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author | Ian Romanick <[email protected]> | 2013-04-30 15:18:53 -0700 |
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committer | Ian Romanick <[email protected]> | 2013-04-30 15:18:53 -0700 |
commit | 8c2981b8e093c6a58723a1bde0ed8c83e1375d45 (patch) | |
tree | 85aa88246b244065c58d581db6e34cadf3e21810 | |
parent | f9abbcacaabadae81a5841d4623168977273e8df (diff) |
docs: 9.1.2 release notesmesa-9.1.2
Signed-off-by: Ian Romanick <[email protected]>
-rw-r--r-- | docs/relnotes-9.1.2.html | 235 |
1 files changed, 235 insertions, 0 deletions
diff --git a/docs/relnotes-9.1.2.html b/docs/relnotes-9.1.2.html new file mode 100644 index 00000000000..98626a92470 --- /dev/null +++ b/docs/relnotes-9.1.2.html @@ -0,0 +1,235 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="contents.html"></iframe> +<div class="content"> + +<h1>Mesa 9.1.2 Release Notes / April 30th, 2013</h1> + +<p> +Mesa 9.1.2 is a bug fix release which fixes bugs found since the 9.1.1 release. +</p> +<p> +Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.1. OpenGL +3.1 is <strong>only</strong> available if requested at context creation +because GL_ARB_compatibility is not supported. +</p> + +<h2>MD5 checksums</h2> +<pre> +TBD +</pre> + +<h2>New features</h2> +<p>None.</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44567">Bug 44567</a> - [965gm] green artifacts when using GLSL in XBMC</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59238">Bug 59238</a> - many new symbols in libxatracker after recent automake work</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59445">Bug 59445</a> - [SNB/IVB/HSW Bisected]Oglc draw-buffers2(advanced.blending.none) segfault</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59495">Bug 59495</a> - [i965 Bisected]Oglc fbblit(advanced.blitFb-3d-cube.mirror.both) fails</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60503">Bug 60503</a> - [r300g] Unigine Heaven 3.0: all objects are black</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60510">Bug 60510</a> - Firefox 18.0.2 Crash On Nvidia GeForce2</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61197">Bug 61197</a> - [SNB Bisected] kwin_gles screen corruption</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61317">Bug 61317</a> - [IVB] corrupt rendering with UBOs</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61395">Bug 61395</a> - glEdgeFlag can't be set to false</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61947">Bug 61947</a> - nullpointer dereference causes xorg-server segfault when nouveau DRI driver is loaded</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62357">Bug 62357</a> - llvmpipe: Fragment Shader with "return" in main causes back output</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62434">Bug 62434</a> - [bisected] 3284.073] (EE) AIGLX error: dlopen of /usr/lib/xorg/modules/dri/r600_dri.so failed (/usr/lib/libllvmradeon9.2.0.so: undefined symbol: lp_build_tgsi_intrinsic)</li> + +<li><a href="http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=349437">Debian bug #349437</a> - mesa - FTBFS: error: 'IEEE_ONE' undeclared</li> + +<li><a href="http://bugzilla.redhat.com/show_bug.cgi?id=918661">Redhat bug #918661</a> - crash in routine Avogadro UI manipulation</li> + +</ul> + +<h2>Changes</h2> +<p>The full set of changes can be viewed by using the following GIT command:</p> + +<pre> + git log mesa-9.1.1..mesa-9.1.2 +</pre> + +<p>Adam Jackson (2):</p> +<ul> + <li>glx: Build with VISIBILITY_CFLAGS in automake</li> + <li>linux: Don't emit a .note.ABI-tag section anymore (#26663)</li> +</ul> + +<p>Alan Hourihane (3):</p> +<ul> + <li>Add missing GL_TEXTURE_CUBE_MAP entry in _mesa_legal_texture_dimensions</li> + <li>Unreference sampler object when it's currently bound to texture unit.</li> + <li>mesa: fix glGetInteger*(GL_SAMPLER_BINDING).</li> +</ul> + +<p>Alex Deucher (1):</p> +<ul> + <li>r600g: disable hyperz by default on 9.1</li> +</ul> + +<p>Andreas Boll (5):</p> +<ul> + <li>radeon/llvm: Link against libgallium.la to fix an undefined symbol</li> + <li>mesa: use ieee fp on s390 and m68k</li> + <li>build: Enable x86 assembler on Hurd.