -GL_PREFIX(GetFragmentLightfvSGIX,GetFragmentLightfvSGIX@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetFragmentLightfvSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetFragmentLightivSGIX,GetFragmentLightivSGIX@12)) -GL_PREFIX(GetFragmentLightivSGIX,GetFragmentLightivSGIX@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetFragmentLightivSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetFragmentMaterialfvSGIX,GetFragmentMaterialfvSGIX@12)) -GL_PREFIX(GetFragmentMaterialfvSGIX,GetFragmentMaterialfvSGIX@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetFragmentMaterialfvSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetFragmentMaterialivSGIX,GetFragmentMaterialivSGIX@12)) -GL_PREFIX(GetFragmentMaterialivSGIX,GetFragmentMaterialivSGIX@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetFragmentMaterialivSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LightEnviSGIX,LightEnviSGIX@8)) -GL_PREFIX(LightEnviSGIX,LightEnviSGIX@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_LightEnviSGIX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DrawRangeElementsEXT,DrawRangeElementsEXT@24)) -GL_PREFIX(DrawRangeElementsEXT,DrawRangeElementsEXT@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DrawRangeElements)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3bEXT,SecondaryColor3bEXT@12)) -GL_PREFIX(SecondaryColor3bEXT,SecondaryColor3bEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3bEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3bvEXT,SecondaryColor3bvEXT@4)) -GL_PREFIX(SecondaryColor3bvEXT,SecondaryColor3bvEXT@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3bvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3dEXT,SecondaryColor3dEXT@24)) -GL_PREFIX(SecondaryColor3dEXT,SecondaryColor3dEXT@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3dEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3dvEXT,SecondaryColor3dvEXT@4)) -GL_PREFIX(SecondaryColor3dvEXT,SecondaryColor3dvEXT@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3dvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3fEXT,SecondaryColor3fEXT@12)) -GL_PREFIX(SecondaryColor3fEXT,SecondaryColor3fEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3fEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3fvEXT,SecondaryColor3fvEXT@4)) -GL_PREFIX(SecondaryColor3fvEXT,SecondaryColor3fvEXT@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3fvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3iEXT,SecondaryColor3iEXT@12)) -GL_PREFIX(SecondaryColor3iEXT,SecondaryColor3iEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3iEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3ivEXT,SecondaryColor3ivEXT@4)) -GL_PREFIX(SecondaryColor3ivEXT,SecondaryColor3ivEXT@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3ivEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3sEXT,SecondaryColor3sEXT@12)) -GL_PREFIX(SecondaryColor3sEXT,SecondaryColor3sEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3sEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3svEXT,SecondaryColor3svEXT@4)) -GL_PREFIX(SecondaryColor3svEXT,SecondaryColor3svEXT@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3svEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3ubEXT,SecondaryColor3ubEXT@12)) -GL_PREFIX(SecondaryColor3ubEXT,SecondaryColor3ubEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3ubEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3ubvEXT,SecondaryColor3ubvEXT@4)) -GL_PREFIX(SecondaryColor3ubvEXT,SecondaryColor3ubvEXT@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3ubvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3uiEXT,SecondaryColor3uiEXT@12)) -GL_PREFIX(SecondaryColor3uiEXT,SecondaryColor3uiEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3uiEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3uivEXT,SecondaryColor3uivEXT@4)) -GL_PREFIX(SecondaryColor3uivEXT,SecondaryColor3uivEXT@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3uivEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3usEXT,SecondaryColor3usEXT@12)) -GL_PREFIX(SecondaryColor3usEXT,SecondaryColor3usEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3usEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3usvEXT,SecondaryColor3usvEXT@4)) -GL_PREFIX(SecondaryColor3usvEXT,SecondaryColor3usvEXT@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3usvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColorPointerEXT,SecondaryColorPointerEXT@16)) -GL_PREFIX(SecondaryColorPointerEXT,SecondaryColorPointerEXT@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColorPointerEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiDrawArraysEXT,MultiDrawArraysEXT@16)) -GL_PREFIX(MultiDrawArraysEXT,MultiDrawArraysEXT@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiDrawArraysEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiDrawElementsEXT,MultiDrawElementsEXT@20)) -GL_PREFIX(MultiDrawElementsEXT,MultiDrawElementsEXT@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiDrawElementsEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FogCoordfEXT,FogCoordfEXT@4)) -GL_PREFIX(FogCoordfEXT,FogCoordfEXT@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FogCoordfEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FogCoordfvEXT,FogCoordfvEXT@4)) -GL_PREFIX(FogCoordfvEXT,FogCoordfvEXT@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FogCoordfvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FogCoorddEXT,FogCoorddEXT@8)) -GL_PREFIX(FogCoorddEXT,FogCoorddEXT@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FogCoorddEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FogCoorddvEXT,FogCoorddvEXT@4)) -GL_PREFIX(FogCoorddvEXT,FogCoorddvEXT@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FogCoorddvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FogCoordPointerEXT,FogCoordPointerEXT@12)) -GL_PREFIX(FogCoordPointerEXT,FogCoordPointerEXT@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FogCoordPointerEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BlendFuncSeparateEXT,BlendFuncSeparateEXT@16)) -GL_PREFIX(BlendFuncSeparateEXT,BlendFuncSeparateEXT@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_BlendFuncSeparateEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BlendFuncSeparateINGR,BlendFuncSeparateINGR@16)) -GL_PREFIX(BlendFuncSeparateINGR,BlendFuncSeparateINGR@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_BlendFuncSeparateEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexWeightfEXT,VertexWeightfEXT@4)) -GL_PREFIX(VertexWeightfEXT,VertexWeightfEXT@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexWeightfEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexWeightfvEXT,VertexWeightfvEXT@4)) -GL_PREFIX(VertexWeightfvEXT,VertexWeightfvEXT@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexWeightfvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexWeightPointerEXT,VertexWeightPointerEXT@16)) -GL_PREFIX(VertexWeightPointerEXT,VertexWeightPointerEXT@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexWeightPointerEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FlushVertexArrayRangeNV,FlushVertexArrayRangeNV@0)) -GL_PREFIX(FlushVertexArrayRangeNV,FlushVertexArrayRangeNV@0): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FlushVertexArrayRangeNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexArrayRangeNV,VertexArrayRangeNV@8)) -GL_PREFIX(VertexArrayRangeNV,VertexArrayRangeNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexArrayRangeNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CombinerParameterfvNV,CombinerParameterfvNV@8)) -GL_PREFIX(CombinerParameterfvNV,CombinerParameterfvNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CombinerParameterfvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CombinerParameterfNV,CombinerParameterfNV@8)) -GL_PREFIX(CombinerParameterfNV,CombinerParameterfNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CombinerParameterfNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CombinerParameterivNV,CombinerParameterivNV@8)) -GL_PREFIX(CombinerParameterivNV,CombinerParameterivNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CombinerParameterivNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CombinerParameteriNV,CombinerParameteriNV@8)) -GL_PREFIX(CombinerParameteriNV,CombinerParameteriNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CombinerParameteriNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CombinerInputNV,CombinerInputNV@24)) -GL_PREFIX(CombinerInputNV,CombinerInputNV@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CombinerInputNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(CombinerOutputNV,CombinerOutputNV@40)) -GL_PREFIX(CombinerOutputNV,CombinerOutputNV@40): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_CombinerOutputNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FinalCombinerInputNV,FinalCombinerInputNV@16)) -GL_PREFIX(FinalCombinerInputNV,FinalCombinerInputNV@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FinalCombinerInputNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetCombinerInputParameterfvNV,GetCombinerInputParameterfvNV@20)) -GL_PREFIX(GetCombinerInputParameterfvNV,GetCombinerInputParameterfvNV@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetCombinerInputParameterfvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetCombinerInputParameterivNV,GetCombinerInputParameterivNV@20)) -GL_PREFIX(GetCombinerInputParameterivNV,GetCombinerInputParameterivNV@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetCombinerInputParameterivNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetCombinerOutputParameterfvNV,GetCombinerOutputParameterfvNV@16)) -GL_PREFIX(GetCombinerOutputParameterfvNV,GetCombinerOutputParameterfvNV@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetCombinerOutputParameterfvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetCombinerOutputParameterivNV,GetCombinerOutputParameterivNV@16)) -GL_PREFIX(GetCombinerOutputParameterivNV,GetCombinerOutputParameterivNV@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetCombinerOutputParameterivNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetFinalCombinerInputParameterfvNV,GetFinalCombinerInputParameterfvNV@12)) -GL_PREFIX(GetFinalCombinerInputParameterfvNV,GetFinalCombinerInputParameterfvNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetFinalCombinerInputParameterfvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetFinalCombinerInputParameterivNV,GetFinalCombinerInputParameterivNV@12)) -GL_PREFIX(GetFinalCombinerInputParameterivNV,GetFinalCombinerInputParameterivNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetFinalCombinerInputParameterivNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ResizeBuffersMESA,ResizeBuffersMESA@0)) -GL_PREFIX(ResizeBuffersMESA,ResizeBuffersMESA@0): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ResizeBuffersMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2dMESA,WindowPos2dMESA@16)) -GL_PREFIX(WindowPos2dMESA,WindowPos2dMESA@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2dMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2dvMESA,WindowPos2dvMESA@4)) -GL_PREFIX(WindowPos2dvMESA,WindowPos2dvMESA@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2dvMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2fMESA,WindowPos2fMESA@8)) -GL_PREFIX(WindowPos2fMESA,WindowPos2fMESA@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2fMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2fvMESA,WindowPos2fvMESA@4)) -GL_PREFIX(WindowPos2fvMESA,WindowPos2fvMESA@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2fvMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2iMESA,WindowPos2iMESA@8)) -GL_PREFIX(WindowPos2iMESA,WindowPos2iMESA@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2iMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2ivMESA,WindowPos2ivMESA@4)) -GL_PREFIX(WindowPos2ivMESA,WindowPos2ivMESA@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2ivMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2sMESA,WindowPos2sMESA@8)) -GL_PREFIX(WindowPos2sMESA,WindowPos2sMESA@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2sMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2svMESA,WindowPos2svMESA@4)) -GL_PREFIX(WindowPos2svMESA,WindowPos2svMESA@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2svMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3dMESA,WindowPos3dMESA@24)) -GL_PREFIX(WindowPos3dMESA,WindowPos3dMESA@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3dMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3dvMESA,WindowPos3dvMESA@4)) -GL_PREFIX(WindowPos3dvMESA,WindowPos3dvMESA@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3dvMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3fMESA,WindowPos3fMESA@12)) -GL_PREFIX(WindowPos3fMESA,WindowPos3fMESA@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3fMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3fvMESA,WindowPos3fvMESA@4)) -GL_PREFIX(WindowPos3fvMESA,WindowPos3fvMESA@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3fvMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3iMESA,WindowPos3iMESA@12)) -GL_PREFIX(WindowPos3iMESA,WindowPos3iMESA@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3iMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3ivMESA,WindowPos3ivMESA@4)) -GL_PREFIX(WindowPos3ivMESA,WindowPos3ivMESA@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3ivMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3sMESA,WindowPos3sMESA@12)) -GL_PREFIX(WindowPos3sMESA,WindowPos3sMESA@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3sMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3svMESA,WindowPos3svMESA@4)) -GL_PREFIX(WindowPos3svMESA,WindowPos3svMESA@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3svMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos4dMESA,WindowPos4dMESA@32)) -GL_PREFIX(WindowPos4dMESA,WindowPos4dMESA@32): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos4dMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos4dvMESA,WindowPos4dvMESA@4)) -GL_PREFIX(WindowPos4dvMESA,WindowPos4dvMESA@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos4dvMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos4fMESA,WindowPos4fMESA@16)) -GL_PREFIX(WindowPos4fMESA,WindowPos4fMESA@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos4fMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos4fvMESA,WindowPos4fvMESA@4)) -GL_PREFIX(WindowPos4fvMESA,WindowPos4fvMESA@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos4fvMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos4iMESA,WindowPos4iMESA@16)) -GL_PREFIX(WindowPos4iMESA,WindowPos4iMESA@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos4iMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos4ivMESA,WindowPos4ivMESA@4)) -GL_PREFIX(WindowPos4ivMESA,WindowPos4ivMESA@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos4ivMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos4sMESA,WindowPos4sMESA@16)) -GL_PREFIX(WindowPos4sMESA,WindowPos4sMESA@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos4sMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos4svMESA,WindowPos4svMESA@4)) -GL_PREFIX(WindowPos4svMESA,WindowPos4svMESA@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos4svMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiModeDrawArraysIBM,MultiModeDrawArraysIBM@20)) -GL_PREFIX(MultiModeDrawArraysIBM,MultiModeDrawArraysIBM@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiModeDrawArraysIBM)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiModeDrawElementsIBM,MultiModeDrawElementsIBM@24)) -GL_PREFIX(MultiModeDrawElementsIBM,MultiModeDrawElementsIBM@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiModeDrawElementsIBM)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TbufferMask3DFX,TbufferMask3DFX@4)) -GL_PREFIX(TbufferMask3DFX,TbufferMask3DFX@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TbufferMask3DFX)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SampleMaskEXT,SampleMaskEXT@8)) -GL_PREFIX(SampleMaskEXT,SampleMaskEXT@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SampleMaskSGIS)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SamplePatternEXT,SamplePatternEXT@4)) -GL_PREFIX(SamplePatternEXT,SamplePatternEXT@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SamplePatternSGIS)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2dARB,WindowPos2dARB@16)) -GL_PREFIX(WindowPos2dARB,WindowPos2dARB@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2dMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2fARB,WindowPos