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authorJose Dapena Paz <[email protected]>2018-05-24 19:56:24 +0200
committerTimothy Arceri <[email protected]>2018-05-25 10:38:09 +1000
commit6c61c31dc2fe52ad8a56ebe0b3aa10c223b635ba (patch)
treeb45ef7b12302c72e5b1d40e02e1ed0b5744a39f2
parent508b423dd6f08591a911f83e7a798027ab0021c0 (diff)
mesa: do not leak ctx->Shader.ReferencedProgram references
When glUseProgram is used, references to the included shaders are added in ctx->Shader.ReferencedProgram. But those references are not decreased when the shader data is deallocated. Thus, those shaders are leaked. Explicitely remove the pending references to these shaders. Fixes: e6506b3cd23 ("mesa: retain gl_shader_programs after glDeleteProgram if they are in use") Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r--src/mesa/main/shaderapi.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index caa42541cad..f7080847cc1 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -159,6 +159,9 @@ _mesa_free_shader_state(struct gl_context *ctx)
{
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
_mesa_reference_program(ctx, &ctx->Shader.CurrentProgram[i], NULL);
+ _mesa_reference_shader_program(ctx,
+ &ctx->Shader.ReferencedPrograms[i],
+ NULL);
}
_mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);