</li> + <li>osmesa: fix out-of-tree build</li> + <li>gallium/egl: fix out-of-tree build</li> +</ul> + +<p>Anuj Phogat (1):</p> +<ul> + <li>mesa: Fix FB blitting in case of zero size src or dst rect</li> +</ul> + +<p>Brian Paul (4):</p> +<ul> + <li>mesa: flush current state when querying GL_EDGE_FLAG</li> + <li>vbo: fix crash found with shared display lists</li> + <li>llvmpipe: tweak CMD_BLOCK_MAX and LP_SCENE_MAX_SIZE</li> + <li>llvmpipe: add some scene limit sanity check assertions</li> +</ul> + +<p>Carl Worth (1):</p> +<ul> + <li>i965: Avoid segfault in gen6_upload_state</li> +</ul> + +<p>Chris Forbes (1):</p> +<ul> + <li>i965/vs: Fix Gen4/5 VUE map inconsistency with gl_ClipVertex</li> +</ul> + +<p>Christoph Bumiller (4):</p> +<ul> + <li>nv50: fix 3D render target setup</li> + <li>nv50,nvc0: disable DEPTH_RANGE_NEAR/FAR clipping during blit</li> + <li>nv50,nvc0: fix 3d blits, restore viewport after blit</li> + <li>nvc0: fix for 2d engine R source formats writing RRR1 and not R001</li> +</ul> + +<p>Eric Anholt (5):</p> +<ul> + <li>i965/fs: Fix register allocation for uniform pull constants in 16-wide.</li> + <li>i965/fs: Fix broken rendering in large shaders with UBO loads.</li> + <li>i965/fs: Also do the gen4 SEND dependency workaround against other SENDs.</li> + <li>i965: Add definitions for gen7+ data cache messages.</li> + <li>mesa: Disable validate_ir_tree() on release builds.</li> +</ul> + +<p>Ian Romanick (5):</p> +<ul> + <li>docs: Add 9.1.1 release md5sums</li> + <li>mesa: Add previously picked commit to .cherry-ignore</li> + <li>glsl: Add missing bool case in glsl_type::get_scalar_type</li> + <li>mesa: Note that patch dbf94d1 should't actually get picked to the 9.1 branch</li> + <li>mesa: Bump version to 9.1.2</li> +</ul> + +<p>Jan de Groot (1):</p> +<ul> + <li>dri/nouveau: fix crash in nouveau_flush</li> +</ul> + +<p>José Fonseca (3):</p> +<ul> + <li>autotools: Add missing top-level include dir.</li> + <li>mesa,gallium,egl,mapi: One definition of C99 inline/__func__ to rule them all.</li> + <li>include: Fix build with VS 11 (i.e, 2012).</li> +</ul> + +<p>Kenneth Graunke (4):</p> +<ul> + <li>i965: Fix INTEL_DEBUG=shader_time for Haswell.</li> + <li>i965: Specialize SURFACE_STATE creation for shader time.</li> + <li>i965: Make INTEL_DEBUG=shader_time use the RAW surface format.</li> + <li>i965: Don't use texture swizzling to force alpha to 1.0 if unnecessary.</li> +</ul> + +<p>Maarten Lankhorst (2):</p> +<ul> + <li>gallium/build: Fix visibility CFLAGS in automake</li> + <li>radeon/llvm: Do not link against libgallium when building statically.</li> +</ul> + +<p>Marcin Slusarz (1):</p> +<ul> + <li>dri/nouveau: NV17_3D class is not available for NV1a chipset</li> +</ul> + +<p>Marek Olšák (3):</p> +<ul> + <li>mesa: don't allocate a texture if width or height is 0 in CopyTexImage</li> + <li>gallium/tgsi: fix valgrind warning</li> + <li>mesa: handle HALF_FLOAT like FLOAT in get_tex_rgba</li> +</ul> + +<p>Martin Andersson (1):</p> +<ul> + <li>r600g: Use virtual address for PIPE_QUERY_SO* in r600_emit_query_end</li> +</ul> + +<p>Matt Turner (3):</p> +<ul> + <li>configure.ac: Don't check for X11 unconditionally.</li> + <li>configure.ac: Remove stale comment about --x-* arguments.</li> + <li>mesa: Implement TEXTURE_IMMUTABLE_LEVELS for ES 3.0.</li> +</ul> + +<p>Michel Dänzer (1):</p> +<ul> + <li>radeonsi: Emit pixel shader state even when only the vertex shader changed</li> +</ul> + +<p>Paul Berry (1):</p> +<ul> + <li>i965: Apply depthstencil alignment workaround when doing fast clears.</li> +</ul> + +<p>Roland Scheidegger (1):</p> +<ul> + <li>gallivm: fix return opcode handling in main function of a shader</li> +</ul> + +<p>Tapani Pälli (1):</p> +<ul> + <li>intel: Fix regression in intel_create_image_from_name stride handling</li> +</ul> + +<p>Tom Stellard (1):</p> +<ul> + <li>r300g: Fix bug in OMOD optimization</li> +</ul> + +</div> +</body> +</html> |