2fARB@8)) -GL_PREFIX(WindowPos2fARB,WindowPos2fARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2fMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2iARB,WindowPos2iARB@8)) -GL_PREFIX(WindowPos2iARB,WindowPos2iARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2iMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2sARB,WindowPos2sARB@8)) -GL_PREFIX(WindowPos2sARB,WindowPos2sARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2sMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2dvARB,WindowPos2dvARB@4)) -GL_PREFIX(WindowPos2dvARB,WindowPos2dvARB@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2dvMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2fvARB,WindowPos2fvARB@4)) -GL_PREFIX(WindowPos2fvARB,WindowPos2fvARB@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2fvMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2ivARB,WindowPos2ivARB@4)) -GL_PREFIX(WindowPos2ivARB,WindowPos2ivARB@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2ivMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2svARB,WindowPos2svARB@4)) -GL_PREFIX(WindowPos2svARB,WindowPos2svARB@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2svMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3dARB,WindowPos3dARB@24)) -GL_PREFIX(WindowPos3dARB,WindowPos3dARB@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3dMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3fARB,WindowPos3fARB@12)) -GL_PREFIX(WindowPos3fARB,WindowPos3fARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3fMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3iARB,WindowPos3iARB@12)) -GL_PREFIX(WindowPos3iARB,WindowPos3iARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3iMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3sARB,WindowPos3sARB@12)) -GL_PREFIX(WindowPos3sARB,WindowPos3sARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3sMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3dvARB,WindowPos3dvARB@4)) -GL_PREFIX(WindowPos3dvARB,WindowPos3dvARB@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3dvMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3fvARB,WindowPos3fvARB@4)) -GL_PREFIX(WindowPos3fvARB,WindowPos3fvARB@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3fvMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3ivARB,WindowPos3ivARB@4)) -GL_PREFIX(WindowPos3ivARB,WindowPos3ivARB@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3ivMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3svARB,WindowPos3svARB@4)) -GL_PREFIX(WindowPos3svARB,WindowPos3svARB@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3svMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(AreProgramsResidentNV,AreProgramsResidentNV@12)) -GL_PREFIX(AreProgramsResidentNV,AreProgramsResidentNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_AreProgramsResidentNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BindProgramNV,BindProgramNV@8)) -GL_PREFIX(BindProgramNV,BindProgramNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_BindProgramNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DeleteProgramsNV,DeleteProgramsNV@8)) -GL_PREFIX(DeleteProgramsNV,DeleteProgramsNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DeleteProgramsNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ExecuteProgramNV,ExecuteProgramNV@12)) -GL_PREFIX(ExecuteProgramNV,ExecuteProgramNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ExecuteProgramNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GenProgramsNV,GenProgramsNV@8)) -GL_PREFIX(GenProgramsNV,GenProgramsNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GenProgramsNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetProgramParameterdvNV,GetProgramParameterdvNV@16)) -GL_PREFIX(GetProgramParameterdvNV,GetProgramParameterdvNV@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetProgramParameterdvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetProgramParameterfvNV,GetProgramParameterfvNV@16)) -GL_PREFIX(GetProgramParameterfvNV,GetProgramParameterfvNV@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetProgramParameterfvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetProgramivNV,GetProgramivNV@12)) -GL_PREFIX(GetProgramivNV,GetProgramivNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetProgramivNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetProgramStringNV,GetProgramStringNV@12)) -GL_PREFIX(GetProgramStringNV,GetProgramStringNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetProgramStringNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetTrackMatrixivNV,GetTrackMatrixivNV@16)) -GL_PREFIX(GetTrackMatrixivNV,GetTrackMatrixivNV@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetTrackMatrixivNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetVertexAttribdvNV,GetVertexAttribdvNV@12)) -GL_PREFIX(GetVertexAttribdvNV,GetVertexAttribdvNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetVertexAttribdvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetVertexAttribfvNV,GetVertexAttribfvNV@12)) -GL_PREFIX(GetVertexAttribfvNV,GetVertexAttribfvNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetVertexAttribfvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetVertexAttribivNV,GetVertexAttribivNV@12)) -GL_PREFIX(GetVertexAttribivNV,GetVertexAttribivNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetVertexAttribivNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetVertexAttribPointervNV,GetVertexAttribPointervNV@12)) -GL_PREFIX(GetVertexAttribPointervNV,GetVertexAttribPointervNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetVertexAttribPointervNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(IsProgramNV,IsProgramNV@4)) -GL_PREFIX(IsProgramNV,IsProgramNV@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_IsProgramNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(LoadProgramNV,LoadProgramNV@16)) -GL_PREFIX(LoadProgramNV,LoadProgramNV@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_LoadProgramNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ProgramParameter4dNV,ProgramParameter4dNV@40)) -GL_PREFIX(ProgramParameter4dNV,ProgramParameter4dNV@40): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ProgramParameter4dNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ProgramParameter4dvNV,ProgramParameter4dvNV@12)) -GL_PREFIX(ProgramParameter4dvNV,ProgramParameter4dvNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ProgramParameter4dvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ProgramParameter4fNV,ProgramParameter4fNV@24)) -GL_PREFIX(ProgramParameter4fNV,ProgramParameter4fNV@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ProgramParameter4fNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ProgramParameter4fvNV,ProgramParameter4fvNV@12)) -GL_PREFIX(ProgramParameter4fvNV,ProgramParameter4fvNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ProgramParameter4fvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ProgramParameters4dvNV,ProgramParameters4dvNV@16)) -GL_PREFIX(ProgramParameters4dvNV,ProgramParameters4dvNV@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ProgramParameters4dvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ProgramParameters4fvNV,ProgramParameters4fvNV@16)) -GL_PREFIX(ProgramParameters4fvNV,ProgramParameters4fvNV@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ProgramParameters4fvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(RequestResidentProgramsNV,RequestResidentProgramsNV@8)) -GL_PREFIX(RequestResidentProgramsNV,RequestResidentProgramsNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_RequestResidentProgramsNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TrackMatrixNV,TrackMatrixNV@16)) -GL_PREFIX(TrackMatrixNV,TrackMatrixNV@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TrackMatrixNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttribPointerNV,VertexAttribPointerNV@20)) -GL_PREFIX(VertexAttribPointerNV,VertexAttribPointerNV@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttribPointerNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib1dNV,VertexAttrib1dNV@12)) -GL_PREFIX(VertexAttrib1dNV,VertexAttrib1dNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib1dNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib1dvNV,VertexAttrib1dvNV@8)) -GL_PREFIX(VertexAttrib1dvNV,VertexAttrib1dvNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib1dvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib1fNV,VertexAttrib1fNV@8)) -GL_PREFIX(VertexAttrib1fNV,VertexAttrib1fNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib1fNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib1fvNV,VertexAttrib1fvNV@8)) -GL_PREFIX(VertexAttrib1fvNV,VertexAttrib1fvNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib1fvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib1sNV,VertexAttrib1sNV@8)) -GL_PREFIX(VertexAttrib1sNV,VertexAttrib1sNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib1sNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib1svNV,VertexAttrib1svNV@8)) -GL_PREFIX(VertexAttrib1svNV,VertexAttrib1svNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib1svNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib2dNV,VertexAttrib2dNV@20)) -GL_PREFIX(VertexAttrib2dNV,VertexAttrib2dNV@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib2dNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib2dvNV,VertexAttrib2dvNV@8)) -GL_PREFIX(VertexAttrib2dvNV,VertexAttrib2dvNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib2dvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib2fNV,VertexAttrib2fNV@12)) -GL_PREFIX(VertexAttrib2fNV,VertexAttrib2fNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib2fNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib2fvNV,VertexAttrib2fvNV@8)) -GL_PREFIX(VertexAttrib2fvNV,VertexAttrib2fvNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib2fvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib2sNV,VertexAttrib2sNV@12)) -GL_PREFIX(VertexAttrib2sNV,VertexAttrib2sNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib2sNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib2svNV,VertexAttrib2svNV@8)) -GL_PREFIX(VertexAttrib2svNV,VertexAttrib2svNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib2svNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib3dNV,VertexAttrib3dNV@28)) -GL_PREFIX(VertexAttrib3dNV,VertexAttrib3dNV@28): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib3dNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib3dvNV,VertexAttrib3dvNV@8)) -GL_PREFIX(VertexAttrib3dvNV,VertexAttrib3dvNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib3dvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib3fNV,VertexAttrib3fNV@16)) -GL_PREFIX(VertexAttrib3fNV,VertexAttrib3fNV@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib3fNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib3fvNV,VertexAttrib3fvNV@8)) -GL_PREFIX(VertexAttrib3fvNV,VertexAttrib3fvNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib3fvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib3sNV,VertexAttrib3sNV@16)) -GL_PREFIX(VertexAttrib3sNV,VertexAttrib3sNV@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib3sNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib3svNV,VertexAttrib3svNV@8)) -GL_PREFIX(VertexAttrib3svNV,VertexAttrib3svNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib3svNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4dNV,VertexAttrib4dNV@36)) -GL_PREFIX(VertexAttrib4dNV,VertexAttrib4dNV@36): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4dNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4dvNV,VertexAttrib4dvNV@8)) -GL_PREFIX(VertexAttrib4dvNV,VertexAttrib4dvNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4dvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4fNV,VertexAttrib4fNV@20)) -GL_PREFIX(VertexAttrib4fNV,VertexAttrib4fNV@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4fNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4fvNV,VertexAttrib4fvNV@8)) -GL_PREFIX(VertexAttrib4fvNV,VertexAttrib4fvNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4fvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4sNV,VertexAttrib4sNV@20)) -GL_PREFIX(VertexAttrib4sNV,VertexAttrib4sNV@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4sNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4svNV,VertexAttrib4svNV@8)) -GL_PREFIX(VertexAttrib4svNV,VertexAttrib4svNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4svNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4ubNV,VertexAttrib4ubNV@20)) -GL_PREFIX(VertexAttrib4ubNV,VertexAttrib4ubNV@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4ubNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4ubvNV,VertexAttrib4ubvNV@8)) -GL_PREFIX(VertexAttrib4ubvNV,VertexAttrib4ubvNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4ubvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttribs1dvNV,VertexAttribs1dvNV@12)) -GL_PREFIX(VertexAttribs1dvNV,VertexAttribs1dvNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttribs1dvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttribs1fvNV,VertexAttribs1fvNV@12)) -GL_PREFIX(VertexAttribs1fvNV,VertexAttribs1fvNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttribs1fvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttribs1svNV,VertexAttribs1svNV@12)) -GL_PREFIX(VertexAttribs1svNV,VertexAttribs1svNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttribs1svNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttribs2dvNV,VertexAttribs2dvNV@12)) -GL_PREFIX(VertexAttribs2dvNV,VertexAttribs2dvNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttribs2dvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttribs2fvNV,VertexAttribs2fvNV@12)) -GL_PREFIX(VertexAttribs2fvNV,VertexAttribs2fvNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttribs2fvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttribs2svNV,VertexAttribs2svNV@12)) -GL_PREFIX(VertexAttribs2svNV,VertexAttribs2svNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttribs2svNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttribs3dvNV,VertexAttribs3dvNV@12)) -GL_PREFIX(VertexAttribs3dvNV,VertexAttribs3dvNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttribs3dvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttribs3fvNV,VertexAttribs3fvNV@12)) -GL_PREFIX(VertexAttribs3fvNV,VertexAttribs3fvNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttribs3fvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttribs3svNV,VertexAttribs3svNV@12)) -GL_PREFIX(VertexAttribs3svNV,VertexAttribs3svNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttribs3svNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttribs4dvNV,VertexAttribs4dvNV@12)) -GL_PREFIX(VertexAttribs4dvNV,VertexAttribs4dvNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttribs4dvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttribs4fvNV,VertexAttribs4fvNV@12)) -GL_PREFIX(VertexAttribs4fvNV,VertexAttribs4fvNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttribs4fvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttribs4svNV,VertexAttribs4svNV@12)) -GL_PREFIX(VertexAttribs4svNV,VertexAttribs4svNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttribs4svNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttribs4ubvNV,VertexAttribs4ubvNV@12)) -GL_PREFIX(VertexAttribs4ubvNV,VertexAttribs4ubvNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttribs4ubvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PointParameteriNV,PointParameteriNV@8)) -GL_PREFIX(PointParameteriNV,PointParameteriNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PointParameteriNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PointParameterivNV,PointParameterivNV@8)) -GL_PREFIX(PointParameterivNV,PointParameterivNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PointParameterivNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BlendFuncSeparate,BlendFuncSeparate@16)) -GL_PREFIX(BlendFuncSeparate,BlendFuncSeparate@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_BlendFuncSeparateEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FogCoordf,FogCoordf@4)) -GL_PREFIX(FogCoordf,FogCoordf@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FogCoordfEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FogCoordfv,FogCoordfv@4)) -GL_PREFIX(FogCoordfv,FogCoordfv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FogCoordfvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FogCoordd,FogCoordd@8)) -GL_PREFIX(FogCoordd,FogCoordd@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FogCoorddEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FogCoorddv,FogCoorddv@4)) -GL_PREFIX(FogCoorddv,FogCoorddv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FogCoorddvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FogCoordPointer,FogCoordPointer@12)) -GL_PREFIX(FogCoordPointer,FogCoordPointer@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FogCoordPointerEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiDrawArrays,MultiDrawArrays@16)) -GL_PREFIX(MultiDrawArrays,MultiDrawArrays@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiDrawArraysEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MultiDrawElements,MultiDrawElements@20)) -GL_PREFIX(MultiDrawElements,MultiDrawElements@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MultiDrawElementsEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PointParameterf,PointParameterf@8)) -GL_PREFIX(PointParameterf,PointParameterf@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PointParameterfEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PointParameterfv,PointParameterfv@8)) -GL_PREFIX(PointParameterfv,PointParameterfv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PointParameterfvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PointParameteri,PointParameteri@8)) -GL_PREFIX(PointParameteri,PointParameteri@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PointParameteriNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(PointParameteriv,PointParameteriv@8)) -GL_PREFIX(PointParameteriv,PointParameteriv@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_PointParameterivNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3b,SecondaryColor3b@12)) -GL_PREFIX(SecondaryColor3b,SecondaryColor3b@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3bEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3bv,SecondaryColor3bv@4)) -GL_PREFIX(SecondaryColor3bv,SecondaryColor3bv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3bvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3d,SecondaryColor3d@24)) -GL_PREFIX(SecondaryColor3d,SecondaryColor3d@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3dEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3dv,SecondaryColor3dv@4)) -GL_PREFIX(SecondaryColor3dv,SecondaryColor3dv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3dvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3f,SecondaryColor3f@12)) -GL_PREFIX(SecondaryColor3f,SecondaryColor3f@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3fEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3fv,SecondaryColor3fv@4)) -GL_PREFIX(SecondaryColor3fv,SecondaryColor3fv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3fvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3i,SecondaryColor3i@12)) -GL_PREFIX(SecondaryColor3i,SecondaryColor3i@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3iEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3iv,SecondaryColor3iv@4)) -GL_PREFIX(SecondaryColor3iv,SecondaryColor3iv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3ivEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3s,SecondaryColor3s@12)) -GL_PREFIX(SecondaryColor3s,SecondaryColor3s@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3sEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3sv,SecondaryColor3sv@4)) -GL_PREFIX(SecondaryColor3sv,SecondaryColor3sv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3svEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3ub,SecondaryColor3ub@12)) -GL_PREFIX(SecondaryColor3ub,SecondaryColor3ub@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3ubEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3ubv,SecondaryColor3ubv@4)) -GL_PREFIX(SecondaryColor3ubv,SecondaryColor3ubv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3ubvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3ui,SecondaryColor3ui@12)) -GL_PREFIX(SecondaryColor3ui,SecondaryColor3ui@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3uiEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3uiv,SecondaryColor3uiv@4)) -GL_PREFIX(SecondaryColor3uiv,SecondaryColor3uiv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3uivEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3us,SecondaryColor3us@12)) -GL_PREFIX(SecondaryColor3us,SecondaryColor3us@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3usEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColor3usv,SecondaryColor3usv@4)) -GL_PREFIX(SecondaryColor3usv,SecondaryColor3usv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColor3usvEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SecondaryColorPointer,SecondaryColorPointer@16)) -GL_PREFIX(SecondaryColorPointer,SecondaryColorPointer@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SecondaryColorPointerEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2d,WindowPos2d@16)) -GL_PREFIX(WindowPos2d,WindowPos2d@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2dMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2dv,WindowPos2dv@4)) -GL_PREFIX(WindowPos2dv,WindowPos2dv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2dvMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2f,WindowPos2f@8)) -GL_PREFIX(WindowPos2f,WindowPos2f@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2fMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2fv,WindowPos2fv@4)) -GL_PREFIX(WindowPos2fv,WindowPos2fv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2fvMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2i,WindowPos2i@8)) -GL_PREFIX(WindowPos2i,WindowPos2i@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2iMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2iv,WindowPos2iv@4)) -GL_PREFIX(WindowPos2iv,WindowPos2iv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2ivMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2s,WindowPos2s@8)) -GL_PREFIX(WindowPos2s,WindowPos2s@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2sMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos2sv,WindowPos2sv@4)) -GL_PREFIX(WindowPos2sv,WindowPos2sv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos2svMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3d,WindowPos3d@24)) -GL_PREFIX(WindowPos3d,WindowPos3d@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3dMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3dv,WindowPos3dv@4)) -GL_PREFIX(WindowPos3dv,WindowPos3dv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3dvMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3f,WindowPos3f@12)) -GL_PREFIX(WindowPos3f,WindowPos3f@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3fMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3fv,WindowPos3fv@4)) -GL_PREFIX(WindowPos3fv,WindowPos3fv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3fvMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3i,WindowPos3i@12)) -GL_PREFIX(WindowPos3i,WindowPos3i@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3iMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3iv,WindowPos3iv@4)) -GL_PREFIX(WindowPos3iv,WindowPos3iv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3ivMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3s,WindowPos3s@12)) -GL_PREFIX(WindowPos3s,WindowPos3s@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3sMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(WindowPos3sv,WindowPos3sv@4)) -GL_PREFIX(WindowPos3sv,WindowPos3sv@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_WindowPos3svMESA)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ActiveStencilFaceEXT,ActiveStencilFaceEXT@4)) -GL_PREFIX(ActiveStencilFaceEXT,ActiveStencilFaceEXT@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ActiveStencilFaceEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DeleteFencesNV,DeleteFencesNV@8)) -GL_PREFIX(DeleteFencesNV,DeleteFencesNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DeleteFencesNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GenFencesNV,GenFencesNV@8)) -GL_PREFIX(GenFencesNV,GenFencesNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GenFencesNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(IsFenceNV,IsFenceNV@4)) -GL_PREFIX(IsFenceNV,IsFenceNV@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_IsFenceNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(TestFenceNV,TestFenceNV@4)) -GL_PREFIX(TestFenceNV,TestFenceNV@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_TestFenceNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetFenceivNV,GetFenceivNV@12)) -GL_PREFIX(GetFenceivNV,GetFenceivNV@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetFenceivNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(FinishFenceNV,FinishFenceNV@4)) -GL_PREFIX(FinishFenceNV,FinishFenceNV@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_FinishFenceNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(SetFenceNV,SetFenceNV@8)) -GL_PREFIX(SetFenceNV,SetFenceNV@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_SetFenceNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib1sARB,VertexAttrib1sARB@8)) -GL_PREFIX(VertexAttrib1sARB,VertexAttrib1sARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib1sNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib1fARB,VertexAttrib1fARB@8)) -GL_PREFIX(VertexAttrib1fARB,VertexAttrib1fARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib1fNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib1dARB,VertexAttrib1dARB@12)) -GL_PREFIX(VertexAttrib1dARB,VertexAttrib1dARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib1dNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib2sARB,VertexAttrib2sARB@12)) -GL_PREFIX(VertexAttrib2sARB,VertexAttrib2sARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib2sNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib2fARB,VertexAttrib2fARB@12)) -GL_PREFIX(VertexAttrib2fARB,VertexAttrib2fARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib2fNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib2dARB,VertexAttrib2dARB@20)) -GL_PREFIX(VertexAttrib2dARB,VertexAttrib2dARB@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib2dNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib3sARB,VertexAttrib3sARB@16)) -GL_PREFIX(VertexAttrib3sARB,VertexAttrib3sARB@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib3sNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib3fARB,VertexAttrib3fARB@16)) -GL_PREFIX(VertexAttrib3fARB,VertexAttrib3fARB@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib3fNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib3dARB,VertexAttrib3dARB@28)) -GL_PREFIX(VertexAttrib3dARB,VertexAttrib3dARB@28): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib3dNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4sARB,VertexAttrib4sARB@20)) -GL_PREFIX(VertexAttrib4sARB,VertexAttrib4sARB@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4sNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4fARB,VertexAttrib4fARB@20)) -GL_PREFIX(VertexAttrib4fARB,VertexAttrib4fARB@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4fNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4dARB,VertexAttrib4dARB@36)) -GL_PREFIX(VertexAttrib4dARB,VertexAttrib4dARB@36): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4dNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4NubARB,VertexAttrib4NubARB@20)) -GL_PREFIX(VertexAttrib4NubARB,VertexAttrib4NubARB@20): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4ubNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib1svARB,VertexAttrib1svARB@8)) -GL_PREFIX(VertexAttrib1svARB,VertexAttrib1svARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib1svNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib1fvARB,VertexAttrib1fvARB@8)) -GL_PREFIX(VertexAttrib1fvARB,VertexAttrib1fvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib1fvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib1dvARB,VertexAttrib1dvARB@8)) -GL_PREFIX(VertexAttrib1dvARB,VertexAttrib1dvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib1dvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib2svARB,VertexAttrib2svARB@8)) -GL_PREFIX(VertexAttrib2svARB,VertexAttrib2svARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib2svNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib2fvARB,VertexAttrib2fvARB@8)) -GL_PREFIX(VertexAttrib2fvARB,VertexAttrib2fvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib2fvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib2dvARB,VertexAttrib2dvARB@8)) -GL_PREFIX(VertexAttrib2dvARB,VertexAttrib2dvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib2dvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib3svARB,VertexAttrib3svARB@8)) -GL_PREFIX(VertexAttrib3svARB,VertexAttrib3svARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib3svNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib3fvARB,VertexAttrib3fvARB@8)) -GL_PREFIX(VertexAttrib3fvARB,VertexAttrib3fvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib3fvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib3dvARB,VertexAttrib3dvARB@8)) -GL_PREFIX(VertexAttrib3dvARB,VertexAttrib3dvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib3dvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4bvARB,VertexAttrib4bvARB@8)) -GL_PREFIX(VertexAttrib4bvARB,VertexAttrib4bvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4bvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4svARB,VertexAttrib4svARB@8)) -GL_PREFIX(VertexAttrib4svARB,VertexAttrib4svARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4svNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4ivARB,VertexAttrib4ivARB@8)) -GL_PREFIX(VertexAttrib4ivARB,VertexAttrib4ivARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4ivARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4ubvARB,VertexAttrib4ubvARB@8)) -GL_PREFIX(VertexAttrib4ubvARB,VertexAttrib4ubvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4ubvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4usvARB,VertexAttrib4usvARB@8)) -GL_PREFIX(VertexAttrib4usvARB,VertexAttrib4usvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4usvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4uivARB,VertexAttrib4uivARB@8)) -GL_PREFIX(VertexAttrib4uivARB,VertexAttrib4uivARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4uivARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4fvARB,VertexAttrib4fvARB@8)) -GL_PREFIX(VertexAttrib4fvARB,VertexAttrib4fvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4fvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4dvARB,VertexAttrib4dvARB@8)) -GL_PREFIX(VertexAttrib4dvARB,VertexAttrib4dvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4dvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4NbvARB,VertexAttrib4NbvARB@8)) -GL_PREFIX(VertexAttrib4NbvARB,VertexAttrib4NbvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4NbvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4NsvARB,VertexAttrib4NsvARB@8)) -GL_PREFIX(VertexAttrib4NsvARB,VertexAttrib4NsvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4NsvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4NivARB,VertexAttrib4NivARB@8)) -GL_PREFIX(VertexAttrib4NivARB,VertexAttrib4NivARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4NivARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4NubvARB,VertexAttrib4NubvARB@8)) -GL_PREFIX(VertexAttrib4NubvARB,VertexAttrib4NubvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4ubvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4NusvARB,VertexAttrib4NusvARB@8)) -GL_PREFIX(VertexAttrib4NusvARB,VertexAttrib4NusvARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4NusvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttrib4NuivARB,VertexAttrib4NuivARB@8)) -GL_PREFIX(VertexAttrib4NuivARB,VertexAttrib4NuivARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttrib4NuivARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(VertexAttribPointerARB,VertexAttribPointerARB@24)) -GL_PREFIX(VertexAttribPointerARB,VertexAttribPointerARB@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_VertexAttribPointerARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EnableVertexAttribArrayARB,EnableVertexAttribArrayARB@4)) -GL_PREFIX(EnableVertexAttribArrayARB,EnableVertexAttribArrayARB@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_EnableVertexAttribArrayARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DisableVertexAttribArrayARB,DisableVertexAttribArrayARB@4)) -GL_PREFIX(DisableVertexAttribArrayARB,DisableVertexAttribArrayARB@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DisableVertexAttribArrayARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ProgramStringARB,ProgramStringARB@16)) -GL_PREFIX(ProgramStringARB,ProgramStringARB@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ProgramStringARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BindProgramARB,BindProgramARB@8)) -GL_PREFIX(BindProgramARB,BindProgramARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_BindProgramNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DeleteProgramsARB,DeleteProgramsARB@8)) -GL_PREFIX(DeleteProgramsARB,DeleteProgramsARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DeleteProgramsNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GenProgramsARB,GenProgramsARB@8)) -GL_PREFIX(GenProgramsARB,GenProgramsARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GenProgramsNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(IsProgramARB,IsProgramARB@4)) -GL_PREFIX(IsProgramARB,IsProgramARB@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_IsProgramNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ProgramEnvParameter4dARB,ProgramEnvParameter4dARB@40)) -GL_PREFIX(ProgramEnvParameter4dARB,ProgramEnvParameter4dARB@40): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ProgramEnvParameter4dARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ProgramEnvParameter4dvARB,ProgramEnvParameter4dvARB@12)) -GL_PREFIX(ProgramEnvParameter4dvARB,ProgramEnvParameter4dvARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ProgramEnvParameter4dvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ProgramEnvParameter4fARB,ProgramEnvParameter4fARB@24)) -GL_PREFIX(ProgramEnvParameter4fARB,ProgramEnvParameter4fARB@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ProgramEnvParameter4fARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ProgramEnvParameter4fvARB,ProgramEnvParameter4fvARB@12)) -GL_PREFIX(ProgramEnvParameter4fvARB,ProgramEnvParameter4fvARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ProgramEnvParameter4fvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ProgramLocalParameter4dARB,ProgramLocalParameter4dARB@40)) -GL_PREFIX(ProgramLocalParameter4dARB,ProgramLocalParameter4dARB@40): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ProgramLocalParameter4dARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ProgramLocalParameter4dvARB,ProgramLocalParameter4dvARB@12)) -GL_PREFIX(ProgramLocalParameter4dvARB,ProgramLocalParameter4dvARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ProgramLocalParameter4dvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ProgramLocalParameter4fARB,ProgramLocalParameter4fARB@24)) -GL_PREFIX(ProgramLocalParameter4fARB,ProgramLocalParameter4fARB@24): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ProgramLocalParameter4fARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ProgramLocalParameter4fvARB,ProgramLocalParameter4fvARB@12)) -GL_PREFIX(ProgramLocalParameter4fvARB,ProgramLocalParameter4fvARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ProgramLocalParameter4fvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetProgramEnvParameterdvARB,GetProgramEnvParameterdvARB@12)) -GL_PREFIX(GetProgramEnvParameterdvARB,GetProgramEnvParameterdvARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetProgramEnvParameterdvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetProgramEnvParameterfvARB,GetProgramEnvParameterfvARB@12)) -GL_PREFIX(GetProgramEnvParameterfvARB,GetProgramEnvParameterfvARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetProgramEnvParameterfvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetProgramLocalParameterdvARB,GetProgramLocalParameterdvARB@12)) -GL_PREFIX(GetProgramLocalParameterdvARB,GetProgramLocalParameterdvARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetProgramLocalParameterdvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetProgramLocalParameterfvARB,GetProgramLocalParameterfvARB@12)) -GL_PREFIX(GetProgramLocalParameterfvARB,GetProgramLocalParameterfvARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetProgramLocalParameterfvARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetProgramivARB,GetProgramivARB@12)) -GL_PREFIX(GetProgramivARB,GetProgramivARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetProgramivARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetProgramStringARB,GetProgramStringARB@12)) -GL_PREFIX(GetProgramStringARB,GetProgramStringARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetProgramStringARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetVertexAttribdvARB,GetVertexAttribdvARB@12)) -GL_PREFIX(GetVertexAttribdvARB,GetVertexAttribdvARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetVertexAttribdvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetVertexAttribfvARB,GetVertexAttribfvARB@12)) -GL_PREFIX(GetVertexAttribfvARB,GetVertexAttribfvARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetVertexAttribfvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetVertexAttribivARB,GetVertexAttribivARB@12)) -GL_PREFIX(GetVertexAttribivARB,GetVertexAttribivARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetVertexAttribivNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetVertexAttribPointervARB,GetVertexAttribPointervARB@12)) -GL_PREFIX(GetVertexAttribPointervARB,GetVertexAttribPointervARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetVertexAttribPointervNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ProgramNamedParameter4fNV,ProgramNamedParameter4fNV@28)) -GL_PREFIX(ProgramNamedParameter4fNV,ProgramNamedParameter4fNV@28): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ProgramNamedParameter4fNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ProgramNamedParameter4dNV,ProgramNamedParameter4dNV@44)) -GL_PREFIX(ProgramNamedParameter4dNV,ProgramNamedParameter4dNV@44): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ProgramNamedParameter4dNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ProgramNamedParameter4fvNV,ProgramNamedParameter4fvNV@16)) -GL_PREFIX(ProgramNamedParameter4fvNV,ProgramNamedParameter4fvNV@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ProgramNamedParameter4fvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(ProgramNamedParameter4dvNV,ProgramNamedParameter4dvNV@16)) -GL_PREFIX(ProgramNamedParameter4dvNV,ProgramNamedParameter4dvNV@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_ProgramNamedParameter4dvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetProgramNamedParameterfvNV,GetProgramNamedParameterfvNV@16)) -GL_PREFIX(GetProgramNamedParameterfvNV,GetProgramNamedParameterfvNV@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetProgramNamedParameterfvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetProgramNamedParameterdvNV,GetProgramNamedParameterdvNV@16)) -GL_PREFIX(GetProgramNamedParameterdvNV,GetProgramNamedParameterdvNV@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetProgramNamedParameterdvNV)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BindBufferARB,BindBufferARB@8)) -GL_PREFIX(BindBufferARB,BindBufferARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_BindBufferARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BufferDataARB,BufferDataARB@16)) -GL_PREFIX(BufferDataARB,BufferDataARB@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_BufferDataARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BufferSubDataARB,BufferSubDataARB@16)) -GL_PREFIX(BufferSubDataARB,BufferSubDataARB@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_BufferSubDataARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DeleteBuffersARB,DeleteBuffersARB@8)) -GL_PREFIX(DeleteBuffersARB,DeleteBuffersARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DeleteBuffersARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GenBuffersARB,GenBuffersARB@8)) -GL_PREFIX(GenBuffersARB,GenBuffersARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GenBuffersARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetBufferParameterivARB,GetBufferParameterivARB@12)) -GL_PREFIX(GetBufferParameterivARB,GetBufferParameterivARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetBufferParameterivARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetBufferPointervARB,GetBufferPointervARB@12)) -GL_PREFIX(GetBufferPointervARB,GetBufferPointervARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetBufferPointervARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetBufferSubDataARB,GetBufferSubDataARB@16)) -GL_PREFIX(GetBufferSubDataARB,GetBufferSubDataARB@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetBufferSubDataARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(IsBufferARB,IsBufferARB@4)) -GL_PREFIX(IsBufferARB,IsBufferARB@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_IsBufferARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MapBufferARB,MapBufferARB@8)) -GL_PREFIX(MapBufferARB,MapBufferARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MapBufferARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(UnmapBufferARB,UnmapBufferARB@4)) -GL_PREFIX(UnmapBufferARB,UnmapBufferARB@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_UnmapBufferARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DepthBoundsEXT,DepthBoundsEXT@16)) -GL_PREFIX(DepthBoundsEXT,DepthBoundsEXT@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DepthBoundsEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GenQueriesARB,GenQueriesARB@8)) -GL_PREFIX(GenQueriesARB,GenQueriesARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GenQueriesARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DeleteQueriesARB,DeleteQueriesARB@8)) -GL_PREFIX(DeleteQueriesARB,DeleteQueriesARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DeleteQueriesARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(IsQueryARB,IsQueryARB@4)) -GL_PREFIX(IsQueryARB,IsQueryARB@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_IsQueryARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BeginQueryARB,BeginQueryARB@8)) -GL_PREFIX(BeginQueryARB,BeginQueryARB@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_BeginQueryARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EndQueryARB,EndQueryARB@4)) -GL_PREFIX(EndQueryARB,EndQueryARB@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_EndQueryARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetQueryivARB,GetQueryivARB@12)) -GL_PREFIX(GetQueryivARB,GetQueryivARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetQueryivARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetQueryObjectivARB,GetQueryObjectivARB@12)) -GL_PREFIX(GetQueryObjectivARB,GetQueryObjectivARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetQueryObjectivARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetQueryObjectuivARB,GetQueryObjectuivARB@12)) -GL_PREFIX(GetQueryObjectuivARB,GetQueryObjectuivARB@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetQueryObjectuivARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BindBuffer,BindBuffer@8)) -GL_PREFIX(BindBuffer,BindBuffer@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_BindBufferARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BufferData,BufferData@16)) -GL_PREFIX(BufferData,BufferData@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_BufferDataARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BufferSubData,BufferSubData@16)) -GL_PREFIX(BufferSubData,BufferSubData@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_BufferSubDataARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DeleteBuffers,DeleteBuffers@8)) -GL_PREFIX(DeleteBuffers,DeleteBuffers@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DeleteBuffersARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GenBuffers,GenBuffers@8)) -GL_PREFIX(GenBuffers,GenBuffers@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GenBuffersARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetBufferParameteriv,GetBufferParameteriv@12)) -GL_PREFIX(GetBufferParameteriv,GetBufferParameteriv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetBufferParameterivARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetBufferPointerv,GetBufferPointerv@12)) -GL_PREFIX(GetBufferPointerv,GetBufferPointerv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetBufferPointervARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetBufferSubData,GetBufferSubData@16)) -GL_PREFIX(GetBufferSubData,GetBufferSubData@16): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetBufferSubDataARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(IsBuffer,IsBuffer@4)) -GL_PREFIX(IsBuffer,IsBuffer@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_IsBufferARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(MapBuffer,MapBuffer@8)) -GL_PREFIX(MapBuffer,MapBuffer@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_MapBufferARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(UnmapBuffer,UnmapBuffer@4)) -GL_PREFIX(UnmapBuffer,UnmapBuffer@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_UnmapBufferARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GenQueries,GenQueries@8)) -GL_PREFIX(GenQueries,GenQueries@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GenQueriesARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(DeleteQueries,DeleteQueries@8)) -GL_PREFIX(DeleteQueries,DeleteQueries@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_DeleteQueriesARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(IsQuery,IsQuery@4)) -GL_PREFIX(IsQuery,IsQuery@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_IsQueryARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BeginQuery,BeginQuery@8)) -GL_PREFIX(BeginQuery,BeginQuery@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_BeginQueryARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(EndQuery,EndQuery@4)) -GL_PREFIX(EndQuery,EndQuery@4): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_EndQueryARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetQueryiv,GetQueryiv@12)) -GL_PREFIX(GetQueryiv,GetQueryiv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetQueryivARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetQueryObjectiv,GetQueryObjectiv@12)) -GL_PREFIX(GetQueryObjectiv,GetQueryObjectiv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetQueryObjectivARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(GetQueryObjectuiv,GetQueryObjectuiv@12)) -GL_PREFIX(GetQueryObjectuiv,GetQueryObjectuiv@12): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_GetQueryObjectuivARB)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BlendEquationSeparateEXT,BlendEquationSeparateEXT@8)) -GL_PREFIX(BlendEquationSeparateEXT,BlendEquationSeparateEXT@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_BlendEquationSeparateEXT)) - -ALIGNTEXT16 -GLOBL_FN(GL_PREFIX(BlendEquationSeparateATI,BlendEquationSeparateATI@8)) -GL_PREFIX(BlendEquationSeparateATI,BlendEquationSeparateATI@8): - MOV_L(CONTENT(GLNAME(_glapi_Dispatch)), EAX) - JMP(GL_OFFSET(_gloffset_BlendEquationSeparateEXT)) +GLNAME(get_dispatch): + SUB_L(CONST(24), ESP) + PUSH_L(GLNAME(_gl_DispatchTSD)) +#ifdef __PIC__ + CALL(GLNAME(pthread_getspecific@PLT)) +#else + CALL(GLNAME(pthread_getspecific)) +#endif + ADD_L(CONST(28), ESP) + RET +#elif defined(THREADS) +EXTERN GLNAME(_glapi_get_dispatch) +#endif + ALIGNTEXT16 ; GLOBL gl_dispatch_functions_start +gl_dispatch_functions_start: + + GL_STUB(NewList, _gloffset_NewList, NewList@8) + GL_STUB(EndList, _gloffset_EndList, EndList@0) + GL_STUB(CallList, _gloffset_CallList, CallList@4) + GL_STUB(CallLists, _gloffset_CallLists, CallLists@12) + GL_STUB(DeleteLists, _gloffset_DeleteLists, DeleteLists@8) + GL_STUB(GenLists, _gloffset_GenLists, GenLists@4) + GL_STUB(ListBase, _gloffset_ListBase, ListBase@4) + GL_STUB(Begin, _gloffset_Begin, Begin@4) + GL_STUB(Bitmap, _gloffset_Bitmap, Bitmap@28) + GL_STUB(Color3b, _gloffset_Color3b, Color3b@12) + GL_STUB(Color3bv, _gloffset_Color3bv, Color3bv@4) + GL_STUB(Color3d, _gloffset_Color3d, Color3d@24) + GL_STUB(Color3dv, _gloffset_Color3dv, Color3dv@4) + GL_STUB(Color3f, _gloffset_Color3f, Color3f@12) + GL_STUB(Color3fv, _gloffset_Color3fv, Color3fv@4) + GL_STUB(Color3i, _gloffset_Color3i, Color3i@12) + GL_STUB(Color3iv, _gloffset_Color3iv, Color3iv@4) + GL_STUB(Color3s, _gloffset_Color3s, Color3s@12) + GL_STUB(Color3sv, _gloffset_Color3sv, Color3sv@4) + GL_STUB(Color3ub, _gloffset_Color3ub, Color3ub@12) + GL_STUB(Color3ubv, _gloffset_Color3ubv, Color3ubv@4) + GL_STUB(Color3ui, _gloffset_Color3ui, Color3ui@12) + GL_STUB(Color3uiv, _gloffset_Color3uiv, Color3uiv@4) + GL_STUB(Color3us, _gloffset_Color3us, Color3us@12) + GL_STUB(Color3usv, _gloffset_Color3usv, Color3usv@4) + GL_STUB(Color4b, _gloffset_Color4b, Color4b@16) + GL_STUB(Color4bv, _gloffset_Color4bv, Color4bv@4) + GL_STUB(Color4d, _gloffset_Color4d, Color4d@32) + GL_STUB(Color4dv, _gloffset_Color4dv, Color4dv@4) + GL_STUB(Color4f, _gloffset_Color4f, Color4f@16) + GL_STUB(Color4fv, _gloffset_Color4fv, Color4fv@4) + GL_STUB(Color4i, _gloffset_Color4i, Color4i@16) + GL_STUB(Color4iv, _gloffset_Color4iv, Color4iv@4) + GL_STUB(Color4s, _gloffset_Color4s, Color4s@16) + GL_STUB(Color4sv, _gloffset_Color4sv, Color4sv@4) + GL_STUB(Color4ub, _gloffset_Color4ub, Color4ub@16) + GL_STUB(Color4ubv, _gloffset_Color4ubv, Color4ubv@4) + GL_STUB(Color4ui, _gloffset_Color4ui, Color4ui@16) + GL_STUB(Color4uiv, _gloffset_Color4uiv, Color4uiv@4) + GL_STUB(Color4us, _gloffset_Color4us, Color4us@16) + GL_STUB(Color4usv, _gloffset_Color4usv, Color4usv@4) + GL_STUB(EdgeFlag, _gloffset_EdgeFlag, EdgeFlag@4) + GL_STUB(EdgeFlagv, _gloffset_EdgeFlagv, EdgeFlagv@4) + GL_STUB(End, _gloffset_End, End@0) + GL_STUB(Indexd, _gloffset_Indexd, Indexd@8) + GL_STUB(Indexdv, _gloffset_Indexdv, Indexdv@4) + GL_STUB(Indexf, _gloffset_Indexf, Indexf@4) + GL_STUB(Indexfv, _gloffset_Indexfv, Indexfv@4) + GL_STUB(Indexi, _gloffset_Indexi, Indexi@4) + GL_STUB(Indexiv, _gloffset_Indexiv, Indexiv@4) + GL_STUB(Indexs, _gloffset_Indexs, Indexs@4) + GL_STUB(Indexsv, _gloffset_Indexsv, Indexsv@4) + GL_STUB(Normal3b, _gloffset_Normal3b, Normal3b@12) + GL_STUB(Normal3bv, _gloffset_Normal3bv, Normal3bv@4) + GL_STUB(Normal3d, _gloffset_Normal3d, Normal3d@24) + GL_STUB(Normal3dv, _gloffset_Normal3dv, Normal3dv@4) + GL_STUB(Normal3f, _gloffset_Normal3f, Normal3f@12) + GL_STUB(Normal3fv, _gloffset_Normal3fv, Normal3fv@4) + GL_STUB(Normal3i, _gloffset_Normal3i, Normal3i@12) + GL_STUB(Normal3iv, _gloffset_Normal3iv, Normal3iv@4) + GL_STUB(Normal3s, _gloffset_Normal3s, Normal3s@12) + GL_STUB(Normal3sv, _gloffset_Normal3sv, Normal3sv@4) + GL_STUB(RasterPos2d, _gloffset_RasterPos2d, RasterPos2d@16) + GL_STUB(RasterPos2dv, _gloffset_RasterPos2dv, RasterPos2dv@4) + GL_STUB(RasterPos2f, _gloffset_RasterPos2f, RasterPos2f@8) + GL_STUB(RasterPos2fv, _gloffset_RasterPos2fv, RasterPos2fv@4) + GL_STUB(RasterPos2i, _gloffset_RasterPos2i, RasterPos2i@8) + GL_STUB(RasterPos2iv, _gloffset_RasterPos2iv, RasterPos2iv@4) + GL_STUB(RasterPos2s, _gloffset_RasterPos2s, RasterPos2s@8) + GL_STUB(RasterPos2sv, _gloffset_RasterPos2sv, RasterPos2sv@4) + GL_STUB(RasterPos3d, _gloffset_RasterPos3d, RasterPos3d@24) + GL_STUB(RasterPos3dv, _gloffset_RasterPos3dv, RasterPos3dv@4) + GL_STUB(RasterPos3f, _gloffset_RasterPos3f, RasterPos3f@12) + GL_STUB(RasterPos3fv, _gloffset_RasterPos3fv, RasterPos3fv@4) + GL_STUB(RasterPos3i, _gloffset_RasterPos3i, RasterPos3i@12) + GL_STUB(RasterPos3iv, _gloffset_RasterPos3iv, RasterPos3iv@4) + GL_STUB(RasterPos3s, _gloffset_RasterPos3s, RasterPos3s@12) + GL_STUB(RasterPos3sv, _gloffset_RasterPos3sv, RasterPos3sv@4) + GL_STUB(RasterPos4d, _gloffset_RasterPos4d, RasterPos4d@32) + GL_STUB(RasterPos4dv, _gloffset_RasterPos4dv, RasterPos4dv@4) + GL_STUB(RasterPos4f, _gloffset_RasterPos4f, RasterPos4f@16) + GL_STUB(RasterPos4fv, _gloffset_RasterPos4fv, RasterPos4fv@4) + GL_STUB(RasterPos4i, _gloffset_RasterPos4i, RasterPos4i@16) + GL_STUB(RasterPos4iv, _gloffset_RasterPos4iv, RasterPos4iv@4) + GL_STUB(RasterPos4s, _gloffset_RasterPos4s, RasterPos4s@16) + GL_STUB(RasterPos4sv, _gloffset_RasterPos4sv, RasterPos4sv@4) + GL_STUB(Rectd, _gloffset_Rectd, Rectd@32) + GL_STUB(Rectdv, _gloffset_Rectdv, Rectdv@8) + GL_STUB(Rectf, _gloffset_Rectf, Rectf@16) + GL_STUB(Rectfv, _gloffset_Rectfv, Rectfv@8) + GL_STUB(Recti, _gloffset_Recti, Recti@16) + GL_STUB(Rectiv, _gloffset_Rectiv, Rectiv@8) + GL_STUB(Rects, _gloffset_Rects, Rects@16) + GL_STUB(Rectsv, _gloffset_Rectsv, Rectsv@8) + GL_STUB(TexCoord1d, _gloffset_TexCoord1d, TexCoord1d@8) + GL_STUB(TexCoord1dv, _gloffset_TexCoord1dv, TexCoord1dv@4) + GL_STUB(TexCoord1f, _gloffset_TexCoord1f, TexCoord1f@4) + GL_STUB(TexCoord1fv, _gloffset_TexCoord1fv, TexCoord1fv@4) + GL_STUB(TexCoord1i, _gloffset_TexCoord1i, TexCoord1i@4) + GL_STUB(TexCoord1iv, _gloffset_TexCoord1iv, TexCoord1iv@4) + GL_STUB(TexCoord1s, _gloffset_TexCoord1s, TexCoord1s@4) + GL_STUB(TexCoord1sv, _gloffset_TexCoord1sv, TexCoord1sv@4) + GL_STUB(TexCoord2d, _gloffset_TexCoord2d, TexCoord2d@16) + GL_STUB(TexCoord2dv, _gloffset_TexCoord2dv, TexCoord2dv@4) + GL_STUB(TexCoord2f, _gloffset_TexCoord2f, TexCoord2f@8) + GL_STUB(TexCoord2fv, _gloffset_TexCoord2fv, TexCoord2fv@4) + GL_STUB(TexCoord2i, _gloffset_TexCoord2i, TexCoord2i@8) + GL_STUB(TexCoord2iv, _gloffset_TexCoord2iv, TexCoord2iv@4) + GL_STUB(TexCoord2s, _gloffset_TexCoord2s, TexCoord2s@8) + GL_STUB(TexCoord2sv, _gloffset_TexCoord2sv, TexCoord2sv@4) + GL_STUB(TexCoord3d, _gloffset_TexCoord3d, TexCoord3d@24) + GL_STUB(TexCoord3dv, _gloffset_TexCoord3dv, TexCoord3dv@4) + GL_STUB(TexCoord3f, _gloffset_TexCoord3f, TexCoord3f@12) + GL_STUB(TexCoord3fv, _gloffset_TexCoord3fv, TexCoord3fv@4) + GL_STUB(TexCoord3i, _gloffset_TexCoord3i, TexCoord3i@12) + GL_STUB(TexCoord3iv, _gloffset_TexCoord3iv, TexCoord3iv@4) + GL_STUB(TexCoord3s, _gloffset_TexCoord3s, TexCoord3s@12) + GL_STUB(TexCoord3sv, _gloffset_TexCoord3sv, TexCoord3sv@4) + GL_STUB(TexCoord4d, _gloffset_TexCoord4d, TexCoord4d@32) + GL_STUB(TexCoord4dv, _gloffset_TexCoord4dv, TexCoord4dv@4) + GL_STUB(TexCoord4f, _gloffset_TexCoord4f, TexCoord4f@16) + GL_STUB(TexCoord4fv, _gloffset_TexCoord4fv, TexCoord4fv@4) + GL_STUB(TexCoord4i, _gloffset_TexCoord4i, TexCoord4i@16) + GL_STUB(TexCoord4iv, _gloffset_TexCoord4iv, TexCoord4iv@4) + GL_STUB(TexCoord4s, _gloffset_TexCoord4s, TexCoord4s@16) + GL_STUB(TexCoord4sv, _gloffset_TexCoord4sv, TexCoord4sv@4) + GL_STUB(Vertex2d, _gloffset_Vertex2d, Vertex2d@16) + GL_STUB(Vertex2dv, _gloffset_Vertex2dv, Vertex2dv@4) + GL_STUB(Vertex2f, _gloffset_Vertex2f, Vertex2f@8) + GL_STUB(Vertex2fv, _gloffset_Vertex2fv, Vertex2fv@4) + GL_STUB(Vertex2i, _gloffset_Vertex2i, Vertex2i@8) + GL_STUB(Vertex2iv, _gloffset_Vertex2iv, Vertex2iv@4) + GL_STUB(Vertex2s, _gloffset_Vertex2s, Vertex2s@8) + GL_STUB(Vertex2sv, _gloffset_Vertex2sv, Vertex2sv@4) + GL_STUB(Vertex3d, _gloffset_Vertex3d, Vertex3d@24) + GL_STUB(Vertex3dv, _gloffset_Vertex3dv, Vertex3dv@4) + GL_STUB(Vertex3f, _gloffset_Vertex3f, Vertex3f@12) + GL_STUB(Vertex3fv, _gloffset_Vertex3fv, Vertex3fv@4) + GL_STUB(Vertex3i, _gloffset_Vertex3i, Vertex3i@12) + GL_STUB(Vertex3iv, _gloffset_Vertex3iv, Vertex3iv@4) + GL_STUB(Vertex3s, _gloffset_Vertex3s, Vertex3s@12) + GL_STUB(Vertex3sv, _gloffset_Vertex3sv, Vertex3sv@4) + GL_STUB(Vertex4d, _gloffset_Vertex4d, Vertex4d@32) + GL_STUB(Vertex4dv, _gloffset_Vertex4dv, Vertex4dv@4) + GL_STUB(Vertex4f, _gloffset_Vertex4f, Vertex4f@16) + GL_STUB(Vertex4fv, _gloffset_Vertex4fv, Vertex4fv@4) + GL_STUB(Vertex4i, _gloffset_Vertex4i, Vertex4i@16) + GL_STUB(Vertex4iv, _gloffset_Vertex4iv, Vertex4iv@4) + GL_STUB(Vertex4s, _gloffset_Vertex4s, Vertex4s@16) + GL_STUB(Vertex4sv, _gloffset_Vertex4sv, Vertex4sv@4) + GL_STUB(ClipPlane, _gloffset_ClipPlane, ClipPlane@8) + GL_STUB(ColorMaterial, _gloffset_ColorMaterial, ColorMaterial@8) + GL_STUB(CullFace, _gloffset_CullFace, CullFace@4) + GL_STUB(Fogf, _gloffset_Fogf, Fogf@8) + GL_STUB(Fogfv, _gloffset_Fogfv, Fogfv@8) + GL_STUB(Fogi, _gloffset_Fogi, Fogi@8) + GL_STUB(Fogiv, _gloffset_Fogiv, Fogiv@8) + GL_STUB(FrontFace, _gloffset_FrontFace, FrontFace@4) + GL_STUB(Hint, _gloffset_Hint, Hint@8) + GL_STUB(Lightf, _gloffset_Lightf, Lightf@12) + GL_STUB(Lightfv, _gloffset_Lightfv, Lightfv@12) + GL_STUB(Lighti, _gloffset_Lighti, Lighti@12) + GL_STUB(Lightiv, _gloffset_Lightiv, Lightiv@12) + GL_STUB(LightModelf, _gloffset_LightModelf, LightModelf@8) + GL_STUB(LightModelfv, _gloffset_LightModelfv, LightModelfv@8) + GL_STUB(LightModeli, _gloffset_LightModeli, LightModeli@8) + GL_STUB(LightModeliv, _gloffset_LightModeliv, LightModeliv@8) + GL_STUB(LineStipple, _gloffset_LineStipple, LineStipple@8) + GL_STUB(LineWidth, _gloffset_LineWidth, LineWidth@4) + GL_STUB(Materialf, _gloffset_Materialf, Materialf@12) + GL_STUB(Materialfv, _gloffset_Materialfv, Materialfv@12) + GL_STUB(Materiali, _gloffset_Materiali, Materiali@12) + GL_STUB(Materialiv, _gloffset_Materialiv, Materialiv@12) + GL_STUB(PointSize, _gloffset_PointSize, PointSize@4) + GL_STUB(PolygonMode, _gloffset_PolygonMode, PolygonMode@8) + GL_STUB(PolygonStipple, _gloffset_PolygonStipple, PolygonStipple@4) + GL_STUB(Scissor, _gloffset_Scissor, Scissor@16) + GL_STUB(ShadeModel, _gloffset_ShadeModel, ShadeModel@4) + GL_STUB(TexParameterf, _gloffset_TexParameterf, TexParameterf@12) + GL_STUB(TexParameterfv, _gloffset_TexParameterfv, TexParameterfv@12) + GL_STUB(TexParameteri, _gloffset_TexParameteri, TexParameteri@12) + GL_STUB(TexParameteriv, _gloffset_TexParameteriv, TexParameteriv@12) + GL_STUB(TexImage1D, _gloffset_TexImage1D, TexImage1D@32) + GL_STUB(TexImage2D, _gloffset_TexImage2D, TexImage2D@36) + GL_STUB(TexEnvf, _gloffset_TexEnvf, TexEnvf@12) + GL_STUB(TexEnvfv, _gloffset_TexEnvfv, TexEnvfv@12) + GL_STUB(TexEnvi, _gloffset_TexEnvi, TexEnvi@12) + GL_STUB(TexEnviv, _gloffset_TexEnviv, TexEnviv@12) + GL_STUB(TexGend, _gloffset_TexGend, TexGend@16) + GL_STUB(TexGendv, _gloffset_TexGendv, TexGendv@12) + GL_STUB(TexGenf, _gloffset_TexGenf, TexGenf@12) + GL_STUB(TexGenfv, _gloffset_TexGenfv, TexGenfv@12) + GL_STUB(TexGeni, _gloffset_TexGeni, TexGeni@12) + GL_STUB(TexGeniv, _gloffset_TexGeniv, TexGeniv@12) + GL_STUB(FeedbackBuffer, _gloffset_FeedbackBuffer, FeedbackBuffer@12) + GL_STUB(SelectBuffer, _gloffset_SelectBuffer, SelectBuffer@8) + GL_STUB(RenderMode, _gloffset_RenderMode, RenderMode@4) + GL_STUB(InitNames, _gloffset_InitNames, InitNames@0) + GL_STUB(LoadName, _gloffset_LoadName, LoadName@4) + GL_STUB(PassThrough, _gloffset_PassThrough, PassThrough@4) + GL_STUB(PopName, _gloffset_PopName, PopName@0) + GL_STUB(PushName, _gloffset_PushName, PushName@4) + GL_STUB(DrawBuffer, _gloffset_DrawBuffer, DrawBuffer@4) + GL_STUB(Clear, _gloffset_Clear, Clear@4) + GL_STUB(ClearAccum, _gloffset_ClearAccum, ClearAccum@16) + GL_STUB(ClearIndex, _gloffset_ClearIndex, ClearIndex@4) + GL_STUB(ClearColor, _gloffset_ClearColor, ClearColor@16) + GL_STUB(ClearStencil, _gloffset_ClearStencil, ClearStencil@4) + GL_STUB(ClearDepth, _gloffset_ClearDepth, ClearDepth@8) + GL_STUB(StencilMask, _gloffset_StencilMask, StencilMask@4) + GL_STUB(ColorMask, _gloffset_ColorMask, ColorMask@16) + GL_STUB(DepthMask, _gloffset_DepthMask, DepthMask@4) + GL_STUB(IndexMask, _gloffset_IndexMask, IndexMask@4) + GL_STUB(Accum, _gloffset_Accum, Accum@8) + GL_STUB(Disable, _gloffset_Disable, Disable@4) + GL_STUB(Enable, _gloffset_Enable, Enable@4) + GL_STUB(Finish, _gloffset_Finish, Finish@0) + GL_STUB(Flush, _gloffset_Flush, Flush@0) + GL_STUB(PopAttrib, _gloffset_PopAttrib, PopAttrib@0) + GL_STUB(PushAttrib, _gloffset_PushAttrib, PushAttrib@4) + GL_STUB(Map1d, _gloffset_Map1d, Map1d@32) + GL_STUB(Map1f, _gloffset_Map1f, Map1f@24) + GL_STUB(Map2d, _gloffset_Map2d, Map2d@56) + GL_STUB(Map2f, _gloffset_Map2f, Map2f@40) + GL_STUB(MapGrid1d, _gloffset_MapGrid1d, MapGrid1d@20) + GL_STUB(MapGrid1f, _gloffset_MapGrid1f, MapGrid1f@12) + GL_STUB(MapGrid2d, _gloffset_MapGrid2d, MapGrid2d@40) + GL_STUB(MapGrid2f, _gloffset_MapGrid2f, MapGrid2f@24) + GL_STUB(EvalCoord1d, _gloffset_EvalCoord1d, EvalCoord1d@8) + GL_STUB(EvalCoord1dv, _gloffset_EvalCoord1dv, EvalCoord1dv@4) + GL_STUB(EvalCoord1f, _gloffset_EvalCoord1f, EvalCoord1f@4) + GL_STUB(EvalCoord1fv, _gloffset_EvalCoord1fv, EvalCoord1fv@4) + GL_STUB(EvalCoord2d, _gloffset_EvalCoord2d, EvalCoord2d@16) + GL_STUB(EvalCoord2dv, _gloffset_EvalCoord2dv, EvalCoord2dv@4) + GL_STUB(EvalCoord2f, _gloffset_EvalCoord2f, EvalCoord2f@8) + GL_STUB(EvalCoord2fv, _gloffset_EvalCoord2fv, EvalCoord2fv@4) + GL_STUB(EvalMesh1, _gloffset_EvalMesh1, EvalMesh1@12) + GL_STUB(EvalPoint1, _gloffset_EvalPoint1, EvalPoint1@4) + GL_STUB(EvalMesh2, _gloffset_EvalMesh2, EvalMesh2@20) + GL_STUB(EvalPoint2, _gloffset_EvalPoint2, EvalPoint2@8) + GL_STUB(AlphaFunc, _gloffset_AlphaFunc, AlphaFunc@8) + GL_STUB(BlendFunc, _gloffset_BlendFunc, BlendFunc@8) + GL_STUB(LogicOp, _gloffset_LogicOp, LogicOp@4) + GL_STUB(StencilFunc, _gloffset_StencilFunc, StencilFunc@12) + GL_STUB(StencilOp, _gloffset_StencilOp, StencilOp@12) + GL_STUB(DepthFunc, _gloffset_DepthFunc, DepthFunc@4) + GL_STUB(PixelZoom, _gloffset_PixelZoom, PixelZoom@8) + GL_STUB(PixelTransferf, _gloffset_PixelTransferf, PixelTransferf@8) + GL_STUB(PixelTransferi, _gloffset_PixelTransferi, PixelTransferi@8) + GL_STUB(PixelStoref, _gloffset_PixelStoref, PixelStoref@8) + GL_STUB(PixelStorei, _gloffset_PixelStorei, PixelStorei@8) + GL_STUB(PixelMapfv, _gloffset_PixelMapfv, PixelMapfv@12) + GL_STUB(PixelMapuiv, _gloffset_PixelMapuiv, PixelMapuiv@12) + GL_STUB(PixelMapusv, _gloffset_PixelMapusv, PixelMapusv@12) + GL_STUB(ReadBuffer, _gloffset_ReadBuffer, ReadBuffer@4) + GL_STUB(CopyPixels, _gloffset_CopyPixels, CopyPixels@20) + GL_STUB(ReadPixels, _gloffset_ReadPixels, ReadPixels@28) + GL_STUB(DrawPixels, _gloffset_DrawPixels, DrawPixels@20) + GL_STUB(GetBooleanv, _gloffset_GetBooleanv, GetBooleanv@8) + GL_STUB(GetClipPlane, _gloffset_GetClipPlane, GetClipPlane@8) + GL_STUB(GetDoublev, _gloffset_GetDoublev, GetDoublev@8) + GL_STUB(GetError, _gloffset_GetError, GetError@0) + GL_STUB(GetFloatv, _gloffset_GetFloatv, GetFloatv@8) + GL_STUB(GetIntegerv, _gloffset_GetIntegerv, GetIntegerv@8) + GL_STUB(GetLightfv, _gloffset_GetLightfv, GetLightfv@12) + GL_STUB(GetLightiv, _gloffset_GetLightiv, GetLightiv@12) + GL_STUB(GetMapdv, _gloffset_GetMapdv, GetMapdv@12) + GL_STUB(GetMapfv, _gloffset_GetMapfv, GetMapfv@12) + GL_STUB(GetMapiv, _gloffset_GetMapiv, GetMapiv@12) + GL_STUB(GetMaterialfv, _gloffset_GetMaterialfv, GetMaterialfv@12) + GL_STUB(GetMaterialiv, _gloffset_GetMaterialiv, GetMaterialiv@12) + GL_STUB(GetPixelMapfv, _gloffset_GetPixelMapfv, GetPixelMapfv@8) + GL_STUB(GetPixelMapuiv, _gloffset_GetPixelMapuiv, GetPixelMapuiv@8) + GL_STUB(GetPixelMapusv, _gloffset_GetPixelMapusv, GetPixelMapusv@8) + GL_STUB(GetPolygonStipple, _gloffset_GetPolygonStipple, GetPolygonStipple@4) + GL_STUB(GetString, _gloffset_GetString, GetString@4) + GL_STUB(GetTexEnvfv, _gloffset_GetTexEnvfv, GetTexEnvfv@12) + GL_STUB(GetTexEnviv, _gloffset_GetTexEnviv, GetTexEnviv@12) + GL_STUB(GetTexGendv, _gloffset_GetTexGendv, GetTexGendv@12) + GL_STUB(GetTexGenfv, _gloffset_GetTexGenfv, GetTexGenfv@12) + GL_STUB(GetTexGeniv, _gloffset_GetTexGeniv, GetTexGeniv@12) + GL_STUB(GetTexImage, _gloffset_GetTexImage, GetTexImage@20) + GL_STUB(GetTexParameterfv, _gloffset_GetTexParameterfv, GetTexParameterfv@12) + GL_STUB(GetTexParameteriv, _gloffset_GetTexParameteriv, GetTexParameteriv@12) + GL_STUB(GetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv, GetTexLevelParameterfv@16) + GL_STUB(GetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv, GetTexLevelParameteriv@16) + GL_STUB(IsEnabled, _gloffset_IsEnabled, IsEnabled@4) + GL_STUB(IsList, _gloffset_IsList, IsList@4) + GL_STUB(DepthRange, _gloffset_DepthRange, DepthRange@16) + GL_STUB(Frustum, _gloffset_Frustum, Frustum@48) + GL_STUB(LoadIdentity, _gloffset_LoadIdentity, LoadIdentity@0) + GL_STUB(LoadMatrixf, _gloffset_LoadMatrixf, LoadMatrixf@4) + GL_STUB(LoadMatrixd, _gloffset_LoadMatrixd, LoadMatrixd@4) + GL_STUB(MatrixMode, _gloffset_MatrixMode, MatrixMode@4) + GL_STUB(MultMatrixf, _gloffset_MultMatrixf, MultMatrixf@4) + GL_STUB(MultMatrixd, _gloffset_MultMatrixd, MultMatrixd@4) + GL_STUB(Ortho, _gloffset_Ortho, Ortho@48) + GL_STUB(PopMatrix, _gloffset_PopMatrix, PopMatrix@0) + GL_STUB(PushMatrix, _gloffset_PushMatrix, PushMatrix@0) + GL_STUB(Rotated, _gloffset_Rotated, Rotated@32) + GL_STUB(Rotatef, _gloffset_Rotatef, Rotatef@16) + GL_STUB(Scaled, _gloffset_Scaled, Scaled@24) + GL_STUB(Scalef, _gloffset_Scalef, Scalef@12) + GL_STUB(Translated, _gloffset_Translated, Translated@24) + GL_STUB(Translatef, _gloffset_Translatef, Translatef@12) + GL_STUB(Viewport, _gloffset_Viewport, Viewport@16) + GL_STUB(ArrayElement, _gloffset_ArrayElement, ArrayElement@4) + GL_STUB(BindTexture, _gloffset_BindTexture, BindTexture@8) + GL_STUB(ColorPointer, _gloffset_ColorPointer, ColorPointer@16) + GL_STUB(DisableClientState, _gloffset_DisableClientState, DisableClientState@4) + GL_STUB(DrawArrays, _gloffset_DrawArrays, DrawArrays@12) + GL_STUB(DrawElements, _gloffset_DrawElements, DrawElements@16) + GL_STUB(EdgeFlagPointer, _gloffset_EdgeFlagPointer, EdgeFlagPointer@8) + GL_STUB(EnableClientState, _gloffset_EnableClientState, EnableClientState@4) + GL_STUB(IndexPointer, _gloffset_IndexPointer, IndexPointer@12) + GL_STUB(Indexub, _gloffset_Indexub, Indexub@4) + GL_STUB(Indexubv, _gloffset_Indexubv, Indexubv@4) + GL_STUB(InterleavedArrays, _gloffset_InterleavedArrays, InterleavedArrays@12) + GL_STUB(NormalPointer, _gloffset_NormalPointer, NormalPointer@12) + GL_STUB(PolygonOffset, _gloffset_PolygonOffset, PolygonOffset@8) + GL_STUB(TexCoordPointer, _gloffset_TexCoordPointer, TexCoordPointer@16) + GL_STUB(VertexPointer, _gloffset_VertexPointer, VertexPointer@16) + GL_STUB(AreTexturesResident, _gloffset_AreTexturesResident, AreTexturesResident@12) + GL_STUB(CopyTexImage1D, _gloffset_CopyTexImage1D, CopyTexImage1D@28) + GL_STUB(CopyTexImage2D, _gloffset_CopyTexImage2D, CopyTexImage2D@32) + GL_STUB(CopyTexSubImage1D, _gloffset_CopyTexSubImage1D, CopyTexSubImage1D@24) + GL_STUB(CopyTexSubImage2D, _gloffset_CopyTexSubImage2D, CopyTexSubImage2D@32) + GL_STUB(DeleteTextures, _gloffset_DeleteTextures, DeleteTextures@8) + GL_STUB(GenTextures, _gloffset_GenTextures, GenTextures@8) + GL_STUB(GetPointerv, _gloffset_GetPointerv, GetPointerv@8) + GL_STUB(IsTexture, _gloffset_IsTexture, IsTexture@4) + GL_STUB(PrioritizeTextures, _gloffset_PrioritizeTextures, PrioritizeTextures@12) + GL_STUB(TexSubImage1D, _gloffset_TexSubImage1D, TexSubImage1D@28) + GL_STUB(TexSubImage2D, _gloffset_TexSubImage2D, TexSubImage2D@36) + GL_STUB(PopClientAttrib, _gloffset_PopClientAttrib, PopClientAttrib@0) + GL_STUB(PushClientAttrib, _gloffset_PushClientAttrib, PushClientAttrib@4) + GL_STUB(BlendColor, _gloffset_BlendColor, BlendColor@16) + GL_STUB(BlendEquation, _gloffset_BlendEquation, BlendEquation@4) + GL_STUB(DrawRangeElements, _gloffset_DrawRangeElements, DrawRangeElements@24) + GL_STUB(ColorTable, _gloffset_ColorTable, ColorTable@24) + GL_STUB(ColorTableParameterfv, _gloffset_ColorTableParameterfv, ColorTableParameterfv@12) + GL_STUB(ColorTableParameteriv, _gloffset_ColorTableParameteriv, ColorTableParameteriv@12) + GL_STUB(CopyColorTable, _gloffset_CopyColorTable, CopyColorTable@20) + GL_STUB(GetColorTable, _gloffset_GetColorTable, GetColorTable@16) + GL_STUB(GetColorTableParameterfv, _gloffset_GetColorTableParameterfv, GetColorTableParameterfv@12) + GL_STUB(GetColorTableParameteriv, _gloffset_GetColorTableParameteriv, GetColorTableParameteriv@12) + GL_STUB(ColorSubTable, _gloffset_ColorSubTable, ColorSubTable@24) + GL_STUB(CopyColorSubTable, _gloffset_CopyColorSubTable, CopyColorSubTable@20) + GL_STUB(ConvolutionFilter1D, _gloffset_ConvolutionFilter1D, ConvolutionFilter1D@24) + GL_STUB(ConvolutionFilter2D, _gloffset_ConvolutionFilter2D, ConvolutionFilter2D@28) + GL_STUB(ConvolutionParameterf, _gloffset_ConvolutionParameterf, ConvolutionParameterf@12) + GL_STUB(ConvolutionParameterfv, _gloffset_ConvolutionParameterfv, ConvolutionParameterfv@12) + GL_STUB(ConvolutionParameteri, _gloffset_ConvolutionParameteri, ConvolutionParameteri@12) + GL_STUB(ConvolutionParameteriv, _gloffset_ConvolutionParameteriv, ConvolutionParameteriv@12) + GL_STUB(CopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D, CopyConvolutionFilter1D@20) + GL_STUB(CopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D, CopyConvolutionFilter2D@24) + GL_STUB(GetConvolutionFilter, _gloffset_GetConvolutionFilter, GetConvolutionFilter@16) + GL_STUB(GetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv, GetConvolutionParameterfv@12) + GL_STUB(GetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv, GetConvolutionParameteriv@12) + GL_STUB(GetSeparableFilter, _gloffset_GetSeparableFilter, GetSeparableFilter@24) + GL_STUB(SeparableFilter2D, _gloffset_SeparableFilter2D, SeparableFilter2D@32) + GL_STUB(GetHistogram, _gloffset_GetHistogram, GetHistogram@20) + GL_STUB(GetHistogramParameterfv, _gloffset_GetHistogramParameterfv, GetHistogramParameterfv@12) + GL_STUB(GetHistogramParameteriv, _gloffset_GetHistogramParameteriv, GetHistogramParameteriv@12) + GL_STUB(GetMinmax, _gloffset_GetMinmax, GetMinmax@20) + GL_STUB(GetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv, GetMinmaxParameterfv@12) + GL_STUB(GetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv, GetMinmaxParameteriv@12) + GL_STUB(Histogram, _gloffset_Histogram, Histogram@16) + GL_STUB(Minmax, _gloffset_Minmax, Minmax@12) + GL_STUB(ResetHistogram, _gloffset_ResetHistogram, ResetHistogram@4) + GL_STUB(ResetMinmax, _gloffset_ResetMinmax, ResetMinmax@4) + GL_STUB(TexImage3D, _gloffset_TexImage3D, TexImage3D@40) + GL_STUB(TexSubImage3D, _gloffset_TexSubImage3D, TexSubImage3D@44) + GL_STUB(CopyTexSubImage3D, _gloffset_CopyTexSubImage3D, CopyTexSubImage3D@36) + GL_STUB(ActiveTextureARB, _gloffset_ActiveTextureARB, ActiveTextureARB@4) + GL_STUB(ClientActiveTextureARB, _gloffset_ClientActiveTextureARB, ClientActiveTextureARB@4) + GL_STUB(MultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB, MultiTexCoord1dARB@12) + GL_STUB(MultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB, MultiTexCoord1dvARB@8) + GL_STUB(MultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB, MultiTexCoord1fARB@8) + GL_STUB(MultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB, MultiTexCoord1fvARB@8) + GL_STUB(MultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB, MultiTexCoord1iARB@8) + GL_STUB(MultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB, MultiTexCoord1ivARB@8) + GL_STUB(MultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB, MultiTexCoord1sARB@8) + GL_STUB(MultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB, MultiTexCoord1svARB@8) + GL_STUB(MultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB, MultiTexCoord2dARB@20) + GL_STUB(MultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB, MultiTexCoord2dvARB@8) + GL_STUB(MultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB, MultiTexCoord2fARB@12) + GL_STUB(MultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB, MultiTexCoord2fvARB@8) + GL_STUB(MultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB, MultiTexCoord2iARB@12) + GL_STUB(MultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB, MultiTexCoord2ivARB@8) + GL_STUB(MultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB, MultiTexCoord2sARB@12) + GL_STUB(MultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB, MultiTexCoord2svARB@8) + GL_STUB(MultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB, MultiTexCoord3dARB@28) + GL_STUB(MultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB, MultiTexCoord3dvARB@8) + GL_STUB(MultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB, MultiTexCoord3fARB@16) + GL_STUB(MultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB, MultiTexCoord3fvARB@8) + GL_STUB(MultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB, MultiTexCoord3iARB@16) + GL_STUB(MultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB, MultiTexCoord3ivARB@8) + GL_STUB(MultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB, MultiTexCoord3sARB@16) + GL_STUB(MultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB, MultiTexCoord3svARB@8) + GL_STUB(MultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB, MultiTexCoord4dARB@36) + GL_STUB(MultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB, MultiTexCoord4dvARB@8) + GL_STUB(MultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB, MultiTexCoord4fARB@20) + GL_STUB(MultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB, MultiTexCoord4fvARB@8) + GL_STUB(MultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB, MultiTexCoord4iARB@20) + GL_STUB(MultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB, MultiTexCoord4ivARB@8) + GL_STUB(MultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB, MultiTexCoord4sARB@20) + GL_STUB(MultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB, MultiTexCoord4svARB@8) + GL_STUB(LoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB, LoadTransposeMatrixfARB@4) + GL_STUB(LoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB, LoadTransposeMatrixdARB@4) + GL_STUB(MultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB, MultTransposeMatrixfARB@4) + GL_STUB(MultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB, MultTransposeMatrixdARB@4) + GL_STUB(SampleCoverageARB, _gloffset_SampleCoverageARB, SampleCoverageARB@8) + GL_STUB(__unused413, _gloffset___unused413, __unused413@0) + GL_STUB(PolygonOffsetEXT, _gloffset_PolygonOffsetEXT, PolygonOffsetEXT@8) + GL_STUB(GetTexFilterFuncSGIS, _gloffset_GetTexFilterFuncSGIS, GetTexFilterFuncSGIS@12) + GL_STUB(TexFilterFuncSGIS, _gloffset_TexFilterFuncSGIS, TexFilterFuncSGIS@16) + GL_STUB(GetHistogramEXT, _gloffset_GetHistogramEXT, GetHistogramEXT@20) + GL_STUB(GetHistogramParameterfvEXT, _gloffset_GetHistogramParameterfvEXT, GetHistogramParameterfvEXT@12) + GL_STUB(GetHistogramParameterivEXT, _gloffset_GetHistogramParameterivEXT, GetHistogramParameterivEXT@12) + GL_STUB(GetMinmaxEXT, _gloffset_GetMinmaxEXT, GetMinmaxEXT@20) + GL_STUB(GetMinmaxParameterfvEXT, _gloffset_GetMinmaxParameterfvEXT, GetMinmaxParameterfvEXT@12) + GL_STUB(GetMinmaxParameterivEXT, _gloffset_GetMinmaxParameterivEXT, GetMinmaxParameterivEXT@12) + GL_STUB(GetConvolutionFilterEXT, _gloffset_GetConvolutionFilterEXT, GetConvolutionFilterEXT@16) + GL_STUB(GetConvolutionParameterfvEXT, _gloffset_GetConvolutionParameterfvEXT, GetConvolutionParameterfvEXT@12) + GL_STUB(GetConvolutionParameterivEXT, _gloffset_GetConvolutionParameterivEXT, GetConvolutionParameterivEXT@12) + GL_STUB(GetSeparableFilterEXT, _gloffset_GetSeparableFilterEXT, GetSeparableFilterEXT@24) + GL_STUB(GetColorTableSGI, _gloffset_GetColorTableSGI, GetColorTableSGI@16) + GL_STUB(GetColorTableParameterfvSGI, _gloffset_GetColorTableParameterfvSGI, GetColorTableParameterfvSGI@12) + GL_STUB(GetColorTableParameterivSGI, _gloffset_GetColorTableParameterivSGI, GetColorTableParameterivSGI@12) + GL_STUB(PixelTexGenSGIX, _gloffset_PixelTexGenSGIX, PixelTexGenSGIX@4) + GL_STUB(PixelTexGenParameteriSGIS, _gloffset_PixelTexGenParameteriSGIS, PixelTexGenParameteriSGIS@8) + GL_STUB(PixelTexGenParameterivSGIS, _gloffset_PixelTexGenParameterivSGIS, PixelTexGenParameterivSGIS@8) + GL_STUB(PixelTexGenParameterfSGIS, _gloffset_PixelTexGenParameterfSGIS, PixelTexGenParameterfSGIS@8) + GL_STUB(PixelTexGenParameterfvSGIS, _gloffset_PixelTexGenParameterfvSGIS, PixelTexGenParameterfvSGIS@8) + GL_STUB(GetPixelTexGenParameterivSGIS, _gloffset_GetPixelTexGenParameterivSGIS, GetPixelTexGenParameterivSGIS@8) + GL_STUB(GetPixelTexGenParameterfvSGIS, _gloffset_GetPixelTexGenParameterfvSGIS, GetPixelTexGenParameterfvSGIS@8) + GL_STUB(TexImage4DSGIS, _gloffset_TexImage4DSGIS, TexImage4DSGIS@44) + GL_STUB(TexSubImage4DSGIS, _gloffset_TexSubImage4DSGIS, TexSubImage4DSGIS@52) + GL_STUB(AreTexturesResidentEXT, _gloffset_AreTexturesResidentEXT, AreTexturesResidentEXT@12) + GL_STUB(GenTexturesEXT, _gloffset_GenTexturesEXT, GenTexturesEXT@8) + GL_STUB(IsTextureEXT, _gloffset_IsTextureEXT, IsTextureEXT@4) + GL_STUB(DetailTexFuncSGIS, _gloffset_DetailTexFuncSGIS, DetailTexFuncSGIS@12) + GL_STUB(GetDetailTexFuncSGIS, _gloffset_GetDetailTexFuncSGIS, GetDetailTexFuncSGIS@8) + GL_STUB(SharpenTexFuncSGIS, _gloffset_SharpenTexFuncSGIS, SharpenTexFuncSGIS@12) + GL_STUB(GetSharpenTexFuncSGIS, _gloffset_GetSharpenTexFuncSGIS, GetSharpenTexFuncSGIS@8) + GL_STUB(SampleMaskSGIS, _gloffset_SampleMaskSGIS, SampleMaskSGIS@8) + GL_STUB(SamplePatternSGIS, _gloffset_SamplePatternSGIS, SamplePatternSGIS@4) + GL_STUB(ColorPointerEXT, _gloffset_ColorPointerEXT, ColorPointerEXT@20) + GL_STUB(EdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT, EdgeFlagPointerEXT@12) + GL_STUB(IndexPointerEXT, _gloffset_IndexPointerEXT, IndexPointerEXT@16) + GL_STUB(NormalPointerEXT, _gloffset_NormalPointerEXT, NormalPointerEXT@16) + GL_STUB(TexCoordPointerEXT, _gloffset_TexCoordPointerEXT, TexCoordPointerEXT@20) + GL_STUB(VertexPointerEXT, _gloffset_VertexPointerEXT, VertexPointerEXT@20) + GL_STUB(SpriteParameterfSGIX, _gloffset_SpriteParameterfSGIX, SpriteParameterfSGIX@8) + GL_STUB(SpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX, SpriteParameterfvSGIX@8) + GL_STUB(SpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX, SpriteParameteriSGIX@8) + GL_STUB(SpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX, SpriteParameterivSGIX@8) + GL_STUB(PointParameterfEXT, _gloffset_PointParameterfEXT, PointParameterfEXT@8) + GL_STUB(PointParameterfvEXT, _gloffset_PointParameterfvEXT, PointParameterfvEXT@8) + GL_STUB(GetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX, GetInstrumentsSGIX@0) + GL_STUB(InstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX, InstrumentsBufferSGIX@8) + GL_STUB(PollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX, PollInstrumentsSGIX@4) + GL_STUB(ReadInstrumentsSGIX, _gloffset_ReadInstrumentsSGIX, ReadInstrumentsSGIX@4) + GL_STUB(StartInstrumentsSGIX, _gloffset_StartInstrumentsSGIX, StartInstrumentsSGIX@0) + GL_STUB(StopInstrumentsSGIX, _gloffset_StopInstrumentsSGIX, StopInstrumentsSGIX@4) + GL_STUB(FrameZoomSGIX, _gloffset_FrameZoomSGIX, FrameZoomSGIX@4) + GL_STUB(TagSampleBufferSGIX, _gloffset_TagSampleBufferSGIX, TagSampleBufferSGIX@0) + GL_STUB(ReferencePlaneSGIX, _gloffset_ReferencePlaneSGIX, ReferencePlaneSGIX@4) + GL_STUB(FlushRasterSGIX, _gloffset_FlushRasterSGIX, FlushRasterSGIX@0) + GL_STUB(GetListParameterfvSGIX, _gloffset_GetListParameterfvSGIX, GetListParameterfvSGIX@12) + GL_STUB(GetListParameterivSGIX, _gloffset_GetListParameterivSGIX, GetListParameterivSGIX@12) + GL_STUB(ListParameterfSGIX, _gloffset_ListParameterfSGIX, ListParameterfSGIX@12) + GL_STUB(ListParameterfvSGIX, _gloffset_ListParameterfvSGIX, ListParameterfvSGIX@12) + GL_STUB(ListParameteriSGIX, _gloffset_ListParameteriSGIX, ListParameteriSGIX@12) + GL_STUB(ListParameterivSGIX, _gloffset_ListParameterivSGIX, ListParameterivSGIX@12) + GL_STUB(FragmentColorMaterialSGIX, _gloffset_FragmentColorMaterialSGIX, FragmentColorMaterialSGIX@8) + GL_STUB(FragmentLightfSGIX, _gloffset_FragmentLightfSGIX, FragmentLightfSGIX@12) + GL_STUB(FragmentLightfvSGIX, _gloffset_FragmentLightfvSGIX, FragmentLightfvSGIX@12) + GL_STUB(FragmentLightiSGIX, _gloffset_FragmentLightiSGIX, FragmentLightiSGIX@12) + GL_STUB(FragmentLightivSGIX, _gloffset_FragmentLightivSGIX, FragmentLightivSGIX@12) + GL_STUB(FragmentLightModelfSGIX, _gloffset_FragmentLightModelfSGIX, FragmentLightModelfSGIX@8) + GL_STUB(FragmentLightModelfvSGIX, _gloffset_FragmentLightModelfvSGIX, FragmentLightModelfvSGIX@8) + GL_STUB(FragmentLightModeliSGIX, _gloffset_FragmentLightModeliSGIX, FragmentLightModeliSGIX@8) + GL_STUB(FragmentLightModelivSGIX, _gloffset_FragmentLightModelivSGIX, FragmentLightModelivSGIX@8) + GL_STUB(FragmentMaterialfSGIX, _gloffset_FragmentMaterialfSGIX, FragmentMaterialfSGIX@12) + GL_STUB(FragmentMaterialfvSGIX, _gloffset_FragmentMaterialfvSGIX, FragmentMaterialfvSGIX@12) + GL_STUB(FragmentMaterialiSGIX, _gloffset_FragmentMaterialiSGIX, FragmentMaterialiSGIX@12) + GL_STUB(FragmentMaterialivSGIX, _gloffset_FragmentMaterialivSGIX, FragmentMaterialivSGIX@12) + GL_STUB(GetFragmentLightfvSGIX, _gloffset_GetFragmentLightfvSGIX, GetFragmentLightfvSGIX@12) + GL_STUB(GetFragmentLightivSGIX, _gloffset_GetFragmentLightivSGIX, GetFragmentLightivSGIX@12) + GL_STUB(GetFragmentMaterialfvSGIX, _gloffset_GetFragmentMaterialfvSGIX, GetFragmentMaterialfvSGIX@12) + GL_STUB(GetFragmentMaterialivSGIX, _gloffset_GetFragmentMaterialivSGIX, GetFragmentMaterialivSGIX@12) + GL_STUB(LightEnviSGIX, _gloffset_LightEnviSGIX, LightEnviSGIX@8) + GL_STUB(VertexWeightfEXT, _gloffset_VertexWeightfEXT, VertexWeightfEXT@4) + GL_STUB(VertexWeightfvEXT, _gloffset_VertexWeightfvEXT, VertexWeightfvEXT@4) + GL_STUB(VertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT, VertexWeightPointerEXT@16) + GL_STUB(FlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV, FlushVertexArrayRangeNV@0) + GL_STUB(VertexArrayRangeNV, _gloffset_VertexArrayRangeNV, VertexArrayRangeNV@8) + GL_STUB(CombinerParameterfvNV, _gloffset_CombinerParameterfvNV, CombinerParameterfvNV@8) + GL_STUB(CombinerParameterfNV, _gloffset_CombinerParameterfNV, CombinerParameterfNV@8) + GL_STUB(CombinerParameterivNV, _gloffset_CombinerParameterivNV, CombinerParameterivNV@8) + GL_STUB(CombinerParameteriNV, _gloffset_CombinerParameteriNV, CombinerParameteriNV@8) + GL_STUB(CombinerInputNV, _gloffset_CombinerInputNV, CombinerInputNV@24) + GL_STUB(CombinerOutputNV, _gloffset_CombinerOutputNV, CombinerOutputNV@40) + GL_STUB(FinalCombinerInputNV, _gloffset_FinalCombinerInputNV, FinalCombinerInputNV@16) + GL_STUB(GetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV, GetCombinerInputParameterfvNV@20) + GL_STUB(GetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV, GetCombinerInputParameterivNV@20) + GL_STUB(GetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV, GetCombinerOutputParameterfvNV@16) + GL_STUB(GetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV, GetCombinerOutputParameterivNV@16) + GL_STUB(GetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV, GetFinalCombinerInputParameterfvNV@12) + GL_STUB(GetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV, GetFinalCombinerInputParameterivNV@12) + GL_STUB(ResizeBuffersMESA, _gloffset_ResizeBuffersMESA, ResizeBuffersMESA@0) + GL_STUB(WindowPos2dMESA, _gloffset_WindowPos2dMESA, WindowPos2dMESA@16) + GL_STUB(WindowPos2dvMESA, _gloffset_WindowPos2dvMESA, WindowPos2dvMESA@4) + GL_STUB(WindowPos2fMESA, _gloffset_WindowPos2fMESA, WindowPos2fMESA@8) + GL_STUB(WindowPos2fvMESA, _gloffset_WindowPos2fvMESA, WindowPos2fvMESA@4) + GL_STUB(WindowPos2iMESA, _gloffset_WindowPos2iMESA, WindowPos2iMESA@8) + GL_STUB(WindowPos2ivMESA, _gloffset_WindowPos2ivMESA, WindowPos2ivMESA@4) + GL_STUB(WindowPos2sMESA, _gloffset_WindowPos2sMESA, WindowPos2sMESA@8) + GL_STUB(WindowPos2svMESA, _gloffset_WindowPos2svMESA, WindowPos2svMESA@4) + GL_STUB(WindowPos3dMESA, _gloffset_WindowPos3dMESA, WindowPos3dMESA@24) + GL_STUB(WindowPos3dvMESA, _gloffset_WindowPos3dvMESA, WindowPos3dvMESA@4) + GL_STUB(WindowPos3fMESA, _gloffset_WindowPos3fMESA, WindowPos3fMESA@12) + GL_STUB(WindowPos3fvMESA, _gloffset_WindowPos3fvMESA, WindowPos3fvMESA@4) + GL_STUB(WindowPos3iMESA, _gloffset_WindowPos3iMESA, WindowPos3iMESA@12) + GL_STUB(WindowPos3ivMESA, _gloffset_WindowPos3ivMESA, WindowPos3ivMESA@4) + GL_STUB(WindowPos3sMESA, _gloffset_WindowPos3sMESA, WindowPos3sMESA@12) + GL_STUB(WindowPos3svMESA, _gloffset_WindowPos3svMESA, WindowPos3svMESA@4) + GL_STUB(WindowPos4dMESA, _gloffset_WindowPos4dMESA, WindowPos4dMESA@32) + GL_STUB(WindowPos4dvMESA, _gloffset_WindowPos4dvMESA, WindowPos4dvMESA@4) + GL_STUB(WindowPos4fMESA, _gloffset_WindowPos4fMESA, WindowPos4fMESA@16) + GL_STUB(WindowPos4fvMESA, _gloffset_WindowPos4fvMESA, WindowPos4fvMESA@4) + GL_STUB(WindowPos4iMESA, _gloffset_WindowPos4iMESA, WindowPos4iMESA@16) + GL_STUB(WindowPos4ivMESA, _gloffset_WindowPos4ivMESA, WindowPos4ivMESA@4) + GL_STUB(WindowPos4sMESA, _gloffset_WindowPos4sMESA, WindowPos4sMESA@16) + GL_STUB(WindowPos4svMESA, _gloffset_WindowPos4svMESA, WindowPos4svMESA@4) + GL_STUB(BlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateEXT@16) + GL_STUB(IndexMaterialEXT, _gloffset_IndexMaterialEXT, IndexMaterialEXT@8) + GL_STUB(IndexFuncEXT, _gloffset_IndexFuncEXT, IndexFuncEXT@8) + GL_STUB(LockArraysEXT, _gloffset_LockArraysEXT, LockArraysEXT@8) + GL_STUB(UnlockArraysEXT, _gloffset_UnlockArraysEXT, UnlockArraysEXT@0) + GL_STUB(CullParameterdvEXT, _gloffset_CullParameterdvEXT, CullParameterdvEXT@8) + GL_STUB(CullParameterfvEXT, _gloffset_CullParameterfvEXT, CullParameterfvEXT@8) + GL_STUB(HintPGI, _gloffset_HintPGI, HintPGI@8) + GL_STUB(FogCoordfEXT, _gloffset_FogCoordfEXT, FogCoordfEXT@4) + GL_STUB(FogCoordfvEXT, _gloffset_FogCoordfvEXT, FogCoordfvEXT@4) + GL_STUB(FogCoorddEXT, _gloffset_FogCoorddEXT, FogCoorddEXT@8) + GL_STUB(FogCoorddvEXT, _gloffset_FogCoorddvEXT, FogCoorddvEXT@4) + GL_STUB(FogCoordPointerEXT, _gloffset_FogCoordPointerEXT, FogCoordPointerEXT@12) + GL_STUB(GetColorTableEXT, _gloffset_GetColorTableEXT, GetColorTableEXT@16) + GL_STUB(GetColorTableParameterivEXT, _gloffset_GetColorTableParameterivEXT, GetColorTableParameterivEXT@12) + GL_STUB(GetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfvEXT, GetColorTableParameterfvEXT@12) + GL_STUB(TbufferMask3DFX, _gloffset_TbufferMask3DFX, TbufferMask3DFX@4) + GL_STUB(CompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB, CompressedTexImage3DARB@36) + GL_STUB(CompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB, CompressedTexImage2DARB@32) + GL_STUB(CompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB, CompressedTexImage1DARB@28) + GL_STUB(CompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB, CompressedTexSubImage3DARB@44) + GL_STUB(CompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB, CompressedTexSubImage2DARB@36) + GL_STUB(CompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB, CompressedTexSubImage1DARB@28) + GL_STUB(GetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB, GetCompressedTexImageARB@12) + GL_STUB(SecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT, SecondaryColor3bEXT@12) + GL_STUB(SecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bvEXT@4) + GL_STUB(SecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT, SecondaryColor3dEXT@24) + GL_STUB(SecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT, SecondaryColor3dvEXT@4) + GL_STUB(SecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT, SecondaryColor3fEXT@12) + GL_STUB(SecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT, SecondaryColor3fvEXT@4) + GL_STUB(SecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT, SecondaryColor3iEXT@12) + GL_STUB(SecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT, SecondaryColor3ivEXT@4) + GL_STUB(SecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT, SecondaryColor3sEXT@12) + GL_STUB(SecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT, SecondaryColor3svEXT@4) + GL_STUB(SecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT, SecondaryColor3ubEXT@12) + GL_STUB(SecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT, SecondaryColor3ubvEXT@4) + GL_STUB(SecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT, SecondaryColor3uiEXT@12) + GL_STUB(SecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT, SecondaryColor3uivEXT@4) + GL_STUB(SecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT, SecondaryColor3usEXT@12) + GL_STUB(SecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT, SecondaryColor3usvEXT@4) + GL_STUB(SecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT, SecondaryColorPointerEXT@16) + GL_STUB(AreProgramsResidentNV, _gloffset_AreProgramsResidentNV, AreProgramsResidentNV@12) + GL_STUB(BindProgramNV, _gloffset_BindProgramNV, BindProgramNV@8) + GL_STUB(DeleteProgramsNV, _gloffset_DeleteProgramsNV, DeleteProgramsNV@8) + GL_STUB(ExecuteProgramNV, _gloffset_ExecuteProgramNV, ExecuteProgramNV@12) + GL_STUB(GenProgramsNV, _gloffset_GenProgramsNV, GenProgramsNV@8) + GL_STUB(GetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV, GetProgramParameterdvNV@16) + GL_STUB(GetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV, GetProgramParameterfvNV@16) + GL_STUB(GetProgramivNV, _gloffset_GetProgramivNV, GetProgramivNV@12) + GL_STUB(GetProgramStringNV, _gloffset_GetProgramStringNV, GetProgramStringNV@12) + GL_STUB(GetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV, GetTrackMatrixivNV@16) + GL_STUB(GetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV, GetVertexAttribdvNV@12) + GL_STUB(GetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV, GetVertexAttribfvNV@12) + GL_STUB(GetVertexAttribivNV, _gloffset_GetVertexAttribivNV, GetVertexAttribivNV@12) + GL_STUB(GetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV, GetVertexAttribPointervNV@12) + GL_STUB(IsProgramNV, _gloffset_IsProgramNV, IsProgramNV@4) + GL_STUB(LoadProgramNV, _gloffset_LoadProgramNV, LoadProgramNV@16) + GL_STUB(ProgramParameter4dNV, _gloffset_ProgramParameter4dNV, ProgramParameter4dNV@40) + GL_STUB(ProgramParameter4dvNV, _gloffset_ProgramParameter4dvNV, ProgramParameter4dvNV@12) + GL_STUB(ProgramParameter4fNV, _gloffset_ProgramParameter4fNV, ProgramParameter4fNV@24) + GL_STUB(ProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV, ProgramParameter4fvNV@12) + GL_STUB(ProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV, ProgramParameters4dvNV@16) + GL_STUB(ProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV, ProgramParameters4fvNV@16) + GL_STUB(RequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV, RequestResidentProgramsNV@8) + GL_STUB(TrackMatrixNV, _gloffset_TrackMatrixNV, TrackMatrixNV@16) + GL_STUB(VertexAttribPointerNV, _gloffset_VertexAttribPointerNV, VertexAttribPointerNV@20) + GL_STUB(VertexAttrib1dNV, _gloffset_VertexAttrib1dNV, VertexAttrib1dNV@12) + GL_STUB(VertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV, VertexAttrib1dvNV@8) + GL_STUB(VertexAttrib1fNV, _gloffset_VertexAttrib1fNV, VertexAttrib1fNV@8) + GL_STUB(VertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV, VertexAttrib1fvNV@8) + GL_STUB(VertexAttrib1sNV, _gloffset_VertexAttrib1sNV, VertexAttrib1sNV@8) + GL_STUB(VertexAttrib1svNV, _gloffset_VertexAttrib1svNV, VertexAttrib1svNV@8) + GL_STUB(VertexAttrib2dNV, _gloffset_VertexAttrib2dNV, VertexAttrib2dNV@20) + GL_STUB(VertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV, VertexAttrib2dvNV@8) + GL_STUB(VertexAttrib2fNV, _gloffset_VertexAttrib2fNV, VertexAttrib2fNV@12) + GL_STUB(VertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV, VertexAttrib2fvNV@8) + GL_STUB(VertexAttrib2sNV, _gloffset_VertexAttrib2sNV, VertexAttrib2sNV@12) + GL_STUB(VertexAttrib2svNV, _gloffset_VertexAttrib2svNV, VertexAttrib2svNV@8) + GL_STUB(VertexAttrib3dNV, _gloffset_VertexAttrib3dNV, VertexAttrib3dNV@28) + GL_STUB(VertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV, VertexAttrib3dvNV@8) + GL_STUB(VertexAttrib3fNV, _gloffset_VertexAttrib3fNV, VertexAttrib3fNV@16) + GL_STUB(VertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV, VertexAttrib3fvNV@8) + GL_STUB(VertexAttrib3sNV, _gloffset_VertexAttrib3sNV, VertexAttrib3sNV@16) + GL_STUB(VertexAttrib3svNV, _gloffset_VertexAttrib3svNV, VertexAttrib3svNV@8) + GL_STUB(VertexAttrib4dNV, _gloffset_VertexAttrib4dNV, VertexAttrib4dNV@36) + GL_STUB(VertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV, VertexAttrib4dvNV@8) + GL_STUB(VertexAttrib4fNV, _gloffset_VertexAttrib4fNV, VertexAttrib4fNV@20) + GL_STUB(VertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV, VertexAttrib4fvNV@8) + GL_STUB(VertexAttrib4sNV, _gloffset_VertexAttrib4sNV, VertexAttrib4sNV@20) + GL_STUB(VertexAttrib4svNV, _gloffset_VertexAttrib4svNV, VertexAttrib4svNV@8) + GL_STUB(VertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV, VertexAttrib4ubNV@20) + GL_STUB(VertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV, VertexAttrib4ubvNV@8) + GL_STUB(VertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV, VertexAttribs1dvNV@12) + GL_STUB(VertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV, VertexAttribs1fvNV@12) + GL_STUB(VertexAttribs1svNV, _gloffset_VertexAttribs1svNV, VertexAttribs1svNV@12) + GL_STUB(VertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV, VertexAttribs2dvNV@12) + GL_STUB(VertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV, VertexAttribs2fvNV@12) + GL_STUB(VertexAttribs2svNV, _gloffset_VertexAttribs2svNV, VertexAttribs2svNV@12) + GL_STUB(VertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV, VertexAttribs3dvNV@12) + GL_STUB(VertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV, VertexAttribs3fvNV@12) + GL_STUB(VertexAttribs3svNV, _gloffset_VertexAttribs3svNV, VertexAttribs3svNV@12) + GL_STUB(VertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV, VertexAttribs4dvNV@12) + GL_STUB(VertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV, VertexAttribs4fvNV@12) + GL_STUB(VertexAttribs4svNV, _gloffset_VertexAttribs4svNV, VertexAttribs4svNV@12) + GL_STUB(VertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV, VertexAttribs4ubvNV@12) + GL_STUB(PointParameteriNV, _gloffset_PointParameteriNV, PointParameteriNV@8) + GL_STUB(PointParameterivNV, _gloffset_PointParameterivNV, PointParameterivNV@8) + GL_STUB(MultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT, MultiDrawArraysEXT@16) + GL_STUB(MultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT, MultiDrawElementsEXT@20) + GL_STUB(ActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT, ActiveStencilFaceEXT@4) + GL_STUB(DeleteFencesNV, _gloffset_DeleteFencesNV, DeleteFencesNV@8) + GL_STUB(GenFencesNV, _gloffset_GenFencesNV, GenFencesNV@8) + GL_STUB(IsFenceNV, _gloffset_IsFenceNV, IsFenceNV@4) + GL_STUB(TestFenceNV, _gloffset_TestFenceNV, TestFenceNV@4) + GL_STUB(GetFenceivNV, _gloffset_GetFenceivNV, GetFenceivNV@12) + GL_STUB(FinishFenceNV, _gloffset_FinishFenceNV, FinishFenceNV@4) + GL_STUB(SetFenceNV, _gloffset_SetFenceNV, SetFenceNV@8) + GL_STUB(VertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB, VertexAttrib4bvARB@8) + GL_STUB(VertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB, VertexAttrib4ivARB@8) + GL_STUB(VertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB, VertexAttrib4ubvARB@8) + GL_STUB(VertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB, VertexAttrib4usvARB@8) + GL_STUB(VertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB, VertexAttrib4uivARB@8) + GL_STUB(VertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB, VertexAttrib4NbvARB@8) + GL_STUB(VertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB, VertexAttrib4NsvARB@8) + GL_STUB(VertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB, VertexAttrib4NivARB@8) + GL_STUB(VertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB, VertexAttrib4NusvARB@8) + GL_STUB(VertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB, VertexAttrib4NuivARB@8) + GL_STUB(VertexAttribPointerARB, _gloffset_VertexAttribPointerARB, VertexAttribPointerARB@24) + GL_STUB(EnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB, EnableVertexAttribArrayARB@4) + GL_STUB(DisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB, DisableVertexAttribArrayARB@4) + GL_STUB(ProgramStringARB, _gloffset_ProgramStringARB, ProgramStringARB@16) + GL_STUB(ProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB, ProgramEnvParameter4dARB@40) + GL_STUB(ProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB, ProgramEnvParameter4dvARB@12) + GL_STUB(ProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB, ProgramEnvParameter4fARB@24) + GL_STUB(ProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB, ProgramEnvParameter4fvARB@12) + GL_STUB(ProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB, ProgramLocalParameter4dARB@40) + GL_STUB(ProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB, ProgramLocalParameter4dvARB@12) + GL_STUB(ProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB, ProgramLocalParameter4fARB@24) + GL_STUB(ProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB, ProgramLocalParameter4fvARB@12) + GL_STUB(GetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB, GetProgramEnvParameterdvARB@12) + GL_STUB(GetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB, GetProgramEnvParameterfvARB@12) + GL_STUB(GetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB, GetProgramLocalParameterdvARB@12) + GL_STUB(GetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB, GetProgramLocalParameterfvARB@12) + GL_STUB(GetProgramivARB, _gloffset_GetProgramivARB, GetProgramivARB@12) + GL_STUB(GetProgramStringARB, _gloffset_GetProgramStringARB, GetProgramStringARB@12) + GL_STUB(ProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV, ProgramNamedParameter4fNV@28) + GL_STUB(ProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV, ProgramNamedParameter4dNV@44) + GL_STUB(ProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV, ProgramNamedParameter4fvNV@16) + GL_STUB(ProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV, ProgramNamedParameter4dvNV@16) + GL_STUB(GetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV, GetProgramNamedParameterfvNV@16) + GL_STUB(GetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV, GetProgramNamedParameterdvNV@16) + GL_STUB(BindBufferARB, _gloffset_BindBufferARB, BindBufferARB@8) + GL_STUB(BufferDataARB, _gloffset_BufferDataARB, BufferDataARB@16) + GL_STUB(BufferSubDataARB, _gloffset_BufferSubDataARB, BufferSubDataARB@16) + GL_STUB(DeleteBuffersARB, _gloffset_DeleteBuffersARB, DeleteBuffersARB@8) + GL_STUB(GenBuffersARB, _gloffset_GenBuffersARB, GenBuffersARB@8) + GL_STUB(GetBufferParameterivARB, _gloffset_GetBufferParameterivARB, GetBufferParameterivARB@12) + GL_STUB(GetBufferPointervARB, _gloffset_GetBufferPointervARB, GetBufferPointervARB@12) + GL_STUB(GetBufferSubDataARB, _gloffset_GetBufferSubDataARB, GetBufferSubDataARB@16) + GL_STUB(IsBufferARB, _gloffset_IsBufferARB, IsBufferARB@4) + GL_STUB(MapBufferARB, _gloffset_MapBufferARB, MapBufferARB@8) + GL_STUB(UnmapBufferARB, _gloffset_UnmapBufferARB, UnmapBufferARB@4) + GL_STUB(DepthBoundsEXT, _gloffset_DepthBoundsEXT, DepthBoundsEXT@16) + GL_STUB(GenQueriesARB, _gloffset_GenQueriesARB, GenQueriesARB@8) + GL_STUB(DeleteQueriesARB, _gloffset_DeleteQueriesARB, DeleteQueriesARB@8) + GL_STUB(IsQueryARB, _gloffset_IsQueryARB, IsQueryARB@4) + GL_STUB(BeginQueryARB, _gloffset_BeginQueryARB, BeginQueryARB@8) + GL_STUB(EndQueryARB, _gloffset_EndQueryARB, EndQueryARB@4) + GL_STUB(GetQueryivARB, _gloffset_GetQueryivARB, GetQueryivARB@12) + GL_STUB(GetQueryObjectivARB, _gloffset_GetQueryObjectivARB, GetQueryObjectivARB@12) + GL_STUB(GetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB, GetQueryObjectuivARB@12) + GL_STUB(MultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM, MultiModeDrawArraysIBM@20) + GL_STUB(MultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM, MultiModeDrawElementsIBM@24) + GL_STUB(BlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT, BlendEquationSeparateEXT@8) + GL_STUB(ActiveTexture, _gloffset_ActiveTextureARB, ActiveTexture@4) + GL_STUB(ClientActiveTexture, _gloffset_ClientActiveTextureARB, ClientActiveTexture@4) + GL_STUB(MultiTexCoord1d, _gloffset_MultiTexCoord1dARB, MultiTexCoord1d@12) + GL_STUB(MultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB, MultiTexCoord1dv@8) + GL_STUB(MultiTexCoord1f, _gloffset_MultiTexCoord1fARB, MultiTexCoord1f@8) + GL_STUB(MultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB, MultiTexCoord1fv@8) + GL_STUB(MultiTexCoord1i, _gloffset_MultiTexCoord1iARB, MultiTexCoord1i@8) + GL_STUB(MultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB, MultiTexCoord1iv@8) + GL_STUB(MultiTexCoord1s, _gloffset_MultiTexCoord1sARB, MultiTexCoord1s@8) + GL_STUB(MultiTexCoord1sv, _gloffset_MultiTexCoord1svARB, MultiTexCoord1sv@8) + GL_STUB(MultiTexCoord2d, _gloffset_MultiTexCoord2dARB, MultiTexCoord2d@20) + GL_STUB(MultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB, MultiTexCoord2dv@8) + GL_STUB(MultiTexCoord2f, _gloffset_MultiTexCoord2fARB, MultiTexCoord2f@12) + GL_STUB(MultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB, MultiTexCoord2fv@8) + GL_STUB(MultiTexCoord2i, _gloffset_MultiTexCoord2iARB, MultiTexCoord2i@12) + GL_STUB(MultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB, MultiTexCoord2iv@8) + GL_STUB(MultiTexCoord2s, _gloffset_MultiTexCoord2sARB, MultiTexCoord2s@12) + GL_STUB(MultiTexCoord2sv, _gloffset_MultiTexCoord2svARB, MultiTexCoord2sv@8) + GL_STUB(MultiTexCoord3d, _gloffset_MultiTexCoord3dARB, MultiTexCoord3d@28) + GL_STUB(MultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB, MultiTexCoord3dv@8) + GL_STUB(MultiTexCoord3f, _gloffset_MultiTexCoord3fARB, MultiTexCoord3f@16) + GL_STUB(MultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB, MultiTexCoord3fv@8) + GL_STUB(MultiTexCoord3i, _gloffset_MultiTexCoord3iARB, MultiTexCoord3i@16) + GL_STUB(MultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB, MultiTexCoord3iv@8) + GL_STUB(MultiTexCoord3s, _gloffset_MultiTexCoord3sARB, MultiTexCoord3s@16) + GL_STUB(MultiTexCoord3sv, _gloffset_MultiTexCoord3svARB, MultiTexCoord3sv@8) + GL_STUB(MultiTexCoord4d, _gloffset_MultiTexCoord4dARB, MultiTexCoord4d@36) + GL_STUB(MultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB, MultiTexCoord4dv@8) + GL_STUB(MultiTexCoord4f, _gloffset_MultiTexCoord4fARB, MultiTexCoord4f@20) + GL_STUB(MultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB, MultiTexCoord4fv@8) + GL_STUB(MultiTexCoord4i, _gloffset_MultiTexCoord4iARB, MultiTexCoord4i@20) + GL_STUB(MultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB, MultiTexCoord4iv@8) + GL_STUB(MultiTexCoord4s, _gloffset_MultiTexCoord4sARB, MultiTexCoord4s@20) + GL_STUB(MultiTexCoord4sv, _gloffset_MultiTexCoord4svARB, MultiTexCoord4sv@8) + GL_STUB(LoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB, LoadTransposeMatrixf@4) + GL_STUB(LoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB, LoadTransposeMatrixd@4) + GL_STUB(MultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB, MultTransposeMatrixf@4) + GL_STUB(MultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB, MultTransposeMatrixd@4) + GL_STUB(SampleCoverage, _gloffset_SampleCoverageARB, SampleCoverage@8) + GL_STUB(CompressedTexImage3D, _gloffset_CompressedTexImage3DARB, CompressedTexImage3D@36) + GL_STUB(CompressedTexImage2D, _gloffset_CompressedTexImage2DARB, CompressedTexImage2D@32) + GL_STUB(CompressedTexImage1D, _gloffset_CompressedTexImage1DARB, CompressedTexImage1D@28) + GL_STUB(CompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB, CompressedTexSubImage3D@44) + GL_STUB(CompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB, CompressedTexSubImage2D@36) + GL_STUB(CompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB, CompressedTexSubImage1D@28) + GL_STUB(GetCompressedTexImage, _gloffset_GetCompressedTexImageARB, GetCompressedTexImage@12) + GL_STUB(BlendFuncSeparate, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparate@16) + GL_STUB(FogCoordf, _gloffset_FogCoordfEXT, FogCoordf@4) + GL_STUB(FogCoordfv, _gloffset_FogCoordfvEXT, FogCoordfv@4) + GL_STUB(FogCoordd, _gloffset_FogCoorddEXT, FogCoordd@8) + GL_STUB(FogCoorddv, _gloffset_FogCoorddvEXT, FogCoorddv@4) + GL_STUB(FogCoordPointer, _gloffset_FogCoordPointerEXT, FogCoordPointer@12) + GL_STUB(MultiDrawArrays, _gloffset_MultiDrawArraysEXT, MultiDrawArrays@16) + GL_STUB(MultiDrawElements, _gloffset_MultiDrawElementsEXT, MultiDrawElements@20) + GL_STUB(PointParameterf, _gloffset_PointParameterfEXT, PointParameterf@8) + GL_STUB(PointParameterfv, _gloffset_PointParameterfvEXT, PointParameterfv@8) + GL_STUB(PointParameteri, _gloffset_PointParameteriNV, PointParameteri@8) + GL_STUB(PointParameteriv, _gloffset_PointParameterivNV, PointParameteriv@8) + GL_STUB(SecondaryColor3b, _gloffset_SecondaryColor3bEXT, SecondaryColor3b@12) + GL_STUB(SecondaryColor3bv, _gloffset_SecondaryColor3bvEXT, SecondaryColor3bv@4) + GL_STUB(SecondaryColor3d, _gloffset_SecondaryColor3dEXT, SecondaryColor3d@24) + GL_STUB(SecondaryColor3dv, _gloffset_SecondaryColor3dvEXT, SecondaryColor3dv@4) + GL_STUB(SecondaryColor3f, _gloffset_SecondaryColor3fEXT, SecondaryColor3f@12) + GL_STUB(SecondaryColor3fv, _gloffset_SecondaryColor3fvEXT, SecondaryColor3fv@4) + GL_STUB(SecondaryColor3i, _gloffset_SecondaryColor3iEXT, SecondaryColor3i@12) + GL_STUB(SecondaryColor3iv, _gloffset_SecondaryColor3ivEXT, SecondaryColor3iv@4) + GL_STUB(SecondaryColor3s, _gloffset_SecondaryColor3sEXT, SecondaryColor3s@12) + GL_STUB(SecondaryColor3sv, _gloffset_SecondaryColor3svEXT, SecondaryColor3sv@4) + GL_STUB(SecondaryColor3ub, _gloffset_SecondaryColor3ubEXT, SecondaryColor3ub@12) + GL_STUB(SecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT, SecondaryColor3ubv@4) + GL_STUB(SecondaryColor3ui, _gloffset_SecondaryColor3uiEXT, SecondaryColor3ui@12) + GL_STUB(SecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT, SecondaryColor3uiv@4) + GL_STUB(SecondaryColor3us, _gloffset_SecondaryColor3usEXT, SecondaryColor3us@12) + GL_STUB(SecondaryColor3usv, _gloffset_SecondaryColor3usvEXT, SecondaryColor3usv@4) + GL_STUB(SecondaryColorPointer, _gloffset_SecondaryColorPointerEXT, SecondaryColorPointer@16) + GL_STUB(WindowPos2d, _gloffset_WindowPos2dMESA, WindowPos2d@16) + GL_STUB(WindowPos2dv, _gloffset_WindowPos2dvMESA, WindowPos2dv@4) + GL_STUB(WindowPos2f, _gloffset_WindowPos2fMESA, WindowPos2f@8) + GL_STUB(WindowPos2fv, _gloffset_WindowPos2fvMESA, WindowPos2fv@4) + GL_STUB(WindowPos2i, _gloffset_WindowPos2iMESA, WindowPos2i@8) + GL_STUB(WindowPos2iv, _gloffset_WindowPos2ivMESA, WindowPos2iv@4) + GL_STUB(WindowPos2s, _gloffset_WindowPos2sMESA, WindowPos2s@8) + GL_STUB(WindowPos2sv, _gloffset_WindowPos2svMESA, WindowPos2sv@4) + GL_STUB(WindowPos3d, _gloffset_WindowPos3dMESA, WindowPos3d@24) + GL_STUB(WindowPos3dv, _gloffset_WindowPos3dvMESA, WindowPos3dv@4) + GL_STUB(WindowPos3f, _gloffset_WindowPos3fMESA, WindowPos3f@12) + GL_STUB(WindowPos3fv, _gloffset_WindowPos3fvMESA, WindowPos3fv@4) + GL_STUB(WindowPos3i, _gloffset_WindowPos3iMESA, WindowPos3i@12) + GL_STUB(WindowPos3iv, _gloffset_WindowPos3ivMESA, WindowPos3iv@4) + GL_STUB(WindowPos3s, _gloffset_WindowPos3sMESA, WindowPos3s@12) + GL_STUB(WindowPos3sv, _gloffset_WindowPos3svMESA, WindowPos3sv@4) + GL_STUB(BindBuffer, _gloffset_BindBufferARB, BindBuffer@8) + GL_STUB(BufferData, _gloffset_BufferDataARB, BufferData@16) + GL_STUB(BufferSubData, _gloffset_BufferSubDataARB, BufferSubData@16) + GL_STUB(DeleteBuffers, _gloffset_DeleteBuffersARB, DeleteBuffers@8) + GL_STUB(GenBuffers, _gloffset_GenBuffersARB, GenBuffers@8) + GL_STUB(GetBufferParameteriv, _gloffset_GetBufferParameterivARB, GetBufferParameteriv@12) + GL_STUB(GetBufferPointerv, _gloffset_GetBufferPointervARB, GetBufferPointerv@12) + GL_STUB(GetBufferSubData, _gloffset_GetBufferSubDataARB, GetBufferSubData@16) + GL_STUB(IsBuffer, _gloffset_IsBufferARB, IsBuffer@4) + GL_STUB(MapBuffer, _gloffset_MapBufferARB, MapBuffer@8) + GL_STUB(UnmapBuffer, _gloffset_UnmapBufferARB, UnmapBuffer@4) + GL_STUB(GenQueries, _gloffset_GenQueriesARB, GenQueries@8) + GL_STUB(DeleteQueries, _gloffset_DeleteQueriesARB, DeleteQueries@8) + GL_STUB(IsQuery, _gloffset_IsQueryARB, IsQuery@4) + GL_STUB(BeginQuery, _gloffset_BeginQueryARB, BeginQuery@8) + GL_STUB(EndQuery, _gloffset_EndQueryARB, EndQuery@4) + GL_STUB(GetQueryiv, _gloffset_GetQueryivARB, GetQueryiv@12) + GL_STUB(GetQueryObjectiv, _gloffset_GetQueryObjectivARB, GetQueryObjectiv@12) + GL_STUB(GetQueryObjectuiv, _gloffset_GetQueryObjectuivARB, GetQueryObjectuiv@12) + GL_STUB(PointParameterfARB, _gloffset_PointParameterfEXT, PointParameterfARB@8) + GL_STUB(PointParameterfvARB, _gloffset_PointParameterfvEXT, PointParameterfvARB@8) + GL_STUB(WindowPos2dARB, _gloffset_WindowPos2dMESA, WindowPos2dARB@16) + GL_STUB(WindowPos2fARB, _gloffset_WindowPos2fMESA, WindowPos2fARB@8) + GL_STUB(WindowPos2iARB, _gloffset_WindowPos2iMESA, WindowPos2iARB@8) + GL_STUB(WindowPos2sARB, _gloffset_WindowPos2sMESA, WindowPos2sARB@8) + GL_STUB(WindowPos2dvARB, _gloffset_WindowPos2dvMESA, WindowPos2dvARB@4) + GL_STUB(WindowPos2fvARB, _gloffset_WindowPos2fvMESA, WindowPos2fvARB@4) + GL_STUB(WindowPos2ivARB, _gloffset_WindowPos2ivMESA, WindowPos2ivARB@4) + GL_STUB(WindowPos2svARB, _gloffset_WindowPos2svMESA, WindowPos2svARB@4) + GL_STUB(WindowPos3dARB, _gloffset_WindowPos3dMESA, WindowPos3dARB@24) + GL_STUB(WindowPos3fARB, _gloffset_WindowPos3fMESA, WindowPos3fARB@12) + GL_STUB(WindowPos3iARB, _gloffset_WindowPos3iMESA, WindowPos3iARB@12) + GL_STUB(WindowPos3sARB, _gloffset_WindowPos3sMESA, WindowPos3sARB@12) + GL_STUB(WindowPos3dvARB, _gloffset_WindowPos3dvMESA, WindowPos3dvARB@4) + GL_STUB(WindowPos3fvARB, _gloffset_WindowPos3fvMESA, WindowPos3fvARB@4) + GL_STUB(WindowPos3ivARB, _gloffset_WindowPos3ivMESA, WindowPos3ivARB@4) + GL_STUB(WindowPos3svARB, _gloffset_WindowPos3svMESA, WindowPos3svARB@4) + GL_STUB(VertexAttrib1sARB, _gloffset_VertexAttrib1sNV, VertexAttrib1sARB@8) + GL_STUB(VertexAttrib1fARB, _gloffset_VertexAttrib1fNV, VertexAttrib1fARB@8) + GL_STUB(VertexAttrib1dARB, _gloffset_VertexAttrib1dNV, VertexAttrib1dARB@12) + GL_STUB(VertexAttrib2sARB, _gloffset_VertexAttrib2sNV, VertexAttrib2sARB@12) + GL_STUB(VertexAttrib2fARB, _gloffset_VertexAttrib2fNV, VertexAttrib2fARB@12) + GL_STUB(VertexAttrib2dARB, _gloffset_VertexAttrib2dNV, VertexAttrib2dARB@20) + GL_STUB(VertexAttrib3sARB, _gloffset_VertexAttrib3sNV, VertexAttrib3sARB@16) + GL_STUB(VertexAttrib3fARB, _gloffset_VertexAttrib3fNV, VertexAttrib3fARB@16) + GL_STUB(VertexAttrib3dARB, _gloffset_VertexAttrib3dNV, VertexAttrib3dARB@28) + GL_STUB(VertexAttrib4sARB, _gloffset_VertexAttrib4sNV, VertexAttrib4sARB@20) + GL_STUB(VertexAttrib4fARB, _gloffset_VertexAttrib4fNV, VertexAttrib4fARB@20) + GL_STUB(VertexAttrib4dARB, _gloffset_VertexAttrib4dNV, VertexAttrib4dARB@36) + GL_STUB(VertexAttrib4NubARB, _gloffset_VertexAttrib4ubNV, VertexAttrib4NubARB@20) + GL_STUB(VertexAttrib1svARB, _gloffset_VertexAttrib1svNV, VertexAttrib1svARB@8) + GL_STUB(VertexAttrib1fvARB, _gloffset_VertexAttrib1fvNV, VertexAttrib1fvARB@8) + GL_STUB(VertexAttrib1dvARB, _gloffset_VertexAttrib1dvNV, VertexAttrib1dvARB@8) + GL_STUB(VertexAttrib2svARB, _gloffset_VertexAttrib2svNV, VertexAttrib2svARB@8) + GL_STUB(VertexAttrib2fvARB, _gloffset_VertexAttrib2fvNV, VertexAttrib2fvARB@8) + GL_STUB(VertexAttrib2dvARB, _gloffset_VertexAttrib2dvNV, VertexAttrib2dvARB@8) + GL_STUB(VertexAttrib3svARB, _gloffset_VertexAttrib3svNV, VertexAttrib3svARB@8) + GL_STUB(VertexAttrib3fvARB, _gloffset_VertexAttrib3fvNV, VertexAttrib3fvARB@8) + GL_STUB(VertexAttrib3dvARB, _gloffset_VertexAttrib3dvNV, VertexAttrib3dvARB@8) + GL_STUB(VertexAttrib4svARB, _gloffset_VertexAttrib4svNV, VertexAttrib4svARB@8) + GL_STUB(VertexAttrib4fvARB, _gloffset_VertexAttrib4fvNV, VertexAttrib4fvARB@8) + GL_STUB(VertexAttrib4dvARB, _gloffset_VertexAttrib4dvNV, VertexAttrib4dvARB@8) + GL_STUB(VertexAttrib4NubvARB, _gloffset_VertexAttrib4ubvNV, VertexAttrib4NubvARB@8) + GL_STUB(BindProgramARB, _gloffset_BindProgramNV, BindProgramARB@8) + GL_STUB(DeleteProgramsARB, _gloffset_DeleteProgramsNV, DeleteProgramsARB@8) + GL_STUB(GenProgramsARB, _gloffset_GenProgramsNV, GenProgramsARB@8) + GL_STUB(IsProgramARB, _gloffset_IsProgramNV, IsProgramARB@4) + GL_STUB(GetVertexAttribdvARB, _gloffset_GetVertexAttribdvNV, GetVertexAttribdvARB@12) + GL_STUB(GetVertexAttribfvARB, _gloffset_GetVertexAttribfvNV, GetVertexAttribfvARB@12) + GL_STUB(GetVertexAttribivARB, _gloffset_GetVertexAttribivNV, GetVertexAttribivARB@12) + GL_STUB(GetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV, GetVertexAttribPointervARB@12) + GL_STUB(BlendColorEXT, _gloffset_BlendColor, BlendColorEXT@16) + GL_STUB(TexImage3DEXT, _gloffset_TexImage3D, TexImage3DEXT@40) + GL_STUB(TexSubImage3DEXT, _gloffset_TexSubImage3D, TexSubImage3DEXT@44) + GL_STUB(TexSubImage1DEXT, _gloffset_TexSubImage1D, TexSubImage1DEXT@28) + GL_STUB(TexSubImage2DEXT, _gloffset_TexSubImage2D, TexSubImage2DEXT@36) + GL_STUB(CopyTexImage1DEXT, _gloffset_CopyTexImage1D, CopyTexImage1DEXT@28) + GL_STUB(CopyTexImage2DEXT, _gloffset_CopyTexImage2D, CopyTexImage2DEXT@32) + GL_STUB(CopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D, CopyTexSubImage1DEXT@24) + GL_STUB(CopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D, CopyTexSubImage2DEXT@32) + GL_STUB(CopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D, CopyTexSubImage3DEXT@36) + GL_STUB(HistogramEXT, _gloffset_Histogram, HistogramEXT@16) + GL_STUB(MinmaxEXT, _gloffset_Minmax, MinmaxEXT@12) + GL_STUB(ResetHistogramEXT, _gloffset_ResetHistogram, ResetHistogramEXT@4) + GL_STUB(ResetMinmaxEXT, _gloffset_ResetMinmax, ResetMinmaxEXT@4) + GL_STUB(ConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D, ConvolutionFilter1DEXT@24) + GL_STUB(ConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D, ConvolutionFilter2DEXT@28) + GL_STUB(ConvolutionParameterfEXT, _gloffset_ConvolutionParameterf, ConvolutionParameterfEXT@12) + GL_STUB(ConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv, ConvolutionParameterfvEXT@12) + GL_STUB(ConvolutionParameteriEXT, _gloffset_ConvolutionParameteri, ConvolutionParameteriEXT@12) + GL_STUB(ConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv, ConvolutionParameterivEXT@12) + GL_STUB(CopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D, CopyConvolutionFilter1DEXT@20) + GL_STUB(CopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D, CopyConvolutionFilter2DEXT@24) + GL_STUB(SeparableFilter2DEXT, _gloffset_SeparableFilter2D, SeparableFilter2DEXT@32) + GL_STUB(ColorTableSGI, _gloffset_ColorTable, ColorTableSGI@24) + GL_STUB(ColorTableParameterfvSGI, _gloffset_ColorTableParameterfv, ColorTableParameterfvSGI@12) + GL_STUB(ColorTableParameterivSGI, _gloffset_ColorTableParameteriv, ColorTableParameterivSGI@12) + GL_STUB(CopyColorTableSGI, _gloffset_CopyColorTable, CopyColorTableSGI@20) + GL_STUB(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8) + GL_STUB(DeleteTexturesEXT, _gloffset_DeleteTextures, DeleteTexturesEXT@8) + GL_STUB(PrioritizeTexturesEXT, _gloffset_PrioritizeTextures, PrioritizeTexturesEXT@12) + GL_STUB(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4) + GL_STUB(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12) + GL_STUB(GetPointervEXT, _gloffset_GetPointerv, GetPointervEXT@8) + GL_STUB(BlendEquationEXT, _gloffset_BlendEquation, BlendEquationEXT@4) + GL_STUB(ColorSubTableEXT, _gloffset_ColorSubTable, ColorSubTableEXT@24) + GL_STUB(CopyColorSubTableEXT, _gloffset_CopyColorSubTable, CopyColorSubTableEXT@20) + GL_STUB(ColorTableEXT, _gloffset_ColorTable, ColorTableEXT@24) + GL_STUB(DrawRangeElementsEXT, _gloffset_DrawRangeElements, DrawRangeElementsEXT@24) + GL_STUB(SampleMaskEXT, _gloffset_SampleMaskSGIS, SampleMaskEXT@8) + GL_STUB(SamplePatternEXT, _gloffset_SamplePatternSGIS, SamplePatternEXT@4) + GL_STUB(BlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT, BlendEquationSeparateATI@8) + GL_STUB(BlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT, BlendFuncSeparateINGR@16) + GL_STUB(PointParameterfSGIS, _gloffset_PointParameterfEXT, PointParameterfSGIS@8) + GL_STUB(PointParameterfvSGIS, _gloffset_PointParameterfvEXT, PointParameterfvSGIS@8) #endif /* __WIN32__ */